Difference between revisions of "Spell noise"
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'''Spell noise''' is the [[noise]] generated when casting spells. | '''Spell noise''' is the [[noise]] generated when casting spells. | ||
==How noise is determined== | ==How noise is determined== | ||
− | In [[0. | + | In [[0.12]], there is a casting noise which is the spell level with factor applied (rounded up). The factor is 1 for conjuration spells, 1/2 for poison and air spells and 3/4 for the others. |
A modifier (noise_mod) can be set in spl-data.h to change this base casting noise. It is added to the spell level before applying the school-dependant factor. The noise will be made at the caster's position. | A modifier (noise_mod) can be set in spl-data.h to change this base casting noise. It is added to the spell level before applying the school-dependant factor. The noise will be made at the caster's position. | ||
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| 8 | | 8 | ||
| 25 | | 25 | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Condensation Shield]] | | [[Condensation Shield]] | ||
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| 3 | | 3 | ||
| 0 | | 0 | ||
+ | |- | ||
+ | | [[Dazzling Spray]] | ||
+ | | 3 | ||
+ | | 3 | ||
|- | |- | ||
| [[Death Channel]] | | [[Death Channel]] | ||
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|- | |- | ||
| [[Dig]] | | [[Dig]] | ||
− | | | + | | 3 |
+ | | 3 | ||
+ | |- | ||
+ | | [[Disjunction]] | ||
+ | | 6 | ||
| 0 | | 0 | ||
|- | |- | ||
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| 0 | | 0 | ||
| 0 | | 0 | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Excruciating Wounds]] | | [[Excruciating Wounds]] | ||
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| 2 | | 2 | ||
| 0 | | 0 | ||
+ | |- | ||
+ | | [[Force Lance]] | ||
+ | | 2 | ||
+ | | 2 | ||
|- | |- | ||
| [[Freeze]] | | [[Freeze]] | ||
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| 2 | | 2 | ||
|- | |- | ||
− | | [[ | + | | [[Fulminant Prism]] |
− | | | + | | 5 |
− | | 0 | + | | 0 (If it explodes: 15 for a weak explosion, 20 for a normal explosion) |
|- | |- | ||
| [[Haste]] | | [[Haste]] | ||
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| 3 | | 3 | ||
| 0 (15 or 20 when the monster explodes, depends on the size of the monster) | | 0 (15 or 20 when the monster explodes, depends on the size of the monster) | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Invisibility]] | | [[Invisibility]] | ||
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| 6 | | 6 | ||
| 6 | | 6 | ||
+ | |- | ||
+ | | [[Iskenderun's Battlesphere]] | ||
+ | | 4 | ||
+ | | 0 | ||
|- | |- | ||
| [[Iskenderun's Mystic Blast]] | | [[Iskenderun's Mystic Blast]] | ||
| 4 | | 4 | ||
− | | 4 | + | | 4 (10 if there is a explosion) |
|- | |- | ||
| [[Leda's Liquefaction]] | | [[Leda's Liquefaction]] | ||
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| 2 | | 2 | ||
| see [[Noise#Ranged_combat|ranged combat noise]] | | see [[Noise#Ranged_combat|ranged combat noise]] | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Recall]] | | [[Recall]] | ||
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| 1 | | 1 | ||
| 1, 2 or 3 (depends on the material: nothing, stones or large rocks) | | 1, 2 or 3 (depends on the material: nothing, stones or large rocks) | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Shadow Creatures]] | | [[Shadow Creatures]] |
Revision as of 18:27, 2 May 2013
Spell noise is the noise generated when casting spells.
How noise is determined
In 0.12, there is a casting noise which is the spell level with factor applied (rounded up). The factor is 1 for conjuration spells, 1/2 for poison and air spells and 3/4 for the others.
A modifier (noise_mod) can be set in spl-data.h to change this base casting noise. It is added to the spell level before applying the school-dependant factor. The noise will be made at the caster's position.
A second source of noise is the spell itself. The noise will be made at the target's position. Some number of spells don't make any noise at all, like Bolt of Draining, and they end up with a noise of 0. For bolt spells, the noise is made at each square where it hits a monster, and the last square the spell reached even if it doesn't hit anything.
Spell noise
Scale
This is from shout.cc for reference:
- Silent: 0
- Almost silent: 1
- Quiet: 2
- A bit loud: 4
- Loud: 8
- Very loud: 15
- Extremely loud: 20
- Deafening: 30