Difference between revisions of "Current projects/0.12 update project"

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*<s>[[Abyss]] has multiple levels of increasing difficulty, more varied terrain, and many new thematic monsters.</s>
 
*<s>[[Abyss]] has multiple levels of increasing difficulty, more varied terrain, and many new thematic monsters.</s>
 
*<s>[[Conjurer]]s get a new starting book of offensive non-elemental spells.</s>
 
*<s>[[Conjurer]]s get a new starting book of offensive non-elemental spells.</s>
*[[Beogh]] and [[Yredelemnul]] let you recall allies across dungeon levels.
+
*<s>[[Beogh]] and [[Yredelemnul]] let you recall allies across dungeon levels.</s>
*Major changes to [[Vehumet]].
+
*<s>Major changes to [[Vehumet]].</s>
*Friendly summons no longer attack out of sight.
+
*<s>Friendly summons no longer attack out of sight.</s>
 
*<s>Secret [[door]]s are no more.</s>
 
*<s>Secret [[door]]s are no more.</s>
  
 
===Branches, environment===
 
===Branches, environment===
 
---------------------
 
---------------------
*The [[Hall of Blades]] layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
+
*<s>The [[Hall of Blades]] layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.</s>
 
*<s>[[The Abyss]] is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The [[rune]] appears only at the third level and below, more frequently at deeper levels.</s>
 
*<s>[[The Abyss]] is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The [[rune]] appears only at the third level and below, more frequently at deeper levels.</s>
 
*<s>The Abyssal rune always appears in a [[vault]], never lying around on the floor.</s>
 
*<s>The Abyssal rune always appears in a [[vault]], never lying around on the floor.</s>
 
*<s>Having the Abyssal rune greatly increases the generation of Abyss exits.</s>
 
*<s>Having the Abyssal rune greatly increases the generation of Abyss exits.</s>
*Many [[Ziggurat]] floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
+
*<s>Many [[Ziggurat]] floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.</s>
 
*<s>Three new [[Dungeon Sprint]] maps: "[[Thunderdome]]" by evilmike, "[[The Pits]]" and "[[Arena of Blood]]" both by st.</s>
 
*<s>Three new [[Dungeon Sprint]] maps: "[[Thunderdome]]" by evilmike, "[[The Pits]]" and "[[Arena of Blood]]" both by st.</s>
*[[The Abyss]] no longer exists in Sprint.
+
*<s>[[The Abyss]] no longer exists in Sprint.</s>
*New layouts for [[Cocytus]], [[Gehenna]], [[the Snake Pits]], and the main [[Dungeon]].
+
*<s>New layouts for [[Cocytus]], [[Gehenna]], [[the Snake Pits]], and the main [[Dungeon]].</s>
*More layouts allowed in [[Zot]].
+
*<s>More layouts allowed in [[Zot]].</s>
*New [[Lair]] branch ending vaults, and many other new vaults.
+
*<s>New [[Lair]] branch ending vaults, and many other new vaults.</s>
*More decorative vaults are now placed.
+
*<s>More decorative vaults are now placed.</s>
*"Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
+
*<s>"Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.</s>
*A new "special room" - the mythical zoo, with standard high fantasy beasts.
+
*<s>A new "special room" - the mythical zoo, with standard high fantasy beasts.</s>
 
*<s>New "runed [[door]]" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.</s>
 
*<s>New "runed [[door]]" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.</s>
 
*<s>[[Alarm trap]]s only trigger once, but make monsters swarm towards you for some time.</s>
 
*<s>[[Alarm trap]]s only trigger once, but make monsters swarm towards you for some time.</s>
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*<s>[[Gladiator]] no longer starts with a [[buckler]], gets more [[Dodging]] to compensate.</s>
 
*<s>[[Gladiator]] no longer starts with a [[buckler]], gets more [[Dodging]] to compensate.</s>
 
*<s>[[Trap]]s are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.</s>
 
*<s>[[Trap]]s are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.</s>
*[[Levitation]] and [[controlled flight]] are no more - all flight is controlled.
+
*<s>[[Levitation]] and [[controlled flight]] are no more - all flight is controlled.</s>
 
*<s>[[Fly]]ing no longer increases carrying capacity.</s>
 
*<s>[[Fly]]ing no longer increases carrying capacity.</s>
 
*<s>[[Tengu]] receive their [[movement]] speed bonus when flying, regardless of burden.</s>
 
*<s>[[Tengu]] receive their [[movement]] speed bonus when flying, regardless of burden.</s>
 
*<s>Black [[draconian]]s gain permanent flight (like tengu but without the speed boost) at XL 14.</s>
 
*<s>Black [[draconian]]s gain permanent flight (like tengu but without the speed boost) at XL 14.</s>
*Removed the hidden special cost of [[Spellcasting]], [[Stealth]], [[Evocations]] and [[Invocations]]. [[Aptitude]]s adjusted.
+
*<s>Removed the hidden special cost of [[Spellcasting]], [[Stealth]], [[Evocations]] and [[Invocations]]. [[Aptitude]]s adjusted.</s>
*[[Experience]] aptitude uses the same scale as skill aptitudes. This scale is coarser than the old one, so most races now require slightly more or less experience to gain levels than before.
+
*<s>[[Experience]] aptitude uses the same scale as skill aptitudes. This scale is coarser than the old one, so most races now require slightly more or less experience to gain levels than before.</s>
 
*<s>[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]]</s>.
 
*<s>[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]]</s>.
*[[Hill Orc]]s are better at [[Axes]], worse at gaining levels.
+
*<s>[[Hill Orc]]s are better at [[Axes]], worse at gaining levels.</s>
 
*<s>[[Tengu]] are better at gaining levels.</s>
 
*<s>[[Tengu]] are better at gaining levels.</s>
 
*<s>Levels 1 and 2 of the [[teleportitis]] [[mutation]] [[teleport]] you only a limited distance.</s>
 
*<s>Levels 1 and 2 of the [[teleportitis]] [[mutation]] [[teleport]] you only a limited distance.</s>
*The [[Augmentation]] and [[Powered by Pain]] [[demonspawn mutations]] have been improved.
+
*<s>The [[Augmentation]] and [[Powered by Pain]] [[demonspawn mutations]] have been improved.</s>
  
 
===Monsters===
 
===Monsters===
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**[[Thrashing horror]]: moves like a [[bat]], tramples, and frenzies.
 
**[[Thrashing horror]]: moves like a [[bat]], tramples, and frenzies.
 
**[[Spatial maelstrom]]: incorporeal vortex that turns walls into [[spatial vortices]].</s>
 
**[[Spatial maelstrom]]: incorporeal vortex that turns walls into [[spatial vortices]].</s>
<s>*New [[deep troll]] specialist monsters, appearing in late-D deep troll packs:
+
*<s>New [[deep troll]] specialist monsters, appearing in late-D deep troll packs:
 
**[[Deep troll shaman]]s: cast [[Might Other]] and [[Haste Other]] on their accompanying deep troll packs.
 
**[[Deep troll shaman]]s: cast [[Might Other]] and [[Haste Other]] on their accompanying deep troll packs.
 
**[[Deep troll earth mage]]s: cast [[Dig]] and [[LRD]] to allow the rest of the deep troll pack to pursue their opponent.</s>
 
**[[Deep troll earth mage]]s: cast [[Dig]] and [[LRD]] to allow the rest of the deep troll pack to pursue their opponent.</s>
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**[[Ironbrand convoker]]s, with the ability to [[recall]] other monsters on the level to their location. Also cast [[Might Other]].
 
**[[Ironbrand convoker]]s, with the ability to [[recall]] other monsters on the level to their location. Also cast [[Might Other]].
 
**[[Ironheart preserver]]s, with the ability to take some damage in place of an enemy the player is currently attacking.</s>
 
**[[Ironheart preserver]]s, with the ability to take some damage in place of an enemy the player is currently attacking.</s>
<s>*New [[unique]]s:
+
*<s>New [[unique]]s:
 
**[[Jorgrun]], a deep dwarven earth elementalist.
 
**[[Jorgrun]], a deep dwarven earth elementalist.
 
**[[Lamia]], queen of the nagas.</s>
 
**[[Lamia]], queen of the nagas.</s>
*Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.
+
*<s>Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.</s>
 
*<s>Summoned monsters do not cast spells that create permanent allies.</s>
 
*<s>Summoned monsters do not cast spells that create permanent allies.</s>
*Only a select few monsters flee at low HP.
+
*<s>Only a select few monsters flee at low HP.</s>
 
*<s>[[Ereshkigal]] has more [[HP]], and can now cast [[Silence]] and [[Major Healing]].</s>
 
*<s>[[Ereshkigal]] has more [[HP]], and can now cast [[Silence]] and [[Major Healing]].</s>
*Changed monsters: [[Frances]], [[Joseph]], [[Polyphemus]], [[bone dragon]]s, [[soul eater]]s, [[vampire (monster)|vampire]]s, [[vampire knight]]s.
+
*<s>Changed monsters: [[Frances]], [[Joseph]], [[Polyphemus]], [[bone dragon]]s, [[soul eater]]s, [[vampire (monster)|vampire]]s, [[vampire knight]]s.</s>
 
*<s>Rotting [[corpse]]s no longer spawn [[toadstool]]s for non-[[Fedhas]]ites.</s>
 
*<s>Rotting [[corpse]]s no longer spawn [[toadstool]]s for non-[[Fedhas]]ites.</s>
 
*<s>Monsters can now use [[wands of digging]], and cast [[Dig]] in more circumstances.</s>
 
*<s>Monsters can now use [[wands of digging]], and cast [[Dig]] in more circumstances.</s>
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------
 
------
 
*<s>Removed: [[Fulsome Distillation]], [[Evaporate]], [[Cigotuvi's Degeneration]], [[See Invisible]] and [[Insulation]].</s>
 
*<s>Removed: [[Fulsome Distillation]], [[Evaporate]], [[Cigotuvi's Degeneration]], [[See Invisible]] and [[Insulation]].</s>
<s>*New spells:
+
*<s>New spells:
 
**[[Force Lance]] (level 2 [[Conjurations]]). Fires a short-range single-target projectile that can knock monsters backwards.
 
**[[Force Lance]] (level 2 [[Conjurations]]). Fires a short-range single-target projectile that can knock monsters backwards.
 
**[[Dazzling Spray]] (level 3 Conjuration/[[Hexes]]). Fires a spread of energy bolts that can [[blind]] creatures.
 
**[[Dazzling Spray]] (level 3 Conjuration/[[Hexes]]). Fires a spread of energy bolts that can [[blind]] creatures.
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**[[Disjunction]] (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.</s>
 
**[[Disjunction]] (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.</s>
 
*<s>[[Conjurer]]s have a new book with non-elemental spells (including the new conjurations).</s>
 
*<s>[[Conjurer]]s have a new book with non-elemental spells (including the new conjurations).</s>
*Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.
+
*<s>Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.</s>
 
*<s>Some [[spellbook]]s have been reorganized.</s>
 
*<s>Some [[spellbook]]s have been reorganized.</s>
 
*<s>[[Condensation Shield]]'s [[SH]] bonus no longer cares about [[Shields skill]] or [[intelligence]].</s>
 
*<s>[[Condensation Shield]]'s [[SH]] bonus no longer cares about [[Shields skill]] or [[intelligence]].</s>
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*[[Amulet of inaccuracy]] correctly affects ranged weapons.
 
*[[Amulet of inaccuracy]] correctly affects ranged weapons.
 
*<s>[[Amulet of clarity]] prevents [[mesmerisation]].</s>
 
*<s>[[Amulet of clarity]] prevents [[mesmerisation]].</s>
*Some [[rod]]s were changed to have a more focused spell set.
+
*<s>Some [[rod]]s were changed to have a more focused spell set.</s>
 
*The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
 
*The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
 
*The "*Rage" artefact property triggers much less often (except for [[Wrath of Trog]]).
 
*The "*Rage" artefact property triggers much less often (except for [[Wrath of Trog]]).
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===[[God]]s===
 
===[[God]]s===
 
----
 
----
*Followers of worshippers of [[Beogh]] and [[Yredelemnul]] can now be [[recall]]ed across levels.
+
*<s>Followers of worshippers of [[Beogh]] and [[Yredelemnul]] can now be [[recall]]ed across levels.</s>
*Followers of [[Beogh]]ites now share experience when the player scores kills.
+
*<s>Followers of [[Beogh]]ites now share experience when the player scores kills.</s>
 
*[[Yredelemnul]] gives a small amount of piety for desecrating holy remains.
 
*[[Yredelemnul]] gives a small amount of piety for desecrating holy remains.
*[[Vehumet]] is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell [[MP]] cost.
+
*<s>[[Vehumet]] is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell [[MP]] cost.</s>
 
*[[Zin]]'s Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
 
*[[Zin]]'s Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
 
*<s>[[Lugonu]]'s Enter the Abyss no longer reduces maximum [[HP]] or [[MP]].</s>
 
*<s>[[Lugonu]]'s Enter the Abyss no longer reduces maximum [[HP]] or [[MP]].</s>

Latest revision as of 23:48, 5 August 2013

Project goals

The goal of this project is to go through the updates and cross out lines once they have been incorporated into the appropriate wiki page, or if they don't require any changes.

If you think a page is up to date, make sure to add Template:version012 (i.e. {{version012}}) to the page.

Contributors

Stone Soup 0.12.2 (20130601)


  • Fixed multiple issues on big-endian systems.
  • Lowered optimization level on OS X, to work around toolchain bugs.
  • If you have two unknown rings, auto-id on just one will work.
  • The Abyss shouldn't spawn lava/deep water under your feet anymore.
  • Allowed wielding vamp weapons while in a non-eating form.
  • Fixed blind monsters being able to use scrolls.
  • Randomly generated items don't spawn under plants.
  • No more unconnected small closets in the Lair.
  • Jellies won't munch on Ziggurat loot.
  • Sage effect ends once it's no longer relevant.
  • Updated default explore stops.
  • Make autoexplore silently ignore sacrificables again.
  • Webtiles speed-ups.
  • Documentation fixes.
  • Misc crash fixes.

Stone Soup 0.12.1 (20130505)


  • Fix a Dazzling Spray + Battlesphere crash on Windows.
  • Add a missing cloak of the Thief ability tile.
  • Add a mention of cursed blunt butchery in 0.12 to this changelog.


Changelog for Dungeon Crawl Stone Soup 0.12.0.

Stone Soup 0.12 (20130501)


0.12 highlights


  • Axes have a cleaving attack, hitting up to 7 enemies around you.
  • The Vaults branch is five levels deep, with a distinct layout and several new types of guards.
  • Abyss has multiple levels of increasing difficulty, more varied terrain, and many new thematic monsters.
  • Conjurers get a new starting book of offensive non-elemental spells.
  • Beogh and Yredelemnul let you recall allies across dungeon levels.
  • Major changes to Vehumet.
  • Friendly summons no longer attack out of sight.
  • Secret doors are no more.

Branches, environment


  • The Hall of Blades layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
  • The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
  • The Abyssal rune always appears in a vault, never lying around on the floor.
  • Having the Abyssal rune greatly increases the generation of Abyss exits.
  • Many Ziggurat floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
  • Three new Dungeon Sprint maps: "Thunderdome" by evilmike, "The Pits" and "Arena of Blood" both by st.
  • The Abyss no longer exists in Sprint.
  • New layouts for Cocytus, Gehenna, the Snake Pits, and the main Dungeon.
  • More layouts allowed in Zot.
  • New Lair branch ending vaults, and many other new vaults.
  • More decorative vaults are now placed.
  • "Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
  • A new "special room" - the mythical zoo, with standard high fantasy beasts.
  • New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
  • Alarm traps only trigger once, but make monsters swarm towards you for some time.

Character


Monsters


Spells


Items


Gods


  • Followers of worshippers of Beogh and Yredelemnul can now be recalled across levels.
  • Followers of Beoghites now share experience when the player scores kills.
  • Yredelemnul gives a small amount of piety for desecrating holy remains.
  • Vehumet is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell MP cost.
  • Zin's Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
  • Lugonu's Enter the Abyss no longer reduces maximum HP or MP.
  • Lugonu no longer gives piety for anything in the Abyss.
  • Mobile Fedhas-granted allies follow you across levels en masse.
  • New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility), summon shadow creatures.
  • Xom does not reduce stats as drastically, unless bored.
  • Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.

Interface


  • Many updated tiles.
  • A new Android Port with touch-screen support.
  • New options: auto_sacrifice, dump_on_save, item_glyph, monster_list_colour, tile_cell_pixels, tile_filter_scaling.
  • Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
  • Player action counts and generated vaults are now included in dumps by default.
  • List options can be prepended to with ^=.
  • The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
  • Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
  • It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
  • Swap the cycle ammunition commands. '(' = backward, ')' = forward.
  • Webtiles supports real-time animations, toggleable via F10.
  • Webtiles displays miniature health and MP bars on the player.
  • Allies can now be ordered to retreat in a specific direction.

Technical


  • Numerous crash fixes.
  • Crashes during level transition no longer result in broken saves.