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| + | An '''unrand''' (or '''unrandart''') is short for '''"unrandom artefact,"''' an [[artefact]] with set appearance and properties. Unrands are always the same between games, as opposed to [[randart]]s ("random artefacts", which have randomly generated properties). Unrands may have special mechanics not found anywhere else in the game, such as the [[Rift]]'s ability to attack 3 tiles away. Unrands with unique properties have historically been called '''fixedarts''', though the distinction has become increasingly blurred with time. |
| | | |
− | An '''unrand''' (or '''unrandart''') is short for "unrandom artefact," which is an [[artefact]] with a set appearance and properties (unlike a [[randart]]). (There's no such thing as a "List of Randarts" because they're, well, random.) An unrandart that is specialized to have unique, hardcoded properties is referred to as a [[fixedart]].
| + | Only one instance of any particular unrand may generate per game. |
| + | *If you don't pick up an unrand that generates in a temporary [[portal]] level, or accidentally destroy the unrand by dumping it into [[lava]], it is lost forever. |
| + | *Any unrand in the possession of a monster you [[banish]] to the [[Abyss]] can be found in the Abyss, though this may take a very, very long time. |
| + | *If an [[acquirement]] (either from a [[scroll of acquirement|scroll]] or an [[Okawaru]] gift) offers an unrand and you pick something else, it can generate elsewhere. |
| | | |
− | <!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command "create all unrandart items." If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''-->
| + | Although you are almost guaranteed to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that ''do'' generate will be of any use to you. |
| | | |
− | =Rings=
| + | Certain unrands are more likely to spawn in the early game, where they are most useful:<ref>{{source ref|0.32.0|artefact.cc|1584}}</ref> [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[Hermit's pendant]], [[Devastator]], [[ratskin cloak]], [[Kryia's mail coat]], [[Lear's hauberk]], [[trident of the Octopus King]], [[robe of Augmentation]], [[staff of the Meek]], [[amulet of Elemental Vulnerability]], [[robe of Misfortune]], [[Force Lance (unrand)|Force Lance]], and toga "[[Victory]]". |
− | ==Ring of the Mage==
| |
− | [[File:Ring_of_the_mage.png]] '''''A sapphire ring'''''<br> | |
− | [[Staff of wizardry|Wizardry]] ego<br> | |
− | +3 INT<br>
| |
− | +50 MR
| |
| | | |
− | An excellent item for most casters, although those with enough MR may eventually prefer a ring of intelligence with a higher enchantment. Also valuable to any character who needs MR, as it provides more than a mundane ring of magic resistance.
| + | <!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command "create all unrandart items" (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--> |
| + | ==Rings== |
| + | [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz Archmagi} |
| | | |
− | ==Ring of Robustness==
| + | [[File:Ring_of_the_Tortoise.png]] [[ring of the Tortoise]] {AC+8} |
− | [[File:Ring_of_robustness.png]] '''''A steel ring'''''<br> | |
− | +8 AC | |
| | | |
− | Better for low-AC characters, since 8 AC proportionally means a lot more damage reduction when your AC is low than when it's high.
| + | [[File:Ring_of_the_Hare.png]] [[ring of the Hare]] {EV+10} |
| | | |
− | ==Ring of Shaolin==
| + | [[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv Stlth+} |
− | [[File:Ring_of_shaolin.png]] '''''A jade ring'''''<br> | |
− | +8 EV | |
| | | |
− | Strangely, this ring is actually best for low-EV characters. There's not a world of difference between 42 EV and 50, but the difference between 10 and 18 is considerable.
| + | [[File:Ring of the octopus king.png]] [[rings of the Octopus King]] {<one property> HP+2 AC+2 EV+2 SH+2} |
| | | |
− | ==Ring of Shadows== | + | ==Amulets== |
− | [[File:Ring_of_shadows.png]] '''''A black ring'''''<br> | + | [[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Spirit SH+8} |
− | +4 EV<br>
| |
− | rN+<br>
| |
− | See Invisible<br>
| |
− | -3 Accuracy<br>
| |
− | +40 Stealth | |
| | | |
− | Very nice for stealthy characters and still good for most others. The accuracy penalty on this ring is generally negligible.
| + | [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {Fury *Rage Will++ Int-3 Slay+6} |
| | | |
− | ==Ring of the Octopus King==
| + | [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {rN+ Will+++ Clar} |
− | {{flavour|"A mermaid who fancied to sing,<br>
| |
− | Roused lust in the Octopus King.<br>
| |
− | Her squiggly suitor,<br>
| |
− | Tried hard to woo her,<br>
| |
− | But she couldn't wear all his rings."}}
| |
− | [[File:Ring_of_the_octopus_king.png]] '''''A coral ring'''''<br> | |
− | +1 AC<br> | |
− | +1 EV<br> | |
− | +1 Str<br> | |
− | +1 Int<br> | |
− | +1 Dex<br>
| |
− | One extra effect<br>
| |
| | | |
− | There are eight of these, each with one of eight extra effects: Hunger-, Wiz, rN+, rF+, rC+, SustAb, MP+9, and Regen.
| + | [[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc Air Fly rElec RMsl} |
| | | |
− | ==Ring of Vitality==
| + | [[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Finger+ rN+} |
− | {{flavour|This famed ring greatly improves its wearer's health}}
| |
− | [[File:Ring_of_vitality.png]] '''''An amethyst ring with an ankh'''''<br> | |
− | [[Ring of regeneration|Regeneration]] ego<br> | |
− | HP+15<br>
| |
| | | |
− | =Amulets=
| + | [[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {RegenMP++ Regen++} |
− | ==Brooch of Shielding==
| |
− | {{flavour|Back in the good old days, every adventurer had one of these handy devices. That, and a pony.}}
| |
− | [[File:Brooch_of_shielding.png]] '''''A shield-shaped amulet'''''<br> | |
− | [[Warding]] ego<br> | |
− | +4 AC<br> | |
− | +4 EV<br> | |
| | | |
− | Reasonably useful, particularly for those who have trouble with AC, such as felids and spriggans. Be sure to swap it out if something else becomes necessary, though.
| + | [[File:Dreamshard necklace.png]] [[dreamshard necklace]] {Acrobat *Dream} |
| | | |
− | ==Necklace of Bloodlust==
| + | [[File:Amulet of elemental vulnerability.png]] [[amulet of Elemental Vulnerability]] {rPois rF-- rC-- AC+8} |
− | [[File:Necklace_of_bloodlust.png]] '''''A blood-stained necklace'''''<br> | |
− | Cursed, 33% chance of recursing itself on equip<br>
| |
− | +2 STR<br>
| |
− | -2 INT<br> | |
− | +30 MR<br> | |
− | Forces Berserk<br>
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− | +3 Damage<br>
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− | -20 Stealth
| |
| | | |
− | Not terribly useful, even for a berserker: an amulet that recurses itself, reduces intelligence, causes berserkitis, and reduces stealth is simply not worth it. The only exceptions might be undead and Ashenzari worshipers: those for whom the berserk will not be a problem. Even then, the only real benefit is the +3 slaying, which is nice but often obtainable through less painful means.
| + | [[File:Hermit's pendant.png]] [[Hermit's pendant]] {Faith Invo=14 Evo=0 MP+5} |
| | | |
− | ==Amulet of the Four Winds== | + | ==Short Blades== |
− | [[File:Amulet_of_the_four_winds.png]] '''''A jade amulet'''''<br> | + | [[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+} |
− | [[Clarity]] ego<br> | |
− | rN+<br>
| |
− | +100 MR<br> | |
| | | |
− | A very respectable source of magic resistance and clarity, although an ordinary amulet of resist corrosion, conservation or resist mutation may be a higher priority.
| + | [[File:Arc blade.png]] +8 [[arc blade]] {discharge, rElec} |
| | | |
− | ==Amulet of Cekugob==
| + | [[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm} |
− | [[File:Amulet_of_cekugob.png]] '''''A crystal amulet'''''<br> | |
− | [[Warding]] ego<br> | |
− | +1 AC<br>
| |
− | +1 EV<br>
| |
− | rElec<br>
| |
− | rPois<br>
| |
− | rN+<br>
| |
− | Prevents teleportation<br>
| |
− | +2 Metabolism<br>
| |
| | | |
− | This amulet is best used as a switch in certain situations. It provides two levels of negative energy resistance, and as such can quickly render you drain-resistant if you find yourself looking down a shadow dragon's maw. Don't leave it on, though; the -TELE can easily cost you your life, and the increased hunger is not much fun either.
| + | [[File:Gyre and Gimble.png]] +8 pair of quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {protect} |
− | <!--One of the oldest artefacts, it also used to provide rF+ and rC+. Sadly, that made it somewhat game-breaking, so these were removed in the pre-DCSS days.-->
| |
| | | |
− | ==Amulet of the Air==
| + | [[File:Vampire's_tooth.png]] +8 [[Vampire's Tooth]] {megavamp} |
− | [[File:Amulet_of_the_air.png]] '''''A sky-blue amulet'''''<br> | |
− | [[Controlled flight|Controlled Flight]] ego<br> | |
− | +3 EV<br>
| |
− | rElec<br>
| |
− | Allows Levitate<br>
| |
− | +50 Stealth
| |
| | | |
− | A great source of rElec, and a good amulet to wear for general purposes. The only amulet of controlled flight worth wearing, and since [[0.11]] came out, it's the only one left in the game.
| + | ==Long Blades== |
| + | [[File:Throatcutter.png]] +7 [[Throatcutter]] {drain, coup de grace} |
| | | |
− | =Short Blades=
| + | [[File:Singing_sword.png]] +11 [[Singing Sword]] {sonic wave} |
− | ==+3, +4 Vampire's Tooth==
| |
− | {{flavour|It is lethally vampiric.}}
| |
− | [[File:Vampire's_tooth.png]] '''''An ivory dagger'''''<br> | |
− | [[Vampiric]] brand | |
| | | |
− | This weapon always heals its wielder for the full damage it does when used against a susceptible target. Unfortunately it doesn't do all that much damage to start with. It can be good in the early- to mid-game, where there are many living targets with only moderate amounts of HP, but one must be sure to support this dagger with spellcasting.
| + | [[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap} |
| | | |
− | ==+5, +7 Dagger of Chilly Death==
| + | [[File:Maxwells thermic engine.png]] +2 [[Maxwell's thermic engine]] {flame, freeze, rev} |
− | {{flavour|A dagger made of one huge piece of sapphire.}}
| |
− | [[File:Dagger_of_chilly_death.png]] '''''A sapphire dagger'''''<br> | |
− | [[Frost]] brand<br> | |
− | rF-<br>
| |
− | rC++<br>
| |
− | rPois<br>
| |
− | +20 MR
| |
| | | |
− | Not terribly useful, except perhaps for the rPois. Unlike its fiery big brother, it's simply not a strong enough base weapon to use in typical combat.
| + | [[File:Autumn_katana.png]] +8 [[autumn katana]] {manifold assault} |
| | | |
− | ==-1, +4 Dagger "Morg"==
| + | [[File:Demon_blade_leech.png]] +8 demon blade "[[Leech]]" {evervamp, Harm ^Drain rN+} |
− | {{flavour|Identified: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.<br><br>Unidentified: An ugly rusty dagger.}}
| |
− | [[File:Dagger_morg.png]] '''''A rusty dagger'''''<br> | |
− | [[Pain (brand)|Pain]] brand<br> | |
− | +5 INT<br> | |
− | +30 MR<br>
| |
| | | |
− | A dagger of pain, this a great weapon for a necromancer. The INT boost is likely to be highly beneficial to them. Unfortunately, [[Boris]] will never drop it; you have to find it randomly. Obviously don't expect this little dagger to be any use against anything resistant to its pain brand.
| + | [[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, Zealotry, *Rage rN+ EV+3} |
| | | |
− | ==+4, +10 Spriggan's Knife==
| + | [[File:Sword_of_power.png]] +9 [[sword of Power]] {lifebolt} |
− | {{flavour|Identified: This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk.<br><br>Unidentified: A dainty little knife.}}
| |
− | [[File:Spriggan's_knife.png]] '''''A dainty little knife'''''<br> | |
− | +4 EV<br> | |
− | +4 DEX<br>
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− | +20 MR<br>
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− | +50 Stealth
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| | | |
− | This weapon is very useful to a stabber; the stealth boost can be what you need to approach a monster undetected, while the EV, Dex, and MR boosts may help you survive if things don't go the way you plan. For other classes, not so much, as its base damage is too low to be used against strong/high-AC targets even with the high damage enchantment.(Although called a knife, this weapon has since been upgraded to a dagger with the removal of knives in [[0.9]].)
| + | [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {doom, -Cast ^Drain Will+} |
| | | |
− | ==+6, +7 Captain's Cutlass==
| + | [[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame} |
− | {{flavour|This infamous weapon was used by a vile pirate captain to slaughter countless innocents. Finally, he met his destiny when a kraken swallowed his ship with all the crew aboard. The cutlass was thought to be forever lost, but now you have proof to the contrary in your hands.}}
| |
− | [[File:Captain's_cutlass.png]] '''''A black cutlass'''''<br> | |
− | [[Speed brand|Speed]] brand<br> | |
| | | |
− | Base stats are 9 damage, +3 accuracy, 12 delay. As good as any quick blade if not better, this is a very useful weapon if you can get your hands on it. Like all short blades it may need some slaying help against high-AC targets in the end-game, even with its higher base damage. A very respectable weapon nonetheless.
| + | [[File:Plutonium_sword.png]] +11 [[plutonium sword]] {^Contam Stlth-} |
− | <!--Prior to [[0.10]] this weapon carried a slaying bonus as a property; in later versions this was incorporated into its base damage.-->
| |
| | | |
− | ==+27, -1 Knife of Accuracy== | + | ==Staves== |
− | {{flavour|It is almost unerringly accurate.}}
| + | [[File:Staff of olgreb.png]] +9 [[staff of Olgreb]] {rPois∞} |
− | [[File:Knife_of_accuracy.png]] '''''A thin dagger'''''<br> | |
| | | |
− | And it is almost entirely useless. Accuracy is not needed for stabbing, and that is all that a dagger, particularly one with a -1 to-damage enchantment, is good for. Might be useful in the very early game, but is very unlikely to be found there.
| + | [[File:Elemental staff.png]] +3 [[Elemental Staff]] {ele, rElec rF+ rC+ AC+3} |
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− | =Long Blades=
| + | [[File:Majin-bo.png]] +6 [[Majin-Bo]] {spellvamp, MP+6 Int+6} |
− | ==(-4 to +20), (-4 to +20) Sword of Power==
| |
− | {{flavour|It rewards the powerful with power and the meek with weakness.}}
| |
− | [[File:Sword_of_power.png]] '''''A chunky great sword'''''<br> | |
− | Enchantment varies based on your current HP: It starts at -4, -4, and gains +1, +1 for every 5 HP up to 40, and then a further +1, +1 for every 10 HP beyond 40 up to 200.
| |
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− | Although beefy characters, especially berserkers, can get satisfying results out of this, it prevents the use of a shield and becomes useless just when things look most grim. Don't use without some means of quick escape and a solid backup weapon. Alternatively, just use a well-enchanted, branded triple sword.
| + | [[File:Staff of the Meek.png]] +7 [[staff of the Meek]] {protect, meekguard} |
| | | |
− | ==+7, +8 demon blade "Bloodbane"==
| + | [[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut} |
− | [[File:Demon_blade_bloodbane.png]] '''''A blackened demon blade'''''<br> | |
− | [[Vorpal]] brand<br> | |
− | Allows Berserk<br>
| |
− | Forces Berserk<br>
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− | -20 Stealth
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− | Truly a shapeshifting weapon, first it was a long sword, then a katana, now a demon blade. Nice if you have clarity, are undead, or are an Ash worshiper; it's at best situationally useful otherwise. Similar to but somewhat weaker than the Sword of Jihad. Note that in [[0.9]] this weapon was the only katana in the game.
| + | ==Axes== |
| + | [[File:Mithril_axe_arga.png]] +8 mithril axe "[[Arga]]" {speed, Will+} |
| | | |
− | ==+7, +5 Scimitar of Flaming Death==
| + | [[File:Obsidian_axe.png]] +16 [[obsidian axe]] {drain, demonic, Mesm ^Drain Fly SInv} |
− | [[File:Scimitar_of_flaming_death.png]] '''''A smoking scimitar'''''<br> | |
− | [[Flaming]] brand<br> | |
− | rF++<br>
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− | rC-<br>
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− | rPois<br>
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− | +20 MR
| |
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− | This weapon is decent in the early- to mid-game if it happens to be found there; strangely, it is a good weapon in Lair, since it will kill hydras with ease, protects against the numerous sources of poison, and protects against the one ranged threat there, fire drakes. Its damage is not really high enough for the later game, however.
| + | [[File:Consecrated labrys.png]] +4 [[consecrated labrys]] {holy, Valiant ^Fragile Fly SInv} |
| | | |
− | ==+13, +4 Demon Blade "Leech"==
| + | [[File:Woodcutter's axe.png]] +5 [[woodcutter's axe]] |
− | [[File:Demon_blade_leech.png]] '''''A runed demon blade'''''<br> | |
− | [[Vampiric]] brand<br> | |
− | Cursed, 25% chance of recursing itself on equip<br>
| |
− | -1 AC<br>
| |
− | -1 EV<br>
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− | -1 STR<br>
| |
− | -1 INT<br>
| |
− | -1 DEX<br>
| |
− | rN+
| |
| | | |
− | A vampiric demon blade is a very nice thing to have, and the slight stat, AC and EV costs are reasonably well worth it.
| + | [[File:Axe wrath of trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage Rampage} |
| | | |
− | ==+12, +10 Sword of Jihad==
| + | [[File:frostbite.png]] +8 frozen axe "[[Frostbite]]" {freeze, freezing cloud, *Noise Fly rC+} |
− | {{flavour|Identified: This sword was The Shining One's gift to a worshipper.<br><br>Unidentified: A long sword made of one huge piece of crystal.}}
| |
− | [[File:Sword_of_jihad.png]] '''''A crystal sword'''''<br> | |
− | [[Holy wrath]] brand<br> | |
− | +3 EV<br> | |
− | rN+<br>
| |
− | +20 MR<br>
| |
− | Forces Berserk<br>
| |
− | -50 Stealth
| |
| | | |
− | This weapon has since been upgraded to a [[eudemon blade]], and as such is very useful if you can nerf the berserkitis. Clarity is the best means of doing so, either through the amulet or through being an [[Ashenzari]] worshiper.
| + | [[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]] |
| | | |
− | ==+13, +13 Sword of the Doom Knight== | + | ==Polearms== |
− | [[File:Sword_of_the_doom_knight.png]] '''''An adamantine great sword'''''<br> | + | [[File:Force lance (unrand).png]] +5 [[Force Lance (unrand)|Force Lance]] {heavy, knockback} |
− | [[Pain (brand)|Pain]] brand<br> | |
− | +50 MR<br>
| |
− | Prevents Spellcasting
| |
| | | |
− | Most characters will have little use for this weapon. In order for it to be worth using, a character must have very high Long Blades skill, decent Necromancy skill, and be the type of character that can readily go without magic during fights. A melee fighter who dabbles in Necromancy would find it useful, but even then, a well-enchanted triple sword or executioner's axe of freezing will provide better damage, unless the character's Necromancy skill is quite high indeed. The MR does make it appealing as a switch for characters low on that property, though.
| + | [[File:Wyrmbane.png]] +8 lance "[[Wyrmbane]]" {slay drac, rPois rF+ rC+ AC+3} |
| | | |
− | ==+12, +16 Plutonium Sword==
| + | [[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois} |
− | {{flavour|A triple sword made of weird glowing metal.}}
| |
− | [[File:Plutonium_sword.png]] '''''A glowing triple sword'''''<br> | |
− | Cursed, recurses itself on equip<br>
| |
− | Heavily mutates you (+6)<br>
| |
− | -20 Stealth
| |
| | | |
− | Even with its upgrade from a long sword to a triple sword, this weapon is still not at all useful. It mutates you too heavily; even a single battle can leave you with yellow glow.
| + | [[File:Rift.png]] +8 demon trident "[[Rift]]" {distort, reach+} |
| | | |
− | ==+9, +9 Sword of Zonguldrok==
| + | [[File:Condemnation.png]] +8 trishula "[[Condemnation]]" {holy, anguish, *Noise Fly rN+} |
− | {{flavour|This dreadful weapon is used at the user's peril.}}
| |
− | [[File:Sword_of_zonguldrok.png]] '''''A bone long sword'''''<br> | |
− | [[Reaping]] brand<br> | |
− | Cursed, 33% chance to recurse itself on equip<br>
| |
− | Raises angry dead<br>
| |
− | Evil
| |
| | | |
− | Monsters killed with the weapon itself will be raised as friendly undead if they drop a corpse, due to the reaping brand. The weapon also animates all other corpses in sight as hostile undead (providing no experience or piety) every turn, however. Despite its description, this has the stats of a double sword.
| + | [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, execute} |
| | | |
− | ==+7, +7 Singing Sword==
| + | [[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, curses, ^Drain} |
− | {{flavour|This blessed weapon loves nothing more than to sing to its owner, whether they want it to or not.}}
| |
− | [[File:Singing_sword.png]] '''''A golden long sword'''''<br> | |
− | Makes noise
| |
| | | |
− | At high [[tension]], its name changes to the Screaming Sword and starts screaming instead of singing. Its ear-splitting shrieks do minor damage to all nearby monsters, including allies (in addition to waking and attracting even more monsters than usual). When you are within the range of [[Silence]], its name changes to Sulking Sword.
| + | [[File:Glaive_of_the_guard.png]] +5 [[glaive of the Guard]] {elec, spectral} |
| | | |
− | ==+8, +8 Autumn Katana==
| + | [[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {freeze, Prune} |
− | {{flavour|This exotic sword is a weapon for truly enlightened users.}}
| |
− | [[File:Autumn_katana.png]] '''''A long, slightly curved sword'''''<br> | |
− | [[Vorpal]] brand<br> | |
− | [[Clarity]] ego
| |
| | | |
− | Base stats are 14 damage, +3 accuracy, and 12 speed: identical to the now-removed [[katana]]. A very nice weapon if you find it, having excellent speed, good damage output, a low skill requirement (it hits min delay at 12 Long Blades), and giving clarity without taking the amulet slot.
| + | [[File:lochaber_axe.png]] +5 [[lochaber axe]] {reach-cleave, Poleaxe ^Drain} |
| | | |
− | ==+6, +6 Sword of Cerebov== | + | ==Maces & Flails== |
− | {{flavour|Eerie flames cover its twisted blade.}}
| + | [[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter} |
− | [[File:Sword_of_cerebov.png]] '''''A great serpentine sword'''''<br> | |
− | [[Flaming]] brand<br> | |
− | Cursed<br>
| |
− | Pierces 1 rank of fire resistance<br>
| |
− | Evil
| |
| | | |
− | The [[fixedart]] great sword wielded by the [[unique]] [[Pandemonium lord]] [[Cerebov]]. The damage from its flame brand is calculated against the victim's [[fire resistance]] minus one, meaning it can even burn fire immune enemies. This effect does not reduce the enemy's fire resistance against fire damage from any other source. As a great sword, it is decent at low long blade levels, but will be outperformed by branded triple swords at high skill levels.
| + | [[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, curare, rPois} |
| | | |
− | =Staves=
| + | [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, disrupt, Will+} |
− | == +4, +4 [[Staff of Dispater]] ==
| |
− | {{flavour|This legendary item can unleash the fury of Hell.}}
| |
− | [[File:Staff_of_dispater.png]] '''''A golden staff'''''<br> | |
− | Can be evoked to fire ranged Hellfire<br>
| |
− | Evil
| |
| | | |
− | == +7, +7 [[Sceptre of Asmodeus]] ==
| + | [[File:Morningstar eos.png]] +10 morningstar "[[Eos]]" {elec, Halo rElec} |
− | {{flavour|It carries some of the powers of the arch-fiend Asmodeus.}}
| |
− | [[File:Sceptre_of_asmodeus.png]] '''''A ruby sceptre'''''<br> | |
− | Can be evoked to summon a Greater Demon<br>
| |
− | Evil
| |
| | | |
− | == +0, +0 Staff of Olgreb ==
| + | [[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment} |
− | {{flavour|It was the magical weapon wielded by the mighty wizard Olgreb before he met his fate somewhere within these dungeons. It increases the ability of its wielder to use venomous magic, and carries magical powers which can be evoked. The tales say that Olgreb researched rare venoms that may have some limited effect even on creatures immune to all commonly known poisons.}}
| |
− | [[File:Staff_of_olgreb.png]] '''''A green glowing staff'''''<br> | |
− | [[Venom]] brand<br> <!--Not actually venom brand, it's hard-coded; but details not crucial in unrand list --> | |
− | rPois<br>
| |
− | Strengthens Poison<br>
| |
− | Can be evoked to cast [[Olgreb's Toxic Radiance]], with (10 * Evocations)% chance to also cast [[Venom Bolt]] simultaneously
| |
| | | |
− | ==+3, +1 Elemental Staff==
| + | [[File:Sceptre_of_asmodeus.png]] +13 [[sceptre of Asmodeus]] |
− | {{flavour|Identified: This powerful staff used to belong to the leader of the Guild of Five Elements.<br><br>Unidentified: A black glyphic staff.}}
| |
− | [[File:Elemental_staff.png]] '''''A black staff'''''<br> | |
− | rF++<br>
| |
− | rC++<br>
| |
− | +60 MR<br>
| |
− | Makes noise<br>
| |
− | +2 Metabolism
| |
| | | |
− | Great for a mummy, who needs all the fire resistance s/he can get and doesn't care about hunger. Note that it is a fairly bad weapon, so unless you're a caster, it's not really worth using.
| + | [[File:Great_mace_undeadhunter.png]] +7 great mace "[[Undeadhunter]]" {deathbane, rN+} |
| | | |
− | == +0, +0 [[Staff of Wucad Mu]]==
| + | [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, immolate, rFlCloud rF++} |
− | [[File:Staff_of_wucad_mu.png]] {{flavour|Its power varies in proportion to its wielder's intelligence. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind.}} | |
− | '''''An ephemeral quarterstaff'''''<br>
| |
− | Channels magic power
| |
| | | |
− | The most powerful source of mana channeling in the game. Damage and Accuracy are initially +0/+0, but when you wield it, your INT modifies these values, to a maximum of +22/+13. You need high Evocations to evoke it and to derive susbstantial MP gains. However, with its 25% chance of incurring a Divinations [[miscast]] upon successful evocation (confusion, MP loss, or temporary INT loss) you also need [[Clarity]] and [[ring of sustain abilities|SustAbil]] to make it worth it.
| + | [[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chaos, chaos arc} |
| | | |
− | =Axes=
| + | [[File:Dark maul.png]] +10 [[dark maul]] {heavy} |
− | ==+3, +11 Wrath of Trog==
| |
− | {{flavour|This was the favourite weapon of the old god Trog, before it was lost one day. It induces a bloodthirsty berserker rage in anyone who uses it to strike another.}}
| |
− | [[File:Axe_wrath_of_trog.png]] '''''A bloodstained battleaxe'''''<br> | |
− | Forces Berserk
| |
| | | |
− | ==+10, +6 Mithril Axe "Arga"==
| + | [[File:Urand_skullcrusher.png]] +3 giant club "[[Skullcrusher]]" {speed, Str+7} |
− | {{flavour|A beautiful mithril axe, probably lost by some dwarven hero.}}
| |
− | [[File:Mithril_axe_arga.png]] '''''A mithril axe'''''<br> | |
− | [[Speed brand|Speed]] brand<br> | |
− | +2 STR<br> | |
− | +30 MR
| |
| | | |
− | Base damage is roughly 10, accounting for the speed brand, and the min delay is 4; this makes it well superior to an unbranded quick blade, and in terms of raw damage output superior to an unbranded demon whip, although the demon whip will do better against armoured targets.
| + | ==Ranged Weapons== |
| + | [[File:Urand punk.png]] +3 greatsling "[[Punk]]" {acid, rCorr} |
| | | |
− | ==+12, +15 Obsidian Axe==
| + | [[File:Bow_of_zephyr.png]] +8 longbow "[[Zephyr]]" {speed, Dex+3 SInv} |
− | {{flavour|This axe has had a curse placed upon it by one of the lords of Pandemonium so that unsuspecting adventurers like you would unleash demons into this world. Beware, for this axe has ways of taking its wielder under its command...}}
| |
− | [[File:Obsidian_axe.png]] '''''A bloodied obsidian axe'''''<br> | |
− | [[Vorpal]] brand<br> | |
− | Cursed, recurses itself on equip<br>
| |
− | Allow Levitate<br>
| |
− | See Invisible<br>
| |
− | +3 STR<br> | |
− | Evil<br>
| |
− | Mesmerizes user if any hostile monster present
| |
| | | |
− | If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] and gain temporary [[clarity]] (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe (by [[scroll of remove curse|scroll]] or [[Tukima's Dance]]) dispels the mesmerization. (The unwielding dispels ''all'' mesmerization, even if merfolk/sirens are involved.)
| + | [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet} |
| | | |
− | Every time you attack in melee with it, there's a 10% chance of summoning a friendly common demon (60% chance of [[Tier-4 demon|Tier-4]]; 40%, [[Tier-3 demon|Tier-3]]).
| + | [[File:Mule.png]] +7 hand cannon "[[Mule]]" {flame, backblast, rF+} |
| | | |
− | =Polearms=
| + | [[File:Urand damnation.png]] +6 arbalest "[[Damnation (unrand)|Damnation]]" {[[damnation]]} |
− | ==+13, +13 Scythe of Curses==
| |
− | {{flavour|This weapon carries a terrible and highly irritating curse.}}
| |
− | [[File:Scythe_of_curses.png]] '''''A warped scythe'''''<br> | |
− | [[Draining (brand)|Draining]] brand<br> | |
− | Cursed, 33% chance to recurse itself on equip<br>
| |
− | Inflicts Necromancy miscasts on monsters<br>
| |
− | Periodically curses random equipment in your inventory<br>
| |
− | It sometimes spawns an allied death-themed monster in combat, like a shadow, a reaper or a Soul Eater.<br>
| |
− | Evil<br>
| |
| | | |
− | This weapon will drain monsters, in addition to inflicting Necromancy miscasts on them a la mummy death curses. It will also curse random inventory items, and has a terrible weapon as its base type. Only consider it if you already have 26 skill in polearms, and really don't care about your inventory being cursed constantly.
| + | [[File:Crossbow sniper.png]] +27 heavy crossbow "[[Sniper]]" {heavy, Acc+∞ SInv} |
| | | |
− | Ashenzari "absorbs" the curses if you worship him, preventing them from affecting you.
| + | ==Body Armour== |
| + | [[File:Victory.png]] +0 toga "[[Victory]]" {*Victory Clar} |
| | | |
− | ==+4, +12 Glaive of Prune==
| + | [[File:Robe of vines.png]] +1 [[robe of Vines]] {NoPotionHeal Regen++++} |
− | {{flavour|It is the creation of a mad god, and carries a curse which transforms anyone possessing it into a prune. Fortunately, the curse works very slowly, and one can use it briefly with no consequences worse than slightly purple skin and a few wrinkles.}}
| |
− | [[File:Glaive_of_prune.png]] '''''A purple glaive'''''<br> | |
− | [[Vorpal|Vorpal]] brand<br> | |
− | Chaotic
| |
| | | |
− | It's a +4, +12 glaive of chopping. Zin hates it. Glaives are bad weapons, generally. You're probably better off with a bardiche or a demon trident.
| + | [[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {*Thunder rCloud rElec} |
| | | |
− | ==+3, +5 Scythe "Finisher"==
| + | [[File:Robe_of_folly.png]] +4 [[robe of Folly]] {Brilliance Will-∞ Int+8} |
− | {{flavour|A long and sharp scythe, specially modified for combat purposes.}}
| |
− | [[File:Scythe_finisher.png]] '''''A blackened scythe'''''<br> | |
− | [[Speed brand|Speed]] brand<br> | |
− | Cursed<br>
| |
− | +3 STR | |
| | | |
− | Sigmund's dream weapon, this is a reasonable choice for those who are already using two-handed polearms and have the skill to get it to min delay. Probably not worth training polearms to 26 just to use it though.
| + | [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4} |
| | | |
− | ==+5, +8 Glaive of the Guard==
| + | [[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Corrode *Slow EV+5} |
− | {{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}
| |
− | [[File:Glaive_of_the_guard.png]] '''''A polished glaive'''''<br> | |
− | [[Electrocution]] brand<br> | |
− | +5 AC<br> | |
− | See Invisible<br>
| |
− | Allows Berserk<br>
| |
| | | |
− | The protection is nice, but there really are better weapons, and electrocution is generally better on small, fast weapons.
| + | [[File:Robe_of_night.png]] +5 [[robe of Night]] {Dark Will+ SInv} |
| | | |
− | ==+2, +10 Spear of the Botono==
| + | [[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {*Englaciate rC+++ SInv} |
− | {{flavour|It's a really dark and malign artefact and no wise man would even touch it.}}
| |
− | [[File:Spear_of_the_botono.png]] '''''An ebony spear'''''<br> | |
− | [[Reaping]] brand<br> | |
− | rPois<br>
| |
− | rN+<br>
| |
− | Makes noise<br>
| |
− | -3 HP<br>
| |
| | | |
− | A good weapon for the early- and mid-games, but sadly a spear will be outclassed later on, even one as good as this.
| + | [[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {Flames, rFlCloud rF++ rC--} |
| | | |
− | ==+10, +4 Trident of the Octopus King==
| + | [[File:Cigotuvi's embrace urand.png]] +4 [[Cigotuvi's embrace]] {Corpsefed rMiasma ^Drain rN+} |
− | {{flavour|This trident was stolen many years ago from the Octopus king's garden by a really unimportant and already dead man. But beware of the Octopus king's wrath!}}
| |
− | [[File:Trident_of_the_octopus_king.png]] '''''A mangy trident'''''<br> | |
− | [[Venom]] brand<br> | |
− | rElec<br>
| |
− | rPois<br>
| |
− | +50 MR | |
| | | |
− | A good weapon if you find it early on, where its properties can be a lifesaver. Unfortunately its to-damage enchantment is generally too low for general use.
| + | [[File:Moon_troll_leather_armour.png]] +5 [[moon troll leather armour]] {Spirit, Regen++ MP+5} |
| | | |
− | ==+9, +6 Wyrmbane==
| + | [[File:Kryia's mail coat.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+} |
− | [[File:Wyrmbane.png]] '''''A scale-covered lance'''''<br> | |
− | [[Dragon slaying]] brand<br> | |
− | +5 AC<br>
| |
− | rF+<br>
| |
− | rPois<br>
| |
− | Allows Berserk<br>
| |
| | | |
− | Base stats are 8 damage, +4 accuracy, and 11 delay. If a Dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1, +1 enchantment up to the HD of the dragon killed. The maximum enchantment it can gain this way is +18, +18. This ability makes Wyrmbane a decent weapon if you're willing to invest the time killing dragons with it.
| + | [[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (rCorr, randomised properties) |
| | | |
− | ==+6, +6 Lehudib's Crystal Spear==
| + | [[File:Lear's_hauberk.png]] +18 [[Lear's hauberk]] |
− | {{flavour|Presumably this relic led to the invention of the famous spell, or maybe the other way around.}}
| |
− | [[File:Lehudib's_crystal_spear_(weapon).png]] '''''A crystal spear'''''<br> | |
− | [[Returning]] brand<br> | |
− | +3 INT
| |
| | | |
− | Good if you have decent throwing skill or find it early on. The spell does more damage, obviously.
| + | [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec Will+ rCorr} |
| | | |
− | =Maces & Flails=
| + | [[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {rPois rF+ rC+ Will+} |
− | ==+5, +5 Mace of Brilliance==
| |
− | [[File:Mace_of_brilliance.png]] '''''A brightly glowing mace'''''<br> | |
− | [[Holy wrath]] brand<br> | |
− | +5 AC<br> | |
− | +5 INT<br> | |
− | rN+<br>
| |
− | See Invisible<br>
| |
− | -20 Stealth
| |
| | | |
− | This mace also creates a halo effect similar to TSO's halo. The halo from this mace has a radius of 3 squares.
| + | [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar} |
| | | |
− | Its AC, SInv and Int bonus are useful early on, but a mace is too weak a base weapon to be good against later-game monsters, even those vulnerable to holy wrath.
| + | ==Shields== |
| + | [[File:warlock.png]] +3 [[warlock's mirror]] {omnireflect} |
| | | |
− | ==+0, +5 Giant Club "Skullcrusher"==
| + | [[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF++ rC++ Will++} |
− | [[File:Giant_club_skullcrusher.png]] '''''A brutal giant club'''''<br> | |
− | [[Speed brand|Speed]] brand<br> | |
− | +5 STR | |
| | | |
− | It's a giant club of speed. If you find this and can wield it, it's about the best weapon you can hope for, barring the occasional Trog gift.
| + | [[File:Storm Queen's shield.png]] +5 [[Storm Queen's shield]] {shock, Fly rElec} |
| | | |
− | ==+11, +11 Morningstar "Eos"==
| + | [[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {Loud rN+ Will+ rCorr EV-5} |
− | [[File:Morningstar_eos.png]] '''''An encrusted morningstar'''''<br> | |
− | [[Electrocution]] brand<br> | |
− | rElec<br>
| |
− | See Invisible<br>
| |
− | Prevents Teleportation
| |
| | | |
− | Has a nice enchantment and brand, but is of a mediocre base type. The -TELE isn't a huge problem, since you can just unwield it, but be careful not to get yourself into a situation where that extra turn costs you your life.
| + | [[File:Shield_of_ignorance.png]] +10 [[tower shield of Ignorance]] {rN+ Int-4} |
| | | |
− | ==+7, +7 Great Mace "Undeadhunter"== | + | ==Orbs== |
− | {{flavour|This weapon is imbued with magic that can counter and disrupt the magic holding undead together, inflicting great damage.}}
| + | [[File:Sphere of battle.png]] [[sphere of Battle]] |
− | [[File:Great_mace_undeadhunter.png]] '''''A great steel mace'''''<br> | |
− | Disrupt undead (special brand)<br>
| |
− | rN+
| |
| | | |
− | Deals special damage to undead but no extra to demonic monsters. If you find it and are already using two-handed maces, it's a good switch for places such as Tomb or Crypt.
| + | [[File:Crystal ball of wucad mu.png]] [[crystal ball of Wucad Mu]] {*channel} |
| | | |
− | ==+5, +10 Whip "Snakebite"==
| + | [[File:Urand charlatan's orb.png]] [[Charlatan's Orb]] {orb Charlatan} |
− | {{flavour|A double-ended whip made from the cured hides of the Lair of the Beasts' deadly black mambas.}}
| |
− | [[File:Whip_snakebite.png]] '''''A forked whip'''''<br> | |
− | [[Venom]] brand<br> | |
− | rPois
| |
| | | |
− | Good early on, but you'll want something with more base damage later.
| + | [[File:Orb of Dispater.png]] [[orb of Dispater]] {+Damnation *Corrode AC+5} |
| | | |
− | ==(-4 to +16), (-4 to +16) Mace of Variability== | + | ==Cloaks== |
− | {{flavour|It is rather unreliable.}}
| + | [[File:Cloak of the thief.png]] +0 [[cloak of the Thief]] {Quiet SInv Stlth+} |
− | [[File:Mace_of_variability.png]] '''''A great shimmering mace'''''<br> | |
− | [[Chaos]] brand<br> | |
| | | |
− | A [[great mace]] that has no fixed damage or accuracy bonuses. Anything between -4/-4 and +16/+16 is possible. The mace has a 40% chance to change its attributes each turn it is wielded. Changes its color as well. Probably not very useful, since it is two-handed and requires a large investment in [[Maces & Flails]] skill.
| + | [[File:Ratskin cloak.png]] +2 [[ratskin cloak]] {*Rats rPois rN+ Str-1 Int-1 Dex+1} |
| | | |
− | ==+7, +6 Sceptre of Torment==
| + | [[File:Cloak of starlight.png ]] +1 [[cloak of Starlight]] {*Dazzle EV+4 Stlth--} |
− | {{flavour|This truly accursed weapon is an instrument of Hell.}}
| |
− | [[File:Sceptre_of_torment.png]] '''''A jewelled golden mace'''''<br> | |
− | Forces [[Symbol of Torment]]<br>
| |
− | Evil
| |
| | | |
− | The effect triggers on 50% of attacks and 0.5% of turns that it is wielded. Great if you're undead, useless otherwise. Even if you are undead, make sure to have a backup, since the weapon is barely mediocre against anything torment-immune.
| + | [[File:Dragonskin cloak.png]] +4 [[dragonskin cloak]] {Aegis} |
| | | |
− | ==+4, +8 Shillelagh "Devastator"== | + | ==Headgear== |
− | {{flavour|You guess this stick is loaded with something else than just lead}}
| + | [[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} |
− | [[File:Shillelagh_devastator.png]] '''''A loaded stick'''''<br> | |
− | Explodes on attack
| |
| | | |
− | This is basically an upgraded club that makes things explode when you hit them with it. Useful for quickly clearing out swarms of fragile enemies like bats or killer bees, but the explosions will hurt you too, so be careful.
| + | [[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {Will+ Slay+3 SInv} |
| | | |
− | =Ranged Weapons=
| + | [[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, Bear, *Rage Will++} |
− | ==+9, +12 Sling "Punk"==
| |
− | {{flavour|A sling made of weird blue leather.}}
| |
− | [[File:Sling_punk.png]] '''''A blue sling'''''<br> | |
− | [[Frost]] brand<br> | |
− | rC+
| |
| | | |
− | A great weapon if you're using slings.
| + | [[File:Hood of the assassin.png]] +2 [[hood of the Assassin]] {Detect Stab+ Stlth++} |
− | ==+8, +8 Longbow "Storm Bow"==
| |
− | {{flavour|This bow has the colour of dark rain clouds, and the smell of wet ozone.}}
| |
− | [[File:Longbow_storm_bow.png]] '''''A night blue bow'''''<br> | |
− | [[Electrocution]] brand<br> | |
− | rElec<br>
| |
| | | |
− | Randomly spawns rain clouds, which is of dubious use even for amphibians, because of electricity's behavior in water. Otherwise a great weapon.
| + | [[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv} |
| | | |
− | ==+8, +8 Bow of Krishna "Sharnga"==
| + | [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, Will+ MP+10 Int+5} |
− | {{flavour|Identified: It once belonged to a foreign god. It works best with special arrows which are not generally available.<br><br>Unidentified: A wonderful golden bow.}}
| |
− | [[File:Bow_of_krishna_sharnga.png]] '''''A golden bow'''''<br> | |
− | [[Speed brand|Speed]] brand<br> | |
− | +3 DEX<br> | |
− | See Invisible
| |
| | | |
− | Luckily, it doesn't need any special arrows to be effective. Experienced archers may still prefer a [[longbow]] to this weapon, though the speed is quite advantageous against unarmoured targets.
| + | ==Gloves== |
| + | [[File:Fencer's_gloves.png]] +0 [[fencer's gloves]] {Riposte Dex+3} |
| | | |
− | ==+6, +9 Crossbow "Hellfire"==
| + | [[File:Urand gadgeteer.png]] +0 [[gloves of the gadgeteer]] {Gadgeteer Wandboost ^Fragile} |
− | {{flavour|A flaming crossbow, forged in the fires of the Hells.}}
| |
− | [[File:Crossbow_hellfire.png]] '''''A flaming crossbow'''''<br> | |
− | [[Flame]] brand<br> | |
− | rF++<br>
| |
− | rC-<br>
| |
− | +40 MR
| |
| | | |
− | Useful if you're using crossbows and can take the rC hit. Seems to have a strong tendency to be found on [[Gehenna]]:7.
| + | [[File:Delatra's gloves.png]] +1 [[Delatra's gloves]] {ID++} |
| | | |
− | ==+10, +0 Crossbow "Sniper"==
| + | [[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5} |
− | {{flavour|A crossbow made of some black material.}}
| |
− | [[File:Crossbow_sniper.png]] '''''A black crossbow'''''<br> | |
− | [[Venom]] brand<br> | |
− | See Invisible
| |
| | | |
− | The venom effect is nice, but a well-enchanted crossbow of velocity is probably better.
| + | [[File:Mad Mage's Maulers.png]] +3 [[Mad Mage's Maulers]] {Infuse+∞ VampMP -Cast} |
| | | |
− | ==+2, +10 Longbow "Piercer"== | + | ==Boots== |
− | {{flavour|An exceptionally large metal longbow.}}
| + | [[File:Slick slippers.png]] +2 pair of [[slick slippers]] {slick, slippery, EV+4} |
− | [[File:Longbow_piercer.png]] '''''A very long metal bow'''''<br> | |
− | [[Vorpal]] brand<br> | |
− | -2 EV
| |
| | | |
− | Does a huge amount of damage at the cost of a small amount of evasion. Pretty good.
| + | [[File:Seven-league boots.png]] +3 pair of [[seven-league boots]] {Rampage+∞} |
| | | |
− | ==+6, +6 Blowgun of the Assassin==
| + | [[File:mountain_boots.png]] +3 pair of [[mountain boots]] {steadfast, rC+} |
− | {{flavour|It is designed for easy concealment, but still packs a nasty punch.}}
| |
− | [[File:Blowgun_of_the_assassin.png]] '''''A tiny blowgun'''''<br> | |
− | Allows Invisible<br>
| |
− | +60 Stealth | |
| | | |
− | The stealth bonus is somewhat nice, but most stabbers will need to switch to a dagger when close to their targets, somewhat limiting this weapon's usefulness. Note that unlike all other randart blowguns, it does not have a speed brand (nor any brand).
| + | ==Bardings== |
| + | [[File:Lightning scales.png]] +6 [[lightning scales]] {swift, rElec} |
| | | |
− | =Armour=
| + | [[File:Black knight barding.png]] +10 [[Black Knight's barding]] {ponderous, rPois rN+} |
− | ==+X Faerie Dragon Armour==
| |
− | {{flavour|Faerie dragons used to be a race of the same species as mottled ones. Too bad, their vivid colours became their bane, as they alerted potential prey. They are now extinct, and this prized relic is one of the last proofs they ever existed.}}
| |
− | [[File:Faerie_dragon_armour.png]] '''''A faerie dragon armour'''''<br> | |
− | Has 1d3 Random Effects
| |
| | | |
− | Found by killing the Enchantress and can be useful depending on the attributes, although they are generally positive. Base stats are identical to [[mottled dragon armour]]: 6 AC, -1 EV, wearable by all races that can wear armour. It even provides the same [[sticky flame]] resistance.
| + | ==Evocables== |
| + | [[File:Horn of geryon.png]] [[Horn of Geryon]] |
| | | |
− | ==+9 Armour of the Dragon King== | + | ==Retired== |
− | [[File:Armour_of_the_dragon_king.png]] '''''A shiny gold dragon armour'''''<br> | + | [[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]] |
− | rF+<br>
| |
− | rC+<br>
| |
− | rPois<br>
| |
− | +50 MR<br>
| |
| | | |
− | A +9 [[gold dragon armour]] with 50 MR. Very nice if you can wear it, although with enough scrolls of enchant armour you can get slightly more AC out of a normal GDA.
| + | [[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3} |
| | | |
− | ==+15 Maxwell's Patent Armour==
| + | [[File:Shield_Bullseye.png]] +15 shield "[[Bullseye]]" {EV-5} |
− | [[File:Maxwell's_patent_armour.png]] '''''A weird-looking armour'''''<br> | |
− | [[Preservation]] ego<br> | |
− | Cursed<br>
| |
− | +50 MR<br>
| |
− | Prevents Spellcasting<br>
| |
− | Prevents Teleportation
| |
| | | |
− | This plate mail is only wearable by non-spellcasters, and even then it is very risky, since it cannot be taken off quickly if you need to teleport. Otherwise, an excellent piece of armour.
| + | [[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+} |
| | | |
− | ==+4 Robe of Augmentation==
| + | [[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6} |
− | {{flavour|A robe made of the finest silk.}}
| |
− | [[File:Robe_of_augmentation.png]] '''''A silk robe'''''<br> | |
− | +4 STR<br> | |
− | +4 INT<Br> | |
− | +4 DEX<br>
| |
| | | |
− | Nice, although many players may prefer resistances in their body armour slot instead.
| + | [[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++} |
| | | |
− | ==+4 Skin of Zhor==
| + | [[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15} |
− | {{flavour|The skin of some strange animal.}}
| |
− | [[File:Skin_of_zhor.png]] '''''A smelly skin'''''<br> | |
− | rC++<br>
| |
| | | |
− | A very nice choice for races which cannot wear most armour and thus have trouble getting resistances. Base type is an [[animal skin]].
| + | [[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4} |
| | | |
− | ==+3 Salamander Hide Armour==
| + | [[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse} |
− | {{flavour|A leather armour made of salamander's skin.}}
| |
− | [[File:Salamander_hide_armour.png]] '''''A red leather armour'''''<br> | |
− | rF++<br>
| |
− | Allows Berserk
| |
| | | |
− | Another very nice unrand, as it provides all the fire resistance most players will ever need.
| + | [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1} |
| | | |
− | ==+4 Robe of Night==
| + | [[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+} |
− | {{flavour|Identified: According to legend, this robe was the gift of Ratri the Goddess of the Night to one of her followers.<br><br>Unidentified: A long black robe made of strange glossy material.}}
| |
− | [[File:Robe_of_night.png]] '''''A black robe'''''<br> | |
− | +30 MR<br> | |
− | See Invisible<br>
| |
− | Allows Invisible<br>
| |
− | +50 Stealth<br> | |
| | | |
− | Good for a stabber, although as with the Robe of Augmentation many players may prefer something which gives elemental resistances to be in their armour slot. Useful in the [[Elven Halls]], where monsters use [[Hexes]] against you and make themselves invisible.
| + | [[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5} |
| | | |
− | ==+3 Robe of Clouds==
| + | [[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- Will+} |
− | {{flavour|A robe of a material so flimsy it could almost be clouds.}}
| |
− | [[File:Robe_of_clouds.png]] '''''A flimsy blue robe'''''<br> | |
− | rElec<br>
| |
− | Allows Levitate<br>
| |
− | Generates mist and rain<br>
| |
| | | |
− | This item will randomly generate thin mist and rain around you. The rain may turn into shallow water or turn shallow water into deep water. Unfortunately this makes using it for any prolonged period of time impractical for most players other than merfolk, flying tengu, and [[Fedhas]] worshipers.
| + | [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ Will+} |
| | | |
− | ==+10 Black Knight's Horse Barding==
| + | [[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-} |
− | {{flavour|Identified: This gear used to be worn by the personal horse of the Black Knight during his reign of terror. Pitch-black, it appears to be made not only of some strange black steel, but also of entire plates of black diamond! Naturally, such weight of metal and stone cannot be good for the mount's speed. However, it offers not only mundane protection against blows; the adamant bears an enchantment that makes its wearer partially undead.<br><br>Unidentified: You feel sorry for the horse that has to wear this mass of metal.}}
| |
− | [[File:Black_knight_barding.png]] '''''A black horse barding'''''<br> | |
− | [[Ponderous]]ness ego<br> | |
− | Hunger--<br>
| |
− | rN+<br>
| |
− | Evil
| |
| | | |
− | It's your choice whether excellent AC, reduced hunger, and a rank of life protection are worth losing a bit of your centaur's speed advantage, but they probably are.
| + | [[File:Longbow_piercer.png]] +7 longbow "[[Piercer]]" {penet, EV-2} |
| | | |
− | ==+3 Lightning Scales==
| + | [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-} |
− | {{flavour|Identified: These scales have been fashioned into armour for a naga's lower body. Faintly crackling with electricity, they have been enchanted to allow their wearer to slither at almost a human's pace<br><br>Unidentified:This naga barding is made of some very metallic dragon hide, to the point of confusing you at first glance into thinking that it's actually made of metal.}}
| |
− | [[File:Lightning_scales.png]] '''''A metallic naga barding'''''<br> | |
− | +2 Movement speed<br> | |
− | rElec
| |
| | | |
− | Probably the best naga barding out there, giving a useful resistance and almost nerfing naga's slow speed.
| + | [[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4} |
| | | |
− | ==-1 Lear's Chain Mail==
| + | [[File:Boots of the assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++} |
− | {{flavour|A chain mail made of pure gold.}}
| |
− | [[File:Lear's_chain_mail.png]] '''''A chainmail armor''''' ''[with a randomized appearance]''<br> | |
− | -3 DEX<br>
| |
− | Prevents Spellcasting
| |
| | | |
− | There's obviously no reason to wear this, although it is nowhere near as bad as the Robe of Misfortune or Folly.
| + | [[File:Dagger_morg.png]] +4 dagger "[[Morg]]" {pain, Will+ Int+5} |
| | | |
− | ==-1 Robe of Folly== | + | ==History== |
− | {{flavour|A dull grey robe.}}
| + | *'''[[0.32]]:''' Added the [[Charlatan's Orb]] and [[gloves of the gadgeteer]]. Returned the [[sword of the Doom Knight]]. Reworked [[cloak of the Thief]] |
− | [[File:Robe_of_folly.png]] '''''A robe''''' ''[with a randomized appearance]''<br> | + | *'''[[0.31]]:''' Added [[Mule]]. |
− | Cursed, 50% chance to recurse itself on equip<br>
| + | *'''[[0.30]]:''' Added [[Hermit's pendant]], [[Consecrated labrys]], [[Slick slippers]], [[Force Lance (unrand)|Force lance]], [[Storm Queen's shield]], [[Victory|toga "Victory"]]. Converted the [[staff of Dispater]], [[staff of Battle]], and [[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of the Hare]], [[Majin-Bo]], [[sceptre of Asmodeus]], [[Elemental Staff]], [[Lochaber axe]], and removed [[Morg]]. |
− | -5 INT<br>
| + | *'''[[0.29]]:''' Added [[Condemnation]], [[mountain boots]], [[lochaber axe]], [[amulet of Elemental Vulnerability]]. Reworked [[amulet of Vitality]], [[rings of the Octopus King]]. |
− | Prevents Spellcasting<br>
| + | *'''[[0.28]]:''' Added [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[staff of the Meek]]. Reworked [[trident of the Octopus King]], [[autumn katana]], [[Leech]], [[ring of the Mage]], [[necklace of Bloodlust]], [[Lear's hauberk]], [[robe of Misfortune]], [[hat of the Bear Spirit]], [[robe of Vines]]. Certain artefacts are now weighted to spawn in the early game. |
| + | *'''[[0.27]]:''' Added the [[seven-league boots]]. Reworked the [[Amulet of the Air]], [[Wrath of Trog]], and [[robe of Folly]]. |
| + | *'''[[0.26]]:''' Reworked the [[salamander hide armour]], [[ratskin cloak]], [[staff of Wucad Mu]], [[cloak of the Thief]], [[Majin-Bo]], [[glaive of the Guard]], [[shield of Resistance]], [[cloak of Starlight]], and [[sword of Power]]. The ring of Phasing is renamed to [[ring of the Hare]], and the ring of Robustness is renamed to [[ring of the Tortoise]]. Also, [[Black Knight's barding]] and [[lightning scales]] became [[barding]]s. |
| + | *'''[[0.25]]:''' Added [[Cigotuvi's embrace]], merged "[[Bloodbane]]" into "[[Leech]]", reworked the [[boots of the Assassin]] into the [[hood of the Assassin]], reworked [[Scythe of Curses]] and [[brooch of Shielding]], and removed [[Maxwell's Etheric Cage]]. |
| + | *'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]]. |
| + | *'''[[0.23]]:''' Added the demon trident "[[Rift]]", and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]]. |
| + | *'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]]. |
| + | *'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna "Sharnga" is renamed to longbow "[[Zephyr]]". The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked. |
| + | *'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]]. |
| + | *'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]]. |
| + | *'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded. |
| + | *'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]] |
| + | *'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]]. |
| + | *'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]]. |
| + | *'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]]. |
| | | |
− | This robe can be dangerous if your INT is particularly low. Nowhere near as bad as the Robe of Misfortune, of course.
| + | ==References== |
| + | <references /> |
| | | |
− | ==-5 Robe of Misfortune==
| + | [[Category:Items]] |
− | {{flavour|A splendid flowing robe of fur and silk.}}
| + | [[Category:Artefacts]] |
− | [[File:Robe_of_misfortune.png]] '''''A robe''''' ''[with a randomized appearance]''<br> | + | [[Category:Unrands|!]] |
− | Cursed, recurses itself on equip<br>
| |
− | -4 EV<br>
| |
− | -2 STR<br>
| |
− | -2 DEX<br>
| |
− | -2 INT<br>
| |
− | Prevents Spellcasting<br>
| |
− | Forces Teleportation<br>
| |
− | -80 Stealth<br>
| |
− | Heavily mutates you (+5)<br>
| |
− | | |
− | The worst artefact in the game. It is quite dangerous to wear for any period of time, given its mutagenic radiation, its teleportitis, and its prevention of spellcasting. And due to its randomized appearance, wearing any unidentified randart robe always poses a risk. Make sure you have scrolls of remove curse handy.
| |
− | | |
− | =Shields=
| |
− | ==+8 Shield of Ignorance==
| |
− | [[File:Shield_of_ignorance.png]] '''''A dull large shield'''''<br> | |
− | Cursed, 33% chance to recurse itself on equip<br>
| |
− | +2 AC<br>
| |
− | +2 EV<br>
| |
− | -6 INT<br>
| |
− | rN+
| |
− | | |
− | A nice shield if you can take the INT hit. Be aware that walking around with 2 intelligence is unwise, even if you're not a spellcaster. Being crippled by every passing [[neqoxec]] is not fun, even if you don't suffer a statdeath.
| |
− | | |
− | ==+15 Shield "Bullseye"==
| |
− | [[File:Shield_Bullseye.png]] '''''A round shield'''''<br> | |
− | -5 EV
| |
− | | |
− | If you care about SH more than EV, then you should probably just upgrade to a large shield then. Only [[Kobold]]s and [[Halfling]]s might consider wearing it.
| |
− | | |
− | ==+5 Shield of Resistance==
| |
− | {{flavour|A bronze shield.}}
| |
− | [[File:Shield_of_resistance.png]] '''''A bronze shield'''''<br>
| |
− | rF+<br>
| |
− | rC+<br>
| |
− | +40 MR
| |
− | | |
− | A wonderful item for any player to have; even spellcasters should train their Shields skill to 15 to negate the penalties from this beautiful item should they find it.
| |
− | | |
− | ==+6 Shield of the Gong==
| |
− | {{flavour|Unidentified: This is a large gong; you wonder if it could be worn as a shield.<br><br>Identified: This shield shall surely be heard!}}
| |
− | [[File:Shield_of_the_Gong.png]] '''''A bronze gong'''''<br>
| |
− | [[Amulet of guardian spirit|Guardian Spirit]] ego<br>
| |
− | rElec<br>
| |
− | rN+<br>
| |
− | +50 MR<br>
| |
− | Makes noise when you block
| |
− | | |
− | Despite first appearances, this item is actually incredibly dangerous to use. The noises it makes are worse than shouting or the Singing Sword; they attract every monster on the level to your position. Combined with the fact that the guardian spirit attribute renders it useless to casters, who have crowd control spells, it is very difficult to imagine a character who would find this shield safe and usable.
| |
− | | |
− | =Cloaks=
| |
− | ==+1 Cloak of the Thief==
| |
− | {{flavour|It allows its wearer to excel in the arts of thievery.}}
| |
− | [[File:Cloak_of_the_thief.png]] '''''A tattered cloak'''''<br>
| |
− | +2 EV<br>
| |
− | +2 DEX<br>
| |
− | -3 Damage<br>
| |
− | See Invisible<br>
| |
− | Allows Invisible<br>
| |
− | Allows Levitate<br>
| |
− | +60 Stealth
| |
− | | |
− | Stabbers might consider it, but most characters probably won't want to take the -3 damage unless they already have a lot of slaying. <!-- Still, this item was actually "improved" by the changes to slaying in 0.10: Dam-3 is a lot less nasty than it used to be.-->
| |
− | | |
− | ==+1 Ratskin Cloak==
| |
− | {{flavour|An enchantress with a magic loom and way too much time on her hands stitched this cloak from the hides of hundreds of rats, most of them orange. It's a bit awkward to wear and looks rather foolish, but it provides excellent protection from rats of all kinds.}}
| |
− | [[File:Ratskin_cloak.png]] '''''A motley cloak'''''<br>
| |
− | -1 DEX<br>
| |
− | -1 INT<br>
| |
− | rPois<br>
| |
− | rN+
| |
− | | |
− | Useful if you need rPois and/or life protection, although a normal cloak of poison resistance is probably better.
| |
− | | |
− | ==+3 Cloak of Flash==
| |
− | [[File:Cloak_of_flash.png]] '''''A vibrating cloak'''''<br>
| |
− | +4 EV<br>
| |
− | Allows Levitate<br>
| |
− | | |
− | A very nice item to have, although some might say a [[cloak of preservation]] is better.
| |
− | | |
− | ==+0 Cloak of Starlight==
| |
− | {{flavour|A cloak woven of pure light beams.}}
| |
− | [[File:Cloak_of_starlight.png]] '''''A phosphorescent cloak'''''<br>
| |
− | +4 EV<br>
| |
− | rC+<br>
| |
− | rElec<br>
| |
− | -30 Stealth
| |
− | | |
− | A good source of rElec and EV, although at the cost of 2 potential AC. The Stealth hit is not generally too terrible; usually you either have enough stealth it doesn't matter, or you aren't using stealth at all. Only stabbers might disagree.
| |
− | | |
− | ==+4 Dragonskin cloak==
| |
− | {{flavour|This opalescent cloak gleams with all dragon colours}}
| |
− | [[File:Dragonskin_cloak.png]] '''''A opalescent scaly cloak'''''
| |
− | | |
− | The [[fixedart]] cloak [[Tiamat]] leaves upon her demise. When worn by the player, it has a 50% chance of granting one level of resistance to any of the following elements (rolled at the time of the attack): [[Fire]], [[Steam]], [[Cold]], [[Electricity]], [[Poison]], [[Sticky Flame]], [[Negative energy]].
| |
− | | |
− | =Helmets=
| |
− | ==+2 Hat of the Bear Spirit==
| |
− | {{flavour|Once owned by Ukta, a powerful Ogre shaman, this fur hat houses the spirit of an especially mighty bear.}}
| |
− | [[File:Hat_of_the_bear_spirit.png]] '''''A fur hat'''''<br>
| |
− | [[Amulet of guardian spirit|Guardian Spirit]] ego<br>
| |
− | +2 AC<br>
| |
− | Allows Rage<br>
| |
− | rN+<br>
| |
− | +50 MR
| |
− | | |
− | For berserkers who want guardian spirit but also want a free amulet slot, this is a great way to go about that.
| |
− | | |
− | ==+3 Crown of Dyrovepreva==
| |
− | {{flavour|A large crown of dull bronze, set with a dazzling array of gemstones.}}
| |
− | [[File:Crown_of_dyrovepreva.png]] '''''A jewelled bronze crown'''''<br>
| |
− | +2 INT<br>
| |
− | rElec<br>
| |
− | See Invisible<br>
| |
− | +1 Metabolism
| |
− | | |
− | A good switch if you need SInv or rElec, although the hunger cost means you shouldn't wear it for long unless you don't have hunger issues.
| |
− | | |
− | ==+0 Mask of the Dragon==
| |
− | [[File:Mask_of_the_dragon.png]] '''''A blue mask'''''<br>
| |
− | +3 Accuracy<br>
| |
− | +3 Damage<br>
| |
− | +40 MR<br>
| |
− | See Invisible
| |
− | | |
− | Slaying is always nice, although you are giving up any AC from your helmet slot to wear this. This is usually worthwhile, unless you are really low on AC.
| |
− | | |
− | ==+2 Hat of the Alchemist==
| |
− | [[File:Hat_of_the_alchemist.png]] '''''A dirty hat'''''<br>
| |
− | rF+<br>
| |
− | rC+<br>
| |
− | rElec<br>
| |
− | +30 MR
| |
− | | |
− | A very desirable artefact, particularly for Spriggans, Ogres, and Trolls, who often have trouble gaining resistances due to their restricted armour. A wonderful item for an Octopode.
| |
− | | |
− | ==+3 Hat of Pondering==
| |
− | {{flavour|The favorite hat of the slug wizard Gastronok, stained with reddish slime and enchanted to aid in his arcane pondering. It has been specially enchanted to protect against the effects of salt, though you probably don't care.}}
| |
− | [[File:Hat_of_pondering.png]] '''''A slimy wizard hat'''''<br>
| |
− | [[Ponderous]]ness ego<br>
| |
− | +5 INT<br>
| |
− | +30 MR<br>
| |
− | +10 MP
| |
− | | |
− | Can you take the movement hit? You have to decide. Luckily, this hat is most beneficial to those who are likely to have the means to speed themselves up, i.e. casters with [[Swiftness]] or [[Haste]]. Sometimes found on [[Gastronok]].
| |
− | | |
− | =Boots=
| |
− | ==+2 Boots of the Assassin==
| |
− | {{flavour|These boots were specially designed by the Assassin's Guild.}}
| |
− | [[File:Boots_of_the_assassin.png]] '''''Some soft boots'''''<br>
| |
− | +3 DEX<br>
| |
− | Allows Invisible<br>
| |
− | +80 Stealth
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− | | |
− | A boon to stabbers, good for anyone else, although boots of running are preferable if you find them.
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− | =Gloves=
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− | ==+3 Gauntlets of War==
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− | [[File:Gauntlets_of_war.png]] '''''A pair of thick gauntlets'''''<br>
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− | +5 Accuracy<br>
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− | +5 Damage
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− | +5 slaying in the gloves slot: what more could you want? Very useful for anybody.
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− | ==+2 Fencer's Gloves==
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− | {{flavour|A pair of gloves made from white silk.}}
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− | [[File:Fencer's_gloves.png]] '''''A pair of silk gloves'''''<br>
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− | +3 EV<br>
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− | +3 DEX<br>
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− | +8 Accuracy
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− | Between the DEX bonus and the raw EV bonus, these gloves give you a lot of extra EV. They're very nice if you find them.
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− | [[Category:Item]][[Category:Artefacts]]
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An unrand (or unrandart) is short for "unrandom artefact," an artefact with set appearance and properties. Unrands are always the same between games, as opposed to randarts ("random artefacts", which have randomly generated properties). Unrands may have special mechanics not found anywhere else in the game, such as the Rift's ability to attack 3 tiles away. Unrands with unique properties have historically been called fixedarts, though the distinction has become increasingly blurred with time.
Only one instance of any particular unrand may generate per game.
- If you don't pick up an unrand that generates in a temporary portal level, or accidentally destroy the unrand by dumping it into lava, it is lost forever.
- Any unrand in the possession of a monster you banish to the Abyss can be found in the Abyss, though this may take a very, very long time.
- If an acquirement (either from a scroll or an Okawaru gift) offers an unrand and you pick something else, it can generate elsewhere.
Although you are almost guaranteed to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that do generate will be of any use to you.
Certain unrands are more likely to spawn in the early game, where they are most useful:[1] Delatra's gloves, woodcutter's axe, Throatcutter, Hermit's pendant, Devastator, ratskin cloak, Kryia's mail coat, Lear's hauberk, trident of the Octopus King, robe of Augmentation, staff of the Meek, amulet of Elemental Vulnerability, robe of Misfortune, Force Lance, and toga "Victory".
Rings
ring of the Mage {Wiz Archmagi}
ring of the Tortoise {AC+8}
ring of the Hare {EV+10}
ring of Shadows {Umbra +Inv Stlth+}
rings of the Octopus King {<one property> HP+2 AC+2 EV+2 SH+2}
Amulets
brooch of Shielding {Spirit SH+8}
necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6}
amulet of the Four Winds {rN+ Will+++ Clar}
amulet of the Air {Inacc Air Fly rElec RMsl}
macabre finger necklace {Finger+ rN+}
amulet of Vitality {RegenMP++ Regen++}
dreamshard necklace {Acrobat *Dream}
amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8}
Hermit's pendant {Faith Invo=14 Evo=0 MP+5}
Short Blades
+7 Spriggan's Knife {stab, EV+4 Stlth+}
+8 arc blade {discharge, rElec}
+7 captain's cutlass {speed, disarm}
+8 pair of quick blades "Gyre" and "Gimble" {protect}
+8 Vampire's Tooth {megavamp}
Long Blades
+7 Throatcutter {drain, coup de grace}
+11 Singing Sword {sonic wave}
+9 Sword of Zonguldrok {reap}
+2 Maxwell's thermic engine {flame, freeze, rev}
+8 autumn katana {manifold assault}
+8 demon blade "Leech" {evervamp, Harm ^Drain rN+}
+10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3}
+9 sword of Power {lifebolt}
+13 sword of the Doom Knight {doom, -Cast ^Drain Will+}
+6 sword of Cerebov {flame}
+11 plutonium sword {^Contam Stlth-}
Staves
+9 staff of Olgreb {rPois∞}
+3 Elemental Staff {ele, rElec rF+ rC+ AC+3}
+6 Majin-Bo {spellvamp, MP+6 Int+6}
+7 staff of the Meek {protect, meekguard}
+7 lajatang of Order {silver, rMut}
Axes
+8 mithril axe "Arga" {speed, Will+}
+16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
+4 consecrated labrys {holy, Valiant ^Fragile Fly SInv}
+5 woodcutter's axe
+8 Wrath of Trog {antimagic, *Rage Rampage}
+8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+}
+∞ Axe of Woe
Polearms
+5 Force Lance {heavy, knockback}
+8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
+8 trident of the Octopus King {venom, rElec rPois}
+8 demon trident "Rift" {distort, reach+}
+8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+}
+5 scythe "Finisher" {speed, execute}
+13 scythe of Curses {drain, curses, ^Drain}
+5 glaive of the Guard {elec, spectral}
+12 glaive of Prune {freeze, Prune}
+5 lochaber axe {reach-cleave, Poleaxe ^Drain}
Maces & Flails
+6 shillelagh "Devastator" {shatter}
+8 whip "Snakebite" {venom, curare, rPois}
+5 demon whip "Spellbinder" {antimagic, disrupt, Will+}
+10 morningstar "Eos" {elec, Halo rElec}
+7 sceptre of Torment {pain, torment}
+13 sceptre of Asmodeus
+7 great mace "Undeadhunter" {deathbane, rN+}
+7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
+7 mace of Variability {chaos, chaos arc}
+10 dark maul {heavy}
+3 giant club "Skullcrusher" {speed, Str+7}
Ranged Weapons
+3 greatsling "Punk" {acid, rCorr}
+8 longbow "Zephyr" {speed, Dex+3 SInv}
+8 storm bow {elec, penet}
+7 hand cannon "Mule" {flame, backblast, rF+}
+6 arbalest "Damnation" {damnation}
+27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
Body Armour
+0 toga "Victory" {*Victory Clar}
+1 robe of Vines {NoPotionHeal Regen++++}
+3 robe of Clouds {*Thunder rCloud rElec}
+4 robe of Folly {Brilliance Will-∞ Int+8}
+4 robe of Augmentation {Str+4 Int+4 Dex+4}
+5 robe of Misfortune {Harm *Corrode *Slow EV+5}
+5 robe of Night {Dark Will+ SInv}
+4 skin of Zhor {*Englaciate rC+++ SInv}
+3 salamander hide armour {Flames, rFlCloud rF++ rC--}
+4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+}
+5 moon troll leather armour {Spirit, Regen++ MP+5}
+7 Kryia's mail coat {PotionHeal*2 rC+}
faerie dragon scales (rCorr, randomised properties)
+18 Lear's hauberk
+15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}
+9 scales of the Dragon King {rPois rF+ rC+ Will+}
+8 orange crystal plate armour {Archmagi, Int+3 Clar}
Shields
+3 warlock's mirror {omnireflect}
+2 shield of Resistance {rF++ rC++ Will++}
+5 Storm Queen's shield {shock, Fly rElec}
+18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}
+10 tower shield of Ignorance {rN+ Int-4}
Orbs
sphere of Battle
crystal ball of Wucad Mu {*channel}
Charlatan's Orb {orb Charlatan}
orb of Dispater {+Damnation *Corrode AC+5}
Cloaks
+0 cloak of the Thief {Quiet SInv Stlth+}
+2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1}
+1 cloak of Starlight {*Dazzle EV+4 Stlth--}
+4 dragonskin cloak {Aegis}
Headgear
-2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}
+0 mask of the Dragon {Will+ Slay+3 SInv}
+2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++}
+2 hood of the Assassin {Detect Stab+ Stlth++}
+3 crown of Dyrovepreva {rElec Int+2 SInv}
+3 hat of Pondering {ponderous, Will+ MP+10 Int+5}
Gloves
+0 fencer's gloves {Riposte Dex+3}
+0 gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile}
+1 Delatra's gloves {ID++}
+3 gauntlets of War {Slay+5}
+3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast}
Boots
+2 pair of slick slippers {slick, slippery, EV+4}
+3 pair of seven-league boots {Rampage+∞}
+3 pair of mountain boots {steadfast, rC+}
Bardings
+6 lightning scales {swift, rElec}
+10 Black Knight's barding {ponderous, rPois rN+}
Evocables
Horn of Geryon
Retired
+27, -1 knife of Accuracy
+6, +6 Lehudib's crystal spear {return, Int+3}
+15 shield "Bullseye" {EV-5}
+3 pair of boots of the spider {+Jump, Stlth+}
+6 spear of the Botono {reap, rPois rN+ HP-6}
+6 blowgun of the Assassin {+Inv Stlth++}
ring of Vitality {Regen HP+15}
+3 cloak of Flash {+Fly EV+4}
+3 crown of Eternal Torment {rTorment HP-- rN+++ SInv *Curse}
amulet of Cekugob {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}
+12 Armour of Talos {ponderous, rF+}
+1 eveningstar Brilliance {holy, rN+ AC+5 Int+5}
+6 scimitar of Flaming Death {flame, rPois rF++ rC- Will+}
+9 dagger of Chilly Death {flash freeze, rPois rF- rC++ Will+}
+2 hat of the High Council {Archmagi, Wiz- Stlth-}
+7 longbow "Piercer" {penet, EV-2}
+8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-}
+0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4}
+2 pair of boots of the Assassin {Detection Stab+ Stlth++}
+4 dagger "Morg" {pain, Will+ Int+5}
History
- 0.32: Added the Charlatan's Orb and gloves of the gadgeteer. Returned the sword of the Doom Knight. Reworked cloak of the Thief
- 0.31: Added Mule.
- 0.30: Added Hermit's pendant, Consecrated labrys, Slick slippers, Force lance, Storm Queen's shield, toga "Victory". Converted the staff of Dispater, staff of Battle, and staff of Wucad Mu into orbs. Vorpal-branded unrands got other brands. Reworked Sniper, Dark maul, Mad Mage's Maulers, ring of the Hare, Majin-Bo, sceptre of Asmodeus, Elemental Staff, Lochaber axe, and removed Morg.
- 0.29: Added Condemnation, mountain boots, lochaber axe, amulet of Elemental Vulnerability. Reworked amulet of Vitality, rings of the Octopus King.
- 0.28: Added Delatra's gloves, woodcutter's axe, Throatcutter, staff of the Meek. Reworked trident of the Octopus King, autumn katana, Leech, ring of the Mage, necklace of Bloodlust, Lear's hauberk, robe of Misfortune, hat of the Bear Spirit, robe of Vines. Certain artefacts are now weighted to spawn in the early game.
- 0.27: Added the seven-league boots. Reworked the Amulet of the Air, Wrath of Trog, and robe of Folly.
- 0.26: Reworked the salamander hide armour, ratskin cloak, staff of Wucad Mu, cloak of the Thief, Majin-Bo, glaive of the Guard, shield of Resistance, cloak of Starlight, and sword of Power. The ring of Phasing is renamed to ring of the Hare, and the ring of Robustness is renamed to ring of the Tortoise. Also, Black Knight's barding and lightning scales became bardings.
- 0.25: Added Cigotuvi's embrace, merged "Bloodbane" into "Leech", reworked the boots of the Assassin into the hood of the Assassin, reworked Scythe of Curses and brooch of Shielding, and removed Maxwell's Etheric Cage.
- 0.24: Added the staff of Battle, reworked the Storm Bow and Gyre and Gimble, and removed Piercer.
- 0.23: Added the demon trident "Rift", and reworked the Singing Sword, Spriggan's Knife, robe of Misfortune, sceptre of Torment, Finisher, robe of Clouds and skin of Zhor. Tweaked the arc blade and storm bow.
- 0.22: Reworked mace of Variability, Vampire's Tooth, and removed the rF-, rC- properties from Maxwell's Thermic Engine.
- 0.20: Added the double sword Maxwell's Thermic Engine; removed scimitar of Flaming Death, dagger of Chilly Death and hat of the High Council. Renamed sword of Jihad into zealot's sword. The ring of Shaolin is renamed to ring of Phasing, and the bow of Krishna "Sharnga" is renamed to longbow "Zephyr". The necklace of Bloodlust, large shield of Ignorance, sceptre of Torment and the ratskin cloak were reworked.
- 0.19: Added new versions of Punk, Firestarter, Frostbite, trident of the Octopus King, staff of Olgreb, sword of Zonguldrok, Damnation, Eos, fencer's gloves, and Wyrmbane and removed Brilliance, amulet of Cekugob, and sword of the Doom Knight.
- 0.18: Added the frozen axe Frostbite and the warlock's mirror. Hellfire was renamed into Damnation. The armour of Talos was added and subsequently removed after a short time in trunk.
- 0.17: Added the robe of Vines, Maxwell's etheric cage, and Kryia's mail coat; removed the cloak of Flash; the crown of Eternal Torment was considered for inclusion, but discarded.
- 0.16: Added Gyre and Gimble; replaced the ring of Vitality with the amulet of Vitality; removed the spear of the Botono and blowgun of the Assassin
- 0.15: Removed the boots of the spider; added the orange crystal plate armour, the Majin-Bo, and a new version of the Blowgun of the Assassin.
- 0.14: Removed the blowgun of the Assassin, Bullseye, and Lehudib's crystal spear; added dark maul, arc blade, Spellbinder, lajatang of Order, boots of the spider, macabre finger necklace, hat of the High Council, Firestarter and a new version of the boots of the Assassin.
- 0.13: Removed knife of Accuracy and boots of the Assassin; added Moon troll leather armour.
References