Search results

Jump to: navigation, search
  • ...that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s. ..., they have slow skill growth, are unable to drink [[potion]]s, and fear [[fire]] above all else.
    7 KB (1,052 words) - 12:27, 9 February 2024
  • |formula = 3d(3.33+Power/9) fire '''Ignition''' is a level 8 [[Fire Magic]] spell which creates a 3x3 fireball (somewhat weaker than the [[Fire
    1 KB (219 words) - 05:02, 17 August 2023
  • ...summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate a *'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Air Elementalist]], [[Venom Mage]]
    4 KB (634 words) - 17:34, 15 February 2024
  • *'''Mages:''' [[Hedge Wizard]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Venom Mage]] ...g [[Icemail]]; dropping a cloud around you will cancel out most fire based spells.
    4 KB (592 words) - 04:02, 15 January 2024
  • **Mummies cannot use the spells [[Borgnjor's Revivification]], [[Death's Door]], or [[Sublimation of Blood] ...Fire Vulnerability|Fire vulnerability]]''': Mummies take extra damage from fire.
    7 KB (1,134 words) - 17:21, 3 March 2024
  • ...es like [[Fedhas]]' Wall of Briars, can keep targets right in your line of fire. [[Summon]]s can be used to a similar effect, as long as you don't hit the ...s Armour]]. Before enemies can enter Hailstorm's range, you can cast those spells. When enemies do get into range, you'll deal extra damage and have more AC.
    2 KB (347 words) - 17:13, 20 February 2024
  • ...inue as long as you remain on your current tile, even when waiting/casting spells. If you attack a new target, you constrict if you have a free tentacle. It *'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Alchemist]]
    7 KB (1,052 words) - 18:12, 20 March 2024
  • *The '''[[Paralyse]] spell''' requires line of fire. Spells can't be cast when a monster is [[silence]]d or [[waterlog]]ged. [[Willpowe ...e much better defenses and willpower, in addition to some dangerous ranged spells.
    4 KB (701 words) - 21:09, 30 April 2024
  • *'''[[Fire Elementalist]] (FE)''' - An elementalist who specializes in [[Fire Magic]].
    7 KB (1,040 words) - 23:41, 29 January 2024
  • |maxdmg = 2 x 1d9 [[fire]] '''Foxfire''' is a Level 1 [[Conjurations]]/[[Fire Magic]] spell that conjures two [[foxfire (monster)|foxfires]].
    3 KB (506 words) - 03:03, 18 February 2024
  • ===Available Spells:=== Many transmuters may want to forgo their form spells and focus on melee and defenses, at least until they become competent at th
    4 KB (580 words) - 20:12, 30 January 2024
  • ...lls to assist their ranged attacks. They begin the game with a sling, some spells to support its use, a scroll of poison to keep foes at a distance, and a ro '''Available Spells:'''
    5 KB (668 words) - 22:38, 11 April 2024
  • ...e Conjurer specialises in the violent and destructive magic of conjuration spells. Like Wizards, the Conjurer starts with the Magic Dart spell, in their case '''Available Spells:'''
    4 KB (529 words) - 10:21, 15 January 2024
  • ...can at first summon only very wimpy creatures, the more advanced summoning spells allow summoners to call on such powers as hydras and dragons.}} '''Available Spells:'''
    4 KB (631 words) - 15:29, 21 February 2024
  • ...ur|Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery destruction.}} '''Fire Elementalists''' are mages who have specialized in [[Fire Magic]]. This sets them up for greater destructive power than most spellcas
    3 KB (477 words) - 00:01, 13 March 2024
  • ...know the Sandblast spell. More earthen spells are in their set of starting spells.}} '''Available Spells:'''
    4 KB (579 words) - 23:14, 30 January 2024
  • ...lists have learned the Shock spell. Later on, their selection of Air Magic spells provides them with the flexibility to survive.}} ...ic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delve
    4 KB (552 words) - 15:18, 21 February 2024
  • ...m Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against [[list of arthropods|insects and spiders]], but they '''Available Spells:'''
    6 KB (972 words) - 17:08, 17 January 2024
  • ===Available Spells=== ...melee warriors, with a little extra power from their set of spells. Their spells have a theme: limited use, but powerful.
    4 KB (542 words) - 15:28, 21 February 2024
  • ...that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells. ...ch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A
    3 KB (409 words) - 22:10, 13 September 2023
  • ...a monster-only spell. Like [[Bolt of Magma]], it deals 50% irresistible [[fire]] damage. Lava snakes are subject to a [[Breath]] cooldown. [[Category:Monster spells]]
    339 bytes (44 words) - 04:23, 10 September 2023
  • ...ng any action for a short time, requiring multiple charges but not line of fire.}} ...er-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the seco
    708 bytes (107 words) - 03:59, 15 January 2024
  • ...Inventive believes in the supremacy of devices, magical or otherwise, over spells and other forms of magic. Followers, although cut off from ambient magical ** Drain evocables that are recharged with experience, such as [[lamp of fire]]. This fails if you're carrying no such items or all the ones you're carry
    6 KB (1,019 words) - 14:12, 1 November 2022
  • ...s melee and ranged attacks (excluding [[dart]]s and [[net]]s) and targeted spells (so long as they're not self-targeted). This happens from 10% of the time a ...n ranged attackers or casters. (Almost all opponents require sight to cast spells, healing being a notable exception.) The downside is that you have to get h
    7 KB (1,167 words) - 01:09, 31 August 2023
  • ...reases your max [[MP]], and grants you extra spell levels to memorize more spells. ...r]] and [[spell success|success rate]] for all spells of that school. Many spells rely on more than one skill.
    14 KB (1,975 words) - 07:14, 14 March 2024
  • The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offense, defence, spee ==Spells==
    4 KB (506 words) - 07:01, 22 April 2022
  • ...me spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. [[Stone Ar ...Bolt of Cold]], [[Poison Arrow]], and [[Glaciate]]. Also added several new spells: [[Foxfire]], [[Dazzling Flash]], [[Hailstorm]], and [[Starburst]].
    1 KB (166 words) - 16:17, 26 February 2022
  • The '''Fire Magic''' school determines how easily you can manipulate fire. ...targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]].
    1 KB (191 words) - 21:59, 9 April 2024
  • ...lnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]]. ==Spells==
    6 KB (740 words) - 18:33, 21 February 2024
  • Magical staves' main purpose is to boost the [[spell power|power]] of certain spells. They can still be alright melee weapons, though. When using a magical staf Ranged weapons work quite differently from other weapons. Obviously, they can fire from an entire screen's distance, instead of being limited to melee. They a
    24 KB (3,721 words) - 20:40, 15 March 2024
  • | [[Antimagic]] || [[Trog]]'s special brand; causes monsters to fail their spells and temporarily reduces the player's maximum MP while wielded. | [[Flaming]] || Adds an average of 25% extra [[fire]] damage per attack. Prevents [[hydra]]s from regrowing heads.
    10 KB (1,426 words) - 16:50, 13 October 2023
  • ...on the spell level and degree of failure (which can range from 1 to 99 for spells that are almost impossible to cast; higher success rate reduces the maximum | [[Fire Magic]] || [[fire]] damage
    4 KB (566 words) - 17:13, 15 May 2023
  • ...d potentially blocking [[line of sight]]. Having [[steam resistance]] or [[fire resistance]] reduces the impact damage by 66%, and gives immunity to steam [[Category: Monster spells]]
    494 bytes (69 words) - 11:48, 21 June 2023
  • ...of casting these spells, if you currently have any summoned allies. These spells include: *[[Fire Summon]]
    3 KB (356 words) - 14:29, 23 July 2022
  • : It was often considered worse than [[Bolt of Fire]], due to its inferior range, and the fact that cold resistant monsters wer [[Category:Monster spells]]
    1 KB (199 words) - 17:04, 19 June 2023
  • ...damage dealt by this spell by 50% (rF+), 66% (rF++), or 80% (rF+++). The [[Fire Breath]] monster ability is very similar to this spell. Like other types of Fire Magic, bolts of fire that pass through [[water]] will create [[steam]], and are negated by [[fre
    1 KB (182 words) - 22:09, 1 July 2023
  • ...|Fires a penetrating bolt of molten rock. A portion of its damage bypasses fire resistance.}} ...h deals 50% irresistible [[fire]] damage (only 50% damage is affected by [[fire resistance]]). As a [[bolt spell]], it penetrates through enemies.
    1 KB (154 words) - 04:26, 10 September 2023
  • ...summons a dragon. Dragon type depends on power and random chance, with two fire or ice dragons possible at high power<ref>{{source ref|0.31.0|spl-summoning *{{monsterlink|Fire dragon}}
    1 KB (152 words) - 20:18, 29 March 2024
  • ...st suited to use this spell, while other characters may want to settle for spells like [[Plasma Beam]], [[Iron Shot]], and Maxwell's Capacitive Coupling. ...llow (44%) -> orange (29%).<br>(Note that the initial arc may also hit the fire giants first.)
    4 KB (598 words) - 20:54, 26 September 2023
  • ...h a [[mutation]]-inducing melee attack. The spell requires a clear line of fire, checks [[magic resistance]], and only works on [[natural]] monsters. ...the free spell slots would be better off learning [[Agony]], since the two spells work on almost exactly the same set of monsters and both check [[magic resi
    1 KB (179 words) - 16:59, 2 May 2013
  • |school1={{Fire Magic}} [[Category:Obsolete spells]]
    3 KB (444 words) - 20:53, 28 August 2019
  • ...ting a group of monsters, save it for taking out dangerous foes ([[orbs of fire]], [[Pandemonium lord]]s, [[fiend]]s, [[hell sentinel]]s, etc.) quickly, th The following enemy "casts" crystal spear via [[Conjure Living Spells]]:
    3 KB (421 words) - 11:33, 14 January 2024
  • ...t be available; this is rarely a problem for earth and air, but may be for fire and water. The elemental will usually be friendly to casters - especially t ...''' is a level 4 [[Summonings]] spell which summons an elemental of either fire, water, air, or earth into existence. The type of elemental summoned varies
    3 KB (454 words) - 05:35, 6 September 2014
  • |school2={{Fire Magic}} |maxdmg = 2d9 Fire
    888 bytes (116 words) - 15:05, 7 July 2022
  • |school2=Fire Magic }}'''Conjure Flame''' is a level 3 [[Conjurations]]/[[Fire Magic]] spell that can create a [[cloud]] of flame.
    5 KB (791 words) - 10:38, 5 May 2023
  • |formula = 2d(2 + power/9) [[fire]] |special = Inflicts Fire status
    4 KB (561 words) - 13:20, 14 February 2024
  • ...es incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armour granted by this form. *[[Fire resistance|rF-]]
    4 KB (547 words) - 03:04, 26 February 2024
  • ...enemy [[AC]]. It also creates a lot of [[noise]] and will set [[tree]]s on fire. [[Category:Monster spells]]
    1 KB (189 words) - 01:05, 4 September 2023
  • |name=Fire Brand |school2={{Fire Magic}}
    1 KB (154 words) - 05:26, 6 September 2014
  • |school2={{Fire Magic}} *[[Book of Fire]]
    2 KB (272 words) - 19:22, 10 September 2023
  • :''This article is about the obsolete spell. For the ring, see [[Ring of fire]].'' |school2={{Fire Magic}}
    6 KB (1,043 words) - 21:05, 30 April 2022
  • ...age, to everything on screen, in a short amount of time. Unlike the former spells, Shatter is a single school spell, so it's easier to train. ...ot of XP, and it doesn't hit many of the big threats in [[Zot]] ([[orbs of fire]], [[electric golem]]s, [[list of dragons|dragons]]). Plus, [[crystal spear
    6 KB (974 words) - 13:45, 29 January 2024
  • ...ght in order to end the spell. In the [[Shoals]], a [[wand of flame]] or [[Fire Magic]] can create steam clouds, which block LOS. You could also use a [[sc ...re valid escape options. Also, fleeing monsters would use "emergency" flag spells rather than "escape" flag ones. This caused [[black bear]]s and [[polar bea
    3 KB (535 words) - 06:13, 7 May 2024
  • ...xtremely large damage output, but are outstandingly frail. Be mindful of [[fire]] attacks, which are capable of wiping out your horde in a few turns. *Simulacra are immune to cold, which means spells such as [[Ozocubu's Refrigeration]] can be cast safely without angering the
    4 KB (606 words) - 19:37, 16 January 2024
  • ...to a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to ...ions]] spell which transformed your character into a dragon, much like a [[fire dragon]].
    6 KB (837 words) - 03:07, 26 February 2024
  • ...[smite]] targeting. This means that it is generally considered inferior to Fire Storm, though still very powerful. [[Category:Obsolete spells]]
    1 KB (211 words) - 13:55, 13 August 2017
  • ...e, 9 MP cast, you'll get up to 6 turns of damage. Plus, you can cast other spells while the tornado is running. Great in an open area, especially against cro As a single school spell, Tornado is easier to train than the likes of [[Fire Storm]]. Regardless, as a level 9 spell, it is a significant XP investment
    4 KB (636 words) - 22:10, 18 July 2023
  • ...uld ideally not be able to [[blink]], [[summon]], or use ranged attacks or spells (any of which might prematurely set off the ball lightnings); the player sh ...ineffectively. If your target is, or has turned, invisible, you can always fire a projectile at a ball lightning to trigger detonation.
    4 KB (575 words) - 17:09, 11 September 2023
  • |name=Fire Storm |special = 50% resistible<br>[[Cloud|clouds of fire]], [[fire vortex|fire vortices]]}}
    3 KB (421 words) - 15:57, 11 August 2023
  • ...raith-type monsters are summoned around the target. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target. Possible summons incl ...g just a few monsters can lead to an army, due to the snowball effect from spells like [[Death Channel]] and [[Infestation]]. This spell can also be useful t
    3 KB (442 words) - 16:09, 15 January 2024
  • ==Monster spells== {{flavour|Blasts a targeted enemy with damnation, with no direct line of fire required. These unholy forces harm the victim and anyone adjacent, and are
    3 KB (448 words) - 19:09, 15 October 2022
  • Orbs are unable to pass through allies "you can fire through", such as [[Fedhas]] plants or [[Hepliaklqana]] ancestor; the orb w ...most enemies in the game, you can fire an OOD at range 7, retreat 1 tile, fire another OOD, then repeat until you kill them (or until they get too close).
    7 KB (1,175 words) - 20:29, 5 March 2024
  • ...x3.5, which makes it significantly harder to resist than other early-game spells. However, due to the low ''spell power'' cap, it struggles to affect enemie Note that your own skeletons can block Necrotise's line of fire.
    2 KB (270 words) - 13:16, 17 June 2023
  • ...s not work the same way as this spell; their gaze does not require line of fire and does not check willpower. *It requires a line of fire to hex you. Hiding behind other monsters works. Any means of obstructing [[
    3 KB (457 words) - 07:38, 6 August 2023
  • *Casting spells (all spells for the player) ...power rather than reciting from a [[spellbook]]. Even player spells like [[Fire Storm]] can be cast if they are set with the Magical flag.
    5 KB (721 words) - 17:09, 21 November 2023
  • ...be combined with [[Ozocubu's Armour]]. It does not work with most [[form]] spells; only [[Beastly Appendage]], [[Blade Hands]], and Statue Form work with Sto ...'s Armour]], without encumbrance restrictions, that doesn't melt against [[fire]]. If you can cast Stoneskin (but not Ozocubu's), it's generally worth usin
    2 KB (295 words) - 10:30, 30 July 2023
  • ...st annoyingly well-defended foes, such as [[hell sentinel]]s and [[orbs of fire]]. If possible, do so in small, cramped areas, so they can't blink too far [[Category:Obsolete spells]]
    2 KB (266 words) - 09:22, 1 January 2023
  • {{flavour|An arcane textbook containing magical spells of unknown origin.}} ...dart]]) books that contain multiple random, but often thematically linked, spells.
    6 KB (836 words) - 22:15, 16 November 2023
  • ...Fire Magic]] spell. When a monster hit by Inner Flame is damaged, it takes fire damage, and on death, it explodes. [[Fire Elementalist]]s and [[Hexslinger]]s start with this spell. A [[scroll of im
    6 KB (988 words) - 20:46, 6 October 2023
  • '''Burn''' was a level 1 [[Fire Magic]] spell which dealt [[fire]] damage to a single target. ...lls]][[Category:Obsolete spells]][[Category:Fire Magic]][[Category:Level 1 Spells]]
    206 bytes (27 words) - 06:10, 21 December 2012
  • ...ummons, hostile to the monster, in its [[LOS]].) The high-level Summonings spells which have this inherent Mass Abjuration are: *[[Fire Summon]]
    2 KB (306 words) - 13:44, 13 August 2017
  • *[[Fire Magic]] ...here was an aptitude penalty for training opposed elemental magic schools (Fire/Ice and Air/Earth).
    943 bytes (133 words) - 18:39, 2 June 2021
  • * Of the 1157 winning characters, only 739 of them casted any spells. | [[Fire Storm]]|| 39291|| 0|| 421|| 38870
    23 KB (1,087 words) - 20:38, 15 January 2023
  • The four elements are [[Fire Magic|Fire]], [[Ice Magic|Ice]], [[Air Magic|Air]], and [[Earth Magic|Earth]]. * [[Fire Elementalist]]
    2 KB (273 words) - 22:33, 20 November 2016
  • See also [[List of attack spells and beams by maximum damage]]. == Only unsurpassed spells ==
    3 KB (357 words) - 01:17, 27 May 2014
  • See also [[Table of attack spells and beams by maximum range]]. '''Warning: this is for player spells only. Monster spells, while possibly having the same name, do different damage. For instance, mo
    3 KB (376 words) - 21:53, 28 May 2014
  • '''Spell noise''' is the [[noise]] generated when casting spells. ...ll, like [[Bolt of Draining]], and they end up with a noise of 0. For bolt spells, the noise is made at each square where it hits a monster, and the last squ
    6 KB (703 words) - 19:09, 23 August 2023
  • ...gical staff]] is a device which increases the power of a certain school of spells. It can also be used as a melee weapon, with magical effects. *[[Staff of fire]] ([[Fire Magic]]): [[Fire]] damage, grants [[fire resistance|rF+]].
    5 KB (648 words) - 03:45, 20 April 2024
  • * Higher level spells are more difficult, wearing armour/shields make it more difficult. ...ons / Fire spell will take the average of the [[Conjurations]] skill and [[Fire Magic]] skill). This is calculated with the following equation:<ref>{{sourc
    14 KB (1,937 words) - 06:01, 27 March 2024
  • ...ternate attack against living opponents that resist their elemental attack spells; very few living monsters have any [[Life Protection]] at all.
    2 KB (259 words) - 05:40, 6 May 2016
  • *You can't cast spells or fire [[Ranged Weapons]] while berserk. ...d reduced the risk of passing out afterwards), but it was removed from the spells players could use in [[0.9]].
    7 KB (1,029 words) - 01:49, 7 January 2024
  • |name=staff of fire ...ed in Evocations and Fire Magic, they can burn those struck by it, dealing fire damage which bypasses armour.}}
    1 KB (192 words) - 20:28, 4 May 2024
  • ...s a wonderful escape spell, and then Portal Projectile. All three of those spells, as well as (to some extent) Apportation, will be useful for the whole game ...it for areas with lots of poison. Later on, Quicksilver Dragon Armour and Fire Dragon Armour are both good options, if you don't mind the casting penalty.
    13 KB (2,332 words) - 18:40, 20 April 2016
  • *Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad ...[[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater t
    17 KB (2,836 words) - 05:57, 24 March 2024
  • ...- Hurl a large [[bolt spell|bolt]] of random destructive energy: [[Bolt of Fire]], [[Lightning Bolt]], [[Bolt of Draining]], [[Bolt of Magma]], or [[Corros ...e avoided by any means. You are instantly struck with one of the following spells, depending on your XL:
    7 KB (1,129 words) - 21:35, 30 November 2023
  • ...spell effects; monsters that [[Spell_slot_flags#Wizard_flag|cast]] chaotic spells. Also includes [[ancient zyme]], [[Maurice]], [[Crazy Yiuf]], [[Louise]], [ ...ning, and monsters can resist based on their [[HD]] ([[orb of fire|orbs of fire]] are immune). (1-39 turn -recite cooldown)
    15 KB (2,324 words) - 21:26, 23 March 2024
  • ...aightforward and unmistakable. Its victims find themselves smote with holy fire and beset with holy warriors. Sinners will be silenced, and the Shining One ...r [[stealth]] significantly. Additionally, you are not allowed to use evil spells ([[Necromancy]], [[Call Imp]], [[Malign Gateway]], [[Summon Horrible Things
    13 KB (2,040 words) - 15:32, 5 April 2024
  • ...e, 9 MP cast, you'll get up to 6 turns of damage. Plus, you can cast other spells while the vortex is running. Great in an open area, especially against crow As a single school spell, Polar Vortex is easier to train than the likes of [[Fire Storm]] or [[Chain Lightning]], but it's still a significant XP investment.
    4 KB (605 words) - 23:17, 16 September 2023
  • ...re now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. (See 'Spells'.) *** Passive rF+ (fire resistance).
    18 KB (2,813 words) - 19:18, 25 August 2022
  • *Memorizing or casting spells. ...ur|Trog strongly dislikes it when you memorise spells, you attempt to cast spells, you train magic skills or you use magical staves or pain-branded weapons.
    10 KB (1,621 words) - 05:02, 16 January 2024
  • ...c arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causin ...et will offer followers the knowledge of increasingly powerful destructive spells as they gain piety.
    10 KB (1,521 words) - 12:39, 20 January 2024
  • ...ay grow a protective wall of briar patches as well as ballistomycetes that fire damaging spores whose explosions confuse living creatures. Devout followers ...were a [[bush]], and no attack or spell will harm a plant/tree, even with spells like [[Fireball]]. (Passive)
    9 KB (1,311 words) - 23:05, 10 March 2024
  • | Elements || [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]] ...allow melee combatants to go toe-to-toe with tough enemies; mages will see spells become castable quickly. The divinations Ashenzari's divinations are also h
    13 KB (1,956 words) - 01:52, 12 March 2024
  • ...ecromancer]]s; summon undead-rising fodder, gifts knowledge of necromantic spells. ...rog]]: Go [[berserk]] at will and summon incredibly strong allies - but no spells allowed!
    60 KB (9,752 words) - 19:17, 8 January 2024
  • Gifts several low-level Necromancy spells |Gifts several mid-level Necromancy spells
    10 KB (1,393 words) - 20:53, 2 September 2021
  • * Monsters are less likely to use certain spells or abilities against you. ...mon/weak monsters". Being invisible won't help one bit against an [[orb of fire]], but it'll make nearby draconians less likely to hit you.
    11 KB (1,578 words) - 22:22, 14 October 2023
  • ...ire|orbs of fire]], at 30: this is why they deal so much damage with their spells. For [[Summonings]] spells, you can increase HD of your [[summon]]s by increasing [[spell power]].
    2 KB (291 words) - 20:04, 6 March 2024
  • ...t every monster deals it with their base attacks, and many [[Earth Magic]] spells deal it as well. Physical damage is reduced by an amount ranging from 0 to ==Fire==
    7 KB (988 words) - 04:43, 10 September 2023
  • * 'Hell effect' events fire on entering floors, instead of on a timer. **Vv the Exile, an fire/ice spellcaster with Creeping Frost, Eruption, and Pyroclastic Surge. Appea
    12 KB (1,807 words) - 17:58, 26 November 2023
  • *Many types of "explosion" attacks: [[Damnation]], [[Fireball]], [[Fire Storm]], [[Iceblast]], [[Inner Flame]], [[Lee's Rapid Deconstruction]] (can ...targets are in their line of sight, monsters can still cast the following spells:
    5 KB (684 words) - 19:26, 27 March 2024
  • * Sif Muna doesn't accept worshippers who don't know any spells. * Vehumet reduces mana cost and increases ranges of destructive spells.
    18 KB (2,698 words) - 06:53, 21 December 2012
  • * Fixed casting of spells on slot 'I' being impossible. * Fixed friendly fire among monsters.
    2 KB (302 words) - 06:53, 21 December 2012
  • * Fixed erroneous "blocked line of fire" warnings. * Really allow uniques to retain their spells when polymorphed.
    3 KB (493 words) - 06:53, 21 December 2012
  • * Fixed not swapping with a fiery monster into a fire cloud still moving it. * 'allow_self_target = no' no longer prevents self-targetting for area spells.
    2 KB (345 words) - 06:53, 21 December 2012
  • * [1589868] Lightning grounds on metal walls; fire/cold reflect off green crystal. * [1564899] Added "Power" column for spells screen.
    7 KB (901 words) - 06:53, 21 December 2012
  • ...le shadow imps gain it, and white imps resist poison but are vulnerable to fire. ===Spells===
    4 KB (633 words) - 06:53, 21 December 2012
  • * New spells: [[Malign Gateway]], [[Tornado]], [[Leda's Liquefaction]], [[Summon Dragon] * Removed spells: [[Bone Shards]], [[Tame Beasts]], [[Portal]], [[Alter Self]], [[Extension]
    28 KB (4,165 words) - 21:18, 11 December 2013
  • * New spells: [[Inner Flame]], [[Shroud of Golubria]]. * Removed spells: [[Teleport Self]], [[Berserker Rage]], [[Resist Poison]].
    11 KB (1,573 words) - 08:38, 25 March 2020
  • ...'book of Spontaneous Combustion''' is a spellbook based around explosive [[Fire Magic]]. ==Spells==
    220 bytes (25 words) - 01:02, 21 February 2024
  • {{monster spells}} *Their attack requires a clear line of fire to hit you. Prevent this as much as possible.
    1 KB (195 words) - 06:48, 21 October 2023
  • {{monster spells}} ...them, you are at risk (unless you are behind a translucent wall). They can fire through [[iron grate]]s and [[statue]]s. [[Willpower]] provides no protecti
    3 KB (457 words) - 05:11, 15 January 2024
  • {{monster spells}} ...'amazing'' durability. They'll often survive multiple casts of mid-power [[Fire Storm]], [[Ignition]], [[Shatter]], [[Dispel Undead]], etc., so it's tough
    2 KB (237 words) - 14:38, 26 January 2024
  • '''Lava snakes''' are [[lava]]-dwelling [[list of snakes|snakes]] that spit [[fire]] at you if you come within their [[line of sight]], much like a fiery equi {{monster spells}}
    846 bytes (131 words) - 07:55, 4 May 2020
  • '''Orc sorcerers''' are advanced [[orc]]ish casters which hurl [[fire]], [[negative energy]], and paralysis at you from the back rows while their {{monster spells}}
    2 KB (331 words) - 16:17, 7 August 2023
  • {{monster spells}} ...n't want attention (Vaults:5 and Zot:5). Being [[slow]]ed when an [[orb of fire]] comes into view isn't exactly a great situation.
    3 KB (423 words) - 18:55, 25 January 2024
  • {{monster spells}} *Keep in mind that they aren't resistant to [[cold]], [[acid]], or [[fire]] damage.
    2 KB (295 words) - 09:13, 25 February 2022
  • *Its [[cold]], [[fire]], and [[electricity]] resistances are equal to yours when you died. *If you knew spells, the ghost will be able to cast some of your spells as per the algorithm below.
    8 KB (1,417 words) - 14:04, 18 October 2022
  • *[[Fire#Fire Vulnerability|Fire vulnerability]] {{monster spells}}
    2 KB (371 words) - 18:41, 4 April 2024
  • ...rations]] specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the [[Elven Halls]] an ==Spells==
    4 KB (533 words) - 16:12, 15 November 2016
  • {{monster spells}} *Their gaze doesn't need a line of fire to hurt you. Just being in [[line of sight]] of the glass eye will put you
    901 bytes (138 words) - 00:13, 28 January 2024
  • ...ways of murderous magic. It is capable of casting a wide array of harmful spells.}} ...ep elves|deep elf]] casters, capable of hitting you with a wide variety of spells, though at reassuringly low [[spell power]]. While never harmless, they pal
    3 KB (465 words) - 09:16, 8 November 2021
  • |resistances={{Fire resistance}}, {{Sticky flame resistance}} ==Spells==
    2 KB (232 words) - 23:54, 18 December 2018
  • ...ist]]s who tend to blast you and everything around you with overwhelming [[Fire Magic]]. Although less capable of dealing massive damage than [[draconian a {{monster spells}}
    1 KB (157 words) - 03:38, 8 April 2022
  • ...ation]]s. Knights are typically generated as [[black draconian]]s, who can fire a [[Lightning Bolt]]. {{monster spells}}
    1 KB (186 words) - 21:20, 13 April 2022
  • ...ons, such as [[death drake]]s, [[swamp drake]]s, [[komodo dragon]]s, and [[fire drake]]s, as well as Qazlal's upheaval ability and [[smiting]]. Randomly ge {{monster spells}}
    1 KB (207 words) - 03:38, 8 April 2022
  • {{monster spells}} ...o casters, as his summons may block the line of fire of your most powerful spells. Get in close and nuke him quick.
    2 KB (256 words) - 17:46, 27 November 2019
  • {{monster spells}} ...r kill your summons too quickly. However, she can abjure summons, so using spells that create single, powerful creatures (like [[Summon Hydra]]) will probabl
    1 KB (204 words) - 14:30, 3 August 2021
  • ...backgrounds, species, gods, etc., with many balance changes especially to spells. It also adds six species, an Archaeologist background, and an alternate ve ...character can temporarily exert themselves to do more damage, have better spells, or move quickly.
    7 KB (1,150 words) - 22:24, 31 August 2023
  • ...[[unique]] [[evil]] [[necromancer (monster)|necromancer]] with some nasty spells in her repertoire. She can drain your HP to heal herself and blast both liv {{monster spells}}
    2 KB (336 words) - 08:06, 19 September 2023
  • {{monster spells}} ...have a [[draining]] effect, it is still preferable to a lich that can cast spells.
    2 KB (335 words) - 15:09, 26 January 2024
  • ...t]] or a [[deep elf death mage]]. She wears a suit of [[fire dragon scales|fire]], [[shadow dragon scales|shadow]], or [[storm dragon scales]]. {{monster spells}}
    2 KB (307 words) - 22:45, 4 February 2024
  • ...ainst your primary source of damage (say, fire resistance versus your fire spells), the wand happens to be one of acid, the ring allowing her to go invisible
    1 KB (228 words) - 17:09, 26 August 2023
  • ...t you. Since you also learned some [[fire magic]] spells, including even [[Fire Storm]], you have a truly lethal arsenal of very flexible weapons at your d ...The [[augmentation]] mutation lets you consistently cast even earth magic spells at full [[spell power]]; the [[robust]] mutation avails you with 450 HP, wh
    108 KB (19,789 words) - 12:49, 8 June 2017
  • ...henna]], the [[Desolation of Salt]], some [[volcano]] layouts, and certain fire-themed [[vault]]s. {{monster spells}}
    759 bytes (107 words) - 20:48, 5 August 2020
  • .... Also, be aware that they themselves are fire resistant, though skilled [[Fire Elementalist]]s can punch through regardless. They can be found primarily i {{monster spells}}
    917 bytes (136 words) - 10:28, 28 January 2018
  • {{monster spells|necromancer}} **[[Bolt of Fire]] (3d18), [[Agony Range]], [[Bind Souls]], and [[Invisibility]]
    1 KB (171 words) - 19:32, 28 April 2024
  • {{monster spells}} *Neqoxecs require a clear line of fire to mutate you, so keep other monsters or summoned allies in the way to bloc
    1 KB (151 words) - 23:30, 23 January 2024
  • ...rst enemy casters most players will encounter. They can deal significant [[fire]] damage at range, turn [[invisible]], and confuse you. They often travel w {{monster spells}}
    2 KB (253 words) - 14:10, 28 October 2021
  • {{monster spells}} *[[Fire resistance]] grants steam resistance, which makes you immune to steam cloud
    612 bytes (87 words) - 21:27, 27 October 2023
  • ...prepared for fire already due to the [[draconian scorcher]]s and [[orbs of fire]] you can also find in the area. They can be found primarily in [[the Realm {{monster spells}}
    948 bytes (151 words) - 21:21, 29 December 2020
  • {{monster spells|wizard}} ...ine of fire, and can be defeated by high enough [[willpower]] of your own. Fire resistance is helpful to defend against [[Fireball]]s, too.
    3 KB (418 words) - 15:47, 1 February 2024
  • ...ous [[demonic]] canines, flaming beasts that arrive in packs and breathe [[fire]] (3d10). Fortunately they are almost unheard of outside of [[the Abyss]], {{monster spells}}
    734 bytes (108 words) - 14:05, 1 April 2020
  • |resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance}}, {{Poison ==Spells==
    2 KB (344 words) - 18:25, 7 August 2023
  • ...ith limited access to dangerous [[Necromancy]]. He's just as vulnerable to fire as a regular mummy, but his powerful melee attacks, ability to [[haste]] hi {{monster spells}}
    2 KB (280 words) - 03:06, 1 December 2019
  • ...nt weapon, and moderately heavy [[armour]]. He has high HP and some strong spells which severely limit your ability to escape, but he has no resistances and {{monster spells}}
    2 KB (312 words) - 11:45, 14 June 2021
  • {{monster spells}} ...e each hell hog can launch a 3d20 Fireball every turn. If you don't resist fire, this damage can add up really quickly. Area-of-effect attacks or a tight c
    1 KB (184 words) - 05:56, 13 March 2024
  • {{monster spells}} ...[[willpower]] and [[hit dice]] are both low, leaving him open to disabling spells like [[Hexes]] or [[Mephitic Cloud]].
    3 KB (421 words) - 21:09, 14 February 2024
  • {{monster spells}} ...tely high durability (especially for the [[Lair]] branches), and [[Bolt of Fire]] can hurt quite a bit.
    4 KB (720 words) - 17:28, 27 August 2023
  • |resistances={{Poison resistance}}, {{Cold resistance}}, {{Fire resistance}}, {{Negative energy resistance}}, {{Rot resistance}}, {{Torment ...f slow amphibious [[undead]] with a [[cold]] damage melee attack and a few spells. Every now and then they would rot away a few max HP in spite of their rot
    2 KB (326 words) - 00:18, 11 October 2013
  • ...ith]]. Their melee attacks [[slow]] and cause [[stat drain]], and they can fire damaging bolts at range. They can be found in and around [[the Crypt]], [[t {{monster spells}}
    986 bytes (145 words) - 21:34, 26 August 2023
  • |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{No regenerate flag}}<br>{{Evil flag}}<br>{{S ==Spells==
    3 KB (449 words) - 20:07, 3 September 2014
  • ==Spells== ...they are around, particularly extremely powerful ones such as [[Fire Storm|Fire]] or [[Ice Storm]]. It is a good idea, particularly if you are using conso
    2 KB (305 words) - 23:58, 18 July 2020
  • ...chaotic energies of the otherworld, and the quiet peace of the earth, and fire and wind and water, a most wondrous artefact, far greater than any that had ...riest heals us and smites them, and the magician turns invisible and fires spells at them. It is a wonderful system. I am not so sure about this messiah busi
    43 KB (8,052 words) - 00:47, 20 November 2020
  • ...]s, they tend to wield decent weapons of [[flaming]] or [[holy wrath]] and fire [[longbow]]s at you. They are rare, only appearing in the [[Abyss]] and hol {{monster spells}}
    658 bytes (93 words) - 00:38, 25 January 2024
  • ...ter tile is left unaffected). They then proceed to hammer you with Bolt of Fire. They are very rare, only appearing in holy-themed [[Pandemonium]] or [[Zig {{monster spells}}
    1 KB (213 words) - 07:39, 26 April 2024
  • ...oly wrath]] or resistant to [[negative energy]], though they are immune to fire. Hell knights usually travel in packs. Their appearance often signifies the {{monster spells}}
    976 bytes (146 words) - 17:29, 25 June 2023
  • *[[Fire]], [[cold]], [[electricity]], and [[negative energy]] resistance ...mporarily stripping away all cloud cover and shutting down [[cloud]]-based spells.
    5 KB (820 words) - 21:29, 24 March 2024
  • ...ng of Flames]] and lessening the effects of spells like [[Glaciate]] and [[Fire Storm]]. Occasionally, they will cast a special invocation version of [[Lig {{monster spells}}
    923 bytes (119 words) - 06:24, 5 August 2021
  • ...anted [[flaming]] [[great sword]], and either [[pearl dragon scales]] or [[fire dragon scales]]. {{monster spells}}
    1 KB (178 words) - 01:52, 15 October 2023
  • |resistances={{Fire resistance 2}}<br>{{Cold resistance 2}}<br>{{Electricity resistance 3}}<br> Bright'ns his Crest, as when a wandring Fire<br>
    3 KB (432 words) - 14:05, 22 September 2021
  • ...tab, including [[pandemonium lord]]s, the lords of [[Hell]], and [[orbs of fire]], in a single shot. ...experts gain much less benefit from Uskayaw. In addition, damage over time spells like [[Poisonous Vapours]] or [[Freezing Cloud]] don't give piety. [[Conjur
    9 KB (1,426 words) - 00:53, 8 January 2024
  • ...''') are fast, powerful, extremely durable horrors with access to brutal [[Fire Magic]] and the ability to inflict [[bad mutations]]. These end-game monste {{monster spells}}
    5 KB (908 words) - 08:46, 19 March 2024
  • ...nding most of their time moving randomly. Every so often, however, they'll fire off a bolt of lightning, dealing [[electricity]] damage to anything that ha ==Spells==
    2 KB (319 words) - 11:49, 28 January 2016
  • {{monster spells}} *In [[0.7]], they got [[fire]] vulnerability and [[poison]] resistance.
    562 bytes (84 words) - 21:23, 9 January 2020
  • {{monster spells}} ...ossible, try to lure it away from trees, or burn them down with powerful [[Fire Magic]].
    2 KB (251 words) - 20:02, 20 September 2023
  • {{monster spells}} ...her imp is more dangerous, and if you're simply trying to get around their fire resistance, be aware that [[iron imp]]s are nearly as bad in that regard.
    1 KB (201 words) - 16:47, 29 July 2018
  • |resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance 3}}, {{Pois ...[mutation|mutated]] or [[evil]] you are. Curiously enough, their purifying spells are so strong that they can strip the [[mutation]]s from their targets, tho
    3 KB (363 words) - 22:50, 29 August 2014
  • |flags={{Fake spells flag}}<br>{{Warm blood flag}}<br>{{!sil flag}} | [[Image:Laboratory rat fiery.png]] || Fiery || Fire breath attack<br>[[Fire]] resistance
    4 KB (497 words) - 10:00, 13 January 2016
  • ...area in [[Cloud#Flame|flame cloud]]s and deals some impact damage. Barring fire resistance, this can be a serious threat. *[[Fire Breath]]
    386 bytes (58 words) - 22:56, 9 October 2019
  • {{monster spells}} ...corridor when encountering air elementals, and try to limit their lines of fire.
    2 KB (298 words) - 17:57, 16 September 2023
  • ...ng powerful [[Fire Magic]]. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit. {{monster spells}}
    1 KB (184 words) - 21:45, 17 August 2022
  • ...Lightning Bolt]]s, [[Stunning Burst]]s, [[Fireball]]s, and other elemental spells through them.
    1 KB (195 words) - 18:40, 15 September 2023
  • {{monster spells|nagaraja}} ...d attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge headlong into the rune chamber.
    1 KB (193 words) - 13:37, 7 May 2023
  • {{monster spells}} ...is a very dangerous opponent - especially when hasted. A hasted Nessos can fire 2-3 times per turn, dealing <code>38 + weapon [[enchant]] + flame + venom</
    3 KB (404 words) - 11:12, 8 March 2024
  • ...nce they've engulfed you, you can't use [[scroll]]s, [[god]] abilities, or spells to escape, which can be deadly if other monsters are around. ...s are weak to [[Fire Magic]] or other sources of fire damage. Casting fire spells at a water elemental that is currently standing in water is particularly ef
    2 KB (270 words) - 21:34, 2 August 2023
  • ...s and wings, but still retain decent physical capabilities and dangerous [[fire]] breath. They can be found in the middle floors of [[the Dungeon]], [[the {{monster spells}}
    1 KB (168 words) - 18:53, 22 June 2020
  • {{monster spells}} ...with [[torment]]. Damnation never misses, ignores [[AC]], and hellions can fire 2 bursts per turn. This is an issue after you've had your HP cut in half a
    2 KB (295 words) - 22:57, 14 September 2023
  • !colspan="2" style="font-size:larger;"|fire drake&emsp;<span class="nhsym" style="color: #ff5555">k</span><noinclude> | [[Fire|rF+]][[Category:Fire resistance]]
    3 KB (413 words) - 16:10, 15 November 2016
  • ...s''' are extremely powerful [[list of dragons|dragons]] that can breathe [[fire]], [[cold]], or [[poison]]ous clouds. There is a 33% chance that [[gold dra {{monster spells}}
    924 bytes (140 words) - 08:47, 23 March 2022
  • ...urprisingly, they are highly resistant to cold damage, but vulnerable to [[fire]]. They appear commonly in the lower floors of the [[Dungeon]], the [[Depth {{monster spells}}
    1,008 bytes (162 words) - 06:22, 30 January 2022
  • ...for this by having high [[AC]], [[HP]], [[willpower]], and resistance to [[fire]], [[cold]], and [[poison]]. They deal significant amounts of damage both i {{monster spells}}
    1 KB (192 words) - 05:02, 8 June 2021
  • ...emed [[list of dragons|dragons]], faster and more deadly than their [[fire|fire dragon]]- and [[ice dragon|ice]]- themed cousins. They can often be found i {{monster spells}}
    750 bytes (108 words) - 23:32, 23 January 2024
  • ...tack leaves a [[cloud]] of fire at the end of its range. If Xtahua drops [[fire dragon scales]] when they are killed, they will be inscribed and pre-enchan {{monster spells}}
    2 KB (272 words) - 19:01, 16 December 2023
  • ...ou only have [[fire]] or [[cold]] damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable.
    1 KB (176 words) - 05:06, 8 June 2021
  • {{monster spells}} ...as long as they're in your [[line of sight]]. Their Sticky Flame can deal fire damage when you're within 5 tiles of them, and their Smite deals irresistib
    960 bytes (147 words) - 15:23, 5 December 2023
  • {{monster spells}} ...[[Airstrike]]...) to take them out. (Like with all enemies, oklobs ''can'' fire past [[bush]]es, though.)
    3 KB (552 words) - 04:24, 16 September 2023
  • ...wamp]], and [[the Shoals]]. Ranged attacks and single-target [[beam]]-type spells cannot pass through them. ...rent relationship with plants than all other characters. They can step and fire through them as though their tiles were empty. With more piety, they can su
    3 KB (384 words) - 23:32, 13 October 2022
  • ...also prevent TRJ from retreating. Melee, ranged weapons, and single-target spells (like [[Iron Shot]]) all work well in this position. See the [[#Gallery|Gal ...ome rN+ can work out fine. Also, note that [[rockslime]]s are resistant to fire and won't take much damage from immolation explosions.
    11 KB (1,745 words) - 20:33, 24 March 2024
  • '''Fire crabs''' are fairly durable crustaceans with fiery melee attacks and the ab {{monster spells}}
    1 KB (166 words) - 18:57, 1 February 2024
  • '''Burning bushes''' are stationary plants that are perpetually on [[fire]], spitting flames at any target that comes near. They can [[see invisible] {{monster spells}}
    989 bytes (152 words) - 22:19, 25 February 2024
  • ...; особенно ценится убийство существ [[actual spells|использующих магию]]. ...включать [[Fireball]], [[Sticky flame]] и уменьшение [[fire resistance|сопротивления огню]].
    13 KB (192 words) - 17:51, 29 June 2018
  • {{monster spells}} **[[Mummies]] and other [[fire]]-vulnerable characters should be especially careful when fighting steam dr
    887 bytes (132 words) - 21:22, 27 October 2023
  • |resistances={{Fire resistance}}<br>{{Poison resistance}}<br>{{Sticky flame resistance}} .... However, they can breathe [[Sticky Flame]] at you, dealing significant [[fire]] damage over several turns.
    3 KB (464 words) - 21:15, 2 September 2020
  • {{monster spells}} *Antaeus is vulnerable to fire and lacks poison resistance. [[Curare]] darts are ''very'' effective, allow
    3 KB (503 words) - 04:13, 30 July 2023
  • ...the second highest HP in the game (behind [[Antaeus]]) and very powerful [[Fire Magic]], they are a very dangerous foe. Cerebov is found on a unique Pandem {{monster spells}}
    2 KB (344 words) - 09:53, 6 August 2023
  • ...elding [[flaming]] [[great sword]]s and searing you with fairly powerful [[Fire Magic]]. They can be found in [[the Depths]], [[the Vaults]], and occasiona {{monster spells}}
    670 bytes (101 words) - 13:02, 25 July 2020
  • {{Flavour|Summons one or more fire elementals.}} ...n Fire Elementals''' is a monster-only spell that summons [[fire elemental|fire elementals]] to the caster's aid.
    240 bytes (31 words) - 22:51, 21 June 2022
  • |resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Poison resistance}}, {{Drown resis ==Spells==
    2 KB (256 words) - 17:23, 9 August 2022
  • ...m back a tile. Unlike elephants, however, they breathe powerful gouts of [[fire]], have [[demon]]ic immunities and [[holy]] vulnerability, and can blink at {{monster spells}}
    1 KB (170 words) - 11:13, 5 March 2022
  • {{monster spells}} ...e, plus 39 damage per turn from the clouds of [[Cloud#Blessed_fire|blessed fire]]. Also, their melee attacks have the [[holy wrath]] brand. Watch out!
    1 KB (162 words) - 05:46, 10 November 2023
  • ...statue]]s, ice statues are immune to [[wands of digging]] . Instead, use [[fire]] or [[Lee's Rapid Deconstruction]] to make short work of them. They are co {{monster spells}}
    2 KB (262 words) - 02:41, 6 May 2023
  • ...t amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early ...w players to the danger of elementally-charged attacks. Unlike most actual spells, the [[cold]] damage they deal bypasses AC. Melee characters should show mo
    2 KB (367 words) - 21:11, 16 June 2023
  • ...the obsidian [[rune]] on the last level of [[Gehenna]]. In addition to his spells, all tiles adjacent to Asmodeus fill with persistent [[flame cloud]]s. He c ...of Asmodeus]], though he cannot summon demons from its melee attacks (his spells can, though).
    1 KB (199 words) - 04:20, 14 July 2023
  • ...pier hitting you with his wide variety of [[Fire Magic]] and [[damnation]] spells instead. {{monster spells}}
    1 KB (235 words) - 05:41, 27 October 2023
  • |vulnerabilities={{Fire vulnerability}} ...a tier-[[1]] demon which attacks with [[electricity]] and [[cold]] damage spells, as well as extremely random summoned creatures.
    1 KB (201 words) - 16:38, 26 March 2013
  • {{monster spells}} ...e to confront Dissolution ([[Yara's Violent Unravelling]], [[Ignition]], [[Fire Storm]]).
    2 KB (352 words) - 22:34, 18 May 2022
  • {{monster spells}} ...(The orb of Dispater gives +5 AC when wielded). Also, they were immune to fire and cold damage, but not acid.
    2 KB (277 words) - 23:04, 23 December 2023
  • ...e much more resistant to [[electricity]] and [[poison]] than they are to [[fire]] and [[cold]]. {{monster spells}}
    2 KB (240 words) - 21:55, 28 February 2024
  • {{monster spells}} *[[Fire]] resistance helps for reducing the damage you take.
    745 bytes (104 words) - 22:35, 13 August 2022
  • ...mendous amount of [[HP]] with her magic while simultaneously stopping your spells with [[Silence]]. She is encountered with a pack of [[Tzitzimimeh]] at her {{monster spells}}
    3 KB (537 words) - 16:31, 25 August 2023
  • {{monster spells}} *You can block her line of fire with summons or other monsters; she might still be able to hit you with a F
    2 KB (318 words) - 03:34, 11 September 2023
  • {{monster spells}} ...stance to [[fire]] and only partial [[cold]] resistance, so most elemental spells work well. Even Air Magic works - [[Maxwell's Capacitive Coupling]] ignores
    2 KB (299 words) - 01:36, 16 May 2023
  • {{monster spells}} ...promptly die. But, like any monster with ranged attacks, dart slugs cannot fire when they are outside of your [[line of sight]].
    1 KB (243 words) - 18:30, 4 October 2023
  • *Fire and cold resistance: ..., melee and speed, as seen above. Pan lords who are spellcasters are given spells from fixed lists.
    8 KB (1,140 words) - 22:39, 23 March 2024
  • |resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance}}, {{Poison *The following spells still affect rock worms even when they're hiding in a wall: [[Disintegratio
    2 KB (244 words) - 14:19, 1 February 2016
  • |resistances={{Fire resistance 3}}, {{Cold resistance 3}}, <br>{{Electricity resistance 3}}, {{ ...s to be respected. It is still as hard as stone, after all, and its weight spells massive damage if it connects a blow.}}
    2 KB (337 words) - 01:06, 8 April 2014
  • {{monster spells}} ...power, her summons are quite threatening. [[Lindwurm]]s have fairly strong fire breaths, [[manticore]] barbs make it painful to flee on foot, and a [[sphin
    3 KB (445 words) - 04:15, 10 November 2023
  • |resistances={{Poison resistance}}, {{Fire resistance}}, {{Cold resistance}}, {{Electricity resistance}},<br>{{Rot res ==Spells==
    2 KB (249 words) - 23:56, 10 October 2013
  • ** Wands of [[Wand of cold|cold]], [[wand of fire|fire]], [[wand of frost|frost]], [[wand of magic darts|magic darts]], [[wand of * [[Lich]]es and [[Ancient lich]]es no longer have a long list of random spells, and return to a new set of fixed spellbooks.
    12 KB (1,863 words) - 13:25, 3 March 2019
  • ...er turn (reduced by cold resistance). Fortunately, they are weak against [[fire]] as well as holy damage. {{monster spells}}
    1 KB (238 words) - 14:04, 16 June 2023
  • ...make them a threat even to prepared adventurers. They are immune to most [[fire]] attacks, but are vulnerable to [[cold]]. Brimstone Fiends can be found in {{monster spells}}
    2 KB (258 words) - 22:35, 13 August 2022
  • {{monster spells}} ...as quickly as possible. They don't have too much spell power behind their spells, but paralysis and Bolt of Magma are never laughing matters.
    2 KB (308 words) - 14:26, 28 October 2021
  • {{monster spells}} *All of their attacks require a clear line of fire, so characters capable of flooding them with summoned units can eventually
    1 KB (218 words) - 18:32, 20 March 2022
  • ...altar]] [[vault]]s. They attack by occasionally shooting small blasts of [[fire]] at you while you're in their [[line of sight]]. {{monster spells}}
    481 bytes (66 words) - 10:34, 26 April 2024
  • |resistances={{Poison resistance}}, {{Fire resistance}}, {{Cold resistance}}, {{Electricity resistance}}, {{Torment re ==Spells==
    2 KB (234 words) - 23:59, 10 October 2013
  • ...items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] *[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
    5 KB (803 words) - 01:56, 15 April 2024
  • ...list of snakes|snakes]]. [[Poison resistance]] is extremely helpful, and [[fire resistance]] is also recommended. Still, among the easier branches. Make su ...e helpful in ensuring that all of Gloorx Vloq's many attacks, minions, and spells aren't directed against you.
    14 KB (2,418 words) - 19:43, 8 January 2024
  • ...with high [[Fire Magic]] skill will likely find a spellbook with more fire spells.
    5 KB (735 words) - 15:18, 8 March 2024
  • ...'''[[Ring of fire]]''': Grants rF+, rC-, and one [[spellpower]] boost to [[Fire Magic]]. ...tion from fire.png]] '''[[Ring of protection from fire]]''': Grants [[Fire#Fire Resistance|rF+]].
    5 KB (801 words) - 19:16, 7 February 2024
  • |name=Ring of fire ...contact with the powers of fire. It grants resistance to heat and enhances fire magic, but causes vulnerability to cold.}}
    1 KB (192 words) - 06:17, 17 September 2023
  • ...rovides one level of [[cold resistance]] (rC+) and one negative level of [[fire resistance]] (rF-). ...forget about it. Even if you use [[Ice Magic]], you'll want a source of [[fire resistance]] to counteract the vulnerability.
    1 KB (180 words) - 06:18, 17 September 2023
  • ...value="Uz" | Rare || Creates an aura of [[silence]], preventing the use of spells and divine abilities, and the reading of scrolls. *Prior to [[0.15]], any time you suffered [[fire]] or [[hellfire]] damage, there was a chance your scrolls would be subject
    8 KB (1,200 words) - 16:38, 27 February 2024
  • ...istance]] / [[Negative energy resistance]] - To resist orc sorcerer attack spells.
    6 KB (908 words) - 04:48, 4 March 2024
  • ...]s can shove you off the [[stairs]], [[lindwurm]]s and [[rime drake]]s can fire elemental ranged attacks, and [[death yak]]s are tough pack enemies with hi ...by a [[wizard (monster)|wizard]], who can occasionally have very dangerous spells like [[Paralyze]], [[Lehudib's Crystal Spear]], or [[Banishment]]. Past the
    9 KB (1,435 words) - 12:42, 7 September 2023
  • ...make it difficult to effectively bottleneck opponents or cut off lines of fire. ...way. Having a way to snipe enemies ([[javelin]]s, all manner of high-level spells, offensive [[Invocations]], [[evocable]]s, etc.) is great to have.
    12 KB (1,811 words) - 02:29, 23 April 2024
  • *{{monsterlink|Ancient champion}} - These foes can fire [[Iron Shot]]s and have decent damage. When [[haste]]d, they can deal good ...h}} - top-tier spellcasters. Ancient liches deal massive damage with their spells, dread liches can paralyse you or summon dangerous demons.
    7 KB (904 words) - 04:02, 7 September 2023
  • ...ity). Also, jellies have poor [[AC]] and [[EV]]. Low-accuracy, high-damage spells like [[Iron Shot]] or [[Starburst]] are quite effective. Note that [[Shatte
    6 KB (907 words) - 23:32, 15 February 2024
  • ...they are an upgraded version of mummy priests. They have a similar set of spells, but over three times the health, faster movement, and the highest chance o ...asional summoned demon or surprising [[unique]], there are no sources of [[fire]], [[cold]], [[acid]], or [[electricity]] damage in this branch, and the on
    16 KB (2,687 words) - 04:03, 7 September 2023
  • ...age. Try to avoid being in open areas, where you can be pelted by multiple spells at once. Instead, lure them into the long hallways, where you'll only take ...ng weapon]]s. Dancing weapons are immune to electricity, very resistant to fire and cold, and have infinite [[will]], so certain mages can have a tough tim
    9 KB (1,331 words) - 01:09, 30 March 2024
  • ...agas and salamanders, and [[salamander tyrant]]s have highly damaging fire spells. ...lava (if at all possible), you make it less likely for you to be hit by a fire spell.
    10 KB (1,544 words) - 00:07, 15 October 2023
  • ...y [[orange crystal statue]], but another normal statue blocks your line-of-fire, delaying your attack. Unlike normal orange crystal statues, it also has th ...ring of sustain abilities]] and try nailing it with powerful non-elemental spells like [[Orb of Destruction]], [[Iron Shot]], or [[Lee's Rapid Deconstruction
    7 KB (1,097 words) - 10:25, 15 November 2018
  • {{monsterlink|Shock serpent}}- Electric snakes that fire off [[Electrical Bolt|bolts of electricity]] and counterattack with more el '''Spells''': [[Airstrike]], [[Tornado]]<br>
    8 KB (1,027 words) - 17:16, 7 August 2023
  • {{flavour|This floor is hot to the touch. Deep below it burns a fire hotter than any other.}} ...f shadows]], [[ring of fire]], [[ring of protection from fire]], [[wand of fire]], [[wand of draining]], [[scroll of torment]], [[scroll of summoning]], [[
    9 KB (1,298 words) - 23:57, 5 January 2023
  • ...melee characters, *Rage can be safely ignored, since [[Ranged Weapons]], [[spells]], and other non-melee actions don't activate the berserk. Thus, it becomes *If you try to melee attack with a [[ranged weapon]], you'll fire a projectile instead, which never triggers Bearserk.
    2 KB (258 words) - 15:56, 1 February 2024
  • ...e who are likely to have the means to speed themselves up, i.e. mages with spells like [[Swiftness]] or [[Blink]]. It may also be useful to followers of [[Ch ...cific enemies (such as [[juggernaut]]s, [[the Royal Jelly]], and [[orbs of fire]]).
    2 KB (302 words) - 19:17, 13 October 2023
  • ...e entire dungeon up. It has potential use for careful [[necromancer]]s, as spells like [[Death Channel]] can be great at managing crowds. There are character
    3 KB (394 words) - 09:42, 18 January 2024
  • [[Fire resistance|rF+]]<br> Acts as an [[enhancer staff]] for [[Fire Magic|Fire]], [[Ice Magic|Ice]], [[Air Magic|Air]], and [[Earth Magic]]<br>
    2 KB (320 words) - 03:10, 16 February 2024
  • *10%, [[fire resistance]] Shields of [[cold resistance|cold]] and [[fire resistance]] can also occasionally be found in [[ice cave]]s and [[volcano]
    9 KB (1,333 words) - 00:46, 5 February 2024
  • ...they do bear descriptions different from those of mundane books, and their spells are automatically identified. *Fire resistance: ranges from rF- to rF+++.
    10 KB (1,635 words) - 19:27, 25 March 2024
  • ...directly into a [[centaur (monster)|centaur]], giving it several turns to fire at you. Or, you can take 2 turns to duck behind a corner, wait for it to co ...h power (e.g. for a caster, train Fighting, Dodging, Stealth after getting spells to a low failure rate).
    17 KB (2,839 words) - 04:18, 28 December 2023
  • == Spells == ...ng]] || b - [[Bolt of Magma]] || [[Conjurations|Conjuration]]/[[Fire Magic|Fire]]/[[Earth Magic|Earth]] || 5
    821 bytes (107 words) - 07:34, 14 February 2022
  • ...a ballistomycete at any location within radius 2. The ballistomycete will fire spores that seek out foes and make a 1-radius damaging explosion that addit ** Fedhas no longer hates any necromancy spells, and allows worship by undead species.
    7 KB (1,058 words) - 05:14, 23 June 2020
  • ...g swapping to Long Blades (or another weapon school). Stabbing an [[orb of fire]] is, too often, an impossible task. ...ch more realistic. Unless you plan to go beyond a 3-5 rune game, attacking spells simply won't be useful.
    8 KB (1,219 words) - 17:24, 20 February 2024
  • ...layers tend to wear heavier armour, and will be stuck to casting low level spells as a result. ===Spells===
    9 KB (1,424 words) - 07:38, 4 May 2024
  • ...l be more powerful and less likely to fail. Note that end-game weapons and spells usually require a lot of skill investment. Defensive skills will make your *For weapons and destructive spells, this is when you can "comfortably kill things at <a certain level>".
    10 KB (1,634 words) - 15:07, 11 June 2023
  • ==Deep Elf Fire Elementalist== ...lug]], and [[Giant amoeba]] with Sticky Flame. After that, learn [[Bolt of Fire]].
    5 KB (835 words) - 10:01, 20 March 2022
  • ...ame time; this includes looking through your inventory ('i' command), your spells ('z' command followed by '?'), your abilities ('a' command), your maps of t ...an use a [[wand of digging]] to create one. If you use ranged abilities or spells and miss your first target, you even have a chance of hitting the monsters
    11 KB (2,007 words) - 08:23, 1 December 2023
  • ...t, isolate it and use any tricks at your disposal -- [[ranged weapon]]s, [[spells]], [[wand]]s, [[throwing]] weapons, and more. Remember, you're under no obl ...ows from range. You'll either need to face them in melee (where they won't fire at you anymore), or otherwise [[Escaping from (and avoiding) trouble|use an
    27 KB (4,598 words) - 06:40, 23 April 2024
  • ...k|Orb of fire}} - Fast, extremely durable opponents which inflict brutal [[fire]] damage and [[bad mutations]]. *[[Fire resistance]] for [[orbs of fire]] (as much as you can muster -- three ranks is best, but two ranks are adeq
    20 KB (3,330 words) - 22:52, 4 March 2024
  • ...that may hide creatures that cast fire-based projectiles and usually have fire resistance. You cannot walk onto lava tiles without [[Levitation]] or [[fl ...|Wands of digging]] can remove this terrain, as well as a handful of other spells and invocations, such as [[Dig]] or [[Shatter]]. It can also be traversed v
    7 KB (1,180 words) - 15:29, 15 January 2016
  • *'''Fire Supplies''' sells [[fire]]-related items.
    10 KB (1,517 words) - 08:31, 4 March 2024
  • ...]] and [[Cloud#Freezing vapour|freezing vapour]] when [[fire]] and [[ice]] spells are cast over them. Fountains won't have any of penalties from [[shallow wa
    1 KB (200 words) - 04:33, 14 February 2024
  • Crystal walls are also similar to stone walls. They will reflect [[fire]] and [[cold]], the same way stone walls reflect [[Shock]]. [[Lee's Rapid D ...not pass through trees. If lit ablaze, they cause forest fires that spread fire to the spaces (and other trees) around them. Unlike walls, they cannot be a
    11 KB (1,738 words) - 13:28, 12 February 2024
  • ...of bewilderment and confusion in a creature's mind, with no direct line of fire required.}} [[Category:Monster spells]]
    416 bytes (61 words) - 13:23, 15 July 2021
  • ...t.png]] '''[[List of giants|Giants]]''': [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, ''[[titan]]s'' and ''[[juggernaut]] ...[red draconian|red]] [[draconian scorcher]]s'' and ''[[orb of fire|orbs of fire]]''.
    19 KB (3,090 words) - 13:40, 12 February 2024
  • ...who commands a pack of fiery monsters while pelting you with high-power [[Fire Magic]] and [[Damnation]]. ...wless''' - A [[demigod]] fighter-mage who packs several extremely powerful spells.
    19 KB (2,762 words) - 07:44, 28 August 2022
  • *You can fire ranged weapons manually with '''f''', or auto-target your quiver with '''p' *Cast spells by pressing '''z''', then the letter assigned to the spell. You may also ''
    6 KB (911 words) - 14:00, 21 October 2022
  • ...ages (e.g. [[Spellcasting]] should introduce all the topics, but link to [[Spells]], [[Spell schools]], [[spell power]], [[Spell hunger]], [[Spell success]], ...healing]] -- the pages listed there should have their links changed to [[Fire dragon armour]] and [[Potion of curing]]. This is optional, as there are r
    14 KB (2,163 words) - 12:01, 22 February 2024
  • ===Spells (Done)=== * No spells work through glass or trees anymore.
    11 KB (1,668 words) - 17:39, 3 January 2014
  • There are six "major" resistances. These are commonly granted by items, spells, or species-specific or random [[mutation]]s: * [[Fire]] resistance
    8 KB (1,058 words) - 14:25, 28 August 2023
  • Players can be vulnerable to [[fire]], [[cold]], [[poison]], [[holy]], [[silver]], and [[dragon slaying]] effec **[[Rings of fire]] give one level per ring worn.
    5 KB (773 words) - 19:18, 23 March 2022
  • '''Fire''' is one of the most common elemental forces you will encounter as you exp ==Fire Damage==
    3 KB (469 words) - 18:24, 21 September 2023
  • | Gain 1 rank in [[fire resistance]] and [[cold resistance]]. |[[Fire resistance|Fire Resistance]]
    6 KB (721 words) - 21:54, 1 September 2023
  • ...ng all monsters along the path of your shot. To make the best use of this, fire at large clusters of enemies, especially ones following you through long ha
    2 KB (258 words) - 11:01, 5 July 2020
  • {{flavour|It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocation ...|4130}}</ref> Even [[silence]]-proof enemies like [[demon]]s and [[orbs of fire]] can be affected by antimagic, but "Priestly" (e.g. [[spriggan berserker]]
    3 KB (456 words) - 09:39, 12 January 2024
  • * [[Resistance]]s to [[fire resistance|fire]], [[cold resistance|cold]], [[poison resistance|poison]], [[electricity re ...chance to go [[berserk]] on every attack, and stop the player from casting spells, respectively.
    4 KB (517 words) - 15:25, 25 July 2022
  • * Spells: Combining Swiftness and Flight no longer gives bonus movement speed. Mephi ...nics: Poison resistance is now only 90% effective against most effects. No spells work through glass or trees anymore. The slaying property (incribed as {Dam
    15 KB (2,293 words) - 18:02, 8 February 2022
  • |flags={{Fake spells flag}}<br>{{Flees flag}}<br>{{Warm blood flag}}<br>{{!sil flag}} |resistances={{Fire resistance}}
    2 KB (267 words) - 10:12, 13 January 2016
  • ...and attacking are impossible while trapped in a net, you can still cast [[spells]], use [[wands]], drink [[potions]], or read [[scrolls]]. *Prior to [[0.26]], net traps could fire only once. Their nets didn't always mulch and could be picked up. Also, the
    2 KB (248 words) - 19:24, 6 January 2024
  • ...wielding a launcher, allows you to target. Press '''f''' or '''Enter''' to fire. *'''[[F]]''': Like '''f''', but you select the item to fire first.
    2 KB (384 words) - 18:52, 15 October 2022
  • ...be used using the [[tab|autofire]] ('''shift+tab''') or [[Fire (command)| fire]] ('''f''') command. *In [[0.26]], you gained the ability to quiver spells, god abilities, and wands.
    778 bytes (114 words) - 12:31, 23 March 2022
  • ==Spells== The [[Book of Fire]] has more advanced Fire Magic.
    713 bytes (90 words) - 22:04, 16 November 2023
  • ==Spells== ...mies immune to their attacks. It is also useful for summoners, as they can fire past their summoned creatures without fear.
    1 KB (163 words) - 04:12, 26 June 2022
  • ...faced in [[Gehenna]], the Serpent is capable of breathing great gouts of [[fire]] and is completely immune to flames. {{monster spells}}
    1 KB (207 words) - 23:08, 10 May 2024
  • ==Spells== {{spellbook|Book of Fire}}
    533 bytes (64 words) - 18:03, 27 November 2023
  • ==Spells== | [[File:Evaporate.png]] || b - [[Evaporate]] || [[Fire Magic]]/[[Transmutations]] || 2
    1 KB (131 words) - 17:02, 26 February 2014
  • | '''Spells''' | [[Conjurations]]/[[Fire Magic|Fire]]
    719 bytes (87 words) - 20:25, 25 April 2013
  • {{Flavour|A book of magic spells for creating an assortment of clouds. It is difficult to read, as the text == Spells ==
    1 KB (151 words) - 07:50, 17 February 2022
  • ...traditions of fighting skalds. Functionally, though, they work the same as spells whose magic words are merely spoken.}} ==Spells==
    1 KB (149 words) - 16:01, 28 August 2014
  • == Spells == | e - [[Ignite Poison]] || [[Fire]]/[[Transmutation]] || 5
    816 bytes (102 words) - 19:51, 2 May 2013
  • == Spells == *Prior to [[0.12]], this book contained spells focused on Air and Ice magic.
    1 KB (146 words) - 22:40, 16 March 2022
  • | '''Spells''' | Fire/Transmutation
    479 bytes (55 words) - 20:26, 25 April 2013
  • | '''Spells''' | c - [[Fire Brand]]
    734 bytes (91 words) - 20:25, 25 April 2013
  • |name=Book of Conjurations [fire+earth] | '''Spells'''
    622 bytes (82 words) - 20:24, 25 April 2013
  • ...(reducing ability to [[spell failure|cast spells]], [[ev]]ade attacks, and fire [[Ranged Weapons]]). Commonly found on monsters, you are virtually guarante ...characters. A well-enchanted plate armour with a useful [[ego]] (such as [[fire resistance]]) can serve for the entire 3-rune game. At the very least, heav
    2 KB (364 words) - 19:54, 27 August 2023
  • ...rful spells for free in a single action. These are all very [[noise|loud]] spells, so don't be surprised if reinforcements start appearing. Used in a wide open area, the majority of your bolts will fire wildly, hitting nothing, while your orbs of electricity will detonate, deva
    3 KB (530 words) - 13:52, 27 February 2018
  • The following spells can bounce from most walls, allowing the ability to double-zap: Of these spells, only Shock can be cast by players.
    4 KB (575 words) - 11:43, 22 July 2023
  • ...casters who come with a versatile array of spells: they can hit you with [[fire]] or [[cold]] [[Conjurations]], [[haste]]n or turn themselves [[invisible]]
    3 KB (521 words) - 06:13, 11 June 2021
  • ...resistances, while the occupations determine their equipment, skills, and spells. Fortunately, they are all [[cold-blooded]] creatures and will be [[slow]]e {{monsterlink|Red draconian}} - [[Fire|Fiery]] draconians that spew blasts of fire that leave behind clouds of flames.
    4 KB (553 words) - 19:21, 12 July 2023
  • {{monsterlink|Deep elf pyromancer}} - Incendiary mages that focus on [[Fire Magic]] in combat. {{monsterlink|Deep elf elementalist}} - Powerful casters with spells from all four elemental schools of magic.
    3 KB (525 words) - 09:38, 8 November 2021
  • ...ons that nonetheless have powerful [[cold]] attacks, though they dislike [[fire]]. {{monsterlink|Sun demon}}- Speedy fire demons that have powerful, fiery attacks but are vulnerable to cold.
    12 KB (1,800 words) - 00:47, 4 March 2022
  • ...ing nature means they cannot go [[berserk]] or fall a[[sleep]]. Also, many spells simply will not function for them, including most of the self-altering [[Tr ...e and a partially-living one; they heal quickly and can use transformative spells while alive, but lose access to most of their undead powers (though they ne
    16 KB (2,368 words) - 04:55, 14 May 2023
  • It is one of the more threatening spells in the game due to its ability to create [[miasma]]-spewing [[death drake]] ...from a [[steam dragon]] to [[storm dragon]] and [[shadow dragon]]. Also, [[Fire drake]]s were replaced by [[rime drake]]s.
    2 KB (343 words) - 07:18, 16 July 2020
  • '''Fire Summon''' is a monster-only spell that summons 1-4 of the following fire-related demons:<ref>{{source ref|0.30.0|mon-cast.cc|6231}}</ref> [[Category:Monster spells]]
    727 bytes (91 words) - 07:27, 16 January 2024
  • The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by [[willpower]]. [[Category:Monster spells]]
    3 KB (404 words) - 13:43, 2 February 2024
  • Steam [[cloud]]s are created when beams of [[fire]] travel over [[water]], or when beams of [[cold]] travel over [[lava]]. Ex ...am resistance. You must actually have rF+, so [[Mummies]] with a [[ring of fire]] won't get steam resistance.
    2 KB (292 words) - 19:18, 20 September 2023
  • ! '''Spells''' ...ch contains the [[Random Bolt]] spell. This functions like most other bolt spells, piercing through enemies until it runs out of range, but deals one of the
    2 KB (241 words) - 21:19, 3 June 2020
  • *Deals [[fire]] damage to anything standing in the clouds (but does not injure the source *Casting spells (all spells for the player)
    4 KB (648 words) - 18:14, 16 December 2023
  • **The [[Fire Breath]] attack from being in [[Dragon Form]] (same duration) ...h flag]] is subject to a Breath cooldown. Examples of monsters with breath spells include [[dragon]]s and [[ironbound convoker]]s. For monsters, Breath alway
    1 KB (167 words) - 08:46, 31 December 2023
  • ...] or [[orb of destruction]], you can't deflect an [[Airstrike]], [[Bolt of Fire]], or [[javelin]]. For a list of what can and can't be blocked, see [[Shiel ...h as [[centaur (monster)|centaurs]] and [[yaktaur]]s, or spellcasters with spells like [[Iron Shot]]. Monsters tend to deal high damage compared to their HP,
    2 KB (355 words) - 02:13, 8 November 2023
  • ...equipped weapons, armour and rings are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on exp *Before their removal, the Breathe Fire and Spit Poison mutations also functioned in Bat Form.
    3 KB (498 words) - 15:03, 4 July 2022
  • ...ld not hesitate to resort to their finest assets, such as [[Shatter]] or [[Fire Storm]]. Those who rely on necromantic allies can send in high damage swarm
    2 KB (254 words) - 04:36, 6 February 2024
  • ...es both fire and ice attacks, with a dual-[[brand]]ed melee attack and the spells of the cold [[ironbound frostheart]] and hot [[salamander tyrant]]. {{monster spells}}
    2 KB (273 words) - 18:17, 30 August 2023
  • * Descriptions of monsters with multiple spellsets show which spells you've seen them cast. ** Fans of gales & lamps of fire no longer summon elemental allies.
    12 KB (1,705 words) - 23:51, 12 February 2020
  • ...onsters are considered to be wizards: they are hated by [[Trog]] and their spells can be [[silence|silenced]]. [[Priest]]s with the "actual spells" flag are also considered to be wizards; their abilities (such as [[smite]]
    976 bytes (160 words) - 06:08, 23 August 2018
  • ...o magical effects. All can be worn down by physical damage from weapons or spells like [[Iron Shot]] or [[Orb of Destruction]]; as they are made of brittle s ...tures summon [[ice beast]]s and hurl powerful blasts of ice. Vulnerable to fire.
    11 KB (1,626 words) - 06:30, 9 February 2022
  • |resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{ ==Spells==
    2 KB (322 words) - 21:33, 9 April 2014
  • ...und the target with short-lived [[cloud]]s of [[Cloud#Blessed_fire|blessed fire]]. These can deal very heavy damage to [[demonic]] and [[undead]] character [[Category:Monster spells]]
    602 bytes (94 words) - 18:54, 8 December 2020
  • ...ily slow and hardy, when anything puts some stress on them, they literally fire up, turning into fast-moving lava. Outwardly, their shape mostly resembles ...order to be able to use regular equipment, Lava Orcs have invented special fire-proof backpacks; vulnerable items like scrolls or books are not accessible
    9 KB (1,345 words) - 14:26, 28 August 2023
  • if ($school =~ /^(Poison|Air|Fire|Ice|Earth)$/) { # Ignore spells that do not occur in any book
    21 KB (2,344 words) - 12:31, 3 November 2016
  • ...pits a glob of sticky flame at an adjacent creature, covering it in liquid fire for a short time. It may also splash onto other nearby creatures on impact. [[Category:Monster spells]]
    524 bytes (78 words) - 12:22, 29 August 2020
  • ...t (e.g. the [[Blink]] spell) as normal. Mesermise does not require line of fire to affect you. The spells [[Siren Song]] and [[Avatar Song]] can also mesmerise you, cast by the foll
    2 KB (353 words) - 16:30, 20 October 2023
  • ...aren't very skilled with magic, they can make great use of some low-level spells to round themselves out. A centaur hunter can be taken to a 15-rune victor ...with fairly low intelligence. So, magic will be limited to a few low level spells.
    15 KB (2,660 words) - 09:52, 29 July 2021
  • ...is their [[Invocations]] (-2). Ice magic is the obvious focus for damaging spells; there's no avoiding the horrible Conjurations aptitude, unfortunately. ...eat on hand, and resort to Necromancy for various other utility and backup spells.
    11 KB (1,860 words) - 19:36, 15 April 2014
  • And that's what makes Transmutation spells so great: you have a lot of flexibility to choose the right approach. Are t ...ids can freely make use of spells. While Felids are not especially good at spells that directly deal damage, they have amazing aptitudes for [[Translocations
    17 KB (2,788 words) - 18:48, 15 April 2014
  • ...s with zero hunger is more important than your success rate. The only LV5+ spells worth learning for this combo are [[Haste]], and possibly [[Silence]]. *Fire resistance - The only resistance you'll need, but rElec is also recommended
    5 KB (852 words) - 11:12, 17 May 2016
  • ...storm of demons and zombies. As frosting they even get a level of inherent fire resistance. ...]] is more interesting. She resists fire, cold, and magic and casts unique spells including [[Summon Spectral Orcs]] (undead Orc Warriors with draining), [[D
    11 KB (1,940 words) - 18:48, 15 April 2014
  • :*Freezing for cold blooded enemies in Lair, as well as fire-themed monsters ...mour]]) and -3 lategame ([[swamp dragon armour]], [[ice dragon armour]], [[fire dragon armour]], [[pearl dragon armour]]). Obviously a good resistance is p
    18 KB (3,140 words) - 18:47, 15 April 2014
  • ...game damage dealing with the excellent [[Freezing Cloud]] and Bolt of Cold spells. ...ifts you get guanranteed access to [[Ice Storm]], one of the most powerful spells in the game. You would eventually get this with Sif Muna as well but it can
    19 KB (3,202 words) - 09:53, 29 July 2021
  • For magic-based characters, this is getting the useful spells in your starting book to acceptably low - at least less than 10% - failure ...long as you can still attack at a sane delay (< 1.0 deca-aut) or cast your spells at a reasonable rate (< 10% failure), you should be fine on all things shie
    13 KB (2,165 words) - 15:36, 19 January 2024
  • At this point, you should be wearing a dragon armour - fire dragon preferred. Train Armour to 14, then turn Dodging back on. ..., activate Traps&Doors. If you worship Okawaru, learn Spellcasting and the spells Blink and Apportation. Also, if you find a cloak of preservation, enchant i
    6 KB (1,063 words) - 12:25, 14 May 2013
  • ...or ice dragon armor, and learn a fairly wide range of the standard support spells: regeneration, blink/Cblink, repel/deflect missiles, transmutations if you ...hools you need for spells you have found. Avoid training magic schools for spells you haven’t found yet - you always need more damage and more dodging.
    16 KB (2,753 words) - 16:58, 22 May 2016
  • ...fiery monsters. For Lair, this spell is extremely powerful due to the few fire using monsters and the high incidence of cold-blooded monsters. ...o hunger is a good rule of thumb. This character type doesn't exactly spam spells, so you don't really need more.
    7 KB (1,097 words) - 10:02, 29 July 2021
  • ..., and The Shining One (yes, Trog is good also, but not if you want to cast spells). But the four listed above are the ones I will give some advice for. ...casting success chances. He grants multiple other bonuses for Conjurations spells, including increased range, lower MP cost and MP-on-kills, and at high piet
    8 KB (1,371 words) - 15:36, 15 January 2016
  • ...greatly enhance survivability. See [[Book of Air]] for an overview of its spells and their uses. ...r this character path; the [[Book of Minor Magic]] is a grab-bag of useful spells including the indispensable [[Mephitic Cloud]].
    16 KB (2,761 words) - 15:38, 15 January 2016
  • ...a newbie's first choice. This guide is made for species suitable to play a Fire Elementalist. These include: Hu, HE, DE, HO, SE, Ko, Na, Ce, Te, Dr, Ds, Op ...it can block off corridors, allowing you to flee or hide behind a wall of fire for blasting. Also, more resilient monsters such as orc warriors or some pl
    5 KB (921 words) - 10:08, 29 July 2021
  • The '''Deep Elf Fire Elementalist''' is a [[conjurer]] with little resiliency, but possibly the The overall goal of a Deep Fire Elementalist is to get access to the most powerful [[Conjurations]] as earl
    12 KB (2,105 words) - 07:57, 16 August 2016
  • ...an absolute must, all the time. Even when you don't think you'll be around fire. =Spells=
    3 KB (528 words) - 20:52, 15 April 2014
  • # Try to find either a runed sling or bow, preferably with a fire/ice enchantment so that you can help out from a distance ==Spells==
    5 KB (914 words) - 18:48, 15 April 2014
  • ...sts who entered the dungeon to perform magical experiments. Their starting spells are research-oriented, so early game survival is quite tricky for them. [[S ==Spells==
    12 KB (2,033 words) - 15:38, 15 January 2016
  • ...rs (now defunct) could play as fighters with heavy hitting magical support spells. Now, the class plays more like the standard 'nimble assassin.' ...r carnivore status will help with spell hunger early in the game, but your spells are too low level to be much of an issue. Furthermore, Kobalds have less fl
    15 KB (2,343 words) - 10:07, 29 July 2021
  • ...ding inside. They can also inflict chaos in melee, and have resistances to fire and cold. They can usually be found in [[the Abyss]] and chaos-themed [[Zig {{monster spells}}
    2 KB (237 words) - 22:14, 20 August 2023
  • {{monster spells}} *Unlike [[Malmutate]], [[Corrupting Pulse]] doesn't require a line of fire. It affects all nearby opponents, so you cannot hide from the spell behind
    2 KB (228 words) - 17:03, 2 November 2023
  • ...e is to minimize the turns where you can be hit by it. It requires line of fire to hit you: * Any method of restricting [[line of sight]] will prevent line of fire. A [[scroll of fog]] will let melee characters get close to a malmutator. D
    4 KB (589 words) - 02:15, 1 April 2024
  • ...an insubstantial wisp of gas. You are highly evasive and are resistant to fire, cold, electricity and acid, and immune to poison, and negative energy. ...ipped weapons, armour and jewellery are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on exp
    2 KB (375 words) - 11:38, 1 September 2023
  • [[File:Old - Fire giant.png]] [[File:Old - Fire giant v2.png]] - [[Fire giant]] [[File:Old - Fire crab.png]] - [[Fire crab]]
    68 KB (11,450 words) - 02:19, 16 February 2024
  • |flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{S |resistances={{Fire resistance}}, {{Cold resistance 2}}, <br>{{Electricity resistance}}, {{Pois
    2 KB (257 words) - 23:52, 29 August 2014
  • ...s line of fire. The battlesphere cannot fire through you. However, you can fire through the battlesphere. ...usly) and [[Spellforged Servitor]]. You can also view the list of eligible spells by looking at this spell's description.
    4 KB (554 words) - 14:11, 14 October 2023
  • ...y. Similarly, a caster with high [[Fire Magic]] is more likely to get Fire spells from a book.
    4 KB (567 words) - 01:22, 8 March 2024
  • ...on]], [[Passage of Golubria]], [[Dragon's Call]], and more. Having natural fire resistance is a cherry on top. ...well until you run into a monster with Dig. It can enable you to learn the spells in a starting book, too.
    23 KB (3,353 words) - 07:53, 7 September 2022
  • Any equipped weapons and armour are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on exp *Prior to [[0.13]], fungus form also gave you one rank of [[fire]] vulnerability unless you also worshiped [[Fedhas Madash]].
    2 KB (314 words) - 15:04, 4 July 2022
  • |resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{ ==Spells==
    3 KB (355 words) - 21:26, 24 March 2015
  • ...ndary focus is to try and make up for its defensive shortcomings by way of spells or God abilities. ...worship him after starting with Berserkers, but if you don't plan on using spells you might pick him over Okawaru when playing on a Hunter. If you pick the A
    21 KB (3,730 words) - 20:02, 29 July 2018
  • ...spells through your guardians without harming them. Even explosions like [[Fire Storm]] won't hurt demonic allies. ...after being damaged. Also, the player couldn't shoot projectiles and cast spells through them.
    3 KB (350 words) - 13:56, 8 June 2023
  • * The [[Skald]] background gets a reworked [[spell book]] with four new spells: ** [[Tengu reaver]]s, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
    16 KB (2,393 words) - 13:22, 3 March 2019
  • ...s which all function similarly, hitting multiple targets along its line of fire. Although there is some variance in their damage output and range, they al ...t spells have been removed from player libraries, although there are a few spells that create bolts:
    5 KB (763 words) - 22:33, 27 January 2024
  • ...liance]] will give you a bonus to [[spell power]] and halve the MP cost of spells. Quaffing a [[potion of resistance]] will grant you resistance to [[fire]], [[cold]], [[electricity]], [[poison]], and [[acid]] for a short time.
    22 KB (3,253 words) - 20:15, 28 October 2023
  • '''Revenants''' are skeletal [[undead]] beings which wield ghostly fire, creating [[cloud]]s which occasionally spawn short-lived [[spectral thing] {{monster spells}}
    2 KB (269 words) - 08:41, 10 June 2021
  • {{flavour|This rod contains spells that launch destructive fire against your enemies.}} ! '''Spells'''
    1 KB (145 words) - 14:50, 28 April 2014
  • |flags={{Artificial flag}}<br>{{Fake spells flag}}<br>{{Speaks flag}}<br>{{Stationary flag}}<br>{{!sil flag}} |resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{
    3 KB (357 words) - 06:26, 13 June 2015
  • z: makes you cast spells (you won't have any though) You won't be training too much skills as you won't be learning any spells
    37 KB (6,867 words) - 12:59, 15 May 2020
  • ...predicated on [[item]] acquirement and [[skill]] progression rather than [[spells]] and innate [[abilities]]. As such, and for the time being, you need to pl Assuming something terrible (and often fire-related) doesn’t happen first, careful gameplay should most often bring y
    12 KB (2,043 words) - 23:39, 25 June 2014
  • ...key '2' to cast spells in slot 'n' and 'm' (i.e. for casting multiple buff spells in one keystroke). * 8 --> Fr : Press key '8' to fire a missile from slot 'r'
    1 KB (243 words) - 13:38, 17 April 2022
  • {{flavour|This rod allows its wielder to fire a powerful but extremely inaccurate bolt of power.}} ! '''Spells'''
    1 KB (201 words) - 12:56, 28 January 2018
  • ...atures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flo ...lence]] the monsters for its duration, preventing them from casting spoken spells. The phial will waterlog monsters, hostile and friendly, which were standin
    4 KB (616 words) - 00:30, 8 January 2024
  • ...core as they gain experience. They draw from that same fiery core to cast spells - for Djinn, magical power and health are one and the same. As elemental beings, Djinn are immune to poison and highly resistant to fire, though cold damage is deeply inimical to them. Since they float through th
    10 KB (1,515 words) - 04:49, 30 March 2024
  • ...re powerful, flying monsters with potent [[fire]] breath, near-immunity to fire, and vulnerability to [[cold]]. They are by no means the deadliest of the d {{monster spells}}
    1 KB (231 words) - 13:03, 3 July 2020
  • {{monster spells}} ...f ranged attacks, so it can be difficult for [[Ranged Weapons]] or certain spells to hit.
    2 KB (372 words) - 04:24, 20 August 2023
  • '''Thorn hunters''' are swift-moving plants able to fire volleys of sharp thorns at their targets and raise [[briar patch]] barricad {{monster spells}}
    773 bytes (115 words) - 13:24, 25 June 2020
  • {{monster spells}} ...ticularly durable, so a few puffs of flame are enough to kill. Dedicated [[Fire Magic]], of course, works like a charm.
    2 KB (329 words) - 05:51, 15 October 2023
  • ...e reduced with [[negative energy resistance]] and requires a clear line of fire. [[Category:Monster spells]]
    508 bytes (77 words) - 18:48, 24 April 2022
  • ...t|summon]] for backup, and some [[Throw Frost|Conjuration]] [[Throw Icicle|spells]] for dealing with enemies at a distance! *'''[[Ice Magic]]:''' Obviously you should raise this, all of your starting spells use it.
    10 KB (1,662 words) - 15:36, 4 February 2016
  • Your flesh is vulnerable to fire. Spells Type Level
    21 KB (2,508 words) - 17:53, 2 May 2014
  • ...tion that I see in the distance isn't worth the chance if I cannot use any spells. ...if I should use it, but decide against. I do not feel adequate yet with my spells and fear to miscast at the wrong moment. Nonetheless, I pick it up. Maybe I
    49 KB (8,347 words) - 18:47, 15 August 2013
  • ...ame upon that most feared of enemies, the jelly, but I knew my necromantic spells could kill it before it reached me. Which they did. I reached exp level 5 by this time, and had the option of several spells; I chose Dispel Undead, a beautiful spell for damaging zombies and ghosts.
    18 KB (3,431 words) - 11:10, 17 May 2016
  • ...ath Knight (background)|Death Knight]] for me. No god, a nice selection of spells for the future and a race that's not that hungry made a good combination fo ...ooks]] (so many I didn't use them all) also provided for the repertoire of spells: [[Vampiric Draining]], [[Regeneration]], [[Detect Curse]].... Of course, a
    16 KB (2,320 words) - 11:09, 17 May 2016
  • ...spellcasting, hoping that the naga will get his chance to learn offensive spells from other scholl. ...ool of supportive spells (like "buffs" and "debuffs") instead of offensive spells. Was that a sign of RNG indicating that the naga shall get fighting as his
    36 KB (6,628 words) - 18:47, 15 August 2013
  • .... A weak human, and certainly a halfling, would probably have had to bring fire to cook the bodies, but like a true orc I could tolerate meat that would tu ...r. I held onto it nonetheless; perhaps one day I might be so skilled as to fire without removing a thing.
    50 KB (8,983 words) - 18:47, 15 August 2013
  • ...n being useless with a Quarterstaff of Speed (I don't like temporary brand spells anyway for no good reason) and cure poison being useless for a Naga. (I wou .... I then casted venom bolt in desperation, moderately damaging it. Perhaps spells dealing poisoning also deal 'regular' damage? Perhaps mummies aren't immune
    23 KB (4,102 words) - 23:44, 15 September 2013
  • ...uds remained for nasty attack spells, but it contained only poison and air spells, and I had no skills in those classes, which made learning a level 6 or 7 s I encountered a [[troll]], who was completely not impressed by my spells ... I zapped a wand at him in despair, polymorphing him into a [[bear]], wh
    20 KB (3,840 words) - 14:26, 26 April 2014
  • ...with preparations, and D:2 is going smoothly. In fact, I'm barely using my spells, as I train to get a little bit of EXP worked into my long blade; it still ...m off fairly quickly, but Sigmund has overcome his confusion and is firing fire blasts at me. I shoot off another Mephitic cloud and a Magic Dart or two, t
    6 KB (1,152 words) - 18:47, 15 August 2013
  • ...hoping for something more along the lines of 'ring of set your enemies on fire,' but they do say beggars can't be choosers. Not that I was begging for a h ...ke use of it, as there was barely space in my mind for all of my summoning spells. Instead, I memorized a spell to summon scorpions. I'm not even going to ra
    7 KB (1,297 words) - 18:47, 15 August 2013
  • ...h a useful one...too bad I had to kill the old fool before he created more spells of ice. We can't have anyone growing more powerful than the Ice Lord, can w ...is a vain god, only concerned with learning, not unleashing to true power spells behold. I freeze the alter before slamming the door on the pagan shrine.
    71 KB (10,693 words) - 18:47, 15 August 2013
  • *+1 ring mail, all spells still very good or better. *Found a fire drake guarding the Lair (surrounded by plants); took it out
    21 KB (3,514 words) - 18:47, 15 August 2013
  • I was hungry enough to cut up and eat a rat. I didn't have any fire to cook it on. It was disgusting. Mox laughed at me again, and this time Mox decided it would be a fun game to throw fire at me. I'm not sure where it came from but I'm sure it was Him. It felt k
    21 KB (4,064 words) - 18:47, 15 August 2013
  • ...a, who favors those who cast spells. As any devout follower of Trog knows, spells are evil. To prove this point, I drop a metal-bound book at the foot of Sif Almost as if to defend the “honor” of spells, a witch known as Jessica enters the room. I run towards her, but she blink
    8 KB (1,411 words) - 18:47, 15 August 2013
  • ...ormous advantages of the spell earlier, ie, before sending several hapless Fire Elementalists to their doom, one of whom slowly slithered towards N and cas ...have survived without that paralysis wand. I spent 200 gold on a wand of fire thinking I would need it, but I ended up using paralysis and stabbing on al
    16 KB (2,930 words) - 18:47, 15 August 2013
  • pushing up the success rate of spells, which became a cycle of positive he does, casting spells the whole time. Suddenly I have a *lot* of XP
    7 KB (1,349 words) - 18:47, 15 August 2013
  • ...should be a nice supplementary skill. If I can think of any useful utility spells that are 1st level, I might try to get some basic competency for them ([[Su * [[Ring of protection from fire]]
    15 KB (2,863 words) - 18:47, 15 August 2013
  • ...ock it down. Nice 915 XP! I identify a couple of my rings, protection from fire and +2 strength. I wear the latter (not that it will help much) and keep th ...it's - M - the cursed amulet of Bliasipt {Inacc Dam+2} - aww. The wand of fire in the same room is way nicer. Argh! MORE JELLIES! I melee them with my dag
    22 KB (4,066 words) - 18:47, 15 August 2013
  • ...because I will have Fulsome Destillation and Evaporation, extremely strong spells in the early game. I will worship [[Kikubaaqudgha]] for Necromancy spellboo ...s confuse me! I survive the confusion. Now that I can cast spells again, I fire another potion of confusion at his. It works flawlessly. To be safe, I pois
    12 KB (2,246 words) - 18:47, 15 August 2013
  • ...Menkaure! He is mainly dangerous because of his Symbol of Torment and Pain spells. But he has Haste as well and hits hard in melee - and to make it worse, he ...mummy Menkaure. I definitely need more spell slots and can cast all brand spells and Swiftness reliably, so I turn off Enchantments in favour of Spellcastin
    7 KB (1,260 words) - 18:47, 15 August 2013
  • ...he Temple, and Vehemut is not. But I really like extra range on my damage spells. I went with Sif last time, and missed the extra range immensely. So I'll
    12 KB (2,303 words) - 18:47, 15 August 2013
  • IDed a ring of fire with a scroll. Then ran into Duvessa. And a ghost. Panicked. Ran for the ne ...and an imp decided to both molest me at the same inconvenient time, but my spells kept the warrior at safe distance, before he succumbed to poison, and imps
    24 KB (4,579 words) - 18:47, 15 August 2013
  • ...ng dust for I don’t know what. After browsing the book and learning some spells, I felt confident that I could get through this part alive. ...rcs along with a robed orc.. wizard? If there is one thing I’ve learned, spells hurt much more than weapons on more than one level, but somehow it seems li
    149 KB (24,637 words) - 18:47, 15 August 2013
  • ...d to work on Spellcasting (to reduce the [[hunger]] cost of my spells) and Fire Magic (to boost Throw Flame, my next nuke). Onwards! ..., my meat stocks are replenished, so I start using Throw Flame to practice Fire Magic even though it still has a slight hunger cost. A few snakes later, I'
    96 KB (18,277 words) - 18:47, 15 August 2013
  • ...ration of the [[ARCHIVED Mr._K's_Deep_Elf_Fire_Elementalist_guide|Deep Elf Fire Elementalist guide by Mr.K]].'' ...aracter who ends up dying to an ogre on D:2, we'll be joining our Deep Elf Fire Elementalist after a few levels in the Dungeon. Here are some stats:
    149 KB (27,961 words) - 15:29, 9 February 2016
  • ...t other zombies attacking. The procedure is Swiftness, then back away as I fire Magic Dart at them. But it isn't hitting hard enough, and they are ganging Darn. I have no spells to memorize.
    8 KB (1,492 words) - 18:47, 15 August 2013
  • ...e ranged spells. Invest some points in corresponding magic schools. Ranged spells are very necessary later to kill fleeing or constantly blinking monsters. *[[Statue Form]] and [[Dragon Form]] are last pieces of core spells. I didn't use them in real fight although. Would be nice to have [[Controll
    8 KB (1,275 words) - 20:25, 27 August 2013
  • ...While I was training spellcasting a little to eventually get some utility spells (think apportation, blink or the like), this was not that useful right now. ...nt room with a goblin and an adder. Harold didn’t care: he shot bolts of fire right through everything and incinerated a few of my scrolls. Entered anoth
    66 KB (12,589 words) - 18:47, 15 August 2013
  • This guide assumes that you want to win relying on high-end [[Conjurations]] spells, getting you to a 15 rune victory (including [[Ziggurat]]s) with a highly s ...INT brands on armour or [[jewellery]], and you have high-powered end-game spells with little or no hunger cost. But this does not leave you a glass cannon,
    14 KB (2,344 words) - 15:50, 19 February 2016
  • ...its end there is a scavenging rat. Sniping it consumes my ability to cast spells, as I miscast this easy spell once and get contaminated. I must have become ...some last resort throwing device with the 17 steel darts and memorised the spells mephitic cloud and conjure flame from my spellbook.
    44 KB (8,422 words) - 18:03, 2 October 2013
  • ...es all at once, instead of gradually, and is not disrupted by casting fire spells. * The plain "dragon" is now known as "[[fire dragon]]".
    25 KB (3,846 words) - 17:20, 8 February 2022
  • ...s from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will alwa {{monster spells}}
    2 KB (251 words) - 01:00, 3 February 2024
  • * The [[Skald]] background gets a reworked [[spell book]] with four new spells: ** [[Thorn hunter]]s, who fire volleys of thorns and create briar patches to impede their foes' movements.
    18 KB (2,709 words) - 22:14, 20 March 2014
  • ==Spells== ...Agony. Undead characters can rely on summoned hordes to block the line of fire necessary for Dispel Undead to hit you. A few shots of [[Abjuration]] can e
    3 KB (450 words) - 00:18, 19 July 2020
  • ...y can start reflecting damage; if they can put their shield up, focus your fire elsewhere or retreat in the meantime. Alternatively, summoned allies can fi ...e them while they're off-screen, particularly in the case of spells like [[Fire Storm]]. Damage from [[Maxwell's Capacitive Coupling]] '''won't''' be refle
    2 KB (274 words) - 23:29, 11 January 2024
  • #Fire magic title should be Pyromaniac, not Pyromancer. #add living [[fire giant]]s to the [[tomb]]s.
    256 KB (42,573 words) - 19:23, 12 July 2023
  • ...eatures like [[iron grate]]s. However, transparent [[wall]]s block line of fire for the purpose of attacking. Most spells with smite-targeting cannot miss; this is a property of each individual spe
    2 KB (269 words) - 04:21, 20 August 2023
  • ...most other characters &ndash; after all, you want to see the high powered spells and late game content that the game has to offer, right? '''God choice: [[Vehumet]]''' &ndash; the main reason is not the offensive spells he offers us (although those are welcome, of course), but how he supports t
    9 KB (1,630 words) - 16:23, 12 April 2015
  • ...ng in its path (functioning almost exactly like [[Bolt of Fire]]). Barring fire resistance, this can be a serious threat. [[Category:Monster spells]]
    315 bytes (46 words) - 04:06, 29 July 2018
  • ...ed on [[ARCHIVED Mr. K's Deep Elf Fire Elementalist guide|Mr. K's Deep Elf Fire Elementalist guide]]. ...arn the first [[Fire Magic|fire school]] spell you find and start focusing Fire Magic. When you find a [[buckler]] put a level in Shields. Evocations are o
    6 KB (906 words) - 09:52, 29 July 2021
  • ...g]], or a [[bat]] with the same spells (at the same power!) as an [[orb of fire]]. However, there can only be one monster type per team, unless you specify ...where location equals Geh, Coc, Dis, or Tar - otherwise it defaults to the fire version.
    2 KB (294 words) - 00:05, 17 June 2023
  • Spells: Magic Dart recognized ...aracter had, then I decided to try a new diary - Earth magic seems next to fire magic to give the best possibilities of making it through the early game.
    9 KB (1,693 words) - 04:54, 19 November 2020
  • ...serves start to run low, thus replenishing their shroud of magic and their spells' fuel with each voracious bite.}} ...to inflict the antimagic status to restore MP, so even if a target has no spells, you can recover MP. Unlike antimagic weapons, there is no penalty to your
    6 KB (915 words) - 04:17, 23 February 2024
  • {{monster spells}} ...angerous. At worst, [[orb spider]]s can deal significant damage with their spells, [[vault sentinel]]s can hit you with [[Sentinel's Mark]] (very undesirable
    1 KB (189 words) - 00:17, 12 April 2022
  • {{monster spells}} ...cal Bolt's 3d13 might not seem like a lot, but serpents are fast (they can fire twice/player turn), and in the correct position, each bolt can [[doublezap]
    2 KB (292 words) - 20:50, 3 September 2023
  • Also have a staff of wizardry which might be useful later for spells. Now then, let's chug and read at all this stuff I was ignoring... ...blades. Edmund proved a good test for this; and he had a +3 chain mail of fire resist and a +2 crushing flail!
    68 KB (12,358 words) - 21:06, 30 April 2019
  • {{monster spells}} ...ruction ability allows him to hit you with the following spells: [[Bolt of Fire]], [[Lightning Bolt]], [[Sticky Flame]], [[Iron Shot]], [[Bolt of Draining]
    2 KB (351 words) - 23:30, 14 June 2023
  • ...h modestly powerful [[conjurations]]. Unsurprisingly, they are immune to [[fire]] and vulnerable to [[cold]]. They can be found in the [[Snake Pit]]. {{monster spells}}
    1 KB (163 words) - 03:51, 10 September 2023
  • Inflicts [[miscast]] effects on the target related to the target's spells on hit. ...ents, including [[silence]]-immune creatures like [[demon]]s and [[orbs of fire]]. On top of that, the miscasts cause additional damage, which more than ma
    2 KB (222 words) - 05:59, 13 February 2024
  • ...durable [[list of golems|golems]] capable of launching powerful bolts of [[fire]] or [[cold]] damage at anything they encounter. These bolts are unusual in {{monster spells}}
    1 KB (154 words) - 21:50, 28 February 2024
  • ...ure to position yourself and your allies in a way that allows the spire to fire. *Spires cannot see [[invisible]]. If you're invisible, it will fire bolts right through you. Conversely, spires are useless against invisible e
    3 KB (470 words) - 14:15, 30 January 2024
  • ...e [[statue]]-type monster, capable of blasting trespassers with powerful [[Fire Magic]]. They can be found guarding certain [[vault]]s in the [[Volcano]], {{monster spells}}
    1 KB (251 words) - 22:57, 2 February 2024
  • Asterion can use Major Destruction to cast the following spells: *[[Bolt of Fire]] (3d24)
    646 bytes (91 words) - 03:56, 28 December 2023
  • ...[[antimagic]], reducing the chance that monsters cast wizardly or magical spells. ...c]] bite. The antimagic status gives a % chance for monsters to fail their spells. The more antimagic a monster has, the greater the failure rate. Antimagic
    2 KB (335 words) - 07:04, 20 January 2024
  • ...nt construct which knows one destructive spell from your own list of known spells. It will know the first among the following spells that you have memorized and can cast with a failure rate less than 20%:<ref
    5 KB (766 words) - 08:46, 19 March 2024
  • ...ectile with peculiar magical properties. It is randomly imbued with either fire or ice, and additionally will reflect from walls of any material due to the ...is a monster-only spell which launches an unusually reflectable bolt of [[fire]] or [[cold]] damage (50% chance of each). This bolt will bounce off of any
    646 bytes (92 words) - 18:59, 27 February 2024
  • {{flavour|Fires, at random, a bolt of venom, negative energy, fire, cold, dispelling energy, electricity, or acid.}} *[[Bolt of Fire]]
    937 bytes (133 words) - 00:44, 23 November 2023
  • ...ly heavy, has a ton of AC, and provides three pips of resistances: Poison, Fire and Cold. Poison is redundant on a gargoyle, but the other two can be quite ...tacks that can be blocked with a shield to begin with: It won't block bolt spells, for instance; but it will block crossbow bolts, arrows, and any other sort
    22 KB (3,652 words) - 14:26, 2 October 2014
  • ...es all at once, instead of gradually, and is not disrupted by casting fire spells.</s> * <s>The plain "dragon" is now known as "fire dragon".</s>
    25 KB (4,024 words) - 09:03, 28 May 2018
  • **Many of the referenced spells no longer exist, demon equipment no longer provides bonuses, Vehumet functi ...of-date aspects of Kiku, encourages silly and tedious behavior, recommends spells that no longer function with mummies.
    3 KB (442 words) - 10:23, 29 July 2021
  • ...ound in volcanic areas or created with [[Fire Storm|extremely powerful]] [[Fire Magic]].
    2 KB (218 words) - 14:15, 23 November 2023
  • ...’m sure that it is now rather drained. Too bad. Having access to bolt of fire this early in the game would be awesome. I find another wand and use it on ...r, dodging, and evocations, and keep spellcasting (focused), conjurations, fire and air selected. This sounds like I’m spreading it awfully thin; all ski
    136 KB (26,398 words) - 09:09, 30 May 2014
  • ** Facets which gave potion/scroll item conservation now give freezing/fire cloud immunity earlier and separately. * Enemies are more intelligent about using area-of-attack spells such as Symbol of Torment and Chain Lightning even when you are not in sigh
    16 KB (2,467 words) - 13:23, 3 March 2019
  • *'''Resistances:''' [[Fire resistance|rF+]], [[Cold resistance|rC+]], [[Negative energy]] immunity, [[ ...ctiles and [[spell]]s through one each other, without blocking the attack. Spells like [[Fireball]] won't cause harm, no matter what. Spell-created entities
    10 KB (1,443 words) - 23:05, 10 March 2024
  • ...llcasting when you need spell-levels. (But plan ahead, you want all of the spells from your [[Book of Changes]] castable asap. ==Spells==
    19 KB (3,286 words) - 15:44, 15 January 2016
  • ...monster-only spell that creates [[clouds]] of [[Cloud#Blessed_fire|blessed fire]], inflicting irresistible damage upon characters not worshiping [[good god [[Category:Monster spells]]
    702 bytes (102 words) - 18:49, 8 December 2020
  • |Fire clouds||0||27||Deals [[fire]] damage [[Category:Spells]]
    2 KB (252 words) - 21:32, 26 January 2022
  • ...ntly be buffed. If a monster has no spells, it goes [[berserk]]. If it has spells, or if it can't go berserk, it is [[haste]]d instead. *Few things simplify the [[Realm of Zot]] like an allied [[orb of fire]], and Bribe Branch does just that. It can also make other "troublesome" fl
    11 KB (1,769 words) - 10:29, 15 January 2024
  • *'''Mages:''' [[Wizard]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Element |||||[[Fire Magic]]||align="right"|1||||
    4 KB (464 words) - 16:33, 29 July 2018
  • **[[Fire]] vulnerability (rF-) **[[Sticky Flame]] (Fire)
    4 KB (543 words) - 09:38, 12 January 2024
  • ** [[Elemental wellspring]]s, appearing in Cocytus. They fire powerful waves of water which produce hostile water elementals - but deplet ...orged servitor (monster)|spellforged servitor]] can now have more than six spells.
    22 KB (3,381 words) - 09:47, 5 June 2021
  • ...ble, but this implied the risk of the player ending up without the crucial spells needed to reach the end game. Therefore it is now suggested to start this b ...clear even the most crowded screen, and usually one takes the road as a [[Fire Elementalist]] or a [[Wizard]] to get to casting these late-game nukes. Thi
    26 KB (4,661 words) - 15:43, 19 February 2016
  • ...e a slight bonus on intelligence, and a [[tengu]] has a good hand with the spells of the wizard starting spell book. I have chosen a tengu as the species for ...omfortably in the mid-thirties by the time I start throwing around level 9 spells. Getting there is the problem at hand.
    41 KB (7,730 words) - 13:02, 15 May 2020
  • ...n to myself. I would certainly not recommend to anyone starting out as a [[Fire Elementalist]] [[Octopode]], not even as any Octopode whatsoever. Being an ...id not train a single level of [[Earth Magic]], and get two high-end earth spells for that.
    46 KB (8,762 words) - 15:46, 15 January 2016
  • | Permanently lose three randomly selected magic skills and access to all spells in those schools. One school is chosen from each of the following groups: *[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]
    18 KB (2,790 words) - 04:57, 12 March 2024
  • ...nerable to stabbing. Thus, your early game should focus on acquiring these spells and getting the miscast rate down under 10 percent. ...you and the enemy. Then insulate yourself with a Cloud of Flame, and then fire off a Mephitic Cloud. All but the most powerful enemies will become confuse
    12 KB (2,060 words) - 10:10, 29 July 2021
  • ...o use a spellcasting background. You will need to rely mostly on level 8-9 spells in a mega-zig. While background largely does not matter in the endgame, spe ===Spells & Form===
    17 KB (2,770 words) - 16:14, 14 March 2024
  • *Their undead nature makes them immune to [[poison]]. They lack any [[fire]] or [[cold]] resistance, however, making [[Freezing Cloud]] and [[Fireball ...nfestation still works on any undead, demonic, etc. creatures, where other spells would fail.
    2 KB (258 words) - 08:32, 16 January 2024
  • |[[Fire Elementalist]] || || || ||2 || || ||2 ||1 || || || || ...erer]]<ref>Starting skills are random, and try to match starting equipment/spells.</ref> ||? ||? ||? ||? ||? ||? ||? ||? ||? ||? ||? ||?
    4 KB (194 words) - 16:48, 30 January 2024
  • ...[[wraith]]-type [[undead]], many monsters in [[the Abyss]], and [[orbs of fire]]. ...e or other destructive spells. This combos well with other [[Earth Magic]] spells, like [[Iron Shot]] or [[Lehudib's Crystal Spear]], which both suffer somew
    3 KB (464 words) - 15:59, 21 January 2024
  • ...l blasts of metallic shrapnel. It uses its own magic reservoir for casting spells, and recharges automatically according to the recharging rate.
    1 KB (199 words) - 13:00, 28 January 2018
  • ...les from Scattershot don't deal terribly much damage on their own, you can fire it at point blank range to increase the chance of multiple shots hitting a [[Category:Attack spells]]
    1 KB (170 words) - 07:49, 6 June 2018
  • *Bennu are immune to [[fire]] and resistant to [[Shatter]], so many AOE spells that obliterate mummies won't work against them.
    2 KB (231 words) - 22:30, 17 November 2023
  • ...in some of the basic game mechanics, particularly those related to casting spells. This makes this page quite wordy, and experienced players won’t need any ...g weapons, most of the time you will kill enemies by casting earth-related spells.
    132 KB (24,428 words) - 16:09, 23 May 2020
  • ...crowd of monsters, where at least some have abilities that ignore line of fire. [[Smiting]], [[Damnation]], and [[Torment]] are all good examples. If you *The [[Dig]] and [[Awaken Earth]] spells are some of the few things that monsters can use outside of your LOS. [[Dee
    7 KB (1,040 words) - 18:40, 13 September 2023
  • ...on of ranged monsters ([[centaur (monster)|centaurs]] in particular) won't fire their ranged weapons in melee. ...n''. Many monsters, like their fellow orc wizard, require a direct line of fire in order to hit you. Priests just need line of sight. While the Smiting att
    104 KB (17,960 words) - 08:04, 13 March 2024
  • * [[Sif]] no longer requires worshippers to know spells. ...e Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.
    16 KB (2,404 words) - 00:15, 19 July 2020
  • ...llers' chant does not need to be continuous; they only need to try to cast Fire Storm at their target three times for it to trigger. They can be found in [ {{monster spells}}
    1,021 bytes (156 words) - 21:04, 2 September 2020
  • ...romancy spells in an easy to learn order, while Sif can sometimes give you spells you don’t want or can't cast yet; he gives gifts while leveling up stars, ...s of books are also nice, as you really benefit from access to a number of spells (as described above); the other benefits are intermittently useful. Final
    16 KB (2,748 words) - 15:48, 15 January 2016
  • ...d heals the caster for the amount of magic drained, with no direct line of fire required.}} [[Category:Monster spells]]
    808 bytes (124 words) - 05:38, 18 February 2024
  • ...damage shaving ability. The self-damage from the disk comes from multiple spells and multizaps, and every time it would be reduced. Not to mention the enemi ...oice would be a Vine Stalker for further regeneration boost with items and spells. They have less base HP but a proper-working innate Spirit Shield makes up
    9 KB (1,484 words) - 14:34, 30 August 2023
  • {{Flavour|Corrodes the target, with no direct line of fire required.}} [[Category:Monster spells]]
    604 bytes (98 words) - 18:04, 28 April 2021
  • *Spells, wands, and abilities can be quivered, fired, and autotargeted with an exte *[[Pandemonium lord]]s' possible spells and melee flavours have been expanded. They can now sometimes generate a ri
    12 KB (1,970 words) - 17:18, 8 February 2022
  • * New spells: Poisonous Vapours and Ignition * New evocations: Wands and an evocable based on spells formerly found on rods
    7 KB (1,014 words) - 19:43, 25 January 2019
  • ...of strength (+2, +5 & +6), three rings of evasion (+2, +3 & +3), a ring of fire, a +4 ring of protection, magic protection and +2 dexterity. Strange compil ...ook of the tempests usable for the lair. My aptitudes for conjurations and fire are -1 and 0 so it could become a hard time doing so, and I will need to sa
    29 KB (5,674 words) - 17:15, 27 October 2016
  • {{Flavour|Breathes a blast of fire at a targeted creature, leaving a cloud of flames at the endpoint.}} ...h the addition of placing a flame [[cloud]] at the end of the bolt. Having fire resistance helps mitigate the damage, as does not standing in the flames le
    441 bytes (70 words) - 04:25, 29 July 2018
  • ...mesmerise effect can be blocked by [[willpower]], but requires no line of fire. [[Category:Monster spells]]
    1,017 bytes (154 words) - 15:46, 19 October 2023
  • ** Dithmenos no longer has an anti-fire conduct and allows use of fire-themed spells, items, and abilities. ...melee damage and armour, and he places earlier. His Bolt of Fire and Blink spells are replaced with Harpoon Shot and Sentinel's Mark.
    5 KB (744 words) - 20:51, 7 February 2019
  • {{monster spells}} ...a good chance to hit you, too. Before using immolation, either have good [[fire resistance]] (rF++ or better) or be ''absolutely sure'' that you won't get
    1 KB (158 words) - 21:08, 1 February 2024
  • ...d debilitating temporary effects. These include inducing vertigo, silence, fire vulnerability, stat drain, or an aversion to drinking potions. The dreaded *Cherry - [[Fire#Fire Vulnerability|Fire Vulnerability]]
    1 KB (167 words) - 15:54, 14 January 2024
  • * Использование [[List of spells by flag#Corpse_violating|оскверняющих тело]] заклина ...ста]] [[Ice Magic|ледяной]], [[Earth Magic|земляной]], [[Fire Magic|огненной]] или [[Air Magic|воздушной]] магии
    14 KB (203 words) - 18:56, 23 August 2019
  • * Spells in many schools have been redesigned to make the schools more distinct. * God conducts for harming allies now apply to spells and items that place harmful clouds.
    17 KB (2,735 words) - 14:41, 21 October 2021
  • What strategy? Be it an [[orb of fire]], [[the Royal Jelly]], or even the mightiest lords of [[Pandemonium]] or [ ...p [[Vehumet]] or wear a [[ring of wizardry]]. And unlike the other level 9 spells, Absolute Zero is less effective when used in any situation involving multi
    2 KB (355 words) - 08:50, 14 June 2023
  • '''Maggie the Vainglorious''' is a [[unique]] [[fire elementalist]] apprentice. She wears [[steam dragon scales|steam]], [[acid {{monster spells}}
    1 KB (195 words) - 08:47, 4 February 2022
  • * Many new spells and spellbooks. ...when burned produce a single cloud of chaos instead of a spreading forest fire.
    17 KB (2,665 words) - 17:33, 8 February 2022
  • '''Eleionomae''' are tree-hugging nymphs found in the [[Swamp]]. They can fire bolts at you, and when adjacent to a tree, can cast Woodweal to heal themse {{monster spells}}
    1 KB (201 words) - 05:57, 15 October 2023
  • {{monster spells}} *Having [[fire resistance]] is recommended, due Marshlight's high damage output.
    943 bytes (134 words) - 16:03, 8 August 2023
  • {{monster spells}} ...by lava, and being unable to cast Pyroclastic Surge doesn't make the other spells more likely.</ref>
    2 KB (281 words) - 22:08, 31 August 2023
  • '''Deep elf pyromancers''' are midgame casters that focus on [[fire magic]]. They are commonly found in the mid to late [[Dungeon]], and will a {{monster spells}}
    827 bytes (129 words) - 14:34, 10 April 2022
  • ...e, who grants them incredible power over fire... but there is only so much fire left to draw on, and once it burns out, acolytes may need to abandon Ignis. '''Available Spells:'''
    3 KB (405 words) - 15:20, 21 February 2024
  • 3. Will allow you to cast dangerous spells without a confirmation prompt. 4. Will allow you to quiver dangerous spells without a confirmation prompt.
    179 KB (31,418 words) - 05:46, 4 January 2024
  • '''Creeping infernos''' are fragile entities that explode into [[Fire Storm]]s (8d8.25 damage) when killed. They are found naturally in [[Gehenna
    769 bytes (123 words) - 13:46, 30 August 2023
  • {{monster spells}} ...ing inferno dies actually does rather minimal damage compared to an actual Fire Storm (from, say, [[Cerebov]]). Decently armored characters with rF++ are n
    648 bytes (91 words) - 16:15, 26 January 2024
  • ...e that these worms are resistant to fire, so the combo of [[Poison Magic]] spells and [[Ignite Poison]] is not very effective against them.
    1 KB (162 words) - 22:28, 17 November 2023
  • {{monster spells}} *To avoid being set on fire by Pyre Arrow, hide behind other enemies.
    614 bytes (92 words) - 01:04, 25 January 2024
  • |maxdmg = 2d10 [[fire]] |special = Inflicts temporary [[Fire#Fire Vulnerability|rF-]] when dealing damage}}
    2 KB (249 words) - 05:36, 8 May 2023
  • |maxdmg = 2d21 [[fire]] ...ame Wave''' is a Level 4 [[Conjuration]]/[[Fire Magic]] spell that creates fire around the caster.
    2 KB (371 words) - 19:09, 25 November 2023
  • **There are two rings of protection from fire and two rings of see invisible in the map. There are lots of rings of slayi * Spells do not take time to memorize. They just appear. Any other character would a
    7 KB (1,298 words) - 11:40, 26 March 2022
  • 3. Will allow you to cast dangerous spells without a confirmation prompt. 4. Will allow you to quiver dangerous spells without a confirmation prompt.
    210 KB (36,315 words) - 18:57, 23 March 2024
  • |Fire || 13.9% For damaging effects (Fire, Cold, etc.), Psyche deals 3d8.33 damage on a direct hit with this spell, a
    2 KB (336 words) - 15:54, 14 August 2023
  • ...e than death metal, he will proceed to blast you with three million damage Fire Storms until he is certain no witnesses have been left alive. Hence the rea ...anch you are exploring, and provide substantial support to your combat and spells.
    97 KB (16,794 words) - 06:14, 10 June 2023
  • *A variety of exciting new spells for warriors and wizards alike. **Reavers begin with two new spells, Kiss of Death and Momentum Strike, as well as a revised version of the Hai
    11 KB (1,736 words) - 15:20, 10 May 2023
  • ...ertain skill level may vary, depending on when you find your talismans and spells, and whether you pick up any [[Manual|manuals]]. ...sman]], a [[Talisman of death|talisman of death]], or any of the following spells:
    150 KB (25,715 words) - 19:57, 3 March 2024
  • **Certain spells like [[Shatter]] may further be multiplied by external factors. **By default, spells check [[AC]] and [[EV]]. Some may ignore one or the other, or both.
    3 KB (408 words) - 05:36, 6 November 2023
  • *A variety of exciting new spells for sorcerers and sword-slingers alike. *Reworked background: Venom Mage has become Alchemist, which has the reworked spells Mercury Vapours and Sticky Flame, along with Sting, Mephitic Cloud, and Olg
    14 KB (2,284 words) - 19:53, 20 January 2024
  • [[Spell enhancer|Enhances]] the power of the wielder's [[destructive spells]]<br> ...ns spells (or staff melee attacks). It did not weaken your non-destructive spells. Also, the battlesphere's power was calculated as if you had cast [[Iskende
    2 KB (240 words) - 19:33, 16 October 2023
  • {{flavour|Blasts a targeted enemy with lightning, with no direct line of fire required. The targeting magics need distance to function, so enemies that a [[Category: Monster spells]]
    555 bytes (81 words) - 18:21, 29 January 2024
  • ...into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increa *'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|coo
    6 KB (941 words) - 02:03, 14 March 2024

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)