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  • ...s|little]] monsters and smaller than [[:Category: Medium monsters|medium]] monsters. [[Category:Monsters by size]]
    71 members (0 subcategories, 0 files) - 07:05, 21 December 2012

Page text matches

  • ...ls, and the OoD timer adds enough of an element of risk to offset whatever small gains you might secure. ...ights, particularly in places like Lair that have a ton of medium-strength monsters and open layouts.
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  • {{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in ...l forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and steal
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  • {{flavour|Spriggans are small magical creatures distantly related to Elves. They love to frolic and cast ...Sizes|little]]'''. They get bonuses to [[EV]] and [[Dodging]], but are too small for many items.
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  • ...resistant to damage from the cold), but cannot physically regenerate when monsters are in sight and are less resilient. On the other hand, a Vampire full with ...ing a bonus auxiliary attack. While Bloodless, vampires can also restore a small amount of HP every time they successfully bite a living foe.
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  • ...rous than usual. If you want to play risky: a few lucky stabs on dangerous monsters on the way can give an experience headstart once D:1 has been reached. ...ntage of gods that synergize well with their lack of equipment and/or very small maximum HP:
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  • *Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount, determined by spell power. *Prior to [[0.14]], backgrounds had a small effect in the calculation of the player's hit points.
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  • '''Gladiators''' are combatants who fight other gladiators (i.e. monsters) in direct combat. **[[Size#Large|Large]] species get a [[large rock]], [[Size#Small|Small]] species get a [[boomerang]].
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  • ...er is a background which focuses on creating [[summon]]s, creating magical monsters from thin air. *[[Summon Small Mammal]]
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  • .... However, don't get too greedy; Flame Wave has a small radius, and nearby monsters might be able to tear you apart.
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  • ...Ice spells don't slouch for damage, and they will freeze [[cold-blooded]] monsters like [[list of reptiles and amphibians|reptiles]] in the process. However, ...and [[adder]]s, are some of the scariest monsters in the upper Dungeon -- monsters which Freeze works well against. You can use whatever [[Throwing|throwables
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  • ...r_size|[[:Category: Medium monsters|Medium]]<includeonly>[[Category:Medium monsters]]</includeonly><noinclude>[[Category:Size templates]]</noinclude>}}}} </div><includeonly>[[Category:Monsters]]</includeonly><noinclude>[[Category:Templates]]</noinclude>
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  • ...s an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two [[handedness|hands]] ....14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus
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  • ...r articles, and I'm happy to do the same before I update [[Module:Table of monsters]] for [[0.18]]. ...ion 0.16 came up. It seems that there are nearly no willing successors for small wiki team work in these 'head down to your tablet/smartphone' times. -- [[U
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  • ...horror]] instead. [[Summon|Summoned monsters]] are very similar to regular monsters, though are temporary and unable to follow you through stairs. ...t there is one spell in this school of magic that does not create summoned monsters: [[eldritch tentacle]]s, which can be created with the [[Malign Gateway]] s
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  • You can also find blessed blades by killing certain [[holy]] monsters. [[Angel]]s have a 25% chance to be generated with a scared scourge, while ...ss a demon weapon include some types of magic-melee hybrids, and of course small characters who cannot effectively wield larger weapons anyway. Also, chara
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  • [[Kobold]]s and [[Spriggan]]s, as small species, have trouble wielding certain weapons. For them, some one-handed w ...e likely to have these brands. Even at 0 skill, a dagger of venom can tear monsters before [[Lair]]. (This does not mean you should train Short Blades skill, t
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  • {{flavour|A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown ...dom direction), others towards the direction of the stone. Therefore, some monsters will be split from the pack. This doesn't work on [[:Category:Herd flag|her
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  • A Whip so small you could not see it<br> ...ith using whips at 0 skill. Since you attack at 1.1 delay (which is >1.0), monsters have a chance to get an extra turn on you. However, whips are stronger ''on
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  • |size = Small {{flavour|A small, double-edged blade with a short grip.
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  • ...ber of targets it hits, but it can only reliably hit the least [[ev]]asive monsters in the game. ...Evocations skill. Considering that it costs you nothing except for a very small amount of [[hunger]] and the half turn it takes to wield the rod, it is act
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  • {{flavour|Throws a small puff of flame.}} {{monsters with spell}}
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  • {{flavour|Throws a small puff of frost.}} {{monsters with spell}}
    818 bytes (105 words) - 15:20, 2 September 2020
  • '''Summon Small Mammal''' is a [[Summonings]] spell which summons one weak monster. One small mammal is summoned. Possible summons include:
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  • ...l which creates [[Clouds#Poison|clouds of poison]] at a point, and deals a small amount of poison damage on impact. [[Poison resistance]] gives immunity to {{monsters with spell}}
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  • ...oxious toxin. Even those resistant to poison will be poisoned by it, and a small portion of its direct damage bypasses poison resistance.}} {{monsters with spell}}
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  • {{flavour|This spell calls forth a small swarm of small demons to do battle with the caster's foes (and sometimes with each other!) ...oup. However, their sheer numbers and not-terrible defenses mean that most monsters will take a considerable amount of time to grind through them all, often bu
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  • ...ver, it is resistible by [[willpower]], making it ineffective against many monsters in the later game. {{monsters with spell}}
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  • Followers of Lugonu gain powers to depart the Abyss at will, to banish monsters there, and to flee back inside when needed. Lugonu will also banish nearby ...triggered, Lugonu has an 80% chance to [[banish]] any [[durably summoned]] monsters, and a 30% chance to banish any other monster in your [[line of sight]]. Th
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  • ...in your highest level orcs first. You can effectively use this to summon a small band of elite reinforcements and quickly cancel the recall through the abil ...'''ell said Orcs to '''g'''uard a staircase if you know you'll be bringing monsters up.
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  • ...sform yourself, you use unclean or chaotic magic or items or you polymorph monsters.}} **One time big donations are more efficient than multiple small ones. For example, five donations of 100 gold would give 8-12 piety, but on
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  • * The Hells burn with new fury, filled with new monsters and effects. * The Spider's Nest respun - many new monsters and maps lurk within.
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  • ...from the deck of destruction can polymorph a moderately dangerous group of monsters into something much, much worse. Remember that you must choose one of the t ...like [[floating eye]]s. Summoning has the [[Pentagram card]], which has a small chance to summon hostile demons. Most other cards are entirely safe.
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  • *'''Bend Time''': Slows everything adjacent to you. Monsters resist based on their [[HD]] rather than their [[willpower]], which means t *'''Temporal Distortion''': Moves nearby monsters forward through time, relative to you. In effect, this forces ranged oppone
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  • *[[Lugonu]]: God of the [[Abyss]]; banish monsters in, get yourself out (and back in, again). These gods work best for characters who primarily kill monsters with weapons rather than with spells.
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  • ...relative to your [[XL]], give higher amounts of piety. Consequently, weak monsters give almost none. Okawaru prevents the creation of allied monsters. You are unable to use any magic or items to create allies, and reactive ab
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  • ...points (or XP) and awarded for defeating [[monster]]s, with more difficult monsters being worth more XP. ...e XP. Also, the experience cost of high-level skills was higher. Late-game monsters provided more XP.
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  • * Dungeon shafts try not to send the player directly into monsters' sight. * Temple sizes now range from 6 to 21 altars, with a small chance of rare temples with 0, 1, or 22 temple-god altars.
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  • * Many cool new monsters, portal vaults and ammunition brands. * Lugonu's Corruption only produces neutral monsters.
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  • * Several cool new uniques and other monsters. * Fixed KMONS not accepting comma-separated list of alternative monsters.
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  • * Fixed vampire draining not destroying small corpses. * Fixed player being incapable of attacking some monsters.
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  • * [1589854] Orange and silver statues are now monsters. * [1578169] More intelligent messages when monsters hit themselves.
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  • '''Unseen horrors''' are fast monsters that are naturally and permanently [[invisible]]. Like [[bat]]s, they const ...rs can be quite difficult. In addition to being harder to track, invisible monsters are harder to hit and more likely to hit you.
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  • |size={{small}} ...nger, and faster than [[adder]]s, but are otherwise similar. They are fast monsters that inflict [[poison]] with their bites. They commonly appear in [[the Lai
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  • | [[:Category: Medium monsters|Medium]][[Category:Medium monsters]] </div>[[Category:Monsters]]
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  • | [[:Category: Medium monsters|Medium]][[Category:Medium monsters]] </div>[[Category:Monsters]]
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  • description = "Converts a small portion of the brain matter of those around you into alcohol, attempting to ...ansforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to m
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  • ...hrown into a very challenging level of the Depths, with wave after wave of monsters attacking you from all sides, but without the possibility of escaping or ev * [[malmutate|Malmutation]]s – in almost all branches you will find monsters that throw bad mutations at you as soon as you are in their [[line of sight
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  • ...angerous [[undead]] monsters which travel in packs. Although they resemble small [[skeleton (monster)|skeletons]], they move at average speed, have signific
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  • ...an be found in the early Dungeon, [[the Abyss]], or when summoned by other monsters. [[Ynoxinul]]s in particular summon hordes of them. ...attack flavour and slightly more HP; their size was reduced from medium to small. Also, they spawn in pairs and appear on D:5-7 instead of D:4-7 now.
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  • Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself. ...you want 2 test spawners to fight each other in the Arena, try using arena:small. You may need to spawn multiple test spawners so that they are actually in
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  • *Javelineers carry small stacks of javelins, so characters looking for good [[throwing]] weapons sho *These monsters deal a lot of damage, so stay away if you have low [[EV]]. [[Repel Missiles
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  • After a brief rest I continued to wander. I found a small jade ring in a corner. Rather like the mysterious potions, I will carry it Venturing a little ways further, I was ambushed by a constricting snake, a small kobold with an arsenal of stones, and a bat. I retreated a little ways and
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  • ...nsisting of a large, open plain, largely devoid of structures save for the small, heavily guarded treasure vaults scattered around the centralized entrance ==Monsters==
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  • ...age quickly. Try to kill them fast, and try not to fight them around other monsters. *Prior to [[0.10]], ball pythons were known as small snakes, and had a weak [[poison]]ous bite instead of a constriction attack.
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  • ...The magic-barred door opened to rock wall. As I wore Assassin boots I saw monsters behind the door and used my wand of digging. Inside was even another magic-
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  • Crawl uses a discrete system of [[size]]s to decide how large or small a [[monster]] is. There are six categories, as follows from smallest to lar *{{small}} ([[kobold]]-sized)
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  • {{Flavour|A small, powerless larva of a killer bee.}} [[Category:Obsolete monsters]]
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  • Bats can be summoned with the [[Summon Small Mammals]] spell. ...d up next to you. This technique is very useful later on when dealing with monsters that are both fast and dangerous, such as [[unseen horror]]s.
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  • *You can summon your own rats through use of the [[Summon Small Mammal]] spell. ...l list] of top killers. Don't let them nibble on you while you fight other monsters!
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  • | [[:Category: Tiny monsters|Tiny]][[Category:Tiny monsters]] </div>[[Category:Monsters]]
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  • '''Jumping spiders''' are small, non-poisonous spiders that attack in a unique way; they can quickly "jump" *Prior to [[0.19]], they were [[Size|medium-sized]] monsters.
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  • |size={{small}} '''Giant goldfish''' are common aquatic monsters which lurk in bodies of water, waiting for unwary adventures to come near e
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  • *Most forms of mutation resistance come with at least a small failure rate, so try to kill them at range. Fortunately, their slow speed m [[Category:Obsolete monsters]]
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  • ...sters|tiny]] monsters and smaller than [[:Category: Small monsters|small]] monsters. [[Category:Monsters by size]]
    50 members (0 subcategories, 0 files) - 07:05, 21 December 2012
  • ...ters|small]] monsters and smaller than [[:Category: Large monsters|large]] monsters. [[Category:Monsters by size]]
    308 members (0 subcategories, 0 files) - 07:05, 21 December 2012
  • ...s|little]] monsters and smaller than [[:Category: Medium monsters|medium]] monsters. [[Category:Monsters by size]]
    71 members (0 subcategories, 0 files) - 07:05, 21 December 2012
  • '''Death drakes''' are small, extremely unpleasant members of dragonkind. Although not very threatening *In their "real" form, these monsters are quite rare, only appearing naturally in [[Tartarus]] and the [[Abyss]].
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  • ...s and eventually [[large abomination]]s with enough of them, or merge with small abominations to make them large. If a corpse is not large enough to create ...ngle tile, cast it while standing over them, and there was a chance that a small or large abomination would form.
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  • A: This is the 'easy' part of the game. 8 levels of easy to kill monsters. Except hydras. ...or. There's usually some neat treasure there, along with lots of dangerous monsters. I suggest skip it, it's not necessary, treasure is not game-breaking and i
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  • '''Catoblepae''' are enormous [[yak]]-genus monsters, bigger and bulkier than even [[death yak]]s. Their [[Petrifying Cloud|brea **Their breath can affect monsters, too. With careful footwork, you can get monsters to be petrified. Catoblepae are not shy about shooting their friends with d
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  • | [[:Category: Large monsters|Large]][[Category:Large monsters]]}}}} </div>[[Category:Monsters]]
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  • ...s a [[unique]] half-spider caster who wields a [[staff of poison]], with a small chance of upgrading to the [[staff of Olgreb]]. She blinks around her [[web *Unlike most monsters found in the [[Spider's Nest]], Arachne has [[poison resistance]] thanks to
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  • This monster ''is'' a threat, and perhaps ranks among the more dangerous monsters in the game. But to a careful, reasonably well-prepared player, it is much ...ate threat to characters with very high AC; AC functions best against many small attacks, and the Lernaean Hydra is just that. A character with 40+ AC (gene
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  • ...amage. They are occasionally a welcome sight, as they sometimes spawn in a small [[vault]] that contains a few pieces of shiny [[jewellery]] they've collect *Ravens are generally less dangerous than the monsters they accompany, but don't let that fool you into thinking they're harmless
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  • |size={{Small}} {{Flavour|A small flying demon.}}
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  • ...onsters don't count as [[summon]]s, but aren't worth XP. Unlike most other monsters, TRJ can choose to actively retreat behind its other jellies. *'''Corridor fighting'''. Fighting a group of monsters in a corridor is usually a good idea, and TRJ isn't any different. The corr
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  • |size={{small}} {{Flavour|A small humanoid demon covered in brown hair. Watch out - it may have fleas!}}
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  • |size={{small}} {{list of | holy monsters}}
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  • .... It's rare to have rElec this early in the game, and they often appear in small groups. *Eels cannot traverse outside water, and like all monsters, cannot attack when outside your [[line of sight]]. So, by keeping the eel
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  • [[:Category: Small monsters|Small]]<includeonly>[[Category:Small monsters]]</includeonly><noinclude>[[Category:Size templates]]</noinclude>
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  • ...and immediately die. At the very least, Chuck won't fire rocks past other monsters. *When monsters gained infinite ammo in [[0.27]], Chuck's rock of [[returning]] was replace
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  • ...They can't knock you into [[lava]] or [[deep water]] this way, but that's small comfort after you've been trampled. They're still much weaker than their vi *Elephants are one of the first monsters you'll see that are large enough to safely wade through [[deep water]]. Don
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  • '''Small abominations''' are mindless, [[demonic]], [[undead]] horrors with randomiz Being haphazard collections of random body parts, small abominations can take multiple forms:
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  • ...n Prague called the Rabbi Löw. He made a human figure of clay, and left a small aperture in the lesser brain in which he laid a parchment with the unuttera '''Clay golems''' are slow-moving, non-living monsters that are absolutely immune to all enchantment magic and most elemental magi
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  • ...rtain endings of [[the Crypt]], usually behind a small lake and guarding a small cache of treasure. [[Category:Obsolete monsters]]
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  • * Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs. * Monsters buffed by [[Gozag]]'s wrath now remain buffed as long as they live.
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  • ...ain [[Vehumet]] [[altar]] [[vault]]s. They attack by occasionally shooting small blasts of [[fire]] at you while you're in their [[line of sight]]. [[Category:Vault-only monsters]]
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  • Reading a '''scroll of unholy creation''' will create a friendly, permanent [[small abomination]] to do your bidding. Unlike [[derived undead]], they can heal These monsters can be useful allies in the early game, providing additional damage output
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  • ...''' is a [[portal]] [[branch]] consisting of a series of small arenas with monsters and various loot items linked by [[transporter]]s, where the player has a c ...cessible through transporters. Each arena has a very specific set of a few monsters (usually of just one to three types) and a few items of loot, ranging from
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  • ...e]] spell is most common source of malmutation, cast by a small variety of monsters ([[neqoxec]], [[shining eye]], [[cacodemon]], [[orb of fire]]). ...n good mutations are good. [[Teleportitis]] randomly teleports you towards monsters, like you're hit by constant [[sourceless malevolence]]. [[No Unsafe Scroll
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  • {{flavour|The exotic underground beaches of the Shoals make up a few small islands in a seemingly endless sea. The merfolk have made it their home, al ...nd set at sea, in a little archipelago of islands with beaches, tides, and monsters. Unless you're amphibious or [[fly]]ing, it will take some time to fully ex
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  • ...mbers with narrow hallways between them, and open areas dotted with either small forests or ponds. The topography of the Lair is quite irregular; while narr ...tain one or two end [[vault]]s that contain both an assortment of stronger monsters and a selection of treasure. These vaults may range from a secluded set of
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  • ...ncluding slightly more dangerous [[queen bee]]s). Also, there is usually a small treasure vault on Hive:2, either hidden in the back of the wax wall area or ==Monsters==
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  • The Vaults are a sprawling compound made up of wide hallways and small chambers of various shapes and sizes, most of which are separated by [[door Vaults:5 often contains much stronger monsters than the rest of the branch, including [[titan]]s, [[quicksilver dragon]]s
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  • ...the Swamp is filled with ooze, muck, flies and large slavering carnivorous monsters. ...he decaying [[rune of Zot]]. Four levels deep, it is home to all manner of small water creatures and swamp insects, as well as [[hydra]]s, [[dragon]]s, and
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  • The following monsters deserve special attention: '''Eye to Eye With the Devil''': A small chamber which forces you to deal with multiple [[ancient lich]]es, [[curse
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  • ...ault]]s. The original vault is a singular, central chamber, but there is a small variety of posisble layouts. The branch is home to high level jelly monsters - these are fast and can inflict immense damage. [[Acid blob]]s rapidly cor
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  • ==Monsters== ...'''[[Skeleton (monster)|Skeleton]]''' || {{LightBlue|z}} [[File:Simulacrum small humanoid.png]] '''[[Simulacrum (monster)|Simulacrum]]'''
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  • ...and]]s) can spawn as normal. Unlike the main Dungeon, [[monster generation|monsters slowly spawn]] as you spend time inside a realm. ==Monsters==
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  • ...e Realm of Zot is occasionally similar to the [[Elven Halls]] (a series of small and large rooms interconnected by narrow corridors), though each floor has ...imilar layout in every game, and is defended by some of the most dangerous monsters in the game. [[Teleport]]ing is a much less reliable panic button here than
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  • Elf is one of the least variable branches. It's full of small rooms connected by narrow corridors, though wide open spaces may make up la ==Monsters==
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  • ...no''' is a temporary [[portal]] level. It usually contains [[fire]]-themed monsters and loot, but may also feature the undead, various humanoids (armed with fi ...passages or a small central chamber with multiple branches each containing small piles of loot. One possible layout is a stone structure that is completely
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  • The Snake Pit's layout is very variable, ranging from collections of small square rooms connected by [[door]]ed hallways to wide open areas, occasiona Most of the monsters in Snake consist of naga packs (slow moving) and snakes (fast).
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  • .... If you aren't confident in your ability to take on a variety of powerful monsters while avoiding heavy mutations, feel free to skip this area. If you want to ==Monsters==
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  • ...room which you can exit through one of four [[door]]s. Beyond that lies a small foyer with two exits, followed by a massive chamber filled with several 3× ...ld you start getting overwhelmed. Also, be aware that at least some of the monsters you'll fight will be smart enough to pick up the tomb's loot and use it aga
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  • ...over air and [[cloud]]s. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the to ...[cloud immunity]], you'll have significantly less to worry about from many monsters here. Fortunately, there's a better-than-even chance you'll find such a sca
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  • ...convoluted series of demonic summoning and containment chambers, with two small treasure rooms southeast of the entrance area, a portal out opposite of the ==Monsters==
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  • ===General Hell monsters=== Gehenna is 7 levels deep and populated by fire-themed monsters. You'll meet [[hellion]]s, [[balrug]]s, [[brimstone fiend]]s and packs of [
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  • ===General Hell monsters=== ...lled interim field, and a trio of very large arched barriers pockmarked by small asymmetrical boxes.
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  • ...game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the [[Tomb]], the [[Hells]], the [[Abyss]], and *Prior to [[0.20]], the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
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  • ...er-3 demon]]).<ref>{{source ref|0.30.1|art-func.h|550}}</ref> These have a small (~4%) chance to be generated hostile. ...ions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose a
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  • *+Blink: Can evoke a [[blink]] for a small cost in MP. Never found on randarts with -Tele. * *Noise: Makes noise when attacking, waking and alerting nearby monsters. The noise is somewhat louder than simply shouting. Only found on melee wea
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  • ...ptitudes are worse. Aptitudes do matter, but not as much as you may think. Small aptitude differences can be ignored, but ''large'' differences (e.g. [[Merf *"Trivial", "easy", and "tough" monsters have no highlight.
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  • *Make sure that no monsters - allied or hostile - are in your [[line of sight]]. This way, you won't bl *You should quaff unknown potions when there are no monsters in sight (and no monsters are nearby).
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  • * Small [[species]] - The smaller the character the better they are at evocations i ...be very painful. Deal Four-ing a deck of Summoning will give you a wall of monsters to cover your getaway, and using it on a deck of Destruction is useful if s
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  • ’Twas a small Town — ...matches; I marry greybeards with minors, masters with servants, girls with small fortunes with tender lovers who have none. It is I who introduced into this
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  • ...nd has a layout that makes monsters likely to come at you in groups. These monsters include: ...- Although fairly bland compared to everything else on Zot:5, these melee monsters are powerful, move quickly, and come in great numbers.
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  • ...Vaults generally have a fixed layout, though many include random items or monsters, and some (notably [[Xom]]'s altar vault) randomize the terrain as well. ...m full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main [[Du
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  • A re-occuring rectangular room without doors which contains a group of monsters with a theme: *Morgue (D:16-, Crypt, Dis, Tar, Coc, Geh): Many types of undead monsters.
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  • ...y:Eats doors|eat the door]]), in which case it will do you little good (as monsters can break the door). Doors may occasionally [[noise|creak]] when opened or closed, alerting nearby monsters to your presence. This is less of an issue for heavily armoured bruisers th
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  • ...ewhat rarer than atmospheric clouds. Translocational energy is created, in small amounts, by [[Translocations]] magic, [[teleport]]s, and [[summon]]s. [[Scr :<code>(2d16)/2 + 5</code> fire per turn (against monsters)
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  • ...are runed doors. The innermost 16 squares contain many nasty out-of-depth monsters or just some [[butterfly|butterflies]]. ...spawns. For Vaults and the main dungeon, this means standard out-of-depth monsters: the crowd you'd usually see around Depths:5, including [[shadow dragon]]s
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  • ...get through. They are usually found in special vaults, often sealing away monsters with smite-targeted attacks. Destroyed by: Unlike small pools of lava where flight or levitation may allow short trips, floating ab
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  • [[File:Bazaar portal.png]] '''Bazaars''' are small [[portal]]s filled with various [[shop]]s. There are 2 types of bazaar port ...hey never contain hostile monsters. Some [[Disposition#Peaceful|peaceful]] monsters ("customers") will show up, but even if angered, they are weak and give no
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  • Hard ice caves feature more difficult monsters, and often have better loot. ...gic]] or a [[flaming]] weapon can go a long way towards killing ice-themed monsters, but you'll always want to have [[cold resistance]]. Without it, almost all
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  • {{flavour|The ossuary is a small tomb containing the remains and grave goods of some distant relatives of th {{Flavour|You can make out a staircase leading downwards into a small tomb. Sand surrounds the staircase and is continuously pouring onto it. Bef
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  • ==Monsters== The exact inhabitants of the sewers vary from layout to layout, but many monsters are common to most possible layouts:
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  • [[File:Treasure trove portal.png]] A '''treasure trove''' is a small [[portal]], filled with likely character relevant loot. A trove can spawn a All layouts are perfectly safe; they never contain monsters or hazards.
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  • ...many of whom you may have heard of — would frequently find or construct small realms sealed off from the rest of the world, where they could isolate them ...ng]] '''[[Eringya's Formal Garden]]''' - A plant haven, filled with ranged monsters tending to the garden.
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  • ...from the 27th floor), all subsequent ziggurats become more difficult (more monsters, more loot), up to the 13th (some monster sets will continue to get more di ...ve a greater ratio of powerful monsters to weak ones, and can generate all monsters awake and wandering (0% chance for Zig:1-4, 100% chance for Zig 25-27).
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  • ...]s and [[Ziggurat]]s are silent, permanent portals, and [[Bazaar]]s have a small chance to be silent and permanent instead of being timed as above. These po : Assorted frigid monsters and [[ice statue]]s abound. Bring cold resistance.
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  • ...nd power) than intended. This was deterred by bringing in [[out of depth]] monsters, before monster spawning was removed all together. ...[[food]] to do so. Most other sources of random mutation are finite (when monsters and items are finite), except for [[Xom]]. Xom will naturally get bored, bu
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  • ...especially with high [[AC]], the chance of taking max damage is incredibly small. The chance of taking max damage twice, even less likely. Thus you may find
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  • * New Cheibriados ability: Temporal Distortion, moves nearby monsters forwards in time a few turns. * TSO: piety decays; gain piety for spotting non-evil monsters.
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  • ...er are extremely useful, since MP costs are low and your base mana pool is small. However, as your MP hits around the 40+ mark, the value of +9 MP decreases *God passives: [[Vehumet]] lets you recover MP when killing monsters. [[The Shining One]] offers a similar power that only works against unholy
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  • ...radiate unholy darkness and are resistant to holy forces. Several new holy monsters have been added. * Removed monsters: Giant toads have croaked, vipers have rolled snake eyes, and blue deaths h
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  • ...ers have sections of transparent stone walls that allow players to see the monsters and items within them. ==Monsters==
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  • {{flavour|Item: An apparently abandoned item, actually a small beast in disguise. '''Inept mimics''' are puny predatory monsters which lure you into combat by disguising themselves, either as items on [[t
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  • |size = Small, Medium ...ells]], [[ev]]ade attacks, and fire [[Ranged Weapons]]). Commonly found on monsters, you are virtually guaranteed to find at least one set by the time you've c
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  • *Prior to [[0.13]] this item summoned individual (non-chimera) monsters. *Prior to [[0.9]], it appeared as a '''small ebony casket''' while unidentified.
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  • ...ing the [[Slow Healing]] mutation decrease your regeneration rate whenever monsters are around. ...recovers all your HP, but casting it permanently reduces your max HP by a small amount.
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  • ...r wandering in. If the pillar is large enough, and you far enough, so that monsters leave your [[line of sight]], then your [[Stealth]] might cause the monster ...then you should be regenerating both [[HP]] and [[MP]]. For the most part, monsters will also regenerate HP. So while not flawless, this strategy can be used t
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  • Almost all monsters are capable of dealing physical damage to you by attacking in melee, but ma | Attacks do a small amount of [[asphyxiation]] damage.
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  • '''Derived undead''' refers to a subset of [[undead]] monsters which take their stats from a base monster. For example, a hydra [[zombie]] A few other properties will also be retained by undead monsters, if their base form had it:
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  • ...owever, they have good durability for a derived undead. Zombies of certain monsters may be more durable than their non-undead selves. ...aker than the base monster, a mass of zombies can be quite effective. Most monsters are glass cannons (relative to the player), so 80% damage is still signific
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  • ...r several different kinds of skeletons, but there are still many different monsters that fall under each type. In any case, if you want to find out exactly wha [[Image:Skeleton small humanoid.png]] Humanoids (small)
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  • '''Simulacra''' are replicas of other monsters constructed out of ice. As a type of [[derived undead]], their stats are ba Simulacra are usually created by the player's [[Sculpt Simulacrum]] spell or monsters' [[Bind Souls]] spell. You may also find them in [[Ice cave]]s, around [[ne
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  • Spectral things can be created by [[Death Channel]], or by monsters' [[Spectral Cloud]] spell. [[Nergalle]] is capable of summoning spectral or [[Image:Spectral small humanoid.png]] Humanoids (small)
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  • {{flavour|A scale-covered humanoid with a reptilian tail and small wings.}} [[Category:Lists of monsters]]
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  • '''Dragons''' are powerful reptilian monsters which prowl the deeper portions of the Dungeon, using their elemental breat Diminutive cousins of dragons, don't be fooled by drakes' (relatively) small statures: they come with a wide variety of dangerous abilities, and can be
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  • {{monsterlink|Deep elf summoner}} - Fragile summoners who threw small hordes of vermin at you. Removed in [[0.18]]. [[Category:Lists of monsters]]
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  • '''Demons''' are unholy monsters from the infernal planes of [[Hell]], [[Pandemonium]], and [[the Abyss]]. T {{monsterlink|Quasit}}- Small demons with decent HP and dexterity-draining melee attacks.
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  • {{monsterlink|Dart slug}} - A small slug that can launch [[Slug Dart|chitinous darts]] with remarkable range & [[Category:Lists of monsters]]
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  • ...ghoul (monster)|ghoul]]s, and [[mummy (monster)|mummies]]. They are common monsters in the [[Dungeon]], and certain branches ([[Ossuary|Ossuaries]], [[The Cryp ==Undead Monsters==
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  • {{flavour|Summons multiple undead monsters, creating various ghosts, vampires, wraiths and other lesser undead.}} '''Summon Undead''' is a monster-only spell which summons multiple [[undead]] monsters around the caster. While many are weak, [[flayed ghost]]s are threatening e
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  • ...a monsters-only spell which summons creatures much like the spell [[Summon Small Mammals]]. However, it summons a greater number of mammals (3-5) and replac
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  • *Monsters are vulnerable to low-tier [[stab]]s Unlike other [[Throwing]] implements, monsters do not have infinite ammo with throwing nets.
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  • ...of five humans isn't too uncommon. I'm pretty sure that they can appear in small packs like that naturally. The wizard and necromancer, I'm not so sure abou ...ath. Never had I imagined that a worm could have the same base Dice like a small dragon. So I had to learn it. -- [[User:Bwijn|Bwijn]] 15:39, 20 May 2013 (C
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  • ...evels of increasing difficulty, more varied terrain, and many new thematic monsters. *New "runed [[door]]" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
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  • Chaotic monsters are vulnerable to the [[silver]] brand, taking 175% extra damage. ...luding Zin). On the other hand, Zin will reward followers who slay chaotic monsters with additional piety.
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  • '''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leav *{{monsterlink|Small abomination}}
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  • ...maging spell picked at random from a small set, all able to pierce through monsters to damage the ones behind them.}}
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  • '''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this ha Halo auras emanate forth from certain holy weapons, monsters, and characters. It has the following effects:
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  • ...a [[Vampire]] [[ability]] and a [[bad form]] which turns the player into a small and agile [[bat]]-like creature. ...while in Bat Form: they got 50% less hit points and nutrition from biting monsters with blood.
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  • *Much like other summoner/ally-focused monsters, aim to limit how many things can strike you during the fight. Retreating t ...ciate getting an early [[demon whip]] off of Amaemon. It might come with a small negative enchantment, but it's well worth using some [[scrolls of enchant w
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  • ...a turncount [[speedrun]] you might want to avoid picking gold, especially small stacks of coins.) ...gain collections of potion effects, bring shops to the Dungeon, and bribe monsters to be less hostile.
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  • * Gods that hate specific monsters no longer prevent you from enslaving them. * Descriptions of monsters with multiple spellsets show which spells you've seen them cast.
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  • ...Cherub page, but I'm wondering why it was left out at all, and which other monsters weren't affected. Any ideas? --[[User:MoogleDan|MoogleDan]] 19:35, 27 Janua ...less and never used, because Cherubs have the lowest HD among all the holy monsters. (silly devs) --[[User:CommanderC|CommanderC]] 21:25, 27 January 2013 (CET)
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  • ...ally [[nonliving]], are animated through magical means. Like all nonliving monsters, they are immune to [[poison]], [[asphyxiation]], and [[negative energy]]. *{{monsterlink|Saltling}}- Small, zippy golems made from the only material available in the [[Desolation of
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  • {{Flavour|Heals a small amount of damage to the caster's body.}} ...s health; the amount is determined by the caster's [[hit dice]]. Note that monsters can cast this spell when they are outside the player's [[line of sight]].
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  • ...to the [[Shadow Creatures]] spell. They have a long duration, but stronger monsters will last for a shorter time. Note that "bands" (like a pack of [[yak]]s) c *In the [[Dungeon]], there's a very broad range of possible monsters. On D:12, it might a pack of ogres including an [[ogre mage]]... or it migh
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  • * Fixed blind monsters being able to use scrolls. * No more unconnected small closets in the Lair.
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  • |size={{small}} [[Category:Obsolete monsters]]
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  • ...a target, they probably aren't safe to drain. Note that this does apply to monsters resisting the spell, just ones that are unaffected. Also be careful when yo ...can pay off quite well later on as well. Being able to wake only a couple monsters in a pack or avoid them totally, and being able to deflect damage, can both
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  • Felids have some nice advantages: small size and naturally high [[Dodging]] aptitude gives rise to high [[Evasion]] ...few levels will help in quickly taking down confused or otherwise disabled monsters.
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  • One small thing, this guide also works great if you play a bloodless vampire. :D --[[ ...rrent level. If the next level is generated with a staircase nearby and no monsters in sight, go down that one too. Don't explore these areas, just try and get
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  • ...tion that they have great aptitudes for those skills! Unfortunately, their small size means Kobolds are somewhat frail, but... *Unlike the other small/little species ([[Halfling]]s & [[Spriggan]]s), Kobolds have a good aptitud
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  • ...agic. While the chance to get this mutation in any particular game is very small, sticking with [[Ice Magic]] means you don't lose the AC advantage as often ...stic Blast or Orb of Destruction can frequently cause bleeding on 'bloody' monsters (undead and demons don't have blood).
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  • A small amount of [[Throwing]] (~2 points) is perfectly fine at this stage to boost ...r, you want said skill threshold at a minimum, so you aren't stuck hitting monsters with a 0 skill weapon.
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  • ...o constrict it. Then you can continue to melee the larger target while the small target will be constricted to death. ...ot possible. Raising stealth is also an effective way to prevent swarms of monsters from noticing you, and nagas have the highest aptitude in the game for it,
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  • ...s "distracted" monsters are easier to stab, though not as much as confused monsters. ...e the best "defensive" weapon in the early game, as they tend to kill weak monsters quickly by lowering their hit dice, at the cost of reduced XP for the kill.
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  • ...but BEWARE OF HOSTILE SUMMONS. I find it best to summon one or two lots of small mammals just so you can escape through them if necessary. *Scum as much as possible and don't stop summoning! Beware [[Out-of-depth]] monsters.
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  • ...nd cast as often as you want. Eventually you can create absolute hordes of small mammals which can surround anything, giving you chance to retreat, then sum *Use summon small mammals to get to safety and keep summoning them behind you and making them
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  • ...r artists have designed and redesigned the artwork for all the game's many monsters, items, and environment. Here are all the '''retired artworks''' that have ==Monsters==
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  • ...[armor]], a damaging [[wand]], [[weapons]], and two rings. There is also a small chance that one of the weapons will be an [[artifact]], giving a potential
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  • ...ies are immune to [[Airstrike]], one of the best counters for zippy flying monsters. ...erfly effect], a popular summarization of chaos theory which states that a small change in the world (such as the flapping of a butterfly's wings) could eve
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  • ...[[wall]]s or opaque [[cloud]]s. Prohibits [[helmet]]s.||You have a pair of small antennae on your head.
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  • {{Flavour|Conjures a small globe of magical energy. Each time its creator casts a destructive spell (o The [[unrand]] [[sphere of Battle]] will create a battlesphere every time monsters are in sight.
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  • ...ally more useful than, for example, with spellbooks. And you have the not-small chance of getting a randart. ...adding new articles for forks-specific content, like new items, spells, or monsters or mixing information about vanilla and variants is probably not a good ide
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  • There were no monsters in sight! 12 small abominations
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  • ...oth helpful [[shop]]s and spawn points, out of which will come the various monsters for the level, mostly composed of [[unique]]s. The final boss you face is [
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  • +∞ [[executioner's axe]] (or [[broad axe]] for small and little species) ...starting, understand that your species choice should be based upon a very small number of issues. Due to the absurd amount of experience earned here, the a
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  • {{monsterlink|Ball python}}- A small constricting predator of vermin, they pose little threat to adventurers. [[Category:Lists of monsters]]
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  • ...sly helpful versus uniques like Grinder and Sonja or on particularly tough monsters like Hill Giants which have mediocre magic resistance. ...Wounds in. If you have to take Scrolls and Potions in though, take them in small Amounts and stash the rest where you can easily pick them up and carry on;
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  • Monsters * New/reworked [[Crypt]] monsters:
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  • ...ll heal up. (DO NOT SPAM THIS as you will still wait if there is invisible monsters nearby and it makes you hungry too) c:chops up monsters so you can eat them (You cant eat poisonous meat if you don't have poison r
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  • {{flavour|A small, stout humanoid said to be good at finding its way through underground pass '''Gnomes''' are weak monsters based off of the obsolete [[gnome|species]]. They only appear in a rare ent
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  • ...monster-only spell which creates [[cloud]]s of ghostly flame. These deal a small amount of partially-irresistible [[negative energy]] damage to anything cau {{monsters with spell}}
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  • * Potentially knocks monsters back. ...ation, preventing them from casting spoken spells. The phial will waterlog monsters, hostile and friendly, which were standing on a created water tile (before
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  • ...S programmer has fumbled it. Error message: "You can't see any susceptible monsters within range. (Use Z to cast anyway.)". The problem/bug is this "Z" doesn't ...t catch this possibility at that time and made no attempt. It's a harmless small note in the huge book of DCSS. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|t
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  • ...that this is not a ranged spell, that my grey elf may freeze only adjacent monsters. I cast the spell a second time. ''You freeze the hobgoblin. The hobgoblin As my grey elf explores farther, I encounter more monsters. Many of their corpses eventually fall at the same pillar where I killed th
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  • |size={{small}} ...hen they hit, and the lotuses are occasionally accompanied by other random monsters. Thorn lotuses can be encountered in any pool of water in the [[Swamp]].
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  • |size={{small}} ...ll occasionally [[polymorph]] any nearby monsters into different, stronger monsters, though the chance of them doing so falls rapidly as the monster's [[HD]] r
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  • Very agile monsters are a bit awkward to hit given your current equipment. ...rarily afraid of the hobgoblin, begins to runs away. But the mummy feels a small amount of magic return. At 1/5 magic, the mummy throws another magic dart.
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  • ...want to carry or try things out. It's best to try items in a place without monsters. That way if I test a potion and it turns out to be paralysis, it wears off 3 small snakes
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  • ...I push on, I come upon some unknown potions and scrolls. Then I run into a monsters! A giant newt! Damn! Never seen a newt so BIG! Took a few magic darts to do .... And I sure don't want to wear that thing! And not too far off, I find 56 small pieces of gold. Dang! This is worth more than the armor I left on the groun
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  • ...at while poison can make early game easy, its effects drop sharply once PR monsters start to appear. Hence, I turned off every skill except spellcasting, hopin It's a big room without any obstables between monsters and me. The naga's fighting and long blade skills was advancing quick enoug
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  • This party was stronger than the others, for all its small size; a priest, a wizard, and a warrior. The warrior came first, and as I l 2 small abominations (Abyss)
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  • The first creature I encountered was a beast known as a quokka, a small marsupial native to the mysterious, misty land of Australia. It had murder ...while family cannot afford to send these multitudes of assassins posing as monsters after me. A plot sinister is ahoof here.
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  • ...o idea what it does. Stinging is going well, but I've heard a lot about PR monsters later on. I've never actually had a poison character make it that far, but Yeah, poison resistant monsters. Those be some beliggerent bitches. However, they are very rare this early
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  • It's pretty easy to run through this with Summon Small Mammals and Magic Dart. The Mummy is slow to learn, but a combination of de I've been luring monsters back up into D:2 and away from their comrades to dispatch them in singles s
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  • ...o the dungeon wall. I enter, cautiously, through the hall until I notice a small door at the end. I open it, half expecting treasure or another band of hobg More dungeon, more monsters. The only noteworthy events were: the quick killing of another centaur, a b
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  • ...useful before I return to reality. My diligent searching was rewarded by a small sum of gold and an odd scroll that buzzes with energy. However, I now have ...scored 20 gold and a scroll, then got chased out of the abyss by a pair of small abominations.
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  • ...the centaur and myself. Then read the fog scroll which blocks vision in a small area around the caster. So the centaur couldn't shoot me, whew! Read scro ...are pretty crazy right now. I am down to D:7 at the moment with half the monsters on the level chasing me. Had to run from D:6, also was being chased. Bust
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  • ((Xom acted and Bessie got the detect monsters effect, revealing a few rats she then slaughtered mercilessly.))'' Got a little ahead of myself and attacked a small horde of orcs. I killed about ten of them but some of them knew magic! I
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  • ...s, and it appears I am experiencing it before I even encounter any hostile monsters! It wasn't long, however, before I was introduced to the dangers of the du ...en donned, imbued me with a guardian spirit which helped protect me from a small amount of damage. I also found some scrolls that increased my axe's damage
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  • ...d act like a fighter, but I'll already have an Xbow and a way to hurt some monsters from distance. So, here we go... ...are 1st level, I might try to get some basic competency for them ([[Summon Small Mammals]] would be nice to spam the room with meatshields), but otherwise I
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  • Greko the Spriggan was getting Tired of getting Beat up by a small band of Goblins and Orc's. It seemed like they had nothing else to do but T The Goblins just laughed as it was amusing that something so small was so angry and mad.
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  • ...ing to note any uniques from now on, since they're more common than normal monsters. Anyway, said unique _was_ Eustachio. A kobold pelts me with poisoned needl ..... You fall through a shaft! And bang, I'm on '''Orc:4'''! Luckily, only a small bit of the level, and what's more, I promptly find a staircase up. Whew. Be
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  • ...ulet of warding! One of the weaknesses of Berserkers is hordes of summoned monsters, so this will take care of ''that'' problem nicely, and the rN+ isn't bad e ...g beforehand, though. Not a terrifying loss anyway. I set to work chopping monsters, including a hound, who falls after three axe hits. I don't even have the A
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  • Lair:2 was small and fairly boring. I found a wand of polymorph other and a [[ring of prote ...mp]], so I could cover my escapes in an emergency (though I guess [[Summon Small Mammals]] would have been better for that). I ended up not using it at all
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  • ...nexplored parts far away from where I had met Duvessa and the ghost. A few monsters, but still 1,434 XP short of level 10. This led nowhere... The entrance was in a small room with a few orcs and a stair further down.
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  • ==The Monsters== ...ending her. Not having enough time to write in my diary, as the number of monsters were rapidly increasing before I could even lift my quill, I’ll just skip
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  • ...penness and since Conjure Flame is useless here. Fortunately, the toughest monsters on the level are orcs... if you ignore the demons surrounded by lava in a l ...To be safe, I lure it back upstairs and kill it so as to not alert any D5 monsters to my presence. Back to D5, down the corridor an antique weapon shop sells
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  • ...mes memorized except for Inner Flame. Sticky Flame and Fireball still have small hunger costs. ...king), and lots of good potions (curing, heal wounds, and speed). I left a small stash at the Temple until I find the Lair.
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  • Just a lot of wimpy monsters. ...protection from cold! Good! This negates my rF- without hurting my rC+. No monsters of note. Okawaru piety ***.
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  • I grind through most of the tough monsters up front when my berserk wears off and I've still got a room full of yaks a '''D11, going up''': I land in a small room with an altar of Fedhas and a Hammer of Draining. I'm bringing the Ham
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  • ...on ammo. Halfway through I was down to 52 arrows. I started to combat most monsters with my venom dagger and reserved bow and arrows for tougher things like or Back to small corridors here. Found a +0 helmet, which was useless, since I already had o
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  • ...ogre; too weak to defeat it in mêlée, I kited it to upstairs where I had small mob of zombies waiting. From behind my mindless allies I was able to beat t ...no longer so threatening. In Lair:6 I entered the [[Ice Cave]], which was small one with teleporter to another separate part. I happened to get skeletal wa
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  • *'''[[Antennae]] 3:''' Formicids can sense monsters within 7 tiles (even through walls) and can also [[see invisible]]. ...[[giant spiked club]]s, though with two hand-pairs. However, they are too small to use [[large rock]]s and still have only 2 ring slots.
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  • ...oes. Conversely, 0% (eg. [[quick blade]]) implies that strength has a very small effect on how well a weapon performs. ...d9f23f7f93a1e85b39c3ba46f27e91505f3:crawl-ref/source/melee_attack.cc#L5274 monsters]
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  • ...id]]s have an innate jump attack ability, allowing them to jump over other monsters and attack their target in a single turn. ==Monsters==
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  • ===Monsters=== * New/reworked [[Crypt]] monsters:
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  • #A mystical word that you can write on the floor that makes monsters stop attacking you. Something Elvish! ...ow [[intelligence]] should degrade the amount of information you get about monsters and items: "hobgoblin" -> "two-legs", "orc warrior" -> "hard two-legs", "sp
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  • ...seems to match. It couldn't be 'Eye to Eye With the Devil' as it wasn't a small chamber and there were no offensive statues. And it wasn't definitely none ...s wrong: there are neither 'offensive statues' nor is the loot building a 'small chamber'. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 00:07, 14 Augu
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  • This is the story of a small group of friends with exactly one thousand lives, who are determined to bri Found an orc warrior leading a small band and took his plate. Then I found another one with a priest and burned
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  • ...a [[catoblepas]]' [[Petrifying Cloud|petrification breath]]). This deals a small amount of impact damage, and creatures that end their turns in miasma are [ {{monsters with spell}}
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  • ...pport from evokables that plays to the species' strengths and focuses on a small set of skills, thus allowing the player to train them to higher levels. The ...of Draining (draining does not work on demons, the undead, and some other monsters)
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  • ...elids have an innate jump attack ability, allowing them to jump over other monsters and attack their target in a single turn.</s> ===Monsters===
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  • ...the dungeons. Well, I intend to add myself as the ultimate horror for the monsters who already are living down there. They won’t live much longer! ...rts don’t seem to hurt him. Fortunately, we are not interrupted by other monsters while I pillar-dance my mana back up. I take the knife of this fallen hero,
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  • ==Monsters== * Monsters will no longer pick up items that the player has seen. Allies won't pick up
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  • ...targets. These clouds of negative energy will rapidly drain the living of small fractions of their maximum health.}} {{monsters with spell}}
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  • ...The ancestor must be in your [[LOS]] for this ability to be usable. (2 MP, small amount of piety) ...s)/2</code> turns.<ref>{{source ref|0.30.0|god-abil.cc|5326}}</ref> (4 MP, small amount of piety)
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  • {{flavour|Launches a small hail of sharp thorns.}} {{monsters with spell}}
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  • ...''' Qazlal generates a piety-dependent amount of [[noise]], which wakes up monsters and attracts them to your location. At max piety, you create a noise of 20 *'''Upheaval:''' Blast a small [[smite-targeted]] area with elemental forces, dealing either [[fire]], [[c
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  • ...ngular rooms of variable size (6 to 9 by 5 to 9) stuffed with up to [[27]] monsters, with tiny flat chances per valid branch and given layout. Multiple can app '''Monsters''': Kobolds and kobold brigands. The code contains further coarse scaling t
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  • * New trap: "[[Shadow Trap]]", which summons a small group of hostile creatures from the local area when any non-summoned creatu ==Monsters==
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  • ...g the end-game is certainly difficult enough for most casters. Once there, monsters using [[torment]] and [[hellfire]] can grind a frail character down in two ...omancy]] spells does not sound so bad anymore. And when surrounded by evil monsters, unleashing another Tornado under TSO will give much better results health-
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  • ...opefully start gifting me more powerful spells before I meet more powerful monsters. In the hope of some good spell gifts, for now I hold off learning [[blink] ...y down to D4 to convert to him. In the old days I would have established a small stash in the Temple, but with item weight limitations done, I don’t see t
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  • ...berate the corridors around the four vault areas, killing lots of high-end monsters on my way. The experience to be gained down here is impressive, as I quickl ...re than one or two turns. This place is also crawling with [[curse toe]]s, monsters which sound and look a lot more entertaining than they really are. They are
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  • Players can use ranged weapons in melee range at no penalty. However, monsters require the [[:Category:don't_melee_flag|"Don't Melee" flag]] in order to c | [[Triple crossbow]] || 23 || -2 || 23 || 10 (26 skill) || Two || Small+ || No
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  • ...of sight while dealing considerable damage; it can wipe out most ordinary monsters, while the more dangerous ones will be significantly weakened. You'll lose access to the [[Shields skill]]. Small races ([[Kobold]]s and [[Spriggan]]s) also lose access to the [[Staves]] sk
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  • Only a small number of monsters are not affected by BVC, all of which are also immune to regular types of c ...nsters|Insubstantial]] enemies, including [[wraith]]-type [[undead]], many monsters in [[the Abyss]], and [[orbs of fire]].
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  • There were no monsters in sight! 2 small abominations
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  • ...feel bad if you loose. A lot in this game just depends on luck, and even a small mistake or a wrong key pressed at the wrong time may get you snuffed. Somet ...melee characters and now for the first time want to see how it is to kill monsters with something else than a physical weapon, playing a caster. This walk-thr
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  • ...get a lot of them soon. Use the numpad or click around to move. Move into monsters to attack them, and hopefully you won't die. There's a lot of shortcuts and
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  • * Headbutt aux attacks no longer apply a small stun and the hooves aux kicks no longer bypass AC. ** Corpseless monsters now drop gold.
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  • Kobolds are small humanoid creatures with the looks and temperaments of feral dogs. While the [[Category:Lists of monsters]]
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  • *Magical characters can use spells that create space between you and monsters ([[Iskenderun's Mystic Blast]], [[Blink]], [[Passage of Golubria]]...). Jus If you must fight a juggernaut, try to fight it without any other monsters around to complicate things. [[Summon]]s or [[undead]] allies work well.
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  • local data = mw.loadData('Module: Table of monsters') Small = 3,
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  • ...nchanted whip, which I know to occasionally release a great shock upon the monsters I strike with it. Thankfully, I am immune to electricity, so I need not tak An amulet of magic regeneration, which I use to quickly recover my small reserves of magik from the earth itself after my battles.
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  • ...nts of speed 20 (killer bees) and 40 damage to opponents of speed 10 (most monsters). ...rs to redistribute themselves. In constrained areas like [[the Shoals]] or small portal levels, it is less effective, so beware. Unlike Slouch the ''strengt
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  • {{flavour|A small wrinkle in the very fabric of reality, magically bound to a shaft by some m Range 3 [[reaching]] attack that is [[smite-targeted]] (bypasses intervening monsters, statues, and [[iron grate]]s).
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  • * Monsters summoned by the player now dismiss when they become hostile. ...r uses translocations miscast. Instead, the player is either teleported to monsters, banished, or set upon by Abyss summons.
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  • * Cast [[Summon Small Mammal]] twice for every encounter (press “p” to do so). Bats are almos There is one small problem.
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  • {{crawlquote|When you move away from an enemy, they have a small (1/3) chance of taking advantage and launching a free attack. Repositioning *Monsters who cannot move or melee attack will not perform attacks of opportunity, so
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  • .... However, once you enter the extended endgame, battles will elongate from small hallway skirmishes to all-out bloodbaths in wide, open rooms. Your HP and M ...artarus, you will also occasionally discover some seemingly laughably weak monsters, such as a few [[Unseen horror]]s hopping about pathetically.
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  • ...amage per hit. Used early, and this potion can help you win fights against monsters you wouldn't otherwise, such as an early [[Sigmund]]. Best used early! ...buff. Later on, it becomes fills a defensive role. While more threatening monsters lategame have see invis, "pack" mobs like [[draconian]]s and [[death cob]]s
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  • ...th of another god, Lugonu now responds by banishing some number of hostile monsters nearby. *Xom's mutation gifts are no longer limited to a small pool of options.
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  • Get Blink and Lesser Beckoning castable as soon as possible. It's a small investment, even early on. Vhi's Electric Charge requires much more trainin ...at once, especially if they have ranged attacks. Also very useful to pull monsters into clouds. The range increases with spellpower. It will be short initiall
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  • Tested (but not thoroughly) via wizmode.<!-- Calculations: Monsters have a spellpower of <code>4 * [[HD]]</code>, and for a given hex to have a ...other source of paralysis), [[willpower]] can resist the effects. Stronger monsters are generally harder to resist. The following amounts of willpower give a 1
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  • ...ld with a [[short sword]]. Fortunately, the terrain allows me to fight the monsters one at a time. The other monster is a [[hobgoblin]], but I needed 2 Stings ...t as it's at 14% [[spell success|failure]]. This D:1 appears to be full of monsters, which means I'll get plenty of XP. I'm already 60% of the way to XL 3, and
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  • {{flavour|Drains a small amount of a visible enemy's mind and a proportion of their magic, with no d ...e player has less than 20% of their max MP, they take double damage, 8-16. Monsters gain the [[antimagic]] status instead. This spell is [[smite-targeted]].
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  • ...es" spell, and OTR is mainly crowd control. In the mean time you could get small investments into stuff like Air/Conj (for Meph Cloud, which lets you fight *It lets you kill monsters resistant to poison. That's really helpful for VM, you don't have to run th
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  • ...le to it. These clouds of negative energy will rapidly drain the living of small fractions of their maximum health.}} {{monsters with spell}}
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  • ...ple together, shaking it with the proper rhythm will draw a large group of monsters into a narrow space and hold any hostile ones in place for a short time wit ...ith [[Evocations]], and tries to pull every monster in that radius into as small an area as possible, then holds non-friendly ones in place there for severa
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