Difference between revisions of "List of unrands"

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An '''unrand''' (or '''unrandart''') is short for "unrandom artefact," which is an [[artefact]] with a set appearance and properties (unlike a [[randart]]). (There's no such thing as a "List of Randarts" because they're, well, infinite and random.) An unrandart that is specialized to have unique, hardcoded properties is referred to as a [[fixedart]].
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{{version031}}
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An '''unrand''' (or '''unrandart''') is short for '''"unrandom artefact,"''' which is an [[artefact]] with a set appearance and properties (as opposed to a [[randart]], or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrand that is specialized to have unique, hardcoded properties is sometimes referred to as a ''fixedart'', although this distinction has become increasingly blurred with time.
  
<!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command "create all unrandart items." If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''-->
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Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into [[lava]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the Abyss (though this may take a very, very long time).
  
=Rings=
+
Although you are almost guaranteed to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that ''do'' generate will be of any use to you.
==Ring of the Mage==
 
[[File:Ring_of_the_mage.png]] '''''A sapphire ring'''''<br>
 
[[Staff of wizardry|Wizardry]] ego<br>
 
+3 INT<br>
 
+50 MR
 
  
An excellent item for most casters, although those with enough MR may eventually prefer a ring of intelligence with a higher enchantment.  Also valuable to any character who needs MR, as it provides more than a mundane ring of magic resistance.
+
Certain unrands are more likely to spawn in the early game, where they are most useful<ref>{{source ref|0.30.0|artefact.cc|1377}}</ref>: [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[Hermit's pendant]], [[Devastator]], [[ratskin cloak]], [[Kryia's mail coat]], [[Lear's hauberk]], [[trident of the Octopus King]], [[robe of Augmentation]], [[staff of the Meek]], [[amulet of Elemental Vulnerability]], [[robe of Misfortune]], [[Force Lance (unrand)|Force Lance]], and toga "[[Victory]]".
  
==Ring of Robustness==
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<!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command "create all unrandart items" (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''-->
[[File:Ring_of_robustness.png]] '''''A steel ring'''''<br>
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==Rings==
+8 AC
+
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz Archmagi}
  
Better for low-AC characters, since 8 AC proportionally means a lot more damage reduction when your AC is low than when it's high.
+
[[File:Ring_of_the_Tortoise.png]] [[ring of the Tortoise]] {AC+8}
  
==Ring of Shaolin==
+
[[File:Ring_of_the_Hare.png]] [[ring of the Hare]] {EV+10}
[[File:Ring_of_shaolin.png]] '''''A jade ring'''''<br>
 
+8 EV
 
  
Strangely, this ring is actually best for low-EV characters.  There's not a world of difference between 42 EV and 50, but the difference between 10 and 18 is considerable.
+
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv Stlth+}
  
==Ring of Shadows==
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[[File:Urand octoring.png]] [[rings of the Octopus King]] {<one property> HP+2 AC+2 EV+2 SH+2}
[[File:Ring_of_shadows.png]] '''''A black ring'''''<br>
 
+4 EV<br>
 
rN+<br>
 
See Invisible<br>
 
-3 Accuracy<br>
 
+40 Stealth
 
  
Very nice for stealthy characters and still good for most others.  The accuracy penalty on this ring is generally negligible.
+
==Amulets==
 +
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Spirit SH+8}
  
==Ring of the Octopus King==
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[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {Fury *Rage Will++ Int-3 Slay+6}
{{flavour|"A mermaid who fancied to sing,<br>
 
Roused lust in the Octopus King.<br>
 
Her squiggly suitor,<br>
 
Tried hard to woo her,<br>
 
But she couldn't wear all his rings."}}
 
[[File:Ring_of_the_octopus_king.png]] '''''A coral ring'''''<br>
 
+1 AC<br>
 
+1 EV<br>
 
+1 Str<br>
 
+1 Int<br>
 
+1 Dex<br>
 
One extra effect<br>
 
  
There are eight of these, each with one of eight extra effects: Hunger-, Wiz, rN+, rF+, rC+, SustAb, MP+9, and Regen.
+
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {rN+ Will+++ Clar}
  
==Ring of Vitality==
+
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc Air Fly rElec RMsl}
{{flavour|This famed ring greatly improves its wearer's health}}
 
[[File:Ring_of_vitality.png]] '''''An amethyst ring with an ankh'''''<br>
 
[[Ring of regeneration|Regeneration]] ego<br>
 
HP+15<br>
 
  
=Amulets=
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[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Finger+ rN+}
==Brooch of Shielding==
 
{{flavour|Back in the good old days, every adventurer had one of these handy devices. That, and a pony.}}
 
[[File:Brooch_of_shielding.png]] '''''A shield-shaped amulet'''''<br>
 
[[Warding]] ego<br>
 
+4 AC<br>
 
+4 EV<br>
 
  
Reasonably useful, particularly for those who have trouble with AC, such as felids and spriggans. Be sure to swap it out if something else becomes necessary, though.
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[[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {RegenMP++ Regen++}
  
==Necklace of Bloodlust==
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[[File:Dreamshard necklace.png]] [[dreamshard necklace]] {Acrobat *Dream}
[[File:Necklace_of_bloodlust.png]] '''''A blood-stained necklace'''''<br>
 
Cursed, 33% chance of recursing itself on equip<br>
 
+2 STR<br>
 
-2 INT<br>
 
+30 MR<br>
 
Forces Berserk<br>
 
+3 Damage<br>
 
-20 Stealth
 
  
Not terribly useful, even for a berserker: an amulet that recurses itself, reduces intelligence, causes berserkitis, and reduces stealth is simply not worth it. The only exceptions might be undead and Ashenzari worshipers: those for whom the berserk will not be a problem. Even then, the only real benefit is the +3 slaying, which is nice but often obtainable through less painful means.
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[[File:Amulet of elemental vulnerability.png]] [[amulet of Elemental Vulnerability]] {rPois rF-- rC-- AC+8}
  
==Amulet of the Four Winds==
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[[File:Hermit's pendant.png]] [[Hermit's pendant]] {Faith Invo=14 Evo=0 MP+5}
[[File:Amulet_of_the_four_winds.png]] '''''A jade amulet'''''<br>
 
[[Clarity]] ego<br>
 
rN+<br>
 
+100 MR<br>
 
  
A very respectable source of magic resistance and clarity, although an ordinary amulet of resist corrosion, conservation or resist mutation may be a higher priority.
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==Orbs==
 +
[[File:Orb of Dispater.png]] [[orb of Dispater]] {+Damnation *Corrode AC+5}
  
==Amulet of Cekugob==
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[[File:Sphere of battle.png]] [[sphere of Battle]]
[[File:Amulet_of_cekugob.png]] '''''A crystal amulet'''''<br>
 
[[Warding]] ego<br>
 
+1 AC<br>
 
+1 EV<br>
 
rElec<br>
 
rPois<br>
 
rN+<br>
 
Prevents teleportation<br>
 
+2 Metabolism<br>
 
  
This amulet is best used as a switch in certain situations. It provides two levels of negative energy resistance, and as such can quickly render you drain-resistant if you find yourself looking down a shadow dragon's maw. Don't leave it on, though; the -TELE can easily cost you your life, and the increased hunger is not much fun either.
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[[File:Crystal ball of wucad mu.png]] [[crystal ball of Wucad Mu]] {*channel}
<!--One of the oldest artefacts, it also used to provide rF+ and rC+.  Sadly, that made it somewhat game-breaking, so these were removed in the pre-DCSS days.-->
 
  
==Amulet of the Air==
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==Short Blades==
[[File:Amulet_of_the_air.png]] '''''A sky-blue amulet'''''<br>
+
[[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+}
[[Controlled flight|Controlled Flight]] ego<br>
 
+3 EV<br>
 
rElec<br>
 
Allows Levitate<br>
 
+50 Stealth
 
  
A great source of rElec, and a good amulet to wear for general purposes. The only amulet of controlled flight worth wearing, and since [[0.11]] came out, it's the only one left in the game.
+
[[File:Arc blade.png]] +8 [[arc blade]] {discharge, rElec}
  
=Short Blades=
+
[[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm}
==+3, +4 Vampire's Tooth==
 
{{flavour|It is lethally vampiric.}}
 
[[File:Vampire's_tooth.png]] '''''An ivory dagger'''''<br>
 
[[Vampiric]] brand
 
  
This weapon always heals its wielder for the full damage it does when used against a susceptible target. Unfortunately it doesn't do all that much damage to start with. It can be good in the early- to mid-game, where there are many living targets with only moderate amounts of HP, but one must be sure to support this dagger with spellcasting.
+
[[File:Gyre and Gimble.png]] +8 pair of quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {protect}
  
==+5, +7 Dagger of Chilly Death==
+
[[File:Vampire's_tooth.png]] +8 [[Vampire's Tooth]] {megavamp}
{{flavour|A dagger made of one huge piece of sapphire.}}
 
[[File:Dagger_of_chilly_death.png]] '''''A sapphire dagger'''''<br>
 
[[Frost]] brand<br>
 
rF-<br>
 
rC++<br>
 
rPois<br>
 
+20 MR
 
  
Not terribly useful, except perhaps for the rPois. Unlike its fiery big brother, it's simply not a strong enough base weapon to use in typical combat.
+
==Long Blades==
 +
[[File:Throatcutter.png]] +7 [[Throatcutter]] {drain, coup de grace}
  
==-1, +4 Dagger "Morg"==
+
[[File:Singing_sword.png]] +11 [[Singing Sword]] {sonic wave}
{{flavour|Identified: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.<br><br>Unidentified: An ugly rusty dagger.}}
 
[[File:Dagger_morg.png]] '''''A rusty dagger'''''<br>
 
[[Pain (brand)|Pain]] brand<br>
 
+5 INT<br>
 
+30 MR<br>
 
  
A dagger of pain, this a great weapon for a necromancer. The INT boost is likely to be highly beneficial to them. Unfortunately, [[Boris]] will never drop it; you have to find it randomly. Obviously don't expect this little dagger to be any use against anything resistant to its pain brand.
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[[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap}
  
==+4, +10 Spriggan's Knife==
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[[File:Maxwells thermic engine.png]] +2 [[Maxwell's thermic engine]] {flame, freeze, rev}
{{flavour|Identified: This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk.<br><br>Unidentified: A dainty little knife.}}
 
[[File:Spriggan's_knife.png]] '''''A dainty little knife'''''<br>
 
+4 EV<br>
 
+4 DEX<br>
 
+20 MR<br>
 
+50 Stealth
 
  
This weapon is very useful to a stabber; the stealth boost can be what you need to approach a monster undetected, while the EV, Dex, and MR boosts may help you survive if things don't go the way you plan. For other classes, not so much, as its base damage is too low to be used against strong/high-AC targets even with the high damage enchantment.(Although called a knife, this weapon has since been upgraded to a dagger with the removal of knives in [[0.9]].)
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[[File:Autumn_katana.png]] +8 [[autumn katana]] {manifold assault}
  
==+6, +7 Captain's Cutlass==
+
[[File:Demon_blade_leech.png]] +8 demon blade "[[Leech]]" {evervamp, Harm ^Drain rN+}
{{flavour|This infamous weapon was used by a vile pirate captain to slaughter countless innocents. Finally, he met his destiny when a kraken swallowed his ship with all the crew aboard. The cutlass was thought to be forever lost, but now you have proof to the contrary in your hands.}}
 
[[File:Captain's_cutlass.png]] '''''A black cutlass'''''<br>
 
[[Speed brand|Speed]] brand<br>
 
  
Base stats are 9 damage, +3 accuracy, 12 delay.  As good as any quick blade if not better, this is a very useful weapon if you can get your hands on it.  Like all short blades it may need some slaying help against high-AC targets in the end-game, even with its higher base damage.  A very respectable weapon nonetheless. 
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[[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, Zeolotry, *Rage rN+ EV+3}
<!--Prior to [[0.10]] this weapon carried a slaying bonus as a property; in later versions this was incorporated into its base damage.-->
 
  
==+27, -1 Knife of Accuracy==
+
[[File:Sword_of_power.png]] +9 [[sword of Power]] {lifebolt}
{{flavour|It is almost unerringly accurate.}}
 
[[File:Knife_of_accuracy.png]] '''''A thin dagger'''''<br>
 
  
And it is almost entirely useless. Accuracy is not needed for stabbing, and that is all that a dagger, particularly one with a -1 to-damage enchantment, is good for. Might be useful in the very early game, but is very unlikely to be found there.
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[[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame}
  
=Long Blades=
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[[File:Plutonium_sword.png]] +11 [[plutonium sword]] {^Contam Stlth-}
==(-4 to +20), (-4 to +20) Sword of Power==
 
{{flavour|It rewards the powerful with power and the meek with weakness.}}
 
[[File:Sword_of_power.png]] '''''A chunky great sword'''''<br>
 
Enchantment varies based on your current HP:  It starts at -4, -4, and gains +1, +1 for every 5 HP up to 40, and then a further +1, +1 for every 10 HP beyond 40 up to 200.
 
  
Although beefy characters, especially berserkers, can get satisfying results out of this, it prevents the use of a shield and becomes useless just when things look most grim. Don't use without some means of quick escape and a solid backup weapon. Alternatively, just use a well-enchanted, branded triple sword.
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==Staves==
 +
[[File:New staff of olgreb.png]] +9 [[staff of Olgreb]] {rPois∞}
  
==+7, +8 demon blade "Bloodbane"==
+
[[File:New elemental staff.png]] +3 [[Elemental Staff]] {ele, rElec rF+ rC+ AC+3}
[[File:Demon_blade_bloodbane.png]] '''''A blackened demon blade'''''<br>
 
[[Vorpal]] brand<br>
 
Allows Berserk<br>
 
Forces Berserk<br>
 
-20 Stealth
 
  
Truly a shapeshifting weapon, first it was a long sword, then a katana, now a demon blade. Nice if you have clarity, are undead, or are an Ash worshiper; it's at best situationally useful otherwise. Similar to but somewhat weaker than the Sword of Jihad. Note that in [[0.9]] this weapon was the only katana in the game.
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[[File:Majin-bo.png]] +6 [[Majin-Bo]] {spellvamp, MP+6 Int+6}
  
==+7, +5 Scimitar of Flaming Death==
+
[[File:Staff of the Meek.png]] +7 [[staff of the Meek]] {protect, meekguard}
[[File:Scimitar_of_flaming_death.png]] '''''A smoking scimitar'''''<br>
 
[[Flaming]] brand<br>
 
rF++<br>
 
rC-<br>
 
rPois<br>
 
+20 MR
 
  
This weapon is decent in the early- to mid-game if it happens to be found there; strangely, it is a good weapon in Lair, since it will kill hydras with ease, protects against the numerous sources of poison, and protects against the one ranged threat there, fire drakes. Its damage is not really high enough for the later game, however.
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[[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut}
  
==+13, +4 Demon Blade "Leech"==
+
==Axes==
[[File:Demon_blade_leech.png]] '''''A runed demon blade'''''<br>
+
[[File:Woodcutter's axe.png]] +5 [[woodcutter's axe]]
[[Vampiric]] brand<br>
 
Cursed, 25% chance of recursing itself on equip<br>
 
-1 AC<br>
 
-1 EV<br>
 
-1 STR<br>
 
-1 INT<br>
 
-1 DEX<br>
 
rN+
 
  
A vampiric demon blade is a very nice thing to have, and the slight stat, AC and EV costs are reasonably well worth it.
+
[[File:Mithril_axe_arga.png]] +8 mithril axe "[[Arga]]" {speed, Will+}
  
==+12, +10 Sword of Jihad==
+
[[File:Obsidian_axe.png]] +16 [[obsidian axe]] {drain, demonic, Mesm ^Drain Fly SInv}
{{flavour|Identified: This sword was The Shining One's gift to a worshipper.<br><br>Unidentified: A long sword made of one huge piece of crystal.}}
 
[[File:Sword_of_jihad.png]] '''''A crystal sword'''''<br>
 
[[Holy wrath]] brand<br>
 
+3 EV<br>
 
rN+<br>
 
+20 MR<br>
 
Forces Berserk<br>
 
-50 Stealth
 
  
This weapon has since been upgraded to a [[eudemon blade]], and as such is very useful if you can nerf the berserkitis. Clarity is the best means of doing so, either through the amulet or through being an [[Ashenzari]] worshiper.
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[[File:New wrath of trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage Rampage}
  
==+13, +13 Sword of the Doom Knight==
+
[[File:frostbite.png]] +8 frozen axe "[[Frostbite]]" {freeze, freezing cloud, *Noise Fly rC+}
[[File:Sword_of_the_doom_knight.png]] '''''An adamantine great sword'''''<br>
 
[[Pain (brand)|Pain]] brand<br>
 
+50 MR<br>
 
Prevents Spellcasting
 
  
Most characters will have little use for this weapon. In order for it to be worth using, a character must have very high Long Blades skill, decent Necromancy skill, and be the type of character that can readily go without magic during fights.  A melee fighter who dabbles in Necromancy would find it useful, but even then, a well-enchanted triple sword or executioner's axe of freezing will provide better damage, unless the character's Necromancy skill is quite high indeed.  The MR does make it appealing as a switch for characters low on that property, though.
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[[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]]
  
==+12, +16 Plutonium Sword==
+
[[File:Consecrated labrys.png]] +4 [[consecrated labrys]] {holy, Valiant ^Fragile Fly SInv}
{{flavour|A triple sword made of weird glowing metal.}}
 
[[File:Plutonium_sword.png]] '''''A glowing triple sword'''''<br>
 
Cursed, recurses itself on equip<br>
 
Heavily mutates you (+6)<br>
 
-20 Stealth
 
  
Even with its upgrade from a long sword to a triple sword, this weapon is still not at all useful. It mutates you too heavily; even a single battle can leave you with yellow glow.
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==Polearms==
 +
[[File:Wyrmbane.png]] +8 lance "[[Wyrmbane]]" {slay drac, rPois rF+ rC+ AC+3}
  
==+9, +9 Sword of Zonguldrok==
+
[[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois}
{{flavour|This dreadful weapon is used at the user's peril.}}
 
[[File:Sword_of_zonguldrok.png]] '''''A bone long sword'''''<br>
 
[[Reaping]] brand<br>
 
Cursed, 33% chance to recurse itself on equip<br>
 
Raises angry dead<br>
 
Evil
 
  
Monsters killed with the weapon itself will be raised as friendly undead if they drop a corpse, due to the reaping brand. The weapon also animates all other corpses in sight as hostile undead (providing no experience or piety) every turn, however. Despite its description, this has the stats of a double sword.
+
[[File:Rift.png]] +8 demon trident "[[Rift]]" {distort, reach+}
  
==+7, +7 Singing Sword==
+
[[File:Condemnation.png]] +8 trishula "[[Condemnation]]" {holy, anguish, *Noise Fly rN+}
{{flavour|This blessed weapon loves nothing more than to sing to its owner, whether they want it to or not.}}
 
[[File:Singing_sword.png]] '''''A golden long sword'''''<br>
 
Makes noise
 
  
At high [[tension]], its name changes to the Screaming Sword and starts screaming instead of singing. Its ear-splitting shrieks do minor damage to all nearby monsters, including allies (in addition to waking and attracting even more monsters than usual). When you are within the range of [[Silence]], its name changes to Sulking Sword.
+
[[File:Glaive_of_the_guard.png]] +5 [[glaive of the Guard]] {elec, spectral}
  
==+8, +8 Autumn Katana==
+
[[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {freeze, Prune}
{{flavour|This exotic sword is a weapon for truly enlightened users.}}
 
[[File:Autumn_katana.png]] '''''A long, slightly curved sword'''''<br>
 
[[Vorpal]] brand<br>
 
[[Clarity]] ego
 
  
Base stats are 14 damage, +3 accuracy, and 12 speed: identical to the now-removed [[katana]].  A very nice weapon if you find it, having excellent speed, good damage output, a low skill requirement (it hits min delay at 12 Long Blades), and giving clarity without taking the amulet slot.
+
[[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, execute}
  
==+6, +6 Sword of Cerebov==
+
[[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, curses, ^Drain}
{{flavour|Eerie flames cover its twisted blade.}}
 
[[File:Sword_of_cerebov.png]] '''''A great serpentine sword'''''<br>
 
[[Flaming]] brand<br>
 
Cursed<br>
 
Pierces 1 rank of fire resistance<br>
 
Evil
 
  
The [[fixedart]] great sword wielded by the [[unique]] [[Pandemonium lord]] [[Cerebov]]. The damage from its flame brand is calculated against the victim's [[fire resistance]] minus one, meaning it can even burn fire immune enemies. This effect does not reduce the enemy's fire resistance against fire damage from any other source. As a great sword, it is decent at low long blade levels, but will be outperformed by branded triple swords at high skill levels.
+
[[File:lochaber_axe.png]] +5 [[lochaber axe]] {reach-cleave, Poleaxe ^Drain}
  
=Staves=
+
[[File:Force lance (unrand).png]] +5 [[Force Lance (unrand)|Force Lance]] {heavy, knockback}
== +4, +4 [[Staff of Dispater]] ==
 
{{flavour|This legendary item can unleash the fury of Hell.}}
 
[[File:Staff_of_dispater.png]] '''''A golden staff'''''<br>
 
Can be evoked to fire ranged Hellfire<br>
 
Evil
 
  
== +7, +7 [[Sceptre of Asmodeus]] ==
+
==Maces & Flails==
{{flavour|It carries some of the powers of the arch-fiend Asmodeus.}}
+
[[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}
[[File:Sceptre_of_asmodeus.png]] '''''A ruby sceptre'''''<br>
 
Can be evoked to summon a Greater Demon<br>
 
Evil
 
  
== +0, +0 Staff of Olgreb ==
+
[[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, curare, rPois}
{{flavour|It was the magical weapon wielded by the mighty wizard Olgreb before he met his fate somewhere within these dungeons. It increases the ability of its wielder to use venomous magic, and carries magical powers which can be evoked. The tales say that Olgreb researched rare venoms that may have some limited effect even on creatures immune to all commonly known poisons.}}
 
[[File:Staff_of_olgreb.png]] '''''A green glowing staff'''''<br>
 
[[Venom]] brand<br> <!--Not actually venom brand, it's hard-coded; but details not crucial in unrand list -->
 
rPois<br>
 
Strengthens Poison<br>
 
Can be evoked to cast [[Olgreb's Toxic Radiance]], with (10 * Evocations)% chance to also cast [[Venom Bolt]] simultaneously
 
  
==+3, +1 Elemental Staff==
+
[[File:New eos.png]] +10 morningstar "[[Eos]]" {elec, Halo rElec}
{{flavour|Identified: This powerful staff used to belong to the leader of the Guild of Five Elements.<br><br>Unidentified: A black glyphic staff.}}
 
[[File:Elemental_staff.png]] '''''A black staff'''''<br>
 
rF++<br>
 
rC++<br>
 
+60 MR<br>
 
Makes noise<br>
 
+2 Metabolism
 
  
Great for a mummy, who needs all the fire resistance s/he can get and doesn't care about hunger. Note that it is a fairly bad weapon, so unless you're a caster, it's not really worth using.
+
[[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, disrupt, Will+}
  
== +0, +0 [[Staff of Wucad Mu]]==
+
[[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment}
[[File:Staff_of_wucad_mu.png]] {{flavour|Its power varies in proportion to its wielder's intelligence. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind.}}
 
'''''An ephemeral quarterstaff'''''<br>
 
Channels magic power
 
  
The most powerful source of mana channeling in the game. Damage and Accuracy are initially +0/+0, but when you wield it, your INT modifies these values, to a maximum of +22/+13. You need high Evocations to evoke it and to derive susbstantial MP gains.  However, with its 25% chance of incurring a Divinations [[miscast]] upon successful evocation (confusion, MP loss, or temporary INT loss) you also need [[Clarity]] and [[ring of sustain abilities|SustAbil]] to make it worth it.
+
[[File:Great_mace_undeadhunter.png]] +7 great mace "[[Undeadhunter]]" {deathbane, rN+}
  
=Axes=
+
[[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, immolate, rFlCloud rF++}
==+3, +11 Wrath of Trog==
 
{{flavour|This was the favourite weapon of the old god Trog, before it was lost one day. It induces a bloodthirsty berserker rage in anyone who uses it to strike another.}}
 
[[File:Axe_wrath_of_trog.png]] '''''A bloodstained battleaxe'''''<br>
 
Forces Berserk
 
  
==+10, +6 Mithril Axe "Arga"==
+
[[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chaos, chaos arc}
{{flavour|A beautiful mithril axe, probably lost by some dwarven hero.}}
 
[[File:Mithril_axe_arga.png]] '''''A mithril axe'''''<br>
 
[[Speed brand|Speed]] brand<br>
 
+2 STR<br>
 
+30 MR
 
  
Base damage is roughly 10, accounting for the speed brand, and the min delay is 4; this makes it well superior to an unbranded quick blade, and in terms of raw damage output superior to an unbranded demon whip, although the demon whip will do better against armoured targets.
+
[[File:Dark maul.png]] +10 [[dark maul]] {heavy}
  
==+12, +15 Obsidian Axe==
+
[[File:Urand_skullcrusher.png]] +3 giant club "[[Skullcrusher]]" {speed, Str+7}
{{flavour|This axe has had a curse placed upon it by one of the lords of Pandemonium so that unsuspecting adventurers like you would unleash demons into this world. Beware, for this axe has ways of taking its wielder under its command...}}
 
[[File:Obsidian_axe.png]] '''''A bloodied obsidian axe'''''<br>
 
[[Vorpal]] brand<br>
 
Cursed, recurses itself on equip<br>
 
Allow Levitate<br>
 
See Invisible<br>
 
+3 STR<br>
 
Evil<br>
 
Mesmerizes user if any hostile monster present
 
  
If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] and gain temporary [[clarity]] (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe (by [[scroll of remove curse|scroll]] or [[Tukima's Dance]]) dispels the mesmerization.  (The unwielding dispels ''all'' mesmerization, even if merfolk/sirens are involved.)
+
[[File:Sceptre_of_asmodeus.png]] +13 [[sceptre of Asmodeus]]
  
Every time you attack in melee with it, there's a 10% chance of summoning a friendly common demon (60% chance of [[Tier-4 demon|Tier-4]]; 40%, [[Tier-3 demon|Tier-3]]).
+
==Ranged Weapons==
 +
[[File:Urand punk.png]] +3 greatsling "[[Punk]]" {acid, rCorr}
  
=Polearms=
+
[[File:Bow_of_zephyr.png]] +8 longbow "[[Zephyr]]" {speed, Dex+3 SInv}
==+13, +13 Scythe of Curses==
 
{{flavour|This weapon carries a terrible and highly irritating curse.}}
 
[[File:Scythe_of_curses.png]] '''''A warped scythe'''''<br>
 
[[Draining (brand)|Draining]] brand<br>
 
Cursed, 33% chance to recurse itself on equip<br>
 
Inflicts Necromancy miscasts on monsters<br>
 
Periodically curses random equipment in your inventory<br>
 
It sometimes spawns an allied death-themed monster in combat, like a shadow, a reaper or a Soul Eater.<br>
 
Evil<br>
 
  
This weapon will drain monsters, in addition to inflicting Necromancy miscasts on them a la mummy death curses. It will also curse random inventory items, and has a terrible weapon as its base type. Only consider it if you already have 26 skill in polearms, and really don't care about your inventory being cursed constantly.
+
[[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet}
  
Ashenzari "absorbs" the curses if you worship him, preventing them from affecting you.
+
[[File:Urand damnation.png]] +6 arbalest "[[Damnation (unrand)|Damnation]]" {[[damnation]]}
  
==+4, +12 Glaive of Prune==
+
[[File:New sniper.png]] +27 heavy crossbow "[[Sniper]]" {heavy, Acc+∞ SInv}
{{flavour|It is the creation of a mad god, and carries a curse which transforms anyone possessing it into a prune. Fortunately, the curse works very slowly, and one can use it briefly with no consequences worse than slightly purple skin and a few wrinkles.}}
 
[[File:Glaive_of_prune.png]] '''''A purple glaive'''''<br>
 
[[Vorpal|Vorpal]] brand<br>
 
Chaotic
 
  
It's a +4, +12 glaive of chopping. Zin hates it. Glaives are bad weapons, generally. You're probably better off with a bardiche or a demon trident.
+
[[File:Mule.png]] +7 hand cannon "[[Mule]]" {flame, backblast, rF+}
  
==+3, +5 Scythe "Finisher"==
+
==Armour==
{{flavour|A long and sharp scythe, specially modified for combat purposes.}}
+
[[File:Robe_of_folly.png]] +4 [[robe of Folly]] {Brilliance Will-∞ Int+8}
[[File:Scythe_finisher.png]] '''''A  blackened scythe'''''<br>
 
[[Speed brand|Speed]] brand<br>
 
Cursed<br>
 
+3 STR
 
  
Sigmund's dream weapon, this is a reasonable choice for those who are already using two-handed polearms and have the skill to get it to min delay. Probably not worth training polearms to 26 just to use it though.
+
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}
  
==+5, +8 Glaive of the Guard==
+
[[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Corrode *Slow EV+5}
{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}
 
[[File:Glaive_of_the_guard.png]] '''''A polished glaive'''''<br>
 
[[Electrocution]] brand<br>
 
+5 AC<br>
 
See Invisible<br>
 
Allows Berserk<br>
 
  
The protection is nice, but there really are better weapons, and electrocution is generally better on small, fast weapons.
+
[[File:Robe_of_night.png]] +5 [[robe of Night]] {Dark Will+ SInv}
  
==+2, +10 Spear of the Botono==
+
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {*Thunder rCloud rElec}
{{flavour|It's a really dark and malign artefact and no wise man would even touch it.}}
 
[[File:Spear_of_the_botono.png]] '''''An ebony spear'''''<br>
 
[[Reaping]] brand<br>
 
rPois<br>
 
rN+<br>
 
Makes noise<br>
 
-3 HP<br>
 
  
A good weapon for the early- and mid-games, but sadly a spear will be outclassed later on, even one as good as this.
+
[[File:Robe of vines.png]] +1 [[robe of Vines]] {NoPotionHeal Regen++++}
  
==+10, +4 Trident of the Octopus King==
+
[[File:Victory.png]] +0 toga "Victory" {*Victory Clar}
{{flavour|This trident was stolen many years ago from the Octopus king's garden by a really unimportant and already dead man. But beware of the Octopus king's wrath!}}
 
[[File:Trident_of_the_octopus_king.png]] '''''A mangy trident'''''<br>
 
[[Venom]] brand<br>
 
rElec<br>
 
rPois<br>
 
+50 MR
 
  
A good weapon if you find it early on, where its properties can be a lifesaver.  Unfortunately its to-damage enchantment is generally too low for general use.
+
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {*Englaciate rC+++ SInv}
  
==+9, +6 Wyrmbane==
+
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {Flames, rFlCloud rF++ rC--}
[[File:Wyrmbane.png]] '''''A scale-covered lance'''''<br>
 
[[Dragon slaying]] brand<br>
 
+5 AC<br>
 
rF+<br>
 
rPois<br>
 
Allows Berserk<br>
 
  
Base stats are 8 damage, +4 accuracy, and 11 delay.  If a Dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1, +1 enchantment up to the HD of the dragon killed.  The maximum enchantment it can gain this way is +18, +18.  This ability makes Wyrmbane a decent weapon if you're willing to invest the time killing dragons with it.
+
[[File:Cigotuvi's embrace urand.png]] +4 [[Cigotuvi's embrace]] {Corpsefed rMiasma ^Drain rN+}
  
==+6, +6 Lehudib's Crystal Spear==
+
[[File:Moon_troll_leather_armour.png]] +5 [[moon troll leather armour]] {Spirit, Regen++ MP+5}
{{flavour|Presumably this relic led to the invention of the famous spell, or maybe the other way around.}}
 
[[File:Lehudib's_crystal_spear_(weapon).png]] '''''A crystal spear'''''<br>
 
[[Returning]] brand<br>
 
+3 INT
 
  
Good if you have decent throwing skill or find it early on.  The spell does more damage, obviously.
+
[[File:Kryia's mail coat.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+}
  
=Maces & Flails=
+
[[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (rCorr, randomised properties)
==+5, +5 Mace of Brilliance==
 
[[File:Mace_of_brilliance.png]] '''''A brightly glowing mace'''''<br>
 
[[Holy wrath]] brand<br>
 
+5 AC<br>
 
+5 INT<br>
 
rN+<br>
 
See Invisible<br>
 
-20 Stealth
 
  
This mace also creates a halo effect similar to TSO's halo. The halo from this mace has a radius of 3 squares.
+
[[File:Lear's_hauberk.png]] +18 [[Lear's hauberk]]
  
Its AC, SInv and Int bonus are useful early on, but a mace is too weak a base weapon to be good against later-game monsters, even those vulnerable to holy wrath.
+
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec Will+ rCorr}
  
==+0, +5 Giant Club "Skullcrusher"==
+
[[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {rPois rF+ rC+ Will+}
[[File:Giant_club_skullcrusher.png]] '''''A brutal giant club'''''<br>
 
[[Speed brand|Speed]] brand<br>
 
+5 STR
 
  
It's a giant club of speed. If you find this and can wield it, it's about the best weapon you can hope for, barring the occasional Trog gift.
+
[[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar}
  
==+11, +11 Morningstar "Eos"==
+
==Shields==
[[File:Morningstar_eos.png]] '''''An encrusted morningstar'''''<br>
+
[[File:warlock.png]] +3 [[warlock's mirror]] {omnireflect}
[[Electrocution]] brand<br>
 
rElec<br>
 
See Invisible<br>
 
Prevents Teleportation
 
  
Has a nice enchantment and brand, but is of a mediocre base type.  The -TELE isn't a huge problem, since you can just unwield it, but be careful not to get yourself into a situation where that extra turn costs you your life.
+
[[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF++ rC++ Will++}
  
==+7, +7 Great Mace "Undeadhunter"==
+
[[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {Loud rN+ Will+ rCorr EV-5}
{{flavour|This weapon is imbued with magic that can counter and disrupt the magic holding undead together, inflicting great damage.}}
 
[[File:Great_mace_undeadhunter.png]] '''''A great steel mace'''''<br>
 
Disrupt undead (special brand)<br>
 
rN+
 
  
Deals special damage to undead but no extra to demonic monsters. If you find it and are already using two-handed maces, it's a good switch for places such as Tomb or Crypt.
+
[[File:Shield_of_ignorance.png]] +10 [[tower shield of Ignorance]] {rN+ Int-4}
  
==+5, +10 Whip "Snakebite"==
+
[[File:Storm Queen's shield.png]] +5 [[Storm Queen's shield]] {shock, Fly rElec}
{{flavour|A double-ended whip made from the cured hides of the Lair of the Beasts' deadly black mambas.}}
 
[[File:Whip_snakebite.png]] '''''A forked whip'''''<br>
 
[[Venom]] brand<br>
 
rPois
 
  
Good early on, but you'll want something with more base damage later.
+
==Cloaks==
 +
[[File:Urand thief.png]] +2 [[cloak of the Thief]] {*Fog Slay-2 SInv Stlth+}
  
==(-4 to +16), (-4 to +16) Mace of Variability==
+
[[File:New ratskin cloak.png]] +2 [[ratskin cloak]] {*Rats rPois rN+ Str-1 Int-1 Dex+1}
{{flavour|It is rather unreliable.}}
 
[[File:Mace_of_variability.png]] '''''A great shimmering mace'''''<br>
 
[[Chaos]] brand<br>
 
  
A [[great mace]] that has no fixed damage or accuracy bonuses. Anything between -4/-4 and +16/+16 is possible. The mace has a 40% chance to change its attributes each turn it is wielded. Changes its color as well.  Probably not very useful, since it is two-handed and requires a large investment in [[Maces & Flails]] skill.
+
[[File:Urand starlight.png ]] +1 [[cloak of Starlight]] {*Dazzle EV+4 Stlth--}
  
==+7, +6 Sceptre of Torment==
+
[[File:New dragonskin.png]] +4 [[dragonskin cloak]]
{{flavour|This truly accursed weapon is an instrument of Hell.}}
 
[[File:Sceptre_of_torment.png]] '''''A jewelled golden mace'''''<br>
 
Forces [[Symbol of Torment]]<br>
 
Evil
 
  
The effect triggers on 50% of attacks and 0.5% of turns that it is wielded. Great if you're undead, useless otherwise.  Even if you are undead, make sure to have a backup, since the weapon is barely mediocre against anything torment-immune.
+
==Headgear==
 +
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, Bear, *Rage Will++}
  
==+4, +8 Shillelagh "Devastator"==
+
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv} 
{{flavour|You guess this stick is loaded with something else than just lead}}
 
[[File:Shillelagh_devastator.png]] '''''A loaded stick'''''<br>
 
Explodes on attack
 
  
This is basically an upgraded club that makes things explode when you hit them with it. Useful for quickly clearing out swarms of fragile enemies like bats or killer bees, but the explosions will be hurting you, too, so be careful.
+
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {Will+ Slay+3 SInv}
  
=Ranged Weapons=
+
[[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}
==+9, +12 Sling "Punk"==
 
{{flavour|A sling made of weird blue leather.}}
 
[[File:Sling_punk.png]] '''''A blue sling'''''<br>
 
[[Frost]] brand<br>
 
rC+
 
  
A great weapon if you're using slings.
+
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, Will+ MP+10 Int+5}
==+8, +8 Longbow "Storm Bow"==
 
{{flavour|This bow has the colour of dark rain clouds, and the smell of wet ozone.}}
 
[[File:Longbow_storm_bow.png]] '''''A night blue bow'''''<br>
 
[[Electrocution]] brand<br>
 
rElec<br>
 
  
Randomly spawns rain clouds, which is of dubious use even for amphibians, because of electricity's behavior in water. Otherwise a great weapon.
+
[[File:New hood assassin.png]] +2 [[hood of the Assassin]] {Detect Stab+ Stlth++}
  
==+8, +8 Bow of Krishna "Sharnga"==
+
==Gloves==
{{flavour|Identified: It once belonged to a foreign god. It works best with special arrows which are not generally available.<br><br>Unidentified: A wonderful golden bow.}}
+
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5}
[[File:Bow_of_krishna_sharnga.png]] '''''A golden bow'''''<br>
 
[[Speed brand|Speed]] brand<br>
 
+3 DEX<br>
 
See Invisible
 
  
Luckily, it doesn't need any special arrows to be effective. Experienced archers may still prefer a [[longbow]] to this weapon, though the speed is quite advantageous against unarmoured targets.
+
[[File:Fencer's_gloves.png]] +0 [[fencer's gloves]] {Riposte Dex+3}
  
==+6, +9 Crossbow "Hellfire"==
+
[[File:Delatra's gloves.png]] +1 [[Delatra's gloves]] {ID++}
{{flavour|A flaming crossbow, forged in the fires of the Hells.}}
 
[[File:Crossbow_hellfire.png]] '''''A flaming crossbow'''''<br>
 
[[Flame]] brand<br>
 
rF++<br>
 
rC-<br>
 
+40 MR
 
  
Useful if you're using crossbows and can take the rC hit. Seems to have a strong tendency to be found on [[Gehenna]]:7.
+
[[File:Mad Mage's Maulers.png]] +3 [[Mad Mage's Maulers]] {Infuse+∞ VampMP -Cast}
  
==+10, +0 Crossbow "Sniper"==
+
==Boots==
{{flavour|A crossbow made of some black material.}}
+
[[File:Seven-league boots.png]] +3 pair of [[seven-league boots]] {Rampage+∞}
[[File:Crossbow_sniper.png]] '''''A black crossbow'''''<br>
 
[[Venom]] brand<br>
 
See Invisible
 
  
The venom effect is nice, but a well-enchanted crossbow of velocity is probably better.
+
[[File:mountain_boots.png]] +3 pair of [[mountain boots]] {steadfast, rC+}
  
==+2, +10 Longbow "Piercer"==
+
[[File:Slick slippers.png]] +2 pair of [[slick slippers]] {slick, slippery, EV+4}
{{flavour|An exceptionally large metal longbow.}}
 
[[File:Longbow_piercer.png]] '''''A very long metal bow'''''<br>
 
[[Vorpal]] brand<br>
 
-2 EV
 
  
Does a huge amount of damage at the cost of a small amount of evasion.  Pretty good.
+
==Bardings==
 +
[[File:New bk barding.png]] +10 [[Black Knight's barding]] {ponderous, rPois rN+}
  
==+6, +6 Blowgun of the Assassin==
+
[[File:New lightning scales.png]] +6 [[lightning scales]] {swift, rElec}
{{flavour|It is designed for easy concealment, but still packs a nasty punch.}}
 
[[File:Blowgun_of_the_assassin.png]] '''''A tiny blowgun'''''<br>
 
Allows Invisible<br>
 
+60 Stealth
 
  
The stealth bonus is somewhat nice, but most stabbers will need to switch to a dagger when close to their targets, somewhat limiting this weapon's usefulness.  Note that unlike all other randart blowguns, it does not have a speed brand (nor any brand).
+
==Evocables==
 +
[[File:Horn of geryon.png]] [[Horn of Geryon]]
  
=Armour=
+
==Retired==
==+X Faerie Dragon Armour==
+
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]
{{flavour|Faerie dragons used to be a race of the same species as mottled ones. Too bad, their vivid colours became their bane, as they alerted potential prey. They are now extinct, and this prized relic is one of the last proofs they ever existed.}}
 
[[File:Faerie_dragon_armour.png]] '''''A faerie dragon armour'''''<br>
 
Has 1d3 Random Effects
 
  
Found by killing the Enchantress and can be useful depending on the attributes, although they are generally positive.  Base stats are identical to [[mottled dragon armour]]: 6 AC, -1 EV, wearable by all races that can wear armour.  It even provides the same [[sticky flame]] resistance.
+
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}
  
==+9 Armour of the Dragon King==
+
[[File:Shield_Bullseye.png]] +15 shield "[[Bullseye]]" {EV-5}
[[File:Armour_of_the_dragon_king.png]] '''''A shiny gold dragon armour'''''<br>
 
rF+<br>
 
rC+<br>
 
rPois<br>
 
+50 MR<br>
 
  
A +9 [[gold dragon armour]] with 50 MR. Very nice if you can wear it, although with enough scrolls of enchant armour you can get slightly more AC out of a normal GDA.
+
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}
  
==+15 Maxwell's Patent Armour==
+
[[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6}
[[File:Maxwell's_patent_armour.png]] '''''A weird-looking armour'''''<br>
 
[[Preservation]] ego<br>
 
Cursed<br>
 
+50 MR<br>
 
Prevents Spellcasting<br>
 
Prevents Teleportation
 
  
This plate mail is only wearable by non-spellcasters, and even then it is very risky, since it cannot be taken off quickly if you need to teleport. Otherwise, an excellent piece of armour.
+
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}
  
==+4 Robe of Augmentation==
+
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}
{{flavour|A robe made of the finest silk.}}
 
[[File:Robe_of_augmentation.png]] '''''A silk robe'''''<br>
 
+4 STR<br>
 
+4 INT<Br>
 
+4 DEX<br>
 
  
Nice, although many players may prefer resistances in their body armour slot instead.
+
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}
  
==+4 Skin of Zhor==
+
[[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse}
{{flavour|The skin of some strange animal.}}
 
[[File:Skin_of_zhor.png]] '''''A smelly skin'''''<br>
 
rC++<br>
 
  
A very nice choice for races which cannot wear most armour and thus have trouble getting resistances. Base type is an [[animal skin]].
+
[[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast Will+}
  
==+3 Salamander Hide Armour==
+
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}
{{flavour|A leather armour made of salamander's skin.}}
 
[[File:Salamander_hide_armour.png]] '''''A red leather armour'''''<br>
 
rF++<br>
 
Allows Berserk
 
  
Another very nice unrand, as it provides all the fire resistance most players will ever need.
+
[[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+}
  
==+4 Robe of Night==
+
[[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5}
{{flavour|Identified: According to legend, this robe was the gift of Ratri the Goddess of the Night to one of her followers.<br><br>Unidentified: A long black robe made of strange glossy material.}}
 
[[File:Robe_of_night.png]] '''''A black robe'''''<br>
 
+30 MR<br>
 
See Invisible<br>
 
Allows Invisible<br>
 
+50 Stealth<br>
 
  
Good for a stabber, although as with the Robe of Augmentation many players may prefer something which gives elemental resistances to be in their armour slot.  Useful in the [[Elven Halls]], where monsters use [[Hexes]] against you and make themselves invisible.
+
[[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- Will+}
  
==+3 Robe of Clouds==
+
[[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ Will+}
{{flavour|A robe of a material so flimsy it could almost be clouds.}}
 
[[File:Robe_of_clouds.png]] '''''A flimsy blue robe'''''<br>
 
rElec<br>
 
Allows Levitate<br>
 
Generates mist and rain<br>
 
  
This item will randomly generate thin mist and rain around you. The rain may turn into shallow water or turn shallow water into deep water. Unfortunately this makes using it for any prolonged period of time impractical for most players other than merfolk, flying tengu, and [[Fedhas]] worshipers.
+
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-}
  
==+10 Black Knight's Horse Barding==
+
[[File:Longbow_piercer.png]] +7 longbow "[[Piercer]]" {penet, EV-2}
{{flavour|Identified: This gear used to be worn by the personal horse of the Black Knight during his reign of terror. Pitch-black, it appears to be made not only of some strange black steel, but also of entire plates of black diamond! Naturally, such weight of metal and stone cannot be good for the mount's speed. However, it offers not only mundane protection against blows; the adamant bears an enchantment that makes its wearer partially undead.<br><br>Unidentified: You feel sorry for the horse that has to wear this mass of metal.}}
 
[[File:Black_knight_barding.png]] '''''A black horse barding'''''<br>
 
[[Ponderous]]ness ego<br>
 
Hunger--<br>
 
rN+<br>
 
Evil
 
  
It's your choice whether excellent AC, reduced hunger, and a rank of life protection are worth losing a bit of your centaur's speed advantage, but they probably are.
+
[[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}
  
==+3 Lightning Scales==
+
[[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4}
{{flavour|Identified: These scales have been fashioned into armour for a naga's lower body. Faintly crackling with electricity, they have been enchanted to allow their wearer to slither at almost a human's pace<br><br>Unidentified:This naga barding is made of some very metallic dragon hide, to the point of confusing you at first glance into thinking that it's actually made of metal.}}
 
[[File:Lightning_scales.png]] '''''A metallic naga barding'''''<br>
 
+2 Movement speed<br>
 
rElec
 
  
Probably the best naga barding out there, giving a useful resistance and almost nerfing naga's slow speed.
+
[[File:Boots of the assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++}
  
==-1 Lear's Chain Mail==
+
[[File:Dagger_morg.png]] +4 dagger "[[Morg]]" {pain, Will+ Int+5}
{{flavour|A chain mail made of pure gold.}}
 
[[File:Lear's_chain_mail.png]] '''''A chainmail armor''''' ''[with a randomized appearance]''<br>
 
-3 DEX<br>
 
Prevents Spellcasting
 
  
There's obviously no reason to wear this, although it is nowhere near as bad as the Robe of Misfortune or Folly.
+
==History==
 +
*'''[[0.31]]:''' Added [[Mule]].
 +
*'''[[0.30]]:''' Added [[Hermit's pendant]], [[Consecrated labrys]], [[Slick slippers]], [[Force Lance (unrand)|Force lance]], [[Storm Queen's shield]], [[Victory|toga "Victory"]]. Converted the [[staff of Dispater]], [[staff of Battle]], and [[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of the Hare]], [[Majin-Bo]], [[sceptre of Asmodeus]], [[Elemental Staff]], [[Lochaber axe]], and removed [[Morg]].
 +
*'''[[0.29]]:''' Added [[Condemnation]], [[mountain boots]], [[lochaber axe]], [[amulet of Elemental Vulnerability]]. Reworked [[amulet of Vitality]], [[rings of the Octopus King]].
 +
*'''[[0.28]]:''' Added [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[staff of the Meek]]. Reworked [[trident of the Octopus King]], [[autumn katana]], [[Leech]], [[ring of the Mage]], [[necklace of Bloodlust]], [[Lear's hauberk]], [[robe of Misfortune]], [[hat of the Bear Spirit]], [[robe of Vines]]. Certain artefacts are now weighted to spawn in the early game.
 +
*'''[[0.27]]:''' Added the [[seven-league boots]]. Reworked the [[Amulet of the Air]], [[Wrath of Trog]], and [[robe of Folly]].
 +
*'''[[0.26]]:''' Reworked the [[salamander hide armour]], [[ratskin cloak]], [[staff of Wucad Mu]], [[cloak of the Thief]], [[Majin-Bo]], [[glaive of the Guard]], [[shield of Resistance]], [[cloak of Starlight]], and [[sword of Power]]. The ring of Phasing is renamed to [[ring of the Hare]], and the ring of Robustness is renamed to [[ring of the Tortoise]]. Also, [[Black Knight's barding]] and [[lightning scales]] became [[barding]]s.
 +
*'''[[0.25]]:''' Added [[Cigotuvi's embrace]], merged "[[Bloodbane]]" into "[[Leech]]", reworked the [[boots of the Assassin]] into the [[hood of the Assassin]], reworked [[Scythe of Curses]] and [[brooch of Shielding]], and removed [[Maxwell's Etheric Cage]].
 +
*'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]].
 +
*'''[[0.23]]:''' Added the demon trident "[[Rift]]", and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]].
 +
*'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]].
 +
*'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna "Sharnga" is renamed to longbow "[[Zephyr]]". The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked.
 +
*'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]].
 +
*'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]].
 +
*'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded.
 +
*'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]]
 +
*'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]].
 +
*'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]].
 +
*'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].
  
==-1 Robe of Folly==
+
==References==
{{flavour|A dull grey robe.}}
+
<references />
[[File:Robe_of_folly.png]] '''''A robe''''' ''[with a randomized appearance]''<br>
 
Cursed, 50% chance to recurse itself on equip<br>
 
-5 INT<br>
 
Prevents Spellcasting<br>
 
  
This robe can be dangerous if your INT is particularly low. Nowhere near as bad as the Robe of Misfortune, of course.
+
[[Category:Items]]
 
+
[[Category:Artefacts]]
==-5 Robe of Misfortune==
+
[[Category:Unrands|!]]
{{flavour|A splendid flowing robe of fur and silk.}}
 
[[File:Robe_of_misfortune.png]] '''''A robe''''' ''[with a randomized appearance]''<br>
 
Cursed, recurses itself on equip<br>
 
-4 EV<br>
 
-2 STR<br>
 
-2 DEX<br>
 
-2 INT<br>
 
Prevents Spellcasting<br>
 
Forces Teleportation<br>
 
-80 Stealth<br>
 
Heavily mutates you (+5)<br>
 
 
 
The worst artefact in the game. It is quite dangerous to wear for any period of time, given its mutagenic radiation, its teleportitis, and its prevention of spellcasting. And due to its randomized appearance, wearing any unidentified randart robe always poses a risk. Make sure you have scrolls of remove curse handy. 
 
 
 
=Shields=
 
==+8 Shield of Ignorance==
 
[[File:Shield_of_ignorance.png]] '''''A dull large shield'''''<br>
 
Cursed, 33% chance to recurse itself on equip<br>
 
+2 AC<br>
 
+2 EV<br>
 
-6 INT<br>
 
rN+
 
 
 
A nice shield if you can take the INT hit. Be aware that walking around with 2 intelligence is unwise, even if you're not a spellcaster. Being crippled by every passing [[neqoxec]] is not fun, even if you don't suffer a statdeath.
 
 
 
==+15 Shield "Bullseye"==
 
[[File:Shield_Bullseye.png]] '''''A round shield'''''<br>
 
-5 EV
 
 
 
If you care about SH more than EV, then you should probably just upgrade to a large shield then. Only [[Kobold]]s and [[Halfling]]s might consider wearing it.
 
 
 
==+5 Shield of Resistance==
 
{{flavour|A bronze shield.}}
 
[[File:Shield_of_resistance.png]] '''''A bronze shield'''''<br>
 
rF+<br>
 
rC+<br>
 
+40 MR
 
 
 
A wonderful item for any player to have; even spellcasters should train their Shields skill to 15 to negate the penalties from this beautiful item should they find it.
 
 
 
==+6 Shield of the Gong==
 
{{flavour|Unidentified: This is a large gong; you wonder if it could be worn as a shield.<br><br>Identified: This shield shall surely be heard!}}
 
[[File:Shield_of_the_Gong.png]] '''''A bronze gong'''''<br>
 
[[Amulet of guardian spirit|Guardian Spirit]] ego<br>
 
rElec<br>
 
rN+<br>
 
+50 MR<br>
 
Makes noise when you block
 
 
 
Despite first appearances, this item is actually incredibly dangerous to use. The noises it makes are worse than shouting or the Singing Sword; they attract every monster on the level to your position. Combined with the fact that the guardian spirit attribute renders it useless to casters, who have crowd control spells, it is very difficult to imagine a character who would find this shield safe and usable.
 
 
 
=Cloaks=
 
==+1 Cloak of the Thief==
 
{{flavour|It allows its wearer to excel in the arts of thievery.}}
 
[[File:Cloak_of_the_thief.png]] '''''A tattered cloak'''''<br>
 
+2 EV<br>
 
+2 DEX<br>
 
-3 Damage<br>
 
See Invisible<br>
 
Allows Invisible<br>
 
Allows Levitate<br>
 
+60 Stealth
 
 
 
Stabbers might consider it, but most characters probably won't want to take the -3 damage unless they already have a lot of slaying. <!--  Still, this item was actually "improved" by the changes to slaying in 0.10: Dam-3 is a lot less nasty than it used to be.-->
 
 
 
==+1 Ratskin Cloak==
 
{{flavour|An enchantress with a magic loom and way too much time on her hands stitched this cloak from the hides of hundreds of rats, most of them orange. It's a bit awkward to wear and looks rather foolish, but it provides excellent protection from rats of all kinds.}}
 
[[File:Ratskin_cloak.png]] '''''A motley cloak'''''<br>
 
-1 DEX<br>
 
-1 INT<br>
 
rPois<br>
 
rN+
 
 
 
Useful if you need rPois and/or life protection, although a normal cloak of poison resistance is probably better.
 
 
 
==+3 Cloak of Flash==
 
[[File:Cloak_of_flash.png]] '''''A vibrating cloak'''''<br>
 
+4 EV<br>
 
Allows Levitate<br>
 
 
 
A very nice item to have, although some might say a [[cloak of preservation]] is better.
 
 
 
==+0 Cloak of Starlight==
 
{{flavour|A cloak woven of pure light beams.}}
 
[[File:Cloak_of_starlight.png]] '''''A phosphorescent cloak'''''<br>
 
+4 EV<br>
 
rC+<br>
 
rElec<br>
 
-30 Stealth
 
 
 
A good source of rElec and EV, although at the cost of 2 potential AC. The Stealth hit is not generally too terrible; usually you either have enough stealth it doesn't matter, or you aren't using stealth at all. Only stabbers might disagree.
 
 
 
==+4 Dragonskin cloak==
 
{{flavour|This opalescent cloak gleams with all dragon colours}}
 
[[File:Dragonskin_cloak.png]] '''''A opalescent scaly cloak'''''
 
 
 
The [[fixedart]] cloak [[Tiamat]] leaves upon her demise.  When worn by the player, it has a 50% chance of granting one level of resistance to any of the following elements (rolled at the time of the attack): [[Fire]], [[Steam]], [[Cold]], [[Electricity]], [[Poison]], [[Sticky Flame]], [[Negative energy]].
 
 
 
=Helmets=
 
==+2 Hat of the Bear Spirit==
 
{{flavour|Once owned by Ukta, a powerful Ogre shaman, this fur hat houses the spirit of an especially mighty bear.}}
 
[[File:Hat_of_the_bear_spirit.png]] '''''A fur hat'''''<br>
 
[[Amulet of guardian spirit|Guardian Spirit]] ego<br>
 
+2 AC<br>
 
Allows Rage<br>
 
rN+<br>
 
+50 MR
 
 
 
For berserkers who want guardian spirit but also want a free amulet slot, this is a great way to go about that.
 
 
 
==+3 Crown of Dyrovepreva==
 
{{flavour|A large crown of dull bronze, set with a dazzling array of gemstones.}}
 
[[File:Crown_of_dyrovepreva.png]] '''''A jewelled bronze crown'''''<br>
 
+2 INT<br>
 
rElec<br>
 
See Invisible<br>
 
+1 Metabolism
 
 
 
A good switch if you need SInv or rElec, although the hunger cost means you shouldn't wear it for long unless you don't have hunger issues.
 
 
 
==+0 Mask of the Dragon==
 
[[File:Mask_of_the_dragon.png]] '''''A blue mask'''''<br>
 
+3 Accuracy<br>
 
+3 Damage<br>
 
+40 MR<br>
 
See Invisible
 
 
 
Slaying is always nice, although you are giving up any AC from your helmet slot to wear this.  This is usually worthwhile, unless you are really low on AC.
 
 
 
==+2 Hat of the Alchemist==
 
[[File:Hat_of_the_alchemist.png]] '''''A dirty hat'''''<br>
 
rF+<br>
 
rC+<br>
 
rElec<br>
 
+30 MR
 
 
 
A very desirable artefact, particularly for Spriggans, Ogres, and Trolls, who often have trouble gaining resistances due to their restricted armour. A wonderful item for an Octopode.
 
 
 
==+3 Hat of Pondering==
 
{{flavour|The favorite hat of the slug wizard Gastronok, stained with reddish slime and enchanted to aid in his arcane pondering. It has been specially enchanted to protect against the effects of salt, though you probably don't care.}}
 
[[File:Hat_of_pondering.png]] '''''A slimy wizard hat'''''<br>
 
[[Ponderous]]ness ego<br>
 
+5 INT<br>
 
+30 MR<br>
 
+10 MP
 
 
 
Can you take the movement hit? You have to decide. Luckily, this hat is most beneficial to those who are likely to have the means to speed themselves up, i.e. casters with [[Swiftness]] or [[Haste]]. Sometimes found on [[Gastronok]].
 
 
 
=Boots=
 
==+2 Boots of the Assassin==
 
{{flavour|These boots were specially designed by the Assassin's Guild.}}
 
[[File:Boots_of_the_assassin.png]] '''''Some soft boots'''''<br>
 
+3 DEX<br>
 
Allows Invisible<br>
 
+80 Stealth
 
 
 
A boon to stabbers, good for anyone else, although boots of running are preferable if you find them.
 
 
 
=Gloves=
 
==+3 Gauntlets of War==
 
[[File:Gauntlets_of_war.png]] '''''A pair of thick gauntlets'''''<br>
 
+5 Accuracy<br>
 
+5 Damage
 
 
 
+5 slaying in the gloves slot: what more could you want? Very useful for anybody.
 
 
 
==+2 Fencer's Gloves==
 
{{flavour|A pair of gloves made from white silk.}}
 
[[File:Fencer's_gloves.png]] '''''A pair of silk gloves'''''<br>
 
+3 EV<br>
 
+3 DEX<br>
 
+8 Accuracy
 
 
 
Between the DEX bonus and the raw EV bonus, these gloves give you a lot of extra EV. They're very nice if you find them.
 
 
 
[[Category:Item]][[Category:Artefacts]]
 

Latest revision as of 02:21, 16 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

An unrand (or unrandart) is short for "unrandom artefact," which is an artefact with a set appearance and properties (as opposed to a randart, or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrand that is specialized to have unique, hardcoded properties is sometimes referred to as a fixedart, although this distinction has become increasingly blurred with time.

Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into lava. However, any unrand in the possession of a monster you banish to the Abyss will eventually generate in the Abyss (though this may take a very, very long time).

Although you are almost guaranteed to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that do generate will be of any use to you.

Certain unrands are more likely to spawn in the early game, where they are most useful[1]: Delatra's gloves, woodcutter's axe, Throatcutter, Hermit's pendant, Devastator, ratskin cloak, Kryia's mail coat, Lear's hauberk, trident of the Octopus King, robe of Augmentation, staff of the Meek, amulet of Elemental Vulnerability, robe of Misfortune, Force Lance, and toga "Victory".

Rings

Ring of the mage.png ring of the Mage {Wiz Archmagi}

Ring of the Tortoise.png ring of the Tortoise {AC+8}

Ring of the Hare.png ring of the Hare {EV+10}

Ring of shadows.png ring of Shadows {Umbra +Inv Stlth+}

Urand octoring.png rings of the Octopus King {<one property> HP+2 AC+2 EV+2 SH+2}

Amulets

Brooch of shielding.png brooch of Shielding {Spirit SH+8}

Necklace of bloodlust.png necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6}

Amulet of the four winds.png amulet of the Four Winds {rN+ Will+++ Clar}

Amulet of the air.png amulet of the Air {Inacc Air Fly rElec RMsl}

Macabre finger necklace.png macabre finger necklace {Finger+ rN+}

Amulet of vitality.png amulet of Vitality {RegenMP++ Regen++}

Dreamshard necklace.png dreamshard necklace {Acrobat *Dream}

Amulet of elemental vulnerability.png amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8}

Hermit's pendant.png Hermit's pendant {Faith Invo=14 Evo=0 MP+5}

Orbs

Orb of Dispater.png orb of Dispater {+Damnation *Corrode AC+5}

Sphere of battle.png sphere of Battle

Crystal ball of wucad mu.png crystal ball of Wucad Mu {*channel}

Short Blades

Spriggan's knife.png +7 Spriggan's Knife {stab, EV+4 Stlth+}

Arc blade.png +8 arc blade {discharge, rElec}

Captain's cutlass.png +7 captain's cutlass {speed, disarm}

Gyre and Gimble.png +8 pair of quick blades "Gyre" and "Gimble" {protect}

Vampire's tooth.png +8 Vampire's Tooth {megavamp}

Long Blades

Throatcutter.png +7 Throatcutter {drain, coup de grace}

Singing sword.png +11 Singing Sword {sonic wave}

Sword of zonguldrok.png +9 Sword of Zonguldrok {reap}

Maxwells thermic engine.png +2 Maxwell's thermic engine {flame, freeze, rev}

Autumn katana.png +8 autumn katana {manifold assault}

Demon blade leech.png +8 demon blade "Leech" {evervamp, Harm ^Drain rN+}

Zealot's sword.png +10 zealot's sword {holy, Zeolotry, *Rage rN+ EV+3}

Sword of power.png +9 sword of Power {lifebolt}

Sword of cerebov.png +6 sword of Cerebov {flame}

Plutonium sword.png +11 plutonium sword {^Contam Stlth-}

Staves

New staff of olgreb.png +9 staff of Olgreb {rPois∞}

New elemental staff.png +3 Elemental Staff {ele, rElec rF+ rC+ AC+3}

Majin-bo.png +6 Majin-Bo {spellvamp, MP+6 Int+6}

Staff of the Meek.png +7 staff of the Meek {protect, meekguard}

Lajatang of Order.png +7 lajatang of Order {silver, rMut}

Axes

Woodcutter's axe.png +5 woodcutter's axe

Mithril axe arga.png +8 mithril axe "Arga" {speed, Will+}

Obsidian axe.png +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}

New wrath of trog.png +8 Wrath of Trog {antimagic, *Rage Rampage}

Frostbite.png +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+}

Urand axe of woe.png +∞ Axe of Woe

Consecrated labrys.png +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv}

Polearms

Wyrmbane.png +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}

Trident of the octopus king.png +8 trident of the Octopus King {venom, rElec rPois}

Rift.png +8 demon trident "Rift" {distort, reach+}

Condemnation.png +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+}

Glaive of the guard.png +5 glaive of the Guard {elec, spectral}

Glaive of prune.png +12 glaive of Prune {freeze, Prune}

Scythe finisher.png +5 scythe "Finisher" {speed, execute}

Scythe of curses.png +13 scythe of Curses {drain, curses, ^Drain}

Lochaber axe.png +5 lochaber axe {reach-cleave, Poleaxe ^Drain}

Force lance (unrand).png +5 Force Lance {heavy, knockback}

Maces & Flails

Devastator.png +6 shillelagh "Devastator" {shatter}

Whip snakebite.png +8 whip "Snakebite" {venom, curare, rPois}

New eos.png +10 morningstar "Eos" {elec, Halo rElec}

Spellbinder.png +5 demon whip "Spellbinder" {antimagic, disrupt, Will+}

Sceptre of torment.png +7 sceptre of Torment {pain, torment}

Great mace undeadhunter.png +7 great mace "Undeadhunter" {deathbane, rN+}

Firestarter.png +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}

Mace of variability.png +7 mace of Variability {chaos, chaos arc}

Dark maul.png +10 dark maul {heavy}

Urand skullcrusher.png +3 giant club "Skullcrusher" {speed, Str+7}

Sceptre of asmodeus.png +13 sceptre of Asmodeus

Ranged Weapons

Urand punk.png +3 greatsling "Punk" {acid, rCorr}

Bow of zephyr.png +8 longbow "Zephyr" {speed, Dex+3 SInv}

Longbow storm bow.png +8 storm bow {elec, penet}

Urand damnation.png +6 arbalest "Damnation" {damnation}

New sniper.png +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}

Mule.png +7 hand cannon "Mule" {flame, backblast, rF+}

Armour

Robe of folly.png +4 robe of Folly {Brilliance Will-∞ Int+8}

Robe of augmentation.png +4 robe of Augmentation {Str+4 Int+4 Dex+4}

Robe of misfortune.png +5 robe of Misfortune {Harm *Corrode *Slow EV+5}

Robe of night.png +5 robe of Night {Dark Will+ SInv}

Robe of clouds.png +3 robe of Clouds {*Thunder rCloud rElec}

Robe of vines.png +1 robe of Vines {NoPotionHeal Regen++++}

Victory.png +0 toga "Victory" {*Victory Clar}

Skin of zhor.png +4 skin of Zhor {*Englaciate rC+++ SInv}

Salamander hide armour.png +3 salamander hide armour {Flames, rFlCloud rF++ rC--}

Cigotuvi's embrace urand.png +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+}

Moon troll leather armour.png +5 moon troll leather armour {Spirit, Regen++ MP+5}

Kryia's mail coat.png +7 Kryia's mail coat {PotionHeal*2 rC+}

Faerie dragon armour.png faerie dragon scales (rCorr, randomised properties)

Lear's hauberk.png +18 Lear's hauberk

Maxwell's patent armour.png +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}

Armour of the dragon king.png +9 scales of the Dragon King {rPois rF+ rC+ Will+}

Orange crystal plate armour.png +8 orange crystal plate armour {Archmagi, Int+3 Clar}

Shields

Warlock.png +3 warlock's mirror {omnireflect}

Shield of resistance.png +2 shield of Resistance {rF++ rC++ Will++}

Shield of the Gong.png +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}

Shield of ignorance.png +10 tower shield of Ignorance {rN+ Int-4}

Storm Queen's shield.png +5 Storm Queen's shield {shock, Fly rElec}

Cloaks

Urand thief.png +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+}

New ratskin cloak.png +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1}

Urand starlight.png +1 cloak of Starlight {*Dazzle EV+4 Stlth--}

New dragonskin.png +4 dragonskin cloak

Headgear

Hat of the bear spirit.png +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++}

Crown of dyrovepreva.png +3 crown of Dyrovepreva {rElec Int+2 SInv}

Mask of the dragon.png +0 mask of the Dragon {Will+ Slay+3 SInv}

Hat of the alchemist.png -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}

Hat of pondering.png +3 hat of Pondering {ponderous, Will+ MP+10 Int+5}

New hood assassin.png +2 hood of the Assassin {Detect Stab+ Stlth++}

Gloves

Gauntlets of war.png +3 gauntlets of War {Slay+5}

Fencer's gloves.png +0 fencer's gloves {Riposte Dex+3}

Delatra's gloves.png +1 Delatra's gloves {ID++}

Mad Mage's Maulers.png +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast}

Boots

Seven-league boots.png +3 pair of seven-league boots {Rampage+∞}

Mountain boots.png +3 pair of mountain boots {steadfast, rC+}

Slick slippers.png +2 pair of slick slippers {slick, slippery, EV+4}

Bardings

New bk barding.png +10 Black Knight's barding {ponderous, rPois rN+}

New lightning scales.png +6 lightning scales {swift, rElec}

Evocables

Horn of geryon.png Horn of Geryon

Retired

Knife of accuracy.png +27, -1 knife of Accuracy

Lehudib's crystal spear (weapon).png +6, +6 Lehudib's crystal spear {return, Int+3}

Shield Bullseye.png +15 shield "Bullseye" {EV-5}

Boots of the spider.png +3 pair of boots of the spider {+Jump, Stlth+}

Spear of the botono.png +6 spear of the Botono {reap, rPois rN+ HP-6}

Blowgun of the assassin.png +6 blowgun of the Assassin {+Inv Stlth++}

Ring of vitality.png ring of Vitality {Regen HP+15}

Cloak of flash.png +3 cloak of Flash {+Fly EV+4}

Crown of eternal torment.png +3 crown of Eternal Torment {rTorment HP-- rN+++ SInv *Curse}

Sword of the doom knight.png +13 sword of the Doom Knight {pain, -Cast Will+}

Amulet of cekugob.png amulet of Cekugob {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}

Urand talos.png +12 Armour of Talos {ponderous, rF+}

Mace of brilliance.png +1 eveningstar Brilliance {holy, rN+ AC+5 Int+5}

Scimitar of flaming death.png +6 scimitar of Flaming Death {flame, rPois rF++ rC- Will+}

Dagger of chilly death.png +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ Will+}

Hat of the High Council.png +2 hat of the High Council {Archmagi, Wiz- Stlth-}

Longbow piercer.png +7 longbow "Piercer" {penet, EV-2}

Demon blade bloodbane.png +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-}

Maxwell's etheric cage.png +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4}

Boots of the assassin.png +2 pair of boots of the Assassin {Detection Stab+ Stlth++}

Dagger morg.png +4 dagger "Morg" {pain, Will+ Int+5}

History

References