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  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 08:54, 25 February 2015
  • |name=Scroll of brand weapon ...m brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be brand
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  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 17:58, 7 January 2015

Page text matches

  • * [[Weapon]]s<br /> ** [[Brand]]s<br/>
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  • ...are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [ ...ggle to keep apace of weapons. Their weapon aptitudes are reasonable, so a weapon-wielding Ghoul is perfectly viable.
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  • **Felids lack opposable thumbs and cannot wield [[weapon]]s, [[throw]] items, or evoke [[magical staves]]. They may still evoke [[wa **Felids may not cast spells that require a weapon ([[Dimensional Bullseye]]) or armour ([[Animate Armour]]).
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  • ...age*GDR%) or (AC/2), whichever is lower. GDR only applies to melee, ranged weapon, and throwing attacks. Only the player benefits from GDR. ...r]], [[Injury Bond]], [[Uskayaw#Given Abilities|Pain Bond]], or [[spectral weapon]]s (uses the original target's AC instead).
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  • [[Spider Form]] gives your attacks the [[venom]] brand, and boosts both unarmed damage and evasion. Unfortunately, it also melds a ...g like a beast -- damage is equivalent to a strong, [[brand]]ed one-handed weapon, even at 0 UC skill.
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  • ..., a selection of translocation spells, some dispersal boomerangs, a simple weapon of their choice, and leather armour.}} *+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]] or [[ma
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  • ...rs are split between Ranged Weapons, Hexes, and defensive skills. Focus on weapon skill first, as your starting hexes can't kill enemies by themselves. ...re found deeper in the dungeon. In addition, AM started with spells that [[brand]]ed ammo, such as Poison Ammunition.
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  • ...raged to develop other means of killing. Most often, this will be a simple weapon skill, but low-level ally-sparing damage spells like [[Frozen Ramparts]] or *[[Pain brand]]ed weapons rely on necromancy to deal damage; Necromancers will find them
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  • ...lls, largely due to Heroism's skill boosts. And since Gnolls can use every weapon equally well, Oka's gifts are easier to use, never requiring retraining if ...ring armour (the majority of slots) can be cursed without restricting your weapon or spell options.
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  • ...your skill with the weapon, and your Stealth skill. The stab tier and your weapon are the largest factors. ...ccount for enemy [[AC]], but does account for [[slaying]], [[Fighting]], [[brand]], etc.
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  • ...iety. Its accuracy is based on the average of your Fighting and respective Weapon skill; its spell power is based on the spell level (capped at your XL/3). ...vealed by [[halo]]s, [[Corona]], etc. Reduces all damage taken by 50%, but weapon/unarmed damage is halved and spell power is reduced. Also, you bleed smoke
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  • ...e> base damage due to skill (as opposed to the usual +2% bonus for regular weapon skills). For example, 10 Throwing would double the base damage of a [[javel Throwing is closer to [[Evocations]] than a traditional weapon skill. Since ammunition is so limited, you cannot use Throwing weapons for
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  • Your fists do not normally benefit from weapon [[brand]]s and definitely don't have [[artefact]] properties. However, training Una ...any other [[melee weapon]], though your fists cannot be [[enchant]]ed or [[brand]]ed normally.
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  • ...fact that staves are "skill-friendly" doesn't matter. I.e. if you have 20 weapon skill, you'll do more damage with a great mace than with lajatang. ...are one of the few weapons that can spawn with the [[spectral]] or [[speed brand]]s, and as mentioned, work well at low skill. If you find a particularly go
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  • ...ter uses long hafted weapons. Polearms tend to deal less damage than other weapon types, but have an innate [[reaching]] ability, allowing them to attack fro * Prior to [[0.10]], polearms could only reach if they had the [[reaching]] brand, but polearms dealt more damage overall.
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  • ...y attack]]s and certain [[brand]]s ([[venom]], [[electrocution]], [[pain (brand)|pain]], [[distortion]], [[chaos]]) are flat effects. ...the worst against [[AC]]. For "fair combat", Short Blades are the weakest weapon types - but stabbers aren't playing fair. And, stabber or not, a [[quick bl
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  • *[[Melee weapon]]s *[[Ranged weapon]]s
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  • |[[File:spectral weapon.png]] |style="padding-left:1em"|[[Spectral Weapon]]
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  • ...the bonus damage you can inflict with a [[pain (brand)|pain]] [[brand]]ed weapon. Characters under the influence of the [[Necromutation]] spell (itself of t *[[Animate Dead]]/[[Reaping]] [[brand]]
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  • ...nced by the will of [[the Shining One]]. They always bear a [[holy wrath]] brand, and always have slightly better base stats than their non-blessed counterp ...hat is, [[Long Blades]] that have slightly enhanced stats and a holy wrath brand. Blessed [[demon blade]]s are called [[eudemon blade]]s.
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  • ...ents the player and character with a potentially bewildering array of '''[[weapon]] choices'''. However, when all the dust clears and the parade of short swo *Damage per turn: How much damage a weapon deals, compared to how much time it takes to swing it.
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  • '''Brands''' are special properties that [[weapon]]s can have, granting the weapon additional effects. Usually, these effects amount to increasing the damage ...ing at a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). In general, brands are harder
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  • Every weapon has a base delay. For every 2 levels in the corresponding weapon [[skill]], your attack delay is reduced by 1 [[aut]] (ie. 0.1 [[decaAut]]), * [[Speed (brand)|Speed]]-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels.
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  • {{weapon {{flavour|A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end.
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  • {{weapon {{flavour|A terrible three-pronged weapon, moulded by fire and brimstone.}}
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  • {{weapon ...ts symbolising the combined might of the three holy gods. It is a favoured weapon of the Shining One's servants.}}
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  • *Prior to [[0.18]], sling bullets could generate with a variety of [[brand]]s. ...were renamed to [[hunting sling]]s and [[greatsling]]s were added as a new weapon.
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  • {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}
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  • {{weapon ...is weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon.}}
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  • {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
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  • {{weapon “It is said to have been the favourite weapon of the Norman priest, who, objecting to the shedding of blood, had no scrup
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  • {{weapon ...er. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.
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  • {{weapon {{flavour|A terrible weapon, woven in the depths of the inferno.
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  • {{weapon ...n, woven by the saints in Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants.}}
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  • {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a two handed weapon.}}
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  • {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a one handed weapon.}}
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  • {{weapon {{flavour|A terrible weapon, forged in the fires of Hell.
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  • {{weapon ...de from the forges of Heaven, inhabited by a good spirit. It is a favoured weapon of the Shining One's servants, and cannot be wielded by the forces of evil.
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  • {{version031}}{{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon {{flavour|A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends.}}
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  • ...'s Dance]] is a level 3 [[Hexes]] spell which temporarily animates a melee weapon held by a hostile monster. ..., its melee or ranged weapon will be animated as a [[dancing weapon]]. The weapon will only target its former owner and quickly expires after their wielder h
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  • ...your equipped non-[[artifact]], unbranded crushing weapon the [[vorpal]] [[brand]]. Crushing weapons include:
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  • *'''[[Unarmed Combat]]:''' 5 base damage, with an added [[venom]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
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  • * '''[[Unarmed Combat]]:''' 12 base damage, with an added [[freezing]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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  • {{flavour|This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which a ...perience]] you gain for defeating it. Unwielding the weapon will cause the brand to be lost.
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  • |name=Fire Brand {{Flavour|This spell sets a weapon or launcher held by the caster ablaze. It will not affect weapons otherwise
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  • {{Flavour|This spell surrounds a weapon or launcher held by the caster with an aura of freezing cold. It will not a ...vulnerable foes but much worse against cold resistant ones. Unwielding the weapon will end the spell early.
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  • *Any temporary [[brand|weapon brand]] spell currently in force
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  • {{flavour|Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect arte While a weapon is infused it cannot be unwielded and casting spells is slightly more diffi
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  • |name=Poison Weapon {{flavour|This spell temporarily coats any weapon or launcher with poison. It will only work on weapons without an existing e
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  • |name=Warp Weapon ...ter's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.}}
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  • | [[Fire Brand]] | [[Poison Weapon]]
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  • {{weapon ...es the power of a certain school of spells. It can also be used as a melee weapon, with magical effects.
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  • *The titular [[draining (brand)|draining weapon brand]]. ...drain can be an effective debuff. Attacking over and over with a draining weapon will stack the status, greatly hindering the enemy. Draining weapons are in
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  • Take a mace as your starting weapon, and start the game by hitting m and focusing Maces & Flails, Throwing, Spe == Weapon ==
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  • *Cast [[Tukima's Dance]] on a random monster's weapon. ("[Enemy]'s [weapon] dances into the air!") <ref>{{source ref|0.31.0|xom.cc|1288}}</ref> ...a glittering mayhem of colors" will alert the player to the chaos upgraded weapon.
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  • ...g energies of the Abyss, and eventually will offer to corrupt a follower's weapon in that way. Lugonu expects followers to spread unceasing chaos in the over *You may unwield [[distortion]] [[brand]]ed weapons without suffering any ill effects. (Passive)
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  • ...chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC. ...to provide one gift to a named follower of your choice. The gift can be a weapon, a piece of body armour, or a shield. Once they receive a gift, you can not
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  • ...eceive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain. ...od over the area, invokes torment, and overwrites the current brand on the weapon.
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  • ...lies. Highly pious followers may request the Shining One's blessing upon a weapon. The Shining One may occasionally directly intervene to save a follower's l ...Give the ally's weapon increased accuracy, damage, and the [[holy wrath]] brand OR give the ally's armour increased [[AC]] and [[negative energy resistance
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  • *Attacking with a weapon of [[holy wrath]]. (Penance) **As their souls are already being harvested, the [[reaping]] weapon [[brand]], as well as ally-creating [[Necromancy]] spells, are incompatible. [[Infe
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  • ...zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice. * The electrocution brand triggers 25% less often.
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  • ...that rely on magical skill, such as [[magical staves]], weapons of [[pain (brand)|pain]], or orbs of [[energy]]. ...ased on your weapon skills, though there is always a chance of receiving a weapon for which you have no skill.
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  • ...otions of haste]], [[Swiftness]], weapons with the [[speed (brand)|speed]] brand, equipment with the [[rampaging]] ego, and the [[lightning scales]]. You ma **A weapon of [[chaos]] will be punished if and only if it produces one of the forbidd
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  • ...nt and giving it the [[holy wrath]] brand; use it on the best non-artifact weapon you've got. Blessing [[Demon whip]]s, [[Demon trident]]s, and [[Demon blade ...to keep blasting away, or possibly recover your magic by attacking with a weapon (like a [[magical staff]]). In addition, Vehumet will provide direct boosts
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  • ...her several high-level Necromancy spells or [[pain (brand)|pain]] brand on weapon''' |'''(Once only) Receive distortion brand on weapon'''
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  • ...brand]]s are limited to [[antimagic]], [[flaming]], [[vorpal]], or [[speed brand|speed]]). *Prior to [[0.25]], [[Trog]] gifted ammunition as well as any brand of weapon.
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  • ...ndomly rolled in four places: 1d(Base * Strength modifier), Slaying bonus, Weapon skill modifier and Fighting modifier. **Using a weapon: Base damage of the [[weapon]]
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  • ...it. Note that melee attacks that deal fire damage (either from a branded weapon or a monster with a natural fire attack) are an exception to the chart belo Cold damage is usually caused by spells and abilities, but certain weapon [[brand]]s also cause it. [[Cold resistance]] protects against it. As with fiery m
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  • Some of these effects can come from potions, weapon brands, clouds, or spells that are not considered enchantments. *Effects produced by the [[chaos]] brand don't check Will.
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  • *[[Dispersal_(brand)|Dispersal]] Boomerangs: 100%. *Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched
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  • **Gladiators add a single throwing weapon (javelin, large rock, or boomerang) to their starting kit. * Ranged weapon skills and starts are streamlined (see also "Items" below):
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  • * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * On launchers, the protection brand is replaced with evasion, providing +5 EV.
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  • * Pure spellcasters don't start with a weapon anymore. * The database search also prints armour base AC/EV and weapon plusses.
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  • * Fixed off-by-1 error when selecting starting weapon. * Identify Holy Wrath brand on failed wield.
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  • * Fixed weapon swap ignoring {!w}. * New weapon brand: dragon slaying, limited to Polearms.
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  • * Elyvilon: Destroy Weapon ability replaces weapon sacrifices. * Throwing weapons may be generated with the "returning" brand.
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  • * Heavy armour doesn't affect weapon speed anymore. * Show effective weapon speed in '@' character info.
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  • * Okawaru: Might -> Heroism, increasing all weapon skills by 5, up to 27. * Prevented starvation by Xom swapping you to a vampiric weapon.
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  • * [[Trog]] specialises in antimagic weapon gifts, gives fewer artefacts. * Give [[Warper]]s a few more darts of [[Dispersal_(brand)|dispersal]].
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  • *Their weapons and robes are often [[brand]]ed or [[ego]] items. ...ems had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most.
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  • *Its damage is determined by the weapon you were wielding and your skill levels: ...'s brand (unless you were wielding a weapon of [[chaos]], in which case no brand will be used).
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  • ...taggering amounts of damage very quickly (all the more so if they have a [[brand]]ed bow). If you're playing a character who has trouble taking a hit or two ...adjacent to a deep elf master archer, they will ''not'' switch to a melee weapon, making them no less deadly at point-blank range. Of course, if you've got
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  • ...ly as lethal. He generates with a decent [[flail]] (often [[holy wrath]] [[brand]]ed), a well-enchanted suit of medium-weight armour, and (occasionally) a r *[[Undead]] characters should be mindful of his weapon. Holy wrath can make short work of careless players.
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  • ...lee skills may be decent (particularly if he has a weapon with a dangerous brand), but they're much less likely to deal 100+ damage to you in a single turn.
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  • ...n]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. ...nfinite ammo, so you could run him out of [[sling bullet]]s. Also, monster weapon penalties were removed, so Joseph became stronger overall.
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  • ...ually costs too much time, and your staff of earth is already as good as a weapon can get. Make a bold decision to forgo all mundane brutal weapons, and you ...ediately. If feasible, you should therefore try to kill monsters with your weapon or with a less noisy bolt- or shot-spell, or to even ignore them entirely a
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  • '''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their [ ...deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]].
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  • ...gravating, they lack magic, and aren't very strong unless weapon is well-[[brand]]ed or if they happen to generate in an early [[vault]]. They can be found *Be careful not to kill them over lava, as you will lose their weapon.
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  • ...average speed, have significant durability, and come armed with powerful [[brand]]ed weapons. They are found in the mid-to-late-[[Dungeon]], [[the Crypt]], ...ly armored character in a few hits, especially if they've got a big, nasty weapon.
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  • ...l your strengths against you. He always generates with a [[brand]]ed demon weapon, and his unique spellset makes him challenging regardless of your preparati
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  • ...ist of merfolk|merfolk]] warriors who inhabit [[the Shoals]]. They carry [[brand]]ed tridents and sometimes shields. Although not too durable, their attacks *Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower), which made merfolk impalers less dangerou
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  • ...h buffs and multiple sources of rF+. You don't need a perfect brand - a +9 weapon of [[flaming]] is perfectly fine to use. ...fire will cast. ''Good'' weapons of antimagic (a short sword is not a good weapon), a [[Vine Stalker]]'s bite, and [[Enfeeble]] are effective at disabling an
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  • ...ill not cut hydra heads. However, if a slashing weapon has the [[flaming]] brand, then the hydra's head will be cauterized; this prevents the regrowth / hea ...eton]], and [[simulacra]] hydras will not regrow heads, even if a slashing weapon does not have flaming. A [[spectral thing|spectral]] hydra cannot have its
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  • *Kobolds can spawn with [[brand]]ed weapons, so don't ignore them. A kobold that spawns with [[electrocutio ...s' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s.
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  • ...ing [[giant spiked club]]s. Dancing weapons can have [[enchant]]ment and [[brand]]s, which work as normal. ...their base weapons when killed (unless they were [[summon]]ed). Unless the weapon was animated by [[Tukima's Dance]], [[Gozag]] turns these weapons into gold
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  • #REDIRECT [[Scroll of brand weapon]]
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • * Weapon types no longer have distinct strength weights. Strength now only gives a b * [[Xom]] now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
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  • ...t range. Use cold spells, or a [[freezing]]- or [[holy wrath]]-[[brand]]ed weapon (the latter is more effective), to take it out as quickly as possible.
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  • |attack1=20 ({{Weapon only type}}: {{Plain flavour}}) ...h lash out at anything which comes within range. Their weapons are often [[brand]]ed, and they are usually positioned somewhere that is difficult to engage
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  • ''For the current version of this scroll, see [[scroll of brand weapon]].'' |name=Scroll of vorpalise weapon
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  • ...t-value="Uz" | Rare || Applies a random [[brand]] to a chosen non-artefact weapon. ...eapon]] || Uncommon || Adds +1 to the enchantment of a chosen non-artefact weapon.
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  • ...ne giant]]s, can spawn. Since almost everything is armed, pay attention to weapon brands. There's a good chance to encounter orcs with [[electrocution]], [[d ...of equipment from the orcs themselves, so there's a good chance to find [[brand]]ed gear. Melee orcs carry plate armour and heavy weaponry, while you'll fi
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  • ...essed from [[the Vaults]]: 3-4, filled with randomly [[brand]]ed [[dancing weapon]]s, the occasional [[unique]] enemy, and little else. ...t a time with little concern, though encountering a [[distortion]] branded weapon that lands a lucky hit and sends you to [[the Abyss]] is not ''too'' uncomm
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  • ...Necromancy themed loot, such as [[draining]], [[vampiric]], or [[pain]]-[[brand]]ed weapons, [[ring of positive energy|rings of positive energy]], the [[Ne *A [[holy wrath]] weapon
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  • ...ral treasure vaults, a [[rune of Zot]], and in some cases an [[unrandart]] weapon. These floors are often very large in comparison, even to regular dungeon f ...s, and a little bit of everything for Dis. Weapons with the [[holy wrath]] brand are effective against all manners of demons and undead.
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  • ...d is essentially a randomly generated [[unique]], with resistances, attack brand, and spell set. They also tend to generate along with a very large horde of ...even faster and carries a well-enchanted [[executioner's axe]] of [[pain (brand)|pain]].
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  • ...l, but adept at magic (and sometimes weaponry). You'll also find [[dancing weapon]]s, [[list of elementals|elementals]], and the occasional [[list of orcs|or ...floor) locked off by [[runed door]]s. This area contains several [[dancing weapon]]s and a smattering of elves, including a [[deep elf blademaster]].
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  • Other than the dancing weapons, which include rarer [[ranged weapon]]s like [[triple crossbow]]s, loot includes artefact [[armour]] and a [[pha | {{monsterlink|Dancing weapon}}
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  • ...f scrolls, including several rare ones like [[scroll of brand weapon|brand weapon]], [[scroll of holy word|holy word]], or [[scroll of acquirement|acquiremen
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  • ...ations difficult, especially since red devils and reapers will have random weapon brands. [[Fire]], [[cold]], and [[poison]] resistance will definitely help ...rtunately, he can still blast you with 3d20 hellfire, or get a lucky nasty brand on his demon blade. Take him out fast to keep things simple.
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  • ...eapon (e.g. a [[speed (brand)|speed brand]]ed axe or a [[vampiric|vampiric brand]] whip). Randart armours do not have an ego, although both randart and unra Artefacts cannot be modified by regular means. Scrolls of enchant weapon/armour won't work on them.
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  • :* [[Animate Dead]] and the [[reaping]] brand *Prior to [[0.9]], you needed to carry an edged weapon to butcher.
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  • [[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] ...[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of t
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  • ...sling made of weird green leather, oozing corrosive slime. Originally the weapon of a notorious mischief-maker and general scamp, it's since fallen into les [[Acid]] brand (100% chance to deal 2d4 [[acid]] damage to monsters; 50% chance to inflict
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  • ...t-data.txt|543}}</ref> is a decently enchanted arbalest with an amazing "[[brand]]". A 100% chance for 2d14 damage is over ×4 stronger than [[electrocution ...]s that it fired, in addition to the other [[ranged weapons#history|ranged weapon changes]].
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  • {{flavour|The sacred weapon of Toth-Mos, first apostle of the god Ashenzari. It grants the wielder a fr [[Heavy]] brand<br>
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  • ...that unlike all randart blowguns, it does not have a speed brand (nor any brand, for that matter). It's a decent tool, but one can often find or enchant be
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  • ...treasury. No foe, the smith promised, could defeat a guard wielding such a weapon! [[Electrocution]] brand<br>
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  • [[Draining (brand)|Draining]] brand<br> ...st [[undead]], [[demon]]ic, or [[nonliving]] foes, and has a terrible base weapon. Only consider it if you already have very high skill in [[Polearms]] and a
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  • [[Speed brand]]<br> ...rce ref|0.30.0|art-data.txt|504}}</ref> is a giant club, the 2nd strongest weapon in the game, of speed, one of the strongest brands. Unlike [[Arga]], howeve
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  • [[Electrocution]] brand<br> ...e, an excellent enchantment level, and a powerful [[brand]]. It's a viable weapon, even into [[Zot]].
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  • {{flavour|A weapon imbued with magic to disrupt and destroy the forces binding undead creature ...an a regular great mace or [[eveningstar]] with a decent [[enchant]] and [[brand]].
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  • [[Curare]] (upgraded [[venom]] brand; 40% chance of inflicting curare effect instead)<ref>{{source ref|0.30.0|ar '''Snakebite'''<ref>{{source ref|0.30.0|art-data.txt|729}}</ref> is a strong weapon for a good chunk of the game: it offers somewhat powerful, fast attacks whi
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  • ...ability of more ordinary instruments of chaos. Striking an enemy with this weapon will occasionally unleash arcs of chaos upon any creatures nearby, leaving [[Chaos]] brand<br>
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  • [[Pain brand]]<br> ...th no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a [[Maces & Flails]] user. Its auto-torment effect is very useful in a
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  • [[Freezing]] brand<br> ...ffectively. Characters who use two-handed [[Polearms]] will find it a good weapon.
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  • [[Speed brand|Speed]] brand<br> ...s. The ​chance to instantly kill your target makes it quite an appealing weapon: it ranges from about a 1-in-4 chance to kill [[goblin]]s and the like, to
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  • {{flavour|A bloodstained axe that was the favourite weapon of the old god Trog, before it was lost. It induces a bloodthirsty berserke [[Antimagic]] brand<br>
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  • [[Speed brand]]<br> ...n by a normal speed enemy. Needless to say, Arga is an incredibly powerful weapon, easily able to define a run, and viable to swap to during the mid-game. Th
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  • [[Draining brand]]<br> Note that if you meld your weapon via [[transformation]] (e.g. [[Blade Hands]]), all source of mesmerization
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  • ...modest skill investment in [[Staves]] (12 for min speed), it's a suitable weapon for a good chunk of the game, though not having control over the element yo ...ginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly
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  • [[Reaping]] brand<br> ...ds (though [[Animate Dead]] works fine for that purpose regardless of your weapon). Just don't expect to do ''that'' much damage if you use this for [[stabbi
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  • [[Venom]] [[brand]]<br> ...specialists will want to upgrade to a stronger weapon with a more powerful brand around the mid-game.
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  • [[Dragon slaying]] brand<br> ...Wyrmbane'''<ref>{{source ref|0.31.0|art-data.txt|675}}</ref> is a top-tier weapon, arguably ''the'' best in the game. First off, Wyrmbane has a high, irresis
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  • [[Protection]] [[brand]]<br> ...weapon - thematically two weapons, they are treated as a single two-handed weapon that happens to attack four times per command (twice that of normal quick b
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  • [[File:Lehudib's_crystal_spear_(weapon).png]] '''''the +6,+6 Lehudib's crystal spear''''' [[Returning]] brand<br>
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  • ...d of Power'''<ref>{{source ref|0.30.0|art-data.txt|241}}</ref> is a decent weapon for most high-level [[Long Blades]] users, if they don't mind giving up the ..., as the flavor suggests, should probably choose a different sword; a +9 [[brand]]ed [[triple sword]] deals similar damage independent of your HP, while a [
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  • [[Vorpal]] brand<br> '''Bloodbane''' is an endgame quality weapon, but going berserk on random very risky. Being [[undead]] or having [[clari
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  • [[Flaming]] brand<br> ...but its solid defensive traits, decent damage output, occasionally useful brand, and damage-and-accuracy boosting [[Sticky Flame]] effect can be quite effe
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  • [[Vampiric]] brand, activated on every hit<br> ...are common, like [[Zot]] and [[extended]], you may want to use a different weapon. Even with the HP drain, swapping is worth it.
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  • [[Pain (brand)|Pain]] brand<br> ...ack delay of 0.7 is reached at skill level 18! Don't be afraid to use this weapon, but don't be surprised if you find a nicely enchanted [[triple sword]] mor
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  • [[Vampiric]] brand<br> ...e'' healing when fighting [[natural]] or [[plant]] targets. It is a strong weapon - but like all [[Short Blades]], it's less effective against high [[AC]] en
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  • [[Freezing]] brand<br> ...nchanted [[rapier]] or [[quickblade]] with a [[pain]] or [[electrocution]] brand, particularly at higher skill and [[slaying]] levels. You may wish to occas
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  • [[Pain (brand)|Pain]] brand<br> ...cy]]. With even a small amount of training in [[Short Blades]], its [[Pain brand]] can wreak havoc in melee very quickly, and the [[intelligence]] and [[wil
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  • Randart weapons always have a [[brand]], while randart jewellery always have a base type, presented first in the ...our; an artefact with [[Cheibriados]]' namesake will not have the [[speed (brand)|speed]] or [[rampaging]] brands, for instance. There is no information lea
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  • ...olls of enchant weapon|enchant weapon]] and [[scroll of brand weapon|brand weapon]]. Each individual piece of equipment ([[armour]], [[weapon]]s, [[jewellery]]) is identified immediately and completely when you occupy
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  • ...ade card will provide the player with a cleaving effect with their current weapon, striking all targets adjacent to the player similar to using an [[Axe]]. T {{crawlquote|Your <weapon> looks oddly sharp.}}
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  • ...h power, it summons either a katana or executioner's axe with a speed/elec brand! Great card. ...combo with a [[scroll of vorpalize weapon]] to give a permanent brand to a weapon.
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  • *0.27 buffed monster weapon speed & damage (most impactful early), but more importantly, ''halved'' Mak **For normally regenerating species, [[bread swinging]] - or swinging a non-weapon over and over - will cause you to waste more time (regenerating more) for t
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  • *'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts). ...unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.
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  • *Wield [[weapon]]s with '''w'''. Weapons have different stats. *Equipment items may have [[brand]]s, with special properties. Branded equipment is blue when unidentified.
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  • * <s>Slaying works like weapon enchantments</s>. * Weapon acquirement avoids useless weapon types.
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  • ...d monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also possess innate electric abilities. ...ctrocution]] have a flat chance to inflict extra damage regardless of your weapon skill. A [[lightning rod]] is another common source of electric damage. Fol
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  • ...]]s. This page focuses only on non-weapon egos; see the [[brand]] page for weapon egos. | Shield: gain +3 AC.<br>Weapon: temporarily gain +7 [[AC]] after striking an enemy.
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  • The '''dragon slaying''' [[brand]], exclusive to [[Wyrmbane]], does the following: *Prior to [[0.15]], the brand could generate on any [[polearm]].
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  • The '''electrocution''' [[brand]] does the following: ...1d13</code> [[electricity]] damage per hit, regardless of damage from the weapon itself. Electricity resistant monsters do not take any extra damage. (Avera
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  • The '''flaming''' [[brand]] does the following: *When an edged weapon of flaming ([[Long Blades]], [[Axes]], 2-handed [[Polearms]], [[lajatang]]s
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  • The '''freezing''' [[brand]] does the following: ...with finding freezing weapons as random loot, or using a [[scroll of brand weapon]], freezing can be found on a few monsters:
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  • The '''holy wrath''' [[brand]] does the following: You cannot wield weapons with this brand if you yourself are undead ([[Mummy]], [[Ghoul]], all [[Vampire]]s, in [[De
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  • ...s a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ran *In [[0.30]], this brand was replaced with the [[heavy]] brand.
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  • ''This page is about the weapon brand. For the spell, see [[Pain|Pain (spell)]].'' The '''pain''' [[brand]] does the following:
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  • '''Distortion''' is a [[brand]] that any melee [[weapon]] may have. Distortion weapons bend and tear the fabric of space-time, and Conversely, unwielding a weapon branded with distortion also causes '''dangerous unwielding effects''' to t
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  • ''This page is about the [[Brand|weapon brand]]. For the removed card, see [[Venom card]].'' The '''venom''' [[brand]] inflicts [[poison]] on the target, dealing damage over time.
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  • {{flavour|Weapon: It grants its wielder temporary protection when it strikes (+7 to AC).<br> The '''protection''' [[brand]]/[[ego]] does the following:
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  • ...on average on attacks against any kind of [[orc]]. Wielding an orc slaying weapon will give your character the desire to slay orcs, or, if you are a [[hill o ...tile [[dancing weapon]]s which disappear when killed. Using an orc slaying weapon while worshiping Beogh is not penalized, but it does greatly reduce the odd
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  • {{flavour|Attacks with this weapon are significantly faster.}} The '''speed''' [[brand]] does the following:
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  • ...ang]]s innately possess the returning property, and may have an additional brand. ...javelin]]s and [[tomahawk]]s, and Throwing skill determined the chance the weapon would return to the thrower. Tomahawks were replaced by [[boomerang]]s, whi
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  • '''Chaos''' is a [[brand]] that [[weapon]]s may have. Each attack produces a random effect, many of which imitate ot ...y choose a useful effect from the following list. For example, the flaming brand cannot be chosen if the defender is fire-immune, and vampiricism cannot be
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  • ...[[brand]] that can found on [[tomahawk]]s and [[javelin]]s. Ammo with this brand deals 30% more damage. *In [[0.24]], steel was merged with the [[silver]] brand.
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  • {{flavour|Weapon: Ammo fired by it will pass through the targets it hits, potentially hittin '''Penetration''' is a [[brand]] which causes your ranged attacks to act like [[bolt spell]]s, hitting all
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  • '''Reaping''' is a [[brand]] exclusive to the [[sword of Zonguldrok]] which does the following: ...hance to rise as an allied [[zombie]]. This scales with damage dealt: if a weapon of reaping did all the damage, you have a 50% chance to create a zombie.
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  • The '''antimagic''' effect and weapon [[brand]] interferes with the [[spellcasting]] of anything it affects. ...our current MP. Every time a monster attacks you with an antimagic branded weapon, it drains a random amount of MP up to the damage dealt, but weighted towar
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  • ...ell as a flat 2-4 damage, and also weakens them slightly. A truly terrible weapon...}} The '''draining''' [[brand]] adds a [[draining]] effect to weapons.
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  • ...Elyvilon piety from pacification has been greatly increased and piety from weapon sacrifices has been adjusted, Zin demands a tithe of all gold collected in ...ymore. The slaying property (incribed as {Dam+X}) now works identically to weapon enchantments. Contaminated (‘brown’) chunks always give nutrition and c
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  • '''Melee weapons''' refer to [[weapon]]s which can only attack adjacent to you (with a few exceptions). While [[R ==Weapon attributes==
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  • *[[Freezing]]-[[brand]]ed melee attacks ...eapon to deal with them, another good strategy is using a non-slicing cold weapon to slow them. Other early game examples include [[list of reptiles and amph
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  • ...ying a weapon of [[distortion]] (3) or else [[boomerang]]s of [[dispersal (brand)|dispersal]] (2). The last of these can be randomly replaced with a version ...a weapon, but has a 57.14% chance to carry [[boomerang]]s of [[dispersal (brand)|dispersal]], 14.29% chance for ordinary boomerangs, and a 28.57% chance fo
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  • | [[File:fire brand.png]] || a - [[Fire Brand]] || [[Charms]]/[[Fire Magic|Fire]] || 2 | [[File:poison weapon.png]] || e - [[Poison Weapon]] || [[Charms]]/[[Poison Magic|Poison]] || 3
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  • | c - [[Fire Brand]] | e - [[Poison Weapon]]
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  • *Unwielding a [[distortion]] [[brand]]ed weapon. ...miscast]] effect could teleport the player, and being hit by a distortion weapon could too.
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  • *Unwielding a weapon of distortion (25% chance) ...tacks are obvious - just about any character can use [[wand]]s. If it is a weapon, you can use [[Tukima's Dance]] to disarm the enemy.
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  • ...ys, and apply whether the monster is attacking unarmed or while wielding a weapon. ...vil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.
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  • *[[Speed brand]] *[[Weapon speed]]
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  • The '''vampiric''' [[brand]], not to be confused with [[draining (brand)|draining]], does the following: Use of this brand is considered to be [[Necromancy]], so the [[good god]]s forbid its use.
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  • ''See [[Weapon Speed]] for tables summarising this information.'' ...speed''' is how fast a player can attack with [[melee weapon]]s, [[ranged weapon]]s, or [[Unarmed Combat]].
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  • ...ws on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast. ...ngerous marksmen, capable of peppering your character with (occasionally [[brand]]ed) [[arrow]]s, [[sling bullet]]s, or [[bolt]]s from any distance.
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  • ...mbat]]. Ammo as a concept is limited to [[Throwing]] items; other [[ranged weapon]]s have infinite ammo. *Prior to [[0.29]], [[ranged weapon]]s used ammo: [[stone]]s and [[sling bullet]]s for Slings, [[arrow]]s for [
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  • Darts come with the following [[brand]]s: *Prior to [[0.15]], darts were a thrown weapon that did damage comparable to [[stone]]s but could be branded. They were re
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  • {{weapon '''Hand cannons''' are the strongest one-handed [[ranged weapon]]s, allowing for the use of a [[shield]] while being much stronger than a [
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  • ...s path (with no penalty to damage). They may also come with the [[silver]] brand, which deals extra damage, especially to [[chaotic]] enemies. And, because [[Throwing]] skill gives more damage than any other weapon skill, a trained thrower can hit multiple enemies at high power. Expect an
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  • Chaotic monsters are vulnerable to the [[silver]] brand, taking 175% extra damage. ..." [[attack flavour]]s (as opposed to simply having a [[chaos]]-[[brand]]ed weapon, like [[Crazy Yiuf]]).
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  • * [[Monk]]s can now choose a weapon to start with. ...rease Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).
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  • ...[[vampire (monster)|vampires]]; ''not'' including the [[vampiric]] weapon brand) only work on a target with blood. ...when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee and ranged attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's
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  • ...temporarily gain the [[vorpal]] [[brand]], if it doesn't already possess a brand.
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  • ...the [[Book of Unlife]], sadly, but the [[Necronomicon]] (who needs a pain brand?) will let you learn [[Haunt]], though that'll come fairly late in the game *Enemies with a [[holy wrath]] weapon, or using silver ammunition, will deal bonus damage to you. Watch out for t
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  • ...on D:3. Make sure to wield your butchering tool, until you identify curse weapon. *Pick up every ranged weapon you find. You'll need to use everything in your disposal to survive.
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  • Learn [[Dispel Undead]] (as Pain doesn't effect undead). Finding a vampiric weapon can help regain your HP as well. Train up fighting and maces/axes. Damage s ...with the inevitable ones that come at you. An early [[Holy wrath]] branded weapon or [[Silver]] ammunition can be a real help if a demon won't leave you alon
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  • ...ggers, and don't enhance an early weapon past +4. Keep scrolls of enchant weapon III for better weapons. ...skill. Focus it until it reaches 14, then keep it on normal. It increases weapon damage and accuracy, and as a short blades user, you need as much of both a
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  • weapon choice. The best weapon is an enhancer staff like a staff of [[conjurations]] or a staff of cold. T
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  • For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is com ...e '''i'''nventory. But, while it is certainly possible to only train your weapon until you hit mindelay, you may not want to do this. (Skills get more expen
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  • ...s with the [[draining (brand)|draining brand]] may be the best "defensive" weapon in the early game, as they tend to kill weak monsters quickly by lowering t ...he base damage (such as [[Vorpal]] or [[Flaming]] do). Aim for [[Draining (brand)|draining]], [[Electrocution]], [[Venom]], and even [[Distortion]]. [[Antim
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  • ...t strictly FE-style, but helps in building a necromancy hybrid with a pain weapon and high Necromancy skill, which is also extremely powerful. ...delay (and Necromancy 15) after step 1) is completed. Good weapons to pain-brand at ****** are:
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  • Very early on, your +2 weapon should be enough to deal with D:1 nonsense. Use Bend Space to save yourself ...ght fighters, meaning that you'll pretty much train the standard skills: a weapon skill, Fighting, Dodging/Armour, Shields, etc. On the other hand, if you're
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  • ...[venom]] weapons. Later look for a [[quick blade]] and/or [[pain brand]] a weapon with Kiku. [[Distortion]] is nice also. ...can provide you with some nice artifacts, for instance, or Kiku could pain brand your saber.
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  • ...hting will make a good Skald. Skalds need Evasion (to cast magic), a solid weapon skill (as this will be your primary offense), and decent spellcasting or ch ...be much of an issue. Furthermore, Kobalds have less flexibility in ranged weapon selection early on--but late game, they can easily transition into Long Bla
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  • ...t [[spell]]s, [[wand]]s, or anything else. It is functionally identical to weapon [[enchant]]ment, but affects unarmed attacks and [[auxiliary attacks]] as w ...ing adds +1 to both accuracy roll and damage roll. Slaying is identical to weapon [[enchant]]ment, except it also affects auxiliary attacks.
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  • {{flavour|An infamous weapon, once used by a vile pirate captain to slaughter countless innocents. He fi [[Speed brand]]<br>
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  • [[Reaping]] brand<br> ...}}</ref> is a good weapon, but not a amazing one. Without a damage-dealing brand, it is less consistent than a well-enchanted/branded [[demon blade]] or [[d
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  • If the character wearing the weapon is not the player, then only the first tier applies.<ref>{{source ref|0.30. ...ng Sword'''<ref>{{source ref|0.30.0|art-data.txt|189}}</ref> is a powerful weapon; a +11 double sword with extra singing damage is no joke. At the lowest tie
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  • ...only proc when there's more than 1 target on the screen. Therefore, a +9 [[brand]]ed demon blade will be stronger against single targets. That being said, t The spell Manifold Assault still works with this weapon ("Space folds impossibly around your blade!"), allowing you to sometimes ge
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  • [[Flaming]] brand<br> On its own, this sword can be a strong weapon. But by the time you kill Cerebov, there's usually better options available
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  • ===[[Melee weapon]]s=== ===[[Ranged weapon]]s===
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  • ...eir bonuses in melee combat don't amount to much. [[Freezing]] [[brand]]ed weapon will help make combat against them even easier.
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  • ...once bestowed upon a favoured worshipper of Zin. It became the most prized weapon of the many priests of Zin. After their order was destroyed, it fell into d [[Silver]] brand<br>
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  • ** [[Spectral Weapon]] creates an allied spectral clone of your weapon which strikes enemies in melee when you do. ...more; stabs now depend upon the average of the character's [[stealth]] and weapon skill.
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  • ...or during [[Xom]]'s '''Cleave''' status. While axes aren't the most ideal weapon for taking out powerful single targets, they outperform all other weapons w You may also reave by wielding a [[reaching]] weapon with [[Xom]]'s ''cleave'' effect.
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  • ...ur class will be a [[berserker]]. So basically, minotaur has little better weapon aptitudes than hill orcs and don't have to worry about starving to death in ...hat will get you through mid game and probably will give you that end game weapon that you need for 3 rune clear. So if you get used to crawl quite a bit and
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  • .../3</code> base damage. Attacks gain [[cleaving]] and the [[electrocution]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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  • ''This page refers to the obsolete weapon. For the weapon that replaced it, see [[arbalest]]. For crossbows in general, see [[Crossbo {{weapon
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  • ''For the currently existing [[brand]] that creates spectral weapons, see [[spectral]].'' ...e spectral weapon can be maintained at a time, and only while the original weapon remains wielded.
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  • ...Focus this immediately! Once you reach [[minimum delay]] with your current weapon, you can begin to focus on other skills. .... [[Repel Missiles]], [[Regeneration]], [[Shroud of Golubria]], [[Spectral Weapon]], [[Deflect Missiles]], and [[Haste]] are all excellent spells.
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  • *A '''[[scroll of enchant weapon]]''' enchants weapons. **[[Weapon]]s gain +1 [[slaying]] per enchantment, increasing both [[to-hit]] and maxi
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  • ...erful weapon, combining a solid and well-enchanted base weapon, a decent [[brand]], an extremely useful defense (any source of rF++ is worth consideration), And if a fire immune enemy appears, switch to another weapon. Only takes half a turn - but mind that you lose the fire cloud immunity wh
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  • ...ion; a [[glowing]] [[hand axe]]. I knew the chances were it would have a [[brand]], and my skill in Polearms would make it easier to learn [[Axes]], so I ri The rest of the level was easily cleared, with this new weapon; I left it with several [[potions]] and [[scroll]]s.
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  • ..., he learned mephitic cloud. As a naga, cure poison was not needed. Poison weapon seems to be redundant, with sting and naga's racial breath. ...ga use? Let's collect items along the way and see what comes first, a good weapon or another spellbook. Repel missles spell was worth learning anyway.
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  • ...weapon being useless with a Quarterstaff of Speed (I don't like temporary brand spells anyway for no good reason) and cure poison being useless for a Naga. ...Cloud, and I couldn't use the first spell, given I had an already-branded weapon. (A now +2+2 Quarterstaff of speed. It still serves me well.) I'm not inter
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  • **Identified scrolls of blinking, curse weapon, enchant weapon I, identify, random uselessness, and teleportation ...l 4, and turned off exp going to it, since I'll probably switch to another weapon soon enough.
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  • ...going swimmingly until I decided to melee a death yak with a sub 100 speed weapon. BAD IDEA! ...the mines, I was able to buy a quickblade from a shop. I gave it the pain brand with Kiku's blessing. Now it's time to do the snake pits without PR which i
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  • ...d a corner and started playing scroll roulette -- no teleport, but a curse weapon and a fog came up. Well, thank god I was wielding my dagger and not that s So here I am, with the best weapon in the game -- the demon whip of electrocution -- and the highest ring of s
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  • .... I grab a +2 robe from a hobgoblin. Upon reaching level 3, I learn Poison Weapon. I'll want more Enchantments skill to cast it at better rates than my curre On '''D:4''', I meet a hound. I cast Swiftness and Poison Weapon, strike it till it is heavily wounded, and retreat with my boosted speed wh
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  • ...the ring I found is a ring of magical power. Very good. I then curse my weapon and remove the curse again. I enchant the dagger, then curse my armor - wh ...I burn a scoll of remove curse to try on a glowing robe. It's just +2, no brand. So I put my RandArt robe back on, and that's when I notice it has {Curse}
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  • ...on a true shopping spree, buying two special short swords (not my type of weapon, but cheap), a special leather armour, a special cloak, a glowing elven clo ...ange. The other sword was cursed, but offered rF+ rN+ and had the freezing brand (IDing showed that it was –1, -2, so ... not good). I also had the +0 lea
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  • ...ater after losing a scroll of detect curse, teleportation, blink and curse weapon (again?) I found an encyclopedia page! It looks like even scholars went in ...1, +3 longsword) so I throw it away, nothing now can compare to my current weapon.
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  • ...], helpfully drops a runed dagger. It turns out to be a dagger of [[speed (brand)|speed]]! It comes in handy when I turn a corner and find myself face to fa ...t any D5 monsters to my presence. Back to D5, down the corridor an antique weapon shop sells a crystal crossbow (too bad) and a runed demon blade. Where are
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  • ...it DID identify the whip as being +2,+2 to go along with its electrocution brand. Sure enough, the Jelly didn't corrode it. ...uckler yet, so I'm not fully committed to M&F juuuuust yet. I'll check the brand once I'm done shock-whipping these jackals to death.
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  • ...et into a different area with some scrolls. I finally found one to enchant weapon I, which removed the curse. Okay, I had already learned a lesson here. A dagger I had picked up turned out to be of the venom brand (I *did* learn my lesson, I had despair-IDed scrolls of detect curse earlie
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  • ...re), you also get your defensive skills up, and pick a weapon category. My weapon of choice would be an air or fire elemental [[magical staff]], as these are ===Weapon choice===
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  • |name=Scroll of brand weapon ...m brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be brand
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  • '''Tomahawks''' were a form of [[Throwing]] weapon directly between [[stone]]s and [[javelin]]s in terms of power. Although so *[[Dispersal (brand)|Dispersal]]
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  • ** warmongers (Grand Avatar, essentially a hybrid battlesphere and spectral weapon which triggers on sufficiently damaging attacks of nearby allies, and Sap M ...gs [[Major Destruction]] and can employ [[Spectral Weapon]] with his demon weapon;
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  • ** [[Spectral Weapon]] creates an allied spectral clone of your weapon which strikes enemies in melee when you do. ...more; stabs now depend upon the average of the character's [[stealth]] and weapon skill.
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  • [[Heavy]] brand ...e turn, and procs less [[auxiliary attack]]s. Basically, the maul is not a weapon to suddenly switch to Maces & Flails for - have high skill to make full use
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  • ...y [[brand]]s to a [[weapon]] it has a chance to get a permanent distortion brand #[[Ogre]] Ballerina. They lose quite a few weapon [[skill]]s, but in return they've got much higher [[evasion]] and [[stealth
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  • {{weapon ...ll need to grip it with two. In fact, it is the heaviest and most damaging weapon anyone other than certain humanoid insects can use with a shield. And meeti
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  • ...e flooded layout with the bog mummies. Kinda worrying, especially since my weapon's poison won't work. First treasure room has useful scrolls and potions and I found a scroll of brand weapon. That +4 morningstar is now venomous. YESSSSSSSS
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon, and it is better for the dexterous.}}
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  • {{flavour|A weapon said to have once been used to keep unruly imprisoned wizards in line; it v [[Antimagic]] [[brand]]<br>
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  • :+Earlier and more frequent weapon upgrades :-Later core weapon upgrades (quarterstaff -> branded quartestaff -> lajatang)
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  • ** warmongers (Grand Avatar, essentially a hybrid battlesphere and spectral weapon which triggers on sufficiently damaging attacks of nearby allies, and Sap M ...who flings Major Destruction and can employ Spectral Weapon with his demon weapon;</s>
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  • ...most difficult of them all, as I am still woefully weak. I need to grab a weapon, fast. And I need to decide what skills I need to train first. I have some ...p. I take the knife of this fallen hero, but I’d rather have a different weapon. There, I find a goblin with a wooden club, and after our meeting, he doesn
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  • * Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon, Summon Elemental. ** Slings have been split into two weapon types; the basic type has been renamed to 'hunting sling', and a new, rare
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  • |[[Dagger]] of [[draining (brand)|draining]], [[Slow]], [[Confuse]]<br>Melee takes ×50% as long |[[Broad axe]] of [[speed (brand)|speed]]
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  • *Also the bite works like it has the ''[[antimagic]]'' brand. Those high end casters just lost a lot of their deadliness, even if they f ...grounds as you will generally need all stats and all skills aside from the weapon skills. It is generally a waste of XP to start as something else as monk or
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  • ..., who needs a guide for that? Isn’t it just as straightforward as 'heavy weapon + heavy armor = point him at a monster and smash'? ...ecting the gladiator is to have access to a [[quarterstaff]] as a starting weapon.
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  • :*Certain [[Necromancy]] effects. The [[reaping]] brand, [[Necrotise]], and [[Animate Dead]], are unable to create [[allies]]. [[Bi ...]s will not spawn. Dragons won't drop [[dragon scales]], hostile [[dancing weapon]]s will turn into gold, and so on.
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  • ...ocytus, [[draining]] brand for Tartarus, and any brand as is valid for the weapon in Dis. Said skeletal warriors and vampire knights are also exclusively equ
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  • ...species can now choose 'unarmed' when playing [[background]]s that allow a weapon choice. * Player ghosts now have their weapon brands displayed.
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  • [[Vampiricism]] [[brand]]<br> ...]] and [[MP]] are useful, too. Even if you don't use magic, it is a decent weapon; its base type is equal to a [[demon whip]] with 0.6 mindelay.
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  • ...ooks green: fire magic at +1, [[air magic]] at +3 (wow again!), each melee weapon, [[dodging]], [[armour]] and [[evocations]] at +1. Shields again is only at ...t, and I take a [[club]] out of his cold, dead hands. Having a weapon, any weapon, in my hands makes me feel much less naked. I soon replace the club with a
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  • ...facts only, and list the artefact's properties and weapon brand if it is a weapon.
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  • ''Main article: [[Brand#Launchers]]'' Ranged weapons can get [[pain (brand)|pain]] or [[holy wrath]] (but not [[distortion]]) from [[Kikubaaqudgha]]'s
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  • Hitting things with a weapon is never preferable, even when silenced. Silver [[javelin]]s are the prefer *Prior to [[0.24]], [[javelin]]s had to have the penetration brand, instead of getting it intrinsically. The [[silver]], [[steel]], and [[pene
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  • The Dance card summons a temporary friendly [[dancing weapon]] depending on power level. *Weapon: [[Dagger]], [[Club]], or runed [[Short sword]]
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  • #REDIRECT [[Scroll of brand weapon]]
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  • ...want to see how it is to kill monsters with something else than a physical weapon, playing a caster. This walk-through will not only talk about strategy and ...played some kind of [[melee]]-based character, that is, a heavily armored, weapon-swinging brute who slashes/bludgeons its bloody and gory path through all e
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  • ...first class on the menu, and for good reason. Fighters start with a 'good' weapon (we're picking [[war axe]], more on that in a bit), [[scale mail]] for arm ...ct two-handed weapons, and - being a small shield- only slightly decreases weapon speed. But SH secretly comprises a large amount of your defense. I say se
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  • [[Speed brand|Speed]] brand<br> ...eapon of [[holy wrath]]. Otherwise, it is an excellent artefact for ranged weapon users.
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  • *A favored weapon skill should be trained until Necromancy spells become available. If using ...mugged by a hobgoblin, kobold, or pack of jackals before you find a useful weapon or reach level 3. Don't spend too any time scumming explored levels, or you
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  • [[Holy wrath]] brand<br> ...e Shining One]]'s angelic reinforcements, for instance), you may find this weapon even more desirable, as going berserk will berserk your allies as well. Thi
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  • ...lower either the [[Necronomicon]] or allow them to permanently brand their weapon with [[pain]] at its [[altar]]. ...piety, [[Okawaru]] begins gifting [[ammo]], and at high piety, it gives [[weapon]]s and [[armour]].
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  • ...о равносильно прочтению трёх [[scroll of enchant weapon|свитков улучшения оружия]].
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  • ...олгого призыва]]. Оружие будет +1d3-1/+1d3-1 и [[brand|зачаровано]] [[electrocution|электричеством]]. Ис
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  • * Damage brand message punctuation has been similarly adjusted. ...trigger at low tension, and triggers only on-hit. It also gains the vorpal brand.
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  • [[Distortion]] brand<br> ...s). Distortion's blinking can be tricky to deal with, but it is a powerful brand, stronger than [[electrocution]].
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  • “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with astonishi ...r. It cannot hit targets on the return trip. They are the largest throwing weapon that [[small]] races can use.
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  • * The chaos brand now has might and agility effects, no longer causes miscast effects, and it * The vorpal weapon ego no longer has distinct adjectives for each weapon class. Now all such weapons are described as 'vorpal'.
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  • {{flavour|When its wielder attacks, the weapon's spirit leaps out and launches a second, slightly weaker strike. The spiri ...ng an enemy, the '''spectral''' [[brand]] creates a spiritual copy of your weapon in a nearby tile, which attacks at 100% of your melee damage.
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  • ...designed. It now triggers on every attack, creating a spectral copy of the weapon which makes an additional attack (if there's open space next to the wielder ...tions spell which attacks random foes in sight with the attacker's wielded weapon. Spellpower increases the number of foes that can be struck with one cast.
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  • [[Draining]] brand<br> ...7 enchantment and the draining brand - these traits alone make it a strong weapon for the early game. Its perk only serves to enhance its usefulness in the e
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  • <br>[[Protection]] [[brand]] Regardless of health, the staff provides the effects of the protection brand (+7 AC for a short time after attacking a monster). At 55 HP, and for every
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  • ...the cruelty of the gods. The ragged survivors of Lucriel's army took this weapon with them into the wilderness, the sole remnant of an archangel's virtue.}} [[Holy wrath]] brand<br>
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  • ...sies, no time to learn the ways of Invocations, and would not benefit from weapon gifts with your lack of opposable thumbs. As the lead of an interdimensiona ...r scrolls of Identify! Drop those useless Scrolls of Brand Weapon, Enchant Weapon or Enchant Armour. Maybe a lesser biped will come across those and thank yo
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  • ...ich has a wide variety of possible effects, much like the [[chaos]] weapon brand. It hits a nearby target, usually (but not always) the nearest target. It t
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  • {{flavour|This brutal weapon, long thought lost to history, combines the extended reach of a polearm wit ...wer and even less accurately than a base bardiche. Just being a two-handed weapon works against it; many characters won't want to give up their off-hand, and
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  • *Bumping a foe while holding a ranged weapon shoots instead of bashing. *Many weapon brands now provide more quantitative damage information.
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  • Step 1: Claws (choose them as starting weapon) ...Form]], the heart of this build. But Statue Form remains, provided by the brand new [[Granite talisman|granite talisman]]. Overall, 0.31 has been a buff. T
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  • [[Holy]] brand<br> ...ef> is, at minimum, a +4 broad axe of holy wrath, which is already a great weapon for the [[extended game]]. The labrys will frequently raise its enchantment
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  • The '''heavy''' [[brand]] does the following: **Both base damage and delay are rounded in a weighted manner. For example, a weapon with 16.2 base damage would have a 20% chance to act as 17 base damage, and
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  • *The Hall of Blades in Elf:2 now holds weapon-enhancing scrolls, and sometimes has a blade talisman. *Okawaru now gives exactly one weapon gift and one armour gift as a capstone (chosen by the player), rather than
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  • *'''[[Unarmed Combat]]:''' Gains [[electrocution]] brand and [[cleaving]]. Damage linearly scales from the following points: *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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  • ...ge, affecting even [[stone]]s and [[dart]]s you throw. If you find a great weapon in the early Dungeon, don't be afraid to use it. Note, however, that [[Flux ...very early game, Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to
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  • [[Flame]] brand<br> A +7 hand cannon of flaming is an endgame worthy weapon for any ranged character that wants to wear a shield. The backblast is ofte
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  • {{flavour|Manifests the caster's faith as a spiritual weapon, which will fight and slay the caster's enemies under its own power. As it is a direct reflection of the caster's unique zeal, the weapon they receive from their god will be the same each time.}}
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  • {{flavour|Temporarily grants numerous nearby allies a magical weapon from within the armoury, so long as the souls holding it together remain in ...s a monster-only spell that temporarily grants copies of a random summoned weapon to 5-7 nearby allies. These tend to be top-tier items, with good brands and
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