Difference between revisions of "Summonings"
m (→Summoning Duration: fix red link) |
(→History: de-crystal ballin') |
||
Line 168: | Line 168: | ||
==History== | ==History== | ||
− | + | As of [[0.12]], it is possible to summon or recall flying monsters over lava or deep water. | |
{{Skills}} | {{Skills}} | ||
[[Category:Magic skills]] | [[Category:Magic skills]] | ||
− |
Revision as of 19:07, 10 May 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Summonings is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you.
Contents
List of Summonings Spells
Lvl 1 | ||
Summon Butterflies | Summonings | |
Summon Small Mammals | Summonings | |
Lvl 2 | ||
Call Imp | Summonings | |
Lvl 3 | ||
Abjuration | Summonings | |
Call Canine Familiar | Summonings | |
Recall | Summonings/Translocations | |
Lvl 4 | ||
Summon Elemental | Summonings | |
Summon Ice Beast | Summonings/Ice Magic | |
Summon Scorpions | Summonings/Poison Magic | |
Lvl 5 | ||
Shadow Creatures | Summonings | |
Summon Demon | Summonings | |
Lvl 6 | ||
Demonic Horde | Summonings | |
Mass Abjuration | Summonings | |
Summon Ugly Thing | Summonings | |
Lvl 7 | ||
Summon Greater Demon | Summonings | |
Summon Hydra | Summonings | |
Haunt | Summonings/Necromancy | |
Malign Gateway | Summonings/Translocations | |
Lvl 8 | ||
Summon Horrible Things | Summonings | |
Lvl 9 | ||
Summon Dragon | Summonings |
Sources of Summonings Spells
- Main Texts
- Book of Beasts (Summon Butterflies, Call Canine Familiar, Summon Ice Beast, Summon Hydra)
- Book of Callings (Summon Small Mammals, Call Imp, Call Canine Familiar, Summon Scorpions, Summon Ice Beast)
- Book of Summonings (Abjuration, Recall, Summon Elemental, Shadow Creatures, Summon Demon, Summon Ugly Thing)
- Grand Grimoire (Demonic Horde, Mass Abjuration, Haunt, Summon Greater Demon, Malign Gateway, Summon Horrible Things)
- Other Texts
- Book of Cantrips (Summon Small Mammals)
- Book of Dreams (Shadow Creatures)
- Book of Envenomations (Summon Scorpions)
- Book of Frost (Summon Ice Beast)
- Book of Minor Magic (Call Imp)
- Book of Party Tricks (Summon Butterflies)
- Book of the Dragon (Summon Dragon)
- Book of the Warp (Recall)
- Book of Unlife (Recall)
- Book of Wizardry (Summon Elemental)
- Necronomicon (Haunt)
Other sources of summoning
Summoning Duration
Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:
- 90 aut (arbitrary units of time; 10aut = 1 "turn")
- 180 aut
- 270 aut
- 360 aut
- 810 aut
- 1710 aut
Some summoning spells have a fixed duration. The other spells will increase monster duration with spell power.
- Fixed Duration Spells
- Summon Butterflies: 3
- Summon Small Mammals: 3
- Summon Scorpions : 3
- Simulacrum : 6
- Summon Hydra : 1
- Summon Dragon : 6
- Summon Horrible Things : 6
- Summon Greater Demon: 5
- Haunt : 3
- Variable Duration Spells (Duration increases with spell power)
- Sticks to Snakes: 3-5
- Call Imp : 2-6
- Call Canine Familiar 2-6
- Summon Elemental 2-6
- Summon Ice Beast: 2-6
- Summon Ugly Thing: 2-6
- Tukima's Dance : 2-6
- Shadow Creatures : 1-4 (based on hit dice of monster)
- Non-standard summoning
- Herd: 4
- Brothers in Arms : 2-6
- Summon Divine Warrior : 2-6
- Summon Swarm : 2-6
- Summon lesser demon: 2-6
- Summon common demon: 2-6
Dealing with Hostile Summons
There are a few ways to deal with hostile summoned creatures:
- Using Abjuration or Mass Abjuration
- Having some form of Warding
- Leaving the level and coming back after they have disappeared.
Summonings Aptitudes
From Dungeon Crawl Stone Soup 0.12 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -1 | -1 | 0 | 0 | -1 | 1 | -1 | 1 | 0 | -1 | -1 | 0 | 0 | -3 | -2 | 0 | 0 | -3 | 0 | -2 | 2 | -3 | 0 |
History
As of 0.12, it is possible to summon or recall flying monsters over lava or deep water.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |