Difference between revisions of "Spell book"

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'''Spell books''' contain [[spell]]s that can be [[memorised]], if you have sufficient [[skill]]s in [[Spellcasting]] and the [[school]] to which the spell belongs. They are very important, as they are the method by which spellcasters gain new spells. Spell books can be found on the [[Dungeon]] floor, bought from [[shop]]s, given as gifts by certain [[god]]s, or generated with a [[scroll of acquirement]].
 
  
==Spell Book Identification and Use==
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'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
Most of the time, reading a spell book is enough to [[identify]] it, revealing the spells it contains. Once a spell book is identified, you can memorize any spells it contains, provided you have free spell levels and high enough magical skills to handle the spell in question.
 
  
However, a few powerful spell books require you to have certain magical skills, or they will be "beyond your level of understanding," preventing you from identifying them:
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==General==
* The [[Book of Annihilations]] requires either level 6 in [[Spellcasting]] and level 10 in [[Conjurations]], or to be a follower of [[Vehumet]].
 
* The [[Grand Grimoire]] requires either level 6 in [[Spellcasting]] and level 10 in [[Summonings]], or to be a follower of [[Vehumet]].
 
* The [[Necronomicon]] requires either level 6 in [[Spellcasting]] and level 10 in [[Necromancy]], or to be a follower of [[Kikubaaqudgha]].
 
* The [[Akashic Record]] requires level 6 in [[Spellcasting]] and level 10 in [[Translocations]].
 
  
==Spell Book Destruction==
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There are two types of spell books, standard ones with a set name and list of spells and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
Advanced magic users often need to change their spellsets. [[Scrolls of amnesia]] allow them to forget any spell and recoup the spell levels to learn a different spell. However, these scrolls are rather rare. Conveniently, spellbooks can also be used to this effect, however you are limited to forgetting one spell contained therein, and the process destroys the spellbook itself. (Followers of Sif Muna never need to do this because they are granted this ability after sufficient piety.)
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Besides finding them on the dungeon floor or [[shop]]s, spell books can be obtained by using [[acquirement]] or [[gift]]ed by [[Sif Muna]] or [[Kikubaaqudgha]]. Mage and warrior-mage [[background]]s get a [[:Category:Starting Books|starting book]] and [[Wanderer]]s sometimes get one as well.
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Spell books are identified automatically once player steps on the square where the book is located.
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Followers of [[Trog]] have the ability to burn spell books on the floor to produce clouds of flame.
  
 
==Strategy==
 
==Strategy==
 
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
 
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
  
[[Sif Muna]] and [[Kikubaaqudgha]] both grant spell books as [[gift]]s, weighted towards spells/books you don't already have. Sif Muna is the most generous in this regard: since the types of spellbooks granted depend on magical skills, you can influence them by training specific skills, and thus raise your probability of getting the most useful spells for your playstyle. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kiku only grants [[Necromancy]]-related books (including the [[Necronomicon]] at the final piety level), making him in some ways better suited for [[Necromancer]]s than other spellcasters; on the other hand, he grants two randart books as you gain piety, containing level 1 to 3 necromancy spells at the *..... piety level and level 4-6 necromancy spells at the ***... piety level, so he's a good choice for training up Necromancy from scratch. It is also worth noting that Kiku starts granting his books ''much'' sooner than Sif Muna.
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[[Sif Muna]] and [[Kikubaaqudgha]] both grant spell books as [[gift]]s. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills, and thus raise your probability of getting the most useful spells for your play-style. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kikubaaqudgha only grants [[Necromancy]]-related books (including the [[Necronomicon]] at the final piety level). It is also worth noting that Kikubaaqudgha starts granting his books sooner than Sif Muna. [[Vehumet]] doesn't gift spell books, but instead offers [[Conjurations|Conjuration]] spells directly.
 
 
Note that you keep your gift books even if you abandon your god. Some advanced players take advantage of this, serving Kiku until they get the [[Necronomicon]] (and can survive Kiku's [[divine retribution]]), then leaving Kiku for another god who offers further powers.
 
  
Followers of [[Trog]], who shun spellcasting, can burn any visible spell book (including randart spell books) as an ability. This not only scores piety, but the flame cloud generated will remain for several turns afterward, potentially blocking or damaging monsters (especially if they were standing on the book when you detonate it). Note that no monsters avoid spell books on the floor or see them as a hazard at all, making it easy for you to use your books like land mines.
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Note that you keep your gift books even if you abandon your god. Some advanced players take advantage of this, serving Kikubaaqudgha until they get the [[Necronomicon]] (and can survive [[divine retribution]]), then leaving for another god who offers further powers.
  
==List of Spells by Book==
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==Standard books==
<div style="padding-left: 2em">''Main article: [[List of spells by book]]''</div>
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:''See also: [[List of spells by book]]''
The following are all standard spellbooks in ''Crawl''.  If you find any book other than the ones listed below (often with exotic or ridiculous names), it is a randomly generated artefact spellbook.  [[Randart]] spellbooks have no set contents but may often contain just the spell you were looking for.<br>
 
'''Please do not add randart spell books to this list.'''
 
*'''[[Akashic Record]]''': [[Dispersal]], [[Malign Gateway]], [[Disjunction]], [[Controlled Blink]]
 
 
*{{spellbook2|Book of Air}}
 
*{{spellbook2|Book of Air}}
 
*{{spellbook2|Book of Alchemy}}
 
*{{spellbook2|Book of Alchemy}}
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*{{spellbook2|Book of the Earth}}
 
*{{spellbook2|Book of the Earth}}
 
*{{spellbook2|Book of Enchantments}}
 
*{{spellbook2|Book of Enchantments}}
*'''[[Book of Envenomations]]''': [[Spider Form]], [[Olgreb's Toxic Radiance]], [[Alistair's Intoxication]], [[Poisonous Cloud]]
 
 
*{{spellbook2|Book of Fire}}
 
*{{spellbook2|Book of Fire}}
 
*{{spellbook2|Book of Flames}}
 
*{{spellbook2|Book of Flames}}
 
*{{spellbook2|Book of Frost}}
 
*{{spellbook2|Book of Frost}}
 
*{{spellbook2|Book of Geomancy}}
 
*{{spellbook2|Book of Geomancy}}
*'''[[Book of Hinderance]]''': [[Confusing Touch]], [[Confuse]], [[Gell's Gravitas]], [[Petrify]], [[Metabolic Englaciation]]
 
 
*{{spellbook2|Book of Ice}}
 
*{{spellbook2|Book of Ice}}
 
*{{spellbook2|Book of Maledictions}}
 
*{{spellbook2|Book of Maledictions}}
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==History==
 
==History==
The [[Akashic Record]] was removed/made obsolete in [[0.19]]. Spells formerly in the spellbook ([[Dispersal]], [[Malign Gateway]], [[Disjunction]], [[Controlled Blink]]) have been redistributed elsewhere.
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* [[0.19]]
 
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** Removed books: [[Akashic Record]], [[Book of Envenomations]]
The [[Book of Control]] was removed in [[0.17]].
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** Books no longer have to be picked up to be identified
 
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** Removed the ability to forget a spell by destroying a spell book
In [[0.16]], the [[Tome of Destruction]] and the [[Book of Wizardry]] were removed, the [[Akashic Record]] newly introduced.
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* [[0.17]]
 
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** Removed book: [[Book of Control]]
These spellbooks were removed/made obsolete, as of [[0.15]]:
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** High level spell books no longer restrict learning from them based on skill levels
*'''[[Book of Wizardry]]''': [[Agony]], [[Force Lance]], [[Dispersal]], [[Haste]], [[Invisibility]], [[Spellforged Servitor]]
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* [[0.16]]
*'''[[Book of War Chants]]''': [[Fire Brand]], [[Freezing Aura]], [[Shroud of Golubria]], [[Repel Missiles]], [[Poison Weapon]], [[Regeneration]]
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** Added books: [[Akashic Record]], [[Fen Folio]]
*'''[[Book of Morphology]]''': [[Sticks to Snakes]], [[Petrify]], [[Polymorph Other]], [[Cigotuvi's Degeneration]], [[Ignite Poison]]
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** Removed book: [[Book of Wizardry]]
*'''[[Book of Tukima]]''': [[Sure Blade]], [[Tukima's Vorpal Blade]], [[Tukima's Dance]]
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* [[0.15]]
*'''[[Book of Conjurations (fire+earth)]]''': [[Magic Dart]], [[Throw Flame]], [[Stone Arrow]], [[Conjure Flame]], [[Bolt of Magma]], [[Fireball]]
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** Removed book: [[Book of War Chants]]
*'''[[Book of Conjurations (ice+air)]]''': [[Magic Dart]], [[Throw Frost]], [[Mephitic Cloud]], [[Static Discharge]], [[Lightning Bolt]], [[Bolt of Cold]]
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* [[0.13]]
*'''[[Book of Charms]]''': [[Corona]], [[Repel Missiles]], [[Ensorcelled Hibernation]], [[Confuse]], [[Enslavement]], [[Silence]], [[Invisibility]]
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** Added books: [[Book of Battle]]
*'''[[Book of Minor Magic (flame)]]''': [[Magic Dart]], [[Summon Small Mammals]], [[Throw Flame]], [[Blink]], [[Slow]], [[Mephitic Cloud]], [[Conjure Flame]]
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* [[0.12]]
*'''[[Book of Minor Magic (frost)]]''': [[Magic Dart]], [[Throw Frost]], [[Blink]], [[Sticks to Snakes]], [[Slow]], [[Mephitic Cloud]], [[Ozocubu's Armour]]
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** Removed books: [[Book of Morphology]], [[Book of Stalking]]
*'''[[Book of Minor Magic (summ)]]''': [[Magic Dart]], [[Summon Small Mammals]], [[Blink]], [[Repel Missiles]], [[Slow]], [[Call Canine Familiar]], [[Mephitic Cloud]]
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* Earlier:
*'''[[Monster Manual]]''': [[Summon Small Mammals]], [[Sticks to Snakes]], [[Call Canine Familiar]], [[Tame Beasts]], [[Dragon Form]]
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** Removed books: [[Book of Tukima]], [[Book of Conjurations (fire+earth)]], [[Book of Conjurations (ice+air)]], [[Book of Charms]], [[Book of Minor Magic (flame)]], [[Book of Minor Magic (frost)]], [[Book of Minor Magic (summ)]], [[Monster Manual]], [[Book of Brands]], [[Book of Divinations]], [[Book of Surveyances]], [[Book of Practical Magic]]
*'''[[Book of Brands]]''': [[Corona]], [[Swiftness]], [[Fire Brand]], [[Freezing Aura]], [[Poison Weapon]], [[Cause Fear]]
 
*'''[[Book of Divinations]]'''
 
*'''[[Book of Surveyances]]'''
 
*'''[[Book of Healing]]''': [[Cure Poison]], [[Lesser Healing]], [[Greater Healing]], [[Purification]]
 
*'''[[Book of Practical Magic]]''': [[Projected Noise]], [[Selective Amnesia]], [[Detect Curse]], [[Dig]], [[Remove Curse]]
 
 
 
Prior to [[0.12]], [[Vehumet]] gifted specific [[Conjurations]] and [[Summonings]] spellbooks instead of offering random spells.
 
 
 
Prior to [[0.12]], identifying a spell book would decrease the [[piety]] gained from burning it as a [[Trog]] worshiper.
 
 
 
Prior to [[0.10]], Spellcasting was only trainable after first gaining a level via reading [[scroll]]s.
 
 
 
==See Also==
 
*[[Manual]]s
 
*[[Spell Memorisation|Spell memorisation]]
 
  
[[Category:Book]][[Category:Items]][[Category:Spells]]
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[[Category:Book|*]]

Revision as of 18:55, 10 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

Spell books are items that allow player to memorise spells.

General

There are two types of spell books, standard ones with a set name and list of spells and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

Besides finding them on the dungeon floor or shops, spell books can be obtained by using acquirement or gifted by Sif Muna or Kikubaaqudgha. Mage and warrior-mage backgrounds get a starting book and Wanderers sometimes get one as well.

Spell books are identified automatically once player steps on the square where the book is located.

Followers of Trog have the ability to burn spell books on the floor to produce clouds of flame.

Strategy

Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.

Sif Muna and Kikubaaqudgha both grant spell books as gifts. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills, and thus raise your probability of getting the most useful spells for your play-style. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kikubaaqudgha only grants Necromancy-related books (including the Necronomicon at the final piety level). It is also worth noting that Kikubaaqudgha starts granting his books sooner than Sif Muna. Vehumet doesn't gift spell books, but instead offers Conjuration spells directly.

Note that you keep your gift books even if you abandon your god. Some advanced players take advantage of this, serving Kikubaaqudgha until they get the Necronomicon (and can survive divine retribution), then leaving for another god who offers further powers.

Standard books

See also: List of spells by book

History