Conjurations
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Conjurations indicates a character's skill at controlling damage-dealing spells of various types. While some spells are pure Conjurations (e.g. Magic Dart), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. Throw Flame, Sting).
List of Conjurations spells
Conjurations aptitudes
From Dungeon Crawl Stone Soup 0.12 in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | 1 | -1 | 0 | 11 | 0 | -1 | -1 | 1 | -2 | 6 | 0 | 0 | -2 | -3 | -1 | -2 | 0 | 0 | -1 | -3 | 3 | -3 | -3 | 0 |
The average conjuration aptitude of whole species, excluding coloured draconian, is -0.885.
History
- 0.12 introduced several new, non-elemental Conjurations.
- 0.13 introduced Searing Ray and boosted Force Lance from level 2 to level 5 with a corresponding increase in power.
- 0.14 introduced Glaciate to replace Ice Storm
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |