Difference between revisions of "0.13"

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'''0.13''' is an upcoming version of ''Dungeon Crawl Stone Soup''. It is expected to be released on Oct. 11th, 2013.
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'''0.13''' is a version of ''Dungeon Crawl Stone Soup''. It was released on Oct. 11th, 2013.
  
  
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* The [[nausea]] [[status effect]] from eating contaminated [[chunk]]s has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
 
* The [[nausea]] [[status effect]] from eating contaminated [[chunk]]s has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
 
* [[Stabbing]] skill is no more; stabs now depend upon the average of the character's [[stealth]] and weapon skill.
 
* [[Stabbing]] skill is no more; stabs now depend upon the average of the character's [[stealth]] and weapon skill.
* The [[Traps]] skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
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* The [[Traps (skill)|Traps]] skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
 
* [[Chaos knight]]s start with a +0 [[chaos]] weapon instead of a +2 normal weapon.
 
* [[Chaos knight]]s start with a +0 [[chaos]] weapon instead of a +2 normal weapon.
 
* New tier 2 [[demonspawn mutation]] - "magic shield", giving [[spirit shield]] at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
 
* New tier 2 [[demonspawn mutation]] - "magic shield", giving [[spirit shield]] at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
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* New [[forest]]-themed monsters:
 
* New [[forest]]-themed monsters:
 
** [[Spriggan assassin]]s and [[spriggan enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
 
** [[Spriggan assassin]]s and [[spriggan enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
** [[Faun]]s, who hex the player before attacking from afar, and their larger brethren [[satyr]]s, who can empower their nearby allies.
 
** [[Dryad]]s, who can awaken the forest and summon vines to pull their enemies closer to trees.
 
 
** [[Wind drake]]s, who can breathe powerful blasts of wind and [[airstrike]] the player.
 
** [[Wind drake]]s, who can breathe powerful blasts of wind and [[airstrike]] the player.
** [[Thorn lotus]]es, plants adrift on the water that pepper the player with thorns fired from afar.
 
** [[Thorn hunter]]s, who fire volleys of thorns and create briar patches to impede their foes' movements.
 
** [[Spirit wolves]], who can howl to summon additional spirit wolves at periodic intervals.
 
** [[Ancient bear]]s, a bear to rival a dire elephant with fire resistance.
 
** [[Water nymph]]s, who can teleport their target to their home water area and strike down the player with said water.
 
** [[Treant]]s, slow-moving, tough plants home to a nest of wasps.
 
 
* Other new monsters:
 
* Other new monsters:
 
** [[Tengu reaver]]s, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
 
** [[Tengu reaver]]s, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
** [[Elemental wellspring]]s, aquatic enemies that fire primal waves at their foes while they're busy dealing with [[water elemental]]s.
 
 
** [[Deathcap]]s, summonable by [[curse toe]]s - tougher [[wandering mushroom]]s with [[Drain Life]].
 
** [[Deathcap]]s, summonable by [[curse toe]]s - tougher [[wandering mushroom]]s with [[Drain Life]].
 
* New unique: [[Sojobo]], king of the tengu.
 
* New unique: [[Sojobo]], king of the tengu.
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* Adjustments to unrands:
 
* Adjustments to unrands:
 
** [[Arga]] is now a [[broad axe]].
 
** [[Arga]] is now a [[broad axe]].
** [[Bullseye]] is now a [[large shield]].
 
 
** The [[shield of the Gong]] no longer has [[guardian spirit]]; it is otherwise unchanged.
 
** The [[shield of the Gong]] no longer has [[guardian spirit]]; it is otherwise unchanged.
 
** The [[knife of Accuracy]] and [[boots of the Assassin]] are no more.
 
** The [[knife of Accuracy]] and [[boots of the Assassin]] are no more.
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* MSVC compilation once again possible (Visual Studio [Express] 2012)
 
* MSVC compilation once again possible (Visual Studio [Express] 2012)
  
 
[[Category:Crystal Ball Articles]]
 
 
[[Category:Crawl Versions]]
 
[[Category:Crawl Versions]]

Latest revision as of 12:22, 3 March 2019

This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.


0.13 is a version of Dungeon Crawl Stone Soup. It was released on Oct. 11th, 2013.


Stone Soup 0.13 (20131011)


0.13 highlights


  • A new race: Gargoyles.
  • A reimagined Skald background.
  • A thorough rework of the monster set in Crypt.
  • Improvements to many evokable items.
  • A new item: sack of spiders.
  • Massively overhauled layout generators.
  • Summonings school: per-spell limits and no stair following or pulling.
  • New Sprint map: linesprint.

Branches, environment


  • A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as linesprint).
  • Branches now have exactly one exit stair (except the Dungeon, which can, but is not guaranteed, to have more).
  • Many new layouts have been added to most branches, including unique layouts for branches that didn't have them; and numerous tweaks and improvements to existing layouts.
  • Vaults can now be placed at the centre of some layouts prepared to accept them there.
  • All portal vaults entrances that time out are now announced.
  • Temple overflow altars can now contain multiple altars.
  • New shop type: gadget shops, which sell evokable items.
  • Mechanical traps do not spawn outside of vaults.
  • Zot trap effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of wand charges and Word of Recall (as per ironbrand convokers).

Character


  • A new race: Gargoyles, with low natural HP but an impressive host of resistances and the ability to fly at XL14.
  • Sludge elves are no more.
  • The Skald background gets a reworked spell book with four new spells:
    • Infusion grants additional melee damage costing MP with each strike;
    • Song of Slaying grants an incremental slaying bonus with every monster killed (of sufficient threat level);
    • Spectral Weapon creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
    • Song of Shielding has a similar effect to spirit shield, trading HP loss for MP loss.
  • Priests are no more.
  • The nausea status effect from eating contaminated chunks has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
  • Stabbing skill is no more; stabs now depend upon the average of the character's stealth and weapon skill.
  • The Traps skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
  • Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
  • New tier 2 demonspawn mutation - "magic shield", giving spirit shield at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
  • Deaths to acid, self-targetting, and sticky flame now credit the appropriate monster/spell.
  • Draining a stat to zero can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
  • Ogre hunters and artificers now start with a club instead of a short sword.

Monsters


Spells


  • New spells:
  • Summon Small Mammals now only ever summons one mammal, and is renamed to Summon Small Mammal as a consequence.
  • 100% of teleports on the orb run are delays (up from 50%).
  • Haunt adjustments:
    • Summons now fixate on their target.
    • Flayed ghosts are no longer summoned.
    • Friendlies are no longer targettable.
  • Olgreb's Toxic Radiance now poisons continuously over several turns (and deals impact damage); it also ignores the caster's poison resistance (if any).
  • Dragon Form is pure Transmutations (was Tmut/Fire for all but Draconians).
  • Force Lance is now level 5 (was level 2), with boosted range and damage to match.
  • Fulminant Prism now caps at 200 spellpower.
  • Swiftness can be cast in water; it doesn't operate in water, but it grants the status (which operates as expected when out of the water).
  • Summonings caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.
  • Temporary summons will no longer follow the player down stairs.
  • Temporary summons expire when the player moves to a different level.

Items


Gods


Interface


  • For online play, explore_delay and travel_delay are instananeous by default.
  • Dungeon features with variable-colour tiles now display those colours in tiles (e.g. walls in the Abyss, the Elven Halls, and the Pan disco hall).
  • Examining a monster will display the spells monsters of its type are capable of using.

Technical


  • A port to OpenSolaris (Dyson/Illumos).
  • MSVC compilation once again possible (Visual Studio [Express] 2012)