Difference between revisions of "Undead"
(→Mummies) |
|||
Line 103: | Line 103: | ||
{{monsterlink|Mummy priest}}- Horrifying undead foes that can [[torment]] you to the brink of death and [[smite]] you over the edge as you flee. | {{monsterlink|Mummy priest}}- Horrifying undead foes that can [[torment]] you to the brink of death and [[smite]] you over the edge as you flee. | ||
− | {{monsterlink| | + | {{monsterlink|Royal mummy}}- Powerful undead royalty with many resistances, all the necromantic prowess of a mummy priest, and ruinous death curses. |
===Vampires=== | ===Vampires=== |
Revision as of 04:46, 19 January 2021
The undead are once-living creatures from beyond the grave, now preying on the living or serving the dark will of Necromancers, unholy Priests, and certain evil gods. Examples of undead include skeletons, zombies, vampires, wraiths, ghosts, ghouls, and other horrors. They are common monsters in the Dungeon, and certain branches (Ossuaries, The Crypt, and The Tomb) are populated almost exclusively by undead.
All undead are considered evil, and many gods award piety for destroying them. Naturally, Yredelemnul and Kikubaaqudgha reward their vile worshipers with power over the undead instead.
Several undead species are available to players, offering an unusual style of play. Undead characters have bizarre diets and are somewhat weaker on average than the living races, but their innate resistances can often compensate for any disadvantages. Having died once already, they leave behind no ghosts to plague future adventurers.
Contents
Undead Traits
All undead beings (including player undead) share several immunities and vulnerabilities. They have three levels of poison resistance, cold resistance 1, life protection 3, immunity to torment and normal rot, and are not susceptible to mutations (they receive stat drain instead). However, they are vulnerable to the Dispel Undead spell and weapons of holy wrath (which they also cannot wield) and take more damage than living characters from holy attacks.
Due to their lack of a functioning circulatory system, they cannot be poisoned or go berserk (except for vampires which have fed sufficiently). Also, many spells simply will not function for them, including most of the self-altering Transmutations: Dragon Form, Ice Form, Spider Form, Hydra Form, Statue Form, Beastly Appendage, Blade Hands, Necromutation, Regeneration, Sublimation of Blood, Death's Door, and Borgnjor's Revivification.
Being evil, the undead may not worship the good gods (The Shining One, Zin, Elyvilon).
These are only the traits that all undead share. A particular undead being will have additional powers, intrinsics, and vulnerabilities peculiar to its species.
Playable Undead
These species of undead are available for player characters:
- Mummy - Embalmed figures that require no food and are especially attuned to Necromancy. However, they cannot drink potions, and their dry, bandaged bodies are quite flammable.
- Ghoul - Undying beings with a bottomless hunger for raw flesh. While they cannot heal in the presence of monsters and are constantly decomposing, they can repair themselves by eating chunks of fresh meat.
- Vampire - Stealthy undead that subsist solely on blood. They may adjust their state of undeath by consuming blood; the more they drink, the more they come alive (though they never lose their weakness to holy weaponry).
Other species may temporarily become undead by casting the Necromutation spell, gaining the standard undead resistances and vulnerabilities in exchange for losing their food clock.
Undead Monsters
Derived undead
These monsters are made from other creatures, so their stats and abilities depend largely on what they were in life. They make up the bulk of an average Necromancer's entourage, though their low intelligence and lack of regeneration present a challenge different from the use of summoned creatures. Unfortunately, many methods of creating undead servants are inherently unstable, making most player-created undead strictly temporary.
- Zombie - Shambling, reanimated corpses that are generally somewhat weaker than their living counterparts.
- Skeleton - While weaker than zombies, making use of reanimated skeletons allows a Necromancer to use the leftover flesh for other purposes (such as food).
- Simulacrum - Replicas of creatures made from ice. They are fragile and vulnerable to fire but capable of dealing brutal cold damage in melee.
- Spectral thing - A disembodied soul bound into a Necromancer's service. While weaker than some other types of undead, they retain their original speed and can recover from injuries.
Abominations
Abominations are haphazard combinations of body parts with demonic traits. Certain monsters can create them out of corpses using the Twisted Resurrection spell.
x Crawling corpse- A pitiful, crawling body with no combat skills whatsoever. However, it can merge into other abominations to form larger creations.
x Macabre mass- Several corpses that have merged together. While slightly more durable than a crawling corpse, they still require more mass to be battle-capable.
x Small abomination- The successful result of Twisted Resurrection, small abominations tend to be fast and can be quite powerful.
X Large abomination- The end result of continually mashing corpses together, large abominations can be extremely powerful combatants.
Ghosts and Wraiths
These are insubstantial forms of undead, many of which have unusual abilities.
W Phantom- Phantasms that appear early on. They blink quite often, but are otherwise fairly unremarkable.
W Wraith- Spectral forms that drain speed from their foes.
W Hungry ghost- These ghosts drain the sustenance of their foes in hopes of making them starve to death.
W Freezing wraith- Icy phantasms that freeze their foes with but a touch.
W Shadow- Shadowy apparitions that can turn invisible, allowing them to strike at the weak spots of hapless adventurers.
W Phantasmal warrior- Spirits of deceased warriors whose attacks cut at flesh and magical resilience alike.
W Shadow wraith- Invisible ghosts whose attacks slow down blundering passersby.
W Drowned soul- The souls of those lured to their deaths by a merfolk avatar. They seek to share their fate with the living.
W Eidolon- Dread apparitions that radiate unearthly fear, preventing their foes from approaching as they bombard them with negative energies.
W Silent spectre- Feared by spellcasters, these spirits are surrounded by a vast aura of silence.
W Flayed ghost- Hideous phantoms capable of inflicting illusory wounds that temporarily reduce the stamina of their victims.
Ghouls
These undead horrors spread rot and disease in their wake. While they do leave corpses, only other ghouls would find them edible.
n Necrophage- Rot-laden cadavers that wander the Dungeon in search of corpses to eat.
n Bog body- Decaying figures found in swampy areas. They possess chilling magic and an icy touch.
n Ghoul - Both strong and tough, these undead creatures tear apart and devour anything that crosses their path.
Liches
These are magicians who have chosen undeath in order to prolong their existence. Since becoming a lich requires considerable arcane power, these are some of the most dangerous types of undead you can come across.
L Halazid warlock- Undying servants of forgotten gods, halazid warlocks can sacrifice their allies to create explosions of negative energy.
L Lich- Powerful undead mages capable of casting a wide and unpredictable variety of spells.
L Ancient lich- A long-lived lich that has achieved mastery over multiple kinds of magic. Their spells are hideously powerful.
Mummies
I see Egypt and the Egyptians - I see the pyramids and obelisks; I look on chisel'd histories, songs, philosophies, cut in slabs |
Found mostly in the Ossuary and The Tomb. Powerful mummies are largely notable for their death curses, some of which can be very dangerous.
M Mummy - A shambling, slow-moving, flammable embalmed corpse. They possess no death curse.
M Guardian mummy- A more capable opponent than a standard mummy, it also bears a vicious death curse.
M Mummy priest- Horrifying undead foes that can torment you to the brink of death and smite you over the edge as you flee.
M Royal mummy- Powerful undead royalty with many resistances, all the necromantic prowess of a mummy priest, and ruinous death curses.
Vampires
A variety of undead notorious for their skill with Hexes and thirst for the blood of the living.
b Vampire bat- Flimsy bloodsucking vermin that pose no real threat.
y Vampire mosquito- Pesky undead insects that come in swarms, but rarely prove dangerous.
V Vampire - Sneaky types that like to drain your life force after turning invisible.
V Vampire knight- Moderately dangerous foes that attempt to cripple you with Hexes before pummeling you in melee.
V Jiangshi- Deceptively nimble cadavers from distant lands that absorb life essence through their knife-like claws.
V Vampire mage- Dangerous Necromancy specialists. Don't forget your life protection!
Other Undead
* Lost soul- A bereft and wandering soul, capable of reviving other creatures at the moment of their death.
z Flying skull- Swift but weak, flying skulls make for mediocre guardians but serve as an excellent alarm system.
J Death ooze- Jellies comprised of decaying flesh, they inflict rot instead of corroding your equipment.
f Deathcap- Pestilential, life-draining fungi called into existence by curse toes.
B Death scarab- Swarming undead insects with life- and speed-draining bites.
z Death cob- Extremely fast undead ears of corn that assault and drain the speed of those who enter the Realm of Zot. No, seriously.
z Wight- Undying warriors in search of honorable deaths in battle. They often carry well-enchanted equipment, but their gear is commonly cursed.
z Skeletal warrior- Powerful undead warriors who combine surprising durability with two-handed weaponry.
z Ancient champion- Horribly powerful skeletal warriors, wearing heavy armor, wielding heavy weaponry, and casting powerful spells.
z Revenant- Deathly figures that hurl ghostly flames, simultaneously harming the living and healing their undead brethren.
D Bone dragon- Mighty undead made from the pieced-together skeletons of dragons.
z Curse skull- Swift-moving and extremely durable menaces that summon legions of undead while tormenting anything that blunders into view.
z Curse toe- Disembodied undead toes that would be pretty ridiculous if it weren't for their extremely dangerous abilities.
Unique Undead
L Boris- A lich who has mastered the art of regeneration, allowing him to respawn elsewhere in the Dungeon after you've felled him.
V Jory- The mightiest of vampires, he is capable of devastating magic and possesses a mesmerising gaze.
M Khufu- A greater mummy who strives to ascend to godhood. He is capable of entombing himself while he recovers from harm.
L Master Blaster- The boss of the Thunderdome map in Dungeon Sprint. Ridiculously powerful even by Crawl's usual standards.
M Menkaure- A forgotten mummy lord with the power to torment his foes.
z Murray- A curse skull who appears in the Vestibule of Hell. Packs a nasty bite in addition to his magic.
p Player ghost - The undead spectre of an adventurer who fell in search of The Orb. It retains many of the skills and traits it had in life.
L Zonguldrok - A master Necromancer who rises as a lich to combat anyone who dares to disturb his shrine.
Retired Undead
M Bog mummy- A type of mummy found in waterlogged areas. They were replaced with bog bodies.
z Flaming corpse- Incendiary remains of those who perished in fire, they sought to share their gruesome fate with others.
n Plague shambler- Infected hulks that existed solely to spread plague and miasma.
n Rotting hulk- A large, shambling corpse, riddled with disease.
p Terpsichore- A phantom who was removed because her ability to enchant nearby weapons into joining her dance was rather overpowered.
L Unborn- A skilled lich-priest of Yredelemnul wielding some of the less common forms of Necromancy.