Difference between revisions of "Spell book"

From CrawlWiki
Jump to: navigation, search
m (Strategy)
 
(40 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{version012}}
+
{{version034}}
'''Spell books''' contain [[spell]]s that can be [[memorised]], if you have sufficient [[skill]]s in [[Spellcasting]] and the [[school]] to which the spell belongs. They are very important, as they are the method by which spellcasters gain new spells. Spell books can be found on the [[Dungeon]] floor, bought from [[shop]]s, given as gifts by certain [[god]]s, or generated with a [[scroll of acquirement]].  
+
{{flavour|An arcane textbook containing magical spells of unknown origin.}}
 +
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s. They work similarly to [[parchment]]s, but spell books contain multiple spells.
  
==Spell Book Identification and Use==
+
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
Most of the time, reading a spell book is enough to [[identify]] it, revealing the spells it contains. Once a spell book is identified, you can memorize any spells it contains, provided you have free spell levels and high enough magical skills to handle the spell in question.
 
  
However, a few powerful spell books require you to have certain magical skills, or they will be "beyond your level of understanding," preventing you from identifying them:
+
==Useful Info==
* The [[Book of Annihilations]] requires either level 6 in [[Spellcasting]] and level 10 in [[Conjurations]], or to be a follower of [[Vehumet]].
+
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells from spellbooks but destroy the book anyway.
* The [[Grand Grimoire]] requires either level 6 in [[Spellcasting]] and level 10 in [[Summonings]], or to be a follower of [[Vehumet]].
 
* The [[Necronomicon]] requires either level 6 in [[Spellcasting]] and level 10 in [[Necromancy]], or to be a follower of [[Kikubaaqudgha]].
 
  
==Spell Book Destruction==
+
Spell books can be obtained from [[shop]]s, by using [[acquirement]], or as [[gift]]s from [[Sif Muna]].
Advanced magic users often need to change their spellsets. [[Scrolls of amnesia]] allow them to forget any spell and recoup the spell levels to learn a different spell. However, these scrolls are rather rare. Conveniently, spellbooks can also be used to this effect, however you are limited to forgetting one spell contained therein, and the process destroys the spellbook itself. (Followers of Sif Muna never need to do this because they are granted this ability after sufficient piety.)
+
 
 +
Standard spellbooks contain 3-4 spells. [[Sif Muna]] can grant randart books containing 6-8 spells. Other randarts range from 2-4 spells.
  
 
==Strategy==
 
==Strategy==
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
+
While not the main source of obtaining spells, a caster will definitely appreciate a relevant spell book. When acquiring or buying a spell book, it may be worth obtaining even if only planning to cast one or two of its spells.
 
 
[[Sif Muna]] and [[Kikubaaqudgha]] both grant spell books as gifts, weighted towards spells/books you don't already have. Sif Muna is the most generous in this regard: since the types of spellbooks granted depend on magical skills, you can influence them by training specific skills, and thus raise your probability of getting the most useful spells for your playstyle. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kiku only grants [[Necromancy]]-related books (including the [[Necronomicon]] at the final piety level), making him in some ways better suited for [[Necromancer]]s than other spellcasters; on the other hand, he grants two randart books as you gain piety, containing level 1 to 3 necromancy spells at the *..... piety level and level 4-6 necromancy spells at the ***... piety level, so he's a good choice for training up Necromancy from scratch. It is also worth noting that Kiku starts granting his books ''much'' sooner than Sif Muna.
 
 
 
Note that you keep your gift books even if you abandon your god. Some advanced players take advantage of this, serving Kiku until they get the [[Necronomicon]] (and can survive Kiku's [[divine retribution]]), then leaving Kiku for another god who offers further powers.
 
  
Followers of [[Trog]], who shun spellcasting, can burn any visible spell book as an ability. This not only scores piety, but the flame cloud generated will remain for several turns afterward, potentially blocking or damaging monsters (especially if they were standing on the book when you detonate it). Note that no monsters avoid spell books on the floor or see them as a hazard at all, making it easy for you to use your books like land mines.
+
==Standard books==
 
+
:''See also: [[List of spells by book]]''
==List of Spells by Book==
+
{{spell book list}}
<div style="padding-left: 2em">''Main article: [[List of spells by book]]''</div>
 
The following are all standard spellbooks in ''Crawl''.  If you find any book other than the ones listed below (often with exotic or ridiculous names), it is a randomly generated artefact spellbook.  [[Randart]] spellbooks have no set contents but may often contain just the spell you were looking for.<br>
 
'''Please do not add randart spell books to this list.'''
 
*{{spellbook2|Book of Air}}
 
*{{spellbook2|Book of Alchemy}}
 
*{{spellbook2|Book of Annihilations}}
 
*{{spellbook2|Book of Beasts}}
 
*{{spellbook2|Book of Burglary}}
 
*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Cantrips}}
 
*{{spellbook2|Book of Changes}}
 
*{{spellbook2|Book of Clouds}}
 
*{{spellbook2|Book of Conjurations}}
 
*{{spellbook2|Book of Control}}
 
*{{spellbook2|Book of Death}}
 
*{{spellbook2|Book of Debilitation}}
 
*{{spellbook2|Book of Dreams}}
 
*{{spellbook2|Book of Earth}}
 
*{{spellbook2|Book of Enchantments}}
 
*{{spellbook2|Book of Envenomations}}
 
*{{spellbook2|Book of Fire}}
 
*{{spellbook2|Book of Flames}}
 
*{{spellbook2|Book of Frost}}
 
*{{spellbook2|Book of Geomancy}}
 
*{{spellbook2|Book of Hinderance}}
 
*{{spellbook2|Book of Ice}}
 
*{{spellbook2|Book of Maledictions}}
 
*{{spellbook2|Book of Minor Magic}}
 
*{{spellbook2|Book of Necromancy}}
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Power}}
 
*{{spellbook2|Book of Spatial Translocations}}
 
*{{spellbook2|Book of Summonings}}
 
*{{spellbook2|Book of the Dragon}}
 
*{{spellbook2|Book of the Sky}}
 
*{{spellbook2|Book of the Tempests}}
 
*{{spellbook2|Book of the Warp}}
 
*{{spellbook2|Book of Transfigurations}}
 
*{{spellbook2|Book of Unlife}}
 
*{{spellbook2|Book of Wizardry}}
 
*{{spellbook2|Grand Grimoire}}
 
*{{spellbook2|Necronomicon}}
 
*{{spellbook2|Young Poisoner's Handbook}}
 
  
 
==History==
 
==History==
Prior to [[0.12]], [[Vehumet]] gifted specific [[Conjurations]] and [[Summonings]] spellbooks instead of offering random spells.
+
*[[0.34]]  
 
+
**Spellbooks are far rarer than before. Previously they were the main way of getting spells; they are functionally replaced by [[parchment]]s that contain a single spell.
Prior to [[0.12]], identifying a spell book would decrease the [[piety]] gained from burning it as a [[Trog]] worshiper.
+
*[[0.27]]
 
+
**Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
Prior to [[0.10]], Spellcasting was only trainable after first gaining a level via reading [[scroll]]s.
+
**Spellbooks generate more frequently and are always identified.
 
+
**30 new types of fixed book are added.
These spellbooks were removed/made obsolete, as of 0.15:
+
**Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
*'''[[Book of War Chants]]''': [[Fire Brand]], [Freezing Aura]], [[Shroud of Golubria]], [[Repel Missiles]], [[Poison Weapon]], [[Regeneration]]
+
*[[0.22]]
*'''[[Book of Morphology]]''': [[Sticks to Snakes]], [[Petrify]], [[Polymorph Other]], [[Cigotuvi's Degenariton]], [[Ignite Poison]]
+
**Spell library was introduced.
*'''[[Book of Tukima]]''': [[Sure Blade]], [[Tukima's Vorpal Blade]], [[Tukima's Dance]]
+
***Spells from books are automatically added to a global library upon pickup.
*'''[[Book of Conjurations (fire+earth)]]''': [[Magic Dart]], [[Throw Flame]], [[Stone Arrow]], [[Conjure Flame]], [[Bolt of Magma]], [[Fireball]]
+
***Library spells can be memorized from anywhere through the '''M''' screen.
*'''[[Book of Conjurations (ice+air)]]''': [[Magic Dart]], [[Throw Frost]], [[Mephitic Cloud]], [[Static Discharge]], [[Lightning Bolt]], [[Bolt of Cold]]
+
***Spellbooks are destroyed after their spells are added to the library.
*'''[[Book of Charms]]''': [[Corona]], [[Repel Missiles]], [[Ensorcelled Hibernation]], [[Confuse]], [[Enslavement]], [[Silence]], [[Invisibility]]
+
**Followers of [[Trog]] lost the ability to burn spell books on the floor to produce [[cloud]]s of flame.
*'''[[Book of Minor Magic (flame)]]''': [[Magic Dart]], [[Summon Small Mammals]], [[Throw Flame]], [[Blink]], [[Slow]], [[Mephitic Cloud]], [[Conjure Flame]]
 
*'''[[Book of Minor Magic (frost)]]''': [[Magic Dart]], [[Throw Frost]], [[Blink]], [[Sticks to Snakes]], [[Slow]], [[Mephitic Cloud]], [[Ozocubu's Armour]]
 
*'''[[Book of Minor Magic (summ)]]''': [[Magic Dart]], [[Summon Small Mammals]], [[Blink]], [[Repel Missiles]], [[Slow]], [[Call Canine Familiar]], [[Mephitic Cloud]]
 
*'''[[Monster Manual]]''': [[Summon Small Mammals]], [[Sticks to Snakes]], [[Call Canine Familiar]], [[Tame Beasts]], [[Dragon Form]]
 
*'''[[Book of Brands]]''': [[Corona]], [[Swiftness]], [[Fire Brand]], [[Freezing Aura]], [[Poison Weapon]], [[Cause Fear]]
 
*'''[[Book of Divinations]]'''
 
*'''[[Book of Surveyances]]'''
 
*'''[[Book of Healing]]''': [[Cure Poison]], [[Lesser Healing]], [[Greater Healing]], [[Purification]]
 
*'''[[Book of Practical Magic]]''': [[Projected Noise]], [[Selective Amnesia]], [[Detect Curse]], [[Dig]], [[Remove Curse]]
 
  
==See Also==
+
=== Book history ===
*[[Manual]]s
+
*[[0.29]]
*[[Starting books]]
+
**Removed [[Book of Pain]].
*[[Spell Memorisation|Spell memorisation]]
+
*[[0.28]]
 +
**Removed [[Book of Stone]].
 +
*[[0.25]]
 +
**Reworked [[Book of Enchantments]] into [[Book of Hexes]].
 +
*[[0.19]]
 +
**Removed books: [[Akashic Record]], [[Book of Envenomations]]
 +
**Books no longer have to be picked up to be identified
 +
**Removed the ability to forget a spell by destroying a spell book
 +
*[[0.17]]
 +
**Removed book: [[Book of Control]]
 +
**High level spell books no longer restrict learning from them based on skill levels
 +
*[[0.16]]
 +
**Added books: [[Akashic Record]], [[Fen Folio]]
 +
**Removed book: [[Book of Wizardry]]
 +
*[[0.15]]
 +
**Removed book: [[Book of War Chants]]
 +
*[[0.13]]
 +
**Added books: [[Book of Battle]]
 +
*[[0.12]]
 +
**Removed books: [[Book of Morphology]], [[Book of Stalking]]
 +
*Earlier:
 +
**Removed books: [[Book of Tukima]], [[Book of Conjurations (fire+earth)]], [[Book of Conjurations (ice+air)]], [[Book of Charms]], [[Book of Minor Magic (flame)]], [[Book of Minor Magic (frost)]], [[Book of Minor Magic (summ)]], [[Monster Manual]], [[Book of Brands]], [[Book of Divinations]], [[Book of Surveyances]], [[Book of Practical Magic]]
  
[[Category:Book]][[Category:Items]][[Category:Spells]]
+
[[Category:Book|*]]

Latest revision as of 22:25, 23 May 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An arcane textbook containing magical spells of unknown origin.

Spell books are items that allow player to memorise spells. They work similarly to parchments, but spell books contain multiple spells.

There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

Useful Info

Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.

Spell books can be obtained from shops, by using acquirement, or as gifts from Sif Muna.

Standard spellbooks contain 3-4 spells. Sif Muna can grant randart books containing 6-8 spells. Other randarts range from 2-4 spells.

Strategy

While not the main source of obtaining spells, a caster will definitely appreciate a relevant spell book. When acquiring or buying a spell book, it may be worth obtaining even if only planning to cast one or two of its spells.

Standard books

See also: List of spells by book


History

  • 0.34
    • Spellbooks are far rarer than before. Previously they were the main way of getting spells; they are functionally replaced by parchments that contain a single spell.
  • 0.27
    • Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
    • Spellbooks generate more frequently and are always identified.
    • 30 new types of fixed book are added.
    • Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
  • 0.22
    • Spell library was introduced.
      • Spells from books are automatically added to a global library upon pickup.
      • Library spells can be memorized from anywhere through the M screen.
      • Spellbooks are destroyed after their spells are added to the library.
    • Followers of Trog lost the ability to burn spell books on the floor to produce clouds of flame.

Book history