Difference between revisions of "Spell book"
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− | {{ | + | {{version028}} |
− | '''Spell books''' | + | {{flavour|An arcane textbook containing magical spells of unknown origin.}} |
+ | '''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s. | ||
− | + | There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells. | |
− | |||
− | + | ==General== | |
− | + | Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells from spellbooks but destroy the book anyway. | |
− | |||
− | |||
− | + | Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]]. | |
− | == | + | ==Strategy== |
− | + | Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]]. | |
− | + | [[Sif Muna]] grants spell books as [[gift]]s, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. [[Gozag]]'s Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them. | |
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− | [[ | + | [[Kikubaaqudgha]] and [[Vehumet]] both provide spells directly instead of via book; specializing in [[Necromancy]] or [[Conjurations|offensive spells]], respectively. |
− | + | ==Standard books== | |
+ | :''See also: [[List of spells by book]]'' | ||
+ | *{{spellbook2|Book of Air}} | ||
+ | *{{spellbook2|Book of Annihilations}} | ||
+ | *{{spellbook2|Book of Armaments}} | ||
+ | *{{spellbook2|Book of Beasts}} | ||
+ | *{{spellbook2|Book of Blasting}} | ||
+ | *{{spellbook2|Book of Blood}} | ||
+ | *{{spellbook2|Book of Burglary}} | ||
+ | *{{spellbook2|Book of Callings}} | ||
+ | *{{spellbook2|Book of Cantrips}} | ||
+ | *{{spellbook2|Book of Chaos}} | ||
+ | *{{spellbook2|Book of Conjurations}} | ||
+ | *{{spellbook2|Book of Dangerous Friends}} | ||
+ | *{{spellbook2|Book of Death}} | ||
+ | *{{spellbook2|Book of Debilitation}} | ||
+ | *{{spellbook2|Book of Decay}} | ||
+ | *{{spellbook2|Book of Displacement}} | ||
+ | *{{spellbook2|Book of the Dragon}} | ||
+ | *{{spellbook2|Book of Dreams}} | ||
+ | *{{spellbook2|Book of the Earth}} | ||
+ | *{{spellbook2|Book of Fire}} | ||
+ | *{{spellbook2|Book of Flames}} | ||
+ | *{{spellbook2|Book of Frost}} | ||
+ | *{{spellbook2|Book of Geomancy}} | ||
+ | *{{spellbook2|Book of Hexes}} | ||
+ | *{{spellbook2|Book of the Hunter}} | ||
+ | *{{spellbook2|Book of Ice}} | ||
+ | *{{spellbook2|Book of Iron}} | ||
+ | *{{spellbook2|Book of Lightning}} | ||
+ | *{{spellbook2|Book of Minor Magic}} | ||
+ | *{{spellbook2|Book of Misfortune}} | ||
+ | *{{spellbook2|Book of the Moon}} | ||
+ | *{{spellbook2|Book of Necromancy}} | ||
+ | *{{spellbook2|Book of Party Tricks}} | ||
+ | *{{spellbook2|Book of Power}} | ||
+ | *{{spellbook2|Book of Scorching}} | ||
+ | *{{spellbook2|Book of the Senses}} | ||
+ | *{{spellbook2|Book of Sloth}} | ||
+ | *{{spellbook2|Book of Spatial Translocations}} | ||
+ | *{{spellbook2|Book of Spectacle}} | ||
+ | *{{spellbook2|Book of the Spheres}} | ||
+ | *{{spellbook2|Book of Storms}} | ||
+ | *{{spellbook2|Book of Touch}} | ||
+ | *{{spellbook2|Book of Transmutation}} | ||
+ | *{{spellbook2|Book of Unlife}} | ||
+ | *{{spellbook2|Book of Vapours}} | ||
+ | *{{spellbook2|Book of the Warp}} | ||
+ | *{{spellbook2|Book of Weapons}} | ||
+ | *{{spellbook2|Book of the Wilderness}} | ||
+ | *{{spellbook2|Book of Winter}} | ||
+ | *{{spellbook2|Everburning Encyclopedia}} | ||
+ | *{{spellbook2|Fen Folio}} | ||
+ | *{{spellbook2|Grand Grimoire}} | ||
+ | *{{spellbook2|Great Wizards, Vol. II}} | ||
+ | *{{spellbook2|Great Wizards, Vol. VII}} | ||
+ | *{{spellbook2|Necronomicon}} | ||
+ | *{{spellbook2|There-And-Back Book}} | ||
+ | *{{spellbook2|Trismegistus Codex}} | ||
+ | *{{spellbook2|the Unrestrained Analects}} | ||
+ | *{{spellbook2|Young Poisoner's Handbook}} | ||
− | Followers of [[Trog]] | + | ==History== |
+ | *[[0.29]] | ||
+ | **Removed [[Book of Pain]]. | ||
+ | *[[0.28]] | ||
+ | **Removed [[Book of Stone]]. | ||
+ | *[[0.27]] | ||
+ | **Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells. | ||
+ | **Spellbooks generate more frequently and are always identified. | ||
+ | **30 new types of fixed book are added. | ||
+ | **Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook. | ||
+ | *[[0.25]] | ||
+ | **Reworked [[Book of Enchantments]] into [[Book of Hexes]]. | ||
+ | *[[0.22]] | ||
+ | **Spell library was introduced. | ||
+ | ***Spells from books are automatically added to a global library upon pickup. | ||
+ | ***Library spells can be memorized from anywhere through the '''M''' screen. | ||
+ | ***Spellbooks are destroyed after their spells are added to the library. | ||
+ | **Followers of [[Trog]] lost the ability to burn spell books on the floor to produce [[cloud]]s of flame. | ||
+ | *[[0.19]] | ||
+ | **Removed books: [[Akashic Record]], [[Book of Envenomations]] | ||
+ | **Books no longer have to be picked up to be identified | ||
+ | **Removed the ability to forget a spell by destroying a spell book | ||
+ | *[[0.17]] | ||
+ | **Removed book: [[Book of Control]] | ||
+ | **High level spell books no longer restrict learning from them based on skill levels | ||
+ | *[[0.16]] | ||
+ | **Added books: [[Akashic Record]], [[Fen Folio]] | ||
+ | **Removed book: [[Book of Wizardry]] | ||
+ | *[[0.15]] | ||
+ | **Removed book: [[Book of War Chants]] | ||
+ | *[[0.13]] | ||
+ | **Added books: [[Book of Battle]] | ||
+ | *[[0.12]] | ||
+ | **Removed books: [[Book of Morphology]], [[Book of Stalking]] | ||
+ | *Earlier: | ||
+ | **Removed books: [[Book of Tukima]], [[Book of Conjurations (fire+earth)]], [[Book of Conjurations (ice+air)]], [[Book of Charms]], [[Book of Minor Magic (flame)]], [[Book of Minor Magic (frost)]], [[Book of Minor Magic (summ)]], [[Monster Manual]], [[Book of Brands]], [[Book of Divinations]], [[Book of Surveyances]], [[Book of Practical Magic]] | ||
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Latest revision as of 15:13, 7 November 2024
An arcane textbook containing magical spells of unknown origin. |
Spell books are items that allow player to memorise spells.
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.
Contents
General
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.
Besides just finding them on the dungeon floor or in shops, spell books can be obtained by using acquirement or as gifts from Sif Muna.
Strategy
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.
Sif Muna grants spell books as gifts, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. Gozag's Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.
Kikubaaqudgha and Vehumet both provide spells directly instead of via book; specializing in Necromancy or offensive spells, respectively.
Standard books
- See also: List of spells by book
- Book of Air: Shock, Swiftness, Airstrike
- Book of Annihilations: Chain Lightning, Fire Storm, Shatter
- Book of Armaments: Stone Arrow, Animate Armour, Lehudib's Crystal Spear
- Book of Beasts: Summon Ice Beast, Summon Mana Viper, Monstrous Menagerie
- Book of Blasting: Volatile Blastmotes, Fulminant Prism, Iskenderun's Mystic Blast
- Book of Blood: Call Imp, Sublimation of Blood, Summon Hydra
- Book of Burglary: Ensorcelled Hibernation, Swiftness, Passwall
- Book of Callings: Summon Small Mammal, Call Canine Familiar, Summon Blazeheart Golem
- Book of Cantrips: Sting, Summon Small Mammal, Apportation
- Book of Chaos: Conjure Ball Lightning, Disjunction, Discord
- Book of Conjurations: Magic Dart, Searing Ray, Fulminant Prism
- Book of Dangerous Friends: Summon Blazeheart Golem, Orb of Destruction, Spellforged Servitor
- Book of Death: Animate Dead, Haunt, Infestation
- Book of Debilitation: Slow, Vampiric Draining, Confusing Touch
- Book of Decay: Dispel Undead, Martyr's Knell, Death Channel
- Book of Displacement: Lesser Beckoning, Teleport Other
- Book of the Dragon: Cause Fear, Fireball, Dragon's Call
- Book of Dreams: Ensorcelled Hibernation, Fugue of the Fallen, Anguish
- Book of the Earth: Leda's Liquefaction, Lee's Rapid Deconstruction, Bombard, Permafrost Eruption
- Book of Fire: Foxfire, Plasma Beam, Starburst
- Book of Flames: Inner Flame, Sticky Flame, Flame Wave
- Book of Frost: Freeze, Frozen Ramparts, Hailstorm
- Book of Geomancy: Sandblast, Passwall, Stone Arrow, Brom's Barrelling Boulder
- Book of Hexes: Anguish, Cause Fear, Enfeeble
- Book of the Hunter: Sigil of Binding, Call Canine Familiar, Dimensional Bullseye
- Book of Ice: Sculpt Simulacrum, Ozocubu's Refrigeration, Polar Vortex
- Book of Iron: Summon Lightning Spire, Animate Armour, Lee's Rapid Deconstruction
- Book of Lightning: Vhi's Electric Charge, Arcjolt, Plasma Beam
- Book of Minor Magic: Magic Dart, Blink, Call Imp
- Book of Misfortune: Jinxbite, Yara's Violent Unravelling, Enfeeble
- Book of the Moon: Passage of Golubria, Silence, Lehudib's Crystal Spear
- Book of Necromancy: Vampiric Draining, Martyr's Knell, Curse of Agony
- Book of Party Tricks: Apportation, Jinxbite, Alistair's Intoxication
- Book of Power: Iskenderun's Battlesphere, Bombard, Spellforged Servitor
- Book of Scorching: Scorch, Flame Wave, Summon Cactus Giant
- Book of the Senses: Dazzling Flash, Mephitic Cloud, Curse of Agony, Silence
- Book of Sloth: Frozen Ramparts, Leda's Liquefaction, Petrify, Metabolic Englaciation
- Book of Spatial Translocations: Blink, Momentum Strike, Lesser Beckoning
- Book of Spectacle: Dazzling Flash, Starburst, Fulsome Fusillade
- Book of the Spheres: Brom's Barrelling Boulder, Iskenderun's Battlesphere, Fireball, Conjure Ball Lightning, Orb of Destruction
- Book of Storms: Static Discharge, Airstrike, Summon Lightning Spire
- Book of Touch: Kiss of Death, Confusing Touch, Dispel Undead
- Book of Transmutation: Sublimation of Blood, Petrify, Irradiate
- Book of Unlife: Animate Dead, Borgnjor's Vile Clutch, Death Channel
- Book of Vapours: Mercury Vapours, Mephitic Cloud, Freezing Cloud
- Book of the Warp: Manifold Assault, Dispersal, Disjunction, Gell's Gavotte
- Book of Weapons: Tukima's Dance, Dimensional Bullseye, Iskenderun's Mystic Blast
- Book of the Wilderness: Summon Forest, Summon Mana Viper, Summon Cactus Giant
- Book of Winter: Ozocubu's Armour, Metabolic Englaciation, Sculpt Simulacrum
- Everburning Encyclopedia: Ignite Poison, Sticky Flame, Ignition
- Fen Folio: Summon Forest, Eringya's Noxious Bog, Summon Hydra
- Grand Grimoire: Malign Gateway, Summon Horrible Things
- Great Wizards, Vol. II: Alistair's Intoxication, Borgnjor's Vile Clutch, Eringya's Noxious Bog
- Great Wizards, Vol. VII: Tukima's Dance, Passage of Golubria, Yara's Violent Unravelling
- Necronomicon: Haunt, Borgnjor's Revivification, Death's Door
- There-And-Back Book: Teleport Other, Dispersal, Gell's Gavotte
- Trismegistus Codex: Ignite Poison, Freezing Cloud
- The Unrestrained Analects: Olgreb's Toxic Radiance, Ozocubu's Refrigeration, Discord
- Young Poisoner's Handbook: Sting, Mercury Vapours, Olgreb's Toxic Radiance
History
- 0.29
- Removed Book of Pain.
- 0.28
- Removed Book of Stone.
- 0.27
- Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
- Spellbooks generate more frequently and are always identified.
- 30 new types of fixed book are added.
- Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
- 0.25
- Reworked Book of Enchantments into Book of Hexes.
- 0.22
- Spell library was introduced.
- Spells from books are automatically added to a global library upon pickup.
- Library spells can be memorized from anywhere through the M screen.
- Spellbooks are destroyed after their spells are added to the library.
- Followers of Trog lost the ability to burn spell books on the floor to produce clouds of flame.
- Spell library was introduced.
- 0.19
- Removed books: Akashic Record, Book of Envenomations
- Books no longer have to be picked up to be identified
- Removed the ability to forget a spell by destroying a spell book
- 0.17
- Removed book: Book of Control
- High level spell books no longer restrict learning from them based on skill levels
- 0.16
- Added books: Akashic Record, Fen Folio
- Removed book: Book of Wizardry
- 0.15
- Removed book: Book of War Chants
- 0.13
- Added books: Book of Battle
- 0.12
- Removed books: Book of Morphology, Book of Stalking
- Earlier: