Difference between revisions of "User:Qqqqwe2"

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===Branches===
 
===Branches===
 
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.
 
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.
*{{Magenta|Y}} [[File:Catoblepas.png]] Monsters from the '''[[Lair]]''', with bonus [[dire elephant]]s, [[skyshark]]s, [[torpor snail]]s, [[catoblepas]], [[dire elephant]]s, [[spriggan druid]]s, [[hellephant]]s, and [[caustic shrike]]s.
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*{{Yellow|Y}} [[File:Death_yak.png]] Monsters from the '''[[Lair]]''', with bonus [[dire elephant]]s, [[skyshark]]s, [[torpor snail]]s, [[catoblepas]], [[spriggan druid]]s, [[hellephant]]s, and [[caustic shrike]]s.
 
*{{LightMagenta|N}} [[File:Nagaraja.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[naga sharpshooter]]s, [[guardian serpent]]s, [[salamander tyrant]]s and [[nagaraja]]s, plus depth-dependent priority for [[quicksilver dragon]]s.
 
*{{LightMagenta|N}} [[File:Nagaraja.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[naga sharpshooter]]s, [[guardian serpent]]s, [[salamander tyrant]]s and [[nagaraja]]s, plus depth-dependent priority for [[quicksilver dragon]]s.
 
*{{LightMagenta|H}} [[File:Fenstrider_witch.png]] Monsters from the '''[[Swamp]]''', with bonus [[fenstrider witch]]es, and depth-dependent priority for [[tentacled monstrosity|tentacled monstrosities]] and [[shambling mangrove]]s, plus rare [[golden dragon]]s and [[green death]]s.
 
*{{LightMagenta|H}} [[File:Fenstrider_witch.png]] Monsters from the '''[[Swamp]]''', with bonus [[fenstrider witch]]es, and depth-dependent priority for [[tentacled monstrosity|tentacled monstrosities]] and [[shambling mangrove]]s, plus rare [[golden dragon]]s and [[green death]]s.
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*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with increased numbers of [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''.
 
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with increased numbers of [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''.
 
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and [[juggernaut]]s, with depth-dependent priority for ''[[moths of wrath]]''.
 
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and [[juggernaut]]s, with depth-dependent priority for ''[[moths of wrath]]''.
*{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s.
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*{{LightMagenta|e}} [[File:Deep_elf_sorcerer.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s.
*{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus bonus ''[[titan]]s'', [[golden dragon]]s, [[sphinx]]es, ''[[ancient lich|ancient]] and [[dread lich]]es'' with depth-dependent priority.
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*{{Cyan|p}} [[File:Vault_guard.png]] Monsters from the '''[[Vaults]]''', plus bonus ''[[titan]]s'', [[golden dragon]]s, [[sphinx]]es, ''[[ancient lich|ancient]] and [[dread lich]]es'' with depth-dependent priority.
 
*{{LightMagenta|z}} [[File:Curse_skull.png]] Monsters from the '''[[Crypt]]''', with bonus ''[[dread lich]]es'', ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s''.
 
*{{LightMagenta|z}} [[File:Curse_skull.png]] Monsters from the '''[[Crypt]]''', with bonus ''[[dread lich]]es'', ''[[ancient lich]]es'', [[revenant]]s, and ''[[curse skull]]s''.
 
*{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with bonus [[bennu]] and [[mummy priest]]s, and depth-dependent scaling for extra ''[[royal mummy|royal mummies]]''.
 
*{{White|M}} [[File:Royal_mummy.png]] Monsters from the '''[[Tomb]]''', with bonus [[bennu]] and [[mummy priest]]s, and depth-dependent scaling for extra ''[[royal mummy|royal mummies]]''.
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Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
 
Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.
 
*{{LightGreen|C}} [[File:Juggernaut.png]] '''[[List of giants|Giants]]''': [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, ''[[titan]]s'', and ''[[juggernaut]]s''.
 
*{{LightGreen|C}} [[File:Juggernaut.png]] '''[[List of giants|Giants]]''': [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, ''[[titan]]s'', and ''[[juggernaut]]s''.
*{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]s.
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*{{Yellow|D}} [[File:Golden_dragon.png]] '''[[Dragon]]s''' of all colours, [[drake]]s of all types, and [[hydra]]s.
 
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth.
 
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colours and walks of life, with classed draconians increasing by depth.
 
*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, [[faun]]s, [[satyr]]s, [[thorn hunter]]s and [[kobold blastminer]]s.
 
*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, [[faun]]s, [[satyr]]s, [[thorn hunter]]s and [[kobold blastminer]]s.
*{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s,  [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''.
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*{{White|L}} [[File:Ancient_lich.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s,  [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''.
*{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with bonus [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, ''[[tentacled monstrosity|tentacled monstrosities]]'', [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
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*{{LightGreen|D}} [[File:Hydra.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with bonus [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, ''[[tentacled monstrosity|tentacled monstrosities]]'', [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
 
*{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus [[hellion]]s, ''[[tormentor]]s'' and ''[[greater demon]]s'', depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and ''[[silent spectre]]s''.
 
*{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus [[hellion]]s, ''[[tormentor]]s'' and ''[[greater demon]]s'', depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and ''[[silent spectre]]s''.
  

Revision as of 22:05, 3 December 2023

test

preemptively updating the zig floor composition section so i can easily put it in later

(rearranged the first section to be in the same order as ziggurat.lua) TODO: make the tile glyphs accurate where i changed them (swamp, crypt at least)

Monster Themes

Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.

Branches

Lair, Shoals, and the Hells all have 50% chance of the normal chance to spawn.

Theme Sets

Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.

Elemental

Elemental floors all have 20% of the normal chance to place, aside from Chaos.