Difference between revisions of "Pandemonium"

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{{flavour|Pandemonium is an infinite realm of pain and suffering. While you can find a good deal of loot there, all these treasures are guarded by demons and even crueller demon lords. Many a hero, confusing confidence with megalomania, has died screaming in the barrage of torment and hellfire.
 
{{flavour|Pandemonium is an infinite realm of pain and suffering. While you can find a good deal of loot there, all these treasures are guarded by demons and even crueller demon lords. Many a hero, confusing confidence with megalomania, has died screaming in the barrage of torment and hellfire.
  
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{{flavour|This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.}}
 
{{flavour|This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.}}
  
'''Pandemonium''' (or '''Pan''') is an infinite demonic realm, populated by all manner of [[demon]]s and randomly littered with any kind of treasure imaginable. One of the final [[branch]]es of the game to explore (and a purely optional one), it contains endless treasure and experience, an unlimited number of [[Ziggurat]]s for those players patient enough to hunt them down, and five [[runes of Zot]]:
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[[File:Pandemonium entry.png]] '''Pandemonium''' (or '''Pan''') is an infinite demonic realm, populated by all manner of [[demon]]s and randomly littered with any kind of treasure imaginable. One of the final [[branch]]es of the game to explore (and a purely optional one), it contains endless treasure and experience, and five [[runes of Zot]]:
  
 
[[File:Demonic rune 1.png]]The demonic rune, lost somewhere in the endless halls of Pandemonium.
 
[[File:Demonic rune 1.png]]The demonic rune, lost somewhere in the endless halls of Pandemonium.
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==Layout==
 
==Layout==
Like [[the Abyss]], Pandemonium is an infinite space containing endless opponents and loot, and you may explore it for as long as you like. However, unlike the Abyss, Pandemonium is comprised of individual, randomly generated realms, rather than an unmappable and limitless plain. Each realm is the size of an ordinary Dungeon floor, can come in a wide variety of layouts, usually contains one [[Pandemonium lord]] [[vault]], and may contain a rune of Zot.
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The Pandemonium is infinitely ''deep'' - floors are finite, but you can go through as many as you want. Once you leave a realm, you can never go back. Each realm is around the size of an ordinary Dungeon floor, comes in a wide variety of layouts, and usually contains one [[pandemonium lord]] [[vault]]. Unlike [[the Abyss]], items (except [[unrand]]s) can spawn as normal. Unlike the main Dungeon, [[monster generation|monsters slowly spawn]] as you spend time inside a realm.
  
You may enter Pandemonium through any Pandemonium entry portal, which can generate on [[Depths]]:1-5. Traveling from one realm of Pandemonium to the next can be accomplished through a transit portal, several of which can be found on each floor. Bear in mind that once you leave a particular realm, you will ''never'' be able to return to it again, potentially resulting in the permanent loss of runes of Zot. Exiting Pandemonium can be accomplished through either an exit portal, or by instead entering a portal to [[the Abyss]]. Actual exit portals are very rare, but they most commonly show up inside of a Pandemonium lord's vault, and each Pandemonium rune you collect increases the odds of finding an exit. Abyss portals are somewhat more common, but do require you to then escape the Abyss in order to return to the Dungeon. Note that self-[[banish]]ing via a [[distortion]] weapon is not an actual way out: after banishment, using the Abyssal escape portal simply returns you to the Pandemonium realm on which you were banished.
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You may enter Pandemonium through any Pandemonium entry portal, which generate from [[Depths]]:1-4. Depths:2 always has a portal while other Depths floors have a 25% chance to have a Pandemonium entrance.<ref>{{source ref|0.30.1|dat/des/branches/pan.des|195}}</ref>
  
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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===Portals===
! '''Entry''' || '''Transit''' || '''Exit''' || '''Abyss'''
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Instead of stairs up or down, there are portals:
|-
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* [[File:Pandemonium transit.png]] Gateway to another realm - sends you to another level of the Pandemonium.
| [[File:Pandemonium entry.png]] || [[File:Pandemonium transit.png]] || [[File:Pandemonium exit.png]] || [[File:Abyss entry.png]]
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* [[File:Pandemonium exit.png]] Gateway out - lets you leave Pandemonium, to the place you entered it.
|}
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* [[File:Abyss entry.png]] Gateway to [[the Abyss]] - lets you enter the Abyss; once you exit the Abyss, you'll exit Pandemonium. Only Abyss entries can let you out. If you're [[banish]]ed inside Pandemonium, you'll exit back into Pan.
  
Be aware that each time you travel to a new realm in Pandemonium, you will be placed at an entirely random point. There is no guarantee that another portal will be anywhere near where you enter, or that you won't be dumped in the middle of a horde of powerful demons. If your character knows any buff spells, it is a good idea to cast them before entering any portal.
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Actual exit portals are very rare, but they most commonly show up inside of pan lord vaults, and each rune you collect increases the odds of finding an exit. Abyss exits are somewhat more common.
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Be aware that each time you travel to a new realm in Pandemonium, you will be placed at an entirely random point. There is no guarantee that another portal will be anywhere near where you enter, or that you won't be dumped in the middle of a horde of powerful demons. If your character can buff themselves, it is a good idea to cast them before entering any portal.
  
 
==Monsters==
 
==Monsters==
Any given realm of Pandemonium is capable of throwing almost any [[demon]] above tier-5 at you, but each realm is inhabited by only a fraction of the possible demons you can encounter. This means that you will be encountering tier-1 and -2 demons as a regular occurence; don't even consider entering Pandemonium unless you are comfortable with this. Also, there are a wide variety of [[list of demonspawn|demonspawn]] opponents here, each of which has a unique type and occupation, much like the [[list of draconians|draconians]] of [[the Realm of Zot]]. Although less of a threat than the most dangerous demons, their abilities can range from aggravating to devastating, and they tend to appear in swarms. See [[list of demonspawn|this article]] for further details.
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Any given realm of Pan can throw almost any [[demon]] above tier-4, but each individual realm is inhabited by a fraction of the possible demons. As a general rule, tier-1 and -2 demons are a very regular occurrence, as are [[list of demonspawn|professional demonspawn]].
  
More dangerous than the demonspawn, [[hell sentinel]]s, and [[fiend]]s, however, are the [[Pandemonium lord]]s. These are essentially randomly generated [[unique]]s, each of which has its own resistances, attack brand, and spell set. They also tend to generate along with a very large horde of demons appropriate to the floor, making it a fairly common occurrence to come across multiple sources of [[torment]], heavy elemental damage, and a powerful [[unique]] all at once. Always e[[x]]amine a Pandemonium lord before engaging it in combat, and always act carefully; there's a chance that it'll be a pushover, but it's just as likely to be one of the deadliest opponents in the game.
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There will always be a [[pandemonium lord]] per floor. Each lord is essentially a randomly generated [[unique]], with resistances, attack brand, and spell set. They also tend to generate along with a very large horde of demons appropriate to the floor, making it a frequent occurrence to come across multiple sources of [[torment]] and/or heavy elemental damage.  
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Always e''''[[x]]''''amine a pandemonium lord before engaging it in combat. And always act carefully; there's a chance that it'll be a pushover, but it's just as likely to be one of the deadliest opponents in the game.
  
 
==The Runes==
 
==The Runes==
Although players can conceivably acquire unlimited [[experience]] and treasure by farming Pandemonium realms endlessly, doing so serves little purpose; it is dangerous enough that most players capable of handling it already have all they need to clear the rest of the game. Searching for [[potions of cure mutation]] or items to open a [[treasure trove]] may be rewarding, but bear in mind that there are plenty of sources of [[bad mutations]] here as well. Farming [[Ziggurat]]s is an option, but one that only experienced players should even consider. The main reason for anyone to enter Pandemonium is to retrieve its five runes of Zot.
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Players can conceivably acquire unlimited [[XP]] and items by farming Pandemonium endlessly. But doing so serves little purpose - since Pan is so dangerous, most characters capable of handling Pan can grab the [[Orb of Zot]] and win. Searching for [[potions of mutation]] or items to open a [[treasure trove]] may be rewarding, but bear in mind that there are plenty of sources of [[bad mutations]] here as well.  
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The main reason for anyone to enter Pandemonium is to retrieve its five runes of Zot.
  
 
====The Demonic Rune====
 
====The Demonic Rune====
While exploring random Pandemonium realms, the demonic rune of Zot will occasionally generate lying on the ground within the vault of a [[Pandemonium lord]]. This means you will always have to deal with a powerful horde of demons to get it (or at least to [[Apportation|apport]] it and run). Not all Pandemonium lords will have it in their lair though; there is an 11.1% chance that any normal vault will contain it, and a 100% chance for four particular vaults:
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While exploring random Pandemonium realms, the demonic rune of Zot will occasionally generate lying on the ground within the vault of a [[Pandemonium lord]]. This means you will always have to deal with a powerful horde of demons to get it (or at least to [[Apportation|apport]] it and run).  
*'''Hellion Island''' - A square of terrain, surrounded by lava, populated by dozens of [[hellfire]]-flinging [[hellion]], all led by a single Pandemonium lord. Extremely deadly.
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*'''Eyes of Draining''' - Eight carefully spaced [[eyes of draining]], locked away behind [[grate]]s, will devastate your [[MP]] as you deal with a Pandemonium lord and its cohorts. The rune is locked away in a ninth cage in the center.
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There's an 11.1% chance that the demonic rune appears in an ordinary pan lord vault, and a 100% chance for certain particular vaults:
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 +
*'''Hellion Island''' - A square of terrain, surrounded by lava, populated by dozens of [[damnation]]-flinging [[hellion]]s, all led by a single Pandemonium lord. ''Extremely dangerous'': one false move and you receive 5-8 damnation bursts. Always be wary of lava pools as an indicator of this level.
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*'''Eyes of Draining''' - Eight carefully spaced [[ghost moth]]s, locked away behind [[grate]]s, will devastate your [[MP]] as you deal with a Pandemonium lord and its cohorts. The rune is locked away in a ninth cage in the center.
 
*'''Smiting''' - A hallway lined with [[smoke demon]]s, locked away behind grates. These will smite you repeatedly as you deal with the horde inside.
 
*'''Smiting''' - A hallway lined with [[smoke demon]]s, locked away behind grates. These will smite you repeatedly as you deal with the horde inside.
 
*'''Frozen Over''' - An open area filled with multiple [[blizzard demon]]s, with an [[ice statue]] in the middle sitting on top of the rune. The statue is surrounded by [[deep water]], preventing easy access. Expect heavy [[cold]], [[electricity]], and [[Airstrike]] damage.
 
*'''Frozen Over''' - An open area filled with multiple [[blizzard demon]]s, with an [[ice statue]] in the middle sitting on top of the rune. The statue is surrounded by [[deep water]], preventing easy access. Expect heavy [[cold]], [[electricity]], and [[Airstrike]] damage.
 +
*'''Bazaar''' - A demonic rune can be found, for a price (a couple thousand [[gold]]). Also contains various [[shop]]s and piles of gold.
 +
*'''[[Pandemonium#The Shining One's Fortress|The Shining One's Fortress]]''' - see the section below.
  
Once you have acquired the demonic rune, it will never appear again. If you fail to acquire it in a given realm before leaving, however, it will still appear in a future realm.
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These vaults will notify you of the rune upon entering their realm.
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 +
If you abandon the demonic rune, it can show up again. But once you've collected the rune, you can't collect it again. These vaults can still appear, so you can get Hellion Island well after you've gotten all 5 runes.
  
 
===Unique Realms===
 
===Unique Realms===
Along with the endless random realms of Pandemonium, traveling from realm to realm will eventually bring you to four unique realms, each of which is ruled over by a [[unique]] Pandemonium lord. Upon entering one of these, you will receive a message declaring whose realm you've entered. You can only enter each of these realms once per game; once you've left these realms, they are forever lost to you, taking any unclaimed runes with them. As such, it is best to delay entering Pandemonium until you are confident in your ability to take on all four challenges.
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Along with the endless random realms of Pandemonium, traveling from realm to realm will eventually bring you to four unique realms, each of which is ruled over by a [[unique]] pandemonium lord.  
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Upon entry, you'll receive a message declaring whose realm you've entered. If you leave, you won't be able to enter again, and the runes are forever lost. The game warns you about this:
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{{crawlquote|An item of great power still resides in this realm, and once you leave you can never return. Are you sure you want to leave?}}
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It is entirely possible to steal these runes without killing the unique Pandemonium lords which guard them. Clever use of fast movement speed, [[scrolls of magic mapping]], a [[wand of digging]], [[Shatter]], [[Passage of Golubria]] and/or [[Apportation]] can allow you to snag the rune quickly and (relatively) safely.
  
It is entirely possible to steal these runes without killing the unique Pandemonium lords which guard them. Clever use of fast movement speed, [[scrolls of magic mapping]], [[teleport control]], [[Lee's Rapid Deconstruction]], [[Shatter]], and [[Apportation]] can allow you to snag the rune quickly and (relatively) safely. That being said, failure to kill a unique Pandemonium lord whose rune you've stolen will add that lord to the list of enemies which may attack you during your [[ascension]].
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If you get one of these runes without killing the pan lord, the pan lord can show in future Pandemonium floors and the [[orb run]] (until they are slain).  
  
 
====The Fiery Rune: Cerebov's Realm====
 
====The Fiery Rune: Cerebov's Realm====
 
{{crawlquote|Searing heat pours from the floors and walls of this place. The mighty Pandemonium lord Cerebov resides here.}}
 
{{crawlquote|Searing heat pours from the floors and walls of this place. The mighty Pandemonium lord Cerebov resides here.}}
  
The fiery rune of Zot is guarded by [[Cerebov]], a powerful giant and master of [[Fire Magic]]. His realm is primarily made up of long narrow hallways which intersect with small rectangular chambers, but roughly half of the map will consist of his massive metal fortress. Fully exploring the fortress will reveal several small treasure chambers, and killing Cerebov will reward you with the [[sword of Cerebov]]. Max out your [[fire]] resistance, and see the [[Cerebov]] article for further advice.
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The fiery rune of Zot is guarded by [[Cerebov]], a powerful giant and master of [[Fire Magic]]. Its realm is primarily made up of long narrow hallways which intersect with small rectangular chambers, but roughly half of the map will consist of a massive metal fortress. Fully exploring the fortress will reveal several small treasure chambers, and killing Cerebov will reward you with the [[sword of Cerebov]]. Max out your [[fire]] resistance, and see the [[Cerebov]] article for further advice.
  
 
The following monsters are found in Cerebov's realm:
 
The following monsters are found in Cerebov's realm:
  
{{monsterlink|Orange demon}}.
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{{monsterlink|Sun moth}}
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 +
{{monsterlink|Efreet}}
  
{{monsterlink|Red devil}}.
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{{monsterlink|Sun demon}}
  
{{monsterlink|Efreet}}.
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{{monsterlink|Ynoxinul}}
  
{{monsterlink|Sun demon}}.
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{{monsterlink|Balrug}}
  
{{monsterlink|Balrug}}.
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{{monsterlink|Brimstone fiend}}
  
{{monsterlink|Brimstone fiend}}.
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{{monsterlink|Demonspawn warmonger}}
  
{{monsterlink|Cerebov}}.
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{{monsterlink|Cerebov}}
  
 
====The Glowing Rune: Mnoleg's Realm====
 
====The Glowing Rune: Mnoleg's Realm====
 
{{crawlquote|The air here is shimmering with an eerie glow. The mighty Pandemonium lord Mnoleg resides here.}}
 
{{crawlquote|The air here is shimmering with an eerie glow. The mighty Pandemonium lord Mnoleg resides here.}}
  
The glowing rune of Zot is guarded by [[Mnoleg]], a chaotic jester who delights in [[mutation|mutating]] his foes. His realm offers wide hallways and occasional [[door]]s, while his vault is made up of several wide diagonally crossing hallways. Apart from the rune, there is no guaranteed treasure to be found here. Use a source of [[mutation]] resistance, a [[ring of sustain abilities]], and an [[amulet of stasis]] while here, and see the [[Mnoleg]] article for further advice.
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The glowing rune of Zot is guarded by [[Mnoleg]], a chaotic jester who delights in [[mutation|mutating]] its foes. Mnoleg's realm offers wide hallways and occasional [[door]]s, while its vault is made up of several wide diagonally crossing hallways. Apart from the rune, there is no guaranteed treasure to be found here. Breaking line of sight from monsters with [[Malmutate]] is difficult due to [[Cacodemon|Cacodemons's]] [[Dig]] spell. Bring [[Potion of mutation|potions of mutation]] to remove any particularly bad mutations and see the [[Mnoleg]] article for further advice.
  
 
The following monsters are found in Mnoleg's realm:
 
The following monsters are found in Mnoleg's realm:
  
{{monsterlink|Brain worm}}.
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{{monsterlink|Shadow demon}}
  
{{monsterlink|Small abomination}}.
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{{monsterlink|Neqoxec}}
  
{{monsterlink|Large abomination}}.
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{{monsterlink|Chaos spawn}}
  
{{monsterlink|Tentacled monstrosity}}.
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{{monsterlink|Cacodemon}}
  
{{monsterlink|Chaos spawn}}.
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{{monsterlink|Tormentor}}
  
{{monsterlink|Neqoxec}}.
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{{monsterlink|Tentacled monstrosity}}
  
{{monsterlink|Cacodemon}}.
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{{monsterlink|Protean progenitor}}
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 +
{{monsterlink|Very ugly thing}}
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 +
{{monsterlink|Glass eye}}
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 +
{{monsterlink|Golden eye}}
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 +
{{monsterlink|Eye of devastation}}
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{{monsterlink|Shining eye}}
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{{monsterlink|Demonspawn corrupter}}
  
 
{{monsterlink|Mnoleg}}.
 
{{monsterlink|Mnoleg}}.
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{{crawlquote|You sense a powerful magical presence. It is not pleased. The mighty Pandemonium lord Lom Lobon resides here.}}
 
{{crawlquote|You sense a powerful magical presence. It is not pleased. The mighty Pandemonium lord Lom Lobon resides here.}}
  
The magical rune of Zot is guarded by [[Lom Lobon]], a powerful archmage demon who can inflict devastating amounts of [[electricity]] and [[cold]] damage. His realm is made up of crossing vertical and horizontal hallways and small chambers, while his vault is a massive green crystal structure, much of which is submerged in [[deep water]]. He and the rune reside in the large chamber in the center of this structure. Apart from the rune, there is no guaranteed treasure to be found here. Bring some [[electricity]], [[poison]], [[cold]], and [[magic resistance]], and see the [[Lom Lobon]] article for further advice.
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The magical rune of Zot is guarded by [[Lom Lobon]], a powerful archmage demon who can inflict devastating amounts of [[electricity]] and [[cold]] damage. The realm is made up of crossing vertical and horizontal hallways and small chambers, while the rune vault is a massive green crystal structure, much of which is submerged in [[deep water]]. Both Lom Lobon and the rune reside in the large chamber in the center of this structure. Apart from the rune, there is no guaranteed treasure to be found here. Bring some [[electricity]], [[poison]], [[cold]], and [[willpower]], and see the [[Lom Lobon]] article for further advice.
  
 
The following monsters are found in Lom Lobon's realm:
 
The following monsters are found in Lom Lobon's realm:
  
{{monsterlink|Wizard (monster)}}.
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{{monsterlink|Hellwing}}
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{{monsterlink|Sixfirhy}}
  
{{monsterlink|Deep elf annihilator}}.
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{{monsterlink|Smoke demon}}
  
{{monsterlink|Draconian annihilator}}.
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{{monsterlink|Blizzard demon}}
  
{{monsterlink|Hellwing}}.
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{{monsterlink|Green death}}
  
{{monsterlink|Rakshasa}}.
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{{monsterlink|Glowing orange brain}}
  
{{monsterlink|Blizzard demon}}.
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{{monsterlink|Rakshasa}}
  
{{monsterlink|Green death}}.
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{{monsterlink|Nagaraja}}
  
{{monsterlink|Lom Lobon}}.
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{{monsterlink|Merfolk aquamancer}}
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 +
{{monsterlink|Jorogumo}}
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 +
{{monsterlink|Fenstrider witch}}
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 +
{{monsterlink|Draconian annihilator}}
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 +
{{monsterlink|Deep elf annihilator}}
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 +
{{monsterlink|Titan}}
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 +
{{monsterlink|Lich}}
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 +
{{monsterlink|Demonspawn blood saint}}
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 +
{{monsterlink|Lom Lobon}}
  
 
====The Dark Rune: Gloorx Vloq's Realm====
 
====The Dark Rune: Gloorx Vloq's Realm====
 
{{crawlquote|Shadowy figures dance across your vision. The mighty Pandemonium lord Gloorx Vloq resides here.}}
 
{{crawlquote|Shadowy figures dance across your vision. The mighty Pandemonium lord Gloorx Vloq resides here.}}
The dark rune of Zot is guarded by [[Gloorx Vloq]], a hooded demon with spectacular speed and access to all manner of devastating [[Necromancy]]. His floor is filled with open chambers and wide hallways, while his vault is a large chamber filled with pillars, executioners, and a back chamber containing the rune. Apart from the rune, there is no guaranteed treasure here. See the [[Gloorx Vloq]] article for further advice.
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The dark rune of Zot is guarded by [[Gloorx Vloq]], a hooded demon with spectacular speed and access to all manner of devastating [[Necromancy]]. The floor is filled with open chambers and wide hallways, while Gloorx Vloq's vault is a large chamber filled with pillars, Executioners, and a back chamber containing the rune. Apart from the rune, there is no guaranteed treasure here. See the [[Gloorx Vloq]] article for further advice.
  
 
The following monsters are found in Gloorx Vloq's realm:
 
The following monsters are found in Gloorx Vloq's realm:
  
{{monsterlink|Demonic crawler}}.
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{{monsterlink|Skeleton}}
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{{monsterlink|Shadow wraith}}
  
{{monsterlink|Shadow wraith}}.
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{{monsterlink|Soul eater}}
  
{{monsterlink|Soul eater}}.
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{{monsterlink|Reaper}}
  
{{monsterlink|Executioner}}.
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{{monsterlink|Executioner}}
  
{{monsterlink|Gloorx Vloq}}.
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{{monsterlink|Flayed ghost}}
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{{monsterlink|Laughing skull}}
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 +
{{monsterlink|Curse skull}}
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 +
{{monsterlink|Demonspawn black sun}}
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 +
{{monsterlink|Gloorx Vloq}}
  
 
====The Shining One's Fortress====
 
====The Shining One's Fortress====
Along with the four unique panlord realms, you may come across this realm in your travels. Populated only with [[:Category:Holy holiness|holy]] opponents, [[the Shining One]]'s Fortress contains significant amounts of treasure, three exit portals located in a corner far from where you spawn, and the demonic rune of Zot (if you haven't found it yet elsewhere). [[Undead]] and [[demonspawn]] characters should proceed with extreme caution, while characters who worship good gods can largely ignore much of the damage dealt by enemies here. The rune can be found in the treasure vault at the center of the fortress, guarded by the [[seraph]] and his allies.
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[[File:PanAngels018.png|Agelic Fortress minimap]]
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{{crawlquote|The tension of great conflict fills the air!}}
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Along with the four unique panlord realms, you may come across this realm in your travels. Populated only with [[:Category:Holy holiness|holy]] opponents, [[the Shining One]]'s Fortress contains significant amounts of treasure, three exit portals located in a corner far from where you spawn, and the demonic rune of Zot (if you haven't found it yet elsewhere). [[Undead]] and [[demonspawn]] characters should proceed with extreme caution. The rune can be found in the treasure vault at the center of the fortress, guarded by the [[seraph]] and his allies.
  
 
The following monsters are found in the Shining One's Fortress:
 
The following monsters are found in the Shining One's Fortress:
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{{monsterlink|Seraph}}
 
{{monsterlink|Seraph}}
  
====Ignacio====
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====Mennas & Ignacio====
Along with the endless stream of Pandemonium lords, there is also a single [[unique]] non-boss enemy found here: [[Ignacio]] the [[executioner]] of [[Makhleb]]. This vicious archdemon carries a well-enchanted [[executioner's axe]] of [[pain (brand)|pain]], and can very rarely be found wandering any of the realms of Pandemonium. If you encounter him and fail to kill him, he may still show up in later realms.
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Along with the endless stream of Pandemonium lords, there are also two [[unique]] non-boss enemies found here: [[Mennas]] the Voice of [[Zin]], and [[Ignacio]] the [[executioner]] of [[Makhleb]]. Mennas is a fast and competent holy melee fighter who has a tendency to [[silence]] everything around him (except for the resident demons, of course). Ignacio, meanwhile, is even faster and carries a well-enchanted [[executioner's axe]] of [[pain (brand)|pain]].
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 +
{{monsterlink|Mennas}}
  
 
{{monsterlink|Ignacio}}
 
{{monsterlink|Ignacio}}
  
==Preparation==
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Either can rarely be found wandering any of the realms of Pandemonium. If you encounter one and fail to kill them, they may still show up in later realms. Ignacio has a 50% chance of appearing in a given game, and each floor has a 10% chance of housing him.
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==Strategy==
 
Due to the very diverse monster set you will face in Pandemonium, you should try to be ready for a little bit of everything before entering. The more powerful you are in every field, the better your chance of survival. That being said, it is strongly recommended you bring ''at least'' the following:
 
Due to the very diverse monster set you will face in Pandemonium, you should try to be ready for a little bit of everything before entering. The more powerful you are in every field, the better your chance of survival. That being said, it is strongly recommended you bring ''at least'' the following:
 
*[[Fire]] resistance, preferably rF+++ when facing [[Cerebov]].
 
*[[Fire]] resistance, preferably rF+++ when facing [[Cerebov]].
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*A source of [[poison]] resistance when facing [[Gloorx Vloq]] or [[green death]]s.
 
*A source of [[poison]] resistance when facing [[Gloorx Vloq]] or [[green death]]s.
 
*Any source of [[torment]] resistance for dealing with [[fiend]]s, [[tormentor]]s, and Gloorx Vloq.
 
*Any source of [[torment]] resistance for dealing with [[fiend]]s, [[tormentor]]s, and Gloorx Vloq.
*[[Mutation]] resistance when dealing with [[neqoxec]]s, [[cacodemon]]s, and [[Mnoleg]].
 
*A [[ring of sustain abilities]]/several [[potions of restore abilities]] when facing [[Mnoleg]]'s realm.
 
*Methods for [[healing]]/[[teleport]]ing/[[blink]]ing to safety.
 
*A source of [[Haste]].
 
 
*Some inventory space for the loot you come across.
 
*Some inventory space for the loot you come across.
*A [[wand of digging]].
+
*A [[wand of digging]]. Some exits (along with the pan lord) lie just behind a rockwall.  
  
Of course, you don't necessarily have to gather all five runes in a single trip. Leaving Pandemonium and then returning after you've resupplied or leveled up has no punishment, and any of the preset realms you have not yet visited will still be waiting for you when you return. Just be aware that you do not get to choose when you find any given preset realm, or even an exit.
+
Of course, you don't necessarily have to gather all five runes in a single trip. Leaving Pandemonium and then returning after you've resupplied or levelled up has no punishment, and any of the preset realms you have not yet visited will still be waiting for you when you return. Just be aware that you do not get to choose when you find any given preset realm, or even an exit.
  
 
==History==
 
==History==
Prior to [[0.14]], Pandemonium runes carried did not increase your odds of finding an exit. Pandemonium did not feature a set of [[List_of_demonspawn|demonspawn monsters]].
+
*Monster spawns in the realms of the unique lords were buffed in [[0.31]]. Prior to this, they were less varied and did not spawn any classed demonspawn.
 
+
*Prior to [[0.27]], you would not receive a warning upon entering a realm guaranteed to have the demonic rune.
Prior to [[0.10]], self-banishing via a distortion weapon was an effective way to escape, equivalent to using a portal to the Abyss.  
+
*Prior to [[0.21]], the rate at which unique pandemonium floors appeared was lower.
 
+
*Prior to [[0.18]], Pan would occasionally spawn [[Ziggurat]] portals.
Prior to [[0.9]], there were infinite demonic runes of Zot. The record for most collected came in at over 250.
+
*Prior to [[0.17]], Pandemonium didn't spawn primarily tier 3 and above demons.
 
+
*Prior to [[0.16]], Mennas could not be found in Pandemonium.
Prior to [[0.7]], [[scrolls of magic mapping]] and [[Lugonu]]'s Gate yourself to the Abyss ability were both disabled in Pandemonium.
+
*Prior to [[0.14]], Pandemonium runes carried did not increase your odds of finding an exit. Pandemonium did not feature a set of [[List_of_demonspawn|demonspawn monsters]].
 +
*Prior to [[0.10]], self-banishing via a distortion weapon was an effective way to escape, equivalent to using a portal to the Abyss.  
 +
*Prior to [[0.9]], there were infinite demonic runes of Zot. The record for most collected came in at over 250.
 +
*Prior to [[0.7]], [[scrolls of magic mapping]] and [[Lugonu]]'s Gate yourself to the Abyss ability were both disabled in Pandemonium.
 +
*Prior to [[0.6]], you received no warning message upon entering the realm of a unique Pandemonium lord.
  
Prior to [[0.6]], you received no warning message upon entering the realm of a unique Pandemonium lord.
+
==References==
 +
<references />
  
[[Category:Dungeon_Branches]]
+
{{branches}}

Latest revision as of 07:26, 11 July 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Pandemonium is an infinite realm of pain and suffering. While you can find a good deal of loot there, all these treasures are guarded by demons and even crueller demon lords. Many a hero, confusing confidence with megalomania, has died screaming in the barrage of torment and hellfire.

Pandemonium is endless. Portals there are found abundantly in the deeper parts of the main dungeon. Note that getting back might be more difficult.

No fewer than five runes can be found in Pandemonium:

• a fiery rune in the well-heated realm of Cerebov

• a glowing rune in the contaminated domain of Mnoleg

• a magical rune guarded by the arcane powers of Lom Lobon and his minions

• a dark rune in the shadowy abode of Gloorx Vloq

• a demonic rune, owned by a less famous lord

This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.

Pandemonium entry.png Pandemonium (or Pan) is an infinite demonic realm, populated by all manner of demons and randomly littered with any kind of treasure imaginable. One of the final branches of the game to explore (and a purely optional one), it contains endless treasure and experience, and five runes of Zot:

Demonic rune 1.pngThe demonic rune, lost somewhere in the endless halls of Pandemonium.

Fiery rune.pngThe fiery rune, guarded by Cerebov.

Glowing rune.pngThe glowing rune, guarded by Mnoleg.

Magical rune.pngThe magical rune, guarded by Lom Lobon.

Dark rune.pngThe dark rune, guarded by Gloorx Vloq.

Layout

The Pandemonium is infinitely deep - floors are finite, but you can go through as many as you want. Once you leave a realm, you can never go back. Each realm is around the size of an ordinary Dungeon floor, comes in a wide variety of layouts, and usually contains one pandemonium lord vault. Unlike the Abyss, items (except unrands) can spawn as normal. Unlike the main Dungeon, monsters slowly spawn as you spend time inside a realm.

You may enter Pandemonium through any Pandemonium entry portal, which generate from Depths:1-4. Depths:2 always has a portal while other Depths floors have a 25% chance to have a Pandemonium entrance.[1]

Portals

Instead of stairs up or down, there are portals:

  • Pandemonium transit.png Gateway to another realm - sends you to another level of the Pandemonium.
  • Pandemonium exit.png Gateway out - lets you leave Pandemonium, to the place you entered it.
  • Abyss entry.png Gateway to the Abyss - lets you enter the Abyss; once you exit the Abyss, you'll exit Pandemonium. Only Abyss entries can let you out. If you're banished inside Pandemonium, you'll exit back into Pan.

Actual exit portals are very rare, but they most commonly show up inside of pan lord vaults, and each rune you collect increases the odds of finding an exit. Abyss exits are somewhat more common.

Be aware that each time you travel to a new realm in Pandemonium, you will be placed at an entirely random point. There is no guarantee that another portal will be anywhere near where you enter, or that you won't be dumped in the middle of a horde of powerful demons. If your character can buff themselves, it is a good idea to cast them before entering any portal.

Monsters

Any given realm of Pan can throw almost any demon above tier-4, but each individual realm is inhabited by a fraction of the possible demons. As a general rule, tier-1 and -2 demons are a very regular occurrence, as are professional demonspawn.

There will always be a pandemonium lord per floor. Each lord is essentially a randomly generated unique, with resistances, attack brand, and spell set. They also tend to generate along with a very large horde of demons appropriate to the floor, making it a frequent occurrence to come across multiple sources of torment and/or heavy elemental damage.

Always e'x'amine a pandemonium lord before engaging it in combat. And always act carefully; there's a chance that it'll be a pushover, but it's just as likely to be one of the deadliest opponents in the game.

The Runes

Players can conceivably acquire unlimited XP and items by farming Pandemonium endlessly. But doing so serves little purpose - since Pan is so dangerous, most characters capable of handling Pan can grab the Orb of Zot and win. Searching for potions of mutation or items to open a treasure trove may be rewarding, but bear in mind that there are plenty of sources of bad mutations here as well.

The main reason for anyone to enter Pandemonium is to retrieve its five runes of Zot.

The Demonic Rune

While exploring random Pandemonium realms, the demonic rune of Zot will occasionally generate lying on the ground within the vault of a Pandemonium lord. This means you will always have to deal with a powerful horde of demons to get it (or at least to apport it and run).

There's an 11.1% chance that the demonic rune appears in an ordinary pan lord vault, and a 100% chance for certain particular vaults:

  • Hellion Island - A square of terrain, surrounded by lava, populated by dozens of damnation-flinging hellions, all led by a single Pandemonium lord. Extremely dangerous: one false move and you receive 5-8 damnation bursts. Always be wary of lava pools as an indicator of this level.
  • Eyes of Draining - Eight carefully spaced ghost moths, locked away behind grates, will devastate your MP as you deal with a Pandemonium lord and its cohorts. The rune is locked away in a ninth cage in the center.
  • Smiting - A hallway lined with smoke demons, locked away behind grates. These will smite you repeatedly as you deal with the horde inside.
  • Frozen Over - An open area filled with multiple blizzard demons, with an ice statue in the middle sitting on top of the rune. The statue is surrounded by deep water, preventing easy access. Expect heavy cold, electricity, and Airstrike damage.
  • Bazaar - A demonic rune can be found, for a price (a couple thousand gold). Also contains various shops and piles of gold.
  • The Shining One's Fortress - see the section below.

These vaults will notify you of the rune upon entering their realm.

If you abandon the demonic rune, it can show up again. But once you've collected the rune, you can't collect it again. These vaults can still appear, so you can get Hellion Island well after you've gotten all 5 runes.

Unique Realms

Along with the endless random realms of Pandemonium, traveling from realm to realm will eventually bring you to four unique realms, each of which is ruled over by a unique pandemonium lord.

Upon entry, you'll receive a message declaring whose realm you've entered. If you leave, you won't be able to enter again, and the runes are forever lost. The game warns you about this:

An item of great power still resides in this realm, and once you leave you can never return. Are you sure you want to leave?

It is entirely possible to steal these runes without killing the unique Pandemonium lords which guard them. Clever use of fast movement speed, scrolls of magic mapping, a wand of digging, Shatter, Passage of Golubria and/or Apportation can allow you to snag the rune quickly and (relatively) safely.

If you get one of these runes without killing the pan lord, the pan lord can show in future Pandemonium floors and the orb run (until they are slain).

The Fiery Rune: Cerebov's Realm

Searing heat pours from the floors and walls of this place. The mighty Pandemonium lord Cerebov resides here.

The fiery rune of Zot is guarded by Cerebov, a powerful giant and master of Fire Magic. Its realm is primarily made up of long narrow hallways which intersect with small rectangular chambers, but roughly half of the map will consist of a massive metal fortress. Fully exploring the fortress will reveal several small treasure chambers, and killing Cerebov will reward you with the sword of Cerebov. Max out your fire resistance, and see the Cerebov article for further advice.

The following monsters are found in Cerebov's realm:

y Sun moth.png Sun moth

R Efreet.png Efreet

3 Sun demon.png Sun demon

3 Ynoxinul.png Ynoxinul

2 Balrug.png Balrug

1 Brimstone fiend.png Brimstone fiend

6 Demonspawn warmonger.png Demonspawn warmonger

& Cerebov.png Cerebov

The Glowing Rune: Mnoleg's Realm

The air here is shimmering with an eerie glow. The mighty Pandemonium lord Mnoleg resides here.

The glowing rune of Zot is guarded by Mnoleg, a chaotic jester who delights in mutating its foes. Mnoleg's realm offers wide hallways and occasional doors, while its vault is made up of several wide diagonally crossing hallways. Apart from the rune, there is no guaranteed treasure to be found here. Breaking line of sight from monsters with Malmutate is difficult due to Cacodemons's Dig spell. Bring potions of mutation to remove any particularly bad mutations and see the Mnoleg article for further advice.

The following monsters are found in Mnoleg's realm:

2 Shadow demon.png Shadow demon

3 Neqoxec.png Neqoxec

4 Chaos spawn.png Chaos spawn

2 Cacodemon.png Cacodemon

2 Tormentor.png Tormentor

X Tentacled monstrosity.png Tentacled monstrosity

C Protean progenitor.png Protean progenitor

u Very ugly thing.png Very ugly thing

G Glass eye.png Glass eye

G Golden eye.png Golden eye

G Eye of devastation.png Eye of devastation

G Shining eye.png Shining eye

6 Demonspawn corrupter.png Demonspawn corrupter

& Mnoleg.png Mnoleg.

The Magical Rune: Lom Lobon's Realm

You sense a powerful magical presence. It is not pleased. The mighty Pandemonium lord Lom Lobon resides here.

The magical rune of Zot is guarded by Lom Lobon, a powerful archmage demon who can inflict devastating amounts of electricity and cold damage. The realm is made up of crossing vertical and horizontal hallways and small chambers, while the rune vault is a massive green crystal structure, much of which is submerged in deep water. Both Lom Lobon and the rune reside in the large chamber in the center of this structure. Apart from the rune, there is no guaranteed treasure to be found here. Bring some electricity, poison, cold, and willpower, and see the Lom Lobon article for further advice.

The following monsters are found in Lom Lobon's realm:

4 Hellwing.png Hellwing

3 Sixfirhy.png Sixfirhy

3 Smoke demon.png Smoke demon

2 Blizzard demon.png Blizzard demon

2 Green death.png Green death

G Glowing orange brain.png Glowing orange brain

R Rakshasa.png Rakshasa

N Nagaraja.png Nagaraja

m Merfolk aquamancer.png Merfolk aquamancer

H Jorogumo.png Jorogumo

H Fenstrider witch.png Fenstrider witch

q Draconian annihilator.png Draconian annihilator

e Deep elf annihilator.png Deep elf annihilator

C Titan.png Titan

L Lich.png Lich

6 Demonspawn blood saint.png Demonspawn blood saint

& Lom Lobon.png Lom Lobon

The Dark Rune: Gloorx Vloq's Realm

Shadowy figures dance across your vision. The mighty Pandemonium lord Gloorx Vloq resides here.

The dark rune of Zot is guarded by Gloorx Vloq, a hooded demon with spectacular speed and access to all manner of devastating Necromancy. The floor is filled with open chambers and wide hallways, while Gloorx Vloq's vault is a large chamber filled with pillars, Executioners, and a back chamber containing the rune. Apart from the rune, there is no guaranteed treasure here. See the Gloorx Vloq article for further advice.

The following monsters are found in Gloorx Vloq's realm:

Z Skeleton medium humanoid.png Skeleton

W Shadow wraith.png Shadow wraith

3 Soul eater.png Soul eater

2 Reaper.png Reaper

1 Executioner.png Executioner

W Flayed ghost.png Flayed ghost

z Laughing skull.png Laughing skull

z Curse skull.png Curse skull

6 Demonspawn black sun.png Demonspawn black sun

& Gloorx Vloq.png Gloorx Vloq

The Shining One's Fortress

Agelic Fortress minimap

The tension of great conflict fills the air!

Along with the four unique panlord realms, you may come across this realm in your travels. Populated only with holy opponents, the Shining One's Fortress contains significant amounts of treasure, three exit portals located in a corner far from where you spawn, and the demonic rune of Zot (if you haven't found it yet elsewhere). Undead and demonspawn characters should proceed with extreme caution. The rune can be found in the treasure vault at the center of the fortress, guarded by the seraph and his allies.

The following monsters are found in the Shining One's Fortress:

A Angel.png Angel

A Daeva.png Daeva

A Cherub.png Cherub

G Ophan.png Ophan

Y Apis.png Apis

D Pearl dragon.png Pearl dragon

A Seraph.png Seraph

Mennas & Ignacio

Along with the endless stream of Pandemonium lords, there are also two unique non-boss enemies found here: Mennas the Voice of Zin, and Ignacio the executioner of Makhleb. Mennas is a fast and competent holy melee fighter who has a tendency to silence everything around him (except for the resident demons, of course). Ignacio, meanwhile, is even faster and carries a well-enchanted executioner's axe of pain.

A Mennas.png Mennas

1 Ignacio.png Ignacio

Either can rarely be found wandering any of the realms of Pandemonium. If you encounter one and fail to kill them, they may still show up in later realms. Ignacio has a 50% chance of appearing in a given game, and each floor has a 10% chance of housing him.

Strategy

Due to the very diverse monster set you will face in Pandemonium, you should try to be ready for a little bit of everything before entering. The more powerful you are in every field, the better your chance of survival. That being said, it is strongly recommended you bring at least the following:

Of course, you don't necessarily have to gather all five runes in a single trip. Leaving Pandemonium and then returning after you've resupplied or levelled up has no punishment, and any of the preset realms you have not yet visited will still be waiting for you when you return. Just be aware that you do not get to choose when you find any given preset realm, or even an exit.

History

  • Monster spawns in the realms of the unique lords were buffed in 0.31. Prior to this, they were less varied and did not spawn any classed demonspawn.
  • Prior to 0.27, you would not receive a warning upon entering a realm guaranteed to have the demonic rune.
  • Prior to 0.21, the rate at which unique pandemonium floors appeared was lower.
  • Prior to 0.18, Pan would occasionally spawn Ziggurat portals.
  • Prior to 0.17, Pandemonium didn't spawn primarily tier 3 and above demons.
  • Prior to 0.16, Mennas could not be found in Pandemonium.
  • Prior to 0.14, Pandemonium runes carried did not increase your odds of finding an exit. Pandemonium did not feature a set of demonspawn monsters.
  • Prior to 0.10, self-banishing via a distortion weapon was an effective way to escape, equivalent to using a portal to the Abyss.
  • Prior to 0.9, there were infinite demonic runes of Zot. The record for most collected came in at over 250.
  • Prior to 0.7, scrolls of magic mapping and Lugonu's Gate yourself to the Abyss ability were both disabled in Pandemonium.
  • Prior to 0.6, you received no warning message upon entering the realm of a unique Pandemonium lord.

References

Dungeon branches
Dungeon exit.png The DungeonTemple entry.png The TempleDepths entry.png The DepthsZot entry.png Realm of Zot
Lair entry.png The Lair ( Spider entry.png Spider's NestSnake entry.png Snake PitSwamp entry.png The SwampShoals entry.png The ShoalsSlime entry.png Slime Pits)
Orc entry.png Orcish Mines ( Elf entry.png Elven Halls) • Vaults entry.png The Vaults ( Crypt entry.png The CryptTomb entry.png The Tomb)
Abyss entry.png The AbyssPandemonium entry.png PandemoniumHell entry.png Hell ( Cocytus entry.png CocytusDis entry.pngDisGehenna entry.png GehennaTartarus entry.png Tartarus)
See also: Portal