Difference between revisions of "Spell book"

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m (Standard books: Fix a {{spellbook2}} script error)
m (Standard books: Books of Rime, Sky and Transfigurations are no more. This fixes all Script Errors, but there's *probably* a bunch of new books missing)
 
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{{flavour|An arcane textbook containing magical spells of unknown origin.}}
 
{{flavour|An arcane textbook containing magical spells of unknown origin.}}
 
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
 
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
  
==General==
 
 
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
 
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
  
Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]] or [[Kikubaaqudgha]]. Mage and warrior-mage [[background]]s get a [[:Category:Starting Books|starting book]], and [[Wanderer]]s sometimes get one or two books, either of which may be randarts.
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==General==
 +
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells from spellbooks but destroy the book anyway.
  
Spell books are identified automatically once the player steps on the square where the book is located. Once you pick up a book, the book is destroyed and new spells are added into your spell library.
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Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]].  
  
 
==Strategy==
 
==Strategy==
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
+
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
  
[[Sif Muna]] and [[Kikubaaqudgha]] both grant spell books as [[gift]]s. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills and thus raise your probability of getting the most useful spells for your play-style. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kikubaaqudgha only grants [[Necromancy]]-related books (including the [[Necronomicon]] at the final piety level). It is also worth noting that Kikubaaqudgha starts granting books sooner than Sif Muna. [[Vehumet]] doesn't gift spell books, but instead periodically grants you the ability to memorise a single damaging spell (mostly [[Conjuration]]s, but other spells like [[Ignite Poison]] or [[Airstrike]] are possibilities).
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[[Sif Muna]] grants spell books as [[gift]]s, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. [[Gozag]]'s Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.
  
Note that you keep the spells from your gift books in your spell library even if you abandon your god. Some advanced players take advantage of this, serving Kikubaaqudgha until they get the [[Necronomicon]] (and can survive [[divine retribution]]), then leaving for another god who offers further powers.
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[[Kikubaaqudgha]] and [[Vehumet]] both provide spells directly instead of via book; specializing in [[Necromancy]] or [[Conjurations|offensive spells]], respectively.
  
 
==Standard books==
 
==Standard books==
 
:''See also: [[List of spells by book]]''
 
:''See also: [[List of spells by book]]''
 
*{{spellbook2|Book of Air}}
 
*{{spellbook2|Book of Air}}
*{{spellbook2|Book of Alchemy}}
 
 
*{{spellbook2|Book of Annihilations}}
 
*{{spellbook2|Book of Annihilations}}
*{{spellbook2|Book of Battle}}
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*{{spellbook2|Book of Armaments}}
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*{{spellbook2|Book of Beasts}}
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*{{spellbook2|Book of Blasting}}
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*{{spellbook2|Book of Blood}}
 
*{{spellbook2|Book of Burglary}}
 
*{{spellbook2|Book of Burglary}}
 
*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Cantrips}}
 
*{{spellbook2|Book of Cantrips}}
*{{spellbook2|Book of Changes}}
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*{{spellbook2|Book of Chaos}}
*{{spellbook2|Book of Clouds}}
 
 
*{{spellbook2|Book of Conjurations}}
 
*{{spellbook2|Book of Conjurations}}
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*{{spellbook2|Book of Dangerous Friends}}
 
*{{spellbook2|Book of Death}}
 
*{{spellbook2|Book of Death}}
 
*{{spellbook2|Book of Debilitation}}
 
*{{spellbook2|Book of Debilitation}}
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*{{spellbook2|Book of Decay}}
 +
*{{spellbook2|Book of Displacement}}
 +
*{{spellbook2|Book of the Dragon}}
 
*{{spellbook2|Book of Dreams}}
 
*{{spellbook2|Book of Dreams}}
 
*{{spellbook2|Book of the Earth}}
 
*{{spellbook2|Book of the Earth}}
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*{{spellbook2|Book of Geomancy}}
 
*{{spellbook2|Book of Geomancy}}
 
*{{spellbook2|Book of Hexes}}
 
*{{spellbook2|Book of Hexes}}
 +
*{{spellbook2|Book of the Hunter}}
 
*{{spellbook2|Book of Ice}}
 
*{{spellbook2|Book of Ice}}
*{{spellbook2|Book of Maledictions}}
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*{{spellbook2|Book of Iron}}
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*{{spellbook2|Book of Lightning}}
 
*{{spellbook2|Book of Minor Magic}}
 
*{{spellbook2|Book of Minor Magic}}
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*{{spellbook2|Book of Misfortune}}
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*{{spellbook2|Book of the Moon}}
 
*{{spellbook2|Book of Necromancy}}
 
*{{spellbook2|Book of Necromancy}}
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Power}}
 
*{{spellbook2|Book of Power}}
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*{{spellbook2|Book of Scorching}}
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*{{spellbook2|Book of the Senses}}
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*{{spellbook2|Book of Sloth}}
 
*{{spellbook2|Book of Spatial Translocations}}
 
*{{spellbook2|Book of Spatial Translocations}}
*{{spellbook2|Book of Summonings}}
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*{{spellbook2|Book of Spectacle}}
*{{spellbook2|Book of the Dragon}}
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*{{spellbook2|Book of the Spheres}}
*{{spellbook2|Book of the Sky}}
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*{{spellbook2|Book of Storms}}
*{{spellbook2|Book of the Tempests}}
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*{{spellbook2|Book of Touch}}
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*{{spellbook2|Book of Transmutation}}
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*{{spellbook2|Book of Unlife}}
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*{{spellbook2|Book of Vapours}}
 
*{{spellbook2|Book of the Warp}}
 
*{{spellbook2|Book of the Warp}}
*{{spellbook2|Book of Transfigurations}}
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*{{spellbook2|Book of Weapons}}
*{{spellbook2|Book of Unlife}}
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*{{spellbook2|Book of the Wilderness}}
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*{{spellbook2|Book of Winter}}
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*{{spellbook2|Everburning Encyclopedia}}
 
*{{spellbook2|Fen Folio}}
 
*{{spellbook2|Fen Folio}}
 
*{{spellbook2|Grand Grimoire}}
 
*{{spellbook2|Grand Grimoire}}
 +
*{{spellbook2|Great Wizards, Vol. II}}
 +
*{{spellbook2|Great Wizards, Vol. VII}}
 
*{{spellbook2|Necronomicon}}
 
*{{spellbook2|Necronomicon}}
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*{{spellbook2|There-And-Back Book}}
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*{{spellbook2|Trismegistus Codex}}
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*{{spellbook2|the Unrestrained Analects}}
 
*{{spellbook2|Young Poisoner's Handbook}}
 
*{{spellbook2|Young Poisoner's Handbook}}
  
 
==History==
 
==History==
 +
*[[0.29]]
 +
**Removed [[Book of Pain]].
 +
*[[0.28]]
 +
**Removed [[Book of Stone]].
 
*[[0.27]]
 
*[[0.27]]
 +
**Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
 
**Spellbooks generate more frequently and are always identified.
 
**Spellbooks generate more frequently and are always identified.
 
**30 new types of fixed book are added.
 
**30 new types of fixed book are added.
**Fixed books now only have 2-4 spells each (down from 4-6 each.)
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**Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
**Randomly generated spellbooks also have fewer spells.
 
**Mage and Warrior-Mage classes no longer start with a specific spellbook.
 
 
*[[0.25]]
 
*[[0.25]]
 
**Reworked [[Book of Enchantments]] into [[Book of Hexes]].
 
**Reworked [[Book of Enchantments]] into [[Book of Hexes]].
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[[Category:Book|*]]
 
[[Category:Book|*]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 15:13, 7 November 2024

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
An arcane textbook containing magical spells of unknown origin.

Spell books are items that allow player to memorise spells.

There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

General

Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.

Besides just finding them on the dungeon floor or in shops, spell books can be obtained by using acquirement or as gifts from Sif Muna.

Strategy

Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.

Sif Muna grants spell books as gifts, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. Gozag's Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.

Kikubaaqudgha and Vehumet both provide spells directly instead of via book; specializing in Necromancy or offensive spells, respectively.

Standard books

See also: List of spells by book

History