Difference between revisions of "Conjurations"
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'''Conjurations''' indicates a character's skill at controlling damage-dealing spells of various types. While some spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. [[Throw Flame]], [[Sting]]). | '''Conjurations''' indicates a character's skill at controlling damage-dealing spells of various types. While some spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. [[Throw Flame]], [[Sting]]). | ||
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| − | + | {{spell table by level|Conjuration}} | |
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| − | + | ==Sources== | |
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| + | {{spell sources|Conjuration|Book of Conjurations,Book of Power,Book of Annihilations}} | ||
==History== | ==History== | ||
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*[[0.14]] introduced [[Glaciate]] to replace [[Ice Storm]] | *[[0.14]] introduced [[Glaciate]] to replace [[Ice Storm]] | ||
| + | *[[0.13]] introduced [[Searing Ray]] and boosted [[Force Lance]] from level 2 to level 5 with a corresponding increase in power | ||
| + | *[[0.12]] introduced several new, non-elemental Conjurations | ||
{{Skills}} | {{Skills}} | ||
[[Category:Conjurations|*]] | [[Category:Conjurations|*]] | ||
[[Category:Magic skills]] | [[Category:Magic skills]] | ||
Revision as of 17:57, 1 February 2016
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Conjurations indicates a character's skill at controlling damage-dealing spells of various types. While some spells are pure Conjurations (e.g. Magic Dart), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. Throw Flame, Sting).
Contents
Aptitudes
| At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Po | Re | Sp | Te | Tr | VS |
| -1 | 1 | -1 | 1 | -1 | 0 | 11 | 0 | -1 | -1 | 1 | 6 | 0 | 0 | -2 | -3 | -1 | -2 | 0 | 0 | -1 | -3 | -1 | -3 | 3 | -3 | 0 |
Spells
Sources
- Main Texts
- Book of Conjurations: Magic Dart, Searing Ray, Fulminant Prism
- Book of Power: Iskenderun's Battlesphere, Bombard, Spellspark Servitor
- Book of Annihilations: Chain Lightning, Fire Storm
- Other Texts
- Book of Air: Shock
- Book of Armaments: Stone Arrow, Rending Blade, Lehudib's Crystal Spear
- Book of Blasting: Fulminant Prism, Iskenderun's Mystic Blast
- Book of Chaos: Conjure Ball Lightning
- Codex of Conductivity: Arcjolt
- Compendium of Siegecraft: Brom's Barrelling Boulder, Bombard
- Book of Dangerous Friends: Orb of Destruction, Spellspark Servitor
- Book of the Dragon: Fireball
- Book of Duality: Iskenderun's Mystic Blast
- Book of Fire: Foxfire, Starburst
- Book of Flames: Flame Wave
- Book of Frost: Hailstorm
- Book of Geomancy: Stone Arrow
- Book of Ice: Freezing Cloud
- Book of Lightning: Arcjolt
- Book of Minor Magic: Magic Dart
- Book of the Moon: Lehudib's Crystal Spear
- My Sojourn through Swampland: Mercury Arrow
- Book of Scorching: Flame Wave
- Book of the Senses: Mephitic Cloud
- Book of Spatial Translocations: Momentum Strike
- Book of Spectacle: Starburst, Fulsome Fusillade
- Book of the Spheres: Brom's Barrelling Boulder, Iskenderun's Battlesphere, Fireball, Conjure Ball Lightning, Orb of Destruction
- Book of Spontaneous Combustion: Irradiate
- Book of Storms: Static Discharge
- Book of Touch: Kiss of Death
- Book of Transmutation: Irradiate, Fulsome Fusillade
- Trismegistus Codex: Mephitic Cloud, Freezing Cloud
- Book of the Tundra: Hailstorm
- Book of Weapons: Rending Blade
- Young Poisoner's Handbook: Mercury Arrow
History
- 0.14 introduced Glaciate to replace Ice Storm
- 0.13 introduced Searing Ray and boosted Force Lance from level 2 to level 5 with a corresponding increase in power
- 0.12 introduced several new, non-elemental Conjurations
| Skills | |
|---|---|
| Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
| Physical | Fighting • Armour • Dodging • Stealth • Shields |
| Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
| Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations |