Difference between revisions of "User:Qqqqwe2"

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(Created page with "test ==preemptively updating the zig floor composition section so i can easily put it in later== (rearranged the first section to be in the same order as ziggurat.lua) ==Mo...")
 
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(rearranged the first section to be in the same order as ziggurat.lua)
 
(rearranged the first section to be in the same order as ziggurat.lua)
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TODO: make the tile glyphs accurate where i changed them (swamp, crypt at least)
  
 
==Monster Themes==
 
==Monster Themes==
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*{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and [[orb spider]]s.
 
*{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and [[orb spider]]s.
 
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with increased numbers of [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''.
 
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with increased numbers of [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''.
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and depth-dependent priority for ''[[moths of wrath]]''.
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*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and [[juggernaut]]s, with depth-dependent priority for ''[[moths of wrath]]''.
 
*{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s.
 
*{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s.
*{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus ''[[titan]]s'', [[golden dragon]]s, and ''[[ancient lich]]es'' with depth-dependent priority.
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*{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus bonus ''[[titan]]s'', [[golden dragon]]s, [[sphinx]]es, ''[[ancient lich|ancient]] and [[dread lich]]es'' with depth-dependent priority.
*{{LightGrey|D}} [[File:Bone_dragon.png]] Monsters from the '''[[Crypt]]''', with bonus [[bone dragon]]s, ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s'', plus [[profane servitor]]s.
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*{{LightGrey|D}} [[File:Curse_skull.png]] Monsters from the '''[[Crypt]]''', with bonus ''[[dread lich]]es'', ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s''.
*{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with depth-dependent scaling for bonus ''[[royal mummy|royal mummies]]'' (reaching a 14.53% of spawns at Zig:27).
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*{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with bonus [[bennu]] and [[mummy priest]]s, and depth-dependent scaling for extra ''[[royal mummy|royal mummies]]''.
*{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', plus a tiny chance of [[corrupter]]s. Notably, this includes [[starcursed mass]]es, [[lurking horror]]s, and [[wretched star]]s.
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*{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', with bonus [[starcursed mass]]es, [[wretched star]]s, [[bone dragon]]s, ''[[lich]]es'' and [[demonspawn corrupter]]s.
*{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with a minor bonus of ''[[brimstone fiend]]s'' and [[balrug]]s.
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*{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with bonus ''[[ice fiend]]s'', [[shard shrike]]s and [[titan]]s.
*{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with a minor bonus of ''[[ice fiend]]s'' and [[blizzard demon]]s.
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*{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with bonus ''[[brimstone fiend]]s'', [[hellion]]s and [[hellephant]]s.
*{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with a minor bonus of ''[[hell sentinel]]s'', [[dancing weapon]]s, and [[war gargoyle]]s.
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*{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with bonus ''[[hell sentinel]]s'', [[iron dragon]]s and [[iron giant]]s.
*{{Magenta|1}} [[File:Tzitzimitl.png]] Monsters from '''[[Tartarus]]''', with a minor bonus of ''[[tzitzimimeh]]'', [[curse toe]]s, and [[shadow demon]]s.
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*{{Magenta|1}} [[File:Tzitzimitl.png]] Monsters from '''[[Tartarus]]''', with bonus ''[[tzitzimimeh]]'', ''[[curse toe]]s'', [[doom hound]]s, and '''[[silent spectre]]s'''.
*{{LightRed|2}} [[File:Hellion.png]] '''[[Pandemonium]]''' spawns and a single [[Pandemonium lord]], with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]]. Pan lords can spawn even on Zig:1, making it  dangerous to enter a Ziggurat unprepared
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*{{LightRed|2}} [[File:Executioner.png]] '''[[Pandemonium]]''' spawns and a single '''[[Pandemonium lord]]''', with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]]. Pan lords can spawn even on Zig:1, making it  dangerous to enter a Ziggurat unprepared
  
 
===Theme Sets===
 
===Theme Sets===
 
Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
 
Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
*{{Magenta|C}} [[File:Titan.png]] '''[[List of giants|Giants]]''': [[hill giant]]s, [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, ''[[titan]]s'', and ''[[juggernaut]]s''.
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*{{Magenta|C}} [[File:Juggernaut.png]] '''[[List of giants|Giants]]''': [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, ''[[titan]]s'', and ''[[juggernaut]]s''.
*{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]e.
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*{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]s.
 
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth.
 
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth.
*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, and rare [[faun]]s, [[satyr]], [[thorn hunter]]s.
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*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, [[faun]]s, [[satyr]]s, [[thorn hunter]]s and [[kobold blastminer]]s.
*{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[wizard_(monster)|wizard]]s, [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[blood saint]]s''.
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*{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s, [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''.
*{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with extra [[nagaraja]]s, [[guardian serpent]]s, [[hydra]]e, [[swamp dragon]]s, [[tentacled monstrosity|tentacled monstrosities]], [[merfolk aquamancer]]s, [[merfolk javelineer]]s, [[alligator snapping turtle]]s, ''[[ghost moth]]s'', [[emperor scorpion]]s, and [[moths of wrath]].
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*{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with extra [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, ''[[tentacled monstrosity|tentacled monstrosities]]'', [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
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*{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus [[hellion]]s, ''[[tormentor]]s'' and [[greater demon]]s, depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and '''[[silent spectre]]s'''.
  
 
===Elemental===
 
===Elemental===

Revision as of 01:52, 2 December 2023

test

preemptively updating the zig floor composition section so i can easily put it in later

(rearranged the first section to be in the same order as ziggurat.lua) TODO: make the tile glyphs accurate where i changed them (swamp, crypt at least)

Monster Themes

Unless mentioned otherwise, the chance for any given set is (approx.) 5.89% for Zig:1-7, 5.56% for Zig:8-13, and 5.54% for Zig:14-27.

Branches

Lair, Shoals, and the Hells all have 50% chance of the normal chance to spawn.

Theme Sets

Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.

Elemental

Elemental floors all have 20% of the normal chance to place, aside from Chaos.