Difference between revisions of "User:Qqqqwe2"

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*{{LightMagenta|H}} [[File:Fenstrider_witch.png]] Monsters from the '''[[Swamp]]''', with bonus [[fenstrider witch]]es, and depth-dependent priority for [[tentacled monstrosity|tentacled monstrosities]] and [[shambling mangrove]]s, plus rare [[golden dragon]]s and [[green death]]s.
 
*{{LightMagenta|H}} [[File:Fenstrider_witch.png]] Monsters from the '''[[Swamp]]''', with bonus [[fenstrider witch]]es, and depth-dependent priority for [[tentacled monstrosity|tentacled monstrosities]] and [[shambling mangrove]]s, plus rare [[golden dragon]]s and [[green death]]s.
 
*{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from the '''[[Shoals]]''', with bonus [[merfolk impaler]]s, [[merfolk javelineer]]s, [[water nymph]]s, and [[merfolk aquamancer]]s.
 
*{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from the '''[[Shoals]]''', with bonus [[merfolk impaler]]s, [[merfolk javelineer]]s, [[water nymph]]s, and [[merfolk aquamancer]]s.
*{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and [[orb spider]]s.
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*{{Magenta|y}} [[File:Jorogumo.png]] Monsters from the '''[[Spider's Nest]]''' with bonus [[torpor snail]]s, ''[[ghost moth]]s'', [[entropy weaver]]s, [[moth of wrath|moths of wrath]], [[emperor scorpion]]s and [[orb spider]]s.
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with increased numbers of [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''.
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*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits]]''', with bonus [[glass eye]]s, [[azure jelly|azure jellies]], [[quicksilver ooze]]s, ''[[rockslime]]s'', and ''[[acid blob]]s''.
 
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and [[juggernaut]]s, with depth-dependent priority for ''[[moths of wrath]]''.
 
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', with bonus  [[orc warlord]]s, [[orc high priest]]s, [[orc sorcerer]]s, and [[stone giant]]s, plus [[iron troll]]s and [[juggernaut]]s, with depth-dependent priority for ''[[moths of wrath]]''.
 
*{{LightMagenta|e}} [[File:Deep_elf_sorcerer.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s.
 
*{{LightMagenta|e}} [[File:Deep_elf_sorcerer.png]] Monsters from the '''[[Elven Halls]]''', with bonus ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s, and [[deep elf demonologist]]s.

Revision as of 00:04, 10 January 2024

test

preemptively updating the zig floor composition section so i can easily put it in later

(rearranged the first section to be in the same order as ziggurat.lua) TODO: make the tile glyphs accurate where i changed them (swamp, crypt at least)

Monster Themes

Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.

Branches

Lair, Shoals, and the Hells all have 50% chance of the normal chance to spawn.

Theme Sets

Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.

Elemental

Elemental floors all have 20% of the normal chance to place, aside from Chaos.