Difference between revisions of "User:Qqqqwe2"
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(rearranged the first section to be in the same order as ziggurat.lua) | (rearranged the first section to be in the same order as ziggurat.lua) | ||
+ | TODO: make the tile glyphs accurate where i changed them (swamp, crypt at least) | ||
==Monster Themes== | ==Monster Themes== | ||
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*{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and [[orb spider]]s. | *{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and [[orb spider]]s. | ||
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with increased numbers of [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''. | *{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with increased numbers of [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''. | ||
− | *{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and depth-dependent priority for ''[[moths of wrath]]''. | + | *{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and [[juggernaut]]s, with depth-dependent priority for ''[[moths of wrath]]''. |
*{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s. | *{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s. | ||
− | *{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus ''[[titan]]s'', [[golden dragon]]s, | + | *{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus bonus ''[[titan]]s'', [[golden dragon]]s, [[sphinx]]es, ''[[ancient lich|ancient]] and [[dread lich]]es'' with depth-dependent priority. |
− | *{{LightGrey|D}} [[File: | + | *{{LightGrey|D}} [[File:Curse_skull.png]] Monsters from the '''[[Crypt]]''', with bonus ''[[dread lich]]es'', ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s''. |
− | *{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with depth-dependent scaling for | + | *{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with bonus [[bennu]] and [[mummy priest]]s, and depth-dependent scaling for extra ''[[royal mummy|royal mummies]]''. |
− | *{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', | + | *{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', with bonus [[starcursed mass]]es, [[wretched star]]s, [[bone dragon]]s, ''[[lich]]es'' and [[demonspawn corrupter]]s. |
− | *{{ | + | *{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with bonus ''[[ice fiend]]s'', [[shard shrike]]s and [[titan]]s. |
− | *{{ | + | *{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with bonus ''[[brimstone fiend]]s'', [[hellion]]s and [[hellephant]]s. |
− | *{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with | + | *{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with bonus ''[[hell sentinel]]s'', [[iron dragon]]s and [[iron giant]]s. |
− | *{{Magenta|1}} [[File:Tzitzimitl.png]] Monsters from '''[[Tartarus]]''', with | + | *{{Magenta|1}} [[File:Tzitzimitl.png]] Monsters from '''[[Tartarus]]''', with bonus ''[[tzitzimimeh]]'', ''[[curse toe]]s'', [[doom hound]]s, and '''[[silent spectre]]s'''. |
− | *{{LightRed|2}} [[File: | + | *{{LightRed|2}} [[File:Executioner.png]] '''[[Pandemonium]]''' spawns and a single '''[[Pandemonium lord]]''', with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]]. Pan lords can spawn even on Zig:1, making it dangerous to enter a Ziggurat unprepared |
===Theme Sets=== | ===Theme Sets=== | ||
Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance. | Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance. | ||
− | *{{Magenta|C}} [[File: | + | *{{Magenta|C}} [[File:Juggernaut.png]] '''[[List of giants|Giants]]''': [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, ''[[titan]]s'', and ''[[juggernaut]]s''. |
− | *{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]] | + | *{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]s. |
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth. | *{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth. | ||
− | *{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s, [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, | + | *{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s, [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, [[faun]]s, [[satyr]]s, [[thorn hunter]]s and [[kobold blastminer]]s. |
− | *{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[ | + | *{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s, [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''. |
− | *{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with extra [[nagaraja]]s, [[guardian serpent]]s, [[ | + | *{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with extra [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, ''[[tentacled monstrosity|tentacled monstrosities]]'', [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]]. |
+ | *{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus [[hellion]]s, ''[[tormentor]]s'' and [[greater demon]]s, depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and '''[[silent spectre]]s'''. | ||
===Elemental=== | ===Elemental=== |
Revision as of 01:52, 2 December 2023
test
Contents
preemptively updating the zig floor composition section so i can easily put it in later
(rearranged the first section to be in the same order as ziggurat.lua) TODO: make the tile glyphs accurate where i changed them (swamp, crypt at least)
Monster Themes
Unless mentioned otherwise, the chance for any given set is (approx.) 5.89% for Zig:1-7, 5.56% for Zig:8-13, and 5.54% for Zig:14-27.
Branches
Lair, Shoals, and the Hells all have 50% chance of the normal chance to spawn.
- Y Monsters from the Lair, plus dire elephants, skysharks, torpor snails, catoblepas, dire elephants, spriggan druids, hellephants, and caustic shrikes.
- N Monsters from the Snake Pit, with bonus naga sharpshooters, guardian serpents, salamander tyrants and nagarajas, plus depth-dependent priority for quicksilver dragons.
- l Monsters from the Swamp, with bonus fenstrider witches, and depth-dependent priority for tentacled monstrosities and shambling mangroves, plus rare golden dragons and green deaths.
- m Monsters from the Shoals, with bonus merfolk impalers, merfolk javelineers, water nymphs, and merfolk aquamancers.
- y Monsters from the Spider's Nest with bonus torpor snails, ghost moths, entropy weavers, moths of wrath, emperor scorpions and orb spiders.
- J Monsters from the Slime Pits, with increased numbers of glass eyes, azure jellies, quicksilver oozes, rockslimes, and acid blobs.
- o Monsters from the Orcish Mines, with bonus orc warlords, orc high priests, orc sorcerers, and stone giants, plus iron trolls and juggernauts, with depth-dependent priority for moths of wrath.
- e Monsters from the Elven Halls, with bonus deep elf high priests, deep elf blademasters, deep elf master archers, deep elf annihilators, and deep elf demonologists.
- L Monsters from the Vaults, plus bonus titans, golden dragons, sphinxes, ancient and dread liches with depth-dependent priority.
- D Monsters from the Crypt, with bonus dread liches, ancient liches, revenants, and curse skulls.
- M Monsters from the Tomb, with bonus bennu and mummy priests, and depth-dependent scaling for extra royal mummies.
- X Monsters from the Abyss, with bonus starcursed masses, wretched stars, bone dragons, liches and demonspawn corrupters.
- 1 Monsters from Cocytus, with bonus ice fiends, shard shrikes and titans.
- 1 Monsters from Gehenna, with bonus brimstone fiends, hellions and hellephants.
- 1 Monsters from the Iron City of Dis, with bonus hell sentinels, iron dragons and iron giants.
- 1 Monsters from Tartarus, with bonus tzitzimimeh, curse toes, doom hounds, and silent spectres.
- 2 Pandemonium spawns and a single Pandemonium lord, with extra greater demons and classed demonspawn. Pan lords can spawn even on Zig:1, making it dangerous to enter a Ziggurat unprepared
Theme Sets
Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
- C Giants: cyclopes, stone giants, fire giants, frost giants, ettins, titans, and juggernauts.
- D Dragons of all colours, drakes of all types, and hydras.
- d Draconians of all colours and walks of life, with classed draconians increasing by depth.
- e Archers: centaurs, yaktaurs, centaur warriors, yaktaur captains, cyclopes, stone giants, naga sharpshooters, merfolk javelineers, deep elf master archers, fauns, satyrs, thorn hunters and kobold blastminers.
- 6 Conjurers: occultists, arcanists, necromancers, ogre mages, orc sorcerers, naga mages, naga ritualists, salamander mystics, nagaraja, tengu conjurers, tengu reavers, spriggan air mages, merfolk aquamancers, deep elf conjurers, deep elf annihilators, deep elf sorcerers, draconian scorchers, draconian knights, draconian annihilators, liches, ancient liches, and demonspawn blood saints.
- X Lair rune branches: starting from Zig:14, monsters from the Swamp, the Snake Pit, the Shoals, and the Spider's Nest, with extra nagarajas, guardian serpents, fenstrider witches, tentacled monstrosities, merfolk aquamancers, water nymphs, ghost moths and moths of wrath.
- 2 The Vestibule: starting from Zig:14, monsters from the Vestibule of Hell, Gehenna, Cocytus, Dis, and Tartarus, with bonus hellions, tormentors and greater demons, depth-dependent hell beast spawns, as well as extra searing wretches, shard shrikes, ancient champions and silent spectres.
Elemental
Elemental floors all have 20% of the normal chance to place, aside from Chaos.
- A Holy: daevas, angels, cherubs, pearl dragons, ophanim, and apis.
- * Fire: fire elementals, fire drake, hell hounds, efreets, fire dragons, fire giants, and orbs of fire.
- 2 Ice: ice beasts, ice dragons, frost giants, ice devils, blizzard demons, ice fiends, simulacra, white draconian knights, and shard shrikes.
- 8 Air: insubstantial wisps, air elementals, titans, raijus, storm dragons, electric golems, spriggan air mages, and shock serpents.
- b Earth: gargoyles, earth elementals, torpor snails, boulder beetles, entropy weavers, stone giants, iron dragons, crystal guardians, war gargoyles, iron golems, octopode crushers, hell sentinels, juggernauts, and caustic shrikes.
- A Negative energy: spectral things, shadow wraiths, eidola, shadow dragons, deep elf death mages, death knights, revenants, profane servitors, soul eaters, tzitzimimeh, player ghosts, and black suns.
- & Chaos: heavy depth dependence for chaos spawn, ugly things, very ugly things, apocalypse crabs, high-HD shapeshifters and glowing shapeshifters, Killer Klowns, chaos champions, high-tier demons and a multitude of pandemonium lords.