Difference between revisions of "0.13"

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'''0.13''' is an upcoming version of ''Dungeon Crawl Stone Soup''. There is currently no estimate of its release date.
+
'''0.13''' is a version of ''Dungeon Crawl Stone Soup''. It was released on Oct. 11th, 2013.
  
  
Changelog for Dungeon Crawl Stone Soup 0.13 (up to 0.13-a0-1380-g03ef21a)
+
Stone Soup 0.13 (20131011)
 
---------------------------------------------
 
---------------------------------------------
  
 
0.13 highlights
 
0.13 highlights
 
---------------
 
---------------
* Three new races: Lava Orcs, Djinni, and Gargoyles.
+
* A new race: [[Gargoyle]]s.
* A new branch: the Enchanted Forest.
+
* A reimagined [[Skald]] background.
* A thorough rework of the monster set in Crypt.
+
* A thorough rework of the monster set in [[Crypt]].
 
* Improvements to many evokable items.
 
* Improvements to many evokable items.
 +
* A new item: [[sack of spiders]].
 +
* Massively overhauled layout generators.
 +
* [[Summonings]] school: per-spell limits and no stair following or pulling.
 +
* New [[Sprint]] map: linesprint.
  
 
Branches, environment
 
Branches, environment
 
---------------------
 
---------------------
* A new branch: the Enchanted Forest, alternating with Crypt; five levels long, and contains the entrance to Tomb where it exists.
+
* A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as linesprint).
* Branches now have exactly one exit stair (except the Dungeon, which can, but is not guaranteed, to have more).
+
* [[Branch]]es now have exactly one exit stair (except [[the Dungeon]], which can, but is not guaranteed, to have more).
* Several new layouts.
+
* Many new layouts have been added to most branches, including unique layouts for branches that didn't have them; and numerous tweaks and improvements to existing layouts.
* Vaults can now be placed at the centre of some layouts prepared to accept them there.
+
* [[Vault]]s can now be placed at the centre of some layouts prepared to accept them there.
* All portal vaults entrances that time out are now announced.
+
* All [[portal]] vaults entrances that time out are now announced.
 +
* [[Temple]] overflow [[altar]]s can now contain multiple altars.
 +
* New [[shop]] type: gadget shops, which sell evokable items.
 +
* Mechanical [[trap]]s do not spawn outside of vaults.
 +
* [[Zot trap]] effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of [[wand]] charges and Word of Recall (as per [[ironbrand convoker]]s).
  
 
Character
 
Character
 
---------
 
---------
* New races:
+
* A new race: [[Gargoyle]]s, with low natural [[HP]] but an impressive host of resistances and the ability to [[fly]] at XL14.
** Lava Orcs heat up and cool down in response to their surroundings, with their abilities changing as a result;
+
* [[Sludge elves]] are no more.
** Djinni draw both health and magic from a shared Essence pool, and have complete immunity to all forms of fire;
+
* The [[Skald]] background gets a reworked [[spell book]] with four new spells:
** Gargoyles are immune to involuntary petrification, but can petrify themselves to significantly reduce damage before becoming completely immobile.
+
** [[Infusion]] grants additional melee damage costing MP with each strike;
* Sludge elves are no more.
+
** [[Song of Slaying]] grants an incremental slaying bonus with every monster killed (of sufficient threat level);
* Priests are no more.
+
** [[Spectral Weapon]] creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
* The nausea status from eating contaminated chunks has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
+
** [[Song of Shielding]] has a similar effect to [[spirit shield]], trading [[HP]] loss for [[MP]] loss.
* Stabbing skill is no more; stabs now depend upon the average of the character's stealth and weapon skill.
+
* [[Priest]]s are no more.
* Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
+
* The [[nausea]] [[status effect]] from eating contaminated [[chunk]]s has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
* New tier 2 demonspawn mutation - "magic shield", giving spirit shield at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
+
* [[Stabbing]] skill is no more; stabs now depend upon the average of the character's [[stealth]] and weapon skill.
* Deaths to acid, self-targetting, draining, and sticky flame now credit the appropriate monster/spell.
+
* The [[Traps (skill)|Traps]] skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
 +
* [[Chaos knight]]s start with a +0 [[chaos]] weapon instead of a +2 normal weapon.
 +
* New tier 2 [[demonspawn mutation]] - "magic shield", giving [[spirit shield]] at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
 +
* Deaths to [[acid]], self-targetting, and [[sticky flame]] now credit the appropriate monster/spell.
 +
* [[stat death|Draining a stat to zero]] can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
 +
* [[Ogre]] [[hunter]]s and [[artificer]]s now start with a [[club]] instead of a [[short sword]].
  
 
Monsters
 
Monsters
 
--------
 
--------
* New/reworked Crypt monsters:
+
* New/reworked [[Crypt]] monsters:
** Wraiths, shadow wraiths, and eidolons drain speed instead of XP.
+
** [[Wraith]]s, [[shadow wraith]]s, and [[eidolon]]s drain speed instead of [[XP]].
** Eidolons deal more melee damage and can cast bolt of draining.
+
** [[Eidolon]]s deal more melee damage and can cast [[Bolt of Draining]].
** Phantasmal warriors can temporarily reduce their target's magic resistance and can blink closer to their foes.
+
** [[Phantasmal warrior]]s can temporarily reduce their target's [[magic resistance]] and can [[blink close]]r to their foes.
** Flayed ghosts gain a smite-targetted flaying attack, dealing temporary damage that scales with XP and goes away when the flayed ghost is killed and/or enough time passes.
+
** [[Flayed ghost]]s gain a [[smite]]-targeted flaying attack, dealing temporary damage that scales with XP and goes away when the flayed ghost is killed and/or enough time passes.
** Ancient champions, formerly a vault-specific monster, are now full randomly-generated monsters, coming with a band of skeletal warriors 50% of the time.
+
** [[Ancient champion]]s, formerly a vault-specific monster, are now full randomly-generated monsters, coming with a band of [[skeletal warrior]]s 50% of the time.
** Vampire mages cast vampiric draining more often, and have slightly higher HD and HP; they also come with a band of vampires.
+
** [[Vampire mage]]s cast [[Vampiric Draining]] more often, and have slightly higher [[HD]] and HP; they also come with a band of [[list of vampires|vampires]].
** Rotting hulks are now plague shamblers, capable of inflicting a "retching" status effect that prevents food consumption; they generate a cloud of miasma on death.
+
** [[Rotting hulk]]s are now [[plague shambler]]s, capable of inflicting a "[[retching]]" [[status effect]] that prevents food consumption; they generate a [[cloud]] of [[miasma]] on death.
** Spectral things move at their full base monster speed.
+
** [[Spectral thing]]s move at their full base monster speed.
** Deep dwarf death knights gain slightly better attack power and starting equipment, and now come with a band of undead.
+
** [[Deep dwarf death knight]]s gain slightly better attack power and starting equipment, and now come with a band of [[undead]].
** Flying skulls get a slight HP boost and a larger attack power boost.
+
** [[Flying skull]]s get a slight HP boost and a larger attack power boost.
** Ghouls inflict rot half as often.
+
** [[Ghoul (monster)|Ghouls]] inflict [[rot]] half as often.
** New monster: revenants, possessing a ghostly fireball attack and capable of creating clouds of ghostly flame, which do not harm undead and occasionally summon spectral things.
+
** [[Curse skull]]s are capable of out-of-LOS movement, similar to [[wandering mushroom]]s, but preferring to place themselves where a player needs to move the most to actually reach them.
** New monster: lost souls, who sacrifice themselves to heal nearby undead creatures or assume the shape of a nearby killed living creature; they can be summoned by deep elf death mages.
+
** New monster: [[revenant]]s, possessing a ghostly fireball attack and capable of creating clouds of ghostly flame, which do not harm undead and occasionally summon spectral things.
** Necromancers don't come with necrophages, but do some with simulacra.
+
** New monster: [[lost soul]]s, who sacrifice themselves to heal nearby undead creatures or assume the shape of a nearby killed living creature; they can be summoned by [[deep elf death mage]]s.
** New monster: jiangshi, who move in short burts (like sixfirhies) and possess a vampiric melee attack.
+
** [[Necromancer (monster)|Necromancers]] don't come with [[necrophage]]s, but do come with [[simulacra]].
* New Forest monsters:
+
** [[Unborn deep dwarves]] are now just [[unborn]].
** Dryads, who kite the player with Awaken Forest (but move at delay 12, so are not unreasonably difficult to catch).
+
** New monster: [[jiangshi]], who move in short burts (like [[sixfirhies]]) and possess a [[vampiric]] melee attack.
** Forest drakes, who move through trees and can breathe powerful blasts of wind.
+
* New [[forest]]-themed monsters:
** Fauns and satyrs, who hex the player before attacking with longbows.
+
** [[Spriggan assassin]]s and [[spriggan enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
** Tengu conjurers, warriors, and reavers, who use conjurations, powerful weapons, or both respectively against the player.
+
** [[Wind drake]]s, who can breathe powerful blasts of wind and [[airstrike]] the player.
** Spriggan assassins and enchanters, who attempt to disable the player with blowguns and hexes respectively before moving in for the kill.
+
* Other new monsters:
* New uniques:
+
** [[Tengu reaver]]s, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
** Pan, lord of the satyrs.
+
** [[Deathcap]]s, summonable by [[curse toe]]s - tougher [[wandering mushroom]]s with [[Drain Life]].
** Sojobo, king of the tengu.
+
* New unique: [[Sojobo]], king of the tengu.
 +
* [[Jory]] now spawns normally in the late dungeon, instead of being limited to vaults.
 
* Adjustments to some tier 4 demons:
 
* Adjustments to some tier 4 demons:
** Orange demons' sting has a 50% chance of inflicting a Weakness status, which reduces the player's attack damage.
+
** [[Orange demon]]s' sting has a 50% chance of inflicting a [[Weakness]] status, which reduces the player's attack damage.
** Blue devils have a swooping attack, where they can immediately move adjacent to the player and attack from up to four tiles away.
+
** [[Blue devil]]s have a swooping attack, where they can immediately move adjacent to the player and attack from up to four tiles away.
** Red devils can now hop backwards from adjacent foes to make use of their now-guaranteed polearms' reaching attacks.
+
** [[Red devil]]s can now hop backwards from adjacent foes to make use of their now-guaranteed polearms' reaching attacks.
 
* Adjustments to the elementals:
 
* Adjustments to the elementals:
** Water elementals have an asphyxiation attack which lasts as long as their target is next to them, and have slightly increased AC and HP.
+
** [[Water elemental]]s have an asphyxiation attack which lasts as long as their target is next to them, and have slightly increased AC and HP.
** Fire elementals (and fire vortices) deal pure fire damage.
+
** [[Fire elemental]]s (and [[fire vortices]]) deal pure fire damage.
* Draconian shifters have an updated spell set:
+
* Updated spell set for several monsters:
** Banishment is dropped.
+
** [[Draconian shifter]]s:
** A new monster spell: Dimension Anchor, which temporarily prevents teleportation, blinking, and Phase Shift.
+
** [[Banishment]] is dropped.
** A new monster spell: Blink Allies Encircling, which blinks nearby allies around the target.
+
** A new monster spell: [[Dimension Anchor]], which temporarily prevents teleportation, blinking, and [[Phase Shift]].
** Controlled Blink is replaced with Blink Away as an emergency spell.
+
** A new monster spell: [[Blink Allies Encircling]], which blinks nearby allies around the target.
* Shadows can now turn invisible, allowing them to move faster and land a guaranteed stab attack on enemies.
+
** [[Controlled Blink]] is replaced with [[Blink#Monster Version|Blink Away]] as an emergency spell.
* The lantern of shadows' rate of shadow spawning scales with evocations, and the resulting shadows now wander instead of following the player.
+
** [[Spriggan air mage]]s:
* Zombies no longer appear excessively out of depth in the early dungeon.
+
** Drop [[Swiftness]].
* Orb run monster spawns no longer include weak monsters, and now include Orb Guardians.
+
** New spell: [[Control Winds]], which manipulates [[cloud]]s (including putting out fores fires immediately), and improves allied ranged weapon accuracy.
 +
** [[Spriggan druid]]s:
 +
** Drop [[Summon Caniforms]].
 +
** New spells: [[Haste Plants]], which [[haste]]s nearby plant-like enemies, and [[Druid's Call]], which calls wildlife from elsewhere on the level to aid the druid.
 +
** [[The Enchantress]]:
 +
** [[Banishment]] is banished.
 +
** Gains [[Dimension Anchor]] (see draconian shifter entry above), [[Strip Resistance]] (lowers the magic resistance of the target), and [[Mass Confusion]].
 +
** [[Curse toe]]s:
 +
** No more [[Summon Undead]].
 +
** [[Deep elf summoner]]s:
 +
** [[Summon Demon]] replaced with [[Summon Vermin]], which summons [[orange rat]]s, [[spider]]s, and some other things.
 +
** [[Deep elf priest]]s/[[Deep elf high priest]]s:
 +
** A new spell "[[Malign Offering]]", which steals HP from the target to give to their allies.
 +
** [[Deep elf mage]]s:
 +
** Entirely new spellsets:
 +
** [[Freeze]], [[Throw Icicle]], [[Summon Ice Beast]];
 +
** [[Bolt of Magma]], [[Stone Arrow]], [[Petrify]];
 +
** [[Iskenderun's Mystic Blast]], [[Slow]], [[Venom Bolt]], [[Blink]];
 +
** [[Flame Tongue]], [[Throw Flame]], [[Sticky Flame]], [[Fireball]];
 +
** [[Magic Dart]], [[Force Lance]], [[Iskenderun's Mystic Blast]], [[Iskenderun's Battlesphere]].
 +
** [[Deep elf conjurer]]s:
 +
** Only one spellset ([[Bolt of Fire]], [[Bolt of Cold]], [[Lightning Bolt]], [[Bolt of Draining]]); the spell set with sticky flame has been removed.
 +
** [[Gloorx Vloq]]:
 +
** No longer has [[Invisibility]] as an emergency spell.
 +
* Speed adjustments to several monsters:
 +
** Speed 8: [[spiny worm]]s, [[snapping turtle]]s, [[guardian mummies]] (all previously speed 9).
 +
** Speed 10: [[jellies]] (previously 9).
 +
* [[Shadow]]s can now turn invisible, allowing them to move faster and land a guaranteed stab attack on enemies.
 +
* The retribution effect for killing an [[apis]] now inflicts [[Weakness]] on the player, instead of healing nearby hostiles.
 +
* [[Giant fireflies]] can now signal nearby awake monsters in a manner similar to shouting.
 +
* [[Vault warden]]s can seal stairways in addition to doors.
 +
* [[Zombie]]s no longer appear excessively out of depth in the early dungeon.
 +
* Orb run monster spawns no longer include weak monsters, and now include [[Orb Guardian]]s.
 
* Monster actions are now taken in order of speed, rather than any given monster taking all of its actions at once.
 
* Monster actions are now taken in order of speed, rather than any given monster taking all of its actions at once.
* A large number of vault-specific monsters have been removed.
+
* Removed monsters:
* Imps and other weak monsters no longer appear in Pan.
+
** [[Laboratory rat]]s.
* Nergalle appears earlier in the dungeon.
+
** [[War dog]]s (replaced by [[wolves]] with essentially matching stats).
 +
** [[Deep dwarf scion]]s, [[deep dwarf necromancer]]s, and [[deep dwarf artificer]]s.
 +
** [[Deep elf soldier]]s.
 +
** A large number of vault-specific monsters.
 +
* Imps and other weak monsters no longer appear in [[Pandemonium]].
 +
* [[Nergalle]] appears earlier in the dungeon.
 +
* [[Lamia]] no longer comes with a band of minions.
 +
* Creatures other than natural creatures can now be [[frenzied]]; this causes them to attack anything in sight. The [[berserk]]ing effect of frenzy (might and haste effects) is limited to natural creatures.
  
 
Spells
 
Spells
 
------
 
------
* Summon Small Mammals now only ever summons one mammal, and is renamed to Summon Small Mammal as a consequence.
+
* New spells:
 +
** [[Searing Ray]], a level 2 conjuration replacing [[Force Lance]] in the [[Book of Conjurations]] that deals damage over several consecutive turns.
 +
** [[Discord]], a level 8 [[Hexes]] spell that attempts to [[frenzy]] all monsters in sight.
 +
* [[Summon Small Mammals]] now only ever summons one mammal, and is renamed to [[Summon Small Mammal]] as a consequence.
 
* 100% of teleports on the orb run are delays (up from 50%).
 
* 100% of teleports on the orb run are delays (up from 50%).
* Haunt adjustments:
+
* [[Haunt]] adjustments:
 
** Summons now fixate on their target.
 
** Summons now fixate on their target.
** Flayed ghosts are no longer summoned.
+
** [[Flayed ghost]]s are no longer summoned.
 
** Friendlies are no longer targettable.
 
** Friendlies are no longer targettable.
 +
* [[Olgreb's Toxic Radiance]] now [[poison]]s continuously over several turns (and deals impact damage); it also ignores the caster's poison resistance (if any).
 +
* [[Dragon Form]] is pure [[Transmutations]] (was Tmut/Fire for all but [[Draconian]]s).
 +
* [[Force Lance]] is now level 5 (was level 2), with boosted range and damage to match.
 +
* [[Fulminant Prism]] now caps at 200 spellpower.
 +
* [[Swiftness]] can be cast in water; it doesn't operate in water, but it grants the status (which operates as expected when out of the water).
 +
* [[Summonings]] caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.
 +
* Temporary summons will no longer follow the player down stairs.
 +
* Temporary summons expire when the player moves to a different level.
  
 
Items
 
Items
Line 97: Line 161:
 
* The elemental evocation items have been reworked:
 
* The elemental evocation items have been reworked:
 
** All no longer depend on elemental magic skill or nearby terrain, can summon multiple elementals, and have an XP-based recharge timer.
 
** All no longer depend on elemental magic skill or nearby terrain, can summon multiple elementals, and have an XP-based recharge timer.
** The lamp of fire fires up to three trails of flame in a given direction.
+
** The [[lamp of fire]] fires up to three trails of flame in a given direction.
** The fan of air elementals is now the fan of gales, and blows back nearby enemies.
+
** The [[fan of air elementals]] is now the [[fan of gales]], and blows back nearby enemies.
** The stone of earth elementals is now the stone of tremors; when used on a wall, it creates a shockwave along the wall, damaging adjacent walls and creatures (sometimes shafting the latter).
+
** The [[stone of earth elementals]] is now the [[stone of tremors]]; it causes rubble to fall from nearby rock, stone, or permarock walls to damage creatures adjacent to them, and has a chance to [[shaft]] creatures;
** A new elemental evoker item - the phial of floods; it generates a wave of water which temporarily leaves a pool of water behind, and summons water elementals.
+
** A new elemental evoker item - the [[phial of floods]]; it generates a wave of water which temporarily leaves a pool of water behind, and summons [[water elemental]]s.
 
* The dependence of armour penalties on strength has been adjusted; there are no longer magic strength numbers for lowest possible penalties.
 
* The dependence of armour penalties on strength has been adjusted; there are no longer magic strength numbers for lowest possible penalties.
* Potions of gain <ability> have been replaced by potions of beneficial mutation, which grant the player a single beneficial mutation.
+
* Potions of gain <ability> have been replaced by [[potions of beneficial mutation]], which grant the player a single beneficial mutation.
* Lear's chain mail is now Lear's hauberk - a +27 chain mail that covers all armour slots other than shields and cloaks.
+
* the [[Scroll of vorpalise weapon]] is now called [[Scroll of brand weapon]], and can rebrand weapons that already have a permanent brand affixed.
* The staves of channeling and energy are now one staff - the staff of power, which eliminates spell hunger and channels scaling with your maximum magic power.
+
* the [[Scroll of immolation]] has been reworked to [[Inner Flame]] everything in [[LOS]].
* Splint mail has been removed; chain mail is now 8 AC to compensate.
+
* [[Lear's chain mail]] is now [[Lear's hauberk]] - a +27 [[chain mail]] that covers all armour slots other than [[shields]] and [[cloak]]s.
* Needles of sickness have been removed.
+
* The [[staff of energy]] eliminates 100% of spell hunger again, and includes the now-gone [[staff of channeling]] as well.
 +
* The [[staff of power]] scales with your maximum magic power.
 +
* [[Box of beasts]] has been reworked:
 +
** Has a fixed, random number of charges between 5 and 15 inclusive.
 +
** 1/3 chance to fail on usage with no bad effects.
 +
** When successful, generates a [[chimera]]; a new monster with three heads. Each head can be a different beast, picked from a list which provides better/stronger beasts at higher [[Evocations]] skill. The heads determine the attacks and abilities available to the monster.
 +
* New "[[sack of spiders]]" item:
 +
** Fixed charges between 5 and 15 inclusive.
 +
** On evoking, creates [[web]]s around you and releases [[list of arachnids|spiders]].
 +
** Number of webs and type/number of spiders scales with evocations.
 +
* [[Splint mail]] has been removed; [[chain mail]] is now 8 AC to compensate.
 +
* [[Needle]]s of [[sickness]] have been removed.
 +
* [[Manual]]s do not need to be read to be activated; they're always on while in inventory.
 +
* The [[rod of striking]] now functions as a melee weapon - it expends charges to deal additional damage in melee.
 +
* [[Boots]] of [[running]] have a -1 movement delay (was -2).
 +
* The [[lantern of shadows]]' rate of shadow spawning scales with evocations, and the resulting shadows now wander instead of following the player.
 +
* New unrand: the +4 [[moon troll leather armour]] {Spirit MP+5 Regen}.
 +
* Adjustments to unrands:
 +
** [[Arga]] is now a [[broad axe]].
 +
** The [[shield of the Gong]] no longer has [[guardian spirit]]; it is otherwise unchanged.
 +
** The [[knife of Accuracy]] and [[boots of the Assassin]] are no more.
 +
** The [[lightning scales]] are now +6 (was +3).
 +
* [[Hammer]]s do not generate outside of vaults.
  
 
Gods
 
Gods
 
----
 
----
* Yredelemnul no longer gifts rotting hulks / plague shamblers.
+
* [[Yredelemnul]] no longer gifts [[rotting hulk]]s / [[plague shambler]]s.
* Hill orcs encountering an orc priest for the first time are offered the chance to convert to Beogh on the spot.
+
* [[Hill orc]]s encountering an [[orc priest]] for the first time are offered the chance to convert to [[Beogh]] on the spot.
 +
* [[Zin]]'s Recite no longer paralyses the player; the player can take any action that doesn't involve the mouth while reciting.
  
 
Interface
 
Interface
 
---------
 
---------
 
* For online play, explore_delay and travel_delay are instananeous by default.
 
* For online play, explore_delay and travel_delay are instananeous by default.
 +
* Dungeon features with variable-colour tiles now display those colours in tiles (e.g. walls in the Abyss, the Elven Halls, and the Pan disco hall).
 +
* Examining a monster will display the spells monsters of its type are capable of using.
  
 
Technical
 
Technical
 
---------
 
---------
 
* A port to OpenSolaris (Dyson/Illumos).
 
* A port to OpenSolaris (Dyson/Illumos).
 +
* MSVC compilation once again possible (Visual Studio [Express] 2012)
 +
 +
[[Category:Crawl Versions]]

Latest revision as of 12:22, 3 March 2019

This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.


0.13 is a version of Dungeon Crawl Stone Soup. It was released on Oct. 11th, 2013.


Stone Soup 0.13 (20131011)


0.13 highlights


  • A new race: Gargoyles.
  • A reimagined Skald background.
  • A thorough rework of the monster set in Crypt.
  • Improvements to many evokable items.
  • A new item: sack of spiders.
  • Massively overhauled layout generators.
  • Summonings school: per-spell limits and no stair following or pulling.
  • New Sprint map: linesprint.

Branches, environment


  • A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as linesprint).
  • Branches now have exactly one exit stair (except the Dungeon, which can, but is not guaranteed, to have more).
  • Many new layouts have been added to most branches, including unique layouts for branches that didn't have them; and numerous tweaks and improvements to existing layouts.
  • Vaults can now be placed at the centre of some layouts prepared to accept them there.
  • All portal vaults entrances that time out are now announced.
  • Temple overflow altars can now contain multiple altars.
  • New shop type: gadget shops, which sell evokable items.
  • Mechanical traps do not spawn outside of vaults.
  • Zot trap effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of wand charges and Word of Recall (as per ironbrand convokers).

Character


  • A new race: Gargoyles, with low natural HP but an impressive host of resistances and the ability to fly at XL14.
  • Sludge elves are no more.
  • The Skald background gets a reworked spell book with four new spells:
    • Infusion grants additional melee damage costing MP with each strike;
    • Song of Slaying grants an incremental slaying bonus with every monster killed (of sufficient threat level);
    • Spectral Weapon creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
    • Song of Shielding has a similar effect to spirit shield, trading HP loss for MP loss.
  • Priests are no more.
  • The nausea status effect from eating contaminated chunks has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
  • Stabbing skill is no more; stabs now depend upon the average of the character's stealth and weapon skill.
  • The Traps skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
  • Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
  • New tier 2 demonspawn mutation - "magic shield", giving spirit shield at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
  • Deaths to acid, self-targetting, and sticky flame now credit the appropriate monster/spell.
  • Draining a stat to zero can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
  • Ogre hunters and artificers now start with a club instead of a short sword.

Monsters


Spells


  • New spells:
  • Summon Small Mammals now only ever summons one mammal, and is renamed to Summon Small Mammal as a consequence.
  • 100% of teleports on the orb run are delays (up from 50%).
  • Haunt adjustments:
    • Summons now fixate on their target.
    • Flayed ghosts are no longer summoned.
    • Friendlies are no longer targettable.
  • Olgreb's Toxic Radiance now poisons continuously over several turns (and deals impact damage); it also ignores the caster's poison resistance (if any).
  • Dragon Form is pure Transmutations (was Tmut/Fire for all but Draconians).
  • Force Lance is now level 5 (was level 2), with boosted range and damage to match.
  • Fulminant Prism now caps at 200 spellpower.
  • Swiftness can be cast in water; it doesn't operate in water, but it grants the status (which operates as expected when out of the water).
  • Summonings caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.
  • Temporary summons will no longer follow the player down stairs.
  • Temporary summons expire when the player moves to a different level.

Items


Gods


Interface


  • For online play, explore_delay and travel_delay are instananeous by default.
  • Dungeon features with variable-colour tiles now display those colours in tiles (e.g. walls in the Abyss, the Elven Halls, and the Pan disco hall).
  • Examining a monster will display the spells monsters of its type are capable of using.

Technical


  • A port to OpenSolaris (Dyson/Illumos).
  • MSVC compilation once again possible (Visual Studio [Express] 2012)