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  • ...that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s. ...-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back.
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  • ...tures distantly related to Elves. They love to frolic and cast mischievous spells. ...at destructive magic - conjurations, summonings, necromancy and elemental spells. On the other hand, they are excellent at other forms of magic, and are ver
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  • ...weapons, armour and rings are melded, and the user becomes unable to cast spells.}} ...ess). Vampires excel at Hexes and have good magic aptitudes overall. Their Hexes proficiency coupled with their exceptional Stealth aptitude and stealth bon
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  • **Felids may not cast spells that require a weapon ([[Dimensional Bullseye]]) or armour ([[Animate Armou ...ve and how many times you have died on the '''[[%]]''' screen, just below "Spells".
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  • *The '''[[Paralyse]] spell''' requires line of fire. Spells can't be cast when a monster is [[silence]]d or [[waterlog]]ged. [[Willpowe ...e much better defenses and willpower, in addition to some dangerous ranged spells.
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  • *'''[[Enchanter]] (En)''' - A spellcaster versed in the subtle arts of [[Hexes]].
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  • ...combat. They start with a scroll of blinking, a selection of translocation spells, some dispersal boomerangs, a simple weapon of their choice, and leather ar '''Available Spells:'''
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  • ...tly enchanted dagger, a robe, a potion of invisibility, and a selection of hexes.}} ...h not as directly damaging as [[Conjurations]] or the elements, high-level Hexes offer a wide array of very handy effects.
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  • ...lls to assist their ranged attacks. They begin the game with a sling, some spells to support its use, a scroll of poison to keep foes at a distance, and a ro ...ranged combat specialists who complement their attacks with debilitating [[Hexes]].
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  • ...know the Sandblast spell. More earthen spells are in their set of starting spells.}} '''Available Spells:'''
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  • ...ing and gearing easier. Gnolls also have an easier time with triple school spells than most other races, as they train all three schools at once. ...s to a hybrid character that should use every advantage they've got - from hexes, summons, and ranged combat - before engaging in melee.
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  • ...spells (like [[Ensorcelled Hibernation]], [[Confusing Touch]]) as well as spells in certain other schools ([[Mephitic Cloud]], [[Petrify]], etc.) will give
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  • ...reases your max [[MP]], and grants you extra spell levels to memorize more spells. ...r]] and [[spell success|success rate]] for all spells of that school. Many spells rely on more than one skill.
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  • The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offense, defence, spee ==Spells==
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  • '''Hexes''' are spells that affect things and monsters (usually negatively). They mostly ignore de {{spell table by level|Hexes}}
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  • ...lnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]]. ==Spells==
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  • Short Blades are best used for stabbers, whether you're using [[Hexes]], [[stealth]], or [[god]]s (namely [[Uskayaw]]) to stab enemies. Magical staves' main purpose is to boost the [[spell power|power]] of certain spells. They can still be alright melee weapons, though. When using a magical staf
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  • ...on the spell level and degree of failure (which can range from 1 to 99 for spells that are almost impossible to cast; higher success rate reduces the maximum | [[Hexes]] || inflicts [[slow]]
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  • *It does not check [[willpower]] or [[HD]]. Unlike [[Hexes]] like [[Cause Fear]], Intoxication has the same chance to affect any vulne If you want to get later Alchemy spells like [[Eringya's Noxious Bog]] or [[Irradiate]], Alistair's Intoxication is
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  • [[Slow]] is a [[status effect]] and a level 1 [[Hexes]] spell that makes the target slower. *Prior to [[0.28]], the Slow spell was a level 2 Hexes spell, with a power cap of 200.
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  • |school1={{Hexes}} [[Category:Monster spells]]
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  • Petrify is essentially a [[Hexes]] spell that is not in the Hexes school. After a few turns, a Petrified monster becomes unable to do anythin ...[[SH]], and petrifying monsters couldn't use ranged attacks (but could use spells or melee normally). Also, being Petrified did not interrupt taking stairs;
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  • |school1={{Hexes}} [[Projected Noise]] is a level 2 [[Hexes]] spell which created a deafening noise originating from a tile of your cho
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  • |school1={{Hexes}} '''Enslavement''' is a level 4 [[Hexes]] spell which temporarily [[charm]]s the target, causing them to ally with
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  • ...ty things as [[Hellfire]], [[Torment]], and [[Fireball]], as well as all [[Hexes]]. Even so, it can be very useful in places like the last level of [[the Sh ...h 8 AC and 16 EV if they make very judicious use of this and other utility spells.
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  • '''Cause Fear''' is a level 4 [[Hexes]] spell which attempts to panic all monsters in your [[line of sight]], cau ...re valid escape options. Also, fleeing monsters would use "emergency" flag spells rather than "escape" flag ones. This caused [[black bear]]s and [[polar bea
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  • '''Confusing Touch''' is a level 3 [[Hexes]] spell which causes your melee attacks to inflict [[confusion]]. ...requires only one spell school instead of three (and Hexes is used by many spells convenient for stabber-type characters) and is quiet enough to barely attra
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  • |school1={{Hexes}} *Prior to [[0.28]], Invisibility was a player-castable level 6 [[Hexes]] spell.
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  • ...gives you -80 (**) [[willpower]]. In exchange, monsters you target with [[Hexes]] or other willpower checks effectively have -80 willpower. ...aralysis]] and [[Petrify]] can instantly kill you if you're unlucky. Other hexes - such as [[sleep]], [[banishment]], and [[confusion]] - range from annoyin
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  • Like most Hexes, monsters cast Paralyse with <code>4 * [[HD]]</code> [[spellpower]]. After Paralyse works like any regular Hexes spell. The following tricks can be used against it:
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  • ...ects, like [[Stunning Burst]] paralysis and [[Throw Klown Pie]], but these spells can be repelled or dodged. It's great in [[the Shoals]], the [[Elven Halls] ...th a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s, though most users have a high [[willpower]] to counter
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  • '''Silence''' is a level 5 [[Hexes]]/[[Air Magic]] spell which creates the Silence effect. *Casting spells (all spells for the player)
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  • {{flavour|An arcane textbook containing magical spells of unknown origin.}} ...dart]]) books that contain multiple random, but often thematically linked, spells.
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  • '''Inner Flame''' is a [[status effect]] and level 3 [[Hexes]]/[[Fire Magic]] spell. When a monster hit by Inner Flame is damaged, it ta ...to kill the afflicted monster from a distance. [[Fire Elementalist]]s have spells, [[Hexslinger]]s have a ranged weapon. Other classes can make use of simila
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  • *[[Hexes]] ....8]], the [[Enchantments]] school of magic was split into [[Charms]] and [[Hexes]].
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  • ...gical staff]] is a device which increases the power of a certain school of spells. It can also be used as a melee weapon, with magical effects. [[Randart]] staves can boost multiple different types of spells.
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  • ...lect almost anything, even spells that pierce through lesser materials and hexes with no physical manifestation at all.}}
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  • {{flavour|This staff increases the power of charm and hex spells cast by its wielder. In the hands of a skilled person, it also increases re ...s: [[magic resistance]] is increased by an amount dependent on your Charms/Hexes skill.
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  • ...re now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. (See 'Spells'.) ** The quiver menu has a mode that uses hotkeys from the items/spells/abilities it is showing.
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  • ...oes can call upon the Loreminder for magical power and the ability to cast spells beyond their magical training. The devout are rewarded with a supply of spe ...time, devout followers will receive spellbooks containing a vast range of spells.
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  • ...s' worshippers may walk through plants or fungi, and even fire missiles or spells through them without causing harm. Fedhas grants powers to temporarily grow ...were a [[bush]], and no attack or spell will harm a plant/tree, even with spells like [[Fireball]]. (Passive)
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  • ...]. [[Ignition]] is also a good choice, as one of the rare mass destruction spells that will always spare allies.
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  • | Beguiling || [[Hexes]], [[Translocations]] ...allow melee combatants to go toe-to-toe with tough enemies; mages will see spells become castable quickly. The divinations Ashenzari's divinations are also h
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  • ...ecromancer]]s; summon undead-rising fodder, gifts knowledge of necromantic spells. ...rog]]: Go [[berserk]] at will and summon incredibly strong allies - but no spells allowed!
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  • ...o a species with aptitude 0. Example: a [[Vampire]] has a +4 aptitude in [[Hexes]], while a [[Human]] has an aptitude of 0. If a Human would require 100 XP ...wouldn't have 20 levels of Hexes (in practice, the Vampire would have ~14 Hexes).
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  • * New spells: [[Malign Gateway]], [[Tornado]], [[Leda's Liquefaction]], [[Summon Dragon] * Removed spells: [[Bone Shards]], [[Tame Beasts]], [[Portal]], [[Alter Self]], [[Extension]
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  • {{monster spells}} ...ches, Boris is weak to [[Silence]] and [[antimagic]], but immune to most [[hexes]].
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  • {{monster spells}} ...[[death yak]]: his [[willpower]] is great, and his [[HD]] is quite high. [[Hexes]], hex [[wand]]s, [[datura]] darts, and [[Mephitic Cloud]] are unlikely to
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  • ...y on blockable spells). He also has [[Might]] and [[Haste]]; once his buff spells are active, he's near-impossible to outrun and capable of dealing huge amou {{monster spells}}
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  • {{monster spells}} ...wer]] should be enough to be safe; that way, when your will is halved, the hexes still have a fairly low chance (lower than 25%) of succeeding. Less is only
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  • **[[Hexes]] and other sorts of statuses. [[Tukima's Dance]] gets rid of their weapon, ...[[attack of opportunity]] range. Since orc warriors have high AC, level 1 spells like [[Magic Dart]] and [[Sandblast]] fare poorly against them.
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  • {{monster spells}} *Soul eaters have surprisingly high [[willpower]]. All but the strongest hexes are likely to fail against them.
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  • ...[[unique]] [[guardian serpent]] capable of deadly [[Poison Magic]] and a [[Hexes|Hex]] which can put you to sleep for several turns. Although not very dange {{monster spells}}
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  • {{monster spells}} ...and [[hit dice]] are both low, leaving him open to disabling spells like [[Hexes]] or [[Mephitic Cloud]].
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  • {{monster spells}} # He can create 2 copies of himself, and each copy can cast spells at the same strength. Having 3 Maras, all shooting Bolts of Fire, means you
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  • ==Spells== *If you intend to attack with [[Hexes]], do so ''before'' they use Trog's Hand and gain doubled [[magic resistanc
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  • ...mporarily stripping away all cloud cover and shutting down [[cloud]]-based spells. ...lee strikes, rendering their foes vulnerable to [[Agony]] and debilitating hexes.
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  • {{monster spells}} ...ave only moderate [[willpower]]. Someone with a bit of [[Evocations]] or [[Hexes]] training should be able to [[paralyze]], [[polymorph]], [[Confusing Touch
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  • ...up at all times, is incredibly [[ev]]asive, and knows several dangerous [[Hexes]]. {{monster spells|the Enchantress}}
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  • The '''Book of Misfortune''' is one of the main [[spell book]]s for [[Hexes]]. ==Spells==
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  • {{monster spells}} ...esistance to enchantments can soar if they utilize Trog's Hand; cast any [[Hexes]] early in the battle.
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  • *High accuracy attacks will help when facing spriggan defenders. Unavoidable spells such as [[Fireball]], [[Freezing Cloud]], and [[Airstrike]] work well. ...an defender known as a '''spriggan enchanter''' which added a variety of [[Hexes]] to their normal combat prowess.
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  • ...itting her in general tricky. If possible, try to hit her with unavoidable spells like [[Airstrike]], [[Fireball]], or [[Lee's Rapid Deconstruction]]. [[Clou * While [[Hexes]] can't miss, Agnes has high [[willpower]]. A [[scroll of vulnerability]] c
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  • '''Deep elf archers''' are skilled ranged fighters who can also cast a few [[Hexes]]. They can be found in the [[Elven Halls]]. They also occasionally appear {{monster spells}}
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  • {{monster spells}} ...us when hexers are around, as their bolts will make you more vulnerable to hexes.
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  • ...he Ponderous''' is a [[unique]] [[elephant slug]] with access to dangerous spells. He's... sluggish, as you might expect, but can slow you down and speed him {{monster spells}}
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  • {{monster spells}} ...rea with allies. If it is a real death drake, use your best weapons and/or spells to dispatch them quickly.
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  • '''Sphinxes''' are hefty beasts with a large variety of [[Hexes]]. Their [[paralysis]] is a big threat if you don't have willpower, though {{monster spells}}
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  • {{monster spells}} ...main in your position, which includes time spent swinging weapons, casting spells, etc.
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  • {{monster spells}} *Nessos has almost no willpower, so [[Hexes]] and hex [[wand]]s are extremely effective. In particular, a [[wand of pol
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  • ...elephants are not resistant to [[poison]], so you can [[kite]] them using spells like [[Poisonous Vapours]] or [[Olgreb's Toxic Radiance]]. [[Curare]]-tippe ...ly, a [[scroll of vulnerability]] can help make them more susceptible to [[hexes]] or [[wand of paralysis|wands of paralysis]].
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  • {{monster spells}} *They've also got weak [[willpower]] and only moderate [[HD]], so [[Hexes]] or disabling [[wand]]s can stop them fairly easily.
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  • ...ou only have [[fire]] or [[cold]] damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable. *Quasits have low [[willpower]], which makes them good targets for [[Hexes]] or wands of [[wand of paralysis|paralysis]] and [[wand of disintegration|
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  • {{monster spells}} **Oklobs don't have much [[willpower]], so [[Hexes]] or hex [[wand]]s can easily disable a plant. A [[wand of polymorph]] can
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  • {{monster spells}} ...[[Hexes]] will stop her easily, as will [[Airstrike]] or other unavoidable spells. Even with low [[Evocations]] skill, a [[wand of mindburst]] or [[wand of p
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  • ...also prevent TRJ from retreating. Melee, ranged weapons, and single-target spells (like [[Iron Shot]]) all work well in this position. See the [[#Gallery|Gal ...[Fire Storm]] and [[Chain Lightning]] will work as you'd expect, but other spells can be used too.
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  • {{monster spells}} *His [[willpower]] isn't too high, so a [[wand of paralysis]] or various [[Hexes]] may come in handy for either pinning him down or making a getaway. Altern
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  • ...pier hitting you with his wide variety of [[Fire Magic]] and [[damnation]] spells instead. {{monster spells}}
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  • ..., melee and speed, as seen above. Pan lords who are spellcasters are given spells from fixed lists. **Summoning spells:
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  • ...s to be respected. It is still as hard as stone, after all, and its weight spells massive damage if it connects a blow.}} ...m down, since they resist elemental attacks and are completely immune to [[Hexes]].
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  • {{monster spells}} *Due to their low [[willpower]], [[Hexes]] are very effective. A [[scroll of fear]] will prevent them from using Har
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  • ..., and would very much like you to join them! She casts several dangerous [[Hexes]], including one unique spell which turns you into a [[Pig Form|pig]], and {{monster spells}}
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  • ** [[Deep elf archer]]s, with skill in archery and hexes. * [[Lich]]es and [[Ancient lich]]es no longer have a long list of random spells, and return to a new set of fixed spellbooks.
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  • {{monster spells}} ...resistance, polar bears are immune to [[Ensorcelled Hibernation]]. Other [[Hexes]] or [[Mephitic Cloud]] will work just fine, though.
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  • ...age. Try to avoid being in open areas, where you can be pelted by multiple spells at once. Instead, lure them into the long hallways, where you'll only take *[[Willpower]] (at least Will+++). This prevents [[banishment]] and other hexes from affecting you.
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  • *It has a synergy with damage over time effects. Channeling spells work, as mentioned above, but [[poison]], [[Frozen Ramparts]], and delayed ...ls like [[Fireball]] or [[Airstrike]], harmful [[cloud]]s, and dangerous [[Hexes]].
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  • ...s to inflict fantastic amounts of carnage by spamming powerful, wide-range spells like [[Ozocubu's Refrigeration]] or [[Starburst]]; if you ''do'' choose to ...ou can find certain [[unique]]s like [[Louise]] and [[Rupert]] with deadly hexes, and any humanoid monster can pick up a [[wand of paralysis]] (if this wand
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  • ...h power (e.g. for a caster, train Fighting, Dodging, Stealth after getting spells to a low failure rate). * [[Scroll of silence]]: Prevent enemies (and you!) from casting both spells and godly abilities. Make sure to check them ('''xv''') to make sure that s
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  • == Spells == | [[File:Leda's liquefaction.png]] || a - [[Leda's Liquefaction]] || [[Hexes]]/[[Earth Magic|Earth]] || 4
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  • # Hexes - to hibernate and confuse more efficiently # Other magic schools - depending on spells you find.
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  • ...t, isolate it and use any tricks at your disposal -- [[ranged weapon]]s, [[spells]], [[wand]]s, [[throwing]] weapons, and more. Remember, you're under no obl ...he dreadful Witch of the Tides, [[Ilsuiw]]. Many of the enemies here use [[Hexes]], so [[willpower]] is important. Ranged weapons are also common, so an [[a
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  • ...Destruction]], [[Maxwell's Capacitive Coupling]], or any manner of Level 9 spells. ...s your own, and their elemental resistances allows them to soak a few fire spells before dying. [[Haunt]] and [[Dragon's Call]] (of course) can also be used
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  • ...gans|spriggans]], she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of [[faerie dragon scales]]. ...ming]] [[scimitar]], but prefers to use her assortment of conjurations and hexes.
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  • ===Spells (Done)=== * No spells work through glass or trees anymore.
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  • ...ill per XL for [[spriggan]]s - enough to make them virtually immune to all hexes ("hostile enchantments") by XL 27 without any external equipment. ...chance to go [[berserk]] on every attack, and stop the player from casting spells, respectively.
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  • * Spells: Combining Swiftness and Flight no longer gives bonus movement speed. Mephi ...nics: Poison resistance is now only 90% effective against most effects. No spells work through glass or trees anymore. The slaying property (incribed as {Dam
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  • ==Spells== | [[File:Summon mana viper.png]] || c - [[Statue Form]] || [[Hexes]]/[[Summoning]] || 5
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  • ...more than a few of them have been slain by jealous rivals using their own spells against them.}} Most spells in this book require much training before they can be effectively cast. [[H
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  • == Spells == | c - [[Polymorph Other]] || [[Hexes]]/[[Transmutation]] || 4
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  • {{Flavour|A spellbook containing an assortment of powerful Hexes and Charms, which sparkles and shimmers as the pages are flipped.}} == Spells ==
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  • {{flavour|A book of magic spells for controlling minds, bodies, and even space. Those who browse it sometime ==Spells==
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  • {{flavour|A book of spells focused on the summoning of beasts. Its pages nip at careless readers' fing ==Spells==
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  • The '''Book of Maledictions''' was a spellbook containing powerful [[Hexes]] meant to hamper enemies’ combat abilities. ==Spells==
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  • The '''Book of Debilitation''' is a [[spell book]] mostly focused on [[Hexes]]. ==Spells==
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  • *Disable or slow the opponent: [[curare|curare darts]], [[Hexes]] spells, [[wand of roots]]/[[Borgnjor's Vile Clutch]], [[net]]s.
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  • ...archer}} - Deep elf [[Arcane Marksman|arcane marksmen]] armed with nasty [[hexes]] and [[Repel Missiles]]. {{monsterlink|Deep elf elementalist}} - Powerful casters with spells from all four elemental schools of magic.
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  • ...ing nature means they cannot go [[berserk]] or fall a[[sleep]]. Also, many spells simply will not function for them, including most of the self-altering [[Tr ...e and a partially-living one; they heal quickly and can use transformative spells while alive, but lose access to most of their undead powers (though they ne
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  • *[[Conjurer]]s get a new starting book of offensive non-elemental spells. *Summoned monsters do not cast spells that create permanent allies.
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  • ...the game, at least if you're fighting Parghit head-on. Users of elemental spells should not hesitate to resort to their finest assets, such as [[Shatter]] o ...[[willpower]], a [[scroll of vulnerability]] can make it reasonable for [[Hexes]] or status [[wand]]s to disable him. Once his will has been lowered, you c
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  • ...es both fire and ice attacks, with a dual-[[brand]]ed melee attack and the spells of the cold [[ironbound frostheart]] and hot [[salamander tyrant]]. {{monster spells}}
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  • :''For the class of spells and effects known as "hostile enchantments", see [[Magic resistance#Resisti The '''Enchantments''' skill measures your ability with spells that enhance your own power (such as [[Haste]]) or debilitate monsters (suc
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  • ...''': [[Fire Magic]] and [[Earth Magic]] spells are enhanced, [[Ice Magic]] spells suffer a penalty |[[Weapon|Long Blades]]||align="right"|1||[[Stealth]]||align="right"|-1||[[Hexes]]||align="right"|0
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  • # and "Hexes" and "Charms" are already # Ignore spells that do not occur in any book
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  • *<s>[[Conjurer]]s get a new starting book of offensive non-elemental spells.</s> *<s>Summoned monsters do not cast spells that create permanent allies.</s>
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  • And that's what makes Transmutation spells so great: you have a lot of flexibility to choose the right approach. Are t ...ctly deal damage, they have amazing aptitudes for [[Translocations]] and [[Hexes]], a great aptitude for [[Charms]], and above-average aptitude for [[Transm
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  • For magic-based characters, this is getting the useful spells in your starting book to acceptably low - at least less than 10% - failure ...long as you can still attack at a sane delay (< 1.0 deca-aut) or cast your spells at a reasonable rate (< 10% failure), you should be fine on all things shie
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  • ...in the game. This includes a whopping +4 to Spellcasting and Charms, +3 to Hexes, +2 to Necromancy, and +1 for everything else save for Earth Magic, which i ...ire Elementalist starts with a [[Book of Flames]] containing the following spells:
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  • ==Spells== *When you find them: other generally good spells like [[Haste]], [[Repel Missiles]], [[Regeneration]], [[Dispel Undead]], [[
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  • ...rs (now defunct) could play as fighters with heavy hitting magical support spells. Now, the class plays more like the standard 'nimble assassin.' ...r carnivore status will help with spell hunger early in the game, but your spells are too low level to be much of an issue. Furthermore, Kobalds have less fl
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  • {{monster spells}} *They have low HD and [[poison]] vulnerability. [[Wand]]s, [[Hexes]], and [[Mephitic Cloud]] are likely to disable the crab, preventing it fro
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  • |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Archer flag}}<br>{{Spellc ...orest]] with a band of satyrs and [[faun]]s, disabling you with powerful [[Hexes]] while his allies riddled you with [[arrow]]s and [[sling bullet]]s.
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  • ...ndary focus is to try and make up for its defensive shortcomings by way of spells or God abilities. ...worship him after starting with Berserkers, but if you don't plan on using spells you might pick him over Okawaru when playing on a Hunter. If you pick the A
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  • * The [[Skald]] background gets a reworked [[spell book]] with four new spells: ...an enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
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  • ...[slow]]ed for a brief time. Like [[berserk]], frenzied monsters can't cast spells. *[[Discord]]: A level 8 [[Hexes]] spell which attempts to frenzy all monsters in sight.
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  • '''Tengu conjurers''' are hostile [[list of tengu|birdmen]] that know attack spells. They spawn in the late [[Dungeon]] and early [[Depths]], often with [[teng {{monster spells}}
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  • ...Like their weaker brethren, satyrs attack you at range and have crippling Hexes. They'll also [[might]] nearby enemies with Battlecry, increasing allies' m {{monster spells}}
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  • ...capable [[Conjurations]]-users which usually pelt you with powerful [[bolt spells]], while you will find your own ranged attacks failing to hit due to their {{monster spells}}
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  • |flags={{Actual spells flag}}<br>{{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br> {{Flavour|A spriggan particularly skilled in the arts of hexes and charms — and, apparently, lethal with a quick blade.}}
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  • '''Discord''' is a level 8 [[Hexes]] spell that attempts to [[frenzy]] all monsters in your [[line of sight]]. ...onsters will gain [[haste]] and [[might]] for the duration, and can't cast spells. Monsters are [[slow]]ed for a brief time afterwards.
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  • ...uds remained for nasty attack spells, but it contained only poison and air spells, and I had no skills in those classes, which made learning a level 6 or 7 s I encountered a [[troll]], who was completely not impressed by my spells ... I zapped a wand at him in despair, polymorphing him into a [[bear]], wh
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  • *All spells from the Book of Flames memorized except for Inner Flame. Sticky Flame and ...tars, but having it in my possesion means that a) I can start learning its spells earlier, and b) my other book gifts are going to be sped up since Vehumet w
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  • ...nturer, stasis has the beneficial effect of preventing many types of nasty hexes and maledictions. ...rall, with great aptitudes in Armour, Shields, and certain types of magic (Hexes, Earth, Alchemy).
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  • ...es all at once, instead of gradually, and is not disrupted by casting fire spells. * Abominations don't heal naturally; those created from spells can heal by melding further with crawling corpses and macabre masses.
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  • * The [[Skald]] background gets a reworked [[spell book]] with four new spells: ...an enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
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  • #New Spell: Bread Bolt. One of the most damaging [[translocation]] spells, it first requires the learning of [[portal projectile]], [[haste]], and a #A wizened archmage class. You start with powerful spells... and a "crippled" mutation that makes you move more slowly.
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  • ...t a handle on its power, however, will find it enhances the power of their spells.}} ...izardry property of this fixedart adds a raw +7% spell failure rate to all spells before other wizardry reductions are applied. See [[Spell Success]] for det
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  • Spells: Magic Dart recognized ...and my Spellcasting 2.9, but already reducing the spell hunger of level 1 spells to 0. I'll get it to three, then I'll get Stoneskin and Stone Arrow to unde
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  • {{monster spells}} *His Major Destruction ability allows him to hit you with the following spells: [[Bolt of Fire]], [[Lightning Bolt]], [[Sticky Flame]], [[Iron Shot]], [[B
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  • '''Summon Mana Viper''' is a level 5 [[Hexes]]/[[Summonings|Summoning]] spell which summons a [[mana viper]]. ...[[antimagic]], reducing the chance that monsters cast wizardly or magical spells.
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  • ...es all at once, instead of gradually, and is not disrupted by casting fire spells.</s> * <s>Abominations don't heal naturally; those created from spells can heal by melding further with crawling corpses and macabre masses.</s>
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  • ...to something. They are all [[nonliving]], however, and are all immune to [[Hexes|magical effects]] as well as generally highly resistant to elemental magic.
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  • **'''Hexers''' gain a branded [[short blade]] and an assortment of [[Hexes]]. ...ctiles and [[spell]]s through one each other, without blocking the attack. Spells like [[Fireball]] won't cause harm, no matter what. Spell-created entities
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  • |[[Weapon|Long Blades]]||align="right"|0||[[Stealth]]||align="right"|0||[[Hexes]]||align="right"|-1 ...feel free to spam [[berserk]], [[Elyvilon]]'s pacification, and high level spells to your heart's content.
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  • ...orged servitor (monster)|spellforged servitor]] can now have more than six spells. ...nt lich]]es) now choose their spells randomly from a large set of possible spells, instead of having fixed spellbooks.
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  • ...En of Sif Muna is to become a mage with a repertoire of useful, high-level spells from many schools of magic. By the midgame, [[Spellcasting]] will be your ...uple turns after you see them, and be very cautious. Use your many escape spells if enemies that you can't immediately kill or disable are about to reach yo
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  • Vampiric spells (100% chance to recover 1d<damage> HP on direct damage) ...experienced [[conjurations|conjurer]]. With vampiric melee attacks ''and'' spells, your HP recovery is great. The +6 [[intelligence]] and [[MP]] are useful,
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  • | Permanently lose three randomly selected magic skills and access to all spells in those schools. One school is chosen from each of the following groups: *[[Alchemy]]/[[Necromancy]]/[[Hexes]]
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  • ...in some of the basic game mechanics, particularly those related to casting spells. This makes this page quite wordy, and experienced players won’t need any ...g weapons, most of the time you will kill enemies by casting earth-related spells.
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  • {{flavour|It increases the power of its wearer's magical spells.}} ...s of magic, increasing your [[spell power]] by up to 50%. It does not make spells any easier to cast.
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  • ...romancy spells in an easy to learn order, while Sif can sometimes give you spells you don’t want or can't cast yet; he gives gifts while leveling up stars, ...s of books are also nice, as you really benefit from access to a number of spells (as described above); the other benefits are intermittently useful. Final
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  • {{monsterlink|Master elementalist}} - Exceptional mages who have mastered spells from all four schools of [[element]]al magic. ...ltists which strip your [[willpower]] in preparation for their dangerous [[Hexes]].
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  • ...damage shaving ability. The self-damage from the disk comes from multiple spells and multizaps, and every time it would be reduced. Not to mention the enemi ...oice would be a Vine Stalker for further regeneration boost with items and spells. They have less base HP but a proper-working innate Spirit Shield makes up
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  • *Magical characters can use spells that create space between you and monsters ([[Iskenderun's Mystic Blast]], ...ke a slow swing against each one. A [[scroll of summoning]], [[Summoning]] spells, or even [[Fulminant Prism]] can be used to a similar effect.
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  • {{monster spells}} *Alternatively, their low [[willpower]] makes it easy to affect them with [[Hexes]] or [[status effect]]-inflicting [[wand]]s.
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  • '''Yara's Violent Unravelling''' is a level 5 [[Hexes]]/[[Alchemy]] spell which dispels [[status effect]]s from an enemy. It also .... Yara's can get rid of a large number of statuses, including monster-only spells like [[Bind Souls]], [[Repel Missiles]], and [[Word of Recall]]. Enemies wi
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  • '''Enfeeble''' is a Level 7 [[Hexes]] spell that always applies the [[weak]]ness and [[antimagic]] statuses to ...1767}}</ref> which makes it significantly harder to resist than most other Hexes. See the [[Willpower#Resisting enchantments|Willpower]] article for more de
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  • * Spells in many schools have been redesigned to make the schools more distinct. * God conducts for harming allies now apply to spells and items that place harmful clouds.
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  • ...ing ranged enemies is time getting hit. Also, [[Summoning]]s and [[Hexes]] spells do not directly benefit from Harm, so users of these schools should stray a
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  • {{monster spells}} ...hurts, but Maggie herself is reasonably squishy. Try to disable her with [[Hexes]] or a [[wand]] if possible -- her [[willpower]] and [[hit dice]] are both
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  • ...'' are monsters that only appear as a result of [[miscast]] [[Summonings]] spells. They are [[durably summoned]] into existence, and their [[HD]] (and thus m {{monster spells}}
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  • ==Spells== {{spellbook|Book of Hexes}}
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  • {{monster spells}} *Bunyips have only moderate [[willpower]] for this stage of the game. [[Hexes]] or hex [[wand]]s can prove useful, and a [[scroll of fear]] is likely to
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  • {{monster spells}} ...leave a corridor or chokepoint to avoid Creeping Frost. Disable them with hexes or break LOS with them to buy some time to deal with other enemies first.
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  • {{monster spells}} * Their [[willpower]] is fairly poor, making them easy to disable with [[Hexes]] or [[wand]]s.
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  • ...w other defenses to speak of and aren't very durable. Unavoidable damaging spells, wands, or evocables can take care of them easily enough.
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  • 3. Will allow you to cast dangerous spells without a confirmation prompt. 4. Will allow you to quiver dangerous spells without a confirmation prompt.
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  • {{monster spells}} ...ability]] will make it reasonable for a [[wand of paralysis]] or [[Hexes]] spells to work. However, use this with ''extreme'' caution, since Corrupt can crea
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  • {{monster spells}} :That's not to mention its spells - Ensnare halves [[EV]] and prevents you from moving and attacking with mel
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  • '''Anguish''' is a Level 4 [[Hexes]]/[[Necromancy]] spell. Enemies within [[line of sight]] check [[willpower] *Like many other Necromancy spells, the effectiveness of Anguish depends massively on which enemies it is used
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  • ...ed, you will be able to laugh in the face of paralysis and other dastardly hexes (due to your nigh-unbreakable willpower), laugh in the face of invisible en 3. Will allow you to cast dangerous spells without a confirmation prompt.
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  • ...ertain skill level may vary, depending on when you find your talismans and spells, and whether you pick up any [[Manual|manuals]]. ...sman]], a [[Talisman of death|talisman of death]], or any of the following spells:
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  • ...r than the antimagic weapons, many [[spellbooks]], especailly those with [[Hexes]], will be found. There is a chance to find the epitome of mage-killer weap '''Spells'''
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  • *A variety of exciting new spells for sorcerers and sword-slingers alike. *Reworked background: Venom Mage has become Alchemist, which has the reworked spells Mercury Vapours and Sticky Flame, along with Sting, Mephitic Cloud, and Olg
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  • {{monster spells}} ...power]] is moderate, the same as [[hydra]]s and [[jorogumo]]. High power [[Hexes]] or hex [[wand]]s can take them out.
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  • {{monster spells}} *They have low [[willpower]], so [[Hexes]] and hex [[wand]]s can work well. A [[wand of polymorph]] deserves special
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