Difference between revisions of "Status effects"
Cacophonie (talk | contribs) (Remove Sure Blade, controlled teleport prevention, Telepathy, and Stealthy) |
(Added and updated some status lights, removed some obsolete statuses) |
||
Line 1: | Line 1: | ||
{{version|019}} | {{version|019}} | ||
− | '''Status effects''' are temporary enhancements and ailments that both you and the inhabitants of [[the Dungeon]] can benefit or suffer from | + | '''Status effects''' are temporary enhancements and ailments that both you and the inhabitants of [[the Dungeon]] can benefit or suffer from. Unlike [[mutation]]s, status effects will run their course after enough time has passed or after you escape whatever's inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details. There are also in-game descriptions of statuses available (hit '''?''', then '''/''', then '''t''' for sTatus, then type in the indicator text you see). |
+ | |||
+ | Most status effects will display a coloured (often abbreviated) word in your character information for as long as they last. Status effects that have a limited duration will often turn a darker colour as the effect nears its end, whereas other status effects use a darker colour to indicate increasing severity of the effect. | ||
==Beneficial Status Effects== | ==Beneficial Status Effects== | ||
===Agile=== | ===Agile=== | ||
+ | {{LightBlue|Agil}} | ||
+ | |||
[[Quaff]]ing a [[potion of agility]] will give you a bonus to [[dexterity]] and [[evasion]]. | [[Quaff]]ing a [[potion of agility]] will give you a bonus to [[dexterity]] and [[evasion]]. | ||
Line 9: | Line 13: | ||
{{Blue|Aug}} {{LightBlue|Aug}} {{White|Aug}} | {{Blue|Aug}} {{LightBlue|Aug}} {{White|Aug}} | ||
− | [[Demonspawn]] with the Augmentation [[demonspawn mutation]] gain [[slaying]] and [[spell power]] bonuses as their HP rises. The brighter the | + | [[Demonspawn]] with the Augmentation [[demonspawn mutation]] gain [[slaying]] and [[spell power]] bonuses as their HP rises. The brighter the colour of the effect, the larger the bonus. |
===Berserk=== | ===Berserk=== | ||
− | {{ | + | {{LightBlue|Berserk}} |
You have gone [[berserk]], gaining a huge boost to [[HP]], [[Might|melee damage]], and [[Haste|speed]]. Just watch out for the crash afterward. | You have gone [[berserk]], gaining a huge boost to [[HP]], [[Might|melee damage]], and [[Haste|speed]]. Just watch out for the crash afterward. | ||
− | === | + | ===Black Mark=== |
− | + | Creatures with the [[black mark]] status can heal themselves and apply [[draining]], [[slow]]ness, or [[antimagic]] to creatures they hit. Player [[demonspawn]] with the [[Negative Energy Resistance (mutation)|mutation]] don't heal themselves and apply [[weak]]ness instead of slow. | |
− | + | ===Brilliant=== | |
+ | {{LightBlue|Brill}} | ||
− | |||
Quaffing a [[potion of brilliance]] will give you a bonus to [[intelligence]] and [[spell power]]. | Quaffing a [[potion of brilliance]] will give you a bonus to [[intelligence]] and [[spell power]]. | ||
===Confusing Touch=== | ===Confusing Touch=== | ||
− | {{ | + | {{LightBlue|Touch}} |
Casting [[Confusing Touch]] will imbue your hands with strange energy, causing your unarmed attacks to [[confuse]] the enemy. | Casting [[Confusing Touch]] will imbue your hands with strange energy, causing your unarmed attacks to [[confuse]] the enemy. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
===Darkness=== | ===Darkness=== | ||
− | {{ | + | {{LightBlue|Dark}} |
Casting [[Darkness]] will reduce your [[line of sight]], making it easier to avoid detection by monsters. | Casting [[Darkness]] will reduce your [[line of sight]], making it easier to avoid detection by monsters. | ||
===Death Channel=== | ===Death Channel=== | ||
− | {{ | + | {{LightMagenta|DChan}} |
Anything you kill while under the effect of [[Death Channel]] will rise as a [[spectral thing]] to serve you. | Anything you kill while under the effect of [[Death Channel]] will rise as a [[spectral thing]] to serve you. | ||
===Death's Door=== | ===Death's Door=== | ||
− | {{ | + | {{White|DDoor}} |
Casting [[Death's Door]] will render you temporarily invulnerable, but reduces your [[HP]] to almost nothing and leaves you [[exhausted]] afterwards. | Casting [[Death's Door]] will render you temporarily invulnerable, but reduces your [[HP]] to almost nothing and leaves you [[exhausted]] afterwards. | ||
===Deflect Missiles=== | ===Deflect Missiles=== | ||
− | {{ | + | {{LightMagenta|DMsl}} |
Casting [[Deflect Missiles]] will cause you to strongly repulse almost all ranged attacks fired at you. | Casting [[Deflect Missiles]] will cause you to strongly repulse almost all ranged attacks fired at you. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
===Disjunction=== | ===Disjunction=== | ||
− | {{ | + | {{LightBlue|Disjoin}} |
Casting [[Disjunction]] causes all enemies around you to [[blink]] away, with a success rate that rises as they approach you. | Casting [[Disjunction]] causes all enemies around you to [[blink]] away, with a success rate that rises as they approach you. | ||
===Divine Protection=== | ===Divine Protection=== | ||
− | {{ | + | {{White|Prot}} |
[[Elyvilon]]'s Divine Protection ability will render you unable to be hit by any attack that would otherwise kill you, though at a significant cost to [[piety]] each time it triggers. | [[Elyvilon]]'s Divine Protection ability will render you unable to be hit by any attack that would otherwise kill you, though at a significant cost to [[piety]] each time it triggers. | ||
Line 71: | Line 65: | ||
===Divine Shield=== | ===Divine Shield=== | ||
[[The Shining One]] is protecting you from attacks, boosting your [[Shield stat]] for a brief time. | [[The Shining One]] is protecting you from attacks, boosting your [[Shield stat]] for a brief time. | ||
+ | |||
+ | ===Engorged=== | ||
+ | {{LightGreen|Engorged}} | ||
+ | |||
+ | You're so full of [[comestibles and satiation|food]] you can't eat another bite. You ''definitely'' won't be starving anytime soon. | ||
+ | |||
+ | {{Green|Alive}} | ||
+ | |||
+ | [[Vampire]]s get this instead of Engorged, but it's no different from being Full/Very Full. | ||
===Finesse=== | ===Finesse=== | ||
Line 78: | Line 81: | ||
===Flight=== | ===Flight=== | ||
+ | {{LightBlue|Fly}} | ||
+ | |||
+ | You're airborne! You can travel over impassable terrain, take less damage from [[Shatter]], and take more damage from [[Airstrike]]. | ||
+ | |||
{{Blue|Fly}} | {{Blue|Fly}} | ||
− | + | Your flight is nearly over. Get to solid ground, or drink another [[potion of flight]] to keep going. | |
− | {{ | + | {{LightRed|Fly}} |
− | Your flight | + | Your flight should have ended, but that would've dropped you in some sort of deep liquid and killed you. The strain of staying airborne will keep [[draining]] you until you reach land, so do that pronto! |
{{White|Fly}} | {{White|Fly}} | ||
Your flight is limitless! End it whenever you want. | Your flight is limitless! End it whenever you want. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Full/Very Full=== | ===Full/Very Full=== | ||
{{Green|Full/Very Full}} | {{Green|Full/Very Full}} | ||
− | You are [[comestibles and satiation|well fed]]! You won't be going hungry any time soon. | + | You are [[comestibles and satiation|well fed]]! You won't be going hungry any time soon. [[Vampires]] come to life and start healing faster. |
===Haste=== | ===Haste=== | ||
− | {{ | + | {{LightBlue|Fast}} |
All actions performed by a [[haste]]d creature take 66% as long as normal to complete. | All actions performed by a [[haste]]d creature take 66% as long as normal to complete. | ||
+ | |||
+ | ===Heavenly Storm=== | ||
+ | {{White|Storm (X)}} | ||
+ | |||
+ | Using [[Wu Jian]]'s Heavenly Storm ability gives you a huge [[slaying]] bonus (indicated by the number represented by X) and constantly generates opaque [[cloud]]s around you. Using your martial attacks increases your slaying bonus, but doing anything else decreases the bonus until it reaches 0, at which point the storm expires. | ||
===Heroism=== | ===Heroism=== | ||
Line 114: | Line 118: | ||
===Invisibility=== | ===Invisibility=== | ||
− | {{ | + | {{LightBlue|Invis}} |
− | Invisible characters are given bonuses in combat when fighting monsters that can't [[see invisible]]. Invisible monsters are difficult to detect and gain similar bonuses when attacking you. | + | [[Invisible]] characters are given bonuses in combat when fighting monsters that can't [[see invisible]]. Invisible monsters are difficult to detect and gain similar bonuses when attacking you. |
− | {{ | + | {{LightMagenta|Invis}} |
− | This | + | You turned invisible using a piece of magical equipment. This equipment is reusable, but using it makes you hungry while you're invisible and gives you extra [[magic contamination]] if you take it off before the invisibility ends. |
{{DarkGrey|Invis}} | {{DarkGrey|Invis}} | ||
− | This | + | This colour is used when your invisibility is negated due to you [[glowing]] or standing in [[shallow water]] or [[cloud]]s. |
===Leda's Liquefaction=== | ===Leda's Liquefaction=== | ||
{{LightBlue|Liquid}} | {{LightBlue|Liquid}} | ||
− | Casting [[Leda's Liquefaction]] will convert the ground all around you into a soupy mess. This reduces the movement rate and attack success rate of anything stuck in it | + | Casting [[Leda's Liquefaction]] will convert the ground all around you into a soupy mess. This reduces the movement rate and attack success rate of anything stuck in it (including you!) |
===Might=== | ===Might=== | ||
+ | {{LightBlue|Might}} | ||
+ | |||
Quaffing a [[potion of might]] will give you a bonus to [[strength]] and melee damage. | Quaffing a [[potion of might]] will give you a bonus to [[strength]] and melee damage. | ||
Line 143: | Line 149: | ||
===Powered by Death=== | ===Powered by Death=== | ||
− | {{LightMagenta|Regen | + | {{LightMagenta|Regen (X)}} |
− | |||
− | |||
− | + | [[Demonspawn]] with the Powered by Death [[demonspawn mutation]] will recover [[HP]] faster after killing monsters. The number (marked by the 'X') indicates how much faster you heal. | |
− | |||
− | |||
− | [[ | ||
===Quad Damage=== | ===Quad Damage=== | ||
− | {{ | + | {{LightBlue|Quad}} |
Using a [[quad damage]] will multiply your damage output by 4. Only found in [[Dungeon Sprint]]. | Using a [[quad damage]] will multiply your damage output by 4. Only found in [[Dungeon Sprint]]. | ||
Line 161: | Line 162: | ||
Casting the [[Recall]] spell will cause allied units to [[teleport]] to your location over time. | Casting the [[Recall]] spell will cause allied units to [[teleport]] to your location over time. | ||
+ | |||
+ | ===Regenerating=== | ||
+ | {{LightBlue|Regen}} | ||
+ | |||
+ | Casting [[Regenerate]] increases your [[regeneration rate]]. | ||
===Repel Missiles=== | ===Repel Missiles=== | ||
− | {{ | + | {{LightBlue|RMsl}} |
− | + | Creatures that [[repel missiles]] are harder to hit with ranged attacks. Players don't see the temporary status effect anymore, but monsters can still have it. | |
{{White|RMsl}} | {{White|RMsl}} | ||
− | + | This effect is permanent, usually due to wearing a [[scarf]] of repulsion or following [[Qazlal]]. | |
===Resistance=== | ===Resistance=== | ||
{{LightBlue|Resist}} | {{LightBlue|Resist}} | ||
− | Quaffing a [[potion of resistance]] will grant you resistance to [[fire]], [[cold]], [[electricity]], and [[ | + | Quaffing a [[potion of resistance]] will grant you resistance to [[fire]], [[cold]], [[electricity]], [[poison]], and [[acid]]. |
===Ring of Flames=== | ===Ring of Flames=== | ||
− | {{ | + | {{LightBlue|RoF}} |
Casting [[Ring of Flames]] will surround you with [[fire]] [[cloud]]s, boost your fire resistance, and enhance the [[spell power]] of your [[Fire Magic]], but renders you very vulnerable to [[cold]]. | Casting [[Ring of Flames]] will surround you with [[fire]] [[cloud]]s, boost your fire resistance, and enhance the [[spell power]] of your [[Fire Magic]], but renders you very vulnerable to [[cold]]. | ||
− | |||
===Scrying=== | ===Scrying=== | ||
Line 188: | Line 193: | ||
===Searing Ray=== | ===Searing Ray=== | ||
− | {{White|Ray}} | + | {{White|Ray}} {{White|Ray+}} {{White|Ray++}} |
− | You're casting [[Searing Ray]] | + | You're casting [[Searing Ray]] and still have more turns of laser to dish out. Press '''.''' to keep it coming. |
+ | |||
+ | ===Serpent's Lash=== | ||
+ | {{White|Lash (X)}} | ||
+ | |||
+ | Using [[Wu Jian]]'s Serpent's Lash ability gives you a couple of turns of free movement (the X represents how many turns you have left). Your martial attacks are much stronger during this period, but you become [[exhausted]] after the ability ends. | ||
===Shroud of Golubria=== | ===Shroud of Golubria=== | ||
− | {{ | + | {{LightBlue|Shroud}} |
Casting [[Shroud of Golubria]] will cover you in a sheath of distorted space that occasionally turns away melee attacks. | Casting [[Shroud of Golubria]] will cover you in a sheath of distorted space that occasionally turns away melee attacks. | ||
===Silence=== | ===Silence=== | ||
− | |||
− | |||
While you are emitting a [[silence]] [[aura]], all creatures (including you) caught in its effect will be unable to cast spells, read [[scroll]]s, or use divine abilities. | While you are emitting a [[silence]] [[aura]], all creatures (including you) caught in its effect will be unable to cast spells, read [[scroll]]s, or use divine abilities. | ||
===Slimify=== | ===Slimify=== | ||
− | {{ | + | {{LightGreen|Slime}} |
[[Jiyva]]'s Slimify ability will give your melee attacks the power to turn your opponents into [[list of jellies|jellies]]. | [[Jiyva]]'s Slimify ability will give your melee attacks the power to turn your opponents into [[list of jellies|jellies]]. | ||
===Swiftness=== | ===Swiftness=== | ||
− | {{ | + | {{LightBlue|Swift}} |
− | The [[Swiftness]] spell | + | The [[Swiftness]] spell increases your movement speed for a while, but then makes you [[#Sluggish|sluggish]] for a while. |
− | {{ | + | {{Blue|Swift}} |
− | + | Your increased speed is nearly over and you'll start moving slowly soon. | |
{{DarkGrey|Swift}} | {{DarkGrey|Swift}} | ||
Line 226: | Line 234: | ||
===Tornado=== | ===Tornado=== | ||
− | {{ | + | {{White|Tornado}} |
Casting [[Tornado]] will create a raging storm around you, granting you [[flight]], penalizing your spell success rate, and brutalizing everything within its reach, damaging them and tossing them around. | Casting [[Tornado]] will create a raging storm around you, granting you [[flight]], penalizing your spell success rate, and brutalizing everything within its reach, damaging them and tossing them around. | ||
===Transmutations=== | ===Transmutations=== | ||
− | There are a number of useful alternative forms you can assume: | + | There are a number of useful alternative forms you can assume, many of which are from [[Transmutations]] spells: |
− | {{ | + | {{LightGreen|App}} |
[[Beastly Appendage]] | [[Beastly Appendage]] | ||
− | {{ | + | {{LightGreen|Blades}} |
[[Blade Hands]] | [[Blade Hands]] | ||
− | {{ | + | {{LightGreen|Spider}} |
− | |||
− | |||
− | |||
− | |||
[[Spider Form]] | [[Spider Form]] | ||
− | {{ | + | {{LightGreen|Ice}} |
[[Ice Form]] | [[Ice Form]] | ||
− | {{ | + | {{LightGreen|Statue}} |
[[Statue Form]] | [[Statue Form]] | ||
− | {{ | + | {{LightGreen|Hydra}} |
+ | |||
+ | [[Hydra Form]] | ||
+ | |||
+ | {{LightGreen|Dragon}} | ||
[[Dragon Form]] | [[Dragon Form]] | ||
− | {{ | + | {{LightGreen|Lich}} |
[[Necromutation]] | [[Necromutation]] | ||
+ | |||
+ | {{LightGreen|Bat}} | ||
+ | |||
+ | [[Bat Form]] | ||
+ | |||
+ | {{LightGreen|Tree}} | ||
+ | |||
+ | [[Tree Form]] | ||
+ | |||
+ | {{LightGreen|Shadow}} | ||
+ | |||
+ | [[Shadow Form]] | ||
===Vitalisation=== | ===Vitalisation=== | ||
{{White|Vit}} | {{White|Vit}} | ||
− | [[Zin]] is filling you with divine health, protecting you from [[stat]] damage and | + | [[Zin]] is filling you with divine health, boosting your [[stat]]s and protecting you from [[stat]] damage and most negative status effects. |
==Detrimental Status Effects== | ==Detrimental Status Effects== | ||
+ | ===Antimagic=== | ||
+ | As monsters are struck by [[antimagic]] weapons, they become more likely to fail to cast their spells. Players simply lose MP. | ||
+ | |||
===Bad Forms=== | ===Bad Forms=== | ||
− | Getting hit by an enemy's [[Polymorph | + | Getting hit by an enemy's [[Polymorph]] spell will temporarily force you into one of several less-than-ideal forms: |
+ | |||
+ | {{LightGreen|Pig}} | ||
− | + | [[Pig Form]] | |
− | {{ | + | {{LightGreen|Fungus}} |
− | + | [[Fungus Form]] | |
− | {{ | + | {{LightGreen|Porc}} |
− | + | [[Porcupine Form]] | |
− | + | {{LightGreen|Wisp}} | |
− | + | ||
+ | [[Wisp Form]] | ||
===Blind=== | ===Blind=== | ||
Line 296: | Line 322: | ||
{{Red|Conf}} | {{Red|Conf}} | ||
− | + | [[Confused]] creatures can't choose which direction to move or attack in and many actions are disabled. | |
===Constriction=== | ===Constriction=== | ||
{{Yellow|Constr}} | {{Yellow|Constr}} | ||
− | Being [[constricted]] means that an enemy is crushing you each turn, dealing damage and preventing you from moving | + | Being [[constricted]] means that an enemy is crushing you each turn, dealing damage and preventing you from moving. Kill it or break free by attempting to move away! |
− | === | + | ===Cooldowns=== |
− | {{Yellow| | + | Several abilities can't be used right after you've used them; most of these will wear off given enough time. |
+ | |||
+ | {{Yellow|Berserk}} | ||
+ | |||
+ | You're too tired to go [[berserk]] right now. | ||
+ | |||
+ | {{Yellow|Breath}} | ||
+ | |||
+ | You can't use any [[draconian breath attacks]] for a while. | ||
+ | |||
+ | {{Yellow|DDoor}} | ||
+ | |||
+ | You're too tired to cast [[Death's Door]] right now. Be extra careful -- your HP is probably still extremely low! | ||
+ | |||
+ | {{Yellow|Exh}} | ||
+ | |||
+ | You are too tired to use any of [[Ru]]'s abilities or [[Wu Jian]]'s Serpent's Lash right now. | ||
+ | |||
+ | {{Yellow|-Hop}} | ||
+ | |||
+ | You're too tired to [[Barachi|Hop]] again at the moment; spend some time without moving to recover. | ||
+ | |||
+ | {{Yellow|-Recite}} | ||
− | + | You can't use [[Zin]]'s Recite ability now. | |
− | + | {{Yellow|-Tornado}} | |
− | |||
− | + | You can't start another [[Tornado]] right now. | |
− | |||
− | + | ===Corona=== | |
+ | {{Yellow|Corona}} | ||
− | + | The [[Corona]] spell will render its target much easier to hit, reducing [[evasion]] and negating [[invisibility]]. | |
− | |||
− | + | ===Corrosion=== | |
+ | {{Red|Corr -X}} | ||
− | + | [[Corrosion]] is a temporary status effect which gives a stackable -4 to [[slaying]] and [[AC]] (the number represented by X indicates how much these have been reduced) for as long as it lasts. Corrosion will be repaired after enough turns have passed. Corroded monsters simply get a temporary -8 to their AC. | |
− | [[ | + | ===Dazed=== |
+ | Monsters may become [[dazed]] after you recite the word of [[Zin]] at them, causing them to waste their turns as they recover their senses. | ||
− | === | + | ===Drain=== |
− | {{Yellow| | + | {{Yellow|Drain}} {{LightRed|Drain}} {{Red|Drain}} |
− | + | [[Negative energy]] has [[draining|withered]] you, reducing all of your effective skill levels, with darker colours indicating worse effects. Gaining XP gradually restores your drained skills. Monsters who get drained have their [[HD]] lowered instead, reducing their strength and [[magic resistance]]. | |
===Fast+Slow=== | ===Fast+Slow=== | ||
Line 338: | Line 386: | ||
{{Red|Fear}} | {{Red|Fear}} | ||
− | Characters suffering from [[fear]] | + | Characters suffering from [[fear]] are unable to move toward the source of their terror (they can still attack it, but may flinch away if attacking in melee) and are unable to go [[berserk]]. Monsters suffering from fear will flee from you until they hit a dead end or enough time passes. |
− | |||
===Flayed=== | ===Flayed=== | ||
Line 345: | Line 392: | ||
You're suffering from the illusory wounds of a [[flayed ghost]]. Kill the ghost or escape from its [[line of sight]] for a while to have the illusion fade and recover the HP you've "lost." | You're suffering from the illusory wounds of a [[flayed ghost]]. Kill the ghost or escape from its [[line of sight]] for a while to have the illusion fade and recover the HP you've "lost." | ||
+ | <div id="frozen"></div> | ||
− | === | + | ===Frozen=== |
− | {{ | + | {{Red|Frozen}} |
− | Frozen characters are partially encased in ice, increasing their [[movement delay]] by 4 [[actions|auts]] for the duration of the effect. | + | [[Frozen]] characters are partially encased in ice, increasing their [[movement delay]] by 4 [[actions|auts]] for the duration of the effect. |
+ | |||
+ | ===Held=== | ||
+ | {{Yellow|Held}} | ||
+ | |||
+ | Similar to constriction, being [[held]] prevents creatures from moving but doesn't do any damage. Attempt to move or [[blink]] to break free. | ||
+ | |||
+ | {{Red|Held}} | ||
+ | |||
+ | Creatures stuck in a [[web]] or a [[throwing net]] can't move or attack and are vulnerable to stabbing. They may still use [[blowgun]]s or cast spells. | ||
===Hungry/Very Hungry/Near Starving=== | ===Hungry/Very Hungry/Near Starving=== | ||
Line 355: | Line 412: | ||
You're [[hunger|hungry]]! Find something to eat before you start starving! | You're [[hunger|hungry]]! Find something to eat before you start starving! | ||
+ | |||
+ | {{Yellow|Thirsty}} {{Yellow|Very Thirsty}} {{Yellow|Near Bloodless}} | ||
+ | |||
+ | [[Vampire]]s instead start exhibiting their true nature; you heal slower, but begin gaining your [[undead]] resistances. | ||
===Inner Flame=== | ===Inner Flame=== | ||
Line 367: | Line 428: | ||
{{Brown|SlowM}} | {{Brown|SlowM}} | ||
− | + | Creatures stuck in the liquid ground from [[Leda's Liquefaction]] move slowly and have difficulty attacking in melee. | |
===Magic Contamination=== | ===Magic Contamination=== | ||
− | {{DarkGrey|Contam}} {{Yellow|Contam}} {{LightRed|Contam}} {{Red|Contam}} | + | {{DarkGrey|Contam}} {{LightGrey|Contam}} {{Yellow|Contam}} {{LightRed|Contam}} {{Red|Contam}} |
− | Using certain beneficial status effects, miscasting spells, or stepping in [[Zot trap]]s can induce [[magic contamination]]. While a low (dark grey) dose of this is harmless, higher amounts can inflict dangerous [[miscast effect]]s and [[bad mutations]] on you. See the [[Magic contamination]] page for more details. | + | Using certain beneficial status effects, miscasting spells, or stepping in [[Zot trap]]s can induce [[magic contamination]]. While a low (dark or light grey) dose of this is harmless, higher amounts make you [[glow]] and can inflict dangerous [[miscast effect]]s and [[bad mutations]] on you. See the [[Magic contamination]] page for more details. |
===Mark=== | ===Mark=== | ||
{{Magenta|Mark}} | {{Magenta|Mark}} | ||
− | + | All conscious monsters on the floor know your location and have an easier time getting to you until the [[Sentinel's Mark|mark]] wears off. This can be very dangerous on unexplored floors. You can get this effect from [[alarm trap]]s and [[vault sentinel]]s. | |
===Mesmerised=== | ===Mesmerised=== | ||
Line 383: | Line 444: | ||
When [[mesmerise]]d, you will be unable to move away from the source of your mesmerisation until you've killed it or broken the effect some other way. | When [[mesmerise]]d, you will be unable to move away from the source of your mesmerisation until you've killed it or broken the effect some other way. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
===Paralysis=== | ===Paralysis=== | ||
{{Red|Para}} | {{Red|Para}} | ||
− | Anything suffering from [[paralysis]] will be unable to act for several turns, | + | Anything suffering from [[paralysis]] will be unable to act for several turns, loses almost all ability to [[Evasion|dodge]] attacks, and is vulnerable to [[stab]]bing. |
===Petrifying/Petrified=== | ===Petrifying/Petrified=== | ||
− | {{ | + | {{LightRed|Petr}} {{Red|Stone}} |
[[Petrification]] is a two-stage status effect. While petrifying, the victim is [[slow]]ed. Once fully petrified, the target is rendered incapable of acting or [[Evasion|dodging]] attacks, gains large bonuses to [[AC]] and [[GDR]], stops [[fly]]ing, and becomes vulnerable to [[Lee's Rapid Deconstruction]] and [[stabbing]] for several turns. | [[Petrification]] is a two-stage status effect. While petrifying, the victim is [[slow]]ed. Once fully petrified, the target is rendered incapable of acting or [[Evasion|dodging]] attacks, gains large bonuses to [[AC]] and [[GDR]], stops [[fly]]ing, and becomes vulnerable to [[Lee's Rapid Deconstruction]] and [[stabbing]] for several turns. | ||
Line 402: | Line 458: | ||
{{Yellow|Pois}} {{LightRed|Pois}} {{Red|Pois}} | {{Yellow|Pois}} {{LightRed|Pois}} {{Red|Pois}} | ||
− | [[Poison]] causes you to take damage as time progresses. The darker the | + | [[Poison]] causes you to take damage as time progresses. The darker the colour, the more rapidly you'll take damage and the more you'll take overall. |
{{DarkGrey|Pois}} | {{DarkGrey|Pois}} | ||
− | Characters who | + | Characters who enter [[Necromutation|Lich Form]], [[Statue Form]], or [[vampire]]s who become [[#Starving|bloodless]] while poisoned will delay the progress of the poison until the transformation ends. |
===Rot=== | ===Rot=== | ||
Line 414: | Line 470: | ||
===Sapped Magic=== | ===Sapped Magic=== | ||
− | {{Red|Sap}} | + | {{Red|Sap}} |
− | {{Yellow|-Wiz}} | + | |
+ | You've had your magic disrupted by a [[warmonger]]; each time you try casting a spell, there's a chance your spell failure rate will increase. | ||
+ | |||
+ | {{Yellow|-Wiz}} {{LightRed|-Wiz}} {{Red|-Wiz}} | ||
+ | |||
+ | Your spells have grown harder to cast. | ||
===Sickness=== | ===Sickness=== | ||
− | {{Red|Sick}} | + | {{Yellow|Sick}} {{LightRed|Sick}} {{Red|Sick}} |
− | Sickness causes you to stop regenerating [[HP]] and may occasionally inflict [[stat]] damage on you. | + | Sickness causes you to stop regenerating [[HP]] and may occasionally inflict [[stat]] damage on you. Increasing your [[regeneration rate]] makes the status wear off sooner; alternatively, just quaff a [[potion of curing]]. |
===Silence=== | ===Silence=== | ||
Line 428: | Line 489: | ||
===Sleep=== | ===Sleep=== | ||
− | [[Sleep]]ing creatures are unable to act | + | [[Sleep]]ing creatures are unable to act, are almost incapable of [[Evasion|dodging]] attacks, and are vulnerable to [[stab]]bing. However, they will eventually wake up on their own, and may wake up early if they hear loud [[noise]]s or get injured. Having high [[stealth]] makes you less likely to wake up sleeping monsters. |
===Slow=== | ===Slow=== | ||
Line 434: | Line 495: | ||
Slow creatures take 150% as long as normal to perform actions. | Slow creatures take 150% as long as normal to perform actions. | ||
+ | |||
+ | ===Sluggish=== | ||
+ | {{Red|-Swift}} | ||
+ | |||
+ | Your [[Swiftness]] wore off, and now you have to spend several turns moving slower than normal. | ||
===Starving=== | ===Starving=== | ||
− | {{Red| | + | {{LightRed|Starving}} |
+ | |||
+ | You're starving to death! You're too hungry to cast spells and use most abilities, and your attacks are less accurate and deal less damage. Eat some [[food]] NOW! | ||
+ | |||
+ | {{Red|Fainting}} | ||
− | You're | + | You're so hungry you might [[paralysis|pass out]] from hunger or die! Eat some food '''''NOW NOW NOW''''! |
− | {{ | + | {{LightRed|Bloodless}} |
− | [[Vampire]]s get "bloodless" status instead. | + | [[Vampire]]s get "bloodless" status instead. You don't regenerate at all, but you get the full set of [[undead]] resistances. |
===Stat Zero=== | ===Stat Zero=== | ||
{{Red|Collapse}} {{Red|Clumsy}} {{Red|Brainless}} | {{Red|Collapse}} {{Red|Clumsy}} {{Red|Brainless}} | ||
− | At least one of your [[stats]] has hit [[stat zero|zero]] or less. This immediately causes 2-5 turns of [[paralysis]] | + | At least one of your [[stats]] has hit [[stat zero|zero]] or less. This immediately causes 2-5 turns of [[paralysis]] and inflicts you with an array of debilitating effects dependent on the stat involved. |
===Sticky Flame=== | ===Sticky Flame=== | ||
{{Red|Fire}} | {{Red|Fire}} | ||
− | Casting [[Sticky Flame]] will cover the target in napalm, causing them to take [[fire]] damage each turn and making them [[glow]]. | + | Casting [[Sticky Flame]] will cover the target in napalm, causing them to take [[fire]] damage each turn and making them [[glow]]. Standing in [[shallow water]] can put the flames out. |
===Teleport Prevention=== | ===Teleport Prevention=== | ||
Line 460: | Line 530: | ||
===Umbra=== | ===Umbra=== | ||
− | + | [[Profane servitor]]s and followers of [[Dithmenos]] emit an [[Aura#Umbra|umbra]] which increases stealth and reduces the accuracy of all attacks except from demons, undead, and followers of Dithmenos or [[Yredelemnul]]. | |
− | |||
− | [[Profane servitor]]s emit an | ||
===Vulnerable=== | ===Vulnerable=== | ||
− | {{Red| | + | {{Red|MR/2}} |
− | Reading a [[scroll of vulnerability]] will reduce the [[magic resistance]] of everything in your [[line of sight]] by half | + | Reading a [[scroll of vulnerability]] will reduce the [[magic resistance]] of everything in your [[line of sight]] (including you) by half. |
===Water=== | ===Water=== | ||
Line 480: | Line 548: | ||
==History== | ==History== | ||
− | Prior to [[0.19]], there was a Telepathy status, granted by the [[Dowsing card]], and a Stealthy status, bestowed by a high-level [[Shadow card]]. | + | *Prior to [[0.20]], casting [[Delayed Fireball]] gave you the Delayed Fireball status. |
− | + | *Prior to [[0.19]], there was a Telepathy status, granted by the [[Dowsing card]], and a Stealthy status, bestowed by a high-level [[Shadow card]]. Followers of [[Jiyva]] could gain the Pray status to stop their jellies from consuming items. | |
− | In [[0.18]], a s(T)atus effect lookup has been added to ?/. Prior to 0.18, there were also [[Stoneskin]], [[Condensation Shield]], and [[Phase Shift]]. | + | *In [[0.18]], a s(T)atus effect lookup has been added to ?/. Prior to 0.18, there were also [[Stoneskin]], [[Condensation Shield]], and [[Phase Shift]]. |
− | + | *Prior to [[0.17]], the [[teleport control]] status existed, conferred through either a [[Control Teleport|spell]] or a [[ring of teleport control|ring]]. There were also areas which would prevent controlled teleports. In addition, there was a Sure Blade status, granted by the [[Sure Blade]] spell, and [[Bleeding]], an HP-sapping status inflicted by attacking with [[claws]]. | |
− | Prior to [[0.17]], the [[teleport control]] status existed, conferred through either a [[Control Teleport|spell]] or a [[ring of teleport control|ring]]. There were also areas which would prevent controlled teleports. In addition, there was a Sure Blade status, granted by the [[Sure Blade]] spell. | + | *[[Corrosion]] was added in [[0.15]]. |
− | |||
− | [[Corrosion]] was added in [[0.15]]. | ||
− | |||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 20:38, 22 June 2018
Status effects are temporary enhancements and ailments that both you and the inhabitants of the Dungeon can benefit or suffer from. Unlike mutations, status effects will run their course after enough time has passed or after you escape whatever's inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details. There are also in-game descriptions of statuses available (hit ?, then /, then t for sTatus, then type in the indicator text you see).
Most status effects will display a coloured (often abbreviated) word in your character information for as long as they last. Status effects that have a limited duration will often turn a darker colour as the effect nears its end, whereas other status effects use a darker colour to indicate increasing severity of the effect.
Contents
- 1 Beneficial Status Effects
- 1.1 Agile
- 1.2 Augmentation
- 1.3 Berserk
- 1.4 Black Mark
- 1.5 Brilliant
- 1.6 Confusing Touch
- 1.7 Darkness
- 1.8 Death Channel
- 1.9 Death's Door
- 1.10 Deflect Missiles
- 1.11 Disjunction
- 1.12 Divine Protection
- 1.13 Divine Shield
- 1.14 Engorged
- 1.15 Finesse
- 1.16 Flight
- 1.17 Full/Very Full
- 1.18 Haste
- 1.19 Heavenly Storm
- 1.20 Heroism
- 1.21 Invisibility
- 1.22 Leda's Liquefaction
- 1.23 Might
- 1.24 Mirror Damage
- 1.25 Ozocubu's Armour
- 1.26 Powered by Death
- 1.27 Quad Damage
- 1.28 Recall
- 1.29 Regenerating
- 1.30 Repel Missiles
- 1.31 Resistance
- 1.32 Ring of Flames
- 1.33 Scrying
- 1.34 Searing Ray
- 1.35 Serpent's Lash
- 1.36 Shroud of Golubria
- 1.37 Silence
- 1.38 Slimify
- 1.39 Swiftness
- 1.40 Teleport
- 1.41 Tornado
- 1.42 Transmutations
- 1.43 Vitalisation
- 2 Detrimental Status Effects
- 2.1 Antimagic
- 2.2 Bad Forms
- 2.3 Blind
- 2.4 Charm
- 2.5 Confusion
- 2.6 Constriction
- 2.7 Cooldowns
- 2.8 Corona
- 2.9 Corrosion
- 2.10 Dazed
- 2.11 Drain
- 2.12 Fast+Slow
- 2.13 Fear
- 2.14 Flayed
- 2.15 Frozen
- 2.16 Held
- 2.17 Hungry/Very Hungry/Near Starving
- 2.18 Inner Flame
- 2.19 Lava
- 2.20 Leda's Liquefaction
- 2.21 Magic Contamination
- 2.22 Mark
- 2.23 Mesmerised
- 2.24 Paralysis
- 2.25 Petrifying/Petrified
- 2.26 Poison
- 2.27 Rot
- 2.28 Sapped Magic
- 2.29 Sickness
- 2.30 Silence
- 2.31 Sleep
- 2.32 Slow
- 2.33 Sluggish
- 2.34 Starving
- 2.35 Stat Zero
- 2.36 Sticky Flame
- 2.37 Teleport Prevention
- 2.38 Umbra
- 2.39 Vulnerable
- 2.40 Water
- 2.41 Weak
- 3 History
Beneficial Status Effects
Agile
Agil
Quaffing a potion of agility will give you a bonus to dexterity and evasion.
Augmentation
Aug Aug Aug
Demonspawn with the Augmentation demonspawn mutation gain slaying and spell power bonuses as their HP rises. The brighter the colour of the effect, the larger the bonus.
Berserk
Berserk
You have gone berserk, gaining a huge boost to HP, melee damage, and speed. Just watch out for the crash afterward.
Black Mark
Creatures with the black mark status can heal themselves and apply draining, slowness, or antimagic to creatures they hit. Player demonspawn with the mutation don't heal themselves and apply weakness instead of slow.
Brilliant
Brill
Quaffing a potion of brilliance will give you a bonus to intelligence and spell power.
Confusing Touch
Touch
Casting Confusing Touch will imbue your hands with strange energy, causing your unarmed attacks to confuse the enemy.
Darkness
Dark
Casting Darkness will reduce your line of sight, making it easier to avoid detection by monsters.
Death Channel
DChan
Anything you kill while under the effect of Death Channel will rise as a spectral thing to serve you.
Death's Door
DDoor
Casting Death's Door will render you temporarily invulnerable, but reduces your HP to almost nothing and leaves you exhausted afterwards.
Deflect Missiles
DMsl
Casting Deflect Missiles will cause you to strongly repulse almost all ranged attacks fired at you.
Disjunction
Disjoin
Casting Disjunction causes all enemies around you to blink away, with a success rate that rises as they approach you.
Divine Protection
Prot
Elyvilon's Divine Protection ability will render you unable to be hit by any attack that would otherwise kill you, though at a significant cost to piety each time it triggers.
Divine Shield
The Shining One is protecting you from attacks, boosting your Shield stat for a brief time.
Engorged
Engorged
You're so full of food you can't eat another bite. You definitely won't be starving anytime soon.
Alive
Vampires get this instead of Engorged, but it's no different from being Full/Very Full.
Finesse
Finesse
Okawaru's Finesse ability doubles the speed of all of your physical attacks.
Flight
Fly
You're airborne! You can travel over impassable terrain, take less damage from Shatter, and take more damage from Airstrike.
Fly
Your flight is nearly over. Get to solid ground, or drink another potion of flight to keep going.
Fly
Your flight should have ended, but that would've dropped you in some sort of deep liquid and killed you. The strain of staying airborne will keep draining you until you reach land, so do that pronto!
Fly
Your flight is limitless! End it whenever you want.
Full/Very Full
Full/Very Full
You are well fed! You won't be going hungry any time soon. Vampires come to life and start healing faster.
Haste
Fast
All actions performed by a hasted creature take 66% as long as normal to complete.
Heavenly Storm
Storm (X)
Using Wu Jian's Heavenly Storm ability gives you a huge slaying bonus (indicated by the number represented by X) and constantly generates opaque clouds around you. Using your martial attacks increases your slaying bonus, but doing anything else decreases the bonus until it reaches 0, at which point the storm expires.
Heroism
Hero
Okawaru's Heroism ability gives you a +5 bonus to all non-magical skills.
Invisibility
Invis
Invisible characters are given bonuses in combat when fighting monsters that can't see invisible. Invisible monsters are difficult to detect and gain similar bonuses when attacking you.
Invis
You turned invisible using a piece of magical equipment. This equipment is reusable, but using it makes you hungry while you're invisible and gives you extra magic contamination if you take it off before the invisibility ends.
Invis
This colour is used when your invisibility is negated due to you glowing or standing in shallow water or clouds.
Leda's Liquefaction
Liquid
Casting Leda's Liquefaction will convert the ground all around you into a soupy mess. This reduces the movement rate and attack success rate of anything stuck in it (including you!)
Might
Might
Quaffing a potion of might will give you a bonus to strength and melee damage.
Mirror Damage
Mirror
Yredelemnul's Mirror Damage ability causes anyone attacking you to take an equal amount of damage themselves. Be warned; certain monsters can also use this power!
Ozocubu's Armour
Casting Ozocubu's Armour will cover you in a sheet of protective ice, boosting AC.
Powered by Death
Regen (X)
Demonspawn with the Powered by Death demonspawn mutation will recover HP faster after killing monsters. The number (marked by the 'X') indicates how much faster you heal.
Quad Damage
Quad
Using a quad damage will multiply your damage output by 4. Only found in Dungeon Sprint.
Recall
Recall
Casting the Recall spell will cause allied units to teleport to your location over time.
Regenerating
Regen
Casting Regenerate increases your regeneration rate.
Repel Missiles
RMsl
Creatures that repel missiles are harder to hit with ranged attacks. Players don't see the temporary status effect anymore, but monsters can still have it.
RMsl
This effect is permanent, usually due to wearing a scarf of repulsion or following Qazlal.
Resistance
Resist
Quaffing a potion of resistance will grant you resistance to fire, cold, electricity, poison, and acid.
Ring of Flames
RoF
Casting Ring of Flames will surround you with fire clouds, boost your fire resistance, and enhance the spell power of your Fire Magic, but renders you very vulnerable to cold.
Scrying
Scry
Ashenzari's Scrying power allows you to see through walls as though they were transparent. This does not stop them from blocking your attacks and spells, however.
Searing Ray
Ray Ray+ Ray++
You're casting Searing Ray and still have more turns of laser to dish out. Press . to keep it coming.
Serpent's Lash
Lash (X)
Using Wu Jian's Serpent's Lash ability gives you a couple of turns of free movement (the X represents how many turns you have left). Your martial attacks are much stronger during this period, but you become exhausted after the ability ends.
Shroud of Golubria
Shroud
Casting Shroud of Golubria will cover you in a sheath of distorted space that occasionally turns away melee attacks.
Silence
While you are emitting a silence aura, all creatures (including you) caught in its effect will be unable to cast spells, read scrolls, or use divine abilities.
Slimify
Slime
Jiyva's Slimify ability will give your melee attacks the power to turn your opponents into jellies.
Swiftness
Swift
The Swiftness spell increases your movement speed for a while, but then makes you sluggish for a while.
Swift
Your increased speed is nearly over and you'll start moving slowly soon.
Swift
You are knee deep in water and slow down.
Teleport
Tele
You are going to teleport in the next few turns. Generate another teleport before this one goes off to negate it. Or wear an artefact that negates all teleporting.
Tornado
Tornado
Casting Tornado will create a raging storm around you, granting you flight, penalizing your spell success rate, and brutalizing everything within its reach, damaging them and tossing them around.
Transmutations
There are a number of useful alternative forms you can assume, many of which are from Transmutations spells:
App
Blades
Spider
Ice
Statue
Hydra
Dragon
Lich
Bat
Tree
Shadow
Vitalisation
Vit
Zin is filling you with divine health, boosting your stats and protecting you from stat damage and most negative status effects.
Detrimental Status Effects
Antimagic
As monsters are struck by antimagic weapons, they become more likely to fail to cast their spells. Players simply lose MP.
Bad Forms
Getting hit by an enemy's Polymorph spell will temporarily force you into one of several less-than-ideal forms:
Pig
Fungus
Porc
Wisp
Blind
Blind monsters will treat your character as though it were invisible. This negates any see invisible it may have.
Charm
Charmed monsters will ally with you and fight on your side... for a while.
Confusion
Conf
Confused creatures can't choose which direction to move or attack in and many actions are disabled.
Constriction
Constr
Being constricted means that an enemy is crushing you each turn, dealing damage and preventing you from moving. Kill it or break free by attempting to move away!
Cooldowns
Several abilities can't be used right after you've used them; most of these will wear off given enough time.
Berserk
You're too tired to go berserk right now.
Breath
You can't use any draconian breath attacks for a while.
DDoor
You're too tired to cast Death's Door right now. Be extra careful -- your HP is probably still extremely low!
Exh
You are too tired to use any of Ru's abilities or Wu Jian's Serpent's Lash right now.
-Hop
You're too tired to Hop again at the moment; spend some time without moving to recover.
-Recite
You can't use Zin's Recite ability now.
-Tornado
You can't start another Tornado right now.
Corona
Corona
The Corona spell will render its target much easier to hit, reducing evasion and negating invisibility.
Corrosion
Corr -X
Corrosion is a temporary status effect which gives a stackable -4 to slaying and AC (the number represented by X indicates how much these have been reduced) for as long as it lasts. Corrosion will be repaired after enough turns have passed. Corroded monsters simply get a temporary -8 to their AC.
Dazed
Monsters may become dazed after you recite the word of Zin at them, causing them to waste their turns as they recover their senses.
Drain
Drain Drain Drain
Negative energy has withered you, reducing all of your effective skill levels, with darker colours indicating worse effects. Gaining XP gradually restores your drained skills. Monsters who get drained have their HD lowered instead, reducing their strength and magic resistance.
Fast+Slow
Fast+Slow
You are both magically slowed and hastened, and thus act at normal speed.
Fear
Fear
Characters suffering from fear are unable to move toward the source of their terror (they can still attack it, but may flinch away if attacking in melee) and are unable to go berserk. Monsters suffering from fear will flee from you until they hit a dead end or enough time passes.
Flayed
Flay
You're suffering from the illusory wounds of a flayed ghost. Kill the ghost or escape from its line of sight for a while to have the illusion fade and recover the HP you've "lost."
Frozen
Frozen
Frozen characters are partially encased in ice, increasing their movement delay by 4 auts for the duration of the effect.
Held
Held
Similar to constriction, being held prevents creatures from moving but doesn't do any damage. Attempt to move or blink to break free.
Held
Creatures stuck in a web or a throwing net can't move or attack and are vulnerable to stabbing. They may still use blowguns or cast spells.
Hungry/Very Hungry/Near Starving
Hungry Very Hungry Near Starving
You're hungry! Find something to eat before you start starving!
Thirsty Very Thirsty Near Bloodless
Vampires instead start exhibiting their true nature; you heal slower, but begin gaining your undead resistances.
Inner Flame
Casting Inner Flame on an enemy will cause it to explode violently upon death.
Lava
Lava
You're flying over lava. Try not to fall in.
Leda's Liquefaction
SlowM
Creatures stuck in the liquid ground from Leda's Liquefaction move slowly and have difficulty attacking in melee.
Magic Contamination
Contam Contam Contam Contam Contam
Using certain beneficial status effects, miscasting spells, or stepping in Zot traps can induce magic contamination. While a low (dark or light grey) dose of this is harmless, higher amounts make you glow and can inflict dangerous miscast effects and bad mutations on you. See the Magic contamination page for more details.
Mark
Mark
All conscious monsters on the floor know your location and have an easier time getting to you until the mark wears off. This can be very dangerous on unexplored floors. You can get this effect from alarm traps and vault sentinels.
Mesmerised
Mesm
When mesmerised, you will be unable to move away from the source of your mesmerisation until you've killed it or broken the effect some other way.
Paralysis
Para
Anything suffering from paralysis will be unable to act for several turns, loses almost all ability to dodge attacks, and is vulnerable to stabbing.
Petrifying/Petrified
Petr Stone
Petrification is a two-stage status effect. While petrifying, the victim is slowed. Once fully petrified, the target is rendered incapable of acting or dodging attacks, gains large bonuses to AC and GDR, stops flying, and becomes vulnerable to Lee's Rapid Deconstruction and stabbing for several turns.
Poison
Pois Pois Pois
Poison causes you to take damage as time progresses. The darker the colour, the more rapidly you'll take damage and the more you'll take overall.
Pois
Characters who enter Lich Form, Statue Form, or vampires who become bloodless while poisoned will delay the progress of the poison until the transformation ends.
Rot
Rot Rot Rot
Rot functions similarly to poison, except that instead of reducing your HP over time, it affects your max HP. Very dangerous, especially in strong doses.
Sapped Magic
Sap
You've had your magic disrupted by a warmonger; each time you try casting a spell, there's a chance your spell failure rate will increase.
-Wiz -Wiz -Wiz
Your spells have grown harder to cast.
Sickness
Sick Sick Sick
Sickness causes you to stop regenerating HP and may occasionally inflict stat damage on you. Increasing your regeneration rate makes the status wear off sooner; alternatively, just quaff a potion of curing.
Silence
Sil
Being under an enemy's silence aura renders you unable to cast spells, read scrolls, or use divine abilities.
Sleep
Sleeping creatures are unable to act, are almost incapable of dodging attacks, and are vulnerable to stabbing. However, they will eventually wake up on their own, and may wake up early if they hear loud noises or get injured. Having high stealth makes you less likely to wake up sleeping monsters.
Slow
Slow
Slow creatures take 150% as long as normal to perform actions.
Sluggish
-Swift
Your Swiftness wore off, and now you have to spend several turns moving slower than normal.
Starving
Starving
You're starving to death! You're too hungry to cast spells and use most abilities, and your attacks are less accurate and deal less damage. Eat some food NOW!
Fainting
You're so hungry you might pass out from hunger or die! Eat some food NOW NOW NOW'!
Bloodless
Vampires get "bloodless" status instead. You don't regenerate at all, but you get the full set of undead resistances.
Stat Zero
Collapse Clumsy Brainless
At least one of your stats has hit zero or less. This immediately causes 2-5 turns of paralysis and inflicts you with an array of debilitating effects dependent on the stat involved.
Sticky Flame
Fire
Casting Sticky Flame will cover the target in napalm, causing them to take fire damage each turn and making them glow. Standing in shallow water can put the flames out.
Teleport Prevention
-Tele
Certain monsters can cast Dimension Anchor, which will prevent you from blinking or teleporting for a few turns. Rare artefact weapons may confer this status. This can also occur from high level Translocation miscasts.
Umbra
Profane servitors and followers of Dithmenos emit an umbra which increases stealth and reduces the accuracy of all attacks except from demons, undead, and followers of Dithmenos or Yredelemnul.
Vulnerable
MR/2
Reading a scroll of vulnerability will reduce the magic resistance of everything in your line of sight (including you) by half.
Water
Water Water
You're either standing in or flying over shallow water or deep water.
Weak
Weak
Physical weakness reduces the damage of your melee attacks by 25% (or 33% for monsters).
History
- Prior to 0.20, casting Delayed Fireball gave you the Delayed Fireball status.
- Prior to 0.19, there was a Telepathy status, granted by the Dowsing card, and a Stealthy status, bestowed by a high-level Shadow card. Followers of Jiyva could gain the Pray status to stop their jellies from consuming items.
- In 0.18, a s(T)atus effect lookup has been added to ?/. Prior to 0.18, there were also Stoneskin, Condensation Shield, and Phase Shift.
- Prior to 0.17, the teleport control status existed, conferred through either a spell or a ring. There were also areas which would prevent controlled teleports. In addition, there was a Sure Blade status, granted by the Sure Blade spell, and Bleeding, an HP-sapping status inflicted by attacking with claws.
- Corrosion was added in 0.15.