Difference between revisions of "Spell book"

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{{flavour|An arcane textbook containing magical spells of unknown origin.}}
 
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
 
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
  
 
==General==
 
==General==
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There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
  
There are two types of spell books, standard ones with a set name and list of spells and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
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Besides finding them on the dungeon floor or [[shop]]s, spell books can be obtained by using [[acquirement]] or [[gift]]ed by [[Sif Muna]] or [[Kikubaaqudgha]]. Mage and warrior-mage [[background]]s get a [[:Category:Starting Books|starting book]], and [[Wanderer]]s sometimes get one or two books, either of which may be randarts.
 
 
Besides finding them on the dungeon floor or [[shop]]s, spell books can be obtained by using [[acquirement]] or [[gift]]ed by [[Sif Muna]] or [[Kikubaaqudgha]]. Mage and warrior-mage [[background]]s get a [[:Category:Starting Books|starting book]] and [[Wanderer]]s sometimes get one as well.
 
  
 
Spell books are identified automatically once player steps on the square where the book is located.
 
Spell books are identified automatically once player steps on the square where the book is located.

Revision as of 20:02, 16 May 2018

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
An arcane textbook containing magical spells of unknown origin.

Spell books are items that allow player to memorise spells.

General

There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

Besides finding them on the dungeon floor or shops, spell books can be obtained by using acquirement or gifted by Sif Muna or Kikubaaqudgha. Mage and warrior-mage backgrounds get a starting book, and Wanderers sometimes get one or two books, either of which may be randarts.

Spell books are identified automatically once player steps on the square where the book is located.

Followers of Trog have the ability to burn spell books on the floor to produce clouds of flame.

Strategy

Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.

Sif Muna and Kikubaaqudgha both grant spell books as gifts. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills, and thus raise your probability of getting the most useful spells for your play-style. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kikubaaqudgha only grants Necromancy-related books (including the Necronomicon at the final piety level). It is also worth noting that Kikubaaqudgha starts granting his books sooner than Sif Muna. Vehumet doesn't gift spell books, but instead offers Conjuration spells directly.

Note that you keep your gift books even if you abandon your god. Some advanced players take advantage of this, serving Kikubaaqudgha until they get the Necronomicon (and can survive divine retribution), then leaving for another god who offers further powers.

Standard books

See also: List of spells by book

History