Difference between revisions of "Spell book"

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'''Spell books''' contain [[spell]]s that can be [[memorised]], if you have sufficient [[skill]]s in [[Spellcasting]] and the [[school]] to which the spell belongs. They are very important, as they are the method by which spellcasters gain new spells. Spell books can be found on the [[Dungeon]] floor, bought from [[shop]]s, given as gifts by certain [[god]]s, or generated with a [[scroll of acquirement]].  
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{{flavour|An arcane textbook containing magical spells of unknown origin.}}
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'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
  
==Spell Book Identification and Use==
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There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
Most of the time, reading a spell book is enough to [[identify]] it, revealing the spells it contains. Once a spell book is identified, you can memorize any spells it contains, provided you have free spell levels and high enough magical skills to handle the spell in question.
 
  
However, a few powerful spell books require you to have certain magical skills, or they will be "beyond your level of understanding," preventing you from identifying them:
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==General==
* The [[Book of Annihilations]] requires either level 6 in [[Spellcasting]] and level 10 in [[Conjurations]], or to be a follower of [[Vehumet]].
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Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells from spellbooks but destroy the book anyway.
* The [[Grand Grimoire]] requires either level 6 in [[Spellcasting]] and level 10 in [[Summonings]], or to be a follower of [[Vehumet]].
 
* The [[Necronomicon]] requires either level 6 in [[Spellcasting]] and level 10 in [[Necromancy]], or to be a follower of [[Kikubaaqudgha]].
 
  
==Spell Book Destruction==
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Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]].  
Advanced magic users often need to change their spellsets. [[Scrolls of amnesia]] allow them to forget any spell and recoup the spell levels to learn a different spell. However, these scrolls are rather rare. Conveniently, spellbooks can also be used to this effect, however you are limited to forgetting one spell contained therein, and the process destroys the spellbook itself. (Followers of Sif Muna never need to do this because they are granted this ability after sufficient piety.)
 
  
 
==Strategy==
 
==Strategy==
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
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Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
  
[[Sif Muna]] and [[Kikubaaqudgha]] both grant spell books as gifts, weighted towards spells/books you don't already have. Sif Muna is the most generous in this regard: since the types of spellbooks granted depend on magical skills, you can influence them by training specific skills, and thus raise your probability of getting the most useful spells for your playstyle. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kiku only grants [[Necromancy]]-related books (including the [[Necronomicon]] at the final piety level), making him in some ways better suited for [[Necromancer]]s than other spellcasters; on the other hand, he grants two randart books as you gain piety, containing level 1 to 3 necromancy spells at the *..... piety level and level 4-6 necromancy spells at the ***... piety level, so he's a good choice for training up Necromancy from scratch. It is also worth noting that Kiku starts granting his books ''much'' sooner than Sif Muna.
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[[Sif Muna]] grants spell books as [[gift]]s, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. [[Gozag]]'s Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.
  
Note that you keep your gift books even if you abandon your god. Some advanced players take advantage of this, serving Kiku until they get the [[Necronomicon]] (and can survive Kiku's [[divine retribution]]), then leaving Kiku for another god who offers further powers.
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[[Kikubaaqudgha]] and [[Vehumet]] both provide spells directly instead of via book; specializing in [[Necromancy]] or [[Conjurations|offensive spells]], respectively.
  
Followers of [[Trog]], who shun spellcasting, can burn any visible spell book as an ability. This not only scores piety, but the flame cloud generated will remain for several turns afterward, potentially blocking or damaging monsters (especially if they were standing on the book when you detonate it). Note that no monsters avoid spell books on the floor or see them as a hazard at all, making it easy for you to use your books like land mines.
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==Standard books==
 
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:''See also: [[List of spells by book]]''
==List of Spells by Book==
 
<div style="padding-left: 2em">''Main article: [[List of spells by book]]''</div>
 
The following are all standard spellbooks in ''Crawl''.  If you find any book other than the ones listed below (often with exotic or ridiculous names), it is a randomly generated artefact spellbook.  [[Randart]] spellbooks have no set contents but may often contain just the spell you were looking for.<br>
 
'''Please do not add randart spell books to this list.'''
 
 
*{{spellbook2|Book of Air}}
 
*{{spellbook2|Book of Air}}
*{{spellbook2|Book of Alchemy}}
 
 
*{{spellbook2|Book of Annihilations}}
 
*{{spellbook2|Book of Annihilations}}
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*{{spellbook2|Book of Armaments}}
 
*{{spellbook2|Book of Beasts}}
 
*{{spellbook2|Book of Beasts}}
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*{{spellbook2|Book of Blasting}}
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*{{spellbook2|Book of Blood}}
 
*{{spellbook2|Book of Burglary}}
 
*{{spellbook2|Book of Burglary}}
 
*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Cantrips}}
 
*{{spellbook2|Book of Cantrips}}
*{{spellbook2|Book of Changes}}
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*{{spellbook2|Book of Chaos}}
*{{spellbook2|Book of Clouds}}
 
 
*{{spellbook2|Book of Conjurations}}
 
*{{spellbook2|Book of Conjurations}}
*{{spellbook2|Book of Control}}
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*{{spellbook2|Book of Dangerous Friends}}
 
*{{spellbook2|Book of Death}}
 
*{{spellbook2|Book of Death}}
 
*{{spellbook2|Book of Debilitation}}
 
*{{spellbook2|Book of Debilitation}}
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*{{spellbook2|Book of Decay}}
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*{{spellbook2|Book of Displacement}}
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*{{spellbook2|Book of the Dragon}}
 
*{{spellbook2|Book of Dreams}}
 
*{{spellbook2|Book of Dreams}}
*{{spellbook2|Book of Earth}}
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*{{spellbook2|Book of the Earth}}
*{{spellbook2|Book of Enchantments}}
 
*{{spellbook2|Book of Envenomations}}
 
 
*{{spellbook2|Book of Fire}}
 
*{{spellbook2|Book of Fire}}
 
*{{spellbook2|Book of Flames}}
 
*{{spellbook2|Book of Flames}}
 
*{{spellbook2|Book of Frost}}
 
*{{spellbook2|Book of Frost}}
 
*{{spellbook2|Book of Geomancy}}
 
*{{spellbook2|Book of Geomancy}}
*{{spellbook2|Book of Hinderance}}
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*{{spellbook2|Book of Hexes}}
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*{{spellbook2|Book of the Hunter}}
 
*{{spellbook2|Book of Ice}}
 
*{{spellbook2|Book of Ice}}
*{{spellbook2|Book of Maledictions}}
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*{{spellbook2|Book of Iron}}
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*{{spellbook2|Book of Lightning}}
 
*{{spellbook2|Book of Minor Magic}}
 
*{{spellbook2|Book of Minor Magic}}
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*{{spellbook2|Book of Misfortune}}
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*{{spellbook2|Book of the Moon}}
 
*{{spellbook2|Book of Necromancy}}
 
*{{spellbook2|Book of Necromancy}}
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Power}}
 
*{{spellbook2|Book of Power}}
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*{{spellbook2|Book of Scorching}}
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*{{spellbook2|Book of the Senses}}
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*{{spellbook2|Book of Sloth}}
 
*{{spellbook2|Book of Spatial Translocations}}
 
*{{spellbook2|Book of Spatial Translocations}}
*{{spellbook2|Book of Summonings}}
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*{{spellbook2|Book of Spectacle}}
*{{spellbook2|Book of Transfigurations}}
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*{{spellbook2|Book of the Spheres}}
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*{{spellbook2|Book of Storms}}
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*{{spellbook2|Book of Touch}}
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*{{spellbook2|Book of Transmutation}}
 
*{{spellbook2|Book of Unlife}}
 
*{{spellbook2|Book of Unlife}}
*{{spellbook2|Book of War Chants}}
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*{{spellbook2|Book of Vapours}}
*{{spellbook2|Book of Wizardry}}
 
*{{spellbook2|Book of the Dragon}}
 
*{{spellbook2|Book of the Sky}}
 
*{{spellbook2|Book of the Tempests}}
 
 
*{{spellbook2|Book of the Warp}}
 
*{{spellbook2|Book of the Warp}}
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*{{spellbook2|Book of Weapons}}
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*{{spellbook2|Book of the Wilderness}}
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*{{spellbook2|Book of Winter}}
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*{{spellbook2|Everburning Encyclopedia}}
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*{{spellbook2|Fen Folio}}
 
*{{spellbook2|Grand Grimoire}}
 
*{{spellbook2|Grand Grimoire}}
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*{{spellbook2|Great Wizards, Vol. II}}
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*{{spellbook2|Great Wizards, Vol. VII}}
 
*{{spellbook2|Necronomicon}}
 
*{{spellbook2|Necronomicon}}
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*{{spellbook2|There-And-Back Book}}
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*{{spellbook2|Trismegistus Codex}}
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*{{spellbook2|the Unrestrained Analects}}
 
*{{spellbook2|Young Poisoner's Handbook}}
 
*{{spellbook2|Young Poisoner's Handbook}}
  
 
==History==
 
==History==
Prior to [[0.12]], [[Vehumet]] gifted specific [[Conjurations]] and [[Summonings]] spellbooks instead of offering random spells.
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*[[0.29]]
 
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**Removed [[Book of Pain]].
Prior to [[0.12]], identifying a spell book would decrease the [[piety]] gained from burning it as a [[Trog]] worshiper.
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*[[0.28]]
 
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**Removed [[Book of Stone]].
Prior to [[0.10]], Spellcasting was only trainable after first gaining a level via reading [[scroll]]s.
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*[[0.27]]
 
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**Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
These spellbooks were removed/made obsolete, as of 0.9:
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**Spellbooks generate more frequently and are always identified.
*'''[[Book of Tukima]]''': [[Sure Blade]], [[Tukima's Vorpal Blade]], [[Tukima's Dance]]
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**30 new types of fixed book are added.
*'''[[Book of Conjurations (fire+earth)]]''': [[Magic Dart]], [[Throw Flame]], [[Stone Arrow]], [[Conjure Flame]], [[Bolt of Magma]], [[Fireball]]
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**Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
*'''[[Book of Conjurations (ice+air)]]''': [[Magic Dart]], [[Throw Frost]], [[Mephitic Cloud]], [[Static Discharge]], [[Lightning Bolt]], [[Bolt of Cold]]
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*[[0.25]]
*'''[[Book of Charms]]''': [[Corona]], [[Repel Missiles]], [[Ensorcelled Hibernation]], [[Confuse]], [[Enslavement]], [[Silence]], [[Invisibility]]
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**Reworked [[Book of Enchantments]] into [[Book of Hexes]].
*'''[[Book of Minor Magic (flame)]]''': [[Magic Dart]], [[Summon Small Mammals]], [[Throw Flame]], [[Blink]], [[Slow]], [[Mephitic Cloud]], [[Conjure Flame]]
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*[[0.22]]
*'''[[Book of Minor Magic (frost)]]''': [[Magic Dart]], [[Throw Frost]], [[Blink]], [[Sticks to Snakes]], [[Slow]], [[Mephitic Cloud]], [[Ozocubu's Armour]]
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**Spell library was introduced.
*'''[[Book of Minor Magic (summ)]]''': [[Magic Dart]], [[Summon Small Mammals]], [[Blink]], [[Repel Missiles]], [[Slow]], [[Call Canine Familiar]], [[Mephitic Cloud]]
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***Spells from books are automatically added to a global library upon pickup.
*'''[[Monster Manual]]''': [[Summon Small Mammals]], [[Sticks to Snakes]], [[Call Canine Familiar]], [[Tame Beasts]], [[Dragon Form]]
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***Library spells can be memorized from anywhere through the '''M''' screen.
*'''[[Book of Brands]]''': [[Corona]], [[Swiftness]], [[Fire Brand]], [[Freezing Aura]], [[Poison Weapon]], [[Cause Fear]]
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***Spellbooks are destroyed after their spells are added to the library.
*'''[[Book of Divinations]]'''
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**Followers of [[Trog]] lost the ability to burn spell books on the floor to produce [[cloud]]s of flame.
*'''[[Book of Surveyances]]'''
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*[[0.19]]
*'''[[Book of Healing]]''': [[Cure Poison]], [[Lesser Healing]], [[Greater Healing]], [[Purification]]
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**Removed books: [[Akashic Record]], [[Book of Envenomations]]
*'''[[Book of Practical Magic]]''': [[Projected Noise]], [[Selective Amnesia]], [[Detect Curse]], [[Dig]], [[Remove Curse]]
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**Books no longer have to be picked up to be identified
 
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**Removed the ability to forget a spell by destroying a spell book
==See Also==
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*[[0.17]]
*[[Manual]]s
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**Removed book: [[Book of Control]]
*[[Starting books]]
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**High level spell books no longer restrict learning from them based on skill levels
*[[Spell Memorisation|Spell memorisation]]
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*[[0.16]]
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**Added books: [[Akashic Record]], [[Fen Folio]]
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**Removed book: [[Book of Wizardry]]
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*[[0.15]]
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**Removed book: [[Book of War Chants]]
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*[[0.13]]
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**Added books: [[Book of Battle]]
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*[[0.12]]
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**Removed books: [[Book of Morphology]], [[Book of Stalking]]
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*Earlier:
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**Removed books: [[Book of Tukima]], [[Book of Conjurations (fire+earth)]], [[Book of Conjurations (ice+air)]], [[Book of Charms]], [[Book of Minor Magic (flame)]], [[Book of Minor Magic (frost)]], [[Book of Minor Magic (summ)]], [[Monster Manual]], [[Book of Brands]], [[Book of Divinations]], [[Book of Surveyances]], [[Book of Practical Magic]]
  
[[Category:Book]][[Category:Items]][[Category:Spells]]
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[[Category:Book|*]]

Latest revision as of 15:13, 7 November 2024

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
An arcane textbook containing magical spells of unknown origin.

Spell books are items that allow player to memorise spells.

There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

General

Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.

Besides just finding them on the dungeon floor or in shops, spell books can be obtained by using acquirement or as gifts from Sif Muna.

Strategy

Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.

Sif Muna grants spell books as gifts, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. Gozag's Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.

Kikubaaqudgha and Vehumet both provide spells directly instead of via book; specializing in Necromancy or offensive spells, respectively.

Standard books

See also: List of spells by book

History