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  • ...t spell for luring foes. Projected Noise allows you to stay on a staircase and bring monsters to you. It is recommended to explore a chunk of the level be ...nt of the [[Ziggurat]] and run around the upper part to avoid all monsters and gain access to the loot/[[stairs]].
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  • ...nd of wall. This spell does not harm you in any way, but makes both escape and limiting the number of enemies you face at once difficult. Note that monste
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  • ...s spell is less effective for casters wearing heavier armour. The duration and size of this AC boost is shown below: ...er]]s and [[species]] with no body armour slot ([[Felid]]s, [[Octopode]]s, and [[Draconian]]s) appreciate this spell more, while it lets other species "ge
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  • ...lls. Any enemies of the caster standing next to those walls will be frozen and will find their movements slowed. Cold resistance will reduce damage, but n
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  • ...r into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison. While transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.}}
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  • ...er gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armou While transformed, any equipped weapons and armour are melded.}}
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  • ...sting the spell [[Foxfire]]. They will home in on monsters, dealing damage and destroying themselves in the process. ...mply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
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  • :{{monsterlink|Rat}} - Low damage and fragile, but better than nothing. :{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage.
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  • ...es. Higher [[spell power]] increases both the chance of charming the enemy and the duration of the effect. ...plus an equally powerful un-[[Abjuration|abjurable]] monster being brought into existence on your side. Once you get a good idea of which monsters are susc
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  • ...ll power]] increases the ice beast's [[HD]], which increases HP, accuracy, and the strength of the freezing attack. Ice beast HD equals <code>3 + <power> ...]] them. As bonuses, ice beasts are naturally [[poison resistance|rPois]], and do not trigger the bloodzerk of [[skyshark]]s.
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  • ...al; normal monsters take full damage from it, resistant monsters take 53%, and immune monsters take 30%. ...my, you can start walking back; the poison will be enough to kill most D:1 and D:2 enemies.
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  • ...the time. Targets with complete poison immunity, including the [[undead]] and [[nonliving]], are completely unaffected by this spell.
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  • {{flavour|Fires a shard of ice. Due to its strong impact and cutting edges, a significant portion of its damage bypasses cold resistance
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  • ...'s also good against monsters with high defenses, such as [[orc warrior]]s and [[killer bee]]s. ...d(3 + pow/8)</code> damage, hit up to <code>1d(2 + pow/20)</code> targets, and had a power cap of 100. rElec monsters were fully immune to this spell.
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  • ...er-only spell which creates [[Clouds#Poison|clouds of poison]] at a point, and deals a small amount of poison damage on impact. [[Poison resistance]] give
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  • ...a mighty bolt of lightning. Its damage bypasses half of defender's armour, and it can be bounced off walls to hit targets twice.}} ...damage, it ignores 1/2 of enemy [[AC]]. It also creates a lot of [[noise]] and will set [[tree]]s on fire.
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  • ..., despite the wimpy name. The butterflies can block your enemies' movement and ranged attacks. At low power the spell only summons a few, but at high powe ...doing so with gods which punish you hurting allies, like the [[good]] gods and [[Okawaru]].
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  • ...'d receive the [[fly]] condition instead, which had none of the down sides and a few extra perks.
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  • ...a three-square radius of the caster, so don't expect to pull entire armies into cramped hallways. In an open area (at least 7-by-7, with the caster in the *The player spell was removed in [[0.26]]. [[Beogh]], [[Hepliaklqana]], and [[Yredelemnul]] still have recall abilities for their specific minions.
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  • ...cations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled one ...When [[teleport]]ing with this status, you can choose a specific location, and you will land within 2 tiles of that square (heavily favoring 1 tile away).
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  • ...melee weapon you are currently wielding. This increases its damage output and inflicts a [[draining]] effect upon any enemy you strike, significantly red *Bear in mind that the [[undead]], [[plant]]s, [[demon]]s, and unliving monsters are all completely immune to this effect. [[shapeshifter
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  • ...icantly easier to dodge. It is highly effective against both single-target and penetrating attacks. Each time a missile is deflected the spell has a chanc ...s is a more advanced version of the Repel Missiles effect of [[repulsion]] and its effect overrides that of RMsl.
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  • ...causes all nearby [[poisoned]] creatures and poisonous [[cloud]]s to burst into flames. ...take [[fire]] damage and lose their poisoned status. All poisonous clouds and noxious fumes (i.e. mephitic clouds) in the caster's [[line of sight]] are
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  • ...grants you the [[ability]] to launch a [[Fireball]] spell instantaneously and for no cost later on. Only one fireball can be stored at a time. The charge ...le. Once you've learned the spell, you should ''always'' have one on hand, and you shouldn't be afraid to unleash it. Don't worry about the MP cost or hig
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  • ...pell attunes the caster to the forces of fire, increasing their fire magic and giving protection from fire. However, it also makes them much more suscepti *Two levels of [[fire resistance]] (rF++) and two levels of [[cold resistance|cold vulnerability]] (rC--). Note that rC-
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  • ...of the time at max [[spell power]]). The summoned things last a long time and some of their branded attacks can be quite powerful, especially against vul
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  • ...n Shield]]). Only enchantments with a corresponding spell can be extended, and you must have that spell memorized to extend it. Chance of extension is <co ...extended only a few turns, randomly up to power/20, thus usually around 5 and at most 20 (max 50)
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  • '''Shatter''' is a level 9 [[Earth Magic]] spell which destroys [[wall]]s and attacks all monsters in [[line of sight]], dealing unavoidable physical dam ...is possible to damage monsters you didn't know about: if you break a wall, and this puts a monster in [[LOS]], you'll damage that monster as well.
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  • {{flavour|Opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time. When churchyards yawn and hell itself breathes out<br>
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  • ...ing rock / stone / crystal / unbreakable [[wall]]s, inanimate [[statue]]s, and closed [[door]]s. Shock ''cannot'' reflect off metal walls, [[iron grate]]s At base, Shock is weaker and less accurate than the other level 1 spells. However, it can hit multiple t
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  • {{Flavour|This spell forms a mystical bond between the caster and a wielded short blade, making the blade much easier to use.}} ...hile short blades are already very accurate, this is a fairly cheap spell, and missing less often means fewer turns wasted in combat. Sure Blade's effect
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  • *[[Undead]], [[nonliving]], and [[:Category:Plant holiness|plant holiness]] monsters. ...ing, fear can be used to thin out a group, making it easier to both escape and fight it.
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  • ...ually more convenient, as it takes just about as much time to switch to it and there isn't any chance of a miscast or it wearing off mid-fight. However, i [[Felid]]s, [[naga]]s, [[spriggan]]s, and [[vampire]]s can see invisible naturally, as can any character with the [[A
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  • {{Flavour|This spell allows the caster to phase in and out of the material plane, allowing them to occasionally avoid blows entire ...ted by [[Dimension Anchor]] will instantly have their Phase Shift canceled and are prevented from recasting it for the duration of its effect. Note that o
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  • ...Blood''' is a level 2 [[Necromancy]] spell which converts your own [[HP]] into [[MP]]. ...mial negative binomial] random variable with parameters <code>r = 1</code> and <code>p = 1 - 6 / power</code>. The average amount of recovered MP per cast
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  • ...s doubled for [[cold-blooded]] targets. [[Cold resistance|Cold resistant]] and [[stationary]] monsters are unaffected by this spell. Using this spell on a ...s, you can disable whole packs of "mook" enemies, such as [[vault guard]]s and [[list of draconians|draconians]]. Unlike [[Cause Fear]], Metabolic Englaci
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  • While a weapon is infused it cannot be unwielded and casting spells is slightly more difficult.}} ...eapon with the [[pain brand]], but prevents you from unwielding the weapon and penalizes your spell success rate for the duration.
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  • ...n chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they ...ongside it. Simulacrum does ''not'' work with [[Gozag]] (who turns corpses into gold, first) or [[Yredelemnul]].
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  • ...of the [[vertigo]] effect, which decreases your EV, spellcasting success, and chance to hit.
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  • ...deals cold damage to all targets in [[line of sight]]. This ignores [[EV]] and has a 50% chance of [[slow]]ing [[cold blooded]] targets. ...spell that is also decent at taking down single targets. It has full range and never misses, which are useful traits for any spell.
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  • ...o cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced. While transformed, any equipped weapons and armour are melded.}}
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  • ...this spell much more effective than enslavement. The effect is temporary, and can be shrugged off by [[magic resistance]].
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  • {{flavour|This spell conjures forth a raging blizzard of ice, sleet and freezing gasses at the target, dealing partially irresistible cold damage i ...vs. 45%). However, Ice Storm does not create any [[fire vortex|vortexes]] and uses beam-targeting instead of [[smite]] targeting. This means that it is g
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  • ...aces. Chance of knockback, as well as distance, depends on [[spell power]] and enemy [[size]]. Moved enemies are briefly stunned (4-9 [[aut]]s). ...[[deep water]], [[lava]]) or into another monster's tile, movement stops, and the target takes additional impact damage (2d11 at max power). This spell c
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  • ...and noxious toxin. Even those resistant to poison will be poisoned by it, and a small portion of its direct damage bypasses poison resistance.}} ...son Arrow deals a total of 53% damage to those with [[poison resistance]], and 30% damage to those with poison immunity.
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  • The duration of the summon does not depend on the spell power and is always very short, around 9 turns.
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  • |spellnoise=~15 (depends on radius and delay of your last action) ...into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The spell's effectiveness is greatly diminished in c
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  • ...act when confused, they are effectively disabled. They can't [[spell]]cast and have a hard time hitting you in melee. ...may take 3 MP and 4 turns, while Ensorcelled Hibernation would take 10 MP and 5 turns. However, against low/no will opponents, Ensorcelled has an advanta
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  • ...is often used to water down particularly dangerous early-game spellcasters and many early [[unique]]s.
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  • ...ightning''' is a level 6 [[Air Magic]]/[[Conjurations]] spell which brings into existence 3 temporary instances Like [[Foxfire]] and player-created [[cloud]]s, ball lightnings dissipate when out of the player
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  • ...er) which enters these clouds will suffer [[drain]], [[poison]], [[slow]], and take damage. Most enemies who aren't immune will try to avoid this, so the ...dditional slain enemies over the number of available tiles will still rot, and create an additional layer of miasma.
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  • Characters which are poison immune ([[Gargoyle]]s and [[undead]] species) cannot cast this spell. ...be good in branches full of poison, namely the [[Lair]], [[Spider's Nest]] and [[Snake Pit]].
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  • '''Death Channel''' is a level 6 [[Necromancy]] spell that raises monsters into [[spectral thing]]s. ...le active, it raises slain [[natural]], [[holy]], and [[demon]]ic monsters into [[spectral thing]]s 100% of the time. Spectral things are based on the mons
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  • ...s forth a small swarm of small demons to do battle with the caster's foes (and sometimes with each other!).<br>You can sustain at most eight creatures sum ...the demons are all dependent upon your [[spell power]], though the number and type are not.
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  • ...s. It wasn't entirely accurate, however; positions could be off by a tile, and it would only display the type of monster, not the specific monster ([[Sigm
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  • ...evealed details about nearby items, such as enchantment bonuses, [[ego]]s, and [[brand]]s. Higher [[spell power]] increased the odds of revealing useful i
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  • ...within a certain radius. Anything located would appear as a generic item, and no specific details would be revealed. It was disabled while exploring [[La ...s school of magic. The effect is still found through the [[Dowsing card]] and as a passive ability of [[Ashenzari]].
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  • ...If found early enough, [[Necromancer]]s can use it to take out [[wight]]s and other early-D enemies. ...tive against [[player ghost]]s; player ghosts often have tremendous AC/EV, and Dispel Undead ignores all defenses.
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  • ...nt back some distance. It's especially great against [[guardian serpent]]s and [[draconian shifter]]s, as [[Blink Allies Encircling]] can quickly surround Compared to [[Iskenderun's Mystic Blast]], Dispersal is 2 levels higher and isn't also a [[Conjurations]] spell. IMB deals damage, but Dispersal will n
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  • ...of [[fire vortex|fire vortices]]. Higher [[spellpower]] increases damage, and the chance of a 4-tile explosion. ...low HP and die after scoring a single hit, but can serve as a distraction and even get in the way of projectiles or spells. They will be hostile if you w
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  • ...ng around in [[shallow water]] or forced to find a way past [[deep water]] and [[lava]]. It also makes many smaller treasure [[vault]]s accessible, or at It is a spell that most characters will eventually have some use for, and requires the exact same skills at the same level necessary to cast [[Repel
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  • ...Healing''' is a monster-only spell which restores between <code>50</code> and <code>50 + 10 * [[HD]]</code> [[hit points]]. Note that monsters can cast t
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  • ...to an army, due to the snowball effect from spells like [[Death Channel]] and [[Infestation]]. This spell can also be useful to non-Necromancers, as its ...in the game can resist this slow''. This makes Haunt a good way to weaken (and ultimately deal with) nasty enemies.
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  • ...e blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches. ...y with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances.
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  • ...r be seen, namely [[unseen horror]]s, [[ghost moth]]s, [[shadow wraith]]s, and [[lorocyproca]]s.
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  • {{flavour|It weakens the willpower of the wielder and anyone they hex.}} ...ll you if you're unlucky. Other hexes - such as [[sleep]], [[banishment]], and [[confusion]] - range from annoying to directly lethal. Also, as an orb, it
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  • ...the LORD scattered them abroad from thence upon the face of all the earth: and they left off to build the city.”<br>-KJV Bible, Genesis 11:7-8.}}
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  • ...c Radiance]] ('''OTR''') is a level 4 [[Alchemy]] spell which both damages and [[poison]]s any creatures without poison resistance in the caster's [[line The damage can be split into two parts:
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  • ...ath, causing it to miss its target. It cannot be avoided by Dodging skill, and is able to make sharp turns to hit adjacent targets.}} ...th colliding orbs have traveled 2 or more tiles, it will create a damaging and massively loud 3x3 explosion. Orbs can collide even if they are travelling
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  • ...nliving, undead and demonic monsters are immune, as are players with rN+++ and monsters with rN+. Monsters cast Pain with an enchantment power of 50, and a minimum spellpower (attack power) of 150, leading to most monsters dealin
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  • ...the target, or the target is killed within 1.0 turn after, they will turn into a [[skeleton]] on your side. Necrotise deals decent damage that ignores [[AC]] and [[EV]]. For an XL 1 [[Necromancer]], expect around a 60-80% chance for Necr
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  • ...ns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period ...work the same way as this spell; their gaze does not require line of fire and does not check willpower.
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  • ...pl-other.cc|452}}</ref> The maximum range is a function of [[spell power]] and ranges from 1 to 7 squares (as shown on the spell info screen). After direction with at least one passable wall has been selected, the [[MP]] and at least 1 turn will be spent regardless of the result. Potential failures
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  • ...ents (i.e., the Dungeon only). The portal lasts long enough for the caster and nearby creatures to enter. Casters are never taken past the level limits of ...own through the Dungeon. The spell had to be cast on a standard floor tile and always delivered the player to a [[stairs|staircase]] of the floor they sel
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  • ...ref|0.24.0|spl-selfench.cc|89}}</ref> turns. While Regeneration is active and your HP is below maximum, you also [[hunger]] significantly more quickly th ...ait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].
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  • '''Repel Missiles''' ('''RMsl''', '''repulsion''') is a passive effect and monster-only spell which causes ranged attacks to miss the caster. ...dodged. It's great in [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
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  • Silence itself creates an aura around the user, which mutes all [[noise]] and prevents creatures from doing the following actions: For the Silence spell, the duration and radius of this aura depends on [[spellpower]], but is slightly randomized.
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  • ...f obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. Its distinct targeting method has led to the term " ...h priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range.
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  • ...rk with most [[form]] spells; only [[Beastly Appendage]], [[Blade Hands]], and Statue Form work with Stoneskin. The [[undead]] ([[Ghoul]]s, [[Mummies]], [
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  • ...]] spell which calls a single [[greater demon]] (i.e. tier [[1]] or [[2]]) into existence. ...er 2 demons had a chance to turn hostile. Also, many of the [[Hell]] lords and unique [[pan]] lords cast Summon Greater Demon instead of a specific, theme
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  • ...ummonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosities]]. When cast, 2 to 6 [[large abomination]]s and 0 to 2 [[tentacled monstrosities]] are summoned. After casting this spell,
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  • ...riendly monsters. [[Spell power]] augments the number of monsters summoned and their duration, but has no impact on the composition of the swarm. Since th In [[0.18]], [[rod of the swarm]] was removed and so was Summon Swarm
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  • ..., 10 speed player, you'll take 0.7 to 0.8 [[decaAut]] to move under Swift, and 1.5 decaAut to move under -Swift. *This spell does stack with other sources of speed, such as [[Haste]] and the [[lightning scales]].
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  • ...rns, which certain areas may delay. High [[willpower]] defends against it, and there is no way to control where the target will land. As the name implies, ...bly hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.
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  • ...] player spell. It functioned just like any other source of teleportation, and the fact that it took up no [[inventory]] space almost made up for the fact
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  • |special = Ignores [[AC]], [[SH]], and [[EV]]}} ...ancy]] spell which deals [[negative energy]] damage to an adjacent monster and heals you for half the damage dealt. This spell can only be cast effectivel
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  • ...layer's wielded melee weapon the [[distortion]] [[brand]]. Unarmed attacks and ranged weapons are unaffected. The weapon can harmlessly be unwielded, remo ...fast weapons like [[Short Blades]] or [[demon whip]]s, as its bonus damage and ''10%'' banishment chance ignores how much damage you actually did. This co
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  • ...#Helpful|helpful]] flags affect the default targeting mode for the '''=''' and '''-''' targeting commands (hostiles, any, or friends), though this can alw * [[List of attack spells and beams by maximum damage‎]]
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  • ...wo types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but of ...identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells
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  • * [[List of attack spells and beams by maximum damage‎]]
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  • ...melee damage. The roll may only be performed when at distance from a foe, and the beetle will always unroll after an attempted roll attack.}} ...oll''' is a unique ability of [[boulder beetle]]s. It doubles their damage and movement speed, until it hits a target. Movement is same as any ordinary mo
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  • #REDIRECT [[Comestibles and satiation#Effects of satiation]]
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  • {{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. Simultaneous [[Flaming]] and [[Freezing]] brands (applies both)<br>
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  • ...e Hellbinder and Cloud Mage [[Wizlab]]s have been revamped to give greater and more varied challenges as well as improved loot. * [[Ogre]]s now have better aptitudes in [[short blades]], [[long blades]], and [[axes]].
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  • The Shroud may unravel after any strike, and will fade over time. [[Spell power]] increases the spell's duration, but ha ...this event does ''not'' occur, damage is then calculated as normal ([[AC]] and [[GDR]] are applied) to determine whether the attack is deflected or if it
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  • ...spell. When a monster hit by Inner Flame is damaged, it takes fire damage, and on death, it explodes. [[Fire Elementalist]]s and [[Hexslinger]]s start with this spell. A [[scroll of immolation]] can also
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  • ...ke all [[rod]]-based spells, increasing [[Evocation]]s raised its accuracy and damage.
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  • Additionally, [[Makhleb]] and [[Vehumet]] can throw orbs of electricity at disloyal followers as a part o
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  • [[Alchemist]]s and [[Hedge Wizard]]s start with this spell. ...n the early game, such as [[orc priest]]s, [[centaur (monster)|centaurs]], and all sorts of early [[unique]]s, are vulnerable.
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  • Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an Your helmet and boot slot (or equivalent) will meld, even if these mutations aren't valid:
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  • Prior to [[0.10]], only the level 3 Abjuration spell existed, and it had the effect of the current Mass Abjuration spell.
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  • ...or three schools. The more schools a spell belongs to, the more [[skill]] and [[XP]] will be needed to train to achieve facility with that spell: spell c ...an aptitude penalty for training opposed elemental magic schools (Fire/Ice and Air/Earth).
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  • * Early, Mid and Late count - The number of times the spell was used by characters with XL1- ...middle and late game usage is provided to see how starting spells held up and which spells were sought after.
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  • ...ur elements are [[Fire Magic|Fire]], [[Ice Magic|Ice]], [[Air Magic|Air]], and [[Earth Magic|Earth]]. ...fic form of the Water element; however, in the game, water magic is a lost and unknown magic.
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  • ...to learn it. This takes a few turns (<code>spell level + 1</code> turns), and is interrupted when you are attacked, so do it in a safe area. ...'''ctrl-F''', and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the '''!''' key.
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  • ...pells (e.g. [[Mephitic Cloud]], which requires Conjurations, Poison Magic, and Air Magic). [[Djinn]] instead use the generic [[Spellcasting]] skill for al ...staves]], [[brilliance]], [[Archmagi]], etc. You get +1 for every enhancer and -1 for every dampener. If the factor is positive, your spell power is multi
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  • See also [[List of attack spells and beams by maximum damage]]. == All spells and abilities ==
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  • The damage specified is (approximately) maximum and average damage is half that. Generation is done approximately by throwing t See also [[Table of attack spells and beams by maximum range]].
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  • ...iple times will extend its duration (max. 50 turns). You can cure both Sap and -Cast with a [[potion of cancellation]].
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  • ...ster character possesses at least one level in the [[Spellcasting]] skill, and may be proficient at any other number of magical schools, such as [[Conjura ...s access to a limited set of spells they can cast. Monsters do not have MP and may cast their spells as often as they like. Spellcaster monsters tend to b
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  • '''Magic contamination''' is a dangerous condition caused by miscasts and some magical effects. ...l contamination (a dark or light grey "Contam" status) is mostly harmless, and will dissipate over time without any further effect. Larger amounts of accu
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  • ...For bolt spells, the noise is made at each square where it hits a monster, and the last square the spell reached even if it doesn't hit anything. | ~15 (depends on radius and delay of your last action)
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  • ...Instead, they can deal elemental damage, based on skill in [[Evocations]] and the corresponding [[magic school]]. ...[staff of summoning|staves of summoning]], [[staff of wizardry|wizardry]], and [[staff of energy|energy]] were removed. Staves of conjuration got the mele
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  • # Penalties from [[body armour]] and [[shields]] (mitigated by [[Armour (skill)|Armour skill]] / [[Shields (skil # Modifiers like [[Wizardry]] and [[Good_mutations#Wild_Magic|Wild Magic]]
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  • ...For reference, a [[ration]] gives 3400 units of [[comestible|nutrition]], and a [[nutrition#Chunks of flesh|chunk of flesh]] gives 1,000. ...or a given combination of Int * Spellcasting. Find your Int on either axis and your Spellcasting skill on the other axis; where they intersect is the amou
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  • ...lure when casting spells. These are provided by [[ring of wizardry|rings]] and the [[demonspawn mutation]] [[Big Brain]]. ...urces)</code>. This is applied after calculating spell failure from skills and other modifiers, though failure is modified by a [[Spell_Success#Final Step
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  • ...e magician's wand, by means of which he may summon into life whatever form and mould he pleases." -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.
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  • ...reflect almost anything, even spells that pierce through lesser materials and hexes with no physical manifestation at all.}} Can also reflect [[piercing]] attacks, enchantments, and never-missing attacks
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  • ...creatures, but is useless against the undead, demons, artificial creatures and even living plants.}} .... These deal damage and reduce the target's [[HD]], rendering them weaker (and also less valuable in terms of XP).
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  • ...ed by low-level monsters and 3d12 when used by mid-to-high level monsters, and the player needs EV 19 to have a 50% chance of evading the beam without Rep == Tips and tricks ==
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  • ...ed by low-level monsters and 3d12 when used by mid-to-high level monsters, and the player needs EV 19 to have a 50% chance of evading the beam without Rep == Tips and tricks ==
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  • ...orks]]). It can also affect [[Statue#Inanimate statues|inanimate statue]]s and iron grates. Digging has no effect on ''non-rock'' walls, such as stone wal ...ne-at-a-time is a vital tactic in ''Crawl'' - it'll turn unwinnable fights into something you can manage. It also be used to dig escape routes, create a pa
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  • {{flavour|A magical device which causes a creature to be transmogrified into another monster. It doesn't work on you, so don't even try.}} ...ss. Polymorph has no effect on undead, but demons can be affected (turning into other demons).
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  • ...magician’s wand, by means of which he may summon into life whatever form and mould he pleases.” -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.
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  • ...Great for dealing with pack enemies with low will, such as [[killer bee]]s and [[wolf spider]]s. ...upport" monsters like [[death cob]]s and [[hellion]]s often have low will (and are prime targets for this wand).
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  • ...' has the same effect as the spell [[Throw Frost]], but with greater range and accuracy. Its damage output is based on your [[Evocations]] skill, but neve
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  • The wand can hold a maximum of 9 charges, and is often found with only 1-3 charges to begin with. [[Deep Dwarves]] begin
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  • ...amage than other similar bolts, but their damage partially bypasses armour and they can be bounced off walls to hit targets twice.}} ...at your opponents. These can strike multiple enemies without losing range, and will bounce off rock or stone [[wall]]s, potentially hitting enemies multip
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  • ...better suited for use against halberd-wielding [[gnoll (monster)|gnolls]] and other high-damage, low-durability threats.
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  • ...ist of merfolk|merfolk]]. Even at low skill, steam clouds can block vision and deal significant damage.
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  • ...ks take 1.5× as long as normal. This makes it much easier to escape them, and significantly reduces their damage output in combat. This effect has to ove
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  • ...r-related wand effects, making it useful against a large variety of early- and mid-game opponents. ...effective at taking out low-HD, high-threat monsters such as [[boggart]]s and [[Sonja]].
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  • ...le is 9d1 to 9d5 and the number of projectiles ranges from 4 to 14; damage and quantity of projectiles improve with [[evocations]] skill. ...parately, wands of scattershot work best against creatures with low [[AC]] and are generally ineffective against high-AC targets. Good targets include [[l
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  • ...g [[fire]] damage. It has perfect accuracy, but creates a lot of [[noise]] and can injure you if you fire it at a tile adjacent to you. Its [[spell power]
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  • ...yze a single target, rendering it unable to act, reducing its [[EV]] to 0, and making it susceptible to [[stabbing]] attacks for a few turns. This effect This wand and the [[wand of charming]] are mutually exclusive; only one may spawn in a gi
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  • ...[[invisible]]. It is essentially identical to the [[Invisibility]] spell, and if used on the player, causes 1-2 points of immediate [[magic contamination
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  • {{flavour|A magical device which induces confusion and bewilderment in a target creature.}} ...sed to disable dangerous natural animals with low MR or to trick opponents into drowning in [[deep water]] or [[lava]] ([[orc knight]]s in the [[Bailey]],
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  • ...attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move. ...n]]s will be fired in a random direction. Behavior differs between players and monsters.
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  • ...ng them [[piety]] and [[skill]] bonuses. Ashenzari also turns cursed items into [[artefact]]s, rending them immune to further enchantment -- see [[Ashenzar ...or getting your [[god]] to bless an item; uncursing did not destroy items, and Ashenzari did not make cursed items artefacts.
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  • ...]], which lowers their [[spell power]], melee [[accuracy]], [[willpower]], and a few other things. This effect can stack. For monsters, draining will wear The following sources derive from negative energy, and can be resisted by [[Life Protection]] (rNeg):
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  • ...ver bring targets below 3 HP. This damage can be reduced by various means, and a few ways make you entirely immune. ...ave 200 HP and 20 MP, torment would deal 99 damage, bringing you to 110 HP and 11 MP.
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  • ...s you are attacking other monsters, and when it expires you will be slowed and unable to berserk again for a short duration.}} *Current and max [[HP]] increase by 50%
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  • '''Might''' is a [[status effect]] and monster-only spell that increases melee damage for its duration. Adds +1d10 damage to melee and each [[auxiliary attack]], except [[constriction]].
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  • ...ur damage output, accuracy, and attack speed through training [[Fighting]] and [[Staves]]. ...ff is useful for any caster, but high level characters may have the skills and [[intelligence]] needed to reliably cast high-level spells without it. For
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  • ...cts them from the effects of fire. If the wielder is skilled in Evocations and Fire Magic, they can burn those struck by it, dealing fire damage which byp ...' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Fire Magic]], and gives the wielder a rank of [[fire resistance]].
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  • ...cts them from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it, dealing cold damage which by ...'' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Ice Magic]], and gives the wielder a rank in [[cold resistance]].
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  • ...earth spells cast by its wielder. If the wielder is skilled in Evocations and Earth magic, they can fracture the ground beneath those struck by it, deali In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.
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  • ...d insulates them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it.}} ...''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Air Magic]] and gives the wielder [[electricity resistance]].
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  • ...s them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can envenom those struck by it, dealing poison damage wh ...y''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Alchemy]], and gives the wielder a rank in [[poison resistance]].
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  • ...rotects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, ...' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Necromancy]], and gives the wielder one rank in [[negative energy resistance]].
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  • ...conjurations cast by its wielder. If the wielder is skilled in Evocations and Conjurations, they can blast those they strike with pure energy, dealing ir In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.
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  • ...[[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, which is useful if you have a staff that
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  • ...gical energy. It allows the wielder to cast spells without gaining hunger, and to channel ambient magical energy to restore their reserves of magic.}} ...agical staff]] which eliminates [[spell hunger]] caused by casting spells, and provides some minor channeling ability. It does not affect [[Evocations]]-
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  • May deal poison damage and poison in melee; damage partially pierces resistance<br> ...these spells, but the melee damage can be decent if you train some Staves and Evocations.
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  • ...st useful for characters that have invested heavily in both [[Evocations]] and magic. Evocations is required to actually get MP, while magic skill is requ ...pells even a few more times can and will make a difference between victory and running dry mid-fight. Overall, it is a powerful item balanced by its fair
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  • ...urting you, e.g. they won't fire [[damnation]] at an enemy in melee range, and the fiends won't cast [[torment]] on you. However, there's no guarantee, so ...nce to fail based on [[Evocations]]. The demons were [[durably summoned]], and would eventually become hostile.
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  • ...''bility to cast [[Hurl Damnation]]. However, it comes at a cost to [[HP]] and [[MP]]: ...an improve your melee performance with this staff by training [[Fighting]] and [[Staves]], though by the time you're capable of killing Dispater, you'll h
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  • ...er magical staves, it provides no magical combat effects, but [[Fighting]] and [[Staves]] increase damage like for any other weapon.
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  • ...a number of weaknesses, but I think this combination offsets these nicely and leads to fun gameplay (especially if you can make it to level 10 or so, whi ...You might also hit \ and set javelins, large rocks, stones, throwing nets, and "miscellaneous" to be auto-picked up.
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  • ...ur damage output, accuracy, and attack speed through training [[Fighting]] and [[Staves]]. ...a weapon or staff which improves your combat performance most of the time, and switching weapons mid-fight wastes precious turns.
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  • {{flavour|This staff increases the power of charm and hex spells cast by its wielder. In the hands of a skilled person, it also i ...boost to [[spell power]], usually causing it to have a higher success rate and/or last longer (the specific impact of this, if any, depends on the spell).
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  • ...[rod of clouds]] and [[iron rod]] were converted to the [[wand of clouds]] and [[wand of scattershot|scattershot]] respectively. The rods of [[rod of destruction|destruction]] and [[rod of the swarm|the swarm]] were removed in [[0.18]].
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  • ...o toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a fol ...r times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the bett
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  • [[File:Lugonu altar.png]] ''"Spread carnage and corruption!"'' ...m to call forth eldritch horrors, and even to travel between the overworld and the Abyss at will.
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  • [[File:Makhleb_altar.png]] "Blood and souls for Makhleb!"'' ...-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.
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  • [[File:Elyvilon altar.png]] ''"Go forth and aid the weak!"'' ...n them neutral. Elyvilon may directly intervene to save a follower's life, and if there has been no such intervention recently, is sure to prevent a killi
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  • ...sh followers flocking to their banner: it is an age of signs and portents, and the orcs have become increasingly certain that the coming of their Messiah ...water. Beogh will sometimes directly intervene to save a follower's life, and the chosen of Beogh will eventually be able to resurrect other orcs.
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  • ...dual commandments. Your character may only worship a single god at a time, and most gods punish followers for abandoning them, so choose wisely. * '''[[Ashenzari]] the Shackled''', god of divinations and [[curse]]s.
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  • [[File:Kikubaaqudgha altar.png]] "Spread unending torment and darkness!"'' ...aspiring necromancer: a supply of useful bodies, knowledge of dark magic, and protection against necromantic backlash.
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  • ...ons of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to ...divine refuge. As piety grows, followers will be protected from mutation, and Zin may even occasionally directly intervene to save a follower's life.
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  • ...One rewards them and their allies with the power they need to slay demons and the undead. Especially devout warriors can even call upon angels in times o ...blasts of cleansing flame that are particularly damaging to unholy beings, and can call upon powerful divine beings as temporary allies. Highly pious foll
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  • ...ll rotate in a counterclockwise fashion. The "rotation" is a square shape, and done at a rate of ~1 full rotation per 6 turns. ...|spl-vortex.cc|365}}</ref> Monsters won't make any effort to avoid falling into [[deep water]] or [[lava]].
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  • ...ers over death and the soul. Followers can reap legions of servile undead, and gain a number of other useful powers with which to make better use of the s ...nd powerful enough mass of the dead, followers can fully bind a foe's soul and make it fight for them in death with the full capacities it held in life.
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  • * The Hells burn with new fury, filled with new monsters and effects. * Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed.
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  • ...ns. Followers will be granted decks of cards as they traverse the dungeon, and are encouraged to trust in the cards to provide them with divine assistance ...to gain the effects of multiple cards at once, and finally to stack decks and re-order their contents.
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  • ...who triumph over their foes can call upon the Loreminder for magical power and the ability to cast spells beyond their magical training. The devout are re ...Muna grants followers the ability to rapidly restore their magical energy, and to forget spells at will, so as to learn new ones. Worshippers can call upo
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  • ...in combat, and will be granted assistance in the form of powerful weapons and mighty allies. Followers are absolutely forbidden the use of spell magic. ...ollowers in battle. Followers will gain the ability to go berserk at will, and to rapidly heal their wounds while fortifying their willpower. Later, follo
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  • ...One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. ...ts to their destructive spells — first assistance in casting such spells and then increased range for conjurations. Vehumet will offer followers the kno
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  • [[File:Fedhas altar.png]] ''"Spread life and death."'' ...eturn Fedhas grants a number of abilities that promote the growth of plant and fungi. These abilities may incidentally prove useful to adventurers.
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  • *[[0.30]] Replaced [[Corpse Rot]] with [[Mephitic Cloud]] and [[Freezing Cloud]]. ...book to replace the [[Book of Clouds]], which also had [[Mephitic Cloud]] and [[Conjure Flame]].
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  • [[Conjurer]]s and [[Enchanter]]s alike start with this spell available. ...r 4 to 8 turns, with the chance of success increasing with [[spell power]] and decreasing with monster [[hit dice]]. At full power, the odds are <code>95%
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  • ...e there is no way to avoid or resist the spell's damage. Kill them quickly and try to keep other creatures between you. ...ispel Undead was introduced in [[0.25]]. Prior to this version, the player and monsters could cast regular Dispel Undead from range 5.
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  • ...successfully navigate Jiyva’s challenges and pitfalls will find a unique and rewarding gameplay. ...hip the slime god early in the game and often as their character’s first and only god. This strategy guide assumes this to be your objective.
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  • ...ad and satiation of their fellow slimes by allowing them to consume items, and are forbidden from harming any slimes. Especially favoured followers will b ...later become able to call forth acidic ooze from the walls of the dungeon, and to turn monsters to slime with a touch.}}
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  • ...Especially devout followers may even momentarily abandon the flow of time and its needless disturbances. ...ity to inflict great harm on all those who move more quickly than they do, and finally the ability to step out of the flow of time entirely.
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  • ...s knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are all the same thing. ...fic skills. They will also please Ashenzari, who will reveal the invisible and grant clarity of mind. The truly devout will gain a fragment of Ashenzari's
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  • ...oice of [[god]] has a significant impact your game. Along with [[species]] and [[background]], god choice is considered a defining feature of your charact ...ackground that worships one by default: [[Berserker]]s, [[Chaos Knight]]s, and [[Cinder Acolyte]]s all begin the game serving a particular god.
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  • ...awaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays ...ows. Okawaru will eventually gift followers with throwing weapons, weapons and armour. The most favoured of Okawaru may challenge their foes to honourable
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  • ...o attack, but they can [[Injury Bond|shelter]] your summons from injuries, and it gains the [[Inner Flame]] [[status effect]] when severely damaged. ...s [[Summon Guardian Golem]] was replaced by two spells, [[Martyr's Knell]] and [[Summon Blazeheart Golem]].
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  • * '''[[Dithmenos]]''', evil god of shadows and [[stealth]]. * '''[[Gozag Ym Sagoz]]''', god of [[gold]], business, and commerce.
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  • ...against (so-called) [[evil]]: [[Zin]] the Law-Giver, [[the Shining One]], and [[Elyvilon]] the Healer. **[[Demonspawn]] and the [[undead]] ([[Mummies]], [[Ghoul]]s, [[Vampire]]s, players in [[lich fo
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  • ...cent foes in quick-growing tree roots. Those entangled will be immobilized and take increasing damage over time until they escape or the roots wither away ..., you'll deal an extra (+20% * turns_passed) damage for the first 5 turns, and a smaller bonus thereafter.
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  • {{flavour|A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most The entrance to this branch can be found between levels 4 and 7 of the Dungeon.}}
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  • ...sion of [[Lesser Healing]], and behaves identically, but with greater cost and power.
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  • ...g items in this way has a chance of increasing [[piety]] based on the type and quality of the item, with a 100% chance for [[evil]] items. Inscribe any it
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  • ...an activated ability), and Passive Channeling (which comes from equipment and happens without the player's input). [[Djinn]] do not use MP and cannot make use of any form of channeling.
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  • ...]] gives 50 penance on abandonment. It can be reduced by gaining [[piety]] and/or XP. [[#Reduction|See below]] for details. ...p a disliked god (all good gods hate [[evil god]]s; Zin also hates [[Xom]] and [[Jiyva]]).
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  • ...their altar. When you do this, you will be shown a description of the god and asked if you're ''sure'' you want to worship them, just in case. Altars are *Altars to [[Beogh]] appear in or around the [[Orcish Mines]], and [[Hill Orc]]s may convert to Beogh's service any time an [[orc priest]], [[
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  • ...] (see individual gods for details). Merely praying at another god's altar and declining to convert will have no effect, however. ...s]] can pray to decompose all corpses in line of sight, gaining some piety and creating several toadstools in the process.
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  • '''Piety''' is a measure of your standing with your chosen [[god]] and a resource used to activate divine abilities. ...cated and incur [[penance]]. Piety is gained by doing what your god likes, and lost for doing what it hates (see below for details).
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  • ...gain piety, but these don't use Gift Timeout. [[Xom]]'s gifts are random, and do not follow timeout. *Prior to [[0.31]], [[Okawaru]] would gift armour and weapons using Gift Timeout. In addition, Okawaru's timeout for Throwing amm
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  • ...er others. For example, [[Deep Elves]] have an easier time learning magic, and [[Hill Orc]]s have an easier time learning melee combat. Taking advantage o ...'m'''). You can also press '''? %''' in-game to see the big table of races and aptitudes, or you can check each each [[species]]' individual pages on the
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  • * Attackers have their [[to-hit]] (accuracy) reduced against you, and there's a chance to target the wrong tile entirely. *You are in [[water]] and not [[flying]] above it.<ref>{{source ref|0.30.1|player.cc|7174}}</ref>
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  • ...[[piety]] are resistant to these curses - half of all curses are negated, and the severity of the remainder are halved. ...d by Kikubaaqudgha's wrath (in which case the severity is the player's XL) and the [[Scythe of Curses]] (in which case the severity is the melee damage of
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  • ...(or unarmed) skill and fighting skill - with good training on both skills and decent dexterity, it should be rare to miss most targets. The player's to-hit in melee and ranged combat is determined by the following factors:
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  • ...{{LightBlue|Charge-|}} cycles counterclockwise. However, the cycle starts and ends at random positions, so you can't tell when the spell will activate. ...tough enemy in 3 casts - that's 3 turns, but it costs 24 MP instead of 8, and crystal spears can miss. Great spell for Air Magic specialists, since it ig
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  • *Certain player effects, like [[Dazzling Flash]], [[Mephitic Cloud]], and [[atropa]] / [[datura]] [[dart]]s, check the target's HD directly. The way Maximum HP and [[willpower]] are also determined by HD in an indirect way. Monsters have a
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  • '''Death''' is a common ailment in ''Dungeon Crawl'', and almost invariably lethal. ...ed to the [[morgue]]. A bones file is created for the floor (if eligible), and a [[player ghost]] may be generated in order to antagonize you in later gam
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  • *Said monster is left at 0 energy. If on the next turn it moves and gets a -1 from random energy, it ends up at -1 energy. On the turn after, i ...as any other actions - hence energy randomisation is inflicting randomness into this energy.
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  • ...ery important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are plentiful sources of nutri ...food than others, but all characters burn food more quickly when fighting and/or casting spells.
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  • ...'. The RNG plays a pivotal role in determining the fate of all characters, and is sometimes considered the deadliest enemy in the game, despite the fact t ...alternate titles is the "Random Number God". Xom is the god of true chaos, and his title changes every time you access the religion screen.
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  • ...places: 1d(Base * Strength modifier), Slaying bonus, Weapon skill modifier and Fighting modifier. **Unarmed combat: 3 + UC skill (can be changed by some spells and the claws mutation, see [[Unarmed combat]])
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  • ...damage in the game. Almost every monster deals it with their base attacks, and many [[Earth Magic]] spells deal it as well. Physical damage is reduced by This is the only type of damage affected by [[guaranteed damage reduction]], and only if the source of the damage is melee combat.
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  • ...antments such as [[slow]], [[confusion]], [[banishment]] to [[the Abyss]], and [[paralysis]]. ...ome way (such as [[list of deep elves|elves]] or [[siren]]s), magic-users, and those that are not [[natural]] tend to have higher Will than other creature
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  • ...9]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched 12.5% of the time. [[Stone]]s also mulched only 12.5% of
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  • ...ill you outright unless you have at least one rank of [[fire]] resistance, and even then you'll still take heavy fire damage (10+2d50/(level of fire resis ...capacity, [[confusion|confuse]] yourself, blunder into the deadly terrain, and hope the [[RNG]] decides to scramble you out on the desired side. There are
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  • ...most video game RPGs, experience is measured in experience points (or XP) and awarded for defeating [[monster]]s, with more difficult monsters being wort ...l'', XP rewards your character in two ways: raising your experience level, and giving you skill experience.
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  • ...with your [[species]], [[background]], character level, [[Dungeon]] level, and cause of death). ==Runes and Turns==
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  • ...30.1|timed-effects.cc|293}}</ref> In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced ...ere changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].
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  • ...d on a number of factors including number of enemies, strength of enemies, and current player status. * [[Xom]] is more likely to act, and to act positively, when tension is high. The actions tend to more combat-r
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  • ...and can adjust which items will be affected by scrolling through the list and pressing the corresponding letters. ...t autopickup does not reduce the amount of time it takes to pick up items, and it has no beneficial effect on turncount; the game simply assumes you wish
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  • There are "moderate" and "super" out of depth monsters, which spawn at different rates. ...[[Hell]]s. In addition, OODs do not apply for the first 700 turns on D:1, and are applied less often for 584 turns on D:2.
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  • ...ere are many different kinds of normal and magical '''items''' to be found and used. Some are good, others are bad. Some need to be [[Identification|ident *{{Green|Green}}: has an enchantment and/or ego or is a magical staff
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  • ...eed damage reduction (GDR)''' gives players a layer of protection in melee and ranged combat. Normally, each attack that hits you is reduced by a random a Auxiliary slots include a +2 [[Helmet]], +2 [[Cloak]], +2 [[Gloves]], and +2 [[Boots]]. Percents on this table are rounded to the nearest tenth.
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  • * Ranged weapons have been extensively redesigned and streamlined. * Necromancy and Kikubaaqudgha have been overhauled and powered up.
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  • ...[[summon]]s cannot attack if either them or their target are out of sight, and any [[cloud]]s you create vanish when leaving sight. There are a few except *Passive effects: [[poison]] and [[Sticky Flame]].
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  • ...nics remained the same between versions, but [[GDR]] was vastly increased, and heavy armour now allows for higher enchantments. Thus, this page is obsolet ...tween "heavy armour" and "light armour" has been removed for the actual AC and EV calculations, the heavy/light armour distinction is still in place for s
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  • ...operty describes which types of items it can use. There are four "levels", and each sequential level includes all the permissons of the previous ones. ...always carries a magical [[scythe]], and [[centaur]]s always have [[bow]]s and may sometimes wear [[barding]].
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  • ...on. When the intensity reaches a value less than 1, the noise is inaudible and it won't propagate further. ...squares are affected by a simple shout. In this case, the intensity was 12 and the ambient noise was 0.
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  • ...A character's movement speed determines your ability to escape from danger and the number of enemy actions that will occur while you move. You can also move up or down stairs or escape hatches by standing on them and pressing '''<''' (upstairs) or '''>''' (downstairs). To head up or down a f
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  • ...ween each of your actions. However, you can quickly observe that character and monster behavior can't simply be measured in raw turns. ...ll]] may change them. Most [[species]] and [[monster]]s move at 1 decaAut, and it is the normal time it takes to consume an item. Keep in mind that some m
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  • ...n exclusion, and will ask you for confirmation before allowing you to walk into an exclusion manually. ...of the excluded tile. Pressing it again will only exclude the tile itself, and pressing it a third time will erase the exclusion altogether. Pressing '''C
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  • * Allow examining items in end-game inventory and while browsing shops.
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  • Version 1.0 of ''Crawl'' was made in 1997, and Henzell continued to work on the game until version 3.30 was released in 19 ...om the community. Stone Soup is still being actively developed as of 2022, and most Dungeon Crawl players have switched to it.
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  • ...acker has moved to http://crawl.develz.org/mantis/. Please report all bugs and feedback there. Thank you! ...ial website has moved to http://crawl.develz.org/wordpress/. Announcements and development changes will be posted there.
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  • * Fixed clawed butchering both removing gloves and unwielding weapon. * All worms except brain worm and all wasps are now mindless.
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  • * Fixed monsters refusing to enter or attack into grids on the map edge. * Fixed misbehaviour for temporary weapon brands and throwing.
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  • Breaks saves and bones compatibility. * New species and job: Deep Dwarf, Artificer.
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  • * Fixed auto-swapping rings and amulets taking twice as long as normal. * Fixed monsters being created with both a shield and wielding a two-hander.
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  • * Fixed defunct spell slot cap (and crash) with Selective Amnesia memorized. * Fixed x_ and other feature hotkeys not working in the Abyss.
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  • * Fixed Tiles not working on Windows 2000 and earlier.
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  • Breaks saves and bones compatibility. * Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.)
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  • ...apons of reaching cost no magic or hunger to use, do not train Evocations, and do not hit intervening creatures when the reach fails. * Poison ammunition no longer works on sling bullets and throwing nets.
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  • * Fixed crash when monster blinks onto trap and is killed by the trap.
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  • * Nets are easier to escape from / destroy, and more effective when used by the player.
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  • project (codenamed Stone Soup). Note that this is a branch, and is NOT the be the stable base platform for experimentation and patches, and to fill in the
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  • * Draconians are slightly weaker. Groups of draconians are smaller and more homogeneous. * Added % command to show resists and other useful statistics.
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  • * Fixed shift-running and /-running on Windows and Unix.
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  • * Updated documentation and reorganised the manual. * Jewellery puton/remove interface can now automatically remove amulets and rings before wearing new jewellery.
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  • * Level compiler now reads splev.des and vaults.des when Crawl starts up. * [1601588] Hellfire, bolts of fire, and bolts of magma melt wax.
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