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- ...nced by the will of [[the Shining One]]. They always bear a [[holy wrath]] brand, and always have slightly better base stats than their non-blessed counterp ...hat is, [[Long Blades]] that have slightly enhanced stats and a holy wrath brand. Blessed [[demon blade]]s are called [[eudemon blade]]s.5 KB (850 words) - 01:32, 19 May 2023
- ...ents the player and character with a potentially bewildering array of '''[[weapon]] choices'''. However, when all the dust clears and the parade of short swo *Damage per turn: How much damage a weapon deals, compared to how much time it takes to swing it.24 KB (3,745 words) - 17:58, 26 August 2024
- '''Brands''' are special properties that [[weapon]]s can have, granting the weapon additional effects. Usually, these effects amount to increasing the damage ...ing at a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). In general, brands are harder10 KB (1,441 words) - 03:26, 7 October 2024
- Every weapon has a base delay. For every 2 levels in the corresponding weapon [[skill]], your attack delay is reduced by 1 [[aut]] (ie. 0.1 [[decaAut]]), * [[Speed (brand)|Speed]]-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels.6 KB (677 words) - 16:13, 30 August 2024
- {{weapon {{flavour|A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end.2 KB (326 words) - 21:31, 18 July 2023
- {{weapon {{flavour|A terrible three-pronged weapon, moulded by fire and brimstone.}}2 KB (220 words) - 14:48, 15 June 2023
- {{weapon ...ts symbolising the combined might of the three holy gods. It is a favoured weapon of the Shining One's servants.}}2 KB (272 words) - 20:24, 1 July 2023
- *Prior to [[0.18]], sling bullets could generate with a variety of [[brand]]s. ...were renamed to [[hunting sling]]s and [[greatsling]]s were added as a new weapon.1 KB (182 words) - 02:10, 24 August 2022
- {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}2 KB (342 words) - 02:23, 13 February 2024
- {{weapon ...is weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon.}}2 KB (225 words) - 03:20, 13 February 2024
- {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}2 KB (318 words) - 03:14, 13 February 2024
- {{weapon “It is said to have been the favourite weapon of the Norman priest, who, objecting to the shedding of blood, had no scrup3 KB (362 words) - 03:01, 13 February 2024
- {{weapon ...er. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.3 KB (392 words) - 18:23, 14 February 2024
- {{weapon {{flavour|A terrible weapon, woven in the depths of the inferno.3 KB (455 words) - 05:03, 13 February 2024
- {{weapon ...n, woven by the saints in Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants.}}1 KB (214 words) - 02:50, 13 February 2024
- {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a two handed weapon.}}2 KB (277 words) - 21:55, 23 October 2024
- {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a one handed weapon.}}2 KB (265 words) - 22:19, 21 March 2024
- {{weapon {{flavour|A terrible weapon, forged in the fires of Hell.3 KB (451 words) - 13:56, 12 February 2024
- {{weapon ...de from the forges of Heaven, inhabited by a good spirit. It is a favoured weapon of the Shining One's servants, and cannot be wielded by the forces of evil.2 KB (275 words) - 03:28, 11 February 2024
- {{version031}}{{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}3 KB (492 words) - 09:13, 4 May 2024
- {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}3 KB (502 words) - 09:12, 4 May 2024
- {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}2 KB (253 words) - 11:31, 16 June 2023
- {{weapon {{flavour|A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends.}}2 KB (218 words) - 21:08, 21 February 2024
- ...'s Dance]] is a level 3 [[Hexes]] spell which temporarily animates a melee weapon held by a hostile monster. ..., its melee or ranged weapon will be animated as a [[dancing weapon]]. The weapon will only target its former owner and quickly expires after their wielder h3 KB (496 words) - 20:16, 19 September 2024
- ...your equipped non-[[artifact]], unbranded crushing weapon the [[vorpal]] [[brand]]. Crushing weapons include:973 bytes (129 words) - 05:10, 21 December 2012
- *'''[[Unarmed Combat]]:''' 5 base damage, with an added [[venom]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].4 KB (561 words) - 02:03, 26 February 2024
- * '''[[Unarmed Combat]]:''' 12 base damage, with an added [[freezing]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])4 KB (547 words) - 02:04, 26 February 2024
- {{flavour|This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which a ...perience]] you gain for defeating it. Unwielding the weapon will cause the brand to be lost.1 KB (185 words) - 18:14, 12 July 2023
- |name=Fire Brand {{Flavour|This spell sets a weapon or launcher held by the caster ablaze. It will not affect weapons otherwise1 KB (154 words) - 04:26, 6 September 2014
- {{Flavour|This spell surrounds a weapon or launcher held by the caster with an aura of freezing cold. It will not a ...vulnerable foes but much worse against cold resistant ones. Unwielding the weapon will end the spell early.1 KB (162 words) - 04:27, 6 September 2014
- *Any temporary [[brand|weapon brand]] spell currently in force6 KB (959 words) - 16:07, 28 July 2023
- {{flavour|Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect arte While a weapon is infused it cannot be unwielded and casting spells is slightly more diffi3 KB (381 words) - 21:49, 28 August 2024
- |name=Poison Weapon {{flavour|This spell temporarily coats any weapon or launcher with poison. It will only work on weapons without an existing e986 bytes (139 words) - 12:48, 13 August 2017
- |name=Warp Weapon ...ter's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.}}2 KB (266 words) - 08:22, 1 January 2023
- | [[Fire Brand]] | [[Poison Weapon]]6 KB (703 words) - 18:09, 23 August 2023
- {{weapon ...es the power of a certain school of spells. It can also be used as a melee weapon, with magical effects.5 KB (646 words) - 21:48, 23 October 2024
- *The titular [[draining (brand)|draining weapon brand]]. ...drain can be an effective debuff. Attacking over and over with a draining weapon will stack the status, greatly hindering the enemy. Draining weapons are in4 KB (542 words) - 21:24, 14 June 2024
- Take a mace as your starting weapon, and start the game by hitting m and focusing Maces & Flails, Throwing, Spe == Weapon ==13 KB (2,332 words) - 17:40, 20 April 2016
- *Cast [[Tukima's Dance]] on a random monster's weapon. ("[Enemy]'s [weapon] dances into the air!") <ref>{{source ref|0.31.0|xom.cc|1288}}</ref> ...a glittering mayhem of colors" will alert the player to the chaos upgraded weapon.18 KB (2,922 words) - 16:09, 18 September 2024
- ...g energies of the Abyss, and eventually will offer to corrupt a follower's weapon in that way. Lugonu expects followers to spread unceasing chaos in the over *You may unwield [[distortion]] [[brand]]ed weapons without suffering any ill effects. (Passive)11 KB (1,717 words) - 20:48, 25 February 2024
- ...[dancing weapon]]s. These summoned weapon will be enchanted up to +2 and [[brand]]ed with [[electrocution]]. :Also, monsters would attack slower with almost any weapon, <code>(1.0 + base delay) / 2</code>, though orcs had higher base damage. F13 KB (2,016 words) - 09:19, 24 October 2024
- ...eceive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain. ...od over the area, invokes torment, and overwrites the current brand on the weapon.14 KB (2,040 words) - 00:27, 27 June 2024
- ...lies. Highly pious followers may request the Shining One's blessing upon a weapon. The Shining One may occasionally directly intervene to save a follower's l ...Give the ally's weapon increased accuracy, damage, and the [[holy wrath]] brand OR give the ally's armour increased [[AC]] and [[negative energy resistance13 KB (2,108 words) - 20:00, 10 August 2024
- ...zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice. * The electrocution brand triggers 25% less often.18 KB (2,813 words) - 18:18, 25 August 2022
- ...that rely on magical skill, such as [[magical staves]], weapons of [[pain (brand)|pain]], or orbs of [[energy]]. ...ased on your weapon skills, though there is always a chance of receiving a weapon for which you have no skill.10 KB (1,621 words) - 04:02, 16 January 2024
- ...otions of haste]], [[Swiftness]], weapons with the [[speed (brand)|speed]] brand, equipment with the [[rampaging]] ego, and the [[lightning scales]]. You ma **A weapon of [[chaos]] will be punished if and only if it produces one of the forbidd12 KB (1,790 words) - 20:23, 16 September 2024
- ...nt and giving it the [[holy wrath]] brand; use it on the best non-artifact weapon you've got. Blessing [[Demon whip]]s, [[Demon trident]]s, and [[Demon blade ...to keep blasting away, or possibly recover your magic by attacking with a weapon (like a [[magical staff]]). In addition, Vehumet will provide direct boosts60 KB (9,752 words) - 18:17, 8 January 2024
- ...her several high-level Necromancy spells or [[pain (brand)|pain]] brand on weapon''' |'''(Once only) Receive distortion brand on weapon'''10 KB (1,393 words) - 19:53, 2 September 2021
- ...brand]]s are limited to [[antimagic]], [[flaming]], [[vorpal]], or [[speed brand|speed]]). *Prior to [[0.25]], [[Trog]] gifted ammunition as well as any brand of weapon.3 KB (425 words) - 07:27, 15 January 2024
- ...ndomly rolled in four places: 1d(Base * Strength modifier), Slaying bonus, Weapon skill modifier and Fighting modifier. **Using a weapon: Base damage of the [[weapon]]5 KB (690 words) - 04:25, 22 May 2024
- ...it. Note that melee attacks that deal fire damage (either from a branded weapon or a monster with a natural fire attack) are an exception to the chart belo Cold damage is usually caused by spells and abilities, but certain weapon [[brand]]s also cause it. [[Cold resistance]] protects against it. As with fiery m7 KB (988 words) - 03:43, 10 September 2023
- Some of these effects can come from potions, weapon brands, clouds, or spells that are not considered enchantments. *Effects produced by the [[chaos]] brand don't check Will.7 KB (961 words) - 16:45, 25 June 2024
- *[[Dispersal_(brand)|Dispersal]] [[Dart]]s: 100%. *Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched1 KB (202 words) - 23:46, 16 May 2024
- **Gladiators add a single throwing weapon (javelin, large rock, or boomerang) to their starting kit. * Ranged weapon skills and starts are streamlined (see also "Items" below):12 KB (1,807 words) - 16:58, 26 November 2023
- * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * On launchers, the protection brand is replaced with evasion, providing +5 EV.18 KB (2,698 words) - 05:53, 21 December 2012
- * Pure spellcasters don't start with a weapon anymore. * The database search also prints armour base AC/EV and weapon plusses.10 KB (1,425 words) - 05:53, 21 December 2012
- * Fixed off-by-1 error when selecting starting weapon. * Identify Holy Wrath brand on failed wield.2 KB (327 words) - 05:53, 21 December 2012
- * Fixed weapon swap ignoring {!w}. * New weapon brand: dragon slaying, limited to Polearms.8 KB (1,127 words) - 05:53, 21 December 2012
- * Elyvilon: Destroy Weapon ability replaces weapon sacrifices. * Throwing weapons may be generated with the "returning" brand.5 KB (654 words) - 05:53, 21 December 2012
- * Heavy armour doesn't affect weapon speed anymore. * Show effective weapon speed in '@' character info.4 KB (633 words) - 05:53, 21 December 2012
- * Okawaru: Might -> Heroism, increasing all weapon skills by 5, up to 27. * Prevented starvation by Xom swapping you to a vampiric weapon.28 KB (4,165 words) - 20:18, 11 December 2013
- * [[Trog]] specialises in antimagic weapon gifts, gives fewer artefacts. * Give [[Warper]]s a few more darts of [[Dispersal_(brand)|dispersal]].11 KB (1,573 words) - 07:38, 25 March 2020
- ...or [[brand]]ed, so melee characters that can defeat them will often find a weapon upgrade. ...ems had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most.1 KB (214 words) - 02:31, 13 August 2024
- *Its damage is determined by the weapon you were wielding and your skill levels: ...'s brand (unless you were wielding a weapon of [[chaos]], in which case no brand will be used).8 KB (1,417 words) - 13:04, 18 October 2022
- ...taggering amounts of damage very quickly (all the more so if they have a [[brand]]ed bow). If you're playing a character who has trouble taking a hit or two ...adjacent to a deep elf master archer, they will ''not'' switch to a melee weapon, making them no less deadly at point-blank range. Of course, if you've got2 KB (350 words) - 14:07, 14 September 2020
- ...ly as lethal. He generates with a decent [[flail]] (often [[holy wrath]] [[brand]]ed), a well-enchanted suit of medium-weight armour, and (occasionally) a r *[[Undead]] characters should be mindful of his weapon. Holy wrath can make short work of careless players.832 bytes (128 words) - 16:37, 27 November 2019
- ...lee skills may be decent (particularly if he has a weapon with a dangerous brand), but they're much less likely to deal 100+ damage to you in a single turn.2 KB (282 words) - 20:50, 30 September 2024
- ...n]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. ...nfinite ammo, so you could run him out of [[sling bullet]]s. Also, monster weapon penalties were removed, so Joseph became stronger overall.1 KB (187 words) - 17:31, 1 November 2024
- ...ually costs too much time, and your staff of earth is already as good as a weapon can get. Make a bold decision to forgo all mundane brutal weapons, and you ...ediately. If feasible, you should therefore try to kill monsters with your weapon or with a less noisy bolt- or shot-spell, or to even ignore them entirely a108 KB (19,789 words) - 19:55, 30 August 2024
- '''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their [ ...deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]].2 KB (247 words) - 16:33, 7 November 2024
- ...gravating, they lack magic, and aren't very strong unless weapon is well-[[brand]]ed or if they happen to generate in an early [[vault]]. They can be found *Be careful not to kill them over lava, as you will lose their weapon.1 KB (174 words) - 04:11, 14 August 2023
- ...average speed, have significant durability, and come armed with powerful [[brand]]ed weapons. They are found in the mid-to-late-[[Dungeon]], [[the Crypt]], ...ly armored character in a few hits, especially if they've got a big, nasty weapon.1 KB (215 words) - 19:49, 24 January 2021
- ...l your strengths against you. He always generates with a [[brand]]ed demon weapon, and his unique spellset makes him challenging regardless of your preparati4 KB (725 words) - 10:41, 28 August 2024
- ...ist of merfolk|merfolk]] warriors who inhabit [[the Shoals]]. They carry [[brand]]ed tridents and sometimes shields. Although not too durable, their attacks *Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower), which made merfolk impalers less dangerou883 bytes (126 words) - 20:59, 28 September 2023
- ...h buffs and multiple sources of rF+. You don't need a perfect brand - a +9 weapon of [[flaming]] is perfectly fine to use. ...fire will cast. ''Good'' weapons of antimagic (a short sword is not a good weapon), a [[Vine Stalker]]'s bite, and [[Enfeeble]] are effective at disabling an5 KB (908 words) - 07:46, 19 March 2024
- ...ill not cut hydra heads. However, if a slashing weapon has the [[flaming]] brand, then the hydra's head will be cauterized; this prevents the regrowth / hea ...eton]], and [[simulacra]] hydras will not regrow heads, even if a slashing weapon does not have flaming. A [[spectral thing|spectral]] hydra cannot have its8 KB (1,230 words) - 01:00, 10 March 2024
- *Kobolds can spawn with [[brand]]ed weapons, so don't ignore them. A kobold that spawns with [[electrocutio ...s' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s.2 KB (292 words) - 21:41, 15 March 2024
- ...ing [[giant spiked club]]s. Dancing weapons can have [[enchant]]ment and [[brand]]s, which work as normal. ...their base weapons when killed (unless they were [[summon]]ed). Unless the weapon was animated by [[Tukima's Dance]], [[Gozag]] turns these weapons into gold2 KB (251 words) - 17:54, 25 November 2023
- #REDIRECT [[Scroll of brand weapon]]36 bytes (5 words) - 07:54, 25 February 2015
- {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}2 KB (279 words) - 21:55, 5 May 2024
- * Weapon types no longer have distinct strength weights. Strength now only gives a b * [[Xom]] now chaos brands more weapon gifts, and can chaos brand ranged weapons again.12 KB (1,863 words) - 12:25, 3 March 2019
- ...t range. Use cold spells, or a [[freezing]]- or [[holy wrath]]-[[brand]]ed weapon (the latter is more effective), to take it out as quickly as possible.2 KB (258 words) - 21:35, 13 August 2022
- |attack1=20 ({{Weapon only type}}: {{Plain flavour}}) ...h lash out at anything which comes within range. Their weapons are often [[brand]]ed, and they are usually positioned somewhere that is difficult to engage2 KB (254 words) - 02:09, 5 September 2023
- ''For the current version of this scroll, see [[scroll of brand weapon]].'' |name=Scroll of vorpalise weapon3 KB (452 words) - 20:35, 10 October 2013
- ...t-value="Uz" | Rare || Applies a random [[brand]] to a chosen non-artefact weapon. ...eapon]] || Uncommon || Adds +1 to the enchantment of a chosen non-artefact weapon.8 KB (1,200 words) - 15:38, 27 February 2024
- ...ne giant]]s, can spawn. Since almost everything is armed, pay attention to weapon brands. There's a good chance to encounter orcs with [[electrocution]], [[d ...of equipment from the orcs themselves, so there's a good chance to find [[brand]]ed gear. Melee orcs carry plate armour and heavy weaponry, while you'll fi7 KB (962 words) - 07:19, 23 October 2024
- ...essed from [[the Vaults]]: 3-4, filled with randomly [[brand]]ed [[dancing weapon]]s, the occasional [[unique]] enemy, and little else. ...t a time with little concern, though encountering a [[distortion]] branded weapon that lands a lucky hit and sends you to [[the Abyss]] is not ''too'' uncomm4 KB (602 words) - 19:05, 28 September 2020
- ...Necromancy themed loot, such as [[draining]], [[vampiric]], or [[pain]]-[[brand]]ed weapons, [[ring of positive energy|rings of positive energy]], the [[Ne *A [[holy wrath]] weapon7 KB (904 words) - 03:02, 7 September 2023
- ...ral treasure vaults, a [[rune of Zot]], and in some cases an [[unrandart]] weapon. These floors are often very large in comparison, even to regular dungeon f ...s, and a little bit of everything for Dis. Weapons with the [[holy wrath]] brand are effective against all manners of demons and undead.5 KB (819 words) - 02:19, 15 September 2024
- ...d is essentially a randomly generated [[unique]], with resistances, attack brand, and spell set. They also tend to generate along with a very large horde of ...even faster and carries a well-enchanted [[executioner's axe]] of [[pain (brand)|pain]].16 KB (2,582 words) - 07:26, 11 July 2024
- ...l, but adept at magic (and sometimes weaponry). You'll also find [[dancing weapon]]s, [[list of elementals|elementals]], and the occasional [[list of orcs|or ...floor) locked off by [[runed door]]s. This area contains several [[dancing weapon]]s and a smattering of elves, including a [[deep elf blademaster]].9 KB (1,331 words) - 00:09, 30 March 2024
- Other than the dancing weapons, which include rarer [[ranged weapon]]s like [[triple crossbow]]s, loot includes artefact [[armour]] and a [[pha | {{monsterlink|Dancing weapon}}5 KB (820 words) - 20:22, 12 October 2022
- ...f scrolls, including several rare ones like [[scroll of brand weapon|brand weapon]], [[scroll of holy word|holy word]], or [[scroll of acquirement|acquiremen7 KB (915 words) - 04:55, 19 January 2021
- ...ations difficult, especially since red devils and reapers will have random weapon brands. [[Fire]], [[cold]], and [[poison]] resistance will definitely help ...rtunately, he can still blast you with 3d20 hellfire, or get a lucky nasty brand on his demon blade. Take him out fast to keep things simple.9 KB (1,298 words) - 22:57, 5 January 2023
- ...eapon (e.g. a [[speed (brand)|speed brand]]ed axe or a [[vampiric|vampiric brand]] whip). Randart armours do not have an ego, although both randart and unra Artefacts cannot be modified by regular means. Scrolls of enchant weapon/armour won't work on them.5 KB (727 words) - 08:57, 19 October 2023
- :* [[Animate Dead]] and the [[reaping]] brand *Prior to [[0.9]], you needed to carry an edged weapon to butcher.5 KB (794 words) - 21:48, 21 May 2024
- [[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] ...[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of t17 KB (2,464 words) - 23:16, 23 October 2024
- ...sling made of weird green leather, oozing corrosive slime. Originally the weapon of a notorious mischief-maker and general scamp, it's since fallen into les [[Acid]] brand (100% chance to deal 2d4 [[acid]] damage to monsters; 50% chance to inflict1 KB (152 words) - 05:59, 7 December 2023
- ...s it fires with the raw power of its namesake. Thankfully, the blasts this weapon produces never harm the one firing.}} ...t-data.txt|543}}</ref> is a decently enchanted arbalest with an amazing "[[brand]]". A 100% chance for 2d14 damage is over ×4 stronger than [[electrocution2 KB (334 words) - 16:35, 17 June 2024
- {{flavour|The sacred weapon of Toth-Mos, first apostle of the god Ashenzari. It grants the wielder a fr [[Heavy]] brand<br>2 KB (304 words) - 15:41, 24 October 2024
- ...that unlike all randart blowguns, it does not have a speed brand (nor any brand, for that matter). It's a decent tool, but one can often find or enchant be821 bytes (120 words) - 19:02, 6 February 2017
- ...treasury. No foe, the smith promised, could defeat a guard wielding such a weapon! [[Electrocution]] brand<br>1 KB (223 words) - 13:43, 19 January 2024
- [[Draining (brand)|Draining]] brand<br> ...st [[undead]], [[demon]]ic, or [[nonliving]] foes, and has a terrible base weapon. Only consider it if you already have very high skill in [[Polearms]] and a2 KB (265 words) - 22:11, 24 December 2022
- [[Speed brand]]<br> ...rce ref|0.30.0|art-data.txt|504}}</ref> is a giant club, the 2nd strongest weapon in the game, of speed, one of the strongest brands. Unlike [[Arga]], howeve2 KB (329 words) - 03:11, 13 February 2024
- [[Electrocution]] brand<br> ...e, an excellent enchantment level, and a powerful [[brand]]. It's a viable weapon, even into [[Zot]].2 KB (209 words) - 22:00, 23 October 2024
- {{flavour|A weapon imbued with magic to disrupt and destroy the forces binding undead creature ...an a regular great mace or [[eveningstar]] with a decent [[enchant]] and [[brand]].2 KB (244 words) - 15:46, 24 October 2024
- [[Curare]] (upgraded [[venom]] brand; 40% chance of inflicting curare effect instead)<ref>{{source ref|0.30.0|ar '''Snakebite'''<ref>{{source ref|0.30.0|art-data.txt|729}}</ref> is a strong weapon for a good chunk of the game: it offers somewhat powerful, fast attacks whi1 KB (205 words) - 04:37, 30 September 2023
- ...ability of more ordinary instruments of chaos. Striking an enemy with this weapon will occasionally unleash arcs of chaos upon any creatures nearby, leaving [[Chaos]] brand<br>2 KB (306 words) - 13:12, 29 August 2024
- [[Pain brand]]<br> ...th no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a [[Maces & Flails]] user. Its auto-torment effect is very useful in a2 KB (234 words) - 19:38, 22 August 2024
- [[Freezing]] brand<br> ...ffectively. Characters who use two-handed [[Polearms]] will find it a good weapon.2 KB (305 words) - 05:58, 7 October 2024
- [[Speed brand|Speed]] brand<br> ...s. The chance to instantly kill your target makes it quite an appealing weapon: it ranges from about a 1-in-4 chance to kill [[goblin]]s and the like, to2 KB (300 words) - 05:05, 27 July 2023
- {{flavour|A bloodstained axe that was the favourite weapon of the old god Trog, before it was lost. It induces a bloodthirsty berserke [[Antimagic]] brand<br>2 KB (375 words) - 21:53, 23 October 2024
- [[Speed brand]]<br> ...n by a normal speed enemy. Needless to say, Arga is an incredibly powerful weapon, easily able to define a run, and viable to swap to during the mid-game. Th1 KB (192 words) - 06:22, 10 February 2024
- [[Draining brand]]<br> Note that if you meld your weapon via [[transformation]] (e.g. if hit with a [[wand of polymorph]]), all sour3 KB (550 words) - 00:47, 9 June 2024
- ...modest skill investment in [[Staves]] (12 for min speed), it's a suitable weapon for a good chunk of the game, though not having control over the element yo ...ginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly2 KB (319 words) - 21:50, 23 October 2024
- [[Reaping]] brand<br> ...ds (though [[Animate Dead]] works fine for that purpose regardless of your weapon). Just don't expect to do ''that'' much damage if you use this for [[stabbi1 KB (185 words) - 14:55, 11 June 2015
- [[Venom]] [[brand]]<br> ...specialists will want to upgrade to a stronger weapon with a more powerful brand around the mid-game.2 KB (269 words) - 03:53, 5 July 2023
- [[Dragon slaying]] brand<br> ...Wyrmbane'''<ref>{{source ref|0.31.0|art-data.txt|675}}</ref> is a top-tier weapon, arguably ''the'' best in the game. First off, Wyrmbane has a high, irresis5 KB (766 words) - 22:49, 22 March 2024
- [[Protection]] [[brand]]<br> ...weapon - thematically two weapons, they are treated as a single two-handed weapon that happens to attack four times per command (twice that of normal quick b3 KB (447 words) - 20:40, 15 January 2024
- [[File:Lehudib's_crystal_spear_(weapon).png]] '''''the +6,+6 Lehudib's crystal spear''''' [[Returning]] brand<br>1 KB (197 words) - 12:16, 26 April 2022
- ...d of Power'''<ref>{{source ref|0.30.0|art-data.txt|241}}</ref> is a decent weapon for most high-level [[Long Blades]] users, if they don't mind giving up the ..., as the flavor suggests, should probably choose a different sword; a +9 [[brand]]ed [[triple sword]] deals similar damage independent of your HP, while a [2 KB (278 words) - 04:10, 10 September 2023
- [[Vorpal]] brand<br> '''Bloodbane''' is an endgame quality weapon, but going berserk on random very risky. Being [[undead]] or having [[clari1 KB (167 words) - 22:21, 1 October 2023
- [[Flaming]] brand<br> ...but its solid defensive traits, decent damage output, occasionally useful brand, and damage-and-accuracy boosting [[Sticky Flame]] effect can be quite effe1 KB (188 words) - 20:15, 14 July 2017
- [[Vampiric]] brand, activated on every hit<br> ...are common, like [[Zot]] and [[extended]], you may want to use a different weapon. Even with the HP drain, swapping is worth it.2 KB (378 words) - 22:19, 1 October 2023
- [[Pain (brand)|Pain]] brand<br> ...ack delay of 0.7 is reached at skill level 18! Don't be afraid to use this weapon, but don't be surprised if you find a nicely enchanted [[triple sword]] mor2 KB (271 words) - 12:52, 13 March 2024
- [[Vampiric]] brand<br> ...e'' healing when fighting [[natural]] or [[plant]] targets. It is a strong weapon - but like all [[Short Blades]], it's less effective against high [[AC]] en2 KB (292 words) - 13:41, 2 October 2023
- [[Freezing]] brand<br> ...nchanted [[rapier]] or [[quickblade]] with a [[pain]] or [[electrocution]] brand, particularly at higher skill and [[slaying]] levels. You may wish to occas2 KB (272 words) - 20:16, 14 July 2017
- [[Pain (brand)|Pain]] brand<br> ...cy]]. With even a small amount of training in [[Short Blades]], its [[Pain brand]] can wreak havoc in melee very quickly, and the [[intelligence]] and [[wil1 KB (224 words) - 16:10, 15 May 2023
- Randart weapons always have a [[brand]], while randart jewellery always have a base type, presented first in the ...our; an artefact with [[Cheibriados]]' namesake will not have the [[speed (brand)|speed]] or [[rampaging]] brands, for instance. There is no information lea10 KB (1,635 words) - 18:27, 25 March 2024
- ...olls of enchant weapon|enchant weapon]] and [[scroll of brand weapon|brand weapon]]. Each individual piece of equipment ([[armour]], [[weapon]]s, [[jewellery]]) is identified immediately and completely when you occupy9 KB (1,495 words) - 13:52, 13 March 2024
- ...ade card will provide the player with a cleaving effect with their current weapon, striking all targets adjacent to the player similar to using an [[Axe]]. T {{crawlquote|Your <weapon> looks oddly sharp.}}3 KB (367 words) - 14:41, 15 December 2022
- ...h power, it summons either a katana or executioner's axe with a speed/elec brand! Great card. ...combo with a [[scroll of vorpalize weapon]] to give a permanent brand to a weapon.21 KB (3,542 words) - 12:31, 6 April 2018
- *0.27 buffed monster weapon speed & damage (most impactful early), but more importantly, ''halved'' Mak **For normally regenerating species, [[bread swinging]] - or swinging a non-weapon over and over - will cause you to waste more time (regenerating more) for t8 KB (1,310 words) - 05:38, 1 May 2023
- *'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts). ...unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.11 KB (1,598 words) - 23:06, 9 October 2024
- ...the ocean (and some [[skyshark|sharks]]) with him to spread his particular brand of peace. ...one-eyed [[list of orcs|orc]] who carries a pack of javelins and a heavier weapon than usual.19 KB (2,895 words) - 14:37, 18 October 2024
- *Wield [[weapon]]s with '''w'''. Weapons have different stats. *Equipment items may have [[brand]]s, with special properties. Branded equipment is blue when unidentified.6 KB (911 words) - 13:00, 21 October 2022
- * <s>Slaying works like weapon enchantments</s>. * Weapon acquirement avoids useless weapon types.11 KB (1,668 words) - 16:39, 3 January 2014
- ...d monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also possess innate electric abilities. ...ctrocution]] have a flat chance to inflict extra damage regardless of your weapon skill. A [[lightning rod]] is another common source of electric damage. Fol2 KB (299 words) - 17:42, 20 September 2023
- ...]]s. This page focuses only on non-weapon egos; see the [[brand]] page for weapon egos. | Shield: gain +3 AC.<br>Weapon: temporarily gain +7 [[AC]] after striking an enemy.6 KB (721 words) - 20:54, 1 September 2023
- The '''dragon slaying''' [[brand]], exclusive to [[Wyrmbane]], does the following: *Prior to [[0.15]], the brand could generate on any [[polearm]].1 KB (160 words) - 00:36, 3 September 2023
- The '''electrocution''' [[brand]] does the following: ...1d13</code> [[electricity]] damage per hit, regardless of damage from the weapon itself. Electricity resistant monsters do not take any extra damage. (Avera2 KB (277 words) - 20:49, 19 January 2024
- The '''flaming''' [[brand]] does the following: *When an edged weapon of flaming ([[Long Blades]], [[Axes]], 2-handed [[Polearms]], [[lajatang]]s2 KB (366 words) - 20:00, 30 November 2023
- The '''freezing''' [[brand]] does the following: ...with finding freezing weapons as random loot, or using a [[scroll of brand weapon]], freezing can be found on a few monsters:2 KB (312 words) - 23:55, 28 November 2023
- The '''holy wrath''' [[brand]] does the following: ...wield weapons of holy wrath, but the brand is disabled for them. Using the brand will offend [[Yredelemnul]], but the other [[evil]] gods won't mind.2 KB (328 words) - 03:38, 2 September 2024
- ...s a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ran *In [[0.30]], this brand was replaced with the [[heavy]] brand.964 bytes (138 words) - 14:12, 13 June 2023
- ''This page is about the weapon brand. For the spell, see [[Pain|Pain (spell)]].'' The '''pain''' [[brand]] does the following:3 KB (414 words) - 23:35, 2 September 2023
- '''Distortion''' is a [[brand]] that any melee [[weapon]] may have. Distortion weapons bend and tear the fabric of space-time, and Conversely, unwielding a weapon branded with distortion also causes '''dangerous unwielding effects''' to t6 KB (853 words) - 15:30, 15 January 2024
- ''This page is about the [[Brand|weapon brand]]. For the removed card, see [[Venom card]].'' The '''venom''' [[brand]] inflicts [[poison]] on the target, dealing damage over time.3 KB (401 words) - 01:31, 5 February 2024
- {{flavour|Weapon: It grants its wielder temporary protection when it strikes (+7 to AC).<br> The '''protection''' [[brand]]/[[ego]] does the following:1 KB (181 words) - 00:50, 3 September 2023
- ...on average on attacks against any kind of [[orc]]. Wielding an orc slaying weapon will give your character the desire to slay orcs, or, if you are a [[hill o ...tile [[dancing weapon]]s which disappear when killed. Using an orc slaying weapon while worshiping Beogh is not penalized, but it does greatly reduce the odd1 KB (170 words) - 14:14, 22 November 2013
- {{flavour|Attacks with this weapon are significantly faster.}} The '''speed''' [[brand]] does the following:3 KB (479 words) - 20:39, 19 January 2024
- ...ang]]s innately possess the returning property, and may have an additional brand. ...javelin]]s and [[tomahawk]]s, and Throwing skill determined the chance the weapon would return to the thrower. Tomahawks were replaced by [[boomerang]]s, whi992 bytes (150 words) - 23:04, 5 June 2022
- '''Chaos''' is a [[brand]] that [[weapon]]s may have. Each attack produces a random effect, many of which imitate ot ...y choose a useful effect from the following list. For example, the flaming brand cannot be chosen if the defender is fire-immune, and vampiricism cannot be5 KB (738 words) - 05:01, 27 February 2024
- ...[[brand]] that can found on [[tomahawk]]s and [[javelin]]s. Ammo with this brand deals 30% more damage. *In [[0.24]], steel was merged with the [[silver]] brand.1 KB (161 words) - 00:36, 1 June 2020
- {{flavour|Weapon: Ammo fired by it will pass through the targets it hits, potentially hittin '''Penetration''' is a [[brand]] which causes your ranged attacks to act like [[bolt spell]]s, hitting all2 KB (258 words) - 10:01, 5 July 2020
- '''Reaping''' is a [[brand]] exclusive to the [[sword of Zonguldrok]] which does the following: ...hance to rise as an allied [[zombie]]. This scales with damage dealt: if a weapon of reaping did all the damage, you have a 50% chance to create a zombie.2 KB (253 words) - 00:20, 3 September 2023
- The '''antimagic''' effect and weapon [[brand]] interferes with the [[spellcasting]] of anything it affects. ...our current MP. Every time a monster attacks you with an antimagic branded weapon, it drains a random amount of MP up to the damage dealt, but weighted towar3 KB (469 words) - 21:48, 6 November 2024
- ...ell as a flat 2-4 damage, and also weakens them slightly. A truly terrible weapon...}} The '''draining''' [[brand]] adds a [[draining]] effect to weapons.3 KB (384 words) - 20:29, 29 November 2023
- ...Elyvilon piety from pacification has been greatly increased and piety from weapon sacrifices has been adjusted, Zin demands a tithe of all gold collected in ...ymore. The slaying property (incribed as {Dam+X}) now works identically to weapon enchantments. Contaminated (‘brown’) chunks always give nutrition and c15 KB (2,293 words) - 17:02, 8 February 2022
- '''Melee weapons''' refer to [[weapon]]s which can only attack adjacent to you (with a few exceptions). While [[R ==Weapon attributes==10 KB (1,171 words) - 18:57, 20 November 2023
- *[[Freezing]]-[[brand]]ed melee attacks ...eapon to deal with them, another good strategy is using a non-slicing cold weapon to slow them. Other early game examples include [[list of reptiles and amph1 KB (198 words) - 02:46, 3 July 2020
- ...ying a weapon of [[distortion]] (3) or else [[boomerang]]s of [[dispersal (brand)|dispersal]] (2). The last of these can be randomly replaced with a version ...a weapon, but has a 57.14% chance to carry [[boomerang]]s of [[dispersal (brand)|dispersal]], 14.29% chance for ordinary boomerangs, and a 28.57% chance fo13 KB (1,731 words) - 05:09, 26 February 2022
- | [[File:fire brand.png]] || a - [[Fire Brand]] || [[Charms]]/[[Fire Magic|Fire]] || 2 | [[File:poison weapon.png]] || e - [[Poison Weapon]] || [[Charms]]/[[Poison Magic|Poison]] || 31 KB (149 words) - 15:01, 28 August 2014
- | c - [[Fire Brand]] | e - [[Poison Weapon]]734 bytes (91 words) - 19:25, 25 April 2013
- *Unwielding a [[distortion]] [[brand]]ed weapon. ...miscast]] effect could teleport the player, and being hit by a distortion weapon could too.4 KB (572 words) - 03:44, 4 October 2023
- *Unwielding a weapon of distortion (25% chance, prevented by Lugonu) ...tacks are obvious - just about any character can use [[wand]]s. If it is a weapon, you can use [[Tukima's Dance]] to disarm the enemy.6 KB (992 words) - 23:49, 24 September 2024
- ...ys, and apply whether the monster is attacking unarmed or while wielding a weapon. ...vil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.12 KB (1,594 words) - 06:57, 4 March 2024
- *[[Speed brand]] *[[Weapon speed]]111 bytes (13 words) - 23:40, 30 January 2016
- The '''vampiric''' [[brand]], not to be confused with [[draining (brand)|draining]], does the following: Use of this brand is considered to be [[Necromancy]], so the [[good god]]s forbid its use.2 KB (365 words) - 01:10, 18 May 2024
- ''See [[Weapon Speed]] for tables summarising this information.'' ...speed''' is how fast a player can attack with [[melee weapon]]s, [[ranged weapon]]s, or [[Unarmed Combat]].7 KB (1,108 words) - 04:57, 26 September 2024
- ...ws on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast. ...ngerous marksmen, capable of peppering your character with (occasionally [[brand]]ed) [[arrow]]s, [[sling bullet]]s, or [[bolt]]s from any distance.3 KB (403 words) - 23:41, 14 July 2019
- ...mbat]]. Ammo as a concept is limited to [[Throwing]] items; other [[ranged weapon]]s have infinite ammo. *Prior to [[0.29]], [[ranged weapon]]s used ammo: [[stone]]s and [[sling bullet]]s for Slings, [[arrow]]s for [1 KB (221 words) - 04:10, 13 October 2022
- Darts come with the following [[brand]]s: *Prior to [[0.15]], darts were a thrown weapon that did damage comparable to [[stone]]s but could be branded. They were re3 KB (465 words) - 23:07, 16 October 2023
- {{weapon '''Hand cannons''' are the strongest one-handed [[ranged weapon]]s, allowing for the use of a [[shield]] while being much stronger than a [3 KB (383 words) - 19:07, 20 October 2024
- ...s path (with no penalty to damage). They may also come with the [[silver]] brand, which deals extra damage, especially to [[chaotic]] enemies. And, because [[Throwing]] skill gives more damage than any other weapon skill, a trained thrower can hit multiple enemies at high power. Expect an3 KB (476 words) - 02:25, 23 April 2024
- Chaotic monsters are vulnerable to the [[silver]] brand, taking 175% extra damage. ..." [[attack flavour]]s (as opposed to simply having a [[chaos]]-[[brand]]ed weapon, like [[Crazy Yiuf]]).2 KB (314 words) - 06:25, 22 August 2023
- * [[Monk]]s can now choose a weapon to start with. ...rease Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).12 KB (1,705 words) - 22:51, 12 February 2020
- ...[[vampire (monster)|vampires]]; ''not'' including the [[vampiric]] weapon brand) only work on a target with blood. ...when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee and ranged attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's2 KB (361 words) - 06:06, 22 January 2024
- ...temporarily gain the [[vorpal]] [[brand]], if it doesn't already possess a brand.415 bytes (62 words) - 00:48, 24 January 2013
- ...the [[Book of Unlife]], sadly, but the [[Necronomicon]] (who needs a pain brand?) will let you learn [[Haunt]], though that'll come fairly late in the game *Enemies with a [[holy wrath]] weapon, or using silver ammunition, will deal bonus damage to you. Watch out for t11 KB (1,860 words) - 18:36, 15 April 2014
- ...on D:3. Make sure to wield your butchering tool, until you identify curse weapon. *Pick up every ranged weapon you find. You'll need to use everything in your disposal to survive.5 KB (797 words) - 19:41, 30 August 2024
- Learn [[Dispel Undead]] (as Pain doesn't effect undead). Finding a vampiric weapon can help regain your HP as well. Train up fighting and maces/axes. Damage s ...with the inevitable ones that come at you. An early [[Holy wrath]] branded weapon or [[Silver]] ammunition can be a real help if a demon won't leave you alon6 KB (999 words) - 12:11, 11 January 2016
- ...ggers, and don't enhance an early weapon past +4. Keep scrolls of enchant weapon III for better weapons. ...skill. Focus it until it reaches 14, then keep it on normal. It increases weapon damage and accuracy, and as a short blades user, you need as much of both a18 KB (3,140 words) - 17:47, 15 April 2014
- weapon choice. The best weapon is an enhancer staff like a staff of [[conjurations]] or a staff of cold. T19 KB (3,202 words) - 08:53, 29 July 2021
- For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is com ...e '''i'''nventory. But, while it is certainly possible to only train your weapon until you hit mindelay, you may not want to do this. (Skills get more expen13 KB (2,165 words) - 14:36, 19 January 2024
- ...s with the [[draining (brand)|draining brand]] may be the best "defensive" weapon in the early game, as they tend to kill weak monsters quickly by lowering t ...he base damage (such as [[Vorpal]] or [[Flaming]] do). Aim for [[Draining (brand)|draining]], [[Electrocution]], [[Venom]], and even [[Distortion]]. [[Antim16 KB (2,761 words) - 19:45, 30 August 2024
- ...t strictly FE-style, but helps in building a necromancy hybrid with a pain weapon and high Necromancy skill, which is also extremely powerful. ...delay (and Necromancy 15) after step 1) is completed. Good weapons to pain-brand at ****** are:5 KB (921 words) - 09:08, 29 July 2021
- Very early on, your +2 weapon should be enough to deal with D:1 nonsense. Use Bend Space to save yourself ...ght fighters, meaning that you'll pretty much train the standard skills: a weapon skill, Fighting, Dodging/Armour, Shields, etc. On the other hand, if you're8 KB (1,504 words) - 19:17, 30 August 2024
- ...[venom]] weapons. Later look for a [[quick blade]] and/or [[pain brand]] a weapon with Kiku. [[Distortion]] is nice also. ...can provide you with some nice artifacts, for instance, or Kiku could pain brand your saber.8 KB (1,284 words) - 19:50, 30 August 2024
- ...hting will make a good Skald. Skalds need Evasion (to cast magic), a solid weapon skill (as this will be your primary offense), and decent spellcasting or ch ...be much of an issue. Furthermore, Kobalds have less flexibility in ranged weapon selection early on--but late game, they can easily transition into Long Bla15 KB (2,343 words) - 09:07, 29 July 2021
- ...t [[spell]]s, [[wand]]s, or anything else. It is functionally identical to weapon [[enchant]]ment, but affects unarmed attacks and [[auxiliary attacks]] as w ...ing adds +1 to both accuracy roll and damage roll. Slaying is identical to weapon [[enchant]]ment, except it also affects auxiliary attacks.4 KB (609 words) - 09:22, 4 May 2024
- {{flavour|An infamous weapon, once used by a vile pirate captain to slaughter countless innocents. He fi [[Speed brand]]<br>2 KB (264 words) - 09:17, 4 May 2024
- [[Reaping]] brand<br> ...}}</ref> is a good weapon, but not a amazing one. Without a damage-dealing brand, it is less consistent than a well-enchanted/branded [[demon blade]] or [[d2 KB (274 words) - 02:11, 25 January 2024
- If the character wearing the weapon is not the player, then only the first tier applies.<ref>{{source ref|0.32. ...ng Sword'''<ref>{{source ref|0.32.0|art-data.txt|189}}</ref> is a powerful weapon; a +11 double sword with extra singing damage is no joke. At the lowest tie3 KB (406 words) - 01:18, 27 September 2024
- ...only proc when there's more than 1 target on the screen. Therefore, a +9 [[brand]]ed demon blade will be stronger against single targets. That being said, t The spell Manifold Assault still works with this weapon ("Space folds impossibly around your blade!"), allowing you to sometimes ge1 KB (214 words) - 21:26, 23 March 2024
- [[Flaming]] brand<br> On its own, this sword can be a strong weapon. But by the time you kill Cerebov, there's usually better options available1 KB (197 words) - 05:30, 9 October 2023
- ===[[Melee weapon]]s=== ===[[Ranged weapon]]s===68 KB (11,567 words) - 22:23, 23 October 2024
- ...eir bonuses in melee combat don't amount to much. [[Freezing]] [[brand]]ed weapon will help make combat against them even easier.666 bytes (98 words) - 20:31, 27 October 2023
- ...once bestowed upon a favoured worshipper of Zin. It became the most prized weapon of the many priests of Zin. After their order was destroyed, it fell into d [[Silver]] brand<br>2 KB (258 words) - 20:17, 30 January 2024
- ** [[Spectral Weapon]] creates an allied spectral clone of your weapon which strikes enemies in melee when you do. ...more; stabs now depend upon the average of the character's [[stealth]] and weapon skill.16 KB (2,393 words) - 12:22, 3 March 2019
- ...or during [[Xom]]'s '''Cleave''' status. While axes aren't the most ideal weapon for taking out powerful single targets, they outperform all other weapons w You may also reave by wielding a [[reaching]] weapon with [[Xom]]'s ''cleave'' effect.4 KB (585 words) - 21:50, 9 March 2024
- ...ur class will be a [[berserker]]. So basically, minotaur has little better weapon aptitudes than hill orcs and don't have to worry about starving to death in ...hat will get you through mid game and probably will give you that end game weapon that you need for 3 rune clear. So if you get used to crawl quite a bit and37 KB (6,867 words) - 19:36, 30 August 2024
- .../3</code> base damage. Attacks gain [[cleaving]] and the [[electrocution]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])3 KB (508 words) - 02:06, 26 February 2024
- ''This page refers to the obsolete weapon. For the weapon that replaced it, see [[arbalest]]. For crossbows in general, see [[Crossbo {{weapon2 KB (343 words) - 04:48, 3 May 2020
- ''For the currently existing [[brand]] that creates spectral weapons, see [[spectral]].'' ...e spectral weapon can be maintained at a time, and only while the original weapon remains wielded.3 KB (470 words) - 20:17, 27 August 2023
- ...Focus this immediately! Once you reach [[minimum delay]] with your current weapon, you can begin to focus on other skills. .... [[Repel Missiles]], [[Regeneration]], [[Shroud of Golubria]], [[Spectral Weapon]], [[Deflect Missiles]], and [[Haste]] are all excellent spells.10 KB (1,662 words) - 19:56, 30 August 2024
- *A '''[[scroll of enchant weapon]]''' enchants weapons. **[[Weapon]]s gain +1 [[slaying]] per enchantment, increasing both [[to-hit]] and maxi3 KB (468 words) - 20:35, 13 April 2024
- ...erful weapon, combining a solid and well-enchanted base weapon, a decent [[brand]], an extremely useful defense (any source of rF++ is worth consideration), And if a fire immune enemy appears, switch to another weapon. Only takes half a turn - but mind that you lose the fire cloud immunity wh2 KB (275 words) - 17:56, 13 May 2021
- ...ion; a [[glowing]] [[hand axe]]. I knew the chances were it would have a [[brand]], and my skill in Polearms would make it easier to learn [[Axes]], so I ri The rest of the level was easily cleared, with this new weapon; I left it with several [[potions]] and [[scroll]]s.18 KB (3,431 words) - 10:10, 17 May 2016
- ..., he learned mephitic cloud. As a naga, cure poison was not needed. Poison weapon seems to be redundant, with sting and naga's racial breath. ...ga use? Let's collect items along the way and see what comes first, a good weapon or another spellbook. Repel missles spell was worth learning anyway.36 KB (6,628 words) - 17:47, 15 August 2013
- ...weapon being useless with a Quarterstaff of Speed (I don't like temporary brand spells anyway for no good reason) and cure poison being useless for a Naga. ...Cloud, and I couldn't use the first spell, given I had an already-branded weapon. (A now +2+2 Quarterstaff of speed. It still serves me well.) I'm not inter23 KB (4,102 words) - 22:44, 15 September 2013
- **Identified scrolls of blinking, curse weapon, enchant weapon I, identify, random uselessness, and teleportation ...l 4, and turned off exp going to it, since I'll probably switch to another weapon soon enough.21 KB (3,514 words) - 17:47, 15 August 2013
- ...going swimmingly until I decided to melee a death yak with a sub 100 speed weapon. BAD IDEA! ...the mines, I was able to buy a quickblade from a shop. I gave it the pain brand with Kiku's blessing. Now it's time to do the snake pits without PR which i2 KB (378 words) - 17:47, 15 August 2013
- ...d a corner and started playing scroll roulette -- no teleport, but a curse weapon and a fog came up. Well, thank god I was wielding my dagger and not that s So here I am, with the best weapon in the game -- the demon whip of electrocution -- and the highest ring of s16 KB (2,930 words) - 17:47, 15 August 2013
- .... I grab a +2 robe from a hobgoblin. Upon reaching level 3, I learn Poison Weapon. I'll want more Enchantments skill to cast it at better rates than my curre On '''D:4''', I meet a hound. I cast Swiftness and Poison Weapon, strike it till it is heavily wounded, and retreat with my boosted speed wh7 KB (1,260 words) - 17:47, 15 August 2013
- ...the ring I found is a ring of magical power. Very good. I then curse my weapon and remove the curse again. I enchant the dagger, then curse my armor - wh ...I burn a scoll of remove curse to try on a glowing robe. It's just +2, no brand. So I put my RandArt robe back on, and that's when I notice it has {Curse}12 KB (2,303 words) - 17:47, 15 August 2013
- ...on a true shopping spree, buying two special short swords (not my type of weapon, but cheap), a special leather armour, a special cloak, a glowing elven clo ...ange. The other sword was cursed, but offered rF+ rN+ and had the freezing brand (IDing showed that it was –1, -2, so ... not good). I also had the +0 lea24 KB (4,579 words) - 17:47, 15 August 2013
- ...ater after losing a scroll of detect curse, teleportation, blink and curse weapon (again?) I found an encyclopedia page! It looks like even scholars went in ...1, +3 longsword) so I throw it away, nothing now can compare to my current weapon.149 KB (24,637 words) - 17:47, 15 August 2013
- ...], helpfully drops a runed dagger. It turns out to be a dagger of [[speed (brand)|speed]]! It comes in handy when I turn a corner and find myself face to fa ...t any D5 monsters to my presence. Back to D5, down the corridor an antique weapon shop sells a crystal crossbow (too bad) and a runed demon blade. Where are96 KB (18,277 words) - 17:47, 15 August 2013
- ...it DID identify the whip as being +2,+2 to go along with its electrocution brand. Sure enough, the Jelly didn't corrode it. ...uckler yet, so I'm not fully committed to M&F juuuuust yet. I'll check the brand once I'm done shock-whipping these jackals to death.29 KB (5,614 words) - 17:47, 15 August 2013
- ...et into a different area with some scrolls. I finally found one to enchant weapon I, which removed the curse. Okay, I had already learned a lesson here. A dagger I had picked up turned out to be of the venom brand (I *did* learn my lesson, I had despair-IDed scrolls of detect curse earlie66 KB (12,589 words) - 17:47, 15 August 2013
- ...re), you also get your defensive skills up, and pick a weapon category. My weapon of choice would be an air or fire elemental [[magical staff]], as these are ===Weapon choice===14 KB (2,344 words) - 20:02, 30 August 2024
- |name=Scroll of brand weapon ...m brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be brand3 KB (415 words) - 14:20, 14 June 2023
- '''Tomahawks''' were a form of [[Throwing]] weapon directly between [[stone]]s and [[javelin]]s in terms of power. Although so *[[Dispersal (brand)|Dispersal]]2 KB (353 words) - 19:45, 16 May 2020
- ** warmongers (Grand Avatar, essentially a hybrid battlesphere and spectral weapon which triggers on sufficiently damaging attacks of nearby allies, and Sap M ...gs [[Major Destruction]] and can employ [[Spectral Weapon]] with his demon weapon;25 KB (3,846 words) - 16:20, 8 February 2022
- ** [[Spectral Weapon]] creates an allied spectral clone of your weapon which strikes enemies in melee when you do. ...more; stabs now depend upon the average of the character's [[stealth]] and weapon skill.18 KB (2,709 words) - 21:14, 20 March 2014
- ...infused into, except for several demonic test subjects and one stolen holy weapon. A lesser, and more stable, version of the dark energy proved more workable This is that weapon: an eveningstar with its light long fled, despite its name, and a shadow th3 KB (404 words) - 23:27, 29 August 2024
- [[Heavy]] brand ...e turn, and procs less [[auxiliary attack]]s. Basically, the maul is not a weapon to suddenly switch to Maces & Flails for - have high skill to make full use3 KB (430 words) - 01:08, 30 October 2024
- ...y [[brand]]s to a [[weapon]] it has a chance to get a permanent distortion brand #[[Ogre]] Ballerina. They lose quite a few weapon [[skill]]s, but in return they've got much higher [[evasion]] and [[stealth256 KB (42,573 words) - 18:23, 12 July 2023
- {{weapon ...ll need to grip it with two. In fact, it is the heaviest and most damaging weapon anyone other than certain humanoid insects can use with a shield. And meeti2 KB (301 words) - 04:57, 21 April 2015
- ...e flooded layout with the bog mummies. Kinda worrying, especially since my weapon's poison won't work. First treasure room has useful scrolls and potions and I found a scroll of brand weapon. That +4 morningstar is now venomous. YESSSSSSSS68 KB (12,358 words) - 20:06, 30 April 2019
- {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon, and it is better for the dexterous.}}2 KB (288 words) - 12:39, 8 July 2021
- {{flavour|A weapon said to have once been used to keep unruly imprisoned wizards in line; it v [[Antimagic]] [[brand]]<br>2 KB (222 words) - 04:59, 13 February 2024
- :+Earlier and more frequent weapon upgrades :-Later core weapon upgrades (quarterstaff -> branded quartestaff -> lajatang)22 KB (3,652 words) - 13:26, 2 October 2014
- ** warmongers (Grand Avatar, essentially a hybrid battlesphere and spectral weapon which triggers on sufficiently damaging attacks of nearby allies, and Sap M ...who flings Major Destruction and can employ Spectral Weapon with his demon weapon;</s>25 KB (4,024 words) - 08:03, 28 May 2018
- ...most difficult of them all, as I am still woefully weak. I need to grab a weapon, fast. And I need to decide what skills I need to train first. I have some ...p. I take the knife of this fallen hero, but I’d rather have a different weapon. There, I find a goblin with a wooden club, and after our meeting, he doesn136 KB (26,398 words) - 08:09, 30 May 2014
- * Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon, Summon Elemental. ** Slings have been split into two weapon types; the basic type has been renamed to 'hunting sling', and a new, rare16 KB (2,467 words) - 12:23, 3 March 2019
- |[[Dagger]] of [[draining (brand)|draining]], [[Slow]], [[Confuse]]<br>Melee takes ×50% as long |[[Broad axe]] of [[speed (brand)|speed]]10 KB (1,443 words) - 22:05, 10 March 2024
- *Also the bite works like it has the ''[[antimagic]]'' brand. Those high end casters just lost a lot of their deadliness, even if they f ...grounds as you will generally need all stats and all skills aside from the weapon skills. It is generally a waste of XP to start as something else as monk or19 KB (3,286 words) - 19:33, 30 August 2024
- ..., who needs a guide for that? Isn’t it just as straightforward as 'heavy weapon + heavy armor = point him at a monster and smash'? ...ecting the gladiator is to have access to a [[quarterstaff]] as a starting weapon.12 KB (1,968 words) - 19:34, 30 August 2024
- :*Certain [[Necromancy]] effects. The [[reaping]] brand, [[Necrotise]], and [[Animate Dead]], are unable to create [[allies]]. [[Bi ...]s will not spawn. Dragons won't drop [[dragon scales]], hostile [[dancing weapon]]s will turn into gold, and so on.11 KB (1,777 words) - 11:51, 26 August 2024
- ...ocytus, [[draining]] brand for Tartarus, and any brand as is valid for the weapon in Dis. Said skeletal warriors and vampire knights are also exclusively equ15 KB (1,999 words) - 04:32, 8 August 2021
- ...species can now choose 'unarmed' when playing [[background]]s that allow a weapon choice. * Player ghosts now have their weapon brands displayed.22 KB (3,381 words) - 08:47, 5 June 2021
- [[Vampiric]] [[brand]]<br> ...]] and [[MP]] are useful, too. Even if you don't use magic, it is a decent weapon; its base type is equal to a [[demon whip]] with 0.6 mindelay.2 KB (383 words) - 01:14, 18 May 2024
- ...ooks green: fire magic at +1, [[air magic]] at +3 (wow again!), each melee weapon, [[dodging]], [[armour]] and [[evocations]] at +1. Shields again is only at ...t, and I take a [[club]] out of his cold, dead hands. Having a weapon, any weapon, in my hands makes me feel much less naked. I soon replace the club with a41 KB (7,730 words) - 12:02, 15 May 2020
- ...facts only, and list the artefact's properties and weapon brand if it is a weapon.4 KB (577 words) - 15:51, 27 March 2022
- ''Main article: [[Brand#Launchers]]'' Ranged weapons can get [[pain (brand)|pain]] or [[holy wrath]] (but not [[distortion]]) from [[Kikubaaqudgha]]'s6 KB (889 words) - 21:07, 9 March 2024
- Hitting things with a weapon is never preferable, even when silenced. Silver [[javelin]]s are the prefer *Prior to [[0.24]], [[javelin]]s had to have the penetration brand, instead of getting it intrinsically. The [[silver]], [[steel]], and [[pene17 KB (2,788 words) - 09:59, 19 July 2024
- The Dance card summons a temporary friendly [[dancing weapon]] depending on power level. *Weapon: [[Dagger]], [[Club]], or runed [[Short sword]]2 KB (261 words) - 00:26, 7 August 2021
- #REDIRECT [[Scroll of brand weapon]]36 bytes (5 words) - 16:58, 7 January 2015
- ...want to see how it is to kill monsters with something else than a physical weapon, playing a caster. This walk-through will not only talk about strategy and ...played some kind of [[melee]]-based character, that is, a heavily armored, weapon-swinging brute who slashes/bludgeons its bloody and gory path through all e132 KB (24,428 words) - 15:09, 23 May 2020
- ...first class on the menu, and for good reason. Fighters start with a 'good' weapon (we're picking [[war axe]], more on that in a bit), [[scale mail]] for arm ...ct two-handed weapons, and - being a small shield- only slightly decreases weapon speed. But SH secretly comprises a large amount of your defense. I say se105 KB (18,129 words) - 16:14, 1 September 2024
- [[Speed brand|Speed]] brand<br> ...eapon of [[holy wrath]]. Otherwise, it is an excellent artefact for ranged weapon users.1,003 bytes (152 words) - 06:07, 31 August 2024
- *A favored weapon skill should be trained until Necromancy spells become available. If using ...mugged by a hobgoblin, kobold, or pack of jackals before you find a useful weapon or reach level 3. Don't spend too any time scumming explored levels, or you16 KB (2,748 words) - 14:48, 15 January 2016
- [[Holy wrath]] brand<br> ...e Shining One]]'s angelic reinforcements, for instance), you may find this weapon even more desirable, as going berserk will berserk your allies as well. Thi2 KB (261 words) - 19:41, 29 June 2024
- ...lower either the [[Necronomicon]] or allow them to permanently brand their weapon with [[pain]] at its [[altar]]. ...piety, [[Okawaru]] begins gifting [[ammo]], and at high piety, it gives [[weapon]]s and [[armour]].3 KB (386 words) - 17:13, 9 November 2016
- ...о равносильно прочтению трёх [[scroll of enchant weapon|свитков улучшения оружия]].20 KB (248 words) - 13:58, 24 June 2019
- ...олгого призыва]]. Оружие будет +1d3-1/+1d3-1 и [[brand|зачаровано]] [[electrocution|электричеством]]. Ис13 KB (153 words) - 12:14, 24 June 2019
- * Damage brand message punctuation has been similarly adjusted. ...trigger at low tension, and triggers only on-hit. It also gains the vorpal brand.10 KB (1,491 words) - 06:35, 1 July 2020
- [[Distortion]] brand<br> ...s). Distortion's blinking can be tricky to deal with, but it is a powerful brand, stronger than [[electrocution]].1 KB (190 words) - 07:57, 4 August 2023
- “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with astonishi ...r. It cannot hit targets on the return trip. They are the largest throwing weapon that [[small]] races can use.2 KB (331 words) - 21:02, 1 February 2024
- * The chaos brand now has might and agility effects, no longer causes miscast effects, and it * The vorpal weapon ego no longer has distinct adjectives for each weapon class. Now all such weapons are described as 'vorpal'.17 KB (2,735 words) - 13:41, 21 October 2021
- {{flavour|When its wielder attacks, the weapon's spirit leaps out and launches a second, slightly weaker strike. The spiri ...ng an enemy, the '''spectral''' [[brand]] creates a spiritual copy of your weapon in a nearby tile, which attacks at 70% of your melee damage.4 KB (639 words) - 11:12, 8 October 2024
- ...designed. It now triggers on every attack, creating a spectral copy of the weapon which makes an additional attack (if there's open space next to the wielder ...tions spell which attacks random foes in sight with the attacker's wielded weapon. Spellpower increases the number of foes that can be struck with one cast.17 KB (2,665 words) - 16:33, 8 February 2022
- [[Draining]] brand<br> ...ta.txt|1644}}</ref> +7 enchantment and the draining brand make it a strong weapon for the early game. Its perk only serves to enhance its usefulness in the e2 KB (233 words) - 00:35, 27 October 2024
- <br>[[Protection]] [[brand]] Regardless of health, the staff provides the effects of the protection brand (+7 AC for a short time after attacking a monster). At 55 HP, and for every2 KB (259 words) - 18:13, 21 January 2024
- ...the cruelty of the gods. The ragged survivors of Lucriel's army took this weapon with them into the wilderness, the sole remnant of an archangel's virtue.}} [[Holy wrath]] brand<br>1 KB (217 words) - 12:43, 16 July 2023
- ...sies, no time to learn the ways of Invocations, and would not benefit from weapon gifts with your lack of opposable thumbs. As the lead of an interdimensiona ...r scrolls of Identify! Drop those useless Scrolls of Brand Weapon, Enchant Weapon or Enchant Armour. Maybe a lesser biped will come across those and thank yo210 KB (36,272 words) - 02:00, 29 October 2024
- ...ich has a wide variety of possible effects, much like the [[chaos]] weapon brand. It hits a nearby target, usually (but not always) the nearest target. It t2 KB (336 words) - 14:54, 14 August 2023
- {{flavour|This brutal weapon, long thought lost to history, combines the extended reach of a polearm wit ...wer and even less accurately than a base bardiche. Just being a two-handed weapon works against it; many characters won't want to give up their off-hand, and2 KB (233 words) - 22:03, 4 July 2023
- *Bumping a foe while holding a ranged weapon shoots instead of bashing. *Many weapon brands now provide more quantitative damage information.11 KB (1,736 words) - 04:28, 26 September 2024
- Step 1: Claws (choose them as starting weapon) ...ur shield is not an option. Throw away scrolls of brand weapon and enchant weapon, if you need more space in your inventory. You have no use for them, except156 KB (26,840 words) - 18:48, 23 September 2024
- [[Holy]] brand<br> ...ef> is, at minimum, a +4 broad axe of holy wrath, which is already a great weapon for the [[extended game]]. The labrys will frequently raise its enchantment2 KB (225 words) - 05:01, 24 February 2024
- The '''heavy''' [[brand]] does the following: **Both base damage and delay are rounded in a weighted manner. For example, a weapon with 16.2 base damage would have a 20% chance to act as 17 base damage, and4 KB (649 words) - 02:31, 29 November 2023
- *The Hall of Blades in Elf:2 now holds weapon-enhancing scrolls, and sometimes has a blade talisman. *Okawaru now gives exactly one weapon gift and one armour gift as a capstone (chosen by the player), rather than14 KB (2,284 words) - 18:53, 20 January 2024
- *'''[[Unarmed Combat]]:''' Gains [[electrocution]] brand and [[cleaving]]. Damage linearly scales from the following points: *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])5 KB (761 words) - 07:48, 27 October 2024
- ...ge, affecting even [[stone]]s and [[dart]]s you throw. If you find a great weapon in the early Dungeon, don't be afraid to use it. Note, however, that [[Flux ...very early game, Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to3 KB (481 words) - 22:17, 8 October 2024
- ** Returning: Sword of the Doom Knight, which loses pain brand to instead make its targets lose 10% of their maximum health on hit. * Undead and demonic players can wield weapons of holy wrath, but the brand is disabled for them. The same applies to good god-worshipping players who21 KB (3,282 words) - 12:52, 22 October 2024
- [[Flame]] brand<br> A +7 hand cannon of flaming is an endgame-worthy weapon for any ranged character that wants to wear a shield. The backblast is ofte937 bytes (149 words) - 02:21, 24 October 2024
- {{flavour|Manifests the caster's faith as a spiritual weapon, which will fight and slay the caster's enemies under its own power. As it is a direct reflection of the caster's unique zeal, the weapon they receive from their god will be the same each time.}}660 bytes (97 words) - 09:25, 25 September 2024
- ...y can also cast a damaging spell that also summons a short-lived [[dancing weapon]] near its target. Undying armouries appear in [[the Vaults]]. *Undying armouries are priority targets, as their weapon gifts don't persist on death.1 KB (158 words) - 21:58, 28 September 2024
- {{flavour|Temporarily grants numerous nearby allies a magical weapon from within the armoury, so long as the souls holding it together remain in ...weapon to 5-7 nearby allies. These tend to be top-tier items, with good [[brand]]s and [[enchantment]] (from +4 to +9), with a slight bias towards polearms1 KB (183 words) - 21:10, 31 August 2024