Difference between revisions of "Spell book"

From CrawlWiki
Jump to: navigation, search
m (Standard books: Fix a {{spellbook2}} script error)
m (Strategy)
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{version024}}
+
{{version034}}
 
{{flavour|An arcane textbook containing magical spells of unknown origin.}}
 
{{flavour|An arcane textbook containing magical spells of unknown origin.}}
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
+
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s. They work similarly to [[parchment]]s, but spell books contain multiple spells.
  
==General==
 
 
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
 
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
  
Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]] or [[Kikubaaqudgha]]. Mage and warrior-mage [[background]]s get a [[:Category:Starting Books|starting book]], and [[Wanderer]]s sometimes get one or two books, either of which may be randarts.
+
==Useful Info==
 +
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells from spellbooks but destroy the book anyway.
  
Spell books are identified automatically once the player steps on the square where the book is located. Once you pick up a book, the book is destroyed and new spells are added into your spell library.
+
Spell books can be obtained from [[shop]]s, by using [[acquirement]], or as [[gift]]s from [[Sif Muna]].
 +
 
 +
Standard spellbooks contain 3-4 spells. [[Sif Muna]] can grant randart books containing 6-8 spells. Other randarts range from 2-4 spells.
  
 
==Strategy==
 
==Strategy==
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally rather expensive. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
+
While not the main source of obtaining spells, a caster will definitely appreciate a relevant spell book. When acquiring or buying a spell book, it may be worth obtaining even if only planning to cast one or two of its spells.
 
 
[[Sif Muna]] and [[Kikubaaqudgha]] both grant spell books as [[gift]]s. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills and thus raise your probability of getting the most useful spells for your play-style. Followers of Sif Muna will eventually have access to every spell in the game this way. Meanwhile, Kikubaaqudgha only grants [[Necromancy]]-related books (including the [[Necronomicon]] at the final piety level). It is also worth noting that Kikubaaqudgha starts granting books sooner than Sif Muna. [[Vehumet]] doesn't gift spell books, but instead periodically grants you the ability to memorise a single damaging spell (mostly [[Conjuration]]s, but other spells like [[Ignite Poison]] or [[Airstrike]] are possibilities).
 
 
 
Note that you keep the spells from your gift books in your spell library even if you abandon your god. Some advanced players take advantage of this, serving Kikubaaqudgha until they get the [[Necronomicon]] (and can survive [[divine retribution]]), then leaving for another god who offers further powers.
 
  
 
==Standard books==
 
==Standard books==
 
:''See also: [[List of spells by book]]''
 
:''See also: [[List of spells by book]]''
*{{spellbook2|Book of Air}}
+
{{spell book list}}
*{{spellbook2|Book of Alchemy}}
 
*{{spellbook2|Book of Annihilations}}
 
*{{spellbook2|Book of Battle}}
 
*{{spellbook2|Book of Burglary}}
 
*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Cantrips}}
 
*{{spellbook2|Book of Changes}}
 
*{{spellbook2|Book of Clouds}}
 
*{{spellbook2|Book of Conjurations}}
 
*{{spellbook2|Book of Death}}
 
*{{spellbook2|Book of Debilitation}}
 
*{{spellbook2|Book of Dreams}}
 
*{{spellbook2|Book of the Earth}}
 
*{{spellbook2|Book of Fire}}
 
*{{spellbook2|Book of Flames}}
 
*{{spellbook2|Book of Frost}}
 
*{{spellbook2|Book of Geomancy}}
 
*{{spellbook2|Book of Hexes}}
 
*{{spellbook2|Book of Ice}}
 
*{{spellbook2|Book of Maledictions}}
 
*{{spellbook2|Book of Minor Magic}}
 
*{{spellbook2|Book of Necromancy}}
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Power}}
 
*{{spellbook2|Book of Spatial Translocations}}
 
*{{spellbook2|Book of Summonings}}
 
*{{spellbook2|Book of the Dragon}}
 
*{{spellbook2|Book of the Sky}}
 
*{{spellbook2|Book of the Tempests}}
 
*{{spellbook2|Book of the Warp}}
 
*{{spellbook2|Book of Transfigurations}}
 
*{{spellbook2|Book of Unlife}}
 
*{{spellbook2|Fen Folio}}
 
*{{spellbook2|Grand Grimoire}}
 
*{{spellbook2|Necronomicon}}
 
*{{spellbook2|Young Poisoner's Handbook}}
 
  
 
==History==
 
==History==
 +
*[[0.34]]
 +
**Spellbooks are far rarer than before. Previously they were the main way of getting spells; they are functionally replaced by [[parchment]]s that contain a single spell.
 
*[[0.27]]
 
*[[0.27]]
 +
**Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
 
**Spellbooks generate more frequently and are always identified.
 
**Spellbooks generate more frequently and are always identified.
 
**30 new types of fixed book are added.
 
**30 new types of fixed book are added.
**Fixed books now only have 2-4 spells each (down from 4-6 each.)
+
**Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
**Randomly generated spellbooks also have fewer spells.
 
**Mage and Warrior-Mage classes no longer start with a specific spellbook.
 
*[[0.25]]
 
**Reworked [[Book of Enchantments]] into [[Book of Hexes]].
 
 
*[[0.22]]
 
*[[0.22]]
 
**Spell library was introduced.
 
**Spell library was introduced.
Line 72: Line 33:
 
***Spellbooks are destroyed after their spells are added to the library.
 
***Spellbooks are destroyed after their spells are added to the library.
 
**Followers of [[Trog]] lost the ability to burn spell books on the floor to produce [[cloud]]s of flame.  
 
**Followers of [[Trog]] lost the ability to burn spell books on the floor to produce [[cloud]]s of flame.  
 +
 +
=== Book history ===
 +
*[[0.29]]
 +
**Removed [[Book of Pain]].
 +
*[[0.28]]
 +
**Removed [[Book of Stone]].
 +
*[[0.25]]
 +
**Reworked [[Book of Enchantments]] into [[Book of Hexes]].
 
*[[0.19]]
 
*[[0.19]]
 
**Removed books: [[Akashic Record]], [[Book of Envenomations]]
 
**Removed books: [[Akashic Record]], [[Book of Envenomations]]
Line 92: Line 61:
  
 
[[Category:Book|*]]
 
[[Category:Book|*]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 22:25, 23 May 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An arcane textbook containing magical spells of unknown origin.

Spell books are items that allow player to memorise spells. They work similarly to parchments, but spell books contain multiple spells.

There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

Useful Info

Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.

Spell books can be obtained from shops, by using acquirement, or as gifts from Sif Muna.

Standard spellbooks contain 3-4 spells. Sif Muna can grant randart books containing 6-8 spells. Other randarts range from 2-4 spells.

Strategy

While not the main source of obtaining spells, a caster will definitely appreciate a relevant spell book. When acquiring or buying a spell book, it may be worth obtaining even if only planning to cast one or two of its spells.

Standard books

See also: List of spells by book


History

  • 0.34
    • Spellbooks are far rarer than before. Previously they were the main way of getting spells; they are functionally replaced by parchments that contain a single spell.
  • 0.27
    • Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
    • Spellbooks generate more frequently and are always identified.
    • 30 new types of fixed book are added.
    • Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
  • 0.22
    • Spell library was introduced.
      • Spells from books are automatically added to a global library upon pickup.
      • Library spells can be memorized from anywhere through the M screen.
      • Spellbooks are destroyed after their spells are added to the library.
    • Followers of Trog lost the ability to burn spell books on the floor to produce clouds of flame.

Book history