Difference between revisions of "0.13"

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'''0.13''' is an upcoming version of ''Dungeon Crawl Stone Soup''. It is expected to be released on Oct. 11th, 2013.
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'''0.13''' is a version of ''Dungeon Crawl Stone Soup''. It was released on Oct. 11th, 2013.
  
  
 
Stone Soup 0.13 (20131011)
 
Stone Soup 0.13 (20131011)
--------------------------
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---------------------------------------------
  
 
+
0.13 highlights
== 0.13 highlights ==
 
 
---------------
 
---------------
* A new race: Gargoyles.
+
* A new race: [[Gargoyle]]s.
* A reimagined Skald background.
+
* A reimagined [[Skald]] background.
* A thorough rework of the monster set in Crypt.
+
* A thorough rework of the monster set in [[Crypt]].
 
* Improvements to many evokable items.
 
* Improvements to many evokable items.
* A new item: sack of spiders.
+
* A new item: [[sack of spiders]].
 
* Massively overhauled layout generators.
 
* Massively overhauled layout generators.
* Summoning school: per-spell limits and no stair following or pulling.
+
* [[Summonings]] school: per-spell limits and no stair following or pulling.
* New Sprint map: linesprint.
+
* New [[Sprint]] map: linesprint.
 
 
 
 
== Branches, environment ==
 
  
 +
Branches, environment
 
---------------------
 
---------------------
 
* A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as linesprint).
 
* A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as linesprint).
* Branches now have exactly one exit stair (except the Dungeon, which can, but is not guaranteed, to have more).
+
* [[Branch]]es now have exactly one exit stair (except [[the Dungeon]], which can, but is not guaranteed, to have more).
 
* Many new layouts have been added to most branches, including unique layouts for branches that didn't have them; and numerous tweaks and improvements to existing layouts.
 
* Many new layouts have been added to most branches, including unique layouts for branches that didn't have them; and numerous tweaks and improvements to existing layouts.
* Vaults can now be placed at the centre of some layouts prepared to accept them there.
+
* [[Vault]]s can now be placed at the centre of some layouts prepared to accept them there.
* All portal vaults entrances that time out are now announced.
+
* All [[portal]] vaults entrances that time out are now announced.
* Temple overflow altars can now contain multiple altars.
+
* [[Temple]] overflow [[altar]]s can now contain multiple altars.
* New shop type: gadget shops, which sell evokable items.
+
* New [[shop]] type: gadget shops, which sell evokable items.
* Mechanical traps do not spawn outside of vaults.
+
* Mechanical [[trap]]s do not spawn outside of vaults.
* Zot trap effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of wand charges and Word of Recall (as per ironbrand convokers).
+
* [[Zot trap]] effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of [[wand]] charges and Word of Recall (as per [[ironbrand convoker]]s).
 
 
 
 
== Character ==
 
  
 +
Character
 
---------
 
---------
* A new race: Gargoyles, with low natural HP but an impressive host of resistances and the ability to fly at XL14.
+
* A new race: [[Gargoyle]]s, with low natural [[HP]] but an impressive host of resistances and the ability to [[fly]] at XL14.
* Sludge elves are no more.
+
* [[Sludge elves]] are no more.
* The Skald background gets a reworked spellbook with four new spells:
+
* The [[Skald]] background gets a reworked [[spell book]] with four new spells:
** Infusion grants additional melee damage costing MP with each strike;
+
** [[Infusion]] grants additional melee damage costing MP with each strike;
** Song of Slaying grants an incremental slaying bonus with every monster killed (of sufficient threat level);
+
** [[Song of Slaying]] grants an incremental slaying bonus with every monster killed (of sufficient threat level);
** Spectral Weapon creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
+
** [[Spectral Weapon]] creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
** Song of Shielding has a similar effect to Spirit Shield, trading HP loss for MP loss.
+
** [[Song of Shielding]] has a similar effect to [[spirit shield]], trading [[HP]] loss for [[MP]] loss.
* Priests are no more.
+
* [[Priest]]s are no more.
* The nausea status from eating contaminated chunks has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
+
* The [[nausea]] [[status effect]] from eating contaminated [[chunk]]s has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
* Stabbing skill is no more; stabs now depend upon the average of the character's stealth and weapon skill.
+
* [[Stabbing]] skill is no more; stabs now depend upon the average of the character's [[stealth]] and weapon skill.
* The Traps skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
+
* The [[Traps (skill)|Traps]] skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
* Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
+
* [[Chaos knight]]s start with a +0 [[chaos]] weapon instead of a +2 normal weapon.
* New tier 2 demonspawn mutation - "magic shield", giving spirit shield at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
+
* New tier 2 [[demonspawn mutation]] - "magic shield", giving [[spirit shield]] at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
* Deaths to acid, self-targetting, and sticky flame now credit the appropriate monster/spell.
+
* Deaths to [[acid]], self-targetting, and [[sticky flame]] now credit the appropriate monster/spell.
* Draining a stat to zero can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
+
* [[stat death|Draining a stat to zero]] can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
* Ogre hunters and artificers now start with a club instead of a short sword.
+
* [[Ogre]] [[hunter]]s and [[artificer]]s now start with a [[club]] instead of a [[short sword]].
 
 
 
 
== Monsters ==
 
  
 +
Monsters
 
--------
 
--------
* New/reworked Crypt monsters:
+
* New/reworked [[Crypt]] monsters:
** Wraiths, shadow wraiths, and eidolons drain speed instead of XP.
+
** [[Wraith]]s, [[shadow wraith]]s, and [[eidolon]]s drain speed instead of [[XP]].
** Eidolons deal more melee damage and can cast bolt of draining.
+
** [[Eidolon]]s deal more melee damage and can cast [[Bolt of Draining]].
** Phantasmal warriors can temporarily reduce their target's magic resistance and can blink closer to their foes.
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** [[Phantasmal warrior]]s can temporarily reduce their target's [[magic resistance]] and can [[blink close]]r to their foes.
** Flayed ghosts gain a smite-targetted flaying attack, dealing temporary damage that scales with XP and goes away when the flayed ghost is killed and/or enough time passes.
+
** [[Flayed ghost]]s gain a [[smite]]-targeted flaying attack, dealing temporary damage that scales with XP and goes away when the flayed ghost is killed and/or enough time passes.
** Ancient champions, formerly a vault-specific monster, are now full randomly-generated monsters, coming with a band of skeletal warriors 50% of the time.
+
** [[Ancient champion]]s, formerly a vault-specific monster, are now full randomly-generated monsters, coming with a band of [[skeletal warrior]]s 50% of the time.
** Vampire mages cast vampiric draining more often, and have slightly higher HD and HP; they also come with a band of vampires.
+
** [[Vampire mage]]s cast [[Vampiric Draining]] more often, and have slightly higher [[HD]] and HP; they also come with a band of [[list of vampires|vampires]].
** Rotting hulks are now plague shamblers, capable of inflicting a "retching" status effect that prevents food consumption; they generate a cloud of miasma on death.
+
** [[Rotting hulk]]s are now [[plague shambler]]s, capable of inflicting a "[[retching]]" [[status effect]] that prevents food consumption; they generate a [[cloud]] of [[miasma]] on death.
** Spectral things move at their full base monster speed.
+
** [[Spectral thing]]s move at their full base monster speed.
** Deep dwarf death knights gain slightly better attack power and starting equipment, and now come with a band of undead.
+
** [[Deep dwarf death knight]]s gain slightly better attack power and starting equipment, and now come with a band of [[undead]].
** Flying skulls get a slight HP boost and a larger attack power boost.
+
** [[Flying skull]]s get a slight HP boost and a larger attack power boost.
** Ghouls inflict rot half as often.
+
** [[Ghoul (monster)|Ghouls]] inflict [[rot]] half as often.
** Curse skulls are capable of out-of-LOS movement, similar to wandering mushrooms, but preferring to place themselves where a player needs to move the most to actually reach them.
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** [[Curse skull]]s are capable of out-of-LOS movement, similar to [[wandering mushroom]]s, but preferring to place themselves where a player needs to move the most to actually reach them.
** New monster: revenants, possessing a ghostly fireball attack and capable of creating clouds of ghostly flame, which do not harm undead and occasionally summon spectral things.
+
** New monster: [[revenant]]s, possessing a ghostly fireball attack and capable of creating clouds of ghostly flame, which do not harm undead and occasionally summon spectral things.
** New monster: lost souls, who sacrifice themselves to heal nearby undead creatures or assume the shape of a nearby killed living creature; they can be summoned by deep elf death mages.
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** New monster: [[lost soul]]s, who sacrifice themselves to heal nearby undead creatures or assume the shape of a nearby killed living creature; they can be summoned by [[deep elf death mage]]s.
** Necromancers don't come with necrophages, but do some with simulacra.
+
** [[Necromancer (monster)|Necromancers]] don't come with [[necrophage]]s, but do come with [[simulacra]].
** Unborn deep dwarves are now just unborn.
+
** [[Unborn deep dwarves]] are now just [[unborn]].
** New monster: jiangshi, who move in short bursts (like sixfirhies) and possess a vampiric melee attack.
+
** New monster: [[jiangshi]], who move in short burts (like [[sixfirhies]]) and possess a [[vampiric]] melee attack.
* New forest-themed monsters:
+
* New [[forest]]-themed monsters:
** Spriggan assassins and enchanters, who attempt to disable the player with blowguns and hexes respectively before moving in for the kill.
+
** [[Spriggan assassin]]s and [[spriggan enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
** Fauns, who hex the player before attacking from afar, and their larger brethren satyrs, who can empower their nearby allies.
+
** [[Wind drake]]s, who can breathe powerful blasts of wind and [[airstrike]] the player.
** Dryads, who can awaken the forest and summon vines to pull their enemies closer to trees.
 
** Wind drakes, who can breathe powerful blasts of wind and airstrike the player.
 
** Thorn lotuses, plants adrift on the water that pepper the player with thorns fired from afar.
 
** Thorn hunters, who fire volleys of thorns and create briar patches to impede their foes' movements.
 
** Spirit wolves, who can howl to summon additional spirit wolves at periodic intervals.
 
** Ancient bears, a bear to rival a dire elephant and fire resistance.
 
** Water nymphs, who can teleport their target to their home water area and strike down the player with said water.
 
** Treants, slow-moving, tough plants home to a nest of wasps.
 
 
* Other new monsters:
 
* Other new monsters:
** Tengu reavers, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
+
** [[Tengu reaver]]s, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
** Elemental wellsprings, aquatic enemies that fire primal waves at their foes while they're busy dealing with water elementals.
+
** [[Deathcap]]s, summonable by [[curse toe]]s - tougher [[wandering mushroom]]s with [[Drain Life]].
** Deathcaps, summonable by curse toes - tougher wandering mushrooms with Drain Life.
+
* New unique: [[Sojobo]], king of the tengu.
* New unique: Sojobo, king of the tengu.
+
* [[Jory]] now spawns normally in the late dungeon, instead of being limited to vaults.
* Jory now spawns normally in the late dungeon, instead of being limited to vaults.
 
 
* Adjustments to some tier 4 demons:
 
* Adjustments to some tier 4 demons:
** Orange demons' sting has a 50% chance of inflicting a Weakness status, which reduces the player's attack damage.
+
** [[Orange demon]]s' sting has a 50% chance of inflicting a [[Weakness]] status, which reduces the player's attack damage.
** Blue devils have a swooping attack, where they can immediately move adjacent to the player and attack from up to four tiles away.
+
** [[Blue devil]]s have a swooping attack, where they can immediately move adjacent to the player and attack from up to four tiles away.
** Red devils can now hop backwards from adjacent foes to make use of their now-guaranteed polearms' reaching attacks.
+
** [[Red devil]]s can now hop backwards from adjacent foes to make use of their now-guaranteed polearms' reaching attacks.
 
* Adjustments to the elementals:
 
* Adjustments to the elementals:
** Water elementals have an asphyxiation attack which lasts as long as their target is next to them, and have slightly increased AC and HP.
+
** [[Water elemental]]s have an asphyxiation attack which lasts as long as their target is next to them, and have slightly increased AC and HP.
** Fire elementals (and fire vortices) deal pure fire damage.
+
** [[Fire elemental]]s (and [[fire vortices]]) deal pure fire damage.
 
* Updated spell set for several monsters:
 
* Updated spell set for several monsters:
** Draconian shifters:
+
** [[Draconian shifter]]s:
*** Banishment is dropped.
+
** [[Banishment]] is dropped.
*** A new monster spell: Dimension Anchor, which temporarily prevents teleportation, blinking, and Phase Shift.
+
** A new monster spell: [[Dimension Anchor]], which temporarily prevents teleportation, blinking, and [[Phase Shift]].
*** A new monster spell: Blink Allies Encircling, which blinks nearby allies around the target.
+
** A new monster spell: [[Blink Allies Encircling]], which blinks nearby allies around the target.
*** Controlled Blink is replaced with Blink Away as an emergency spell.
+
** [[Controlled Blink]] is replaced with [[Blink#Monster Version|Blink Away]] as an emergency spell.
** Spriggan air mages:
+
** [[Spriggan air mage]]s:
*** Drop Swiftness.
+
** Drop [[Swiftness]].
*** New spell: Control Winds, which manipulates clouds (including putting out fores fires immediately), and improves allied ranged weapon accuracy.
+
** New spell: [[Control Winds]], which manipulates [[cloud]]s (including putting out fores fires immediately), and improves allied ranged weapon accuracy.
** Spriggan druids:
+
** [[Spriggan druid]]s:
*** Drop Summon Caniforms.
+
** Drop [[Summon Caniforms]].
*** New spells: Haste Plants, which hastes nearby plant-like enemies, and Druid's Call, which calls wildlife from elsewhere on the level to aid the druid.
+
** New spells: [[Haste Plants]], which [[haste]]s nearby plant-like enemies, and [[Druid's Call]], which calls wildlife from elsewhere on the level to aid the druid.
** The Enchantress:
+
** [[The Enchantress]]:
*** Banishment is banished.
+
** [[Banishment]] is banished.
*** Gains Dimension Anchor (see draconian shifter entry above), Strip Resistance (lowers the magic resistance of the target), and Mass Confusion.
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** Gains [[Dimension Anchor]] (see draconian shifter entry above), [[Strip Resistance]] (lowers the magic resistance of the target), and [[Mass Confusion]].
** Curse toes:
+
** [[Curse toe]]s:
*** No more Summon Undead.
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** No more [[Summon Undead]].
** Deep elf summoners:
+
** [[Deep elf summoner]]s:
*** Summon Demon replaced with Summon Vermin, which summons orange rats, spiders, and some other things.
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** [[Summon Demon]] replaced with [[Summon Vermin]], which summons [[orange rat]]s, [[spider]]s, and some other things.
** Deep elf priests/high priests:
+
** [[Deep elf priest]]s/[[Deep elf high priest]]s:
*** A new spell "Malign Offering", which steals HP from the target to give to their allies.
+
** A new spell "[[Malign Offering]]", which steals HP from the target to give to their allies.
** Deep elf mages:
+
** [[Deep elf mage]]s:
*** Entirely new spellsets:
+
** Entirely new spellsets:
**** Freeze, Throw Icicle, Summon Ice Beast;
+
** [[Freeze]], [[Throw Icicle]], [[Summon Ice Beast]];
**** Bolt of Magma, Stone Arrow, Petrify;
+
** [[Bolt of Magma]], [[Stone Arrow]], [[Petrify]];
**** Iskenderun's Mystic Blast, Slow, Venom Bolt, Blink;
+
** [[Iskenderun's Mystic Blast]], [[Slow]], [[Venom Bolt]], [[Blink]];
**** Flame Tongue, Throw Flame, Sticky Flame, Fireball;
+
** [[Flame Tongue]], [[Throw Flame]], [[Sticky Flame]], [[Fireball]];
**** Magic Dart, Force Lance, Iskenderun's Mystic Blast, Iskenderun's Battlesphere.
+
** [[Magic Dart]], [[Force Lance]], [[Iskenderun's Mystic Blast]], [[Iskenderun's Battlesphere]].
** Deep elf conjurers:
+
** [[Deep elf conjurer]]s:
*** Only one spellset (bolt of fire, bolt of cold, lightning bolt, bolt of draining); the spell set with sticky flame has been removed.
+
** Only one spellset ([[Bolt of Fire]], [[Bolt of Cold]], [[Lightning Bolt]], [[Bolt of Draining]]); the spell set with sticky flame has been removed.
** Gloorx Vloq:
+
** [[Gloorx Vloq]]:
*** No longer has Invisibility as an emergency spell.
+
** No longer has [[Invisibility]] as an emergency spell.
 
* Speed adjustments to several monsters:
 
* Speed adjustments to several monsters:
** Speed 8: spiny worms, snapping turtles, guardian mummies (all previously speed 9).
+
** Speed 8: [[spiny worm]]s, [[snapping turtle]]s, [[guardian mummies]] (all previously speed 9).
** Speed 10: jellies (previously 9).
+
** Speed 10: [[jellies]] (previously 9).
* Shadows can now turn invisible, allowing them to move faster and land a guaranteed stab attack on enemies.
+
* [[Shadow]]s can now turn invisible, allowing them to move faster and land a guaranteed stab attack on enemies.
* The retribution effect for killing an apis now inflicts Weakness on the player, instead of healing nearby hostiles.
+
* The retribution effect for killing an [[apis]] now inflicts [[Weakness]] on the player, instead of healing nearby hostiles.
* Giant fireflies can now signal nearby awake monsters in a manner similar to shouting.
+
* [[Giant fireflies]] can now signal nearby awake monsters in a manner similar to shouting.
* Vault wardens can seal stairways in addition to doors.
+
* [[Vault warden]]s can seal stairways in addition to doors.
* Zombies no longer appear excessively out of depth in the early dungeon.
+
* [[Zombie]]s no longer appear excessively out of depth in the early dungeon.
* Orb run monster spawns no longer include weak monsters, and now include Orb Guardians.
+
* Orb run monster spawns no longer include weak monsters, and now include [[Orb Guardian]]s.
 
* Monster actions are now taken in order of speed, rather than any given monster taking all of its actions at once.
 
* Monster actions are now taken in order of speed, rather than any given monster taking all of its actions at once.
 
* Removed monsters:
 
* Removed monsters:
** Laboratory rats.
+
** [[Laboratory rat]]s.
** War dogs (replaced by wolves with essentially matching stats).
+
** [[War dog]]s (replaced by [[wolves]] with essentially matching stats).
** Deep dwarf scions, necromancers, and artificers.
+
** [[Deep dwarf scion]]s, [[deep dwarf necromancer]]s, and [[deep dwarf artificer]]s.
** Deep elf soldiers.
+
** [[Deep elf soldier]]s.
 
** A large number of vault-specific monsters.
 
** A large number of vault-specific monsters.
* Imps and other weak monsters no longer appear in Pan.
+
* Imps and other weak monsters no longer appear in [[Pandemonium]].
* Nergalle appears earlier in the dungeon.
+
* [[Nergalle]] appears earlier in the dungeon.
* Lamia no longer comes with a band of minions.
+
* [[Lamia]] no longer comes with a band of minions.
* Creatures other than natural creatures can now be frenzied; this causes them to attack anything in sight. The berserking effect of frenzy (might and haste effects) is limited to natural creatures.
+
* Creatures other than natural creatures can now be [[frenzied]]; this causes them to attack anything in sight. The [[berserk]]ing effect of frenzy (might and haste effects) is limited to natural creatures.
 
 
 
 
== Spells ==
 
  
 +
Spells
 
------
 
------
 
* New spells:
 
* New spells:
** Searing Ray, a level 2 conjuration replacing Force Lance in the Book of Conjurations that deals damage over several consecutive turns.
+
** [[Searing Ray]], a level 2 conjuration replacing [[Force Lance]] in the [[Book of Conjurations]] that deals damage over several consecutive turns.
** Discord, a level 8 hex that attempts to frenzy all monsters in sight.
+
** [[Discord]], a level 8 [[Hexes]] spell that attempts to [[frenzy]] all monsters in sight.
* Summon Small Mammals now only ever summons one mammal, and is renamed to Summon Small Mammal as a consequence.
+
* [[Summon Small Mammals]] now only ever summons one mammal, and is renamed to [[Summon Small Mammal]] as a consequence.
 
* 100% of teleports on the orb run are delays (up from 50%).
 
* 100% of teleports on the orb run are delays (up from 50%).
* Haunt adjustments:
+
* [[Haunt]] adjustments:
 
** Summons now fixate on their target.
 
** Summons now fixate on their target.
** Flayed ghosts are no longer summoned.
+
** [[Flayed ghost]]s are no longer summoned.
 
** Friendlies are no longer targettable.
 
** Friendlies are no longer targettable.
* Olgreb's Toxic Radiance now poisons continuously over several turns (and deals impact damage); it also ignores the caster's poison resistance (if any).
+
* [[Olgreb's Toxic Radiance]] now [[poison]]s continuously over several turns (and deals impact damage); it also ignores the caster's poison resistance (if any).
* Dragon Form is pure Transmutations (was Tmut/Fire for all but Draconians).
+
* [[Dragon Form]] is pure [[Transmutations]] (was Tmut/Fire for all but [[Draconian]]s).
* Force Lance is now level 5 (was level 2), with boosted range and damage to match.
+
* [[Force Lance]] is now level 5 (was level 2), with boosted range and damage to match.
* Fulminant Prism now caps at 200 spellpower.
+
* [[Fulminant Prism]] now caps at 200 spellpower.
* Swiftness can be cast in water; it doesn't operate in water, but it grants the status (which operates as expected when out of the water).
+
* [[Swiftness]] can be cast in water; it doesn't operate in water, but it grants the status (which operates as expected when out of the water).
* Summons caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.
+
* [[Summonings]] caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.
 
* Temporary summons will no longer follow the player down stairs.
 
* Temporary summons will no longer follow the player down stairs.
 
* Temporary summons expire when the player moves to a different level.
 
* Temporary summons expire when the player moves to a different level.
  
 
+
Items
== Items ==
 
 
 
 
-----
 
-----
 
* The elemental evocation items have been reworked:
 
* The elemental evocation items have been reworked:
 
** All no longer depend on elemental magic skill or nearby terrain, can summon multiple elementals, and have an XP-based recharge timer.
 
** All no longer depend on elemental magic skill or nearby terrain, can summon multiple elementals, and have an XP-based recharge timer.
** The lamp of fire fires up to three trails of flame in a given direction.
+
** The [[lamp of fire]] fires up to three trails of flame in a given direction.
** The fan of air elementals is now the fan of gales, and blows back nearby enemies.
+
** The [[fan of air elementals]] is now the [[fan of gales]], and blows back nearby enemies.
** The stone of earth elementals is now the stone of tremors; it causes rubble to fall from nearby rock, stone, or permarock walls to damage creatures adjacent to them, and has a chance to shaft creatures;
+
** The [[stone of earth elementals]] is now the [[stone of tremors]]; it causes rubble to fall from nearby rock, stone, or permarock walls to damage creatures adjacent to them, and has a chance to [[shaft]] creatures;
** A new elemental evoker item - the phial of floods; it generates a wave of water which temporarily leaves a pool of water behind, and summons water elementals.
+
** A new elemental evoker item - the [[phial of floods]]; it generates a wave of water which temporarily leaves a pool of water behind, and summons [[water elemental]]s.
 
* The dependence of armour penalties on strength has been adjusted; there are no longer magic strength numbers for lowest possible penalties.
 
* The dependence of armour penalties on strength has been adjusted; there are no longer magic strength numbers for lowest possible penalties.
* Potions of gain <ability> have been replaced by potions of beneficial mutation, which grant the player a single beneficial mutation.
+
* Potions of gain <ability> have been replaced by [[potions of beneficial mutation]], which grant the player a single beneficial mutation.
* Scrolls of vorpalise weapons are now scrolls of brand weapon, and can rebrand weapons that already have a permanent brand affixed.
+
* the [[Scroll of vorpalise weapon]] is now called [[Scroll of brand weapon]], and can rebrand weapons that already have a permanent brand affixed.
* Scrolls of immolation have been reworked to inner flame everything in LOS.
+
* the [[Scroll of immolation]] has been reworked to [[Inner Flame]] everything in [[LOS]].
* Lear's chain mail is now Lear's hauberk - a +27 chain mail that covers all armour slots other than shields and cloaks.
+
* [[Lear's chain mail]] is now [[Lear's hauberk]] - a +27 [[chain mail]] that covers all armour slots other than [[shields]] and [[cloak]]s.
* The staves of energy eliminates 100% of spell hunger again, and includes the now-gone staff of channeling as well.
+
* The [[staff of energy]] eliminates 100% of spell hunger again, and includes the now-gone [[staff of channeling]] as well.
* The staff of power scales with your maximum magic power.
+
* The [[staff of power]] scales with your maximum magic power.
* Box of beasts has been reworked:
+
* [[Box of beasts]] has been reworked:
 
** Has a fixed, random number of charges between 5 and 15 inclusive.
 
** Has a fixed, random number of charges between 5 and 15 inclusive.
 
** 1/3 chance to fail on usage with no bad effects.
 
** 1/3 chance to fail on usage with no bad effects.
** When successful, generates a chimera; a new monster with three heads. Each head can be a different beast, picked from a list which provides better/stronger beasts at higher Evocations skill. The heads determine the attacks and abilities available to the monster.
+
** When successful, generates a [[chimera]]; a new monster with three heads. Each head can be a different beast, picked from a list which provides better/stronger beasts at higher [[Evocations]] skill. The heads determine the attacks and abilities available to the monster.
* New "sack of spiders" item:
+
* New "[[sack of spiders]]" item:
 
** Fixed charges between 5 and 15 inclusive.
 
** Fixed charges between 5 and 15 inclusive.
** On evoking, creates webs around you and releases spiders.
+
** On evoking, creates [[web]]s around you and releases [[list of arachnids|spiders]].
 
** Number of webs and type/number of spiders scales with evocations.
 
** Number of webs and type/number of spiders scales with evocations.
* Splint mail has been removed; chain mail is now 8 AC to compensate.
+
* [[Splint mail]] has been removed; [[chain mail]] is now 8 AC to compensate.
* Needles of sickness have been removed.
+
* [[Needle]]s of [[sickness]] have been removed.
* Manuals do not need to be read to be activated; they're always on while in inventory.
+
* [[Manual]]s do not need to be read to be activated; they're always on while in inventory.
* The rod of striking now functions as a melee weapon - it expends charges to deal additional damage in melee.
+
* The [[rod of striking]] now functions as a melee weapon - it expends charges to deal additional damage in melee.
* Boots of running have a -1 movement delay (was -2).
+
* [[Boots]] of [[running]] have a -1 movement delay (was -2).
* The lantern of shadows' rate of shadow spawning scales with evocations, and the resulting shadows now wander instead of following the player.
+
* The [[lantern of shadows]]' rate of shadow spawning scales with evocations, and the resulting shadows now wander instead of following the player.
* New unrand: the +4 moon troll leather armour {Spirit MP+5 Regen}.
+
* New unrand: the +4 [[moon troll leather armour]] {Spirit MP+5 Regen}.
 
* Adjustments to unrands:
 
* Adjustments to unrands:
** Arga is now a broad axe.
+
** [[Arga]] is now a [[broad axe]].
** Bullseye is now a large shield.
+
** The [[shield of the Gong]] no longer has [[guardian spirit]]; it is otherwise unchanged.
** The shield of the gong no longer has guardian spirit; it is otherwise unchanged.
+
** The [[knife of Accuracy]] and [[boots of the Assassin]] are no more.
** The knife of accuracy and boots of the Assassin are no more.
+
** The [[lightning scales]] are now +6 (was +3).
** The lightning scales are now +6 (was +3).
+
* [[Hammer]]s do not generate outside of vaults.
* Hammers do not generate outside of vaults.
 
 
 
 
 
== Gods ==
 
  
 +
Gods
 
----
 
----
* Yredelemnul no longer gifts rotting hulks / plague shamblers.
+
* [[Yredelemnul]] no longer gifts [[rotting hulk]]s / [[plague shambler]]s.
* Orcs encountering an orc priest for the first time are offered the chance to convert to Beogh on the spot.
+
* [[Hill orc]]s encountering an [[orc priest]] for the first time are offered the chance to convert to [[Beogh]] on the spot.
* Recite no longer paralyses the player; the player can take any action that doesn't involve the mouth while reciting.
+
* [[Zin]]'s Recite no longer paralyses the player; the player can take any action that doesn't involve the mouth while reciting.
 
 
 
 
== Interface ==
 
  
 +
Interface
 
---------
 
---------
 
* For online play, explore_delay and travel_delay are instananeous by default.
 
* For online play, explore_delay and travel_delay are instananeous by default.
Line 231: Line 206:
 
* Examining a monster will display the spells monsters of its type are capable of using.
 
* Examining a monster will display the spells monsters of its type are capable of using.
  
 
+
Technical
== Technical ==
 
 
 
 
---------
 
---------
 
* A port to OpenSolaris (Dyson/Illumos).
 
* A port to OpenSolaris (Dyson/Illumos).
 
* MSVC compilation once again possible (Visual Studio [Express] 2012)
 
* MSVC compilation once again possible (Visual Studio [Express] 2012)
  
 
[[Category:Crystal Ball Articles]]
 
 
[[Category:Crawl Versions]]
 
[[Category:Crawl Versions]]

Latest revision as of 12:22, 3 March 2019

This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.


0.13 is a version of Dungeon Crawl Stone Soup. It was released on Oct. 11th, 2013.


Stone Soup 0.13 (20131011)


0.13 highlights


  • A new race: Gargoyles.
  • A reimagined Skald background.
  • A thorough rework of the monster set in Crypt.
  • Improvements to many evokable items.
  • A new item: sack of spiders.
  • Massively overhauled layout generators.
  • Summonings school: per-spell limits and no stair following or pulling.
  • New Sprint map: linesprint.

Branches, environment


  • A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as linesprint).
  • Branches now have exactly one exit stair (except the Dungeon, which can, but is not guaranteed, to have more).
  • Many new layouts have been added to most branches, including unique layouts for branches that didn't have them; and numerous tweaks and improvements to existing layouts.
  • Vaults can now be placed at the centre of some layouts prepared to accept them there.
  • All portal vaults entrances that time out are now announced.
  • Temple overflow altars can now contain multiple altars.
  • New shop type: gadget shops, which sell evokable items.
  • Mechanical traps do not spawn outside of vaults.
  • Zot trap effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of wand charges and Word of Recall (as per ironbrand convokers).

Character


  • A new race: Gargoyles, with low natural HP but an impressive host of resistances and the ability to fly at XL14.
  • Sludge elves are no more.
  • The Skald background gets a reworked spell book with four new spells:
    • Infusion grants additional melee damage costing MP with each strike;
    • Song of Slaying grants an incremental slaying bonus with every monster killed (of sufficient threat level);
    • Spectral Weapon creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
    • Song of Shielding has a similar effect to spirit shield, trading HP loss for MP loss.
  • Priests are no more.
  • The nausea status effect from eating contaminated chunks has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
  • Stabbing skill is no more; stabs now depend upon the average of the character's stealth and weapon skill.
  • The Traps skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
  • Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
  • New tier 2 demonspawn mutation - "magic shield", giving spirit shield at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
  • Deaths to acid, self-targetting, and sticky flame now credit the appropriate monster/spell.
  • Draining a stat to zero can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
  • Ogre hunters and artificers now start with a club instead of a short sword.

Monsters


Spells


  • New spells:
  • Summon Small Mammals now only ever summons one mammal, and is renamed to Summon Small Mammal as a consequence.
  • 100% of teleports on the orb run are delays (up from 50%).
  • Haunt adjustments:
    • Summons now fixate on their target.
    • Flayed ghosts are no longer summoned.
    • Friendlies are no longer targettable.
  • Olgreb's Toxic Radiance now poisons continuously over several turns (and deals impact damage); it also ignores the caster's poison resistance (if any).
  • Dragon Form is pure Transmutations (was Tmut/Fire for all but Draconians).
  • Force Lance is now level 5 (was level 2), with boosted range and damage to match.
  • Fulminant Prism now caps at 200 spellpower.
  • Swiftness can be cast in water; it doesn't operate in water, but it grants the status (which operates as expected when out of the water).
  • Summonings caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.
  • Temporary summons will no longer follow the player down stairs.
  • Temporary summons expire when the player moves to a different level.

Items


Gods


Interface


  • For online play, explore_delay and travel_delay are instananeous by default.
  • Dungeon features with variable-colour tiles now display those colours in tiles (e.g. walls in the Abyss, the Elven Halls, and the Pan disco hall).
  • Examining a monster will display the spells monsters of its type are capable of using.

Technical


  • A port to OpenSolaris (Dyson/Illumos).
  • MSVC compilation once again possible (Visual Studio [Express] 2012)