Difference between revisions of "User:Qqqqwe2"

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(rearranged the first section to be in the same order as ziggurat.lua)
 
(rearranged the first section to be in the same order as ziggurat.lua)
TODO: make the tile glyphs accurate where i changed them (swamp, crypt at least)
 
  
 
==Monster Themes==
 
==Monster Themes==
 
Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.
 
Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.
 +
 +
Enemies listed in ''italics'' have [[Symbol of Torment]] or other dangerous abilities.
 
===Branches===
 
===Branches===
 
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.
 
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.
*{{Yellow|Y}} [[File:Death_yak.png]] Monsters from the '''[[Lair]]''', with bonus [[dire elephant]]s, [[skyshark]]s, [[torpor snail]]s, [[catoblepas]], [[spriggan druid]]s, [[hellephant]]s, and [[caustic shrike]]s.
+
*{{Yellow|Y}} [[File:Death_yak.png]] Monsters from the '''[[Lair]]''', with bonus [[dire elephant]]s, [[skyshark]]s, ''[[torpor snail]]s'', [[catoblepas]], [[spriggan druid]]s, [[hellephant]]s, and [[caustic shrike]]s.
 
*{{LightMagenta|N}} [[File:Nagaraja.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[naga sharpshooter]]s, [[guardian serpent]]s, [[salamander tyrant]]s and [[nagaraja]]s, plus depth-dependent priority for [[quicksilver dragon]]s.
 
*{{LightMagenta|N}} [[File:Nagaraja.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[naga sharpshooter]]s, [[guardian serpent]]s, [[salamander tyrant]]s and [[nagaraja]]s, plus depth-dependent priority for [[quicksilver dragon]]s.
 
*{{LightMagenta|H}} [[File:Fenstrider_witch.png]] Monsters from the '''[[Swamp]]''', with bonus [[fenstrider witch]]es, and depth-dependent priority for [[tentacled monstrosity|tentacled monstrosities]] and [[shambling mangrove]]s, plus rare [[golden dragon]]s and [[green death]]s.
 
*{{LightMagenta|H}} [[File:Fenstrider_witch.png]] Monsters from the '''[[Swamp]]''', with bonus [[fenstrider witch]]es, and depth-dependent priority for [[tentacled monstrosity|tentacled monstrosities]] and [[shambling mangrove]]s, plus rare [[golden dragon]]s and [[green death]]s.
 
*{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from the '''[[Shoals]]''', with bonus [[merfolk impaler]]s, [[merfolk javelineer]]s, [[water nymph]]s, and [[merfolk aquamancer]]s.
 
*{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from the '''[[Shoals]]''', with bonus [[merfolk impaler]]s, [[merfolk javelineer]]s, [[water nymph]]s, and [[merfolk aquamancer]]s.
*{{Magenta|y}} [[File:Jorogumo.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and [[orb spider]]s.
+
*{{Magenta|y}} [[File:Jorogumo.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and ''[[orb spider]]s''.
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with bonus [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''.
+
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with bonus [[azure jelly|azure jellies]], [[quicksilver ooze]]s, [[rockslime]]s, [[acid blob]]s and ''[[glass eye]]s''.
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and [[juggernaut]]s, with depth-dependent priority for ''[[moths of wrath]]''.
+
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and ''[[juggernaut]]s'', with depth-dependent priority for [[moths of wrath]].
*{{LightMagenta|e}} [[File:Deep_elf_sorcerer.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s.
+
*{{LightMagenta|e}} [[File:Deep_elf_sorcerer.png]] Monsters from the '''[[Elven Halls]]''', with bonus [[deep elf high priest]]s, [[deep elf blademaster]]s, [[deep elf master archer]]s, ''[[deep elf annihilator]]s'', and ''[[deep elf demonologist]]s''.
 
*{{Cyan|p}} [[File:Vault_guard.png]] Monsters from the '''[[Vaults]]''', plus bonus ''[[titan]]s'', [[golden dragon]]s, [[sphinx]]es, ''[[ancient lich|ancient]] and [[dread lich]]es'' with depth-dependent priority.
 
*{{Cyan|p}} [[File:Vault_guard.png]] Monsters from the '''[[Vaults]]''', plus bonus ''[[titan]]s'', [[golden dragon]]s, [[sphinx]]es, ''[[ancient lich|ancient]] and [[dread lich]]es'' with depth-dependent priority.
 
*{{LightMagenta|z}} [[File:Curse_skull.png]] Monsters from the '''[[Crypt]]''', with bonus ''[[dread lich]]es'', ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s''.
 
*{{LightMagenta|z}} [[File:Curse_skull.png]] Monsters from the '''[[Crypt]]''', with bonus ''[[dread lich]]es'', ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s''.
*{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with bonus [[bennu]] and [[mummy priest]]s, and depth-dependent scaling for extra ''[[royal mummy|royal mummies]]''.
+
*{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with bonus [[bennu]], ''[[mummy priest]]s'' and ''[[royal mummy|royal mummies]]''.
 
*{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', with bonus [[starcursed mass]]es, [[wretched star]]s, [[bone dragon]]s, ''[[lich]]es'' and [[demonspawn corrupter]]s.
 
*{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', with bonus [[starcursed mass]]es, [[wretched star]]s, [[bone dragon]]s, ''[[lich]]es'' and [[demonspawn corrupter]]s.
*{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with bonus ''[[ice fiend]]s'', [[shard shrike]]s and [[titan]]s.
+
*{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with bonus ''[[Ice Fiend]]s'', [[shard shrike]]s and [[titan]]s.
*{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with bonus ''[[brimstone fiend]]s'', [[hellion]]s and [[hellephant]]s.
+
*{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with bonus ''[[Brimstone Fiend]]s'', ''[[hellion]]s'' and [[hellephant]]s.
*{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with bonus ''[[hell sentinel]]s'', [[iron dragon]]s and [[iron giant]]s.
+
*{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with bonus ''[[Hell Sentinel]]s'', [[iron dragon]]s and [[iron giant]]s.
*{{Magenta|1}} [[File:Tzitzimitl.png]] Monsters from '''[[Tartarus]]''', with bonus ''[[tzitzimimeh]]'', ''[[curse toe]]s'', [[doom hound]]s, and ''[[silent spectre]]s''.
+
*{{Magenta|1}} [[File:Tzitzimitl.png]] Monsters from '''[[Tartarus]]''', with bonus ''[[Tzitzimimeh]]'', ''[[curse toe]]s'', [[doom hound]]s, and ''[[silent spectre]]s''.
 
*{{LightGrey|1}} [[File:Executioner.png]] '''[[Pandemonium]]''' spawns and a single ''[[Pandemonium lord]]'', with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]]. Pan lords can spawn even on Zig:1, making it  dangerous to enter a Ziggurat unprepared
 
*{{LightGrey|1}} [[File:Executioner.png]] '''[[Pandemonium]]''' spawns and a single ''[[Pandemonium lord]]'', with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]]. Pan lords can spawn even on Zig:1, making it  dangerous to enter a Ziggurat unprepared
  
 
===Theme Sets===
 
===Theme Sets===
 
Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
 
Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
*{{LightGreen|C}} [[File:Juggernaut.png]] '''[[List of giants|Giants]]''': [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, ''[[titan]]s'', and ''[[juggernaut]]s''.
+
*{{LightGreen|C}} [[File:Juggernaut.png]] '''[[List of giants|Giants]]''': [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, [[titan]]s, and ''[[juggernaut]]s''.
 
*{{Yellow|D}} [[File:Golden_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]s.
 
*{{Yellow|D}} [[File:Golden_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]s.
 
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth.
 
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth.
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*{{White|L}} [[File:Ancient_lich.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s,  [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, ''[[deep elf annihilator]]s'', [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''.
 
*{{White|L}} [[File:Ancient_lich.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s,  [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, ''[[deep elf annihilator]]s'', [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''.
 
*{{LightGreen|D}} [[File:Hydra.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with bonus [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, ''[[tentacled monstrosity|tentacled monstrosities]]'', [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
 
*{{LightGreen|D}} [[File:Hydra.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with bonus [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, ''[[tentacled monstrosity|tentacled monstrosities]]'', [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
*{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus [[hellion]]s, ''[[tormentor]]s'' and ''[[greater demon]]s'', depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and ''[[silent spectre]]s''.
+
*{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus ''[[hellion]]s'', ''[[tormentor]]s'' and ''[[greater demon]]s'', depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and ''[[silent spectre]]s''.
  
 
===Elemental===
 
===Elemental===
 
Elemental floors all have 20% of the normal chance to place, aside from Chaos.
 
Elemental floors all have 20% of the normal chance to place, aside from Chaos.
*{{White|A}} [[File:Angel.png]] '''Holy''': ''[[daeva]]s'', [[angel]]s, [[cherub]]s, ''[[pearl dragon]]s'', [[ophan|ophanim]], [[apis]] and ''[[seraph]]s''.
+
*{{White|A}} [[File:Angel.png]] '''Holy''': [[daeva]]s, [[angel]]s, [[cherub]]s, [[pearl dragon]]s, [[ophan|ophanim]], [[apis]] and ''[[seraph]]s''.
 
*{{Red|*}} [[File:Orb_of_fire.png]] '''Fire''': [[efreet]]s, [[fire crab]]s, [[hell knight]]s, [[will-o-the-wisp]]s, [[salamander tyrant]]s, [[balrug]]s, ''[[red draconian|red]] [[draconian scorcher]]s'' and ''[[orb of fire|orbs of fire]]''.
 
*{{Red|*}} [[File:Orb_of_fire.png]] '''Fire''': [[efreet]]s, [[fire crab]]s, [[hell knight]]s, [[will-o-the-wisp]]s, [[salamander tyrant]]s, [[balrug]]s, ''[[red draconian|red]] [[draconian scorcher]]s'' and ''[[orb of fire|orbs of fire]]''.
*{{LightBlue|2}} [[File:Blizzard_demon.png]] '''Ice''': [[rime drake]]s, [[frost giant]]s, [[azure jelly|azure jellies]], [[ice devil]]s, [[blizzard demon]]s, ''[[ice fiend]]s'', [[simulacra]], [[white draconian|white]] [[draconian knight]]s, [[walking frostbound tome]]s and [[shard shrike]]s.
+
*{{LightBlue|2}} [[File:Blizzard_demon.png]] '''Ice''': [[rime drake]]s, [[frost giant]]s, [[azure jelly|azure jellies]], [[ice devil]]s, [[blizzard demon]]s, ''[[Ice Fiend]]s'', [[simulacra]], [[white draconian|white]] [[draconian knight]]s, [[walking frostbound tome]]s and [[shard shrike]]s.
*{{LightCyan|8}} [[File:Electric_golem.png]] '''Air''': [[air elemental]]s, ''[[titan]]s'', [[raiju]]s, [[storm dragon]]s, ''[[electric golem]]s'', [[spriggan air mage]]s, [[spark wasp]]s and [[shock serpent]]s.
+
*{{LightCyan|8}} [[File:Electric_golem.png]] '''Air''': [[air elemental]]s, [[titan]]s, [[raiju]]s, [[storm dragon]]s, [[electric golem]]s, [[spriggan air mage]]s, [[spark wasp]]s and [[shock serpent]]s.
*{{Cyan|8}} [[File:Iron_golem.png]] '''Earth''': [[gargoyle]]s, [[war gargoyle]]s, [[earth elemental]]s, [[boulder beetle]]s,  ''[[torpor snail]]s'', [[iron golem]]s, [[stone giant]]s, [[caustic shrike]]s, [[entropy weaver]]s, [[crystal guardian]]s, [[iron dragon]]s, [[iron giant]]s, and ''[[hell sentinel]]s''.
+
*{{Cyan|8}} [[File:Iron_golem.png]] '''Earth''': [[gargoyle]]s, [[war gargoyle]]s, [[earth elemental]]s, [[boulder beetle]]s,  ''[[torpor snail]]s'', [[iron golem]]s, [[stone giant]]s, [[caustic shrike]]s, [[entropy weaver]]s, [[crystal guardian]]s, [[iron dragon]]s, [[iron giant]]s, and ''[[Hell Sentinel]]s''.
 
*{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[soul eater]]s, [[phantasmal warrior]]s, [[deep elf death mage]]s, [[shadow dragon]]s, [[ghost crab]]s, [[eidolon|eidola]], [[revenant]]s, [[demonspawn black sun]]s, ''[[curse skull]]s'', ''[[curse toe]]s'', and various ''[[player ghost]]s''.
 
*{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[soul eater]]s, [[phantasmal warrior]]s, [[deep elf death mage]]s, [[shadow dragon]]s, [[ghost crab]]s, [[eidolon|eidola]], [[revenant]]s, [[demonspawn black sun]]s, ''[[curse skull]]s'', ''[[curse toe]]s'', and various ''[[player ghost]]s''.
 
*{{LightGrey|p}} [[File:Killer_Klown.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-HD [[shapeshifter (monster)|shapeshifter]]s and [[glowing shapeshifter]]s, ''[[Killer Klown]]s'', ''[[greater demon]]s'' and a multitude of ''[[pandemonium lord]]s''.
 
*{{LightGrey|p}} [[File:Killer_Klown.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-HD [[shapeshifter (monster)|shapeshifter]]s and [[glowing shapeshifter]]s, ''[[Killer Klown]]s'', ''[[greater demon]]s'' and a multitude of ''[[pandemonium lord]]s''.

Revision as of 00:18, 10 January 2024

test

preemptively updating the zig floor composition section so i can easily put it in later

(rearranged the first section to be in the same order as ziggurat.lua)

Monster Themes

Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.

Enemies listed in italics have Symbol of Torment or other dangerous abilities.

Branches

Lair, Shoals, and the Hells all have 50% chance of the normal chance to spawn.

Theme Sets

Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.

Elemental

Elemental floors all have 20% of the normal chance to place, aside from Chaos.