Difference between revisions of "Summonings"
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==History== | ==History== | ||
+ | In [[0.13]], for each summoning spell there is a limit of how many summons can be created. Going over this limit means that the older ones will time out in a turn or two. This will be applied only to non-necromantic, non-permanent player summons. The [[scroll of summoning]] and [[Makhleb]]'s invocations will also ignore these caps. Temporary summons will no longer follow the player down stairs and will expire when the player moves to a different level. | ||
+ | |||
+ | Prior to [[0.12]] summoned monsters could attack monsters outside of the player's [[LoS]]. | ||
+ | |||
As of [[0.12]], it is possible to summon or recall flying monsters over lava or deep water. | As of [[0.12]], it is possible to summon or recall flying monsters over lava or deep water. | ||
{{Skills}} | {{Skills}} | ||
[[Category:Magic skills]] | [[Category:Magic skills]] | ||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 20:15, 27 June 2013
Summonings is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you.
Contents
List of Summonings Spells
Lvl 1 | ||
Summon Butterflies | Summonings | |
Summon Small Mammals | Summonings | |
Lvl 2 | ||
Call Imp | Summonings | |
Lvl 3 | ||
Abjuration | Summonings | |
Call Canine Familiar | Summonings | |
Recall | Summonings/Translocations | |
Lvl 4 | ||
Summon Elemental | Summonings | |
Summon Ice Beast | Summonings/Ice Magic | |
Summon Scorpions | Summonings/Poison Magic | |
Lvl 5 | ||
Shadow Creatures | Summonings | |
Summon Demon | Summonings | |
Lvl 6 | ||
Demonic Horde | Summonings | |
Mass Abjuration | Summonings | |
Summon Ugly Thing | Summonings | |
Lvl 7 | ||
Summon Greater Demon | Summonings | |
Summon Hydra | Summonings | |
Haunt | Summonings/Necromancy | |
Malign Gateway | Summonings/Translocations | |
Lvl 8 | ||
Summon Horrible Things | Summonings | |
Lvl 9 | ||
Summon Dragon | Summonings |
Sources of Summonings Spells
- Main Texts
- Book of Beasts (Summon Butterflies, Call Canine Familiar, Summon Ice Beast, Summon Hydra)
- Book of Callings (Summon Small Mammals, Call Imp, Call Canine Familiar, Summon Scorpions, Summon Ice Beast)
- Book of Summonings (Abjuration, Recall, Summon Elemental, Shadow Creatures, Summon Demon, Summon Ugly Thing)
- Grand Grimoire (Demonic Horde, Mass Abjuration, Haunt, Summon Greater Demon, Malign Gateway, Summon Horrible Things)
- Other Texts
- Book of Cantrips (Summon Small Mammals)
- Book of Dreams (Shadow Creatures)
- Book of Envenomations (Summon Scorpions)
- Book of Frost (Summon Ice Beast)
- Book of Minor Magic (Call Imp)
- Book of Party Tricks (Summon Butterflies)
- Book of the Dragon (Summon Dragon)
- Book of the Warp (Recall)
- Book of Unlife (Recall)
- Book of Wizardry (Summon Elemental)
- Necronomicon (Haunt)
Other sources of summoning
Summoning Duration
Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:
- 90 aut (arbitrary units of time; 10aut = 1 "turn")
- 180 aut
- 270 aut
- 360 aut
- 810 aut
- 1710 aut
Some summoning spells have a fixed duration. The other spells will increase monster duration with spell power.
- Fixed Duration Spells
- Summon Butterflies: 3
- Summon Small Mammals: 3
- Summon Scorpions : 3
- Simulacrum : 6
- Summon Hydra : 1
- Summon Dragon : 6
- Summon Horrible Things : 6
- Summon Greater Demon: 5
- Haunt : 3
- Variable Duration Spells (Duration increases with spell power)
- Sticks to Snakes: 3-5
- Call Imp : 2-6
- Call Canine Familiar 2-6
- Summon Elemental 2-6
- Summon Ice Beast: 2-6
- Summon Ugly Thing: 2-6
- Tukima's Dance : 2-6
- Shadow Creatures : 1-4 (based on hit dice of monster)
- Non-standard summoning
- Herd: 4
- Brothers in Arms : 2-6
- Summon Divine Warrior : 2-6
- Summon Swarm : 2-6
- Summon lesser demon: 2-6
- Summon common demon: 2-6
Dealing with Hostile Summons
There are a few ways to deal with hostile summoned creatures:
- Using Abjuration or Mass Abjuration
- Having some form of Warding
- Leaving the level and coming back after they have disappeared.
Summonings Aptitudes
From Dungeon Crawl Stone Soup 0.12 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -1 | -1 | 0 | 0 | -1 | 1 | -1 | 1 | 0 | -1 | -1 | 0 | 0 | -3 | -2 | 0 | 0 | -3 | 0 | -2 | 2 | -3 | 0 |
History
In 0.13, for each summoning spell there is a limit of how many summons can be created. Going over this limit means that the older ones will time out in a turn or two. This will be applied only to non-necromantic, non-permanent player summons. The scroll of summoning and Makhleb's invocations will also ignore these caps. Temporary summons will no longer follow the player down stairs and will expire when the player moves to a different level.
Prior to 0.12 summoned monsters could attack monsters outside of the player's LoS.
As of 0.12, it is possible to summon or recall flying monsters over lava or deep water.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |