Spell book
Spell books contain spells that can be memorised, if you have sufficient skills in Spellcasting and the school to which the spell belongs. They are very important, as they are the method by which spellcasters gain new spells. Spell books can be found on the Dungeon floor, bought from shops, given as gifts by certain gods, or generated with a scroll of acquirement.
Contents
Spell Book Identification and Use
Most of the time, reading a spell book is enough to identify it, revealing the spells it contains. Once a spell book is identified, you can attempt to memorize any spells it contains, provided you have free spell levels and high enough magical skills to handle the spell in question.
However, a few powerful spell books require you to have certain magical skills, or they will be "beyond your level of understanding," preventing you from identifying them:
- The Book of Annihilations requires either level 6 in Spellcasting and level 10 in Conjurations, or to be a follower of Vehumet.
- The Grand Grimoire requires either level 6 in Spellcasting and level 10 in Summonings, or to be a follower of Vehumet.
- The Necronomicon requires either level 6 in Spellcasting and level 10 in Necromancy, or to be a follower of Kikubaaqudgha.
For followers of Trog, identifying a spell book will decrease the piety gained from burning it.
Spell Book Destruction
Advanced magic users often need to change their spellsets. Scrolls of amnesia allow them to forget any spell and recoup the spell levels to learn a different spell. However, these scrolls are rather rare. Conveniently, spellbooks can also be used to this effect, however you are limited to forgetting one spell contained therein, and the process destroys the spellbook itself. (Followers of Sif Muna never need to do this because they are granted this ability after sufficient piety.)
Strategy
Spell books are not exactly rare, but there are a great many of them. They're also rather expensive in shops. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.
Sif Muna, Kikubaaqudgha, and Vehumet all grant spell books as gifts, weighted towards spells/books you don't already have. Sif Muna is the most generous in this regard: since the types of spellbooks granted depend on magical skills, you can influence them by training specific skills, and thus raise your probability of getting the most useful spells for your playstyle. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Vehumet is more straightforward and probably the best choice for novice players, as he grants piety for killing monsters, and his gifts include the most powerful Conjurations and Summonings spell books in the game. Finally, Kiku only grants Necromancy-related books (including the Necronomicon), making him in some ways better suited for Necromancers than other spellcasters; on the other hand, he grants the four major Necromancy texts in order, so he's a good choice for training up Necromancy from scratch. It is also worth noting that Kiku starts granting his books much sooner than Sif Muna or Vehumet.
Note that you keep your gift books even if you abandon your god. Some advanced players take advantage of this, serving Vehumet or Kiku until they get the rare books they want (and can survive their divine retribution), then leaving them for another god who offers further powers.
Followers of Trog, who shun spellcasting, can burn any visible spell book as an ability. This not only scores piety, but the flame cloud generated will remain for several turns afterward, potentially blocking or damaging monsters (especially if they were standing on the book when you detonate it). Note that no monsters avoid spell books on the floor or see them as a hazard at all, making it easy for you to use your books like land mines.
List of spells by book
The following are all standard spellbooks in Crawl. If you find any book other than the ones listed below (often with exotic or ridiculous names), it is a randomly generated artefact spellbook. Randart spellbooks have no set contents but may often contain just the spell you were looking for.
Please do not add randart spell books to this list.
- Book of Alchemy: Fulsome Distillation, Lethal Infusion, Sublimation of Blood, Evaporate, Condensation Shield
- Book of Annihilations (Vehumet Special): Poison Arrow, Orb of Destruction, Chain Lightning, Lehudib's Crystal Spear, Ice Storm, Fire Storm
- Book of Callings: Summon Small Mammals, Call Imp, Call Canine Familiar, Summon Scorpions, Summon Ice Beast
- Book of Conjurations: Magic Dart, Throw Frost, Mephitic Cloud, Lightning Bolt, Bolt of Cold, Freezing Cloud
- Book of Clouds: Evaporate, Mephitic Cloud, Conjure Flame, Poisonous Cloud, Freezing Cloud, Ring of Flames
- Book of Control: Control Teleport, Enslavement, Mass Confusion, Control Undead, Metabolic Englaciation
- Book of Death: Corpse Rot, Sublimation of Blood, Dispel Undead, Agony, Excrutiating Wounds, Bolt of Draining
- Book of Dreams: Ensorcelled Hibernation, Alistair's Intoxication, Flight, Phase Shift, Shadow Creatures
- Book of Envenomations: Spider Form, Poison Weapon, Summon Scorpions, Olgreb's Toxic Radiance, Poisonous Cloud
- Book of Fire: Fire Brand, Ignite Poison, Fireball, Delayed Fireball, Bolt of Fire, Ring of Flames, Dragon Form
- Book of Frost: Freeze, Throw Frost, Ozocubu's Armour, Throw Icicle, Summon Ice Beast, Condensation Shield
- Book of Hinderance: Confusing Touch, Slow, Confuse, Petrify, Leda's Liquefaction, Metabolic Englaciation
- Book of Ice: Freezing Aura, Ensorcelled Hibernation, Ozocubu's Refrigeration, Bolt of Cold, Simulacrum, Metabolic Englaciation
- Book of Maledictions: Corona, Sure Blade, Ensorcelled Hibernation, Confuse, Enslavement, Invisibility
- Book of Minor Magic: Magic Dart, Blink, Call Imp, Repel Missiles, Slow, Conjure Flame, Mephitic Cloud
- Book of Morphology: Sticks to Snakes, Petrify, Polymorph Other, Cigotuvi's Degeneration, Ignite Poison
- Book of Necromancy: Pain, Animate Skeleton, Lethal Infusion, Vampiric Draining, Regeneration, Control Undead, Animate Dead
- Book of Party Tricks: Summon Butterflies, Apportation, Blink, Tukima's Dance, Flight, Alistair's Intoxication
- Book of Power: Iskenderun's Mystic Blast, Venom Bolt, Bolt of Magma, Iron Shot, Poisonous Cloud, Orb of Destruction
- Book of Spatial Translocations: Apportation, Portal Projectile, Blink, Shroud of Golubria, Teleport Other, Control Teleport, Passage of Golubria
- Book of Summonings: Abjuration, Recall, Summon Elemental, Shadow Creatures, Summon Demon, Summon Ugly Thing
- Book of the Sky: Flight, Insulation, Airstrike, Silence, Deflect Missiles, Conjure Ball Lightning, Tornado
- Book of the Warp: Recall, Passage of Golubria, Phase Shift, Warp Weapon, Dispersal, Controlled Blink
- Book of Unlife: Sublimation of Blood, Animate Dead, Control Undead, Twisted Resurrection, Death Channel, Simulacrum
- Book of War Chants: Fire Brand, Freezing Aura, Shroud of Golubria, Repel Missiles, Poison Weapon, Regeneration
- Book of Beasts: Summon Butterflies, Sticks to Snakes, Call Canine Familiar, Ice Form, Summon Ice Beast, Summon Hydra
- Grand Grimoire (Vehumet Special): Demonic Horde, Mass Abjuration, Haunt, Summon Greater Demon, Malign Gateway, Summon Horrible Things
History
Starting in 0.10, Spellcasting was trainable without first having to "exercise" it to skill level 1 via reading spells.
These spellbooks were removed/made obsolete, as of 0.9:
- Book of Tukima: Sure Blade, Tukima's Vorpal Blade, Tukima's Dance
- Book of Conjurations (fire+earth): Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball
- Book of Conjurations (ice+air): Magic Dart, Throw Frost, Mephitic Cloud, Static Discharge, Lightning Bolt, Bolt of Cold
- Book of Charms: Corona, Repel Missiles, Ensorcelled Hibernation, Confuse, Enslavement, Silence, Invisibility
- Book of Minor Magic (flame): Magic Dart, Summon Small Mammals, Throw Flame, Blink, Slow, Mephitic Cloud, Conjure Flame
- Book of Minor Magic (frost): Magic Dart, Throw Frost, Blink, Sticks to Snakes, Slow, Mephitic Cloud, Ozocubu's Armour
- Book of Minor Magic (summ): Magic Dart, Summon Small Mammals, Blink, Repel Missiles, Slow, Call Canine Familiar, Mephitic Cloud
- Monster Manual: Summon Small Mammals, Sticks to Snakes, Call Canine Familiar, Tame Beasts, Dragon Form
- Book of Brands: Corona, Swiftness, Fire Brand, Freezing Aura, Poison Weapon, Cause Fear
- Book of Divinations
- Book of Surveyances
- Book of Healing: Cure Poison, Lesser Healing, Greater Healing, Purification
- Book of Practical Magic: Projected Noise, Selective Amnesia, Detect Curse, Dig, Remove Curse