Difference between revisions of "Unique monster"

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'''Unique monsters''' are [[monster]]s that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater [[experience]]. As such, they can be considered the "boss monsters" of ''Crawl'' (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).
 
'''Unique monsters''' are [[monster]]s that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater [[experience]]. As such, they can be considered the "boss monsters" of ''Crawl'' (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).
  
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{{monsterlink|Jory}} '''the Bloodstained Count''' - A wealthy [[List of vampires|vampire]] who combines [[mesmerize|mesmerization]] with devastating magical power.
 
{{monsterlink|Jory}} '''the Bloodstained Count''' - A wealthy [[List of vampires|vampire]] who combines [[mesmerize|mesmerization]] with devastating magical power.
  
{{monsterlink|Joseph}}, '''a Mercenary''' - A mercenary who attacks with [[throwing net]]s, a [[sling]], and a quarterstaff.
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{{monsterlink|Joseph}}, '''a Mercenary''' - A mercenary skilled with [[throwing net]]s, a [[sling]], and a quarterstaff.
  
 
{{monsterlink|Josephine}} '''the Decaying Necromancer''' - An elderly necromancer who devastates the living and supports her undead underlings by hurling [[Ghostly Fireball|ghostly fireball]]s.
 
{{monsterlink|Josephine}} '''the Decaying Necromancer''' - An elderly necromancer who devastates the living and supports her undead underlings by hurling [[Ghostly Fireball|ghostly fireball]]s.
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{{monsterlink|Ignacio}}, '''Master of Excruciating Pain''' - A mortal who was rewarded with demonhood and became an [[executioner]]. He still carries his favorite [[executioner's axe]].
 
{{monsterlink|Ignacio}}, '''Master of Excruciating Pain''' - A mortal who was rewarded with demonhood and became an [[executioner]]. He still carries his favorite [[executioner's axe]].
  
{{monsterlink|Cerebov}}, '''Demon Lord of Fire and Steel''' - Guardian of the Fiery Rune of Zot, lord of a host of [[balrug]]s, and wielder of [[Sword of Cerebov|his signature sword]], which allows him to partially ignore fire resistance. Quite possibly the single most dangerous foe in the entire game.
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{{monsterlink|Cerebov}}, '''Demon Lord of Fire and Steel''' - Guardian of the Fiery Rune of Zot, lord of a host of [[balrug]]s, and wielder of [[Sword of Cerebov|its signature sword]], which strips fire resistance from its targets. Quite possibly the single most dangerous foe in the entire game.
  
{{monsterlink|Gloorx Vloq}}, '''Demon Lord of Darkness''' - Guardian of the Dark Rune of Zot and leader of a multitude of [[executioner]]s. He is exceptionally fast and extremely deadly to both the living and the undead.
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{{monsterlink|Gloorx Vloq}}, '''Demon Lord of Darkness''' - Guardian of the Dark Rune of Zot and leader of a multitude of [[executioner]]s. It is exceptionally fast and extremely deadly to both the living and the undead.
  
{{monsterlink|Lom Lobon}}, '''Demon Lord of Forbidden Knowledge''' - Guardian of the Magical Rune of Zot and head of a cabal of [[wizard (monster)|wizards]]. In addition to his followers, he himself has extremely powerful ice and lightning magic.
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{{monsterlink|Lom Lobon}}, '''Demon Lord of Forbidden Knowledge''' - Guardian of the Magical Rune of Zot and head of a cabal of [[wizard (monster)|wizards]]. In addition to its followers, it has mastered extremely powerful ice and lightning magic.
  
{{monsterlink|Mnoleg}}, '''Demon Lord of Chaos''' - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. He and his minions will quickly deform even the hardiest of warriors.
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{{monsterlink|Mnoleg}}, '''Demon Lord of Chaos''' - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. Mnoleg and its sevants will quickly deform even the hardiest of warriors.
  
 
===[[Realm of Zot]] Unique===
 
===[[Realm of Zot]] Unique===

Revision as of 05:52, 28 December 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Unique monsters are monsters that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater experience. As such, they can be considered the "boss monsters" of Crawl (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).

Wandering Uniques

i Agnes.png Agnes the Wanderer - A zippy spriggan fighter who wields a branded lajatang.

S Aizul.png Aizul the Neglectful Guardian - A disgraced guardian serpent who uses powerful poison magic and a nasty sleeping spell.

H Asterion.png Asterion the Fallen King - A bloodthirsty king who was turned into a minotaur and exiled. He now seeks to carve out a new kingdom with the aid of Makhleb.

R Azrael.png Azrael the Boundless Flame - An efreet who commands a pack of fiery monsters while pelting you with high-power Fire Magic and Damnation.

d Bai Suzhen.png Bai Suzhen, Madam White Snake - Late-game draconian that casts Summon Hydra. When severely injured, she becomes a storm dragon ringed by storm clouds.

o Blork the orc.png Blork the orc - A fat orc spellcaster who managed to find some rainbow suspenders somewhere.

L Boris.png Boris, Master of Life and Death - A lich who will revive himself elsewhere after you kill him.

g Crazy Yiuf.png Crazy Yiuf the Enlightened - An insane, cloak-wearing gnoll who defends his forest hut with a quarterstaff of chaos.

@ Donald.png Donald the Adventurer - An adventurer much like yourself, but with a propensity for both swimming and complaining. Generally comes with a kite shield of reflection.

e Dowan.png e Duvessa.png Dowan, Brother of Duvessa and Duvessa, Sister of Dowan - Twin elves who are never seen apart and who complement each other's strengths. Dowan uses magic while Duvessa prefers a blade.

@ Edmund.png Edmund the Younger - Sigmund's obscure and less threatening younger brother. Generally comes with a good-quality flail.

i The Enchantress.png The Enchantress - Queen of the spriggans, she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of faerie dragon scales.

x Erica.png Erica the Fiery-Tempered - A spellcaster who carries a flaming scimitar, but prefers to use her assortment of conjurations and hexes.

O Erolcha.png Erolcha the Cunning - An ogre mage with a variable spell set who can potentially banish the unlucky to The Abyss.

@ Eustachio.png Eustachio the Magnificent - A mustachioed summoner who can bog his foes down in a swarm of summoned mammals and imps.

e Fannar.png Fannar the Cold-Hearted - An elven Ice Mage who spawns with Ice Magic-enhancing equipment. Bring cold resistance!

@ Frances.png Frances the Duchess of Pandemonium - A powerful fighter who once bested a demon lord and thereby gained demonic powers.

@ Frederick.png Frederick the Flawless - A demigod fighter-mage who packs several extremely powerful spells.

w Gastronok.png Gastronok the Ponderous - An unusually intelligent elephant slug who gained his magic and his hat by eating a wizard.

5 Grinder.png Grinder - A shadow imp who can easily paralyze and torture low-level adventurers to death.

g Grum.png Grum the Hunter - A gnoll armed with a polearm who leads a pack of wolves into combat.

@ Harold.png Harold the Weathered - A bounty hunter on the verge of retirement. He specializes in techniques that make it difficult for targets to escape.

g Ijyb.png Ijyb the Twisted Goblin - A goblin who is only marginally stronger than her brethren, though she always carries a dangerous wand.

@ Jessica.png Jessica the Apprentice Sorceress - An apprentice sorceress who uses low-level spells to attack those who disturb her.

g Jorgrun.png Jorgrun Earthshaker - A dwarven earth elementalist fond of statuary (both creating it and blowing it up).

V Jory.png Jory the Bloodstained Count - A wealthy vampire who combines mesmerization with devastating magical power.

@ Joseph.png Joseph, a Mercenary - A mercenary skilled with throwing nets, a sling, and a quarterstaff.

@ Josephine.png Josephine the Decaying Necromancer - An elderly necromancer who devastates the living and supports her undead underlings by hurling ghostly fireballs.

M Khufu.png Khufu the Undying Pharaoh - A royal mummy that combines high durability, smiting, torment, and an extremely dangerous mummy and demon entourage.

@ Kirke.png Kirke, Weaver of Myths - An enchantress who would like nothing more than for you to join her herd of hogs.

@ Louise.png Louise the Corrupted - A spellcaster who wears surprisingly heavy armour and is capable of banishing the unwary to the Abyss.

R Mara.png Mara, Lord of Illusions - An exceptionally powerful rakshasa, Mara's mastery of illusions allows him to bamboozle even the strongest of foes. Many adventurers find themselves battling their double.

@ Maggie.png Maggie the Vainglorious - An ambitious young Fire Elementalist clad in basic dragon armour. Younger version of Margery.

@ Margery.png Margery the Dragonslayer - A seasoned Fire Elementalist with her own entourage of hell knights. Older version of Maggie.

f Maurice.png Maurice the Thief - An accomplished thief who uses invisibility to rob passersby blind.

M Menkaure.png Menkaure, Prince of Dust - The mummified king of a long-forgotten realm who can torment his foes.

A Mennas.png Mennas, the Voice of Zin - A powerful angel whose speed and aura of silence makes escape extremely difficult. Spellcasters beware!

h Natasha.png Natasha, Servant of Life and Death - A wandering felid hedge wizard who has gone searching for her lost master. She has three lives.

o Nergalle.png Nergalle the Soulbinder - An orcish necromancer who can summon spectral orcs to fight for her.

c Nessos.png Nessos the Markscentaur - An armoured centaur who pelts their opponents with arrows of poisoned flame.

@ Nikola.png Nikola the Mad Inventor - A mad scientist who is an expert with fighting using electricity of all kinds.

K Pikel.png Pikel the Slaver - A kobold brigand who has taken up trading souls to the Hells. Carries a branded whip and travels with a band of enslaved lemures.

p Player ghost.png Player ghost - The restless spirit of another adventurer who perished on their quest for the Orb. Their skills in life are carried over into undeath.

F Prince Ribbit.png Prince Ribbit- A cursed prince who is stuck in the form of a blink frog.

@ Psyche.png Psyche the Insane Magess - A maddened mage who is mostly dangerous due to her dagger of chaos or distortion.

T File:Purgy.png Purgy the Meek - An unusually skinny troll that fled from his brethren into the upper levels of the dungeon.

g Robin.png Robin of the Strong Arm -- A helmeted hobgoblin who inspires their goblinoid minions before literally flinging them at you.

8 Roxanne.png Roxanne, Geomancer Emeritus - A powerful earth mage who turned herself into a statue when a spell went horribly wrong. She can't move, but her magic is as strong as ever.

@ Rupert.png Rupert the Wild - A berserker whose powerful roars can disable his foes long enough for him to rush in and crush them.

o Saint Roka.png Saint Roka the Messiah - An orc warlord of Beogh who travels with a band of followers who believe they are the orcish messiah.

@ Sigmund.png Sigmund the Dreaded - The bane of low-level adventurers, Sigmund carries a couple of dangerous spells and a wicked scythe.

T Snorg.png Snorg the Insatiable - An exceptionally fat troll who will go berserk at the slightest provocation.

Q Sojobo.png Sojobo, Queen of Tengu - Queen of the tengu, Sojobo is not only a powerful warrior but a master Air Mage.

K Sonja.png Sonja the Graceful Assassin - A kobold assassin who always carries curare needles and a nastily-branded short blade.

@ Terence.png Terence the Incautious - A weak fighter who appears near the very beginning of the dungeon.

o Urug.png Urug the Orcish Ballista - A one-eyed orc who carries a pack of javelins and a heavier weapon than usual.

D Xtahua.png Xtahua the Ancient - An ancient and exceptionally powerful fire dragon. They can paralyze their foes, leaving them helpless to escape the flames.

Snake Pit Unique

N Vashnia.png Vashnia the Elite Marksnaga - A naga sharpshooter who possesses far more skill with both weaponry and Translocations than her underlings.

Spider's Nest Unique

H Arachne.png Arachne the Weaver - Half-spider, half-woman, Arachne and her pets will quickly ensnare and poison those who blunder unprepared into her lair.

Swamp Unique

D The Lernaean hydra.png The Lernaean hydra - A hydra with a mind-boggling 27 heads. Those who allow it into biting range are swiftly devoured.

Shoals Uniques

m Ilsuiw.png Ilsuiw, Witch of the Tides - A skilled merfolk aquamancer who often travels with a large band of her kin.

C Polyphemus.png Polyphemus the Watchful Shepherd - A cyclops who has somehow managed to tame a herd of death yaks and catoblepi and will happily fling them at trespassers.

Slime Pits Uniques

J Dissolution.png Dissolution, High Priest of Jiyva - An intelligent jelly that eats its way through rock walls in search of those who would oppose the Slime God.

J The Royal Jelly.png The Royal Jelly - Jiyva's primary worshiper and guardian of the Slimy Rune of Zot, the Royal Jelly will quickly overwhelm interlopers with a torrent of jellies. Should someone manage to kill it, the Slime God will also die.

Hell Uniques

& Geryon.png Geryon, Gatekeeper of Hell - Three-headed Geryon presides over the Vestibule of Hell. Those who wish to enter the Hells proper must first defeat him and his followers.

z Murray.png Murray the Demonic Talking Skull - An exceptionally durable curse skull with a nasty bite and even nastier necromantic spells.

D Serpent of Hell (Gehenna).pngSerpent of Hell (Cocytus).pngSerpent of Hell (Tartarus).pngSerpent of Hell (Dis).png Serpent of Hell - A three-headed demon dragon that changes depending on which branch of Hell you encounter it in.

C Antaeus.png Antaeus, Guardian of Cocytus - Guardian of the Icy Rune of Zot. Easily the beefiest enemy in the game, Antaeus eschews reliance on underlings and prefers to crush intruders himself using his massive body and powerful cold and electric magic.

& Asmodeus.png Asmodeus, Prince of Gehenna - Guardian of the Obsidian Rune of Zot. Asmodeus and his followers will quickly incinerate any interlopers with insufficient fire resistance.

& Dispater.png Dispater, Lord of the Iron City - Guardian of the Iron Rune of Zot. Dispater will crush adventurers with powerful Earth Magic and legions of powerful demons.

& Ereshkigal.png Ereshkigal, Queen of Tartarus - Guardian of the Bone Rune of Zot. Those who face her and her servants risk being drained of all life.

Pandemonium Uniques

1 Ignacio.png Ignacio, Master of Excruciating Pain - A mortal who was rewarded with demonhood and became an executioner. He still carries his favorite executioner's axe.

& Cerebov.png Cerebov, Demon Lord of Fire and Steel - Guardian of the Fiery Rune of Zot, lord of a host of balrugs, and wielder of its signature sword, which strips fire resistance from its targets. Quite possibly the single most dangerous foe in the entire game.

& Gloorx Vloq.png Gloorx Vloq, Demon Lord of Darkness - Guardian of the Dark Rune of Zot and leader of a multitude of executioners. It is exceptionally fast and extremely deadly to both the living and the undead.

& Lom Lobon.png Lom Lobon, Demon Lord of Forbidden Knowledge - Guardian of the Magical Rune of Zot and head of a cabal of wizards. In addition to its followers, it has mastered extremely powerful ice and lightning magic.

& Mnoleg.png Mnoleg, Demon Lord of Chaos - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. Mnoleg and its sevants will quickly deform even the hardiest of warriors.

Realm of Zot Unique

d Tiamat.png Tiamat, Avatar of the Dragonlord - An exceptionally powerful draconian whose color, breath weapon, and resistances are constantly shifting. Comes with a dragonskin cloak and a large retinue of draconian followers.

Dungeon Sprint Uniques

C Chuck.png Chuck the Collector - A stone giant armed with a large rock of returning and an anachronistically awesome cap.

Y Nellie.png Nellie, Star of the Show - Standard hellephants cannot compare with Nellie in terms of raw ferocity or adorableness.

Retired Uniques

@ Michael.png Michael - A human spellcaster who had a very basic spell list.

@ Duane.png Duane - A large-eared mercenary who had rather average abilities.

@ Francis.png Francis - An aged wizard who had an assortment of spells.

@ Norbert.png Norbert - A human warrior who had little in the way of distinguishing characteristics.

p Terpsichore.png Terpsichore - A phantom who would have been able to bring nearby weapons to life as her allies.

@ Jozef.png Jozef - A mercenary who would poison and slow opponents before moving into melee or pelting them with sling bullets.

c Pan.png Pan- A satyr who would have disabled wandering adventurers while his band of allies picked them off from a distance.

N Lamia.png Lamia- Although stunningly beautiful, this sorcerous naga queen was cannibalistic and mad.

@ Maud.png Maud the Forgotten - A warrior princess from a distant land who generally used rare weaponry.

g Wiglaf.png Wiglaf the dwarf - A dwarven fighter of Okawaru, Wiglaf would buff himself before rushing into combat.

@ Norris.png Norris the Nihilist - A laid-back spellcaster who debilitated foes before crushing them with powerful two-handed weapons.

Generation

While every game will present a fair number of them, most uniques are not guaranteed to exist in a given game. The only ones who are guaranteed are:

  • The Royal Jelly
  • Geryon
  • The Serpent of Hell
  • The four unique Hell lords: Antaeus, Asmodeus, Ereshkigal, Dispater
  • The four unique Pandemonium lords: Cerebov, Gloorx Vloq, Lom Lobon, and Mnoleg

Source Code Notes

From mon-flags.h:

/// monster is a unique
M_UNIQUE = BIT(21),

History

  • 0.25 added Maggie.
  • Prior to 0.22, Ilsuiw was guaranteed to spawn if the Shoals were generated.
  • 0.19 removed Wiglaf, Norris, and Maud, while introducing Bai Suzhen.
  • 0.18 changed the Iron Giant from a sprint-exclusive unique to a regular monster.
  • 0.16 added Robin.
  • 0.15 gave special titles to most uniques, inspired by 4.1.
  • 0.14 removed Lamia and introduced Natasha, Vashnia, and Asterion.
  • 0.13 added Sojobo. Pan was introduced and removed during development.
  • 0.12 added Lamia and Jorgrun.
  • 0.11 removed Jozef.
  • 0.8 removed Francis, Duane, and Norbert. Terpsichore was considered, but ultimately rejected during development.
  • 0.7 added Grinder.
  • 0.6 removed Michael and added Crazy Yiuf, Purgy, Grum, Menkaure, Pikel, Maurice, Gastronok, Kirke, Aizul, and Mara. The Lernaean hydra was also enabled.
  • 0.5 added Nessos and Dissolution. The Lernaean hydra was included in the code, but not yet placed anywhere.
  • 0.3 added Polyphemus.
  • 0.2 added Tiamat.