Difference between revisions of "Spell book"

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(update spellbook list)
m (Standard books: Books of Rime, Sky and Transfigurations are no more. This fixes all Script Errors, but there's *probably* a bunch of new books missing)
 
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{{flavour|An arcane textbook containing magical spells of unknown origin.}}
 
{{flavour|An arcane textbook containing magical spells of unknown origin.}}
 
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
 
'''Spell books''' are [[item]]s that allow player to [[Spell memorisation|memorise]] [[spell]]s.
 +
 +
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
  
 
==General==
 
==General==
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but often thematically linked, spells.
+
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells from spellbooks but destroy the book anyway.
  
 
Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]].  
 
Besides just finding them on the dungeon floor or in [[shop]]s, spell books can be obtained by using [[acquirement]] or as [[gift]]s from [[Sif Muna]].  
 
Spell books are identified automatically on sight. Once you pick up a book, the book is destroyed and new spells are added to your spell library.
 
  
 
==Strategy==
 
==Strategy==
 
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
 
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book [[shop]]s provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right [[god]].
  
[[Sif Muna]] grants spell books as [[gift]]s. Sif Muna is the most generous in this regard: since the types of spell books granted depend on magical skills, you can influence them by training specific skills and thus raise your probability of getting the most useful spells for your play-style. Followers of Sif Muna will eventually have access to every spell in the game this way.  
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[[Sif Muna]] grants spell books as [[gift]]s, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game.  [[Gozag]]'s Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.
  
Meanwhile, [[Kikubaaqudgha]] and [[Vehumet]] both provide spells in the form of direct knowledge. As specialized gods, they provide [[Necromancy]] or offensive spells, respectively. [[Gozag]] may also help in procuring spellbooks; either in a shop on the ground or a shop you've funded.
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[[Kikubaaqudgha]] and [[Vehumet]] both provide spells directly instead of via book; specializing in [[Necromancy]] or [[Conjurations|offensive spells]], respectively.
  
 
==Standard books==
 
==Standard books==
 
:''See also: [[List of spells by book]]''
 
:''See also: [[List of spells by book]]''
 
*{{spellbook2|Book of Air}}
 
*{{spellbook2|Book of Air}}
*{{spellbook2|Book of Alchemy}}
 
 
*{{spellbook2|Book of Annihilations}}
 
*{{spellbook2|Book of Annihilations}}
 
*{{spellbook2|Book of Armaments}}
 
*{{spellbook2|Book of Armaments}}
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*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Callings}}
 
*{{spellbook2|Book of Cantrips}}
 
*{{spellbook2|Book of Cantrips}}
*{{spellbook2|Book of Changes}}
 
 
*{{spellbook2|Book of Chaos}}
 
*{{spellbook2|Book of Chaos}}
 
*{{spellbook2|Book of Conjurations}}
 
*{{spellbook2|Book of Conjurations}}
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*{{spellbook2|Book of Iron}}
 
*{{spellbook2|Book of Iron}}
 
*{{spellbook2|Book of Lightning}}
 
*{{spellbook2|Book of Lightning}}
*{{spellbook2|Book of Maledictions}}
 
 
*{{spellbook2|Book of Minor Magic}}
 
*{{spellbook2|Book of Minor Magic}}
 
*{{spellbook2|Book of Misfortune}}
 
*{{spellbook2|Book of Misfortune}}
 
*{{spellbook2|Book of the Moon}}
 
*{{spellbook2|Book of the Moon}}
 
*{{spellbook2|Book of Necromancy}}
 
*{{spellbook2|Book of Necromancy}}
*{{spellbook2|Book of Pain}}
 
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Party Tricks}}
 
*{{spellbook2|Book of Power}}
 
*{{spellbook2|Book of Power}}
*{{spellbook2|Book of Rime}}
 
 
*{{spellbook2|Book of Scorching}}
 
*{{spellbook2|Book of Scorching}}
 
*{{spellbook2|Book of the Senses}}
 
*{{spellbook2|Book of the Senses}}
*{{spellbook2|Book of the Sky}}
 
 
*{{spellbook2|Book of Sloth}}
 
*{{spellbook2|Book of Sloth}}
 
*{{spellbook2|Book of Spatial Translocations}}
 
*{{spellbook2|Book of Spatial Translocations}}
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*{{spellbook2|Book of Storms}}
 
*{{spellbook2|Book of Storms}}
 
*{{spellbook2|Book of Touch}}
 
*{{spellbook2|Book of Touch}}
*{{spellbook2|Book of Transfigurations}}
+
*{{spellbook2|Book of Transmutation}}
 
*{{spellbook2|Book of Unlife}}
 
*{{spellbook2|Book of Unlife}}
 
*{{spellbook2|Book of Vapours}}
 
*{{spellbook2|Book of Vapours}}
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*{{spellbook2|Great Wizards, Vol. II}}
 
*{{spellbook2|Great Wizards, Vol. II}}
 
*{{spellbook2|Great Wizards, Vol. VII}}
 
*{{spellbook2|Great Wizards, Vol. VII}}
*{{spellbook2|Inescapable Atlas}}
 
 
*{{spellbook2|Necronomicon}}
 
*{{spellbook2|Necronomicon}}
*{{spellbook2|Ozocubu's Autobiography}}
 
 
*{{spellbook2|There-And-Back Book}}
 
*{{spellbook2|There-And-Back Book}}
 
*{{spellbook2|Trismegistus Codex}}
 
*{{spellbook2|Trismegistus Codex}}
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==History==
 
==History==
 +
*[[0.29]]
 +
**Removed [[Book of Pain]].
 
*[[0.28]]
 
*[[0.28]]
 
**Removed [[Book of Stone]].
 
**Removed [[Book of Stone]].
 
*[[0.27]]
 
*[[0.27]]
 +
**Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
 
**Spellbooks generate more frequently and are always identified.
 
**Spellbooks generate more frequently and are always identified.
 
**30 new types of fixed book are added.
 
**30 new types of fixed book are added.
**Fixed books now only have 2-4 spells each (down from 4-6 each.)
 
**Randomly generated spellbooks also have fewer spells.
 
 
**Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
 
**Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
 
*[[0.25]]
 
*[[0.25]]

Latest revision as of 15:13, 7 November 2024

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
An arcane textbook containing magical spells of unknown origin.

Spell books are items that allow player to memorise spells.

There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.

General

Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.

Besides just finding them on the dungeon floor or in shops, spell books can be obtained by using acquirement or as gifts from Sif Muna.

Strategy

Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.

Sif Muna grants spell books as gifts, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. Gozag's Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.

Kikubaaqudgha and Vehumet both provide spells directly instead of via book; specializing in Necromancy or offensive spells, respectively.

Standard books

See also: List of spells by book

History