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  • #REDIRECT [[ARCHIVED Ophanim's Merfolk Death Knight guide]]
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  • #REDIRECT [[ARCHIVED Naughty's Demonspawn Conjurer of Vehumet guide]]
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  • |name = Executioner's axe The '''executioner's axe''' is a massive two-handed weapon. It is the strongest axe, and one of
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  • #REDIRECT [[Zealot's sword]]
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  • '''Death's Door''' is a level 9 [[Necromancy]] spell which protects the caster from al ..., immediately end DDoor, then [[paralyse]] you for 2-5 turns. ([[Formicid]]s are still immune to this paralysis.)
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  • '''Alistair's Intoxication''' is a level 5 [[Alchemy]] spell which attempts to [[confusio Alistair's Intoxication attempts to [[confusion|confuse]] every monster in sight. It c
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  • |name=Lee's Rapid Deconstruction ...ion''' ('''LRD''') is a level 5 [[Earth Magic]] spell which causes [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the targ
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  • [[Borgnjor's Revivification]] is a level 8 [[Necromancy]] spell which restores your HP t ...nds the status and [[paralysis|paralyses]] you for 2-5 turns. ([[Formicid]]s are still immune to this paralysis)
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  • |name=Cigotuvi's Degeneration '''Cigotuvi's Degeneration''' is a level 5 [[Transmutations]]/[[Necromancy]] spell which
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  • [[Tukima's Dance]] is a level 3 [[Hexes]] spell which temporarily animates a melee wea [[Enchanter]]s begin with this spell available.
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  • '''Leda's Liquefaction''' is a level 4 [[Earth Magic|Earth]]/[[Hexes]] spell which cr Casting Leda's Liquefaction liquefies the ground around the caster, including the square o
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  • |name=Maxwell's Silver Hammer '''Maxwell's Silver Hammer''' was a level 2 [[Transmutations]]/[[Earth Magic]] spell whi
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  • ''For the obsolete [[artefact]], see [[Lehudib's crystal spear (unrand)]].'' |name=Lehudib's Crystal Spear
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  • '''Ozocubu's Armour''' is a level 3 [[Ice Magic]] spell which can greatly increase your [[Ice Elementalist]]s begin with this spell in their libraries.
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  • |name=Ozocubu's Refrigeration |special = Damage reduced by 30% per creature adjacent to target(s), up to 2 creatures<br>Can slow cold-blooded monsters}}
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  • |name=Iskenderun's Mystic Blast '''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocatio
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  • ...ages and [[poison]]s any creatures without poison resistance in the caster's [[line of sight]] for a few turns. [[Alchemist]]s start with this spell, though it can also be [[evoke]]d using the artefact
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  • [[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine''' ...e its wielder lands a hit (including those from ripostes from the [[fencer's gloves]]), up to a maximum of +14. It decreases by 1 for each turn spent no
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  • [[File:warlock.png]] '''''the +3 warlock's mirror''''' For piercing attacks, such as [[javelin]]s and [[bolt spell]]s, the chance to block is determined by [[SH]], like any attack you can block
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  • ...the most fun weapons in the game: [[giant spiked club]]s and [[large rock]]s. They have a number of weaknesses, but I think this combination offsets the ...ou reach Level 2, and try to cast it before almost every fight -- often it's worth recasting in the middle too, once it unravels or falls apart. Then le
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  • ...ally beneficial deity. Those who are able to successfully navigate Jiyva’s challenges and pitfalls will find a unique and rewarding gameplay. ...to worship the slime god early in the game and often as their character’s first and only god. This strategy guide assumes this to be your objective.
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  • '''Maxwell's Capacitive Coupling''' ('''MCC''') is a Level 8 [[Air Magic]] spell that al ...kills the closest enemy. It may also create harmless, transparent [[cloud]]s around the target. No monster is immune to this spell. If two or more creat
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  • ...ype of equipment slot that would fit all species, except maybe [[octopode]]s?). ...ollection of what it is like to fight your way through the various [[hell]]s or through [[Pandemonium]], not to speak of the [[Tomb]] or even a [[Ziggur
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  • ...is page refers to the [[artefact]]. For the obsolete spell, see [[Cigotuvi's Embrace (spell)]].'' [[File:Cigotuvi's embrace urand.png]] '''''the +4 Cigotuvi's embrace'''''
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  • #REDIRECT[[Storm Queen's shield]]
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  • ...th thrown tomahawks and javelins and them finishing them in melee. Okawaru's Hero ability was invaluable here, as my shielding and throwing was only med ...d the artefact will give me the same I decided to fight it. I used Okawaru's buffs, quaffed a potion of lignification to boost my armour and a potion of
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  • '''Gell's Gravitas''' is a level 3 [[Translocations|Translocation]] spell that pulls [[Warper]]s start with this spell available.
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  • ...ance and a pair of fairly obvious guarded treasure chambers behind [[door]]s. ...damage can be scary to frailer characters, so [[repulsion]] and [[shield]]s are quite useful.
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  • '''Tukima's Studio''' is a beautiful mirror-lined hall of black and white marble. This ...ng weapons, which include rarer [[ranged weapon]]s like [[triple crossbow]]s, loot includes artefact [[armour]] and a [[phantom mirror]].
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  • '''Wucad Mu's Monastery''' is a quiet, seemingly empty place locked in perpetual autumn. Unlike most [[Wizlab]]s, there are very few actual monsters to fight in the monastery. The only com
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  • The bulk of Cigotuvi's Fleshworks is devoted to cells that house test subjects in various stages o ...y things. After that lies a central, circular chamber that houses Cigotuvi's flesh golem.
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  • ...ped into a single-tile room which you can exit through one of four [[door]]s. Beyond that lies a small foyer with two exits, followed by a massive chamb ...some of the monsters you'll fight will be smart enough to pick up the tomb's loot and use it against you.
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  • ...[Wizlab]] which reflects her taste for raw devastation. Among the [[cloud]]s of purple fog reside deep elven and draconian students of the destructive a ...located in one of the corners of the outer wall, out of any immediate harm's way. If you don't feel up to handling this area, don't be afraid to turn an
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  • ...with powerful undead, as well as an inner chamber which houses Zonguldrok's remains and the guardians of the shrine. ...of treasure chambers, filled with an assortment of [[potion]]s, [[scroll]]s, and the evil [[Sword of Zonguldrok]], a powerful artefact [[double sword]]
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  • [[File:Spider entry.png]] The '''Spider's Nest''' [[branch]] is a crumbling 4-floor [[branch]] filled with all manner Spider's entrance is located between [[Lair]]:2 and Lair:3. If you find Spider, you
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  • #REDIRECT [[Fencer's gloves]]
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  • [[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves'''''<ref>{{source ref|0.30.1|art-data.txt|1022}}</ref> *Prior to [[0.28]], the fencer's gloves would stack with the riposte of [[Long Blades]], for a total of 66%
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  • [[File:New bk barding.png]] '''''the +10 Black Knight's barding''''' The '''Black Knight's barding'''<ref>{{source ref|0.31.0|art-data.txt|1199}}</ref> has excellent
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  • #REDIRECT [[Maxwell's patent armour]]
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  • ...price. His unorthodox materials left it with certain shortcomings, but he's yet to have anyone come back for a refund.}} [[File:Maxwell's_patent_armour.png]] '''''the +15 Maxwell's patent armour'''''
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  • #REDIRECT [[Captain's cutlass]]
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  • #REDIRECT [[Lehudib's crystal spear (unrand)]]
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  • #REDIRECT [[Lehudib's Crystal Spear]]
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  • [[File:Lehudib's_crystal_spear_(weapon).png]] '''''the +6,+6 Lehudib's crystal spear''''' '''Lehudib's crystal spear''' is a very useful item if you have decent [[Throwing]] skil
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  • Obviously none, although '''Lear's chain mail''' is nowhere near as bad as the [[robe of Misfortune]] or [[rob *Lear's chain mail was removed in [[0.13]]. [[Lear's hauberk]] was introduced in its place.
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  • [[File:Vampire's_tooth.png]] '''''the +8 Vampire's Tooth''''' ...plant]] targets. It is a strong weapon - but like all [[Short Blades]], it's less effective against high [[AC]] enemies. [[Might]] or high amounts of [[
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  • ...ade by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk. [[File:Spriggan's_knife.png]] '''''the +7 Spriggan's Knife'''''
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  • '''Eringya's Surprising Bouquet''' was a spell only available in very early pre-''Stone ...ard Laboratory|wizard laboratories]], before the introduction of [[Eringya's Noxious Bog]].
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  • [[File:Delatra's gloves.png]] '''''the +1 Delatra's gloves''''' <br>[[potion of magic|Recovers the user's MP]] when they read unknown scrolls.
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  • #REDIRECT [[Onei's 3-rune Interdimensional Feline Kidnapping Walkthrough - FeSu^Gozag/Jiyva]]
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  • S
    *Pressing '''s''' is the command to wait one turn. *Pressing '''S''' is the command to save the game.
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  • The '''Young Poisoner's Handbook''' is a book with a few basic [[Poison Magic]] spells. {{spellbook|Young Poisoner's Handbook}}
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  • Play a [[Death Knight (background)|Death Knight]]. It's all the fun of necromancy without half the work. You can [[Yredelemnul#Give I suggest picking a race that's good with [[Polearms]] like [[Minotaur]] or [[Merfolk]] and learning to use
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  • #REDIRECT [[Spider's Nest]]
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  • #REDIRECT [[Hell#Hell's Mystical Force]]
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  • ...ght]] to become hostile [[dancing weapon]]s, as though you'd cast [[Tukima's Dance]] on a [[curse]]d weapon. It can only be cast by [[Terpsichore]] (who
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  • ..., centaurs lend themselves to some specific playstyles. All of the centaur's strong points lend to becoming a powerful hunter. Some points about their s ...can soften up targets as they approach you. And, combined with the centaur's natural speed they can be used to kite your enemies, including dangerous un
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  • ...ocations]] (-2). Ice magic is the obvious focus for damaging spells; there's no avoiding the horrible Conjurations aptitude, unfortunately. *[[Ozocubu's Armour]]
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  • And that's what makes Transmutation spells so great: you have a lot of flexibility to ...deal damage over time. Ice Form is particularly effective against [[hydra]]s.
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  • [[Kobold]] [[Berserker]]s are an excellent choice for players who want to try a well-rounded melee ch *Unlike the other small/little species ([[Halfling]]s & [[Spriggan]]s), Kobolds have a good aptitude in [[Fighting]] (+1), which offsets their na
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  • [[Demonspawn]] and also, in the author's opinion, less interesting due to the lack of mutations. There's a few synergies for a [[Demonspawn]] [[Conjurer]] of [[Vehumet]] that requi
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  • ...tude. However, his main combat invocation, Heroism, costs piety while Trog's Berserk does not. That means with Trog you generally have a shorter waiting Getting the decaying rune should be easy unless it's the undead ending. Make sure you have an emergency escape like blinking, an
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  • Melee [[Naga]]s of [[Cheibriados]] are powerful fighters with high health, very strong AC b ...er]]s, [[Gladiator]]s, [[Skald]]s, [[Monk]]s, [[Hunter]]s or [[Transmuter]]s all work well with this build.
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  • ...who might be reluctant to try one because of Trolls' bad magic [[aptitude]]s. The following guide shall give a brief overview on how to play a TrCj. *Makhleb - Heals-on-kills are this god's major perk, and he provides some useful abilities, mainly summoning demons.
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  • ...can also follow this path, as can other [[background]]s (such as [[Wizard]]s, other types of elementalists). [[Wizard]] is also an excellent choice of starting [[background]]s for this character path; the [[Book of Minor Magic]] is a grab-bag of usefu
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  • FE is rather easy but should not be a newbie's first choice. This guide is made for species suitable to play a Fire Elemen A fire elementalist's first goal skill-wise is Sticky Flame - it clears everything up to and incl
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  • ...monsters are the same D:20-27 types you see in the normal Abyss, and there's no chance of finding the Abyssal rune. Obviously, under these circumstances ...d that monsters can resist it. Also note that it costs piety every time it's successfully cast, even if the monster resists. This means banishing some d
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  • #REDIRECT [[IonFrigate's Abyssal Knight guide]]
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  • #REDIRECT [[IonFrigate's Abyssal Knight guide]]
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  • *[[Inner Flame]]: don't bother, when it works it's brilliant, but often it won't. It can also kill you if the enemy happens to ...u for huge amounts of damage start creeping up in the mid-game, this spell's usefulness takes a nosedive right about then.
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  • *You will need additional spells, especially Ocu's amour and blink.
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  • For '''armor''' MdFi's favor the heaviest available, with Dwarven quality in a tie. Your armor ski ...require the training of invocations. Berserk requires no piety, while Trog's Hand gives you much needed magic resistance.
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  • ...to be nasty. Makhleb also grants HP for kills which helps counter Spriggan's low HP totals. ...tealthy backstabbing. Evocations will be a major part of a SpEn of Nemelex's skillset.
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  • ...equal for the two, and any benefit from combat is nullified by the Kobald's lower HP. Their carnivore status will help with spell hunger early in the g ...ru, when you can take an inventory and pick your best weapons to boost. It's a good idea to have an unbranded ranged launcher, as well. This will let yo
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  • |name=Piece from Xom's chessboard ...e effect - positive or negative, as well as the chance to defeat the enemy's willpower.
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  • [[File:Captain's_cutlass.png]] ''''' the +7 captain's cutlass''''' If the captain's cutlass did at least <code>2 + 1d([[HD]])</code> damage, it has a <code>0.5
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  • ...nly spell which inflicts the '''Mark''' status, if it overcomes the target's [[willpower]]. This causes all monsters in the level to know your location. *Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell.
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  • |name=Iskenderun's Battlesphere '''Iskenderun's Battlesphere''' is a level 5 [[Conjurations]] spell which conjures a friend
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  • ...ore damage, help the Ogre out defensively, or do a mixture of both. What’s more they tend to help your Ogre out immediately upon entering the dungeon. ...tyle of these backgrounds require you to train spell schools with the Ogre's poor aptitudes to succeed while not having an immediate panic button ready
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  • ...started playing dungeon crawl. Other races like [[troll]]s and [[Hill orc]]s are also a good options but I think Minotaurs are much more flexible as the ...ens to be lying around and put them on. Steal some [[whip]]s off [[kobold]]s and carry few of them just in case your mace gets corroded.
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  • ...apon selection]]. Normally, at least a bit of leeway can be given to one’s personal preferences and playstyle, but in the early game, your mummy will It’s already a maxim in dungeon crawl to avoid danger when possible, and this (u
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  • #REDIRECT[[piece from Xom's chessboard]]
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  • #REDIRECT [[Zonguldrok's Shrine]]
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  • #REDIRECT[[Cigotuvi's Fleshworks#Boss: Cigotuvi's Monster]]
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  • '''Druid's Call''' is monsters-only spell that teleports a random band of natural, ani
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  • ...with your [[Polearms]]/[[Dodging]] aptitudes, but you also have [[Ozocubu's Armour|great]] [[Condensation Shield|buffs]] for defense, a [[Summon Ice Be This guide is partially based on [[Vigrid's Hill Orc Fighter Guide]], so if you're looking for something with less spel
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  • ...Chronicles! Here you can read about The Unnamed Kingdom, and king Ayloran's evil grand plan. You will also be able to follow Cab in his quest for the [ ...has still not returned." The king stopped and glared at the servant. "Who's next?" he said angrily. "Cab, your maje-" "Yes they all are! But what is he
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  • On a more positive note, Kiku's corpse summoning is all sorts of awesome. ...t happened next. I met Pikel and Pikel's staff luckily zerked me. But that's not all. Pikel was carrying a +2 cloak of preservation. The best non art cl
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  • ...r the mace! I turn around a corner and find myself peering into Crazy Yiuf's hut. Time for more confusion! I wish some kobold would leave corpse soon. C ...from the fight. I flee around a corner. The ghost will be level 1-3, so it's not much of threat. For emergencies, I have a potion of heal wounds. Emerge
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  • I like melee characters but could never get into Crusaders, so it's been Fighters, Priests, and Berserkers mostly for me. Kobold Berserker is p ...e wand's charges, then chug a blue potion in a stack of four. Succcess! It's healing. I berserk and take him down rather easily.
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  • ...el 2, so I learn [[Throw Flame]]. I won't use it until I've got Magic Dart's power maxed out though. The rest of D1 is uneventful; I find and put on a c ...r Chei. My Conjurations skill reaches level 6 so I turn it off: Magic Dart's power is maxed out now, so I need to work on Spellcasting (to reduce the [[
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  • *The best find so far is a [[Book of Conjurations]]. Usually it's gifted by Vehumet at five piety stars, but having it in my possesion means ...turns later, but since it hasn't seen me I tiptoe away to conserve my wand's charges. Can't wait for Mystic Blast! Killing a giant eyeball grants me a s
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  • I randomly selected a character and got a Mummy Warper. Let's give this a shot. ...be handy against rPois enemies. At the Temple I join the ranks of Okawaru's followers.
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  • ...]. Spam [[Blade Hands]] when you 'll get it for free. With Chei support it's possible at XL12-13 ...fight although. Would be nice to have [[Controlled Blink]] as well, but it's high level too, never tried it.
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  • ...urations]] spells, getting you to a 15 rune victory (including [[Ziggurat]]s) with a highly survivable character. ...s does not leave you a glass cannon, such as [[Deep Elves]] or [[Spriggan]]s – you do all this with AC way above 40, even wearing a [[large shield]],
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  • {{flavour|A well-made golden hauberk that covers all of its wearer's body parts. It includes a chainmail coif, chausses and maille gauntlets.}} [[File:Lear's_hauberk.png]] '''''the +18 Lear's hauberk'''''
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  • ...partly based on [[ARCHIVED Mr. K's Deep Elf Fire Elementalist guide|Mr. K's Deep Elf Fire Elementalist guide]]. ...mulet of the gourmand]]. Use nothing heavier than [[robe]]s/[[animal skin]]s. Don't ignore [[scrolls of immolation]]: this free mass [[Inner Flame]] sou
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  • ...melee-centric Hill Orc is much simpler and easier than most builds, there's something the wiki doesn't tell you: punching your way through your problem ...for your weapon of choice, then leave it on. Even after your weapon speed's been maximized, weapon skill will still scale up your damage. Damage is goo
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  • ...ummonings|Summoning]] spell that keeps summoning [[list of dragons|dragon]]s while active. ..., [[shadow dragon]]s are replaced with [[storm dragon]]s or [[iron dragon]]s.
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  • Psiweapon's Melee/Evocations Gargoyle Guide v1.5 The weaknesses are 20% less HP than average, and vulnerability to Lee's Rapid Deconstruction and Shatter. The first means that whatever attacks man
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  • #REDIRECT [[Ozocubu's Armour]]
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  • .... I had hoped for flame tongue. Maybe next time. But from now on Vehumet’s mana recovery on killing foes works for me, and that is nice to know! ...my morningstar, although it brings my AC down to 11. Unfortunately, Yiuf’s cloak isn’t such a hot item, just a plain cloak.
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  • This is a guide for [[Vine Stalker]] [[Transmuter]]s going for [[Ashenzari]] as a god. Other options will be discussed, but the Mediocre Aptitudes and a lack of HP make [[Vine Stalker]]s seem like an even worse choice than spriggans. But this race has some uniqu
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  • ...why a staff of earth and not some other type, remember that the minotaur’s least-worst magic [[aptitude]] is [[Earth Magic|earth magic]], making it sl ...ou’re only going to need it to reach level '''14'''. With the minotaur’s great aptitude for it, this is generally achievable fairly early on. Once i
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  • ...y good on Nergalle because the poison can kill her even if she casts Death's Door (once DD expires). You don't need to train any skills to use a blowgu ...important to train than dodging or armor, pre-lair. If you are a mage, it's most important to train magic, but fighting is your most important non-magi
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  • ...jar and making two bugs fight each other? Would you enjoy gaining people's trust, letting them do you a solid favor, then splattering their body parts '''Berder's Guide to [[Deep Elf]] [[Enchanter]] of [[Sif Muna]]: the mage generalist'''
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  • ...rs up, watching with glee while hordes of giants, [[titan]]s, [[draconian]]s, [[ancient lich]]es and who knows what bring you down, how ever long it tak ...vil kind. Clearing out a [[Ziggurat]] floor full of [[undead]] or [[demon]]s with Fire Storm and Tornado will usually get the player out of the fight wi
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  • ...r worshiping [[The Shining One]], according to the guide provided [[Majang's Fire Elementalist of TSO Guide|here]]. The only difference to the setup des ==Vehumet’s apprentice==
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  • ...even further, and with this hopeful attitude I am now starting a player’s diary, as this unlikely kephalopod may actually be a nice candidate for som ...gave me neither. His three final spells are [[Chain Lightning]], [[Lehudib's Crystal Spear]] and [[Shatter]]. I guess I need to revise some sections on
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  • ...t's worth sharing, because the endgame stats are just so ridiculous. Here's my morgue: ...It's might not be worth training poison magic for spider form, because it's useless to you otherwise and you want blade hands too.
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  • ...rn on Short Blades and Stealth, and get them up to maybe 8. With Ashenzari's skill boosts, that will be sufficient to one-shot hydras -- not bad for a h ...n a cloud of flame, but in the earliest levels, even 2-3 hits from Sigmund's scythe can fell the overconfident adventurer.
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  • ...page refers to the obsolete spell. For the artefact armour, see [[Cigotuvi's Embrace]].'' |name=Cigotuvi's Embrace
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  • Here's my winning OpFi, as an example of what to look forward to: And here's my other OpFi, who died to an ancient lich's chain lightning, but not before getting 9 runes and destroying Cerebov in m
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  • |name=Borgnjor's Vile Clutch '''Borgnjor's Vile Clutch''', also known as '''BVC''' and '''zombie hands''', is a level
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  • ...ve [[aptitude]]s. A gargoyle is very good at developing defensive [[skill]]s, which increase its durability. On top of that it does not have difficultie ...cal weapons, you will destroy your enemies by the use of powerful [[spell]]s. This is a very different game-style to what you may have been used to so f
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  • ...ove. Move into monsters to attack them, and hopefully you won't die. There's a lot of shortcuts and a lot of things that you may or may not use. Use ''' ...s only really surpassed by the Troll and the occasional Demonspawn. And it's true: they are absolutely monstrous at physical combat and absolute dumbass
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  • '''Lehudib's Moon Base''' is a [[Wizard Laboratory]], themed as the remote hideout of th ...or [[Translocations]]; this spellbook always contains the spell [[Lehudib's Crystal Spear]].
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  • ...a very fast fixed sequence of spellbooks and the ability to ride out Kiku's wrath behind abominations, to make an early jaunt through Kiku worthwhile b ...g on delivery luck. These will be more then enough to defend against Kiku's monsters. Choose sif or nemelex after the wrath subsides.
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  • ...word made of one huge piece of crystal. Legend says it was the Shining One's gift to a worshipper. This blade is notorious for inducing bloodthirsty rag [[File:Zealot's sword.png]] '''''the +10 zealot's sword'''''
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  • #REDIRECT [[Buddy23Lee's Minotaur Staff-Madness guide]]
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  • ...ed, is designed to harness the tremendous power of the disk of storms. Let's start! ...ou, and Orbs of Electricity can (and will) blow up in your face - and that's why players generally don't bother with it. It takes 10 auts to evoke a dis
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  • #REDIRECT [[Maxwell's etheric cage]]
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  • [[File:Maxwell's etheric cage.png]] '''''the +0 Maxwell's etheric cage''''' ...at synergizes reasonably well with [[guardian spirit]], so [[Vine Stalker]]s and [[Demonspawn]] with the Mana Shield mutation may find this hat benefici
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  • #REDIRECT [[Kryia's mail coat]]
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  • [[File:Kryia's mail coat.png]] '''''the +7 Kryia's mail coat''''' ...acking in cold resistance or relying heavily on healing as a crutch, Kryia's mail coat is very useful.
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  • ...hich dispels [[status effect]]s from an enemy. It also dismisses [[summon]]s. Yara's is a [[smite-targeted]] spell, able to target any creature in line of sight
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  • Foreword: Despite my older diarie(s?) trying not to get OOC, this one is rather inspired by how Majang did his Exiled for my erratic behaviour from our tribe's traditional inhabitated underground area, I dug around randomly for months,
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  • '''Maxwell's Workshop''' is a [[wizlab]]. ...[angel]]s. Most of the non-constructs here wield [[brand]]ed [[great mace]]s.
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  • '''Eringya's Noxious Bog''' is a Level 6 [[Alchemy]] spell that temporarily converts til When cast, Eringya's Noxious Bog gives the '''Bog''' status. All valid floor tiles within a 4-ti
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  • #REDIRECT [[Warlock's mirror]]
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  • #REDIRECT [[ARCHIVED Elynae's Sludge Elf/Merfolk Transmuter guide]]
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  • #REDIRECT [[ARCHIVED Elynae's Better MuWz Guide]]
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  • #REDIRECT [[Cigotuvi's embrace]]
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  • #REDIRECT [[ARCHIVED MistyMan's Deep Elf Conjurer of Vehumet guide]]
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  • #REDIRECT [[ARCHIVED Agentchuck's Centaur Hunter guide]]
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  • #REDIRECT [[ARCHIVED Naughty's Demonspawn Conjurer of Vehumet guide]]
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  • #REDIRECT [[ARCHIVED Ophanim's Merfolk Death Knight guide]]
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  • #REDIRECT [[ARCHIVED Berder's Naga Transmuter of Chei Guide]]
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  • #REDIRECT [[ARCHIVED Lawman's Skald guide]]
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  • #REDIRECT [[ARCHIVED Elynae's Fire Elementalist guide]]
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  • #REDIRECT [[ARCHIVED R.Daland's Draconian of Ashenzari Guide]]
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  • ...yle="font-size:200%">'''Playing in 0.31? See my updated guide here: [[Onei's Velvet-Pawed Path to Immortality Walkthrough - FeSu^Kikubaaqudgha/Jiyva]]'' ...owever, if you’re still looking for your first victory ''ever'', there’s nothing stopping you from attempting this! I got my first win ever as a Fel
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  • [[File:woodcutter's axe.png]] '''''the +5 woodcutter's axe''''' <br>Always swings at 10 [[aut]]s, regardless of any other factors (such as [[Haste]], [[Slow]] or weapon ski
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  • [[File:Mad Mage's Maulers.png]] '''''the +3 Mad Mage's Maulers''''' The '''Mad Mage's Maulers'''<ref>{{source ref|0.30.1|art-data.txt|1606}}</ref> are a powerful
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  • '''Ozocubu's Autobiography''' was a 2-spell spellbook containing Ozocubu's [[Ice Magic]] spells. | [[File:Ozocubu's armour.png]] || a - [[Ozocubu's Armour]] || [[Ice]] || 3
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  • '''Alistair's Party Mansion''' is a [[wizlab|Wizard Laboratory]] thematically related to ...e" monsters. [[Potions of degeneration]] are scattered about, and [[cloud]]s of degeneration spawn indoors.
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  • '''Maxwell's Memoranda''' contains some mid-level [[air magic]] spells. {{spellbook|Maxwell's Memoranda}}
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  • {{flavour|[[File:Kikubaaqudgha altar.png]] It's not "evil magic"! It's recycling. Those bodies would have gone to waste.}} * [[H's Minotaur Fighter Guide]] - the most classic "I cast Axe!" brute build, time
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  • ...n]]s which are [[haste]]d. These weapons can boost the power of the caster's [[Resonance Strike]]. Despite the description, this spell is not limited to Sheza's Dance was added in [[0.29]].
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  • #REDIRECT [[Maxwell's thermic engine]]
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  • '''Yara's Duelist Academy''' is a [[wizlab]] that features many different species of ...elf blademaster]] that dual-wields 2 [[antimagic]]-branded [[triple sword]]s. Its name will be randomized.
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  • '''Borgnjor's Mausoleum''' is a [[wizlab]]. ...oul]]s spawn continuously, and the ending includes some [[halazid warlock]]s and their servants. Loot is necromancy themed, as you'd expect"
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  • '''Cigotuvi's Dreadful Rot''' is a level 2 [[Necromancy]]/[[Air Magic]]/[[Poison Magic]] [[Hedge Wizard]]s start with this spell in their libraries.
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  • '''Vhi's Electric Charge''' is a level 4 [[Translocations]]/[[Air Magic]] spell whic [[Warper]]s start with this spell in their libraries.
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  • ...o remains a point of bitter contention among the devout, but their pendant's power - and limitations - are irrefutable.}} [[File:Hermit's pendant.png]] '''''the Hermit's Pendant'''''<br>
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  • [[File:Storm Queen's shield.png]] '''''the +5 Storm Queen's shield''''' When it blocks an attack, there's a 33% chance to electrocute the attacker (3d7 damage, ignoring 1/2 [[AC]]).
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  • |name=Brom's Barrelling Boulder '''Brom's Barrelling Boulder''' is a level 4 [[Earth]]/[[Conjurations]] spell which c
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  • '''Martyr's Knell''' is a level 4 [[Summonings]]/[[Necromancy]] spell which summons a m ...wer increases the summon's [[hit dice]], which increases its HP. The shade's HD is equal to <code>6 + pow/11</code>.<ref>{{source ref|0.31-b1|spl-summon
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  • [[File:Urand charlatan's orb.png]] '''''the Charlatan's Orb'''''
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  • ...riefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that '''Gell's Gavotte''' is a level 6 [[Translocations]] spell that lets the caster tempo
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  • '''Maxwell's Portable Piledriver''' is a level 3 [[Translocations]] spell that grabs an
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  • |name=gell's gravitambourine A '''gell's gravitambourine''' is smite-targeted in a large radius, which scales with [
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Page text matches

  • ...For example, there's less emphasis on character classes (or [[background]]s in Crawl parlance); your character is defined more by their [[skills]], [[s ...or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get started.
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  • In ''Dungeon Crawl'', '''species''' selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equi ...Armataur]] (At):''' A scaly, four-legged mammalian hybrid which [[rampage]]s into combat, increasing their regeneration as they do so.
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  • ...apon all the way until [[Zot]]. For magic, you have spells like [[Borgnjor's Vile Clutch]] that, once invested, will work for most of the midgame. ...want to have a competent killing skill by the time you enter the [[Lair]]'s rune branches. This doesn't mean you can't switch skills later... just make
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  • ...AC]] than most [[list of draconians|draconians]], and can summons [[hydra]]s to her side. She always spawns with a [[quarterstaff]]. *[[The Spider's Nest]]: 3-4
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  • ...b]]'s abilities. The reduction is improved every three [[experience level]]s as per table below. ...eration can seem brutal, but other sources of healing (such as [[Makhleb]]'s heal on kill) can get around it - see below for details. In exchange, DD ha
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  • ...llent skill in [[Invocations]], making them better at using certain [[god]]s' abilities. Also, Hill Orcs are alright at magic, with decent aptitudes in Melee Hill Orcs are very similar to [[Minotaur]]s. Their differences are listed below:
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  • ...nus in water can also come in handy, particularly in water-themed [[vault]]s, the [[Shoals]], the [[Swamp]], and parts of the [[Abyss]]. ...e to the [[mesmerise|mesmerisation]] attempts of [[mermaid]]s and [[siren]]s.
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  • ...uble with [[buckler]]s and [[kite shield]]s, and can't use [[tower shield]]s. * [[Javelin]]s are replaced with [[boomerang]]s.
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  • ...berd]]s, [[scythe]]s, [[glaive]]s, [[bardiche]]s, [[longbow]]s, [[javelin]]s, and anything medium-sized species can't wield. ...s]], [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.
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  • ...ccur naturally, and can only be encountered if summoned by a [[curse toe]]'s [[Summon Mushrooms]]. ...t of deathcaps is the curse toe itself, who'll [[torment]] you. A deathcap's attacks can finish off players who've been tormented to low HP. The amount
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  • ...[[glaive]]s, [[bardiche]]s, [[longbow]]s, [[triple crossbow]]s, [[javelin]]s, and anything medium-sized species can't wield. ...s]], [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.
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  • ...e also prevents them from gaining full protection from body armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their ta ...pit poison; the accuracy and damage of this poison increases with the Naga's experience level.}}
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  • **Centaurs can equip [[centaur barding]]s, but not [[boots]]. ...s and [[Felid]]s), means that you're less likely to die from [[orc priest]]s and the like. They have an amazing [[Bows (skill)|Bows]] aptitude, but any
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  • ..., they can use [[giant club]]s, [[giant spiked club]]s, and [[large rock]]s. ...[[troll leather armour]], and [[dragon scales]]). In addition, [[buckler]]s are too small for them to use.
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  • ..., they can use [[giant club]]s, [[giant spiked club]]s, and [[large rock]]s. ...[[troll leather armour]], and [[dragon scales]]). In addition, [[buckler]]s are too small for them to use.
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  • ...s get a secondary melee attack from their horns, but cannot wear [[helmet]]s. ...any of their recommended backgrounds will make use of all of the Minotaur's strengths.
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  • ...]''': Tengu have beaks and talons, which give them two [[auxiliary attack]]s in melee combat. **Tengu cannot wear [[boots]] or [[helmet]]s, but can wear [[hat]]s.
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  • *Draconians' wings and oddly-shaped heads prevent them from wearing [[helmet]]s or any form of [[body armour]]. They can't cast [[Animate Armour]]. *Breath: A bolt of noxious fumes that leaves behind [[Mephitic Cloud]]s on the affected tiles.
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  • ...ever distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of ma *'''[[Forlorn]]''': Demigods cannot worship any [[god]]s.
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  • ...and can't wield weapons of holy wrath. However, they aren't true [[demon]]s, so you don't get any of the demonic resistances by default (e.g. no poison ...n can be a moderately difficult race to play. They are similar to [[Human]]s, but with worse aptitudes and leveling. To compensate, you'll get random mu
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  • **Mummies cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they receive [[stat]] penalties inste ...d [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]) or wield weapons of holy wr
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  • **Ghouls cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they receive [[stat]] penalties inste ...d [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]) or wield weapons of holy wr
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  • ...in sight as well as the 8 squares surrounding it with semi-random [[cloud]]s. Evoking the vane will create dangerous [[cloud]]s around monsters, chosen randomly. Each tile can get a different type of clo
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  • **Vampires can never cast [[Borgnjor's Revivification]] or [[Death's Door]], nor can they enter [[Death Form]]. ...natural abilities Exsanguinate and Revivify. Both abilities take 60 [[aut]]s (6 turns) to complete. Additionally, when transitioning from Bloodless back
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  • ...ch makes it usable against creatures with cold immunity (like [[ice beast]]s or [[simulacra]]). [[Reaver]]s start with this spell in their libraries.
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  • **Felids lack opposable thumbs and cannot wield [[weapon]]s, [[throw]] items, or evoke [[magical staves]]. They may still evoke [[wands **Felids can still wear [[jewellery]], drink [[potion]]s, and read [[scroll]]s.
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  • ...a tentacle lacks fingers, two tentacles are a rough equivalent of a human's arm where item manipulation is concerned - including wielding two-handed we *Octopodes cannot use any type of armour other than [[shields]] and [[hat]]s, nor can they cast [[Animate Armour]].
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  • ...ptitude are [[Earth Magic|earth]], [[Fire Magic|fire]], and [[conjuration]]s. They advance in levels at a similar rate to [[Elf|common elves]]. ...nchanter]]s, [[Fire Elementalist]]s, [[Earth Elementalist]]s and [[Healer]]s.
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  • ...though all other external regeneration sources fail.<br>For this mutation's history, see [[Inhibited Regeneration#History]]. [[Ghoul]]s start at rank 1.<br>[[Vampire]]s have this mutation when Bloodless, and thus unable to get it randomly.
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  • ...n experience. They can be changed by equipment, abilities, and [[mutation]]s. They may be damaged by monster abilities; if any stat is reduced to 0 or b ...es have the same stat total; [[Demigod]]s have the highest stats, [[Gnoll]]s have the lowest.
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  • ...ll success]] rates, and [[stealth]]. Other types of armour, like [[helmet]]s and [[boots]], provide AC with no penalty. ...(such as from [[Shock]] or [[Lightning Bolt]]) ignores half of the target's AC. <code>BEAM_FRAG</code> damage (such as from [[Sandblast]] or a [[tin of
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  • ...ck is resolved, a target's current EV is rolled and compared to the attack's [[to-hit]] roll, factoring in any relevant situational modifiers. Only if t The calculation to determine a character's total EV is complex and factors in many different skills and attributes.
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  • '''Strength''' (or STR) is one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]]. ...arm]]s, [[Staves]], [[Throwing]]), [[Unarmed Combat]], [[auxiliary attack]]s, [[constriction]].
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  • '''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It ...attack]]s, and DEX was not the sole stat to increase [[SH]] with [[shield]]s.
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  • '''Intelligence''' (or INT) is one of a character's three main [[attributes]], along with [[strength]] and [[dexterity]]. Chara
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  • ...shows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but th If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You
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  • '''Stat death''' occurs 90 turns after one of a character's primary [[attributes]] ([[Strength]], [[Intelligence]], or [[Dexterity]]) l ...ecial attacks of certain monsters ([[brain worm]]s, [[quasit]]s, [[shadow]]s, etc.). Although all three stats can be drained, INT is by far the one mos
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  • *Monsters are vulnerable to high-tier [[stab]]s. [[Formicid]]s are immune to paralysis due to their [[stasis]].
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  • A '''background''' (also known as a '''class''') is your character's occupation, i.e. what they have learned prior to entering the [[Dungeon]]. ...ould try out [[Berserker]] and [[Fighter]]. Berserker starts with [[Trog]]'s [[berserk]] ability, while Fighters enter with better-than-average weapon a
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  • [[Fire Elementalist]]s start with Foxfire memorized. ...[foxfire (monster)|foxfire entities]] on empty tiles (no monsters, [[wall]]s, etc.) adjacent to the caster. If there are no valid tiles, they fail to sp
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  • **[[Formicid]]s can choose to receive a [[quarterstaff]] (as it is one-handed to them). *Chosen Weapon's Skill: 2
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  • In comparison to [[Fighter]]s, Gladiators begin with lighter armour, some [[Dodging]] skill, and a few [[ [[Felid]]s are forbidden from becoming Gladiators. A Felid [[Fighter]] or [[Monk]] wou
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  • [[Demigod]]s cannot be Monks, as they refuse to worship a god. These are adjusted by your species' [[aptitude]]s.
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  • [[Felid]]s are forbidden from becoming Brigands because they cannot throw darts. A Fel *9 [[poison]]ed [[dart]]s
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  • [[Demigod]]s may not become Berserkers (or any other religious background). ...erserk, robbing them of one of this background's main benefits. [[Vampire]]s also face difficulty as Berserkers, as they cannot go berserk if they are b
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  • ...nd disorder in the [[Dungeon]], and must do so unflaggingly to earn Lugonu's favour. [[Demigod]]s cannot be Abyssal Knights, as they cannot worship Lugonu (or any other god)
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  • ...enchanted leather armour, a simple weapon of their choice, and one of Xom's choice.}} [[Demigod]]s cannot be Chaos Knights (or any other religious class).
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  • Neither [[demigod]]s nor [[gargoyle]]s can be death knights, as neither can worship Yredelemnul. These are adjusted by your species' [[aptitude]]s.
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  • '''Healers''' are followers of [[Elyvilon]] the Healer. Elyvilon's creed is one of pacifism, and her worshipers can actually pacify monsters b [[Demigod]]s, [[Demonspawn]], [[Ghoul]]s, [[Mummies]], and [[Vampire]]s may not be Healers, as they are banned from worshipping Elyvilon.
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  • [[Demigod]]s, [[Mummies]], [[Demonspawn]], [[Ghoul]]s, and [[Vampire]]s cannot be Priests. [[Hill Orc]] Priests serve [[Beogh]] instead of Zin. These are adjusted by your species' [[aptitude]]s.
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  • ...sting, many of them prefer lighter armour than more traditional [[Fighter]]s. *[[Ozocubu's Armour]]
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  • As [[Ghoul]]s and [[Mu]]mmies cannot transform themselves, they are forbidden for becomin These are adjusted by your species' [[aptitude]]s.
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  • *7 [[dart]]s of [[dispersal (brand)|dispersal]] *[[Vhi's Electric Charge]]
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  • *[[Tukima's Dance]] These are adjusted by your species' [[aptitude]]s.
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  • [[Felid]]s are forbidden from becoming Hexslingers, as they cannot use ranged weapons. These are adjusted by your species' [[aptitude]]s.
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  • *[[Iskenderun's Mystic Blast]] These are adjusted by your species' [[aptitude]]s.
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  • *[[Cigotuvi's Dreadful Rot]] These are adjusted by your species' [[aptitude]]s.
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  • Summoner is a background which focuses on creating [[summon]]s, creating magical monsters from thin air. These are adjusted by your species' [[aptitude]]s.
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  • These are adjusted by your species' [[aptitude]]s. ...; only [[Conjurer]]s have a comparable set of damaging spells. All 3 of FE's direct damage spells are on the stronger side, and can never be [[ev]]aded
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  • *[[Ozocubu's Armour]] These are adjusted by your species' [[aptitude]]s.
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  • *[[Brom's Barrelling Boulder]] These are adjusted by your species' [[aptitude]]s.
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  • These are adjusted by your species' [[aptitude]]s. ...eavily reduced rate. When monsters happen to get in melee range to you, it's a good spell for general damage.
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  • These are adjusted by your species' [[aptitude]]s. [[Animate Dead]] is the Necromancer’s first real snowballing spell, letting them gather up a swarm of allies to a
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  • *[[Olgreb's Toxic Radiance]] These are adjusted by your species' [[aptitude]]s.
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  • ...if a wand [[alternate items|would be replaced by another wand]], Artificer's wands will always remain the same. These are adjusted by your species' [[aptitude]]s.
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  • ...ons without devoting to any particular discipline. The items in a wanderer's starting inventory heavily correlate with their starting skills. |Throwing || 6–10 [[boomerang]]s, 7–15 [[poisoned]] [[dart]]s || 1–4 [[curare]]-tipped darts
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  • ...unless that opponent is evil. Of course, you may deem [[the Shining One]]'s protection and gifts to be more than worth all this restraint. ...addition, the undead races ([[Mummy|mummies]], [[ghoul]]s, and [[vampire]]s) and [[demonspawn]] may not start as Paladins, since [[the Shining One]] wi
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  • These are adjusted by your species' [[aptitude]]s. *Chosen Weapon's Skill: 3
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  • ...selective learning. They learn all skills equally at the same time, so it's hard for them to learn more about any one thing. ...find in the Dungeon. They also have powerful noses adapted to the Dungeon's scents, allowing them to easily locate where treasures lay hidden.}}
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  • **'''[[Berserker]]''' ([[Beef Jerky's Simple 3 Rune Minotaur Berserker Guide for Beginners|strategy guide]]) is a *'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with
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  • '''Paralysis Gaze''' is a monster-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first ca ...was replaced with [[Vitrifying Gaze]]. This spell still exists in the game's code, but is currently unused.
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  • #REDIRECT [[Lehudib's Moon Base#Moon Troll]]
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  • #REDIRECT [[Lehudib's Moon Base#Rare Monsters]]
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  • [[Demigod]]s are prohibited from worshiping Pakellas. ...wand sets the maximum charges to 4.5 times the normal amount for the wand's type, rounded down. For example, a supercharged [[wand of hasting]] gets 4.
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  • This amulet's +5 SH is a fairly strong bonus to your defense. Unlike other amulets, the S ...compared to the SH bonus. Note that players with higher SH (from [[shield]]s or other sources) will block more often, so will reflect projectiles more o
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  • ...eneration. In order to function, it must first attune itself to the wearer's body with full reserves of magic.}} An '''amulet of magic regeneration''' increases its wearer's [[MP]] regeneration rate by a flat +0.4 MP/turn. This amulet has no effect
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  • ...s against melee, ranged, and most magical attacks. It can also have [[ego]]s, which provide further benefit. ...ated, by [[strength]] and [[Armour skill]]. Only body armour and [[shield]]s have encumbrance penalties; all other armour can be worn at no cost.
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  • *Prior to [[0.17]], blocks of ice were not susceptible to [[Lee's Rapid Deconstruction]] and [[Shatter]].
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  • ...' [[size|body size]]. [[Human]]s are 0, [[Spriggan]]s are +4, and [[Troll]]s are -2. (See [[Evasion]] for a full list.) ...k won't help if you have to use a consumable to beat every other fight. It's perfectly reasonable to turn Dodging off at the start, then turn it back on
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  • The measure of a character's stealthiness is its stealth score. A character innately has a base stealth Confusion's penalty applies before all other modifiers.
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  • *Distracted by damage from a non-player source or through [[Gozag]]'s gold aura 50% of stabbing attempts with the [[Spriggan's Knife]] are treated as if the target is sleeping.
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  • * Give a bonus to [[SH]] from physical [[shield]]s. Bonus equals <code>2.5% * (Base_SH) + 0.19</code> SH per level. *Prior to [[0.16]], [[the Shining One]]'s Divine Shield benefited from Shields skill.
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  • #REDIRECT [[ARCHIVED Ophanim's Merfolk Death Knight guide]]
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  • #REDIRECT [[ARCHIVED Naughty's Demonspawn Conjurer of Vehumet guide]]
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  • ...onus AC from your [[Armour]] skill is still calculated based on the armour's full base AC. ...]s start with this mutation.<br>[[Draconian]]s, [[octopode]]s and [[felid]]s cannot gain this mutation as they cannot wear body armour.
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  • ...ow]]s. All bows are ranged weapons that require two hands to fire [[arrow]]s. See the [[weapon#Ranged weapons|weapon]] page for a list of all bows and t
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  • ...rossbow]]s, [[arbalest]]s and [[triple crossbow]]s. Crossbows fire [[bolt]]s and are slower than [[bows]], but tend to be more accurate and hit harder e
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  • [[Demigod]]s cannot worship Dithmenos (or any other god). ...sometimes mimics melee and ranged attacks (excluding [[dart]]s and [[net]]s) and targeted spells (so long as they're not self-targeted). This happens f
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  • ...ivalent skill would only increase other weapons by 20%. Note that [[stone]]s get half the usual bonus. [[Javelin]]s are a key part of any Throwing specialist's arsenal. Javelins [[penetration|penetrate]] through enemies: they can hit e
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  • ...eed|speed]] of your unarmed attacks. It does not boost [[auxiliary attack]]s, except for the off-hand punch done without a shield. Your fists do not normally benefit from weapon [[brand]]s and definitely don't have [[artefact]] properties. However, training Unarme
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  • ...r [[cleaving]] attacks damage multiple adjacent monsters. It [[crosstrain]]s with the [[Maces & Flails]] skill and the [[Polearms]] skill. | [[Executioner's axe]] || 18 || -6 || 19 || 7 (24 skill) || Two || Medium+ || Yes
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  • ...ene amounts of damage when used for [[stabbing]]. This skill [[crosstrain]]s with the [[Long Blades]] skill. ...ou benefit. Other than slaying, [[auxiliary attack]]s and certain [[brand]]s ([[venom]], [[electrocution]], [[pain (brand)|pain]], [[distortion]], [[ch
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  • *[[Melee weapon]]s *[[Ranged weapon]]s
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  • Invocations skill is useful when worshipping one of the following [[god]]s: * [[Kikubaaqudgha]]'s abilities are powered by [[Necromancy]].
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  • ...d to the use of [[evocable items|evocable magical items]], such as [[wand]]s. ...ess rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (invisibility, [[blink]]ing).
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  • '''Skills''' represent your character's effectiveness in offensive, defensive, and magical disciplines. Starting sk ...''' [[Stone]]s, [[dart]]s, [[boomerang]]s, [[javelin]]s and [[large rock]]s. Also increases the success chance of [[atropa]] and [[datura]] darts.
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  • ...-targeting. Many of its earlier spells can also be used to create [[cloud]]s. Most Air Magic can be resisted with [[electricity resistance]]. ...of Annihilations,Book of Lightning,Book of Storms,Book of Vapours,Maxwell's Memoranda}}
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  • |[[File:ozocubu's armour.png]] |style="padding-left:1em"|[[Ozocubu's Armour]]
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  • '''Conjurations''' indicates a character's skill at controlling damage-dealing spells of various types. While some spe
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  • *[[0.21]] Added [[Borgnjor's Vile Clutch]]. *[[0.8]] Added [[Leda's Liquefaction]].
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  • *[[0.20]] Moved [[Portal Projectile]] into this school and moved [[Gell's Gravitas]] out of it. *[[0.18]] The level 5 spell [[Yara's Violent Unravelling]] was added to the Book of Hinderance and it was rename
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  • *[[0.27]] redesigned [[Absolute Zero]] into [[Maxwell's Capacitive Coupling]], an [[Air]] spell. Conversely, [[Tornado]] has been r
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  • ...lls have side effects for the caster beyond the usual chance of [[miscast]]s. Necromancy is also considered [[unholy]], and the good-aligned gods [[divi While the [[corpse]]s you'll find (and create) are useless, certain undead-creating spells will d
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  • *[[Cigotuvi's Dreadful Rot]] *[[Olgreb's Toxic Radiance]]
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  • ...hool of magic that does not create summoned monsters: [[eldritch tentacle]]s, which can be created with the [[Malign Gateway]] spell and cannot be abjur | [[Dragon's Call]] || 9 || Fixed || 2 || No Limit
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  • |style="padding-left:1em"|[[Yara's Violent Unravelling]] :'''[[Great Wizards, Vol. II]]''': [[Alistair's Intoxication]], [[Eringya's Noxious Bog]]
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  • ...d a holy wrath brand. Blessed [[demon blade]]s are called [[eudemon blade]]s. ...rge]]s, which are blessed versions of [[demon trident]]s and [[demon whip]]s, respectively.
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  • ...ons are physically available", "what skills you have", and any [[artefact]]s you find. If your desired weapon isn't available, for example, you may have '''Damage:''' A weapon's damage rating (~ maximum damage, rounded up) can be viewed in the '''[[i]]'
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  • '''Brands''' are special properties that [[weapon]]s can have, granting the weapon additional effects. Usually, these effects am ...oking at a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). In general, brands are h
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  • *[[Rapier]]s, which reach 5 to match other [[Short Blades]]. *Crossbows ([[hand crossbow]]s, [[arbalest]]s, [[triple crossbow]]s), which have a mindelay of 10.
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  • ...lberd''' is a two-handed polearm, the weakest but fastest of the bunch. It's a pretty decent weapon for both damage and speed when you haven't found a [ ...off [[hydra]] heads. It is also too large for [[kobold]]s and [[spriggan]]s to use at all.
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  • ...off [[hydra]] heads. It is also too large for [[kobold]]s and [[spriggan]]s to use at all. *Prior to [[0.28]], the bardiche's mindelay was reached at 26 skill (base delay of 20)
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  • ...ed [[polearms]], dealing significantly more damage than regular [[trident]]s. Though a demon trident is slightly weaker than a [[demon blade]] or [[demo ...brand. You can reverse the process with [[Kikubaaqudgha]]'s or [[Lugonu]]'s blessing.
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  • ...implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. ...rally - they can only be found on Sigmund, [[reaper]]s, or in few [[vault]]s.
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  • ...d might of the three holy gods. It is a favoured weapon of the Shining One's servants.}} ...rident]] it was formed from. Like [[eudemon blade]]s and [[sacred scourge]]s, it always has the [[holy wrath]] brand.
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  • ...well throw a stone. Stones let you deal some extra damage against [[adder]]s and other melee enemies. ...ack. This doesn't work on [[:Category:Herd flag|herd]] animals like [[yak]]s.
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  • ...ne's desires through the pachyderm's thick skin. Curiously enough, [[Ogre]]s are famous for driving larger elephants.}} ...eapons with stats slightly superior to [[mace]]s. Much like [[quick blade]]s, if you found an ankus lying on the ground, there was a good chance that it
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  • ...y piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute res ...han 0 skill [[Unarmed Combat]], but whips, [[dagger]]s, and [[short sword]]s are all stronger for a 0 skill character.
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  • .... It can only be found in [[vault]]s, most notably [[Crazy Yiuf|Crazy Yiuf's]] cottage.
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  • ...[[mace]]. Although it's a little less powerful than a [[morningstar]], it's faster and more accurate, making it a fair choice for the early game. Stil
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  • ...st base damage of any one-handed weapon, around the level of [[demon whip]]s for overall damage/turn. Unfortunately, they are quite rare. The differences between eveningstars and [[demon whip]]s are small. A +9 [[brand]]ed eveningstar is enough to win you the game, as i
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  • ...[[glaive]] (in both rarity and strength) than they are to an [[executioner's axe]] or [[bardiche]]. ...perties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-handers will want a [[giant spiked club]]
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  • Yet that Whip's Name<br> ...s''' are one of the better early game weapons, a direct upgrade to [[club]]s. They have good attack speed, even at low skill, and are easy to find off [
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  • curled about the wizard's knees, dragging him to the brink. He staggered, and<br> ...brand. You can reverse the process with [[Kikubaaqudgha]]'s or [[Lugonu]]'s blessing.
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  • ...Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants.}} ...[[demon whip]] it was formed from. Like [[eudemon blade]]s and [[trishula]]s, it always has the [[holy wrath]] brand.
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  • In graven terrors, when the Briton's hand<br>
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  • ...how the Norman villains will be humbled when they see their doughty knight's skull beaten in by our brave countrymen.'" ...o-handed, they attack faster (and harder) than both [[mace]]s and [[flail]]s, meaning it takes less skill to reach a "reasonable" [[attack speed]].
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  • |name = Executioner's axe The '''executioner's axe''' is a massive two-handed weapon. It is the strongest axe, and one of
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  • ...eaxes''' are large, powerful, and two handed axes. Though an [[executioner's axe]] is stronger, battleaxes are much more common, and require less skill They are usually first encountered in the hands of [[orc warrior]]s; exploration of the [[Orcish Mines]] will likely turn up a decent one. The
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  • Head from the mother's bowels drawn!<br> ...ref|0.31.0|mon-gear.cc|339}}</ref> You shouldn't rely on this fact, but it's worth noting anyhow.
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  • ...ord, "Malcolm's Katie: A Love Story", Part I, _Old Spookses' Pass, Malcolm's Katie and Other Poems_. 1884.}} ...f you don't care about single-target performance. For example, [[minotaur]]s have the power to plow through the earlygame, whether they use a hand axe o
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  • | '''[[Woodcutter's axe]]''' || [[File:Woodcutter's axe.png]]
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  • ...on blade]], the double sword is two-handed for [[Kobold]]s and [[Spriggan]]s. ...y [[AC]], though it benefits more from [[slaying]] and [[auxiliary attack]]s.
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  • ...of the best one-handed Long Blades you can find. Although [[double sword]]s deal more damage, demon blades are slightly faster, with roughly the same d ...brand. You can reverse the process with [[Kikubaaqudgha]]'s or [[Lugonu]]'s blessing.
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  • ...ation probability similar to that of a [[quick blade]] or an [[executioner's axe]].
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  • ...kin. The mare fell dead, and if his mounted comrades had not come to Moron's rescue, he would probably have been killed also." ! || [[Unrandart]]s
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  • ...en, inhabited by a good spirit. It is a favoured weapon of the Shining One's servants, and cannot be wielded by the forces of evil. ...n blade back into a demon blade by using [[Kikubaaqudgha]]'s or [[Lugonu]]'s final ability to replace its brand with [[pain (brand)|pain]] or [[distorti
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  • #REDIRECT [[Zealot's sword]]
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  • ...stab damage. On the other hand, "stabber" characters (such as [[Enchanter]]s and other users of [[Hexes]]) greatly benefit from the dagger boost. A skil *[[Quick blade]]s: Quick blades are better at every stab except [[sleep]] stabs. Quick blades
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  • ...' is the worst weapon in Crawl: its damage is even lower than a [[dagger]]'s, and unlike the latter it does not get explict stabbing bonuses. On the oth ...emoved in [[0.9]]. Characters now carry a "bootknife" to butcher [[corpse]]s without wielding a sharp implement.
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  • ...wice with any other weapon, so factors like [[brand]], [[auxiliary attack]]s, and [[AC]] can activate twice. ...likely to gift one eventually. [[Scrolls of acquirement]], or [[Okawaru]]'s weapon gift, also have a high chance of gifting 'rare' weapons.
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  • ...t a weapon, you might as well pick one of these up. [[Whip]]s and [[spear]]s are, in turn, better than the short sword.
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  • ...]s and [[orcbow]]s, dealing more damage. They fire faster than [[arbalest]]s. Of course, a [[triple crossbow]] is more powerful, but it's rarer and requires more skill to reach mindelay.
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  • *Prior to [[0.28]], miscast effects were applied to [[Hell]]'s mystical force. *Prior to [[0.14]], Hell's mystical force could paralyze the player.
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  • ...ugh in the spell's [[magic school]]s, and not under a few [[status effect]]s. Spells are learned from the [[spell memorisation|spell library]] ('''M''') ...ize a spell, your [[experience level]] must be greater or equal to a spell's level.
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  • '''Death's Door''' is a level 9 [[Necromancy]] spell which protects the caster from al ..., immediately end DDoor, then [[paralyse]] you for 2-5 turns. ([[Formicid]]s are still immune to this paralysis.)
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  • ...then creates an explosion which damages nearby enemies. [[Durable summon]]s are immune to both abjuration and this spell. ...place from whence they came, or at least shorten their stay in the caster's locality.}}
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  • [[Air Elementalist]]s start with this spell in their libraries. ...ntalist]]s can use it to kill electric-resistant enemies like [[sky beast]]s (among other things). Summoners can use Airstrike to attack behind their su
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  • '''Alistair's Intoxication''' is a level 5 [[Alchemy]] spell which attempts to [[confusio Alistair's Intoxication attempts to [[confusion|confuse]] every monster in sight. It c
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  • {{Flavour|This spell causes aberrations to form in the caster's body, leaving the caster in a weakened state (though it was not fatal in an
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  • ...4 [[Necromancy]] spell that attempts to raise living enemies as [[zombie]]s. [[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] may grant this
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  • ...caster. With low power, items might not be moved all the way to the caster's position. ...'''a''' slot). Monsters will not block Apportation, however [[iron grate]]s, translucent walls, and other solid features do. It can pull items past [[d
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  • |name=Lee's Rapid Deconstruction ...ion''' ('''LRD''') is a level 5 [[Earth Magic]] spell which causes [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the targ
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  • {{flavour|Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly. Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonu
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  • [[Hedge Wizard]]s and [[Warper]]s begin with the spell in their libraries. *For the purposes of this spell, translucent walls (but not [[iron grate]]s) block line of sight.
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  • {{Flavour|Summons and binds a powerful dragon to perform the caster's bidding. At high power it may summon particularly deadly varieties of drago Also, [[player ghost]]s receive this spell instead of [[Dragon's Call]].
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  • '''Bolt of Inaccuracy''' is a level 3 [[Conjurations]] spell, but as it's only available through a [[rod of Inaccuracy]], [[Evocations]] determines i **[[Hydra]]s
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  • [[Borgnjor's Revivification]] is a level 8 [[Necromancy]] spell which restores your HP t ...nds the status and [[paralysis|paralyses]] you for 2-5 turns. ([[Formicid]]s are still immune to this paralysis)
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  • [[Ice Elementalist]]s begin with this spell memorized. ...sters that can turn [[invisible]] (such as [[orc wizard]]s or [[sky beast]]s). But like all level 1 spells, its damage eventually becomes too low to con
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  • ...ma, negative energy, and torment for the duration of the spell. The caster's necromancy spells are increased in power, and they gain a draining melee at *Cannot drink [[potion]]s.
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  • ...Most forms are willingly caused to help the player, but a few [[bad form]]s exist. *Temporary forms: Includes [[bad form]]s and [[Shadow Form]]. These forms end after a certain amount of time - they
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  • ...7. Half of the spell's damage is irresistible, and only half of the target's AC applies. ...ible, and even without rElec it doesn't do much (expect 10-20). The caster's [[allies]] are not protected from this spell (unless they are protected fro
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  • Usually too expensive to train for a 3 rune game, but it's an excellent escape spell for [[extended]]. Keep in mind that [[Passage of *Controlled Blink was removed in [[0.26]]. Controlled Blink's effect can still be found on the [[scroll of blinking]].
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  • Higher spellpower increases the summon's stats directly, rounded in a weighted manner:<ref>{{source ref|0.31-b1|ghos ...ast, it's decent at dealing with early [[sky beast]]s and [[unseen horror]]s.
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  • [[Hedge Wizard]]s and [[Summoner]]s start with this spell in their spell library. ...ell power increases the spear enchantment. It does not increase the summon's [[HD]].
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  • |name=Cigotuvi's Degeneration '''Cigotuvi's Degeneration''' is a level 5 [[Transmutations]]/[[Necromancy]] spell which
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  • ...the spell, not on the Shields skill. The disc is controlled by the caster's mind and thus will not conflict with the wielding of a two-handed weapon.}} ...ard]] and [[the Shining One]]'s Divine Shield ability. Condensation Shield's effects will end immediately if you are hit with [[Fire Magic]].
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  • {{flavour|Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.} {{flavour|Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.
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  • ...he use of a large and heavy skeleton (by wielding it) amplifies this spell's effect.}}
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  • {{Flavour|This spell attempts to tame animals in the caster's vicinity. It works only on animals amenable to domestication. Sometimes it It was cast with a 50% power boost on hounds, war dogs, and ([[hill orc]]s only) on wargs. It checked [[MR]] for each, and charmed it if successful, c
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  • [[Tukima's Dance]] is a level 3 [[Hexes]] spell which temporarily animates a melee wea [[Enchanter]]s begin with this spell available.
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  • ...ng.cc|1186}}</ref> The gateway spawns in a random location in [[LOS]] that's 1. on floor or shallow water and 2. not adjacent to any walls. The tentacle ...unable to cast it until yours closes (and vice versa). Similarly, if there's a portal opened by a [[Zot trap]], you are unable to cast this spell.
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  • '''Leda's Liquefaction''' is a level 4 [[Earth Magic|Earth]]/[[Hexes]] spell which cr Casting Leda's Liquefaction liquefies the ground around the caster, including the square o
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  • ...eatures, and it also won't work on the [[undead]], [[nonliving]], [[plant]]s, or [[berserk]] creatures. Monsters that awaken from this spell cannot be p A decent spell for XL 2 or so [[Enchanter]]s. Sleep allows for a single, powerful stab on an opponent. However, your opp
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  • ...spell which fires shrapnel with a range of 4, though it takes 1.5 [[turn]]s to fire. Sandblast maxes out at 2d20 damage, which is impressive for a leve [[Earth Elementalist]]s begin with this spell memorized.
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  • [[Earth Elementalist]]s start with this spell. *It's also a strong spell for [[Spellforged Servitor]]. Monster Stone Arrow doesn
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  • ...r]], [[lava]], [[stairs]], [[altar]]s, [[door]]s (closed or open), [[trap]]s, or any other dungeon feature are ineligible.<ref>The portals are technical Entering a portal's tile (if on top of one, use '''<''' or '''>''') will immediately teleport y
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  • [[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized. *Activating [[Iskenderun's Battlesphere]]
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  • *Chosen Weapon's Skill: 2 ...let you scout a floor for escape routes or potentially dangerous [[vault]]s.
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  • ...age, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electric ...In addition, the [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) cannot use any form-changing spell.
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  • ...' is a level 2 [[Transmutations|Transmutation]] spell which turns [[arrow]]s from inventory into [[list of snakes|snakes]]. Sticks to Snakes allows you to create [[summon]]s (for all intents) with no cap. They can block line of fire or distract enem
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  • ...htstalker|nightstalker]] mutation. Higher spell power increases the effect's duration.<ref>{{source ref|0.25.0|spl-other.cc|462}}</ref>
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  • |name=Maxwell's Silver Hammer '''Maxwell's Silver Hammer''' was a level 2 [[Transmutations]]/[[Earth Magic]] spell whi
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  • {{flavour|Induces a state of bewilderment and confusion in a creature's mind.}} ...distance. It requires a clear line of effect and must overcome the target's [[willpower]].
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  • *'''No Jewelry:''' Coglins cannot wear [[ring]]s or [[amulet]]s. When acquiring weapons, for example, using [[Okawaru]]'s capstone ability, Coglins are 10x more likely to get a one-handed weapon th
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  • ...cheap swiss army knife of toxic clouds. It's usually used by [[transmuter]]s in conjunction with the [[Fulsome Distillation]] spell, which provides idea ...nd later it can cut off LOS to dangerous ranged attackers or [[orc priest]]s. A deadly one-two punch is to lead off with a mephitic cloud to confuse opp
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  • *Evoking a [[piece from Xom's chessboard]] has a 10% chance to inflict Corona on monsters. *[[Ru]]'s Aura of Power may inflict the Corona status on monsters.
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  • ''For the obsolete [[artefact]], see [[Lehudib's crystal spear (unrand)]].'' |name=Lehudib's Crystal Spear
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  • ...age attackers<br><br>'''[[Earth elemental]]''': Summoned from rock [[wall]]s<br>[[Earth Magic]] × 10% friendliness rate<br>Slow brutes that deal massiv [[Iron elemental]]s cannot be summoned, except by [[the Iron Giant]].
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  • ...g, hard-to-hit foes, like [[List of spriggans|spriggans]] or [[killer bee]]s. * Fireball's explosion can hit from a tile outside [[line of sight]]. While Fireball can
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  • ...em down, reduces [[EV]], and makes monsters vulnerable to low-tier [[stab]]s. They will turn to stone ('''Petrified''') soon after. Successfully casting ...and [[SH]] are set to near 0. Monsters are vulnerable to high-tier [[stab]]s. Victims, now made of stone, receive significantly less damage: -33% while
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  • [[Fire Elementalist]]s and [[Hedge Wizard]]s start with this spell. ...a creature (player or monster) occupies the ember's tile, after the caster's next turn. If the embers remain, then a [[cloud]] of flame is created. Reca
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  • [[Alchemist]]s start with this spell in their libraries. ...ge, which isn't great for squishy casters. Many monsters, such as [[hydra]]s, are too dangerous to engage in melee.
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  • {{flavour|This spell produces a noise emanating from a place of the caster's own choosing.}}
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  • ...ifficult. Note that monsters can cast Dig when they are outside the player's [[line of sight]]. Players may duplicate this spell's effects with a [[wand of digging]].
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  • '''Ozocubu's Armour''' is a level 3 [[Ice Magic]] spell which can greatly increase your [[Ice Elementalist]]s begin with this spell in their libraries.
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  • ...ant [[cold]] damage to any enemy standing next to a wall within the caster's line of sight. It also applies the [[Frozen]] status effect, reducing movem
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  • [[Transmuter]]s begin with this spell in their libraries. *Vulnerable to [[Lee's Rapid Deconstruction]]
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  • [[Summoner]]s start with this spell memorized. ...kill most things on the early Dungeon floors. But, as it creates [[summon]]s, it can remain useful for a while longer:
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  • '''Enslavement''' is a level 4 [[Hexes]] spell which temporarily [[charm]]s the target, causing them to ally with you until the spell expires. Higher [ *It's easy to undervalue this spell. Although it ''is'' ineffective against magic
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  • [[Ice Elementalist]]s start with this spell in their spell library. Higher [[spell power]] increases the ice beast's [[HD]], which increases HP, accuracy, and the strength of the freezing atta
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  • [[Alchemist]]s start with this spell memorized. ...nt. Early on, you may want to cast Mercury Vapours once (to get that spell's extra poison), then finish off the foe with Sting. Past the early game, Vap
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  • *[[Young Poisoner's Handbook]]
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  • [[Air Elementalist]]s begin with this spell in their libraries. ...st monsters with high defenses, such as [[orc warrior]]s and [[killer bee]]s.
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  • ...our|Fires a mighty bolt of lightning. Its damage bypasses half of defender's armour, and it can be bounced off walls to hit targets twice.}} ...2 of enemy [[AC]]. It also creates a lot of [[noise]] and will set [[tree]]s on fire.
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  • ...is also very useful for characters with smite-targeted spells, like [[Lee's Rapid Deconstruction]], although beware of doing so with gods which punish *Prior to [[0.26]], players, [[player ghost]]s, and pandemonium lords could cast this spell. This spell was completely rem
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  • ...orts all summoned or enslaved creatures on the current floor to the caster's vicinity.<ref>{{source ref|0.25.0|spl-other.cc|81}}</ref>
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  • ...Elven Halls]] ([[deep elf master archer]]s), or [[Zot]] ([[electric golem]]s, [[ancient lich]]es). Despite its power, this spell's usefulness is very character-dependent. In general, it doesn't do much that
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  • ...pell which causes all nearby [[poisoned]] creatures and poisonous [[cloud]]s to burst into flames. ...ine of sight]] are replaced with flame clouds. Tiles affected by [[Eringya's Noxious Bog]] have a chance to create short-lived flame clouds.
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  • While Delayed Fireball is a level 7 spell that's only as strong as a regular Fireball, it can be cast outside of battle. Onc
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  • ...el 7 [[Charms]]/[[Fire Magic|Fire]] spell that spawns a circle of [[cloud]]s of flame around the caster. ...of flames with Ring of Flames activated will cause it to disappear. There's thus no risk to get cremated when the spell expires.
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  • {{Flavour|This spell summons a mutated otherworldly creature to the caster's aid.<br>You can sustain at most three creatures summoned by this spell.}}
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  • *[[Ozocubu's Armour]] (min 20, double extension) Extension can allow you to maintain any of [[Xom]]'s enchantments as well, including the unique [[Stonemail]] spell.
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  • '''Shatter''' is a level 9 [[Earth Magic]] spell which destroys [[wall]]s and attacks all monsters in [[line of sight]], dealing unavoidable physical ...of time. Unlike the former spells, Shatter is a single school spell, so it's easier to train.
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  • ..., [[Malmutate]] from [[neqoxec]]s, heavy [[cold]] damage from [[ice devil]]s, etc). ...st way to get rid of the summons is by killing the summoner (though [[Yara's Violent Unravelling]] will do in a pinch).
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  • *[[Multizap]]s ...opponents at an angle. Each hit from this spell ignores 1/2 of the target's [[AC]].
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  • ...ell, and missing less often means fewer turns wasted in combat. Sure Blade's effect ends immediately if you unwield the affected weapon for any reason.
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  • [[Hexslinger]]s start with this spell available. Reading a [[scroll of fear]] has the same In order for the spell to inflict the fear status, it must beat the enemy's [[willpower]]. Like other "mass enchantments", Cause Fear has an enchantmen
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  • ...Statue Form]]), or when standing in [[Death's Door]]. Bloodless [[Vampire]]s are unable to use this spell until turning alive again. *Sublimation of Blood has good synergy with [[Makhleb]]'s healing from kills. Be sure to use other sources of increasing your [[regen
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  • ...Hexes]]/[[Ice Magic|Ice]] spell that [[slow]]s down monsters in the caster's [[line of sight]]. Applies the [[slow]]ed status effect for creatures in the caster's line of sight. The duration of this effect is dependent on [[spell power]]
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  • Casting the spell at higher [[spell power]] will increase the effect's duration. [[Djinn]] and [[Felid]]s are unable to learn this spell (the former can't train Necromancy, the latt
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  • {{flavour|Grips a creature's soul in chains of ice. When it dies, its corpse freezes and splits, transfo ...ir cold damage is amplified. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game. [[The Lernaean hydra]] as a simulacrum can deal over 100
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  • |name=Ozocubu's Refrigeration |special = Damage reduced by 30% per creature adjacent to target(s), up to 2 creatures<br>Can slow cold-blooded monsters}}
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  • ...Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (only [[ring]]s and [[amulet]] remain) ...t you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.
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  • |name=Iskenderun's Mystic Blast '''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocatio
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  • '''Poison Arrow''' is a monster-only spell which damages and [[poison]]s a target. On impact, Poison Arrow does (70% poison, 30% physical) damage. T *Prior to [[0.18]], Poison Arrow could not poison [[demon]]s.
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  • ...the eye of the storm is a safe place, and it follows the caster. The spell's effectiveness is greatly diminished in closed areas. After the tornado fade Tornado creates [[cloud]]s of raging wind, dealing a base of <code>9d(pow/15)</code> physical damage p
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  • [[Enchanter]]s start with this spell in their libraries. ...your melee attacks will cause [[confusion]] if you can overcome the target's [[willpower]]. You can see your chance of affecting a particular monster by
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  • ...sts one of a number of minor spells, aimed at trying to bolster the caster's morale. They have no noticeable effect.}} ...wn particularly dangerous early-game spellcasters and many early [[unique]]s.
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  • ...same chance). As BEAM_ELEC damage, the explosions ignore 1/2 of the target's [[AC]]. ...layer-created [[cloud]]s, ball lightnings dissipate when out of the player's [[LOS]]. However, the explosions themselves can hit monsters outside LOS.
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  • *If you are short on fodder to slay, [[Kiku]]'s Unearth Wretches ability can provide improved coverage. If you are not immu *Corpse Rot was removed in [[0.30]]. It was replaced by [[Cigotuvi's Dreadful Rot]].
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  • *[[Young Poisoner's Handbook]] {{flavour|This spell removes poison from the caster's system.}}
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  • ...a level 6 [[Necromancy]] spell that raises monsters into [[spectral thing]]s. ...ain [[natural]], [[holy]], and [[demon]]ic monsters into [[spectral thing]]s 100% of the time. Spectral things are based on the monster as it was in lif
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  • ...ell calls forth a small swarm of small demons to do battle with the caster's foes (and sometimes with each other!).<br>You can sustain at most eight cre ...[[Summonings]] spell which summons 7 to 11 [[lesser demon]]s to the caster's aid. The duration and friendliness of the demons are all dependent upon you
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  • If the spell manages to beat a monster's [[willpower]], the monster is instantly [[teleport]]ed away. If the spell f ...'s especially great against [[guardian serpent]]s and [[draconian shifter]]s, as [[Blink Allies Encircling]] can quickly surround you with enemies.
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  • ...3-4 tile radius (including the center tile), fills it with [[flame cloud]]s, and summons a handful of [[fire vortex|fire vortices]]. Higher [[spellpowe ...n be destroyed in a few casts. However, as a level 9 dual-school spell, it's very difficult to learn in a 3-rune game. Both [[Ashenzari]] and [[Vehumet]
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  • ...[[deep water]] and [[lava]]. It also makes many smaller treasure [[vault]]s accessible, or at least much more convenient to reach. ...ight]], or [[tengu|innate]] [[gargoyle|flying]] [[draconian|ability]]), it's almost always worthwhile learning this.
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  • ...r Healing, the divine player ability with a similar name, see [[Elyvilon]]'s page.'' {{flavour|Heals a large amount of damage to the caster's body.}}
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  • The '''Guile''' [[ego]], exclusive to [[orb]]s, gives you -80 (**) [[willpower]]. In exchange, monsters you target with [[ ...et very consistent (60% - 90%) success rates for [[Hexes]], status [[wand]]s, etc. Don't think you need to be a Hexes or Evocations specialist to benefi
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  • ...nd there confound their language, that they may not understand one another's speech. So the LORD scattered them abroad from thence upon the face of all ...[[confuse]] all opponents in the caster's line of sight. Unlike [[Alistair's Intoxication]], it works on monsters that are non-[[natural]], poison resis
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  • ...ages and [[poison]]s any creatures without poison resistance in the caster's [[line of sight]] for a few turns. [[Alchemist]]s start with this spell, though it can also be [[evoke]]d using the artefact
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  • '''Orb of Destruction''' ('''OoD''', or Iskenderun's Orb of Destruction, '''IOOD''') is a level 7 [[Conjurations]] [[spell]] whi ...mited to the 8 dungeon directions. The orb hits when it reaches the target's tile, irrespective of the 2 variables. When casting the spell, the angle wi
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  • ...f [[negative energy]] against a single target. It must overcome its target's [[willpower]] to have an effect but never misses and is unaffected by [[AC] ...point of negative energy). [[Necromancer]]s started with this spell. Pain's effect was moved into [[Necrotise]].
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  • ...gative energy]] against a single target; it must succeed against the enemy's [[willpower]] to function. If it kills the target, or the target is killed [[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] will always gif
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  • [[Formicid]]s are completely immune to paralysis. For other species, the spell can be res Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line
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  • [[Earth Elementalist]]s start with this spell in their libraries. ...to move the monster one tile away, which will awaken it. However, if there's no room to move the monster, Passwall will fail.
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  • ...geted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile. *Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
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  • ...unds. This unnatural act dramatically but temporarily increases the caster's health regeneration, while also speeding their metabolism.}} ...a level 3 [[Charms]]/[[Necromancy]] spell which temporarily boosts caster's health regeneration.
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  • ...ell only helps to [[ev]]ade ranged attacks; it has no effect on the caster's ability to [[SH|block]] them. ...is and [[Throw Klown Pie]], but these spells can be repelled or dodged. It's great in [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other are
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  • ...[[spell slot flags]] - are stopped by Silence. For example, most [[demon]]s are immune to silence - they use the ''Magical'' spell flag, meaning they c That's at least 10 turns, at most 100. At 50 power (mid-game caster) you'll get an
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