Difference between revisions of "Spell book"

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{{flavour|An arcane textbook containing magical spells of unknown origin.}}
 
{{flavour|An arcane textbook containing magical spells of unknown origin.}}
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
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'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s. They work similarly to [[parchment]]s, but spell books contain multiple spells.
  
 
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
 
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
  
==General==
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==Useful Info==
 
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells from spellbooks but destroy the book anyway.
 
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells from spellbooks but destroy the book anyway.
  
Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]].  
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Spell books can be obtained from [[shop]]s, by using [[acquirement]], or as [[gift]]s from [[Sif Muna]].
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Standard spellbooks contain 3-4 spells. [[Sif Muna]] can grant randart books containing 6-8 spells. Other randarts range from 2-4 spells
  
 
==Strategy==
 
==Strategy==
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
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A caster will definitely appreciate a relevant spell book. When acquiring or buying a spell book, it may be worth obtaining even if only planning to cast one or two of its spells.
 
 
[[Sif Muna]] grants spell books as [[gift]]s, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game.  [[Gozag]]'s Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.
 
 
 
[[Kikubaaqudgha]] and [[Vehumet]] both provide spells directly instead of via book; specializing in [[Necromancy]] or [[Conjurations|offensive spells]], respectively.
 
  
 
==Standard books==
 
==Standard books==
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==History==
 
==History==
*[[0.29]]
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*[[0.34]]  
**Removed [[Book of Pain]].
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**Spellbooks are far rarer than before. Previously they were the main way of getting spells; they are functionally replaced by [[parchment]]s that contain a single spell.
*[[0.28]]
 
**Removed [[Book of Stone]].
 
 
*[[0.27]]
 
*[[0.27]]
 
**Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
 
**Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
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**30 new types of fixed book are added.
 
**30 new types of fixed book are added.
 
**Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
 
**Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
*[[0.25]]
 
**Reworked [[Book of Enchantments]] into [[Book of Hexes]].
 
 
*[[0.22]]
 
*[[0.22]]
 
**Spell library was introduced.
 
**Spell library was introduced.
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***Spellbooks are destroyed after their spells are added to the library.
 
***Spellbooks are destroyed after their spells are added to the library.
 
**Followers of [[Trog]] lost the ability to burn spell books on the floor to produce [[cloud]]s of flame.  
 
**Followers of [[Trog]] lost the ability to burn spell books on the floor to produce [[cloud]]s of flame.  
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=== Book history ===
 +
*[[0.29]]
 +
**Removed [[Book of Pain]].
 +
*[[0.28]]
 +
**Removed [[Book of Stone]].
 +
*[[0.25]]
 +
**Reworked [[Book of Enchantments]] into [[Book of Hexes]].
 
*[[0.19]]
 
*[[0.19]]
 
**Removed books: [[Akashic Record]], [[Book of Envenomations]]
 
**Removed books: [[Akashic Record]], [[Book of Envenomations]]

Revision as of 22:21, 23 May 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An arcane textbook containing magical spells of unknown origin.

Spell books are items that allow player to memorise spells. They work similarly to parchments, but spell books contain multiple spells.

There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

Useful Info

Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.

Spell books can be obtained from shops, by using acquirement, or as gifts from Sif Muna.

Standard spellbooks contain 3-4 spells. Sif Muna can grant randart books containing 6-8 spells. Other randarts range from 2-4 spells

Strategy

A caster will definitely appreciate a relevant spell book. When acquiring or buying a spell book, it may be worth obtaining even if only planning to cast one or two of its spells.

Standard books

See also: List of spells by book


History

  • 0.34
    • Spellbooks are far rarer than before. Previously they were the main way of getting spells; they are functionally replaced by parchments that contain a single spell.
  • 0.27
    • Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
    • Spellbooks generate more frequently and are always identified.
    • 30 new types of fixed book are added.
    • Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
  • 0.22
    • Spell library was introduced.
      • Spells from books are automatically added to a global library upon pickup.
      • Library spells can be memorized from anywhere through the M screen.
      • Spellbooks are destroyed after their spells are added to the library.
    • Followers of Trog lost the ability to burn spell books on the floor to produce clouds of flame.

Book history