Difference between revisions of "Spell book"

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m (Standard books: Books of Rime, Sky and Transfigurations are no more. This fixes all Script Errors, but there's *probably* a bunch of new books missing)
(Generate book list using template, should be up-to-date)
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==Standard books==
 
==Standard books==
 
:''See also: [[List of spells by book]]''
 
:''See also: [[List of spells by book]]''
*{{spellbook2|Book of Air}}
+
{{spell book list}}
*{{spellbook2|Book of Annihilations}}
 
*{{spellbook2|Book of Armaments}}
 
*{{spellbook2|Book of Beasts}}
 
*{{spellbook2|Book of Blasting}}
 
*{{spellbook2|Book of Blood}}
 
*{{spellbook2|Book of Burglary}}
 
*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Cantrips}}
 
*{{spellbook2|Book of Chaos}}
 
*{{spellbook2|Book of Conjurations}}
 
*{{spellbook2|Book of Dangerous Friends}}
 
*{{spellbook2|Book of Death}}
 
*{{spellbook2|Book of Debilitation}}
 
*{{spellbook2|Book of Decay}}
 
*{{spellbook2|Book of Displacement}}
 
*{{spellbook2|Book of the Dragon}}
 
*{{spellbook2|Book of Dreams}}
 
*{{spellbook2|Book of the Earth}}
 
*{{spellbook2|Book of Fire}}
 
*{{spellbook2|Book of Flames}}
 
*{{spellbook2|Book of Frost}}
 
*{{spellbook2|Book of Geomancy}}
 
*{{spellbook2|Book of Hexes}}
 
*{{spellbook2|Book of the Hunter}}
 
*{{spellbook2|Book of Ice}}
 
*{{spellbook2|Book of Iron}}
 
*{{spellbook2|Book of Lightning}}
 
*{{spellbook2|Book of Minor Magic}}
 
*{{spellbook2|Book of Misfortune}}
 
*{{spellbook2|Book of the Moon}}
 
*{{spellbook2|Book of Necromancy}}
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Power}}
 
*{{spellbook2|Book of Scorching}}
 
*{{spellbook2|Book of the Senses}}
 
*{{spellbook2|Book of Sloth}}
 
*{{spellbook2|Book of Spatial Translocations}}
 
*{{spellbook2|Book of Spectacle}}
 
*{{spellbook2|Book of the Spheres}}
 
*{{spellbook2|Book of Storms}}
 
*{{spellbook2|Book of Touch}}
 
*{{spellbook2|Book of Transmutation}}
 
*{{spellbook2|Book of Unlife}}
 
*{{spellbook2|Book of Vapours}}
 
*{{spellbook2|Book of the Warp}}
 
*{{spellbook2|Book of Weapons}}
 
*{{spellbook2|Book of the Wilderness}}
 
*{{spellbook2|Book of Winter}}
 
*{{spellbook2|Everburning Encyclopedia}}
 
*{{spellbook2|Fen Folio}}
 
*{{spellbook2|Grand Grimoire}}
 
*{{spellbook2|Great Wizards, Vol. II}}
 
*{{spellbook2|Great Wizards, Vol. VII}}
 
*{{spellbook2|Necronomicon}}
 
*{{spellbook2|There-And-Back Book}}
 
*{{spellbook2|Trismegistus Codex}}
 
*{{spellbook2|the Unrestrained Analects}}
 
*{{spellbook2|Young Poisoner's Handbook}}
 
  
 
==History==
 
==History==

Revision as of 08:49, 20 May 2026

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
An arcane textbook containing magical spells of unknown origin.

Spell books are items that allow player to memorise spells.

There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

General

Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.

Besides just finding them on the dungeon floor or in shops, spell books can be obtained by using acquirement or as gifts from Sif Muna.

Strategy

Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.

Sif Muna grants spell books as gifts, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. Gozag's Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.

Kikubaaqudgha and Vehumet both provide spells directly instead of via book; specializing in Necromancy or offensive spells, respectively.

Standard books

See also: List of spells by book


History