Difference between revisions of "User:Qqqqwe2"

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Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.
 
Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.
  
Enemies listed in ''italics'' have [[Symbol of Torment]] or other dangerous abilities.
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Enemies listed in ''italics'' have [[Symbol of Torment]] or other dangerous abilities, such as [[Lehudib's Crystal Spear]], or the high burst damage of a [[juggernaut]].
 
===Branches===
 
===Branches===
 
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.
 
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.
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*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, [[faun]]s, [[satyr]]s, [[thorn hunter]]s and [[kobold blastminer]]s.
 
*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, [[faun]]s, [[satyr]]s, [[thorn hunter]]s and [[kobold blastminer]]s.
 
*{{White|L}} [[File:Ancient_lich.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s,  [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, ''[[deep elf annihilator]]s'', [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''.
 
*{{White|L}} [[File:Ancient_lich.png]] '''Conjurers''': [[occultist]]s, [[arcanist]]s,  [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[nagaraja]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, ''[[deep elf annihilator]]s'', [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[demonspawn blood saint]]s''.
*{{LightGreen|D}} [[File:Hydra.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with bonus [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, ''[[tentacled monstrosity|tentacled monstrosities]]'', [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
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*{{LightGreen|D}} [[File:Hydra.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with bonus [[nagaraja]]s, [[guardian serpent]]s, [[fenstrider witch]]es, [[tentacled monstrosity|tentacled monstrosities]], [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
 
*{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus ''[[hellion]]s'', ''[[tormentor]]s'' and ''[[greater demon]]s'', depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and ''[[silent spectre]]s''.
 
*{{Brown|2}} [[File:Hell_beast.png]] '''The Vestibule''': starting from Zig:14, monsters from the [[Vestibule of Hell]], [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]], with bonus ''[[hellion]]s'', ''[[tormentor]]s'' and ''[[greater demon]]s'', depth-dependent [[hell beast]] spawns, as well as extra [[searing wretch]]es, [[shard shrike]]s, [[ancient champion]]s and ''[[silent spectre]]s''.
  
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*{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[soul eater]]s, [[phantasmal warrior]]s, [[deep elf death mage]]s, [[shadow dragon]]s, [[ghost crab]]s, [[eidolon|eidola]], [[revenant]]s, [[demonspawn black sun]]s, ''[[curse skull]]s'', ''[[curse toe]]s'', and various ''[[player ghost]]s''.
 
*{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[soul eater]]s, [[phantasmal warrior]]s, [[deep elf death mage]]s, [[shadow dragon]]s, [[ghost crab]]s, [[eidolon|eidola]], [[revenant]]s, [[demonspawn black sun]]s, ''[[curse skull]]s'', ''[[curse toe]]s'', and various ''[[player ghost]]s''.
 
*{{LightGrey|p}} [[File:Killer_Klown.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-HD [[shapeshifter (monster)|shapeshifter]]s and [[glowing shapeshifter]]s, ''[[Killer Klown]]s'', ''[[greater demon]]s'' and a multitude of ''[[pandemonium lord]]s''.
 
*{{LightGrey|p}} [[File:Killer_Klown.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-HD [[shapeshifter (monster)|shapeshifter]]s and [[glowing shapeshifter]]s, ''[[Killer Klown]]s'', ''[[greater demon]]s'' and a multitude of ''[[pandemonium lord]]s''.
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===pillar section idk what to call it yet===

Revision as of 01:46, 17 January 2024

test

preemptively updating the zig floor composition section so i can easily put it in later

(rearranged the first section to be in the same order as ziggurat.lua)

Monster Themes

Unless mentioned otherwise, the chance for any given set is (approx.) 4.39% for Zig:1-13 and 4.26% for Zig:14-27.

Enemies listed in italics have Symbol of Torment or other dangerous abilities, such as Lehudib's Crystal Spear, or the high burst damage of a juggernaut.

Branches

Lair, Shoals, and the Hells all have 50% chance of the normal chance to spawn.

Theme Sets

Giants, dragons, archers, conjurers and the Vestibule have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.

Elemental

Elemental floors all have 20% of the normal chance to place, aside from Chaos.

pillar section idk what to call it yet