Difference between revisions of "Spell noise"
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'''Spell noise''' is the [[noise]] generated when casting spells. | '''Spell noise''' is the [[noise]] generated when casting spells. | ||
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| 1 | | 1 | ||
| 0 (30 when apporting the Orb of Zot) | | 0 (30 when apporting the Orb of Zot) | ||
+ | |- | ||
+ | | [[Aura of Abjuration]] | ||
+ | | 5 | ||
+ | | 0 | ||
|- | |- | ||
| [[Beastly Appendage]] | | [[Beastly Appendage]] | ||
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|- | |- | ||
| [[Bolt of Draining]] | | [[Bolt of Draining]] | ||
− | | | + | | 2 |
| 0 | | 0 | ||
|- | |- | ||
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|- | |- | ||
| [[Borgnjor's Revivification]] | | [[Borgnjor's Revivification]] | ||
− | | | + | | 6 |
| 0 | | 0 | ||
|- | |- | ||
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|- | |- | ||
| [[Conjure Ball Lightning]] | | [[Conjure Ball Lightning]] | ||
− | | | + | | 6 |
| 20 or 25, on each explosion | | 20 or 25, on each explosion | ||
|- | |- | ||
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| 7 | | 7 | ||
| 0 (15 at release time) | | 0 (15 at release time) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Discord]] | | [[Discord]] | ||
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| 6 | | 6 | ||
| 0 | | 0 | ||
+ | |- | ||
+ | | [[Dragon's Call]] | ||
+ | | 7 | ||
+ | | 15 | ||
|- | |- | ||
| [[Enslavement]] | | [[Enslavement]] | ||
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| 5 | | 5 | ||
| 5 | | 5 | ||
+ | |- | ||
+ | | [[Forceful Dismissal]] | ||
+ | | 5 | ||
+ | | 15 | ||
|- | |- | ||
| [[Freeze]] | | [[Freeze]] | ||
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|- | |- | ||
| [[Fulminant Prism]] | | [[Fulminant Prism]] | ||
− | | | + | | 4 |
| 0 (If it explodes: 15 for a weak explosion, 20 for a normal explosion) | | 0 (If it explodes: 15 for a weak explosion, 20 for a normal explosion) | ||
+ | |- | ||
+ | | [[Glaciate]] | ||
+ | | 9 | ||
+ | | 25 | ||
|- | |- | ||
| [[Haste]] | | [[Haste]] | ||
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| 3 | | 3 | ||
| 0 | | 0 | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Ignite Poison]] | | [[Ignite Poison]] | ||
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| 6 | | 6 | ||
| 10 | | 10 | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Mass Confusion]] | | [[Mass Confusion]] | ||
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|- | |- | ||
| [[Metabolic Englaciation]] | | [[Metabolic Englaciation]] | ||
+ | | 5 | ||
+ | | 0 | ||
+ | |- | ||
+ | | [[Monstrous Menagerie]] | ||
| 5 | | 5 | ||
| 0 | | 0 | ||
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| 2 | | 2 | ||
|- | |- | ||
− | | [[ | + | | [[Portal Projectile]] |
| 3 | | 3 | ||
− | |||
− | |||
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− | |||
| see [[Noise#Ranged_combat|ranged combat noise]] | | see [[Noise#Ranged_combat|ranged combat noise]] | ||
|- | |- | ||
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| [[Slow]] | | [[Slow]] | ||
| 2 | | 2 | ||
+ | | 0 | ||
+ | |- | ||
+ | | [[Spellforged Servitor]] | ||
+ | | 7 | ||
| 0 | | 0 | ||
|- | |- | ||
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| 0 | | 0 | ||
|- | |- | ||
− | | [[Summon | + | | [[Summon Elemental]] |
− | | | + | | 3 |
| 0 | | 0 | ||
|- | |- | ||
− | | [[Summon | + | | [[Summon Forest]] |
− | | | + | | 4 |
| 0 | | 0 | ||
|- | |- | ||
| [[Summon Greater Demon]] | | [[Summon Greater Demon]] | ||
| 6 | | 6 | ||
+ | | 0 | ||
+ | |- | ||
+ | | [[Summon Guardian Golem]] | ||
+ | | 3 | ||
| 0 | | 0 | ||
|- | |- | ||
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| 0 | | 0 | ||
|- | |- | ||
− | | [[Summon | + | | [[Summon Lightning Spire]] |
| 2 | | 2 | ||
+ | | 0 | ||
+ | |- | ||
+ | | [[Summon Mana Viper]] | ||
+ | | 4 | ||
| 0 | | 0 | ||
|- | |- | ||
| [[Summon Small Mammal]] | | [[Summon Small Mammal]] | ||
| 1 | | 1 | ||
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
|- | |- | ||
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==Scale== | ==Scale== | ||
− | This is from '' | + | This is from ''spl-cast.cc'' for reference: |
* Silent: 0 | * Silent: 0 |
Revision as of 15:40, 4 May 2014
Spell noise is the noise generated when casting spells.
How noise is determined
There is a casting noise which is the spell level with factor applied (rounded up). The factor is 1 for conjuration spells, 1/2 for poison and air spells and 3/4 for the others.
A modifier (noise_mod) can be set in spl-data.h to change this base casting noise. It is added to the spell level before applying the school-dependant factor. The noise will be made at the caster's position.
A second source of noise is the spell itself. The noise will be made at the target's position. Some number of spells don't make any noise at all, like Bolt of Draining, and they end up with a noise of 0. For bolt spells, the noise is made at each square where it hits a monster, and the last square the spell reached even if it doesn't hit anything.
Spell noise
Scale
This is from spl-cast.cc for reference:
- Silent: 0
- Almost silent: 1
- Quiet: 2
- A bit loud: 4
- Loud: 8
- Very loud: 15
- Extremely loud: 20
- Deafening: 30