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  • ...that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s. ..., they have slow skill growth, are unable to drink [[potion]]s, and fear [[fire]] above all else.
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  • |formula = 3d(3.33+Power/9) fire '''Ignition''' is a level 8 [[Fire Magic]] spell which creates a 3x3 fireball (somewhat weaker than the [[Fire
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  • ...summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate a *'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Air Elementalist]], [[Venom Mage]]
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  • *'''Mages:''' [[Hedge Wizard]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Venom Mage]] ...g [[Icemail]]; dropping a cloud around you will cancel out most fire based spells.
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  • **Mummies cannot use the spells [[Borgnjor's Revivification]], [[Death's Door]], or [[Sublimation of Blood] ...Fire Vulnerability|Fire vulnerability]]''': Mummies take extra damage from fire.
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  • ...es like [[Fedhas]]' Wall of Briars, can keep targets right in your line of fire. [[Summon]]s can be used to a similar effect, as long as you don't hit the ...s Armour]]. Before enemies can enter Hailstorm's range, you can cast those spells. When enemies do get into range, you'll deal extra damage and have more AC.
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  • ...inue as long as you remain on your current tile, even when waiting/casting spells. If you attack a new target, you constrict if you have a free tentacle. It *'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Alchemist]]
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  • *The '''[[Paralyse]] spell''' requires line of fire. Spells can't be cast when a monster is [[silence]]d or [[waterlog]]ged. [[Willpowe ...e much better defenses and willpower, in addition to some dangerous ranged spells.
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  • *'''[[Fire Elementalist]] (FE)''' - An elementalist who specializes in [[Fire Magic]].
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  • |maxdmg = 2 x 1d9 [[fire]] '''Foxfire''' is a Level 1 [[Conjurations]]/[[Fire Magic]] spell that conjures two [[foxfire (monster)|foxfires]].
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  • ===Available Spells:=== Many transmuters may want to forgo their form spells and focus on melee and defenses, at least until they become competent at th
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  • ...lls to assist their ranged attacks. They begin the game with a sling, some spells to support its use, a scroll of poison to keep foes at a distance, and a ro '''Available Spells:'''
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  • ...e Conjurer specialises in the violent and destructive magic of conjuration spells. Like Wizards, the Conjurer starts with the Magic Dart spell, in their case '''Available Spells:'''
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  • ...can at first summon only very wimpy creatures, the more advanced summoning spells allow summoners to call on such powers as hydras and dragons.}} '''Available Spells:'''
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  • ...ur|Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery destruction.}} '''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcas
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  • ...know the Sandblast spell. More earthen spells are in their set of starting spells.}} '''Available Spells:'''
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  • ...lists have learned the Shock spell. Later on, their selection of Air Magic spells provides them with the flexibility to survive.}} ...ic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delve
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  • ...m Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against [[list of arthropods|insects and spiders]], but they '''Available Spells:'''
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  • ===Available Spells=== ...melee warriors, with a little extra power from their set of spells. Their spells have a theme: limited use, but powerful.
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  • ...that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells. ...ch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A
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  • ...a monster-only spell. Like [[Bolt of Magma]], it deals 50% irresistible [[fire]] damage. Lava snakes are subject to a [[Breath]] cooldown. [[Category:Monster spells]]
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  • ...ng any action for a short time, requiring multiple charges but not line of fire.}} ...er-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the seco
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  • ...Inventive believes in the supremacy of devices, magical or otherwise, over spells and other forms of magic. Followers, although cut off from ambient magical ** Drain evocables that are recharged with experience, such as [[lamp of fire]]. This fails if you're carrying no such items or all the ones you're carry
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  • ...s melee and ranged attacks (excluding [[dart]]s and [[net]]s) and targeted spells (so long as they're not self-targeted). This happens from 10% of the time a ...n ranged attackers or casters. (Almost all opponents require sight to cast spells, healing being a notable exception.) The downside is that you have to get h
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  • ...reases your max [[MP]], and grants you extra spell levels to memorize more spells. ...r]] and [[spell success|success rate]] for all spells of that school. Many spells rely on more than one skill.
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  • The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offense, defence, spee ==Spells==
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  • ...me spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. [[Stone Ar ...Bolt of Cold]], [[Poison Arrow]], and [[Glaciate]]. Also added several new spells: [[Foxfire]], [[Dazzling Flash]], [[Hailstorm]], and [[Starburst]].
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  • The '''Fire Magic''' school determines how easily you can manipulate fire. ...targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]].
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  • ...lnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]]. ==Spells==
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  • Magical staves' main purpose is to boost the [[spell power|power]] of certain spells. They can still be alright melee weapons, though. When using a magical staf Ranged weapons work quite differently from other weapons. Obviously, they can fire from an entire screen's distance, instead of being limited to melee. They a
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  • | [[Antimagic]] || [[Trog]]'s special brand; causes monsters to fail their spells and temporarily reduces the player's maximum MP while wielded. | [[Flaming]] || Adds an average of 25% extra [[fire]] damage per attack. Prevents [[hydra]]s from regrowing heads.
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  • ...on the spell level and degree of failure (which can range from 1 to 99 for spells that are almost impossible to cast; higher success rate reduces the maximum | [[Fire Magic]] || [[fire]] damage
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  • ...d potentially blocking [[line of sight]]. Having [[steam resistance]] or [[fire resistance]] reduces the impact damage by 66%, and gives immunity to steam [[Category: Monster spells]]
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  • ...of casting these spells, if you currently have any summoned allies. These spells include: *[[Fire Summon]]
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  • : It was often considered worse than [[Bolt of Fire]], due to its inferior range, and the fact that cold resistant monsters wer [[Category:Monster spells]]
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  • ...damage dealt by this spell by 50% (rF+), 66% (rF++), or 80% (rF+++). The [[Fire Breath]] monster ability is very similar to this spell. Like other types of Fire Magic, bolts of fire that pass through [[water]] will create [[steam]], and are negated by [[fre
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  • ...|Fires a penetrating bolt of molten rock. A portion of its damage bypasses fire resistance.}} ...h deals 50% irresistible [[fire]] damage (only 50% damage is affected by [[fire resistance]]). As a [[bolt spell]], it penetrates through enemies.
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  • ...summons a dragon. Dragon type depends on power and random chance, with two fire or ice dragons possible at high power<ref>{{source ref|0.31.0|spl-summoning *{{monsterlink|Fire dragon}}
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  • ...st suited to use this spell, while other characters may want to settle for spells like [[Plasma Beam]], [[Iron Shot]], and Maxwell's Capacitive Coupling. ...llow (44%) -> orange (29%).<br>(Note that the initial arc may also hit the fire giants first.)
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  • ...h a [[mutation]]-inducing melee attack. The spell requires a clear line of fire, checks [[magic resistance]], and only works on [[natural]] monsters. ...the free spell slots would be better off learning [[Agony]], since the two spells work on almost exactly the same set of monsters and both check [[magic resi
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  • |school1={{Fire Magic}} [[Category:Obsolete spells]]
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  • ...ting a group of monsters, save it for taking out dangerous foes ([[orbs of fire]], [[Pandemonium lord]]s, [[fiend]]s, [[hell sentinel]]s, etc.) quickly, th The following enemy "casts" crystal spear via [[Conjure Living Spells]]:
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  • ...t be available; this is rarely a problem for earth and air, but may be for fire and water. The elemental will usually be friendly to casters - especially t ...''' is a level 4 [[Summonings]] spell which summons an elemental of either fire, water, air, or earth into existence. The type of elemental summoned varies
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  • |school2={{Fire Magic}} |maxdmg = 2d9 Fire
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  • |school2=Fire Magic }}'''Conjure Flame''' is a level 3 [[Conjurations]]/[[Fire Magic]] spell that can create a [[cloud]] of flame.
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  • |formula = 2d(2 + power/9) [[fire]] |special = Inflicts Fire status
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  • ...es incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armour granted by this form. *[[Fire resistance|rF-]]
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  • ...enemy [[AC]]. It also creates a lot of [[noise]] and will set [[tree]]s on fire. [[Category:Monster spells]]
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  • |name=Fire Brand |school2={{Fire Magic}}
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  • |school2={{Fire Magic}} *[[Book of Fire]]
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  • :''This article is about the obsolete spell. For the ring, see [[Ring of fire]].'' |school2={{Fire Magic}}
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  • ...age, to everything on screen, in a short amount of time. Unlike the former spells, Shatter is a single school spell, so it's easier to train. ...ot of XP, and it doesn't hit many of the big threats in [[Zot]] ([[orbs of fire]], [[electric golem]]s, [[list of dragons|dragons]]). Plus, [[crystal spear
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  • ...ght in order to end the spell. In the [[Shoals]], a [[wand of flame]] or [[Fire Magic]] can create steam clouds, which block LOS. You could also use a [[sc ...re valid escape options. Also, fleeing monsters would use "emergency" flag spells rather than "escape" flag ones. This caused [[black bear]]s and [[polar bea
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  • ...xtremely large damage output, but are outstandingly frail. Be mindful of [[fire]] attacks, which are capable of wiping out your horde in a few turns. *Simulacra are immune to cold, which means spells such as [[Ozocubu's Refrigeration]] can be cast safely without angering the
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  • ...to a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to ...ions]] spell which transformed your character into a dragon, much like a [[fire dragon]].
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  • ...[smite]] targeting. This means that it is generally considered inferior to Fire Storm, though still very powerful. [[Category:Obsolete spells]]
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  • ...e, 9 MP cast, you'll get up to 6 turns of damage. Plus, you can cast other spells while the tornado is running. Great in an open area, especially against cro As a single school spell, Tornado is easier to train than the likes of [[Fire Storm]]. Regardless, as a level 9 spell, it is a significant XP investment
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  • ...uld ideally not be able to [[blink]], [[summon]], or use ranged attacks or spells (any of which might prematurely set off the ball lightnings); the player sh ...ineffectively. If your target is, or has turned, invisible, you can always fire a projectile at a ball lightning to trigger detonation.
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  • |name=Fire Storm |special = 50% resistible<br>[[Cloud|clouds of fire]], [[fire vortex|fire vortices]]}}
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  • ...raith-type monsters are summoned around the target. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target. Possible summons incl ...g just a few monsters can lead to an army, due to the snowball effect from spells like [[Death Channel]] and [[Infestation]]. This spell can also be useful t
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  • ==Monster spells== {{flavour|Blasts a targeted enemy with damnation, with no direct line of fire required. These unholy forces harm the victim and anyone adjacent, and are
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  • Orbs are unable to pass through allies "you can fire through", such as [[Fedhas]] plants or [[Hepliaklqana]] ancestor; the orb w ...most enemies in the game, you can fire an OOD at range 7, retreat 1 tile, fire another OOD, then repeat until you kill them (or until they get too close).
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  • ...x3.5, which makes it significantly harder to resist than other early-game spells. However, due to the low ''spell power'' cap, it struggles to affect enemie Note that your own skeletons can block Necrotise's line of fire.
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  • ...s not work the same way as this spell; their gaze does not require line of fire and does not check willpower. *It requires a line of fire to hex you. Hiding behind other monsters works. Any means of obstructing [[
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  • *Casting spells (all spells for the player) ...power rather than reciting from a [[spellbook]]. Even player spells like [[Fire Storm]] can be cast if they are set with the Magical flag.
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  • ...be combined with [[Ozocubu's Armour]]. It does not work with most [[form]] spells; only [[Beastly Appendage]], [[Blade Hands]], and Statue Form work with Sto ...'s Armour]], without encumbrance restrictions, that doesn't melt against [[fire]]. If you can cast Stoneskin (but not Ozocubu's), it's generally worth usin
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  • ...st annoyingly well-defended foes, such as [[hell sentinel]]s and [[orbs of fire]]. If possible, do so in small, cramped areas, so they can't blink too far [[Category:Obsolete spells]]
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  • {{flavour|An arcane textbook containing magical spells of unknown origin.}} ...dart]]) books that contain multiple random, but often thematically linked, spells.
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  • ...Fire Magic]] spell. When a monster hit by Inner Flame is damaged, it takes fire damage, and on death, it explodes. [[Fire Elementalist]]s and [[Hexslinger]]s start with this spell. A [[scroll of im
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  • '''Burn''' was a level 1 [[Fire Magic]] spell which dealt [[fire]] damage to a single target. ...lls]][[Category:Obsolete spells]][[Category:Fire Magic]][[Category:Level 1 Spells]]
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  • ...ummons, hostile to the monster, in its [[LOS]].) The high-level Summonings spells which have this inherent Mass Abjuration are: *[[Fire Summon]]
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  • *[[Fire Magic]] ...here was an aptitude penalty for training opposed elemental magic schools (Fire/Ice and Air/Earth).
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  • * Of the 1157 winning characters, only 739 of them casted any spells. | [[Fire Storm]]|| 39291|| 0|| 421|| 38870
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  • The four elements are [[Fire Magic|Fire]], [[Ice Magic|Ice]], [[Air Magic|Air]], and [[Earth Magic|Earth]]. * [[Fire Elementalist]]
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  • See also [[List of attack spells and beams by maximum damage]]. == Only unsurpassed spells ==
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  • See also [[Table of attack spells and beams by maximum range]]. '''Warning: this is for player spells only. Monster spells, while possibly having the same name, do different damage. For instance, mo
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  • '''Spell noise''' is the [[noise]] generated when casting spells. ...ll, like [[Bolt of Draining]], and they end up with a noise of 0. For bolt spells, the noise is made at each square where it hits a monster, and the last squ
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  • ...gical staff]] is a device which increases the power of a certain school of spells. It can also be used as a melee weapon, with magical effects. *[[Staff of fire]] ([[Fire Magic]]): [[Fire]] damage, grants [[fire resistance|rF+]].
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  • * Higher level spells are more difficult, wearing armour/shields make it more difficult. ...ons / Fire spell will take the average of the [[Conjurations]] skill and [[Fire Magic]] skill). This is calculated with the following equation:<ref>{{sourc
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  • ...ternate attack against living opponents that resist their elemental attack spells; very few living monsters have any [[Life Protection]] at all.
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  • *You can't cast spells or fire [[Ranged Weapons]] while berserk. ...d reduced the risk of passing out afterwards), but it was removed from the spells players could use in [[0.9]].
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  • |name=staff of fire ...ed in Evocations and Fire Magic, they can burn those struck by it, dealing fire damage which bypasses armour.}}
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  • ...s a wonderful escape spell, and then Portal Projectile. All three of those spells, as well as (to some extent) Apportation, will be useful for the whole game ...it for areas with lots of poison. Later on, Quicksilver Dragon Armour and Fire Dragon Armour are both good options, if you don't mind the casting penalty.
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  • *Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad ...[[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater t
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  • ...- Hurl a large [[bolt spell|bolt]] of random destructive energy: [[Bolt of Fire]], [[Lightning Bolt]], [[Bolt of Draining]], [[Bolt of Magma]], or [[Corros ...e avoided by any means. You are instantly struck with one of the following spells, depending on your XL:
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  • ...spell effects; monsters that [[Spell_slot_flags#Wizard_flag|cast]] chaotic spells. Also includes [[ancient zyme]], [[Maurice]], [[Crazy Yiuf]], [[Louise]], [ ...ning, and monsters can resist based on their [[HD]] ([[orb of fire|orbs of fire]] are immune). (1-39 turn -recite cooldown)
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  • ...aightforward and unmistakable. Its victims find themselves smote with holy fire and beset with holy warriors. Sinners will be silenced, and the Shining One ...r [[stealth]] significantly. Additionally, you are not allowed to use evil spells ([[Necromancy]], [[Call Imp]], [[Malign Gateway]], [[Summon Horrible Things
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  • ...e, 9 MP cast, you'll get up to 6 turns of damage. Plus, you can cast other spells while the vortex is running. Great in an open area, especially against crow As a single school spell, Polar Vortex is easier to train than the likes of [[Fire Storm]] or [[Chain Lightning]], but it's still a significant XP investment.
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  • ...re now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. (See 'Spells'.) *** Passive rF+ (fire resistance).
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  • *Memorizing or casting spells. ...ur|Trog strongly dislikes it when you memorise spells, you attempt to cast spells, you train magic skills or you use magical staves or pain-branded weapons.
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  • ...c arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causin ...et will offer followers the knowledge of increasingly powerful destructive spells as they gain piety.
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  • ...ay grow a protective wall of briar patches as well as ballistomycetes that fire damaging spores whose explosions confuse living creatures. Devout followers ...were a [[bush]], and no attack or spell will harm a plant/tree, even with spells like [[Fireball]]. (Passive)
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  • | Elements || [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]] ...allow melee combatants to go toe-to-toe with tough enemies; mages will see spells become castable quickly. The divinations Ashenzari's divinations are also h
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  • ...ecromancer]]s; summon undead-rising fodder, gifts knowledge of necromantic spells. ...rog]]: Go [[berserk]] at will and summon incredibly strong allies - but no spells allowed!
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  • Gifts several low-level Necromancy spells |Gifts several mid-level Necromancy spells
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  • * Monsters are less likely to use certain spells or abilities against you. ...mon/weak monsters". Being invisible won't help one bit against an [[orb of fire]], but it'll make nearby draconians less likely to hit you.
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  • ...ire|orbs of fire]], at 30: this is why they deal so much damage with their spells. For [[Summonings]] spells, you can increase HD of your [[summon]]s by increasing [[spell power]].
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  • ...t every monster deals it with their base attacks, and many [[Earth Magic]] spells deal it as well. Physical damage is reduced by an amount ranging from 0 to ==Fire==
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  • * 'Hell effect' events fire on entering floors, instead of on a timer. **Vv the Exile, an fire/ice spellcaster with Creeping Frost, Eruption, and Pyroclastic Surge. Appea
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  • *Many types of "explosion" attacks: [[Damnation]], [[Fireball]], [[Fire Storm]], [[Iceblast]], [[Inner Flame]], [[Lee's Rapid Deconstruction]] (can ...targets are in their line of sight, monsters can still cast the following spells:
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  • * Sif Muna doesn't accept worshippers who don't know any spells. * Vehumet reduces mana cost and increases ranges of destructive spells.
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  • * Fixed casting of spells on slot 'I' being impossible. * Fixed friendly fire among monsters.
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  • * Fixed erroneous "blocked line of fire" warnings. * Really allow uniques to retain their spells when polymorphed.
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  • * Fixed not swapping with a fiery monster into a fire cloud still moving it. * 'allow_self_target = no' no longer prevents self-targetting for area spells.
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  • * [1589868] Lightning grounds on metal walls; fire/cold reflect off green crystal. * [1564899] Added "Power" column for spells screen.
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  • ...le shadow imps gain it, and white imps resist poison but are vulnerable to fire. ===Spells===
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  • * New spells: [[Malign Gateway]], [[Tornado]], [[Leda's Liquefaction]], [[Summon Dragon] * Removed spells: [[Bone Shards]], [[Tame Beasts]], [[Portal]], [[Alter Self]], [[Extension]
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  • * New spells: [[Inner Flame]], [[Shroud of Golubria]]. * Removed spells: [[Teleport Self]], [[Berserker Rage]], [[Resist Poison]].
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  • ...'book of Spontaneous Combustion''' is a spellbook based around explosive [[Fire Magic]]. ==Spells==
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  • {{monster spells}} *Their attack requires a clear line of fire to hit you. Prevent this as much as possible.
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  • {{monster spells}} ...them, you are at risk (unless you are behind a translucent wall). They can fire through [[iron grate]]s and [[statue]]s. [[Willpower]] provides no protecti
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  • {{monster spells}} ...'amazing'' durability. They'll often survive multiple casts of mid-power [[Fire Storm]], [[Ignition]], [[Shatter]], [[Dispel Undead]], etc., so it's tough
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  • '''Lava snakes''' are [[lava]]-dwelling [[list of snakes|snakes]] that spit [[fire]] at you if you come within their [[line of sight]], much like a fiery equi {{monster spells}}
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  • '''Orc sorcerers''' are advanced [[orc]]ish casters which hurl [[fire]], [[negative energy]], and paralysis at you from the back rows while their {{monster spells}}
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  • {{monster spells}} ...n't want attention (Vaults:5 and Zot:5). Being [[slow]]ed when an [[orb of fire]] comes into view isn't exactly a great situation.
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  • {{monster spells}} *Keep in mind that they aren't resistant to [[cold]], [[acid]], or [[fire]] damage.
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  • *Its [[cold]], [[fire]], and [[electricity]] resistances are equal to yours when you died. *If you knew spells, the ghost will be able to cast some of your spells as per the algorithm below.
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  • *[[Fire#Fire Vulnerability|Fire vulnerability]] {{monster spells}}
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  • ...rations]] specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the [[Elven Halls]] an ==Spells==
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  • {{monster spells}} *Their gaze doesn't need a line of fire to hurt you. Just being in [[line of sight]] of the glass eye will put you
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  • ...ways of murderous magic. It is capable of casting a wide array of harmful spells.}} ...ep elves|deep elf]] casters, capable of hitting you with a wide variety of spells, though at reassuringly low [[spell power]]. While never harmless, they pal
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  • |resistances={{Fire resistance}}, {{Sticky flame resistance}} ==Spells==
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  • ...ist]]s who tend to blast you and everything around you with overwhelming [[Fire Magic]]. Although less capable of dealing massive damage than [[draconian a {{monster spells}}
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  • ...ation]]s. Knights are typically generated as [[black draconian]]s, who can fire a [[Lightning Bolt]]. {{monster spells}}
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  • ...ons, such as [[death drake]]s, [[swamp drake]]s, [[komodo dragon]]s, and [[fire drake]]s, as well as Qazlal's upheaval ability and [[smiting]]. Randomly ge {{monster spells}}
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  • {{monster spells}} ...o casters, as his summons may block the line of fire of your most powerful spells. Get in close and nuke him quick.
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  • {{monster spells}} ...r kill your summons too quickly. However, she can abjure summons, so using spells that create single, powerful creatures (like [[Summon Hydra]]) will probabl
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  • ...backgrounds, species, gods, etc., with many balance changes especially to spells. It also adds six species, an Archaeologist background, and an alternate ve ...character can temporarily exert themselves to do more damage, have better spells, or move quickly.
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  • ...[[unique]] [[evil]] [[necromancer (monster)|necromancer]] with some nasty spells in her repertoire. She can drain your HP to heal herself and blast both liv {{monster spells}}
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  • {{monster spells}} ...have a [[draining]] effect, it is still preferable to a lich that can cast spells.
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  • ...t]] or a [[deep elf death mage]]. She wears a suit of [[fire dragon scales|fire]], [[shadow dragon scales|shadow]], or [[storm dragon scales]]. {{monster spells}}
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  • ...ainst your primary source of damage (say, fire resistance versus your fire spells), the wand happens to be one of acid, the ring allowing her to go invisible
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  • ...t you. Since you also learned some [[fire magic]] spells, including even [[Fire Storm]], you have a truly lethal arsenal of very flexible weapons at your d ...The [[augmentation]] mutation lets you consistently cast even earth magic spells at full [[spell power]]; the [[robust]] mutation avails you with 450 HP, wh
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  • ...henna]], the [[Desolation of Salt]], some [[volcano]] layouts, and certain fire-themed [[vault]]s. {{monster spells}}
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  • .... Also, be aware that they themselves are fire resistant, though skilled [[Fire Elementalist]]s can punch through regardless. They can be found primarily i {{monster spells}}
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  • {{monster spells|necromancer}} **[[Bolt of Fire]] (3d18), [[Agony Range]], [[Bind Souls]], and [[Invisibility]]
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  • {{monster spells}} *Neqoxecs require a clear line of fire to mutate you, so keep other monsters or summoned allies in the way to bloc
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  • ...rst enemy casters most players will encounter. They can deal significant [[fire]] damage at range, turn [[invisible]], and confuse you. They often travel w {{monster spells}}
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  • {{monster spells}} *[[Fire resistance]] grants steam resistance, which makes you immune to steam cloud
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  • ...prepared for fire already due to the [[draconian scorcher]]s and [[orbs of fire]] you can also find in the area. They can be found primarily in [[the Realm {{monster spells}}
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  • {{monster spells|wizard}} ...ine of fire, and can be defeated by high enough [[willpower]] of your own. Fire resistance is helpful to defend against [[Fireball]]s, too.
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  • ...ous [[demonic]] canines, flaming beasts that arrive in packs and breathe [[fire]] (3d10). Fortunately they are almost unheard of outside of [[the Abyss]], {{monster spells}}
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  • |resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance}}, {{Poison ==Spells==
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  • ...ith limited access to dangerous [[Necromancy]]. He's just as vulnerable to fire as a regular mummy, but his powerful melee attacks, ability to [[haste]] hi {{monster spells}}
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  • ...nt weapon, and moderately heavy [[armour]]. He has high HP and some strong spells which severely limit your ability to escape, but he has no resistances and {{monster spells}}
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  • {{monster spells}} ...e each hell hog can launch a 3d20 Fireball every turn. If you don't resist fire, this damage can add up really quickly. Area-of-effect attacks or a tight c
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  • {{monster spells}} ...[[willpower]] and [[hit dice]] are both low, leaving him open to disabling spells like [[Hexes]] or [[Mephitic Cloud]].
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  • {{monster spells}} ...tely high durability (especially for the [[Lair]] branches), and [[Bolt of Fire]] can hurt quite a bit.
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  • |resistances={{Poison resistance}}, {{Cold resistance}}, {{Fire resistance}}, {{Negative energy resistance}}, {{Rot resistance}}, {{Torment ...f slow amphibious [[undead]] with a [[cold]] damage melee attack and a few spells. Every now and then they would rot away a few max HP in spite of their rot
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  • ...ith]]. Their melee attacks [[slow]] and cause [[stat drain]], and they can fire damaging bolts at range. They can be found in and around [[the Crypt]], [[t {{monster spells}}
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  • |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{No regenerate flag}}<br>{{Evil flag}}<br>{{S ==Spells==
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  • ==Spells== ...they are around, particularly extremely powerful ones such as [[Fire Storm|Fire]] or [[Ice Storm]]. It is a good idea, particularly if you are using conso
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  • ...chaotic energies of the otherworld, and the quiet peace of the earth, and fire and wind and water, a most wondrous artefact, far greater than any that had ...riest heals us and smites them, and the magician turns invisible and fires spells at them. It is a wonderful system. I am not so sure about this messiah busi
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  • ...]s, they tend to wield decent weapons of [[flaming]] or [[holy wrath]] and fire [[longbow]]s at you. They are rare, only appearing in the [[Abyss]] and hol {{monster spells}}
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  • ...ter tile is left unaffected). They then proceed to hammer you with Bolt of Fire. They are very rare, only appearing in holy-themed [[Pandemonium]] or [[Zig {{monster spells}}
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  • ...oly wrath]] or resistant to [[negative energy]], though they are immune to fire. Hell knights usually travel in packs. Their appearance often signifies the {{monster spells}}
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  • *[[Fire]], [[cold]], [[electricity]], and [[negative energy]] resistance ...mporarily stripping away all cloud cover and shutting down [[cloud]]-based spells.
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  • ...ng of Flames]] and lessening the effects of spells like [[Glaciate]] and [[Fire Storm]]. Occasionally, they will cast a special invocation version of [[Lig {{monster spells}}
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  • ...anted [[flaming]] [[great sword]], and either [[pearl dragon scales]] or [[fire dragon scales]]. {{monster spells}}
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  • |resistances={{Fire resistance 2}}<br>{{Cold resistance 2}}<br>{{Electricity resistance 3}}<br> Bright'ns his Crest, as when a wandring Fire<br>
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  • ...tab, including [[pandemonium lord]]s, the lords of [[Hell]], and [[orbs of fire]], in a single shot. ...experts gain much less benefit from Uskayaw. In addition, damage over time spells like [[Poisonous Vapours]] or [[Freezing Cloud]] don't give piety. [[Conjur
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  • ...''') are fast, powerful, extremely durable horrors with access to brutal [[Fire Magic]] and the ability to inflict [[bad mutations]]. These end-game monste {{monster spells}}
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  • ...nding most of their time moving randomly. Every so often, however, they'll fire off a bolt of lightning, dealing [[electricity]] damage to anything that ha ==Spells==
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  • {{monster spells}} *In [[0.7]], they got [[fire]] vulnerability and [[poison]] resistance.
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  • {{monster spells}} ...ossible, try to lure it away from trees, or burn them down with powerful [[Fire Magic]].
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  • {{monster spells}} ...her imp is more dangerous, and if you're simply trying to get around their fire resistance, be aware that [[iron imp]]s are nearly as bad in that regard.
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  • |resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance 3}}, {{Pois ...[mutation|mutated]] or [[evil]] you are. Curiously enough, their purifying spells are so strong that they can strip the [[mutation]]s from their targets, tho
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  • |flags={{Fake spells flag}}<br>{{Warm blood flag}}<br>{{!sil flag}} | [[Image:Laboratory rat fiery.png]] || Fiery || Fire breath attack<br>[[Fire]] resistance
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  • ...area in [[Cloud#Flame|flame cloud]]s and deals some impact damage. Barring fire resistance, this can be a serious threat. *[[Fire Breath]]
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  • {{monster spells}} ...corridor when encountering air elementals, and try to limit their lines of fire.
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  • ...ng powerful [[Fire Magic]]. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit. {{monster spells}}
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  • ...Lightning Bolt]]s, [[Stunning Burst]]s, [[Fireball]]s, and other elemental spells through them.
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  • {{monster spells|nagaraja}} ...d attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge headlong into the rune chamber.
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  • {{monster spells}} ...is a very dangerous opponent - especially when hasted. A hasted Nessos can fire 2-3 times per turn, dealing <code>38 + weapon [[enchant]] + flame + venom</
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  • ...nce they've engulfed you, you can't use [[scroll]]s, [[god]] abilities, or spells to escape, which can be deadly if other monsters are around. ...s are weak to [[Fire Magic]] or other sources of fire damage. Casting fire spells at a water elemental that is currently standing in water is particularly ef
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  • ...s and wings, but still retain decent physical capabilities and dangerous [[fire]] breath. They can be found in the middle floors of [[the Dungeon]], [[the {{monster spells}}
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  • {{monster spells}} ...with [[torment]]. Damnation never misses, ignores [[AC]], and hellions can fire 2 bursts per turn. This is an issue after you've had your HP cut in half a
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  • !colspan="2" style="font-size:larger;"|fire drake&emsp;<span class="nhsym" style="color: #ff5555">k</span><noinclude> | [[Fire|rF+]][[Category:Fire resistance]]
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  • ...s''' are extremely powerful [[list of dragons|dragons]] that can breathe [[fire]], [[cold]], or [[poison]]ous clouds. There is a 33% chance that [[gold dra {{monster spells}}
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  • ...urprisingly, they are highly resistant to cold damage, but vulnerable to [[fire]]. They appear commonly in the lower floors of the [[Dungeon]], the [[Depth {{monster spells}}
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  • ...for this by having high [[AC]], [[HP]], [[willpower]], and resistance to [[fire]], [[cold]], and [[poison]]. They deal significant amounts of damage both i {{monster spells}}
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  • ...emed [[list of dragons|dragons]], faster and more deadly than their [[fire|fire dragon]]- and [[ice dragon|ice]]- themed cousins. They can often be found i {{monster spells}}
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  • ...tack leaves a [[cloud]] of fire at the end of its range. If Xtahua drops [[fire dragon scales]] when they are killed, they will be inscribed and pre-enchan {{monster spells}}
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  • ...ou only have [[fire]] or [[cold]] damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable.
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  • {{monster spells}} ...as long as they're in your [[line of sight]]. Their Sticky Flame can deal fire damage when you're within 5 tiles of them, and their Smite deals irresistib
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  • {{monster spells}} ...[[Airstrike]]...) to take them out. (Like with all enemies, oklobs ''can'' fire past [[bush]]es, though.)
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  • ...wamp]], and [[the Shoals]]. Ranged attacks and single-target [[beam]]-type spells cannot pass through them. ...rent relationship with plants than all other characters. They can step and fire through them as though their tiles were empty. With more piety, they can su
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  • ...also prevent TRJ from retreating. Melee, ranged weapons, and single-target spells (like [[Iron Shot]]) all work well in this position. See the [[#Gallery|Gal ...ome rN+ can work out fine. Also, note that [[rockslime]]s are resistant to fire and won't take much damage from immolation explosions.
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  • '''Fire crabs''' are fairly durable crustaceans with fiery melee attacks and the ab {{monster spells}}
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  • '''Burning bushes''' are stationary plants that are perpetually on [[fire]], spitting flames at any target that comes near. They can [[see invisible] {{monster spells}}
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  • ...; особенно ценится убийство существ [[actual spells|использующих магию]]. ...включать [[Fireball]], [[Sticky flame]] и уменьшение [[fire resistance|сопротивления огню]].
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  • {{monster spells}} **[[Mummies]] and other [[fire]]-vulnerable characters should be especially careful when fighting steam dr
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  • |resistances={{Fire resistance}}<br>{{Poison resistance}}<br>{{Sticky flame resistance}} .... However, they can breathe [[Sticky Flame]] at you, dealing significant [[fire]] damage over several turns.
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  • {{monster spells}} *Antaeus is vulnerable to fire and lacks poison resistance. [[Curare]] darts are ''very'' effective, allow
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  • ...the second highest HP in the game (behind [[Antaeus]]) and very powerful [[Fire Magic]], they are a very dangerous foe. Cerebov is found on a unique Pandem {{monster spells}}
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  • ...elding [[flaming]] [[great sword]]s and searing you with fairly powerful [[Fire Magic]]. They can be found in [[the Depths]], [[the Vaults]], and occasiona {{monster spells}}
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  • {{Flavour|Summons one or more fire elementals.}} ...n Fire Elementals''' is a monster-only spell that summons [[fire elemental|fire elementals]] to the caster's aid.
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  • |resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Poison resistance}}, {{Drown resis ==Spells==
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  • ...m back a tile. Unlike elephants, however, they breathe powerful gouts of [[fire]], have [[demon]]ic immunities and [[holy]] vulnerability, and can blink at {{monster spells}}
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  • {{monster spells}} ...e, plus 39 damage per turn from the clouds of [[Cloud#Blessed_fire|blessed fire]]. Also, their melee attacks have the [[holy wrath]] brand. Watch out!
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  • ...statue]]s, ice statues are immune to [[wands of digging]] . Instead, use [[fire]] or [[Lee's Rapid Deconstruction]] to make short work of them. They are co {{monster spells}}
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  • ...t amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early ...w players to the danger of elementally-charged attacks. Unlike most actual spells, the [[cold]] damage they deal bypasses AC. Melee characters should show mo
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  • ...the obsidian [[rune]] on the last level of [[Gehenna]]. In addition to his spells, all tiles adjacent to Asmodeus fill with persistent [[flame cloud]]s. He c ...of Asmodeus]], though he cannot summon demons from its melee attacks (his spells can, though).
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  • ...pier hitting you with his wide variety of [[Fire Magic]] and [[damnation]] spells instead. {{monster spells}}
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  • |vulnerabilities={{Fire vulnerability}} ...a tier-[[1]] demon which attacks with [[electricity]] and [[cold]] damage spells, as well as extremely random summoned creatures.
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  • {{monster spells}} ...e to confront Dissolution ([[Yara's Violent Unravelling]], [[Ignition]], [[Fire Storm]]).
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  • {{monster spells}} ...(The orb of Dispater gives +5 AC when wielded). Also, they were immune to fire and cold damage, but not acid.
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  • ...e much more resistant to [[electricity]] and [[poison]] than they are to [[fire]] and [[cold]]. {{monster spells}}
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  • {{monster spells}} *[[Fire]] resistance helps for reducing the damage you take.
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  • ...mendous amount of [[HP]] with her magic while simultaneously stopping your spells with [[Silence]]. She is encountered with a pack of [[Tzitzimimeh]] at her {{monster spells}}
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  • {{monster spells}} *You can block her line of fire with summons or other monsters; she might still be able to hit you with a F
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  • {{monster spells}} ...stance to [[fire]] and only partial [[cold]] resistance, so most elemental spells work well. Even Air Magic works - [[Maxwell's Capacitive Coupling]] ignores
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  • {{monster spells}} ...promptly die. But, like any monster with ranged attacks, dart slugs cannot fire when they are outside of your [[line of sight]].
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  • *Fire and cold resistance: ..., melee and speed, as seen above. Pan lords who are spellcasters are given spells from fixed lists.
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  • |resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance}}, {{Poison *The following spells still affect rock worms even when they're hiding in a wall: [[Disintegratio
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  • |resistances={{Fire resistance 3}}, {{Cold resistance 3}}, <br>{{Electricity resistance 3}}, {{ ...s to be respected. It is still as hard as stone, after all, and its weight spells massive damage if it connects a blow.}}
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  • {{monster spells}} ...power, her summons are quite threatening. [[Lindwurm]]s have fairly strong fire breaths, [[manticore]] barbs make it painful to flee on foot, and a [[sphin
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  • |resistances={{Poison resistance}}, {{Fire resistance}}, {{Cold resistance}}, {{Electricity resistance}},<br>{{Rot res ==Spells==
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  • ** Wands of [[Wand of cold|cold]], [[wand of fire|fire]], [[wand of frost|frost]], [[wand of magic darts|magic darts]], [[wand of * [[Lich]]es and [[Ancient lich]]es no longer have a long list of random spells, and return to a new set of fixed spellbooks.
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  • ...er turn (reduced by cold resistance). Fortunately, they are weak against [[fire]] as well as holy damage. {{monster spells}}
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  • ...make them a threat even to prepared adventurers. They are immune to most [[fire]] attacks, but are vulnerable to [[cold]]. Brimstone Fiends can be found in {{monster spells}}
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  • {{monster spells}} ...as quickly as possible. They don't have too much spell power behind their spells, but paralysis and Bolt of Magma are never laughing matters.
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  • {{monster spells}} *All of their attacks require a clear line of fire, so characters capable of flooding them with summoned units can eventually
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  • ...altar]] [[vault]]s. They attack by occasionally shooting small blasts of [[fire]] at you while you're in their [[line of sight]]. {{monster spells}}
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  • |resistances={{Poison resistance}}, {{Fire resistance}}, {{Cold resistance}}, {{Electricity resistance}}, {{Torment re ==Spells==
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  • ...items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] *[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
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  • ...list of snakes|snakes]]. [[Poison resistance]] is extremely helpful, and [[fire resistance]] is also recommended. Still, among the easier branches. Make su ...e helpful in ensuring that all of Gloorx Vloq's many attacks, minions, and spells aren't directed against you.
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  • ...with high [[Fire Magic]] skill will likely find a spellbook with more fire spells.
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  • ...'''[[Ring of fire]]''': Grants rF+, rC-, and one [[spellpower]] boost to [[Fire Magic]]. ...tion from fire.png]] '''[[Ring of protection from fire]]''': Grants [[Fire#Fire Resistance|rF+]].
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  • |name=Ring of fire ...contact with the powers of fire. It grants resistance to heat and enhances fire magic, but causes vulnerability to cold.}}
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  • ...rovides one level of [[cold resistance]] (rC+) and one negative level of [[fire resistance]] (rF-). ...forget about it. Even if you use [[Ice Magic]], you'll want a source of [[fire resistance]] to counteract the vulnerability.
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  • ...value="Uz" | Rare || Creates an aura of [[silence]], preventing the use of spells and divine abilities, and the reading of scrolls. *Prior to [[0.15]], any time you suffered [[fire]] or [[hellfire]] damage, there was a chance your scrolls would be subject
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  • ...istance]] / [[Negative energy resistance]] - To resist orc sorcerer attack spells.
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  • ...]s can shove you off the [[stairs]], [[lindwurm]]s and [[rime drake]]s can fire elemental ranged attacks, and [[death yak]]s are tough pack enemies with hi ...by a [[wizard (monster)|wizard]], who can occasionally have very dangerous spells like [[Paralyze]], [[Lehudib's Crystal Spear]], or [[Banishment]]. Past the
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  • ...make it difficult to effectively bottleneck opponents or cut off lines of fire. ...way. Having a way to snipe enemies ([[javelin]]s, all manner of high-level spells, offensive [[Invocations]], [[evocable]]s, etc.) is great to have.
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  • *{{monsterlink|Ancient champion}} - These foes can fire [[Iron Shot]]s and have decent damage. When [[haste]]d, they can deal good ...h}} - top-tier spellcasters. Ancient liches deal massive damage with their spells, dread liches can paralyse you or summon dangerous demons.
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  • ...ity). Also, jellies have poor [[AC]] and [[EV]]. Low-accuracy, high-damage spells like [[Iron Shot]] or [[Starburst]] are quite effective. Note that [[Shatte
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  • ...they are an upgraded version of mummy priests. They have a similar set of spells, but over three times the health, faster movement, and the highest chance o ...asional summoned demon or surprising [[unique]], there are no sources of [[fire]], [[cold]], [[acid]], or [[electricity]] damage in this branch, and the on
    16 KB (2,687 words) - 04:03, 7 September 2023
  • ...age. Try to avoid being in open areas, where you can be pelted by multiple spells at once. Instead, lure them into the long hallways, where you'll only take ...ng weapon]]s. Dancing weapons are immune to electricity, very resistant to fire and cold, and have infinite [[will]], so certain mages can have a tough tim
    9 KB (1,331 words) - 01:09, 30 March 2024
  • ...agas and salamanders, and [[salamander tyrant]]s have highly damaging fire spells. ...lava (if at all possible), you make it less likely for you to be hit by a fire spell.
    10 KB (1,544 words) - 00:07, 15 October 2023
  • ...y [[orange crystal statue]], but another normal statue blocks your line-of-fire, delaying your attack. Unlike normal orange crystal statues, it also has th ...ring of sustain abilities]] and try nailing it with powerful non-elemental spells like [[Orb of Destruction]], [[Iron Shot]], or [[Lee's Rapid Deconstruction
    7 KB (1,097 words) - 10:25, 15 November 2018
  • {{monsterlink|Shock serpent}}- Electric snakes that fire off [[Electrical Bolt|bolts of electricity]] and counterattack with more el '''Spells''': [[Airstrike]], [[Tornado]]<br>
    8 KB (1,027 words) - 17:16, 7 August 2023
  • {{flavour|This floor is hot to the touch. Deep below it burns a fire hotter than any other.}} ...f shadows]], [[ring of fire]], [[ring of protection from fire]], [[wand of fire]], [[wand of draining]], [[scroll of torment]], [[scroll of summoning]], [[
    9 KB (1,298 words) - 23:57, 5 January 2023
  • ...melee characters, *Rage can be safely ignored, since [[Ranged Weapons]], [[spells]], and other non-melee actions don't activate the berserk. Thus, it becomes *If you try to melee attack with a [[ranged weapon]], you'll fire a projectile instead, which never triggers Bearserk.
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  • ...e who are likely to have the means to speed themselves up, i.e. mages with spells like [[Swiftness]] or [[Blink]]. It may also be useful to followers of [[Ch ...cific enemies (such as [[juggernaut]]s, [[the Royal Jelly]], and [[orbs of fire]]).
    2 KB (302 words) - 19:17, 13 October 2023
  • ...e entire dungeon up. It has potential use for careful [[necromancer]]s, as spells like [[Death Channel]] can be great at managing crowds. There are character
    3 KB (394 words) - 09:42, 18 January 2024
  • [[Fire resistance|rF+]]<br> Acts as an [[enhancer staff]] for [[Fire Magic|Fire]], [[Ice Magic|Ice]], [[Air Magic|Air]], and [[Earth Magic]]<br>
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  • *10%, [[fire resistance]] Shields of [[cold resistance|cold]] and [[fire resistance]] can also occasionally be found in [[ice cave]]s and [[volcano]
    9 KB (1,333 words) - 00:46, 5 February 2024
  • ...they do bear descriptions different from those of mundane books, and their spells are automatically identified. *Fire resistance: ranges from rF- to rF+++.
    10 KB (1,635 words) - 19:27, 25 March 2024
  • ...directly into a [[centaur (monster)|centaur]], giving it several turns to fire at you. Or, you can take 2 turns to duck behind a corner, wait for it to co ...h power (e.g. for a caster, train Fighting, Dodging, Stealth after getting spells to a low failure rate).
    17 KB (2,839 words) - 04:18, 28 December 2023

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