Difference between revisions of "Spell book"
(Update to 0.24; all books should be up to date now) |
m |
||
Line 6: | Line 6: | ||
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells. | There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells. | ||
− | Besides finding them on the dungeon floor or [[shop]]s, spell books can be obtained by using [[acquirement]] or [[gift]] | + | Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]] or [[Kikubaaqudgha]]. Mage and warrior-mage [[background]]s get a [[:Category:Starting Books|starting book]], and [[Wanderer]]s sometimes get one or two books, either of which may be randarts. |
Spell books are identified automatically once the player steps on the square where the book is located. Once you pick up a book, the book is destroyed and new spells are added into your spell library. | Spell books are identified automatically once the player steps on the square where the book is located. Once you pick up a book, the book is destroyed and new spells are added into your spell library. | ||
Line 13: | Line 13: | ||
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]]. | Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]]. | ||
− | [[Sif Muna]] and [[Kikubaaqudgha]] both grant spell books as [[gift]]s. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills | + | [[Sif Muna]] and [[Kikubaaqudgha]] both grant spell books as [[gift]]s. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills and thus raise your probability of getting the most useful spells for your play-style. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kikubaaqudgha only grants [[Necromancy]]-related books (including the [[Necronomicon]] at the final piety level). It is also worth noting that Kikubaaqudgha starts granting books sooner than Sif Muna. [[Vehumet]] doesn't gift spell books, but instead periodically grants you the ability to memorise a single damaging spell (mostly [[Conjuration]]s, but other spells like [[Ignite Poison]] or [[Airstrike]] are possibilities). |
Note that you keep the spells from your gift books in your spell library even if you abandon your god. Some advanced players take advantage of this, serving Kikubaaqudgha until they get the [[Necronomicon]] (and can survive [[divine retribution]]), then leaving for another god who offers further powers. | Note that you keep the spells from your gift books in your spell library even if you abandon your god. Some advanced players take advantage of this, serving Kikubaaqudgha until they get the [[Necronomicon]] (and can survive [[divine retribution]]), then leaving for another god who offers further powers. |
Revision as of 01:00, 12 January 2020
An arcane textbook containing magical spells of unknown origin. |
Spell books are items that allow player to memorise spells.
Contents
General
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.
Besides just finding them on the dungeon floor or in shops, spell books can be obtained by using acquirement or as gifts from Sif Muna or Kikubaaqudgha. Mage and warrior-mage backgrounds get a starting book, and Wanderers sometimes get one or two books, either of which may be randarts.
Spell books are identified automatically once the player steps on the square where the book is located. Once you pick up a book, the book is destroyed and new spells are added into your spell library.
Strategy
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.
Sif Muna and Kikubaaqudgha both grant spell books as gifts. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills and thus raise your probability of getting the most useful spells for your play-style. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kikubaaqudgha only grants Necromancy-related books (including the Necronomicon at the final piety level). It is also worth noting that Kikubaaqudgha starts granting books sooner than Sif Muna. Vehumet doesn't gift spell books, but instead periodically grants you the ability to memorise a single damaging spell (mostly Conjurations, but other spells like Ignite Poison or Airstrike are possibilities).
Note that you keep the spells from your gift books in your spell library even if you abandon your god. Some advanced players take advantage of this, serving Kikubaaqudgha until they get the Necronomicon (and can survive divine retribution), then leaving for another god who offers further powers.
Standard books
- See also: List of spells by book
- Book of Air: Shock, Swiftness, Airstrike
- Script error
- Book of Annihilations: Chain Lightning, Fire Storm, Shatter
- Book of Battle: Fugue of the Fallen, Ozocubu's Armour, Manifold Assault
- Book of Beasts: Summon Ice Beast, Summon Mana Viper, Monstrous Menagerie
- Book of Burglary: Ensorcelled Hibernation, Swiftness, Passwall
- Book of Callings: Summon Small Mammal, Call Canine Familiar, Summon Blazeheart Golem
- Book of Cantrips: Sting, Summon Small Mammal, Apportation
- Script error
- Script error
- Book of Conjurations: Magic Dart, Searing Ray, Fulminant Prism
- Book of Death: Animate Dead, Haunt, Infestation
- Book of Debilitation: Slow, Vampiric Draining, Confusing Touch
- Book of Dreams: Ensorcelled Hibernation, Fugue of the Fallen, Anguish
- Book of the Earth: Leda's Liquefaction, Lee's Rapid Deconstruction, Bombard, Permafrost Eruption
- Script error
- Book of Fire: Foxfire, Plasma Beam, Starburst
- Book of Flames: Inner Flame, Sticky Flame, Flame Wave
- Book of Frost: Freeze, Frozen Ramparts, Hailstorm
- Book of Geomancy: Sandblast, Passwall, Stone Arrow, Brom's Barrelling Boulder
- Book of Ice: Sculpt Simulacrum, Ozocubu's Refrigeration, Polar Vortex
- Script error
- Book of Minor Magic: Magic Dart, Blink, Call Imp
- Book of Necromancy: Vampiric Draining, Martyr's Knell, Curse of Agony
- Book of Party Tricks: Apportation, Jinxbite, Alistair's Intoxication
- Book of Power: Iskenderun's Battlesphere, Bombard, Spellforged Servitor
- Book of Spatial Translocations: Blink, Momentum Strike, Lesser Beckoning
- Script error
- Book of the Dragon: Cause Fear, Fireball, Dragon's Call
- Script error
- Script error
- Book of the Warp: Manifold Assault, Dispersal, Disjunction, Gell's Gavotte
- Script error
- Book of Unlife: Animate Dead, Borgnjor's Vile Clutch, Death Channel
- Fen Folio: Summon Forest, Eringya's Noxious Bog, Summon Hydra
- Grand Grimoire: Malign Gateway, Summon Horrible Things
- Necronomicon: Haunt, Borgnjor's Revivification, Death's Door
- Young Poisoner's Handbook: Sting, Mercury Vapours, Olgreb's Toxic Radiance
History
- 0.22
- Spell library was introduced.
- Spells from books are automatically added to a global library upon pickup.
- Library spells can be memorized from anywhere through the M screen.
- Spellbooks are destroyed after their spells are added to the library.
- Followers of Trog lost the ability to burn spell books on the floor to produce clouds of flame.
- Spell library was introduced.
- 0.19
- Removed books: Akashic Record, Book of Envenomations
- Books no longer have to be picked up to be identified
- Removed the ability to forget a spell by destroying a spell book
- 0.17
- Removed book: Book of Control
- High level spell books no longer restrict learning from them based on skill levels
- 0.16
- Added books: Akashic Record, Fen Folio
- Removed book: Book of Wizardry
- 0.15
- Removed book: Book of War Chants
- 0.13
- Added books: Book of Battle
- 0.12
- Removed books: Book of Morphology, Book of Stalking
- Earlier: