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  • ...may render a creature's body structure as brittle and fragile as shattered and unrefined crystal, increasing the damage they take from all sources.}} ...a monster-only spell that launches a shard of crystal. If it hits a target and does any damage, there is a 2/3 chance to apply the [[Fragile]] status for
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  • ...tance will greatly reduce the damage of their breath attacks. [[Freezing]] and [[dragon slaying]]-[[brand]]ed weapons help make combat against them much e
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  • ...he weakest members of the bear family. They have surprisingly puny attacks and no defenses to speak of, but they will go [[berserk]] when seriously wounde ...make short work of it. Just don't send your [[deep elf]] [[hedge wizard]] into melee with a berserk black bear.
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  • ...y spawn with [[curare]] darts. They can be found in the middle [[Dungeon]] and [[the Sewers]]. ...using their [[dart]]s or surrounding you. If you can lure them into melee (and are strong enough in melee to deal with them), this may help you avoid deat
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  • ...r><br>Though I felt uncommon funky, still this answer put my monkey<br>Up, and at the small blue devil in an undertone I swore.<br>Then I said I must be d ...allows them to move past intervening creatures, land on the opposite side, and immediately perform a melee attack. They can often be found in [[Cocytus]]
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  • ...alls are permanently removed. This can quickly turn a defensive chokepoint into a death trap, as even once you've dealt with the elementals or their creato
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  • ...oliath_frog goliath frogs], Dungeon Crawl's goliath frogs lack vocal cords and are silent.
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  • ...ring only in [[the Abyss]], holy [[Ziggurat]] floors, holy [[Pan]] levels, and in the occasional [[Dungeon]] vault hidden behind transparent walls.
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  • ...[[Elven Halls]] (particularly on Elf:3), [[the Vaults]] (mainly Vaults:5), and occasionally in [[the Depths]]. *[[Fiend]]s and [[tormentor]]s will be much less likely to cast [[Symbol of Torment]] if th
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  • ...Halls]], but they can also appear on the earlier floors, in [[the Crypt]], and in [[the Vaults]]. *Prior to [[0.31]], deep elf death mages only had 15 [[HD]], and cast Call Lost Souls less often. Also, they would only summon one lost soul
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  • ...s. They often appear in packs with other deep elves in the [[Elven Halls]] and sometimes in [[the Vaults]], they are also featured in some [[bailey]]s.
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  • ...t of deep elves|deep elves]]. They are fast, have annoyingly high evasion, and dual-wield [[Short Blades]] (small chance for [[quick blade]]s). They can b *[[Haste]] lets you move at the same speed as a blademaster. Haste and [[Swiftness]] allow you to outrun one.
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  • ...eyes a dangerous support monster. They can be found in [[the Slime Pits]] and [[the Depths]]. ...s made out of glass, they are vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]]. LRD in particular will cause a range-2 blast when targeting th
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  • ...e last floor of the [[Elven Halls]], but can also appear in [[the Vaults]] and [[the Depths]]. ==Tips and tricks==
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  • ...ermin]]. They appear in packs with other deep elves in the [[Elven Halls]] and some [[bailey]]s. ...ir summons are mostly harmless, they can get in the way of actual threats, and enough of them can leave you dangerously [[poison]]ed.
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  • ...be found in the upper portions of that branch and wandering [[the Vaults]] and [[the Depths]] in deep elf bands. ...en't high enough level to deal with [[the Abyss]], treat them with caution and pile on whatever sources of additional willpower you can.
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  • ...g with more dangerous deep elves. They can be found in the [[Elven Halls]] and some [[bailey]]s. ...e place it guards, and it looks well prepared to do so with strong weapons and magic.}}
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  • ...;" | This deep elf is a servant of the ancient dark god of the deep elves, and has been granted command of torturous energies by its enigmatic lord. ...in packs of deep elves most often in the [[Elven Halls]], [[the Vaults]], and some [[bailey]]s.
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  • ...g master archers around a corner is highly preferable to charging headlong into a stream of arrows. Fighting them from a [[kill hole]] is even better, but ...to you, then you can freely pummel them to death; they're lightly armoured and only moderately evasive.
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  • ...pear in packs with other deep elves in the [[Elven Halls]], [[the Vaults]] and some [[bailey]]s. *Deep elf magi were split into [[deep elf pyromancer]]s and [[deep elf zephyrmancer]]s in [[0.27]].
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  • ...nly slightly improved. They are most commonly found in the [[Elven Halls]] and near the entrance to [[the Vaults]]. **[[Stone Arrow]] (3d18), [[Force Lance]] (3d14), and [[Haste]]
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  • ...ey reduce the damage done to their allies by redirecting it to themselves, and assault you from safety with [[Resonance Strike]], a [[smite]]-targeted spe ...wn. If possible, pull their allies away from them with long-ranged attacks and quiet spells, going in for the kill once you've taken away their biggest we
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  • ...n most often be found in the [[Elven Halls]] (especially the bottom level) and [[the Vaults]]. ...|0.32|[[Aura of Brilliance]] will be renamed to '''Prayer of Brilliance''' and become an AoE buff instead of an aura.}}
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  • | style="width: 100%;" | A strong deep elf soldier who wields weapons and battle magic. ...rd]]. They are most commonly found in the [[Elven Halls]], [[the Vaults]] and some [[bailey]]s.
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  • ...[[Haste]]; once his buff spells are active, he's near-impossible to outrun and capable of dealing huge amounts of damage very quickly. ...shield has reflection, it makes ranged combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected [[Le
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  • {{Flavour|This draconian derives its hellish powers and demonic allies from the worship of some unknown dark god. And the Trogdor comes in the night!”<br>
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  • ...s on their own, they can [[blink]] their allies into melee range with you, and can disable your own ability to [[blink]] or [[teleport]]. They can be foun *Like all draconians, they cannot [[see invisible]], and are much less likely to use magic against you when they cannot see you.
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  • ...d carving your health away with [[Agony]], they are dangerous on their own and deadly when paired with allies. They are found in the [[Desolation of Salt]
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  • ...any character's defenses. They are commonly found in [[the Realm of Zot]], and occasionally appear in [[the Abyss]] as well. Scorchers typically generate
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  • ...ngerous spells. They are lightly armored fighters who wield heavy weaponry and occasionally shields, supplemented with the ability to cast powerful [[Conj ...of this foe depends mainly on its breath weapon (determined by its colour) and its randomly-selected spell set.
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  • ...s''' are lightly armored combatants that fight with their fists. And feet. And tails! Despite their lack of weapons, they're still capable of causing seri They have high EV, so use your most accurate attacks, and be prepared for a long fight if you choose to go mano-a-mano with them. Ho
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  • ...ast high-level [[Conjurations]]. They can be found in [[the Realm of Zot]] and, rarely, in [[the Abyss]]. Randomly generated annihilators are [[yellow dra ...sed characters will want to do the opposite, engaging them and luring them into physically attacking you as quickly as possible. If you encounter draconian
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  • ...omodo dragon]]s, and [[fire drake]]s, as well as Qazlal's upheaval ability and [[smiting]]. Randomly generated stormcallers are [[white draconian]]s, comp **[[Qazlal]]'s own cloud immunity, [[Zin]]'s Vitalisation, and being [[undead]] can protect you from their [[miasma]].
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  • ...[holy wrath]] [[brand]]ed), a well-enchanted suit of medium-weight armour, and (occasionally) a random attack [[wand]], making him a threat to low-level c
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  • Spells: [[Magic Dart]] (3d6), [[Slow]], [[Haste]], and [[Blink]]. Duane had his flavor text updated and his experience value cut in [[0.6]], and was removed in [[0.8]]
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  • ...a [[shapeshifter (monster)|shapeshifter]]. Elf zombies can be found inside and around an [[Ossuary]]. ...:Deformed elf.png]]You can find '''deformed elves''', '''febrile elves''', and '''sickly elves''' in some of the sealed chambers in [[Cigotuvi's Fleshwork
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  • '''Erica the Fiery-Tempered''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to figh *[[Poison resistance]], [[Repel Missiles]], [[see invisible]], and high [[willpower]] will counter most of her spells, but that's a lot to ask
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  • ...he'll quickly summon an army of [[rat]]s, [[bat]]s, [[tier-5 demon|imps]], and [[quasit]]s. ...d down trying to chop your way through all of them. Try to kill him first, and his summoned creatures will be dismissed immediately. If you have a [[wand
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  • ...haracter. They are fortunately rare, appearing most often in [[the Crypt]] and [[the Abyss]], but occasionally spawning in the middle-[[Dungeon]]. ...'t an option, bring high [[fire]] resistance or [[mottled dragon armour]], and [[conservation]] to protect your scrolls.
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  • ...nemies, however, they can be extremely lethal. Try to lure off individuals and avoid overconfidence.
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  • ...in reinforcements. Come back later once her demons have timed out, buffed and ready to defeat her quickly. ...summons (to get around the caps): her conjurations are both single target and require a clear line of fire, meaning she won't be able to hit you or kill
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  • ...[[Pain]], [[Summon Demon]], [[Smiting]], [[Animate Dead]], [[Abjuration]], and [[Lesser Healing]]. Nuke him fast, since he has no [[AC]] and he's as [[ev]]asive as a rat. A couple of powerful attacks should kill him.
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  • ...fight him at at extreme long range, popping spells like [[Freezing Cloud]] and then backing away. If you can hit him with a [[curare]] [[dart]] first, thi ...] instead of Plasma Beam and Bombard. Also, he had less HP, lower HD (21), and a much weaker melee attack (27 damage).
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  • ...ave room to flee. They appear in the [[Ice Cave]], the middle-[[Dungeon]], and [[Cocytus]]. ...lnerable to fire, along with the usual undead solutions ([[Dispel Undead]] and [[holy wrath]]).
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  • {{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. Th ...m strong melee fighters, and they are naturally skilled with blunt weapons and in unarmed combat. They can also be exceptional earth-based conjurers.}}
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  • ...rrior]]. Fortunately, they have no defences beyond their tremendous [[HP]] and the standard [[undead]] immunities. ...arder time of things, but can use weapons of [[holy wrath]], choke points, and stair dancing to make the situation a little easier.
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  • {{Flavour|A huge black beetle with great crunching mandibles and very hard chitinous armour.}} ...but powerful beetle found in the early [[Dungeon]]. It has high durability and a brutal attack, but can easily be outrun.
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  • {{Flavour|A shapeshifter which has lost control over its transformations, and is constantly changing form.}} ...n be found in the deeper portions of [[the Dungeon]], the [[Elven Halls]], and [[the Vaults]].
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  • ...u arrive prepared. Their poison breath attacks deal moderate poison damage and inflict the poison condition each turn you remain in the poison [[cloud]]s *Poison resistance renders their breath attacks nearly harmless, and they often wind up accidentally poisoning any other draconians in the area.
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  • '''Humans''' are uncommon creatures in the dungeon and generally aren't very threatening. If you see one, it's either a [[shapeshi ...rous if spawned with [[crossbows]], branded weapons, or [[tower shield]]s, and they pack a surprisingly strong punch if they meet a low-level character.
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  • ...r; some new backgrounds (including [[Demigod]]s reworked as a background); and god reworks including a feature where [[Hepliaklqana]] ancestors differ bas ...rF4zrJwzvipujZh6DFHI here]. Based on [[0.22]]. Available on CPO, CKO, CXC, and [http://xom.montres.org.uk:8080 XOM].
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  • ...7-23 cold damage). They can be found in [[the Abyss]], [[Pandemonium]], in and around [[Ice cave]]s, or created by [[Summon Demon]]. *Prior to [[0.18]], ice devils were [[tier-3 demon]]s and were stronger.
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  • ...r and her summons. Other area-of-effect spells can help deal with both her and her entourage at the same time. It's often easier to pick off a few members *Prior to [[0.22]], Ilsuiw was guaranteed to spawn somewhere in the Shoals, and almost always spawned in a special vault on Shoals:4.
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  • ...|A hideous humanoid figure with metal skin. While it lacks magical attacks and is slow of foot, it makes up for these failings with brute strength.}} ...eld heavy weapons. They normally appear in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s (especially [[the Iron City of Dis]]), but can also appear in
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  • ...eak [[unique]] caster found very early on. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack [[wand]] t ...she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no mea
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  • ...'' is a [[unique]] [[human (monster)|human]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. ...aracters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
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  • ...and undead characters with ease. She typically wields a branded [[dagger]] and spawns with a pack of [[wraith]]s. ...version of [[Josephina]]. If Josephine has spawned, then Josephina won't, and vice-versa.
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  • ...h a moderately powerful melee weapon and an assortment of annoying spells, and occasionally with [[throwing net]]s or a [[sling]]. He could be found in [[ ...nnoying. He has a habit of slowing and poisoning you, then teleporting you into some exciting new death trap. Try to engage him on a cleared level where ot
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  • ...erous lizards with a vicious bite. They are commonly found in [[the Lair]] and around its entrance. ...of reptile, not an actual [[dragon]]. They don't have a [[breath]] attack and aren't affected by [[Wyrmbane]].
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  • ...the game. Their spell set includes lethal [[Conjurations]], invisibility, and a debilitating [[Slow]] that make them a concern for all but the mightiest ...[the Depths]], [[the Vaults]], [[the Abyss]], [[the Crypt]], [[the Tomb]], and [[the Realm of Zot]].
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  • ...em get into melee range will regret it. They can be found in [[the Abyss]] and [[Pandemonium]]. *Prior to [[0.10]], lorocyprocas were slightly slower than average and had an unbranded attack.
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  • ...mpanied by a few [[hell knight]]s, a [[hellephant]] or [[searing wretch]], and a [[deep elf high priest]] or a [[deep elf death mage]]. She wears a suit o [[Maggie]] is another unique who is a younger version of Margery. Margery and Maggie are mutually exclusive; if one appears in a game, the other will not
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  • ...ite-targeted]] poison on any non-resistant enemy within [[line of sight]], and attempts to [[weak]]en monsters in a 3×3 area. ...ce. It has an independent chance to inflict weakness on the central target and all creatures adjacent.
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  • ...weapons. She can also spawn in (enchanted) heavy armour, with a wand, ring and potion. ...decent damage and a good weapon, but is only normal speed with poor [[AC]] and [[EV]]. Check her weapon to see if it's any good; demon weaponry is often v
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  • ...oals]] from interlopers. They can carry [[boomerang]]s, [[throwing net]]s, and often come with [[trident]]s. ...opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous.
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  • ...and upper body of a female humanoid, and the tail of a fish that can turn into a pair of legs on land. Their singing will [[mesmerise]] you, preventing yo *[[Blink]]s and [[teleport]]s can also break mesmerisation if you manage to leave LOS.
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  • '''Metal gargoyles''' are stronger, tougher, and slower than regular [[gargoyle (monster)|gargoyles]], but are otherwise ide ...e easy targets for [[Lee's Rapid Deconstruction]], causing them to explode and injure all monsters standing nearby.
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  • Spells: [[Throw Frost]], [[Throw Flame]], [[Magic Dart]], [[Haste]], and [[Invisibility]] ==Tips and tricks==
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  • ...ny range. They do appear sometimes outside of a Gauntlet in [[the Depths]] and [[the Vaults]], or in a rare [[vault]] in the Shoals. ...the odds back in your favor. Alternatively, some maps may allow you to run and hide between shots until you've exhausted their ammo supply, then blast the
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  • ...you can visit them with any hope of surviving for longer than a few moves. And usually it takes at least one failed attempt before you make it out the pla ...will grow in experience about what you can and cannot do in a given place, and each time you die will make it more likely that you will survive the same s
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  • ...ound in [[Gehenna]], the [[Desolation of Salt]], some [[volcano]] layouts, and certain fire-themed [[vault]]s. *Prior to [[0.14]], molten gargoyles knew no spells, wielded no weapons, and were mostly harmless to anything but your scrolls.
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  • ...cky flame]]-themed members of the [[list of draconians|draconian]] family, and one of the less threatening. Their sticky flame breath attacks do very litt
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  • ...ave meager durability. They can be found in the [[Ossuary]], [[the Tomb]], and certain undead-themed vaults. *Mummies are vulnerable to [[fire]] and [[holy wrath]] weapons.
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  • ...rance, in the [[Vestibule of Hell]] guarding the entrance to [[Tartarus]], and on Tomb-themed [[Ziggurat]] floors. ...nents, tormenting and smiting you from a safe distance while their summons and mummy allies slow you down. Don't let them live any longer than you have to
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  • ...ounded by [[derived undead]] minions. They usually appear in [[the Crypt]] and [[Vaults]], the deeper portion of [[the Dungeon]], or in one particular [[I ...ke a single-target [[torment]]. Unlike torment, it requires line of effect and high [[willpower]] can negate it entirely; apart from that, you can take th
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  • ...n [[the Abyss]] and [[Pandemonium]] (particularly in [[Mnoleg]]'s domain), and can be summoned by other monsters with the [[Summon Demon]] spell. *Fortunately, they're fragile and have few resistances. Take them out first whenever possible.
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  • ...u, her biggest threat lies in the [[spectral orc]]s she constantly summons and [[haste]]s. ...t damage spell, regularly surrounds enemies with powerful summoned allies, and hastes your other allies. Try not to let her die.
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  • ==Tips and tricks==
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  • ...lcaster. He arrives with a band of [[skyshark]]s, confusing melee attacks, and a number of perplexing spells. ...is spells were [[Brain Feed]], [[Smiting]], [[Invisibility]], [[Confuse]], and [[Paralyse]].
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  • ...erous. Along with their [[smite]] attack, they can summon dangerous demons and heal themselves as well as their allies. They are often found in the [[Orci
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  • ...nastier version of the [[orc warrior]]. They too wield two-handed weapons and wear heavy armour to protect themselves. You'll often find some in the [[Or
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  • ...pear along with a pack of [[orc]]s, [[orc wizard]]s, and [[orc warrior]]s, and can appear as early as [[Dungeon]]:2. ...er an orc priest. Once you see the "Beogh" status effect appear, press 'a' and then 'Y' to become a believer.
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  • ...y can also send all their orcish allies (and they always come with allies) into a battle fury, making everything you're fighting hit much harder than usual *With common [[stone]]s and [[boomerang]]s, orc warlords can still hit for 29+ damage. [[Repulsion]] is
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  • ...e]]s. They are found throughout the [[Dungeon]], starting as early as D:3, and are especially common in the [[Orcish Mines]]. ...eats in the early Dungeon. They can take out frail characters in 2-3 hits, and even a melee character can have trouble.
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  • ...u deal with their friends. They are a common menace as early as Dungeon:2, and can also be found in the [[Orcish Mines]]. ...sight, don't be afraid to quaff a [[potion of curing]] to clear your head, and keep [[willpower]] high if you've found a means of doing so that early in t
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  • ...toblepae]]'s [[Petrifying Cloud]], [[swamp dragon]]s' [[Poisonous Cloud]], and [[ushabti]]u's [[Death Rattle]]. ...hed with other, alternate armour options, such as [[troll leather armour]] and [[swamp dragon scales]].
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  • ...ime you are hit by Chain of Chaos, you'll have a 1% chance to be paralysed and 1% chance to be banished; both effects can lead to ''unavoidable death''. S ...y to paralyse you than [[ogre mage]]s. If you find these kinds of threats (and are forced to fight one of them), Psyche is probably the lesser of two evil
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  • ...cal buffs you may have in place. Fortunately, they have only normal speed, and thus can't hit you with this nearly as often. *[[Freezing]]-[[brand]]ed weapons and [[curare]]-tipped [[dart]]s help make combat against them much easier.
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  • ...cates instantly. They are a common sight in [[the Depths]], [[the Abyss]], and [[Lom Lobon]]'s realm in [[Pandemonium]] - but may show up as early as D:8. ...f you're uncomfortable facing a single rakshasa, flee before it duplicates and makes itself even deadlier.
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  • ...er a short Diary as an experiment, both to see if I can write one of these and to see if Troll Chaos Knight is a valid build. If you want to voice your o ...Anycase, Xom say: Go down the hole, Vo, cuz there's gunna be shiny stuff and lots of gobbos to eat. Den he gave me this smashy thingy of fun.
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  • ...[[Pandemonium]], and the [[Hell]]s (most often in [[the Iron City of Dis]] and [[Tartarus]]), but they also appear on some [[Depths]] floors. Some monster *Their reaching attacks hit even harder than [[stone giant]]s, and they have similar lasting power. Respect them, particularly if you encounte
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  • ...t]]. They can be found in the [[Volcano]], [[the Abyss]], [[Pandemonium]], and the [[Hell]]s (primarily [[Gehenna]]). Some monsters may also summon them t *Their tendency to attack at range and vulnerability to cold makes them perfect targets for [[Hailstorm]].
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  • ...d probably be prepared for fire already due to the [[draconian scorcher]]s and [[orbs of fire]] you can also find in the area. They can be found primarily
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  • ...creature covered in oozing sores, afflicted by some horrible disease. Bits and pieces fall from its body as it shambles toward its next victim.<br> ...are not very durable. They can be found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s (primarily [[Tartarus]]).
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  • ...ate armour]], but they are also a threat at range due to their [[smiting]] and the [[crossbow]] they occasionally spawn with. ...ver start finding orcs "where they shouldn't be" (e.g. the [[Snake Pit]]), and you've ruled out [[shapeshifter (monster)|shapeshifter]]s, be prepared for
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  • ...ge, but are vulnerable to [[cold]]. You can find them in the [[Snake Pit]] and [[the Depths]].
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  • ...They can be found in the lower portions of [[the Dungeon]], [[the Crypt]], and the [[Hell]]s.
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  • "And then th' old Sea God crept<br> From forth the deeps, and found his fat calves there,<br>
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  • ...ng you. Unlike sirens, however, they summon [[drowned soul]]s to kill you, and retreat from those who try to approach. They are occasionally found through ...l A.I. - they'll move backwards if it detects you are trying to go closer, and move closer if you attempt to retreat.
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  • ...ed weapons. They are found in the mid-to-late-[[Dungeon]], [[the Crypt]], and [[the Abyss]]. ...ay to reliably take on a pack of skeletal warriors, consider skipping them and coming back once you've leveled up more. Even a single skeletal warrior can
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  • ...s''' are moderately powerful [[tier-3 demon]]s, boasting decent durability and an annoying [[line of sight]] draining attack. They can be found in [[the A ...it's often best to take out the summoner. Soul eaters have good durability and constantly steal HP, but killing the summoner causes the summon to vanish.
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  • ...levant threats. They hit moderately hard in melee, especially without rF+, and they are fast, making escape more difficult. *Prior to [[0.28]], sun demons could [[see invisible]] and were [[:Category:Water_vulnerability|vulnerable to water]].
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  • ...(and the matching resistance). She always wears the [[dragonskin cloak]], and comes with a very large retinue of draconians. ...angerous, and difficult fight if you chose to take on Tiamat. With high HP and extreme [[HD]], it's difficult to kill her quickly. She changes colour ofte
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  • ...tance. They can be found in [[the Abyss]], [[Pandemonium]], the [[Hell]]s, and some monsters may summon them with [[Summon Greater Demon]].
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  • ...i''' are fast, puny tier-[[5]] demons which hound you, sneaking behind you and dealing minor damage. They can be found in the early Dungeon, [[the Abyss]] ...a threat. When summoned in droves, they will usually outpace other threats and surround you, bogging you down. Don't waste time killing summoned ufetubi w
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  • ...ornado from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds begin to form agai ...d]], [[Corpse Rot]], etc.), items ([[scroll of fog]], [[wand of clouds]]), and environmental effects (such as the perpetual salt storms in the [[Desolatio
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  • .... Examples of nonliving creatures include [[saltling]]s, [[peacekeeper]]s, and [[dancing weapon]]s.
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  • ...e person may even perceive deformity, where another is sensible of beauty; and every individual ought to acquiesce in his own sentiment, without pretendin ...butes. Their attack types also vary: some ugly things bite, some headbutt, and others still will slap you with tentacles.
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  • ...g [[confuse]]d only makes it harder for you to hit one. High [[willpower]] and [[see invisible]] are both helpful when vampires are around.
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  • ...can deal impressive amounts of damage. They can be found in [[the Crypt]] and [[the Depths]], usually with a couple of [[phantasmal warrior]]s. Also, you
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  • ...re irritating [[undead]] casters who hound you with summoned undead allies and [[draining]] bolts. Although only slightly stronger physically than a stand
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  • ~
    **Edit [[macro]]s and keymaps ('''~''') **Quit and suicide (Q, as '''Ctrl-[[q]]''')
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  • &
    *'''&''' represents the [[demon#Archdemons|demonic lords]] of [[Pandemonium]] and [[Hell]], as well as [[Geryon]].
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  • ...den]]s. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.
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  • ...er [[Grum]] nearby. Otherwise, they occasionally appear in [[the Dungeon]] and [[the Lair]]. ...disposal (wands, potions, etc.) to take them down before they surround you and put the hurt on you.
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  • ...nd [[Might]] before engaging you in melee. He comes with decent equipment, and once buffed, can deal gruesome damage in melee. ...urations. If you're a melee fighter, you might simply try hasting yourself and drinking a [[potion of might]] before engaging him in melee; generally, you
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  • ...You can find them in the late [[Dungeon]], [[the Vaults]], [[the Depths]], and Lom Lobon's [[Pandemonium]] floor. ...al high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]].
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  • {{flavour|A suit of armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful ener ...ref|0.31.0|art-func.h|1511}}</ref> Regardless of [[size]] or [[HD]], each and every corpse gives the same amount of AC.<ref>{{source ref|0.31.0|art-func.
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  • ...re otherwise almost identical. They can be found throughout [[the Depths]] and [[the Vaults]], often leading a pack of their less talented cousins. ...ou deal with their underlings. Whenever possible, lure them around corners and deal with the entire pack at melee range.
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  • ...ly into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee.}} ...nearby monsters are. Queen bees can only use this spell on [[killer bee]]s and [[meliai]], while moths of wrath can target any monster that is allowed to
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  • ...[[undead]] monsters. Like most undead they resist [[poison]] and [[cold]], and their melee attacks drain your vigor, inducing the [[slow]] [[status effect *You can summon your own wraiths with the [[Haunt]] spell, and [[Yredelemnul]] will occasionally gift them.
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  • ...of draconians|draconian]] family. Their acidic breath can [[corrode]] you and deal moderate damage, especially if you lack rCorr. They can be found prima *[[Resist corrosion]] greatly reduces the damage and risk of corrosion (see the [[acid]] page for further advice on avoiding cor
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  • ...ells. They are found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, and are often summoned by other monsters through the [[Summon Demon]] spell. ...reatening, but these guys have such low HD that it has fairly low accuracy and damage. Furthermore, their tendency to surround you with [[ufetubi]] the se
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  • ...of them like killer bee versions of [[orc priest]]s: Smiting, high speed, and a poisonous sting. Even though they might be frail, don't take meliai packs **A group of 3 meliai is equivalent to 6 orc priests, and closer to 8 orc priests in practice (as meliai cast Smiting ~40% more often
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  • ...they're nearly harmless. However, if you see them outside of those places and they're not guarding the entrance of the [[Lair]], a [[Lair#Lair:6 vaults|L
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  • ...it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself. To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate heigh
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  • ...she can deal huge amounts of [[poison]] damage to those without resistance and has much more durability than most monsters at her depth. *[[Poison resistance]] and high [[willpower]] are highly recommended, and even with poison resistance, expect to take decent damage from her Poison A
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  • ...erish while murdering trespassers. He always generates wearing a [[cloak]] and wielding a [[chaos]]-[[brand]]ed [[quarterstaff]], which has the potential ...r accessed through a characteristic uneven path, usually through [[tree]]s and occasionally blocked off by [[fungus|fungi]]. His hut is guaranteed to cont
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  • ...gular mummy, but his powerful melee attacks, ability to [[haste]] himself, and tendency to [[torment]] half your health away in an instant makes him a sig **Undead characters should still be wary about engaging him in melee; as slow and fragile as he is, a potential 25 damage per hit isn't something to sneeze a
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  • ...ntered together. On her own, Duvessa is a moderately strong melee fighter, and Dowan can even [[haste]] his sister. Killing one sibling will buff the othe ...erserk Duvessa hits very hard and very fast, but only hurts in melee range and has no ranged attacks. Dowan can pelt you with strong magic, but has less d
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  • ...le his sister is a somewhat competent fighter. Together, they are no joke, and killing one will buff the other. When Duvessa is killed, Dowan improves his spell set and gains a permanent [[haste]] effect.
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  • ...as [[deep elf master archer]]s, but they tend to appear in greater numbers and with more friends. ...s occasionally carry [[silver]] javelins; [[Transmuter]]s, [[Demonspawn]], and the heavily mutated should expect even heavier damage output than usual.
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  • ...lls which severely limit your ability to escape, but he has no resistances and is only about as strong as an [[orc knight]] in melee. ...ely difficult to escape Harold, as he will repeatedly pull you towards him and trap you there whilst pummeling you with his competent melee skills.
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  • ...ficantly more damage. They can be found in [[the Shoals]], [[the Vaults]], and [[the Depths]]. ...pies, lightly armoured characters can quickly take heavy damage from them, and escaping them on foot is impossible. Reading a [[scroll of fear]] is an exc
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  • ...hey appear in large bands in the depths of [[the Abyss]], [[Pandemonium]], and [[Gehenna]]. **[[Ignition]] and [[Fireball]] are totally useless against them. [[Fire Storm]], however, sti
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  • ...aracters. If you can manage to kill him, however, his slaves will be freed and will leave the Dungeon. *Confusion through [[Mephitic Cloud]] can easily disable both him and his thralls, often with lethal results.
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  • ...d. However, its magical enslavement lasts only as long as its master does, and it would surely appreciate being freed. -E.M. Cioran, _History and Utopia_. 1960.}}
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  • ...nerates with a [[cloak]] and [[dagger]] or [[short sword]], some [[gold]], and often a decent [[wand]]. *His [[willpower]] and [[hit dice]] are both low, leaving him open to disabling spells like [[Hexe
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  • ...trengths against you. He always generates with a [[brand]]ed demon weapon, and his unique spellset makes him challenging regardless of your preparations. ...ara has moderately high durability (especially for the [[Lair]] branches), and [[Bolt of Fire]] can hurt quite a bit.
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  • ...[[electrocution]] (1% chance for the [[Arc Blade]]) as well as a [[cloak]] and pair of [[gloves]]. ...deal lots of damage per turn. Electric damage ignores 1/2 of your [[AC]], and against Chain Lightning, rElec is only half as effective (net x66% damage).
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  • ...the game. He is accompanied by an entourage of [[mummy (monster)|mummies]] and [[royal mummy|royal mummies]]. ...have already cleared, so reinforcements don't stumble upon you mid-fight, and most certainly do not lignify in the open where 8 enemies can surround you.
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  • ...cold, or physical damage, and can temporarily turn perfectly safe terrain into [[shallow water]] or push you around the field. They can be found almost ex ...rfolk javelineer]]s in threat. Their spells hit very hard from a distance, and the ability to dump you in water is extremely dangerous when near [[water n
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  • ...olk]] warriors who inhabit [[the Shoals]]. They carry [[brand]]ed tridents and sometimes shields. Although not too durable, their attacks are nearly twice
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  • ...ist of draconians|draconian]] family. They lack any sort of breath weapon, and are generally no more threatening than any other generic humanoid monster.
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  • ...main [[Dungeon]] not locked behind a wall. He is fast, extremely durable, and disables many player abilities with [[Silence]], making him a notorious men ...e's also quite durable and annoyingly evasive. If you were already low HP, and Mennas shows up, it's a big problem. Don't underestimate him, even if you'r
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  • ...us]], rarely inside [[the Abyss]], in Tartarus-themed [[Ziggurat]] floors, and in various themed [[vault]]s. ...onsters a lot more threatening. Most [[demon]]s are unaffected by silence, and are free to [[torment]] or cast other spells. Even if you aren't a caster,
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  • ...]] as regular [[mummy (monster)|mummies]], and were found in [[the Swamp]] and the submerged [[Ossuary]]. ...ss. Otherwise, it may be best to simply take advantage of their slow speed and run past them to save your [[scrolls of remove curse]].
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  • {{Flavour|A deep dwarf that has devoted its life to the study and use of arcane devices.}} ...compared to their fellow dwarves, but fight from a distance with [[wand]]s and [[rod]]s, launching an unpredictable array of elemental attacks at you. Lik
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  • ...ts at range. They can be found in and around [[the Crypt]], [[the Abyss]], and [[Tartarus]].
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  • ...d by a hostile [[Tukima's Dance]] spell. She was somewhat durable herself, and had a permanent [[Deflect Missiles]] effect up at all times, but the bigger ...would devastate characters. At present she has been removed from the code, and there are no plans to incorporate her.
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  • {{Flavour|A deep dwarf that has honed its empathy with the powers of earth and death at the cost of its natural lifeforce, transcending mortality in a pec ...nge from a steady white {{White|q}} to an alternating purple {{Magenta|q}} and grey {{LightGrey|q}}. You can also see if mirror damage is active by e'''[[
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  • ...f warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead.}} ...elemnul]], using his abilities to siphon away your [[HP]], raise the dead, and reflect your attacks back on you. Like all deep dwarves, they do not regene
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  • ...ilities, their deep dwarf [[deep dwarf#Damage Reduction|damage reduction]] and better-than-average dwarven equipment does render them slightly more danger
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  • ...rmer place. Many orcs have ventured into the dungeon over the years to try and win the Orb back. None have returned. My father Noloj was one of those. ...ost my father to the Dungeon already, but she knows that I have to do this and bring honor to my family.
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  • {{Flavour|A ferocious and blood-thirsty deep dwarf that revels in the frenzy of combat.}} ...to render themselves deadly in combat. When generated with decent weapons and armour, they can be very durable, deadly opponents. They are occasionally f
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  • ...s sold its mortal soul in exchange for mastery of the occult arts of death and pain.}} ...ter)|deep dwarves]], packing an arsenal of mid-level [[Necromancy]] spells and little else. Like all deep dwarves, they do not regenerate health naturally
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  • Deep dwarf scions were added in [[0.8]] and removed in [[0.13]].
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  • ...pens to take one's appearance or if you happen to [[polymorph]] a creature and get lucky.
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  • ...and higher damage. They always spawn with a [[polearm]] and medium armour, and occasionally come with a [[shield]]. They appear in the early to mid-[[Dung ...y are can vary based on their equipment. A sergeant with a [[kite shield]] and a trident of [[venom]] is much stronger than a sergeant with just a [[spear
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  • {{Flavour|A bird of myth and legend, said to die in flames and be reborn from the ashes. ...ight as at first; so he brings it to Egypt, plastered over as I have said, and deposits it in the temple of the Sun. Such is the story they tell of the do
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  • ...are rare, only appearing in the [[Abyss]] and holy-themed [[Pandemonium]] and [[Ziggurat]] floors.
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  • ...er of these are as great a concern as Lehudib's Crystal Spear. High [[EV]] and [[SH]] will greatly reduce the chance of him landing this spell, even more ...you're a competent physical fighter, you can read a [[scroll of silence]] and then smash him in melee. A weapon of [[holy wrath]] will make this even eas
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  • '''Octopodes''' are sentient octopuses, usually armed with [[polearms]] and wearing [[hat]]s. They are capable of dealing moderate damage with their [[
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  • ...rare, only appearing in holy-themed [[Pandemonium]] or [[Ziggurat]] floors and sometimes in [[The Abyss]]. **Or just stay in the ring and use your ranged weapons and spells. The clouds will dissipate after some time.
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  • '''Hell knights''' are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. As humans, they aren't vulnerable ...than one at a time. Hell Knights often carry powerful [[brand]]ed weapons, and they can cast [[Bolt of Fire]] through each other.
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  • ...s possible. They are occasionally found in [[the Depths]], [[the Vaults]], and [[the Crypt]]. ...al warriors' attacks "pierced" through shields and armour, ignoring [[SH]] and only being subject to half of your [[AC]].
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  • ...same strengths and vulnerabilities, except that the soldier ant is tougher and of average speed. ==Tips and tricks==
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  • ...emed [[list of deep elves|elf]], equipped with a [[staff]] of [[freezing]] and [[ring of ice]] (67%) or [[staff of cold]] (33%), as well as a [[robe]] of *Prior to [[0.13]], Fannar knew Ozocubu's Armour in his 3rd spell slot, and was less willing to use his ice beasts as shields.
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  • ...uins, only the last cultists of the dead gods, their heretical constructs, and the guardians of the cult's legendary treasure yet remain.}} Desolation may appear in [[Vaults]] and [[Elven Halls]]. The portal is signaled by a "distant wind".
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  • ...d [[Ring of Flames]] and lessening the effects of spells like [[Glaciate]] and [[Fire Storm]]. Occasionally, they will cast a special invocation version o
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  • ..., occasionally encountered while wandering [[the Abyss]], [[Pandemonium]], and certain [[Crypt]]:3 layouts. *[[Demon]]s, [[undead]], and worshippers of [[Dithmenos]] or [[Yredelemnul]] are immune to the umbra's p
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  • ...Constriction has a chance to prevent you from moving, lowers [[evasion]], and deals minor damage every turn. ...constrict you, you'll start taking damage quickly. Try to kill them fast, and try not to fight them around other monsters.
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  • ...They always generate with a highly-enchanted [[flaming]] [[great sword]], and either [[pearl dragon scales]] or [[fire dragon scales]]. *Obviously, seraphim are more dangerous to [[undead]] and [[Demonspawn]] players. If you're vulnerable to holy, consider skipping hol
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  • {{Flavour|The soul of a holy creature, reft from its body. It is a slow and timid creature, but as something divine it is sure to be under celestial pr There, from of old, thy childhood passed; and there<br>
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  • And shall I wait till others<br> ...re extremely rare, generally only appearing on holy-themed [[Pandemonium]] and [[Ziggurat]] floors.
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  • ...nium]]-themed [[Orcish Mines]] [[vault]], inside [[Wucad Mu's Monastery]], and very rarely in the [[Dungeon]]. ...lver]], so use those if you have them. If you see them outside of a vault (and outside [[Pandemonium]]), then they are most likely [[shapeshifter (monster
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  • ...everal '''decayed bog bodies''' in the [[Ossuary]]. They were less durable and had [[Throw Frost]] instead of [[Bolt of Cold]]. Decayed bog bodies were re
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  • ...ific: size gives a [[Evasion#Base EV|flat bonus/penalty]] to your base EV, and affects how much EV you get out of [[Dodging]] skill. * It determines what [[armour]] and [[weapon]]s you can use. Species that aren't [[#Medium|medium]]-sized gener
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  • ...ature killer bee. They could be found most often in killer bee [[vault]]s, and were occasionally seen elsewhere as a possible [[shapeshifter (monster)|sha
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  • {{Flavour|A huge and solitary bee. "How doth the little busy Bee<br>Improve each shining Hour,<br>And gather Honey all the day<br>From every opening Flower!"
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  • ...ad]] monsters, which resist most elements, summon swarms of undead allies, and [[torment]] you repeatedly. They can be found in [[the Crypt]]. ...[[torment|halve your HP]] every turn. With high AC, elemental resistances, and swarms of summons, they are difficult to kill. The following things are eff
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  • ...acter was started on the development version of 0.20 (i.e. in between 0.19 and 0.20). Sefie is a earth mage troll. ...ook the orb. My plan was to make the character sturdy by using statue form and become a follower of Lugonu, to have means to escape to Abyss.
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  • ...reatures in the game. They move three times faster than the average player and aren't easy to hit, but do very little damage. Bats are only a threat to pl ...ique is very useful later on when dealing with monsters that are both fast and dangerous, such as [[unseen horror]]s.
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  • ...the [[Dungeon]]. They are more difficult to kill than [[frilled lizard]]s, and move faster than most players, making retreat difficult.
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  • ...with powerful [[poison]]ous stings. They are faster than most [[species]] and capable of inflicting lethal amounts of poison damage. Scorpions can be fou ...e vulnerable to poison themselves. Poisoned [[dart]]s, [[Mephitic Cloud]], and [[Poisonous Vapours]] are very effective methods of handling them.
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  • ...rats|rat]]. They can be found on the first few floors of [[the Dungeon]], and are the best result from [[Summon Small Mammal]].
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  • ...h more aggressive. They are most common in early levels of [[the Dungeon]] and in [[the Sewers]].
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  • ...asiest opponents in the game. They have no resistances, barely any health, and an extremely weak attack. ==Tips and tricks==
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  • ...ionally appearing in [[the Dungeon]], [[the Lair]], the [[Spider's Nest]], and [[the Swamp]] (often emerging from [[treant]]s or as [[spriggan rider]] mou ...c Cloud]] is almost guaranteed to render them confused and easy to defeat, and poison [[needle]]s will deal heavy damage to them quickly.
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  • ...erwise unsurprising. They are a common sight in and around [[the Sewers]], and many spellcasting monsters can summon them to attack you.
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  • ...ault or vault that has a [[queen ant]], with her attendant [[worker ant]]s and [[soldier ant]]s. ==Tips and tricks==
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  • ...ies]], but "hostile" butterflies can be encountered throughout the Dungeon and [[the Lair]]. Butterflies wander around aimlessly, as if they were [[confus ...s are [[ev]]asive, though, so projectiles may pass through the butterflies and hit you.
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  • ...und throughout [[the Realm of Zot]]. Their fast attacks deal decent damage and quickly drain your [[speed]]. ...ho can not [[see invisible]], along with [[list of draconians|draconian]]s and [[ghost moth]]s. Spare [[potions of invisibility]] are useful if you have n
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  • ...nearby (depending on the size of the corpse), instantly turning the corpse into a skeleton. The toadstools then die after some time has passed. *You can use Fedhas' Evolution ability to turn toadstools into [[wandering mushroom]]s. This can be especially effective if you evolve a t
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  • ...used to fuel the spell, no matter whether living or construct, is consumed and unmade in the process.}} ...drain]]ing [[negative energy]] in the process. It uses [[smite targeting]] and deals significant damage to creatures susceptible to negative energy, so mo
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  • ...Realm of Zot]], certain unpleasant [[Crypt]] and [[Tartarus]] [[vault]]s, and Tartarus-themed [[Ziggurat]] floors. ...with [[Negative_energy#Negative_Energy_Resistance|rN]] or [[Statue Form]], and negate them entirely by being undead or in [[lichform]].
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  • ...ey are found in [[the Crypt]], [[the Tomb]], the [[Hell]]s, [[the Abyss]], and [[Pandemonium]]. *Flying skulls were removed and replaced with [[laughing skull]]s and [[weeping skull]]s in [[0.31]].
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  • ...mless, stationary monsters similar to [[plant]]s. Like plants, they wither and quickly die when damaged by any attack. *Prior to [[0.24]], followers of [[Fedhas Madash]] could evolve fungi into [[wandering mushroom]]s.
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  • {{Flavour|A huge and irritating fly.}} ...ning bite. Eating its corpse may cause [[sickness]]. They appear in groups and are commonly found in [[the Swamp]].
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  • {{Flavour|A large acarine creature with poisoned mouth-parts and a thirst for blood.}} ...[Dungeon]]:2 and lower. They're only slightly more dangerous than [[rat]]s and other early threats.
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  • {{Flavour|A thin wisp of floating gas, flickering, disappearing and reforming in a disconcertingly random fashion while building up an electric In tangles, and made intricate seem strait,<br>
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  • ...to their name. They're twice as fast as most characters, attack in swarms, and can quickly inject fatal amounts of [[poison]]. They are found in the mid-[ ...ance, they can be a handful if they surround you. Without either, charging into melee is often suicide.
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  • ...d thing. They can be found in the [[Spider's Nest]], [[the Realm of Zot]], and in certain [[vault]]s, often sealed away behind [[iron grate]]s near an [[a ...faster. It can make [[redback]]s into serious threats, or multiple spiders into very serious threats. In Zot, being surrounded by berserked [[list of draco
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  • .... He can only be found in the [[Vestibule of Hell]] (25% chance per game), and is placed using the vault syntax for that map rather than using the unique ...bout as difficult to kill as a [[royal mummy]] but cannot be [[silence]]d, and you'll be dealing with the other threats of the Vestibule at the same time.
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  • | style="width: 100%;" | A fast-moving arachnid that both surprises its prey and evades its enemies by concealing itself in crannies in the dungeon floor. ...escape very challenging. They can occasionally be found in [[the Dungeon]] and in [[Labyrinth]]s, but are much more commonly found throughout the [[Spider
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  • ...for 1-3 turns. Poison resistance only has a 66% chance to prevent the slow and paralysis; you need poison immunity to be safe. They are often found in [[the Dungeon]], and can spawn via [[vault]] placement in [[Spider's Nest]]. They can also be cr
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  • ...l. It's valuable when surrounded, since it targets every space around you (and hits much further). Compared to [[Fireball]], Starburst deals more damage a Starburst2.png|So, when backing up, monsters will move themselves into a linear direction.
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  • ...ing it entirely. They are thankfully fairly fragile, but move very quickly and can deal decent damage with their bites even if you resist the poison. They ...g the Spider's Nest without poison resistance, bring [[potions of curing]] and try to shoot them down from a distance.
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  • ...ery time a wandering mushroom attacks, it loses 1 [[HD]], becoming weaker (and dying at 0 HD). ...en't anything special. However, the mushrooms can block your retreat path, and they can finish off players who've been hit by the toe's [[torment]] a few
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  • ...ion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the gr ...pain. If the dance continues, Uskayaw allows you to end it by melding with and then violently exploding a foe, killing it instantly.}}
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  • ...me your [[willpower]]. They can be found in [[the Slime Pits]], [[Abyss]], and can be summoned by a few enemies through the [[Summon Eyeballs]] spell. *[[Wand of iceblast|Wands of iceblast]] and [[Fireball]] are excellent for bypassing their annoying [[EV]] at range, bu
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  • ...ies. They can occasionally be found in [[the Dungeon]] and [[the Vaults]], and are very common in the [[Spider's Nest]]. ...their bites from poisoning you, they still do heavy damage. Decent [[AC]] and [[EV]] are strongly recommended.
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  • ...listomycete colony or two can take out most early game threats on its own, and help take out later ones. ...be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell the spores to do anything, so don't b
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  • ...r|The Palentongas are a large, scaled mammalian race, walking on four feet and swinging a powerful tail behind them. Their elephant-back armies terrorize ...upportive spells, but they're significantly worse at other forms of combat and advance quite slowly in experience levels. Their body shape reduces the pro
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  • ...some spriggans. When threatened, it can flash warning signals to its kin (and anyone else close enough to observe).}} ...be found alone or in packs in [[the Swamp]], certain [[Lair]] [[vault]]s, and in the company of [[list of spriggans|spriggans]].
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  • *[[Poison resistance]], poison immunity, and [[willpower]] do nothing to stop their confusion effect. Other than not get *A [[potion of curing]] will cure confusion. [[Elyvilon]]'s Purification and [[Ru]]'s Draw Out Power can also cure it.
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  • {{flavour|A vicious rodent with a coat of sharp quills and a painful bite. ...s mainly found in [[the Lair]]. They're somewhat tougher than [[quokka]]s, and they deal 5d4 physical damage any time you hit them in melee due to their [
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  • ...they often appear in packs. Fire bats occasionally appear in [[the Abyss]] and often in the [[Volcano]]. They can also be found in a few fire- or bat-them
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  • ...tening of all the spider types. However, they can be encountered in packs, and may spawn completely surrounding you if you step on a [[pressure plate]]. O
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  • ...[line of sight]]. These husks have no offensive or defensive capabilities, and will generally do nothing but fuse with each other, with [[macabre mass]]es *Crawling corpses will happily charge through [[trap]]s to follow you, and are easy pickings for any monster. Try to convert them up to abominations a
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  • ...ampire (monster)|vampires]] in disguise; their bites restore their [[HP]], and they are slightly more durable than bats. They often come with a pack of ba *In spite of the name and flavour text, they cannot transform into actual vampires.
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  • ...lse around tears you to pieces. They can be found in the [[Spider's Nest]] and near its entrance in [[Lair]]. ...e tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first
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  • ...id direct combat with you, lingering at the edge of your [[line of sight]] and hurling [[Orbs of Destruction]] at you whenever you stop pursuing them. The ...ke several turns to circle back around for another pass, which may take it into another spider, a wall, or even the orb spider that cast it.
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  • *Endoplasms are fragile and practically defenseless; even the naturally cold-vulnerable [[Djinn]] can u *Freeze doesn't miss and ignores armour; don't engage endoplasms in melee if you have 5 or fewer HP
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  • ...]]. Like their weaker cousins, they have fairly low HP, but they move fast and have a powerful [[draining]] bite. They can be found as the bosses of some ...in the early game, but finding one in the Sewers can prove very dangerous, and getting swarmed in the Lair can be extremely lethal. Do everything in your
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  • ...powerful, deadly opponents. They can be found primarily in [[the Depths]] and [[the Vaults]], though they may appear elsewhere (such as in the forest at ...They're fairly fragile, rarely needing more than two decent hits to kill, and as soon as a boggart dies, its summons will vanish.
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  • ...lies''' are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 [[cold]] damage per turn on top of t ...negates most of their ability to harm you. If you're lacking either, going into melee with them is going to hurt. Take them out at range, preferably with [
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  • ...subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing heavy [[electricity]] damage to everything wit ...s|conjured]] into existence, not [[summon]]ed. Effects like [[Abjuration]] and [[Okawaru]]'s ally prevention won't affect it.
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  • ...ing''' pulls a single target adjacent to the caster. It won't move victims into ineligible terrain (such as [[lava]]), but can ...rap]]s or [[cloud]]s. It requires line of fire for enemies to be affected, and its range increases from 3 to 5 with [[spell power]].
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  • ...us liquid being that flows along the floor in search of matter to dissolve and consume.}} ...o heal and reproduce, deal significant [[acid]] damage with their attacks, and can corrode your equipment. They can be found in or guarding [[the Slime Pi
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  • ...are fast [[undead]] [[list of jellies|jellies]] that [[drain]] your health and generally brutalize you in melee combat. They are thankfully rare, appearin ...set of undead resistances. Fortunately they have little actual durability, and killing them from a distance is usually not too difficult. They are suscept
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  • ...us sizes by feeding on the corpses of creatures unfortunate enough to fall into the water with them.}} ...and in the water while fighting them; this reduces your combat performance and makes it more difficult for you to flee to land if you need to. Fight them
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  • {{Flavour|A large lizard with brightly coloured stripes and splotches.}} ...oisonous to eat. They have normal speed and a fairly average melee attack, and are often found in the [[Lair]].
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  • ...ut on the ancestor of the jelly fishes, his descendants have all been soft and boneless just as you see them to-day thrown up by the waves high upon the s -“The Jellyfish and the Monkey”, adapted by Yei Theodora Ozaki, _Young<br>
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  • ...r lava-fish (Emmydrichthys vulcanus), which corresponds perfectly in color and form to a piece of lava. This fish is also noteworthy for having envenomed -Jordan, Kellogg and Heath, _Animal Studies: A Text-book of Elementary<br>
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  • ...e found throughout [[the Realm of Zot]] or in certain [[Ziggurat]] floors, and are always found in the Orb chamber of [[Zot:5]]. ...[brilliance]] will significantly reduce the amount of time it has to roast and mutate you. A [[potion of resistance]] directly reduces the damage you'll t
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  • ...ving matter — muscle, gut, nerves, viscera, marrow — piled haphazardly into a single writhing mass. This distorted flesh is mutagenic on contact, but w And lies, an unsightly lump on the sodden grass …<br>
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  • ...hey only appear in bee hive vaults, which mostly appear around [[Dungeon]] and [[Lair]]. If you see a lone queen bee, it's likely a [[shapeshifter (monste .... When encountering a bee hive, lure the killer bees away a few at a time and try not to wake up the queen. If she ''does'' start pursuing you, keep out
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  • And live upon the vapour of a dungeon,<br> ...essentially pockets of very bad weather. They are naturally [[invisible]] and permanently [[confused]], spending most of their time moving randomly. Ever
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  • ...re often found in or guarding the [[Ice Cave]]s, as well as in [[Cocytus]] and [[the Abyss]]. *In [[0.7]], they got [[fire]] vulnerability and [[poison]] resistance.
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  • ...hies''' are [[electricity]]-themed [[tier-3 demon]]s. With a speed of 40 - and even faster when moving - they are easily the fastest creatures in the game ...pass 2/3 of their actions; they'll move in bursts of a few turns every now and then. They can be found in [[the Abyss]], [[Pandemonium]], or created by th
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  • ...and its [[branch]]es. They are weak in melee combat, but move very quickly and often poison their foes at range or attack them with naturalistic magic. ...erent from a standard spriggan. It is always found guarding a pile of hats and a spriggan corpse.
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  • ...stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in [[the Swamp]], as ...ligence|animal-intelligence]] monsters in its sight are healed for 3d11 HP and gain the [[might]] effect for 10-16 turns.<ref>{{source ref|0.30.1|mon-deat
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  • ...mp]] and in rare "spriggan forest" [[vault]]s found throughout the dungeon and its branches. ...l have the same HP value (not percent) as the spriggan rider when it died, and keeps any statuses it had.
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  • ...nate [[Repel Missiles]] effect up at all times, is incredibly [[ev]]asive, and knows several dangerous [[Hexes]]. ...Enchantress and her band of allies can be devastating if faced all at once and are very difficult to escape. If you see spriggans, try to lure them away a
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  • *Prior to [[0.18]], it was called Book of Hinderance and didn't contain [[Yara's Violent Unravelling]]. *Prior to [[0.17]], it contained [[Slow]] and [[Summon Mana Viper]].
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  • ...gerous [[unique]] [[shadow imp]] who tortures her victims, paralyzing them and then inflicting pain until the subject dies. She is notorious for killing c ...each a staircase safely. Return to the floor through a different staircase and come back for her when you're more experienced.
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  • ...they aren't terribly strong or well armed, they have [[spriggan]]ly speed and the ability to go [[berserk]] on top of that, allowing for rapid, surprisin
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  • ...art of spriggan bands throughout [[the Depths]] and in various [[vault]]s, and will always be part of [[the Enchantress]]'s band of followers. ...an defenders. Unavoidable spells such as [[Fireball]], [[Freezing Cloud]], and [[Airstrike]] work well.
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  • ...ter. They are annoying pests that [[regeneration rate|regenerate]] quickly and [[blink]] often. On their own, they are mostly harmless (if annoying), but ...chnically easier to kill, but pretty much any other imp is more dangerous, and if you're simply trying to get around their fire resistance, be aware that
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  • ...Swamp]] and mid-dungeon. Mosquitoes are weak but fast, the come in swarms, and they can heal themselves with their bites. *Prior to [[0.8]], they were called '''giant mosquitoes''' and were significantly weaker.
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  • ...gans roaming [[the Swamp]], forests of the deeper [[Lair]], [[the Depths]] and in certain vaults, as well as accompanying [[the Enchantress]]. ...are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these f
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  • ...ficial mutations. They can be found in [[holy]]-themed [[Ziggurat]] floors and [[Zin]]-themed [[vault]]s in [[Pandemonium]]. ...orb of fire]], and should combat them in much the same way (i.e. kill them and do it ''fast'').
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  • And what are you, reader, but a Loose-Fish and a Fast-Fish, too?”<br> ...h''' are common aquatic pests which attack any player who ventures near or into their ponds. They are not terribly dangerous, especially since you can simp
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  • ...lajatang]] (often [[brand]]ed). She attacks almost twice as fast as normal and is capable of dealing heavy damage very quickly, especially with a good bra
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  • ...sometimes attaining a length of six feet—found in a lane of black rocks and iridescent, brown lagoons, exhibit paralyzed crustaceans in camouflage pock ...rmin with a potent [[poison]] sting. They are found in the mid-[[Dungeon]] and [[the Lair]].
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  • ...atory rats''' are common vermin that have been altered by a [[mad wizard]] into dangerous abominations. They come in a wide variety of flavors, each of whi ...o the room in the back, expect a flood of Mephitic Cloud spells to hit you and all the rats present, as well as several shifting rats to blink past you. W
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  • ...a monster-only spell which covers an area in [[Cloud#Flame|flame cloud]]s and deals some impact damage. Barring fire resistance, this can be a serious th
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  • ...monsters which shoot bolts of devastation, dealing irresistible damage to and [[vulnerability (status effect)|halving the will]] of anything within range ...three solid hits and make quick work of fragile casters. Hit them as hard and as fast as you can.
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  • ''For a list of all reptiles, see [[list of reptiles and amphibians]].'' ...ife with 4-8 heads, with each head giving an extra attack. [[HD]], [[XP]], and [[willpower]] are not affected by head count. While hydras cannot [[fly]],
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  • [[Elephant slug]]s are big, tough, and hit like a ton of bricks. Engaging them in melee can very often be a lethal *So long as you have room to maneuver and no other monsters attack you, [[kiting]] them is easy.
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  • ...ouch in melee, either. And with a massive [[HP]] pool, good [[willpower]], and 20 [[HD]], he's tough to take down. On the plus side, he is almost guarante ...a spell. Just make sure to have enough of empty floor available to retreat into.
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  • Spells: [[Teleport Other]], [[Slow]], [[Venom Bolt]], and [[Minor Healing]].
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  • ...ysis]]. Stunning Burst ignores [[willpower]], though it can be [[ev]]aded, and rElec has a 50% chance to prevent the paralysis. ...them in the [[Elven Halls]], [[the Abyss]], the [[Cloud Mages' Chambers]], and certain air- or wind-themed [[vault]]s. You can summon them yourself by inv
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  • ...ter if not kill them outright. They can be found naturally in [[Tartarus]] and the [[the Abyss]] as well as in some [[vault]]s, most notably the 'undead' ...for escape than combat), then death drakes are nothing more than a smelly and unusually durable [[wyvern]]. If you don't have miasma resistance, then mak
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  • ...gin crawling together, merging into horrible agglomerations of flesh. More and larger corpses result in more powerful creations.}} ...]es. They cannot attack, but they will combine into [[small abomination]]s and eventually [[large abomination]]s with enough of them, or merge with small
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  • ...ys deal significant damage in melee. They are often found in [[the Abyss]] and occasionally in parts of [[Pandemonium]]. ...0.27]], large abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to c
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  • ...re brutish [[tier-2 demon]]s, often armed with [[brand]]ed [[demon whip]]s and capable of casting powerful [[Fire Magic]]. Even when unarmed, they still d *Balrugs knew Teleport Self between [[0.6]] and [[0.10]].
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  • ...(alone early; in packs later) and in themed [[vault]]s within [[the Lair]] and [[Shoals]]. The earliest you can find an [[out-of-depth]] centaur is D:3. ...ng significantly less damage. Even casters may want to hide around corners and enter melee with them.
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  • ...[[tier-4 demon]]s. Their [[chaos]]-branded attacks inflict random effects, and on death, they create a [[Cloud#Seething_chaos|cloud of seething chaos]] fo ...cks will [[paralyze]] you, [[confusion|confuse]] you, or send you hurtling into the Abyss, it's best not to risk it.
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  • ...found in the mid-late [[Dungeon]] (usually accompanied by lesser centaurs) and [[the Vaults]] (in large packs of warriors). *They're gruesome at range, so lure them into melee to remove their biggest advantage. Take advantage of corners, [[confu
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  • ...hey are some of the strongest monsters in [[the Lair]], appearing in packs and hitting hard enough to quickly wipe out players. ...high [[willpower]] and [[hit dice]] to shake off most [[status effect]]s, and their melee strength makes it unwise to brute force. The following do work,
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  • ...nic crawlers''' are grotesque [[demon]]ic pests. In addition to fast speed and moderately high damage, demonic crawlers regenerate ''very'' quickly, gaini ...iders to do the work for you. [[Wand of polymorph|Polymorph]] will turn it into a form without regeneration.
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  • ...ementals''' are lumbering brutes. They are easily outrun, but are durable, and are immune to most common elements. They appear in [[the Elven Halls]], tho ...monsters can fire [[Lightning Bolt]]s, [[Stunning Burst]]s, [[Fireball]]s, and other elemental spells through them.
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  • ...ck to life, with no limit. Explore mode games don't count as proper games, and are thus not [[score]]d. Explore mode can be entered using the '''+''' key, By default, explore mode is available on both offline games and online servers. The [[rcfile|configuration option]] ''explore_mode'' can be
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  • ...ou're not ready for, consider [[teleport]]ing or using a [[scroll of fog]] and running away immediately. You may not get a second chance.
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  • ...s behind them. They are resistant to most elements, but vulnerable to cold and fragile in general.
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  • ...in the [[Snake Pit]]. They are capable opponents with both melee and magic and have far more endurance than lesser nagas. ...ore than one have line of fire to you at a time, and don't charge headlong into the rune chamber.
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  • ...avour|A large creature with the hindquarters of a lion and the wings, head and talons of a great eagle. With winged course, o’er hill and moory dale,<br>
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  • ...mummies''' behave much like regular [[mummy (monster)|mummies]], shuffling into melee, with stronger melee attacks. Unlike plain mummies, killing a guardia ...lated, already cleared areas first; [[noise]] travels far in [[the Tomb]], and you don't want to find yourself [[slow]]ed or [[torment]]ed while facing do
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  • ...vour|A large creature with the hindquarters of a horse and the wings, head and talons of a great eagle.}} ...t particularly threatening otherwise. They can be found in [[the Dungeon]] and [[Lair]].
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  • *Manticores hurt. Throw Barbs deals 2d13 damage plus the Barbs status, and manticores can do up to 50 damage in melee. Heavily armoured bruisers can g *Manticores have lousy [[willpower]], so all sorts of [[Hexes]] and [[Evocations]] can work well. [[Confusion]] or [[paralysis]] will stop them
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  • ...dy armour you find. Early game wear plate armour. Wear every cloak, gloves and boots you find. Wield the most damaging axe you find. The most common is a A: Press 'a', then '?'. Trog's Hand increases your magic resistance and regenerates your HP. Brothers in Arms summons a temporary, but very powerfu
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  • ...in packs. They move slowly and wear little armour, but carry heavy weapons and can spit [[poison]] at you. When in melee, they also tend to [[constrict]] ...l significant amounts of physical damage (even the mages), so heavy armour and high [[AC]] helps too.
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  • ...er threat than most things in the [[Snake Pit]], but [[guardian serpent]]s and [[nagaraja]]s should be a higher priority. *Poison resistance and high AC will significantly reduce the damage potential of their offensive s
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  • ...significant damage in melee, and can boost the melee damage of other nagas and salamanders nearby. You can find them throughout the [[Snake Pit]]. ...]]s, their Battlecry greatly amplifies the melee damage of all other nagas and salamanders in the area. Take care not to fight more foes than you can mana
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  • ...]] [[centaur (monster)|centaur]] generated with a [[longbow]] of [[flame]] and [[barding]]. In addition to the longbow's flaming, Nessos' shots are always *Without fire and/or poison resistance, Nessos is a very dangerous opponent - especially when
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  • ...as very ugly, speckled of divers colours, green, black, and red. They kept and showed it to the doctor, who said he had never seen anything of the sort be ...n "worm [[vault]]s" along with [[worm]]s, [[brain worm]]s, [[rock worm]]s, and [[lindwurm]]s, as well as occasionally in the [[Slime Pits]].
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  • ...tacks [[engulf]] the victim, which deals [[asphyxiation]] damage over time and [[silence]]s you. Moving away or killing the engulfer ends the effect. Play ...hoals]] and [[Cocytus]], and in some water-based vaults in [[the Dungeon]] and [[the Depths]]. They can also be summoned by monsters through the [[Summon
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  • ...ning ease. They are often found in the middle portions of [[the Dungeon]], and are common throughout [[the Lair]]. ...ess to [[Fireball]] or other AoE attacks, you'll want to break up the pack and limit their ability to gore you.
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  • ...lack a centaur's speed. They are common menaces throughout [[the Vaults]] and [[the Depths]]. ...at them like you would centaurs: lure them into melee range around corners and be prepared for [[fire]] or [[cold]] damage if they have [[brand]]ed weapon
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  • '''Iron elementals''' are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in the [[Dungeon ...asters with non-elemental [[Conjurations]] should use those; [[Airstrike]] and [[Earth Magic]] such as [[Lee's Rapid Deconstruction]] will also work.
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  • ...Any kind of strong [[Conjurations]] or [[Summonings]] magic will suffice, and pure melee characters can usually take them on one-on-one by the time they'
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  • .... They can be found in the middle floors of [[the Dungeon]], [[the Lair]], and certain versions of the [[Volcano]]. ...t, and was found throughout European (particularly Scandinavian) mythology and folklore. Unlike the [[wyvern]], which possessed only hind-limbs, the lindw
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  • ...rom [[crocodile]]s, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in [[the Swamp]], with a 20% chance to be ...[Hex]]er can overcome it. In addition, they lack any elemental resistances and are [[cold-blooded]], making [[Conjuration]]s reasonably effective against
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  • ...[[Shoals]]:4 [[vault]]. They behave like all yaks, moving into melee range and hitting surprisingly hard with their holy horns (especially dangerous to [[ ...o, hostile apis could turn neutral if the player worshipped a [[good god]] and was sufficiently [[Piety|pious]].
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  • ...[AC]] or resistances. They are found in [[Pandemonium]] and the [[Hell]]s, and can be summoned by many spellcasting monsters through the [[Summon Greater ...ombine damnation with [[torment]]. Damnation never misses, ignores [[AC]], and hellions can fire 2 bursts per turn. This is an issue after you've had your
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  • ...'ll be incapacitated in short order. They can be found inside [[the Lair]] and as part of [[Polyphemus]]'s flock. ...m|Statue]], [[Dithmenos|Shadow]], [[Storm Form|Storm]], or [[Wisp Form]]), and players under [[Zin]]'s Vitalisation are immune to petrification. [[Qazlal]
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  • ...This is made easier with their rolling ability, which doubles their speed and damage for a short time. They need a tile of space in order to roll, but th ...adjacent to you is a moment they could suddenly gain a huge burst of speed and power.
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  • ...always found in pairs, often protecting some sacred shrine. They can heal and even resurrect each other, doubling their effectiveness as guardians. ...at you are carrying in your inventory. This special ability is not a spell and cannot be negated in any way so long as the second shedu lives.
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  • ...dangerous creatures one can encounter in [[the Lair]] since they are fast and have a fiery breath attack that does 3d12 [[fire]] damage.
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  • ...]]bed domain in combat, and likes to ensnare you in her own webs while she and her [[spider]] allies heavily [[poison]] you. ...to nothing. Bring poison resistance to make her significantly less deadly, and a source of [[Repel Missiles#Player sources|RMsl]] can keep you from being
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  • ...uncommon, usually only appearing in [[the Depths]], [[the Realm of Zot]], and the lowest floor of [[the Vaults]]. ...and bloodless [[vampire]]s need not worry, as they come with innate rN+++ and a shadow dragon's physical damage output is far less terrifying than its wi
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  • *If you have low [[AC]], keep out of melee with your fire, cold, and poison resistances up. *It resists many elements, but its EV and AC are low enough that you can overpower it with physical, [[negative energ
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  • ...ey appear commonly in the lower floors of the [[Dungeon]], the [[Depths]], and [[the Realm of Zot]], but can show up dangerously [[out of depth]] in [[vau ...one early on, escaping is a good idea. Without at least rC+ for its breath and decent AC for its melee attacks, they can do immense damage to low- or mid-
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  • ...ese dragons can be found occasionally in [[the Vaults]] and [[the Depths]] and appear very frequently throughout [[the Iron City of Dis]], particularly on ...#Player sources|Repel Missiles]] to help avoid their breath attacks. Dis:7 and Vaults:5 generally aren't too conducive to the practice, unfortunately.
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  • ...be found guarding one of the four [[branch]]es of [[Hell]]. Its attributes and breath attacks vary based on where you encounter it, though all versions ar
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  • ...[[HP]]. You can find them in [[the Crypt]], [[the Vaults]], [[the Abyss]], and the [[Hell]]s (primarily [[Tartarus]]), as well as one rune vault in [[the *Bone Dragons are vulnerable to [[Dispel Undead]] and [[Lee's Rapid Deconstruction]], while powerful non-elemental [[Conjuration
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  • ...- themed cousins. They can often be found in [[the Depths]], [[Vaults]]:5, and [[Zot]], but nasty [[out-of-depth]] storm dragons can be found in [[the Dun
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  • ''For a list of all reptiles, see [[list of reptiles and amphibians]].'' ...r than that, it behaves exactly like a normal hydra (notably that it swims and regenerates quickly).
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  • ...drops [[fire dragon scales]] when they are killed, they will be inscribed and pre-enchanted. ...n't stand up to too much of their fire breath. Pile on the fire resistance and deal your damage quickly, as they're still a menace in melee range.
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  • ...you allow more than one tentacle to reach you at once. Keep your distance and take advantage of their inability to follow you very far on land. If you en
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  • ...h eyeballs and things resembling eyeballs, such as pickled onions, walnuts and olives. ...ss dangerous than the monsters they accompany, but don't let that fool you into thinking they're harmless -- lightly armored characters in particular shoul
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  • *Goblins are stronger than the likes of [[kobold (monster)|kobolds]] and [[rat]]s. If you have a choice, avoid fighting a goblin as your first enemy ...cution]] or a [[sling]]. Even the likes of [[scale mail]] can turn goblins into a much greater threat (for a D:1 enemy).
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  • ...s of kobolds, along with [[kobold brigand]]s, can be in the middle Dungeon and in [[Sewer]]s. ==Tips and Tricks==
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  • ...ot [[see invisible]], an invisible shadow deals 2.5x damage, never misses, and reveals itself. ...e that shadows are immune to [[Sticky Flame]] (they are [[insubstantial]]) and aren't revealed from [[shallow water]] (they fly).
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  • ...on]]s whose attacks drain your [[dexterity]]. They've got high [[ev]]asion and a wide variety of resistances, making it difficult for low-level characters ...are very rarely dangerous. You'll just be a little worse at [[EV|dodging]] and [[stealth]] for a while.
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  • ...upon the powers of Chaos to empower nearby allies. The effects vary wildly and are usually, but not always, positive.}}
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  • ...reinforcements are not [[summon]]s, immune to [[abjuration]] and worth XP and [[piety]].
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  • ...ties. They are found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, and they are often summoned by other monsters through the [[Summon Demon]] spel ...heir Sticky Flame can deal fire damage when you're within 5 tiles of them, and their Smite deals irresistible, unavoidable damage. You can use the [[cloud
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  • ...the common [[yak]], '''sheep''' are pack monsters that don't hit too hard and are about as tough as an [[iguana]]. They should not be remotely threatenin
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  • ...re's HD is adjusted by +1 in {{source ref|0.30.0|mon-cast.cc|6545}}.</ref> and [[confusion|confuses]] living, [[unbreathing|breathing]] targets. They have ...listomycete colony or two can take out most early game threats on its own, and help take out later ones.
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  • ...canines you are likely to encounter. They are fast enemies that are bigger and stronger than [[jackal]]s, although they don't travel in packs. They can be
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  • ''For a list of all amphibians, see [[List of reptiles and amphibians]].'' ...low-level characters. They are usually found in the early-mid [[Dungeon]] and [[the Lair]], but can appear as [[out-of-depth]] foes very early, or at the
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  • ...highly accurate ranged and melee attacks that can [[corrode]] your armour and weapons. They deal enough damage that fragile characters should be more con *[[Resist corrosion]] reduces their damage output considerably and helps defend against the [[corrode]]d status.
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  • ...e. They'll damage the frog as it wastes time blinking and reapproaching, ''and'' the damage ignores their high [[EV]]. Even poisoned [[dart]]s can work at *If you alert an entire pack and don't feel up to taking them on, retreat may be advisable. Even with their
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  • ...attack, making it a pest to spellcasters. They can be found in [[sewer]]s and in [[the Abyss]]. *In [[0.31]], brain worms returned as a [[sewer]]- and [[Abyss]]-exclusive monster.
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  • ...n dancing [[giant spiked club]]s. Dancing weapons can have [[enchant]]ment and [[brand]]s, which work as normal. ...e weapon was animated by [[Tukima's Dance]], [[Gozag]] turns these weapons into gold.
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  • ...ate almost any fight. They can be found in [[the Depths]], [[the Vaults]], and rarely in [[the Slime Pits]]. ...fighters may wish to lure them around a corner to avoid a dangerous charge into melee range.
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  • '''Hogs''' are rare and delicious animals.
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  • ...counter, spawning as early as [[Dungeon]]:1 and attempting to surround you and pick you apart. They are weak, such that any level 1 character can take the ...on as you see one member of the pack, to avoid other members being alerted and you having to fight multiple at once.
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  • ...monster)|kobolds]] that have learned how to summon [[lesser demon|lesser]] and [[common demon|common]] [[demon]]s. Fortunately, they aren't much more dura ...[[smite-targeted]], or AOE attack can be useful to attack through summons and other kobolds.
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  • ...∞ (Moving directly towards an enemy places you directly adjacent to them and makes a melee attack.)<br>Cannot [[stab]] [[sleep]]ing targets if you are r ...On the other hand, you can accidentally rampage into a cluster of enemies and immediately get surrounded, or zip straight past a staircase you were aimin
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  • ...have the most [[HP]] of all the imps and decent attacks, but they're slow, and almost never appear where they'd actually be a threat. They can only be fou ...[[0.7]], iron imps were called '''manes''', a name that was both singular and plural.
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  • ...did not regenerate. They could be found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s.
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  • ...also [[Acid#Corrosion|corrode]] you. Fortunately, oklob plants do not move and cannot pursue you if you flee. They are most often found in [[the Lair]], b ...sometimes produces oklobs or [[oklob sapling]]s when turning dungeon walls into allied plants.
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  • ...common in [[the Lair]], [[the Swamp]], and [[the Shoals]]. Ranged attacks and single-target [[beam]]-type spells cannot pass through them. ...e several alternate versions of plants. Although they have different names and appearances, they have identical stats.
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  • ...by tier-2 standards. They can be found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s (particularly in [[Tartarus]]), as well as summoned by the [[ ...u. Make them a high priority to keep them from calling for reinforcements, and if they do manage to get some nasties out, use powerful ranged attacks to t
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  • ...ature”, and so on (see below). As their size increases, so does their HP and damage: Slime creature's [[HD]] and [[willpower]] remains constant. The [[XP]] yield is slightly lower when kil
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  • ...[[draining]], as well as [[curare]] [[dart]]s. She has exceptional [[EV]] and is faster than average. ...wielding a distortion dagger, she's absolutely deadly in melee; her speed and three attacks per action mean she delivers 3-6 distortion strikes before mo
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  • ...icult. They are a very common cause of [[YASD]] for unprepared characters, and can be found in [[the Lair]] or guarding its entrance. ...time spent in melee with cane toads. Treat them like fast, tiny [[hydra]]s and try to kill them at a distance if at all possible.
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  • ...s to attack you ([[azure jellies]], [[quicksilver ooze]]s, [[rockslime]]s, and [[acid blob]]s). These monsters don't count as [[summon]]s, but aren't wort ...umbling down, allowing you access to the [[rune of Zot|slimy rune of Zot]] and the piles of treasure.
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  • ...armour made from the scales of some larger dragons, it is somewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flo ...y casters and [[EV]]-based characters. They are also useful for [[Troll]]s and [[Oni]] who haven't found anything heavier yet.
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  • ...fect can move monsters through ineligible terrain (like [[lava]]), but not into it. It does not affect the caster. ...eal setup for area-of-effect spells such as [[Fireball]], [[Inner Flame]], and [[Freezing Cloud]].
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  • ...them at once. They can be found wild in [[the Lair]] and the [[Ice Cave]], and appear elsewhere tamed by [[Grum]]. ...wolves on its own. If you absolutely have to escape, either combine haste and [[Swiftness]], blink to a stairway, or just read a [[scroll of teleportatio
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  • ...severe beating to uproot. Players and monsters alike can shoot projectiles and cast magic through bushes. Bushes block [[LOS]] when looking through two or *You can use bushes as cover and fire through them, but remember that ranged enemies can fire through as wel
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  • ...its. They could be found in [[the Abyss]], [[Pandemonium]], the [[Hell]]s, and were occasionally summoned through the [[Summon Demon]] spell.
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  • ...he Vaults]]. You can also find them in a volcano-themed [[Lair]] end-vault and in actual [[volcano]]es, wading through lava.
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  • ...h a [[poison]]ous bite. This poison can be lethal to low level characters, and their speed makes fleeing impossible in most cases. They can be found as ea *Adders are fast, so it can be impossible to avoid fighting them. And poison can quickly stack up; even a [[Minotaur]] can lose to a few bad RNG
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  • ...are worth much less [[XP]]. They can be created by [[Fedhas]]' Overgrowth, and found in a few [[vault]]s.
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  • ...g flames at any target that comes near. They can [[see invisible]] targets and aggressively defend their territory. Followers of [[Fedhas]] can summon the
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  • {{crawlquote|This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}} ...de with the highest base damage. It is a desirable choice for [[stabbing]] and actual melee combat, at least if you have some skill with Short Blades.
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  • ...oot [[bolt of electricity|bolts of electricity]] at any enemy who stumbles into their range. They are fairly fragile, but nearly immune to most elemental s *Electrical Bolt, unlike [[Lightning Bolt]], is both quiet and accurate. It can still [[doublezap]], though.
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  • ...with each other. These husks have no offensive or defensive capabilities, and will generally do nothing but fuse with each other, with [[crawling corpse] *Macabre masses will happily charge through [[trap]]s to follow you, and are easy pickings for any monster. Try to convert them up to abominations a
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  • ...to put on massive bursts of speed, it is more limber than the adult form, and its milk-tooth is still very sharp. *All alligators move frighteningly fast when travelling through water, and the Swamp provides few opportunities for limiting the number of units you f
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  • ...tasty insects that behave much like [[adder]]s: they are fast, poisonous, and only a real threat to low-level characters. Expect them to hit somewhat har ...oison Magic]] work very well against them, as do [[venom]]-branded weapons and [[dart]]s.
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  • ...y fairly boring opponents. They are occasionally found in [[Pandemonium]], and are created when a holy monster is affected by the [[Porkalator]] spell.
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  • ...y like a regular blink frog, except for the fact that he's somewhat weaker and can arrive dangerously early on. Although you can't cure him of his curse i ...quaff]] a [[potion of heal wounds]]. Don't just [[tab]] at him; play smart and react to his blinks intelligently.
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  • ...icity]]. They are often encountered in the watery areas of [[the Dungeon]] and [[the Lair]]. ...doublezap|hit you twice]]. It's rare to have rElec this early in the game, and they often appear in small groups.
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  • ...shing features. They can be found in the early portions of [[the Dungeon]] and in [[the Lair]]. *If you encounter one early on and are built for anything but heavily armoured melee combat, try to soften the
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  • ...ragons|dragons]], usually the first kind encountered. They have low [[HP]] and no useful resistances, but their [[steam]] breath attack should not be unde **[[Mummies]] and other [[fire]]-vulnerable characters should be especially careful when figh
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  • ...execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the f ...e player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or
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  • ...monly found in the late [[Dungeon]], [[the Vaults]], the [[Orcish Mines]], and [[the Shoals]]. *Hide around corners and attack them at close range. Any form of [[Repel Missiles#Player sources|RMs
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  • ...wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”<br> Which made him bolder and bolder.<br>
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  • ...monsters in the game, overpowering melee attacks, and threatening [[cold]] and [[Electricity|lightning]] magic. But unlike other demon lords, he cannot [[ *Having rC+++ and rElec will take a lot of the lethality out of this fight.
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  • ...andemonium floor crawling with [[balrug]]s, [[efreet]], [[orange demon]]s, and the occasional [[brimstone fiend]]. ...'' encounter Cerebov with such a posse, strongly consider teleporting away and regrouping.
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  • {{flavour|Summon a tzitzimitl, a demon of disease and despair.}}
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  • ...deepest portions of [[the Dungeon]], the [[Orcish Mines]], [[the Vaults]], and [[the Depths]]. *Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee str
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  • ...e found in [[the Depths]], [[the Vaults]], and occasionally in [[Gehenna]] and lower parts of [[the Dungeon]].
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  • ...h]]es such as the [[Ice Cave]], as well as [[the Vaults]], [[the Depths]], and the lower levels of [[the Dungeon]].
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  • ...counter Geryon and his horde of allies. He carries the [[horn of Geryon]], and he will sound it regularly to summon demonic [[hell beast]]s to his aid. ...hares the Vestibule with, including numerous [[hell knight]]s, [[undead]], and assorted [[demon]]s. Geryon cannot use stairways, but you can lure away the
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  • ...even than an ogre. Hill giants are uncivilized in every sense of the word, and have few recreational interests beyond smashing things such as you.}} ...otential danger. You can find them on the middle floors of [[the Dungeon]] and the lower floors of the [[Orcish Mines]].
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  • ...mbers, are durable enough to handle a few turns of abuse, and often wander into combat as you're fighting the scarier monsters of [[Zot]]. Normally, they a ...near a [[moth of wrath]]- a [[berserk]] Orb Guardian hits ''much'' harder and faster than normal.
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  • ...and [[catoblepas|catoblepae]]. He prefers to pelt you with [[large rock]]s and members of his herd before moving in to attack you in melee. He may be foun *If you do have to deal with him and his herd up close, be careful not to let them surround you out in the open.
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  • ...ut [[the Vaults]] and [[the Depths]], and occasionally in late [[Dungeon]] and the [[Orcish Mines]]. *Stone giants don't have any resistances to speak of, and they cannot see [[invisible]]. [[Curare]] slows them down, while [[repulsio
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  • ...found in [[Vaults]]:5, [[Dis]]:7, a specific [[Snake]]:4 [[vault|layout]], and in or just outside [[the Realm of Zot]]. ...lation#Unaffected Status Effects|can't be dispelled]], such as [[berserk]] and all [[god|divine]] abilities.
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  • ...on scales, which provide rPois. Great for Swamp, [[Spider's Nest|Spider]], and [[Snake]]. ...]], this monster dropped a [[swamp dragon hide|hide]] that could be turned into [[swamp dragon armour]] with a [[scroll of enchant armour]].
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  • ...he bottom floor of [[the Vaults]] and [[the Swamp]], [[the Realm of Zot]], and [[Mnoleg]]'s domain. ...striction partially ignores your AC. If you're playing a fragile character and find one getting too close to you for comfort, do whatever it takes to get
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  • ...[[Air Magic]]. They occasionally spawn in [[the Depths]] and [[Cocytus]], and are almost always found on the bottom floor of [[the Vaults]]. ...empty tiles. To deal with Lightning Bolt, have [[electricity]] resistance and avoid standing in a place that makes [[multizap]]s possible.
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  • {{Flavour|Huge, lumbering, and particularly dull, this rusting monolith packs quite the punch. It is quite ...of that, he has [[resistance]]s to most elements, immunity to [[Silence]], and hits like a truck in melee. Have fun!
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  • ...as a result of activating a [[Zot trap]], in the [[Roulette of Golubria]], and certain [[Abyss]] themed vaults. ...n the gateway ends, the tentacle will be severed; it will turn [[neutral]] and flail about for a bit before dying.
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  • ...gouts of [[fire]], have [[demon]]ic immunities and [[holy]] vulnerability, and can blink at will. They are thankfully rare, appearing only in [[the Vestib *As they can and will blink about the battlefield constantly, don't be afraid to go a little
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  • ...you, there's a (very small) chance for you to be [[paralysed]] for 5 turns and immediately die. At the very least, Chuck won't fire rocks past other monst
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  • ...[[venom]]ous sting. They can handle much more abuse than the average bug, and their poison resistance makes some common strategies for dealing with arthr ...gaging these in melee: without it, they will be constantly inflicting more and more poison with every hit of their main attack, easily leaving you with da
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  • ...much weaker than their vicious cousins, the bloodthirsty [[dire elephant]] and the downright evil [[hellephant]]. ...d try not to stand at the last tile of the hallway or you'll be pushed out into the open.
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  • ...aracters won't find them much harder than [[gold dragon]]s, but [[undead]] and [[demonspawn]] can take great damage from their attacks. Pearl dragons are ...l]] god. Therefore, pearl dragons were a ''much'' greater threat to undead and demonic players, but the same threat to living players.
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  • ...They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]]. ...[[0.31]], they had [[Paralyse]] and [[Drain Magic]] instead of [[Vitrify]] and [[Polymorph]]. Also, their HD was 1 lower.
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  • ...y monsters that attack by summoning [[Tier-3 demon|3]], [[Tier-4 demon|4]] and [[Tier-5 demon|5]] [[demon]]s when you enter their [[LOS]]. They are highly ...agic, powerful Earth Magic spells can take them out quickly. [[Iron Shot]] and [[Lee's Rapid Deconstruction]] are especially effective.
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  • ...on]] to make short work of them. They are commonly found in [[Ice Cave]]s, and occasionally accompany [[Antaeus]] in the depths of [[Cocytus]]. ...elps a lot here, as you'll be taking heavy damage from the statue's spells and its summoned ice beasts without it.
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  • ...powerful summoned monsters. If an orange crystal statue is in your [[LOS]] and your [[intelligence]] is less than 4, you are at risk of [[stat zero]]. The ...ic, powerful [[Earth Magic]] spells can take them out quickly. [[Shatter]] and [[Lee's Rapid Deconstruction]] are particularly effective.
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  • ...asionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by [[ice statue]]s or the [[unique]] elf ice mage [[Fa Players can use the spell [[Summon Ice Beast]] to call an ice beast into existence to fight for them.
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  • {{Flavour|A huge and disgusting gastropod with a celadon shell, inside which it will hide when f To eat for bread and butter.”<br>
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  • ...ess from a distance, though, and her spells can be affected by [[Silence]] and [[antimagic]]. ...ou're a melee fighter, you can use a scroll of silence, then use [[might]] and/or [[haste]] to make sure she dies before it runs out.
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  • ...be found in some vaults (e.g. one of the possible endings of [[the Lair]]) and more commonly in [[the Snake Pits]]. ...ance. [[Curare]] [[dart]]s are quite effective. If it managed to get close and constrict you, you can always try [[Mephitic Cloud]]. Like other snakes, th
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  • ...room with fire-related summons. He and his summons can toss a lot of fire and damnation your way; just standing next to Asmodeus places you in a column o ...ne of the smaller vaults nearby. Then, buff yourself, summon a few allies, and once he's in your LOS try to kill him as quickly as possible.
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  • ...e mindless, [[demonic]], [[undead]] horrors with randomized [[HP]], [[AC]] and [[EV]] that stalk [[the Abyss]]. They are much less dangerous than [[large ...from them in the Abyss a challenge, and you generally don't want to stand and fight there.
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  • ...but he's much happier hitting you with his wide variety of [[Fire Magic]] and [[damnation]] spells instead. *[[Fire resistance]] defends against most of his spells and melee, but nothing will protect you from [[damnation]].
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  • ...ou back a square, their [[AC]], [[EV]], [[HD]], and [[willpower]] are low, and they have few resistances. They can be encountered in [[the Abyss]], [[Pand ...l you have gained a considerable amount of experience). Their friendliness and duration depend on your [[Evocations]] skill.
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  • A '''Blue Death''' is a tier-[[1]] demon which attacks with [[electricity]] and [[cold]] damage spells, as well as extremely random summoned creatures. ...olt]] (3d18), [[Bolt of Cold]] (3d21), [[Call Imp]], [[Shadow Creatures]], and [[Teleport Other]]
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  • ...e, with decent [[AC]] and a heavy attack. However, they are painfully slow and are easy to kite by the time you find them in the deepest parts of [[the La ...at they can dig around other creatures to get at you if you try to retreat into a corridor.
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  • ...the [[Hell]]s, and [[Pandemonium]] (particularly in [[Mnoleg]]'s domain), and can be summoned by certain monsters through the [[Summon Greater Demon]] sp *A source of [[mutation resistance]] and high [[willpower]] will protect you from most (but not all) of their attack
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  • ...wise behave the same as their lesser brethren, slowly tromping into combat and crushing you for heavy damage. They are nearly immune to all elemental dama ...e wrong place. Bring appropriate resistances, lure them out one at a time, and prepare for a nasty battle.
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  • ...ouse to tear down the building: he sprang forward, took the parchment out, and dead clay again lay at his feet.”<br> ...affect them just fine. They are uncommonly encountered in the [[Dungeon]] and may appear in [[Volcano]]es.
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  • ...n Eyeballs]], bringing forth monsters to [[paralyze]] you, [[mutate]] you, and drain your MP. Make sure to have a means of clearing the eyes quickly if yo ...eye]]s. If possible, use area-of-effect spells to damage both the eyeballs and Dissolution at the same time.
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  • ...y accompanied by [[hell sentinel]]s, [[ice fiend]]s, [[brimstone fiend]]s, and/or [[cacodemon]]s. ...before entering. There will be plenty of reinforcements wandering around, and if you can take them out before the fight, the fight be much less brutal.
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  • ...more resistant to [[electricity]] and [[poison]] than they are to [[fire]] and [[cold]]. *[[Electricity]] resistance and decent [[AC]] are mandatory for survival. If you lack rElec, quaff a [[poti
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  • ...them. They can be found in [[the Depths]], [[the Abyss]], [[Pandemonium]], and the [[Hell]]s.
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  • ...st and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of [[HP *A source of [[torment]] resistance and maxed out [[negative energy]] resistance will greatly reduce her damage. [[
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  • *Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage out ...nning ogre-mage", she actually has less [[HD]] than actual [[ogre mage]]s, and deals less damage. She appears considerably earlier than normal ogre mages,
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  • *Characters with high AC and [[GDR]] can engage them in melee with reasonable safety, as their individua
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  • Fire vortices can also rarely appear by themselves in the [[Volcano]] and some [[vault]]s. They can also be created by fire [[miscast]]s.
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  • {{Flavour|A huge and disgusting gastropod, squirming slowly across the dungeon floor.}} ...ave high HP and a strong melee attack, but their slow speed and lack of AC and EV render them mostly harmless. They're often found in [[the Lair]].
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  • ...wice as fast as most characters, and often accompanied by [[executioner]]s and [[curse skull]]s. ...[[negative energy]] resistance are strongly recommended. Be very careful, and have a means of escape ready.
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  • ...se not too dangerous. They can be found in [[Pandemonium]], [[the Abyss]], and one [[Swamp]] end. Even characters with [[poison]] resistance will take damage and get poisoned by their Poison Arrow spells (unless you're undead), but it st
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  • ...g particularly special about them. Bears are usually found in [[the Lair]] and have a tendency to go [[berserk]] when heavily injured.
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  • ...make a melee attack. They are found in [[the Abyss]] and [[Pandemonium]], and are often summoned by other monsters through the [[Summon Demon]] spell. ...hellwings had the [[Cigotuvi's Embrace (spell)|Cigotuvi's Embrace]] spell and were vulnerable to [[silver]].
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  • ...d to appear in groups supporting [[ragged hierophant]]s, [[peacekeeper]]s, and [[servants of whispers]]. They are found almost exclusively in the [[Desola ...ir groups at the edge of your line of sight. The fewer targets between you and an actual threat you have to deal with, the better.
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  • ...slow, but they hit hard and are completely immune to hostile enchantments and elemental damage. They are usually only found in certain [[vault]]s or [[th ...slow, but they're strong enough to mash a squishy wizard in a couple hits and deal serious damage to careless melee fighters.
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  • ...buse in combat. Fortunately, they move slowly, and apart from partial fire and ice resistance have no other distinguishing features.
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  • ...imply walk away from them if you wish. Their extra fire damage can add up, and may destroy your [[scroll]]s. They can appear anywhere with lava except for ..., so feel free to avoid them if you wish. If the dungeon layout forces you into melee range, they're not difficult to kill, especially if you have cold dam
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  • ...find Lom Lobon on a dedicated [[Pandemonium]] floor, which has grey floors and white [[wall]]s. ...ll Lightning when you get too close. Have rC++ at least, preferably rC+++, and definitely rElec before facing them.
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  • ...ving to use her spell cards and decided to only use the spells in her book and other books she would find lying around. ...en identified a scroll of remove curse. Lastly, Cirno also found an amulet and felt a bloodthirsty rage build up inside of her.
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  • ...type monsters]] on its floor of [[Pandemonium]], which has dark red floors and yellow walls. *Like all [[demon]]s, [[holy]] and [[holy wrath]] damage are extremely effective. Against Mnoleg, [[silver]] w
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  • ...ften appear alone beginning on D:3, and in packs with [[two-headed ogre]]s and [[ogre mage]]s later on. They usually wield [[giant club]]s or [[giant spik ...ily able to one-shot weaker characters. However, they have no resistances, and give a fair amount of experience.
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  • ...hey have a moderately strong ranged attack (for a D:1 enemy), but are slow and otherwise unremarkable. ....4 turns. If you blindly charge in, you can take a few max roll Slug Darts and promptly die. But, like any monster with ranged attacks, dart slugs cannot
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  • ...halls of Pandemonium. Each one is different, with its own set of strengths and weaknesses.}} ...[[Pandemonium]]. All pan lords have a few things in common: see invisible and demonic resistances. They are otherwise unpredictable, with variable speed,
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  • {{Flavour|An enormous and very nasty-looking troll, seemingly born of the very living rock of the dun ...tion]]. They can be found in the middle-[[Dungeon]], the [[Orcish Mines]], and [[the Vaults]].
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  • ...le to bite you. They can be found in the middle-[[Dungeon]], [[the Lair]], and in worm [[vault]]s. *Try luring rock worms out into the open. As they no longer flee, you don't need to lure them more than one
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  • ...e already so rotten that [[god]]s will not accept them as blood sacrifices and only [[saprovore]]s can eat them. They are encountered in the [[Dungeon]] o
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  • ...predatory denizen of the waters, the shark evolved over millions of years into an almost perfect killing machine.}} ...than you'd expect. They deal slightly more damage than [[giant goldfish]], and trade a little more [[AC]] for a little less [[EV]]. So long as you face th
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  • ...is a ferocious [[unique]] [[troll (monster)|troll]] who hits hard in melee and goes [[berserk]] with reckless abandon. ...to engage her in melee should buff themselves first: a [[potion of haste]] and a [[potion of might]] will not go amiss. High defensive stats certainly als
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  • '''Stone golems''' are the quintessential golems -- big, slow, and tough. They're hardier than [[clay golem]]s, but not as tough as [[iron gol ...olem still needs to be respected. It is still as hard as stone, after all, and its weight spells massive damage if it connects a blow.}}
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  • ...eat to lightly-armored characters. They are common pests in [[the Swamp]], and appear in a handful of other water-themed [[vault]]s. ...]], and/or pull you towards a pack of dangerous enemies. If you get pulled into a bad situation, don't be afraid to burn consumables or use [[god]] abiliti
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  • ...t them. [[Fire]] and [[cold]] damage are only partially resisted, however, and will take them down with enough applications.
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  • ...s. They are most commonly found in the late [[Dungeon]], [[Orcish Mines]], and [[the Vaults]]. More powerful [[List of trolls|trolls]] will harass you thr ...rs may not be able to survive long enough in melee to land a killing blow, and trollish regeneration makes it so they always win wars of attrition. Use wa
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  • ...their two heads they have the ability to dual wield their [[giant club]]s and [[giant spiked club]]s. ...eaded counterparts]] apply. They have still no resistances, attack slowly, and only have moderate [[willpower]].
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  • From bogs, fens, flats, on Prosper fall and make him<br> And yet I needs must curse. ”<br>
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  • ...ing them in melee. They can also be found in the company of [[Saint Roka]] and other roaming orcish bands. *Wargs can close the distance and deal surprising damage before you can run to stairs. Have a method of keepi
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  • ...and resistant to most elemental attacks, they have little physical defense and burn easily. They are rarely encountered in [[the Dungeon]], usually in spe
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  • ...which turns you into a [[Pig Form|pig]], and calls various mythical beasts into existence to aid her in combat. ...strong fire breaths, [[manticore]] barbs make it painful to flee on foot, and a [[sphinx]]'s [[paralyse]] is even more devastating than Porkalator. These
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  • ...um the Hunter''' is a [[unique]] gnoll who comes with a pack of [[wolves]] and a two-handed [[polearm]]. ...speed of his wolves makes it very easy to lure them away from their master and take them out in relative safety on the next floor up.
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  • ...ally thin and nervous [[unique]] [[troll (monster)|troll]] who was bullied into fleeing to the higher portions of the [[Dungeon]]. He is weaker than most t ...whelm his healing with [[poison]] or [[Sticky Flame]], or run down a floor and don't risk it until later.
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  • '''Training dummies''' are weak [[statue]]s found only in the [[tutorial]] and a rare [[Elven Halls]] vault. Even though they are completely harmless, they halt auto-travel and rest.
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  • ...pider's Nest]] (particularly in Spider:4), rarely in [[the Realm of Zot]], and in a special "eye of draining" [[Pandemonium]] rune vault. ...n-spell.h|44}}<br>Monsters cast spells, if valid, at a X/200 chance.</ref> and as the gaze takes up no time, they can rapidly drain your MP.
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  • ...ungeon, usually around D:6. They deal additional electric damage in melee, and occasionally turn invisible. ...}}</ref> Every turn, it has a 1/8 chance to switch between being invisible and visible. When becoming visible, rain [[cloud]]s are created around it. Rain
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  • ...al up before repeating the process. Once they stop firing, simply march in and smash the statue.
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  • ...unless there are other monsters around. They can be found in [[the Lair]] and, less commonly, in the middle-[[Dungeon]]. *[[Gargoyle]]s and players in certain forms ([[Shadow Form]], [[Statue Form]], [[Wisp Form]])
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  • ...op of that, they're worth no experience. Just keep your distance from them and they'll eventually go away. *Prior to [[0.27]], Twisters were resistant to and caused a [[Tornado]] instead of [[Polar Vortex]].
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  • ...us [[poison]]ous sting, they prefer to let their hordes of [[worker ant]]s and [[soldier ant]]s handle you. They only appear in their ant nest vaults, whi *Poisonous, mephitic and damaging clouds from the [[wand of clouds]] will cause significant damage t
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  • ...not move and have no attacks to speak of, but they are nearly invulnerable and surrounded by an endless windstorm effect, similar to the [[Tornado]] spell If you step into the tornado, expect to be swirled about uncontrollably, taking a fair amoun
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  • ...proper resistances. They can be found in the [[Ice cave]], [[the Abyss]], and [[Pandemonium]] (particularly in [[Lom Lobon]]'s domain). ...they start appearing naturally, you'll likely have the proper resistances and high enough [[AC]] to mitigate the damage output of their spells. Even so,
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  • ...ee, especially when hasted. A rare unique, he only exists in 50% of games, and if he does generate, will only be found on random floors in [[Pandemonium]] ...one level of [[negative energy]] resistance to reduce the damage of Agony and his pain-branded axe. rN+++ is good to have if you can pull it off.
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  • ...] or [[merfolk (monster)|merfolk]]. Fortunately, they move slowly on land, and they are not resistant to any elements or [[poison]].
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  • {{Flavour|You sense a ghostly presence around this statue, and it's not the slightest bit friendly.}} ...be found in certain endings of [[the Crypt]], usually behind a small lake and guarding a small cache of treasure.
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  • ...reserver]]s) and [[the Depths]] (accompanied by [[deep troll earth mage]]s and [[deep troll shaman]]s). ...[[Might Other]]. Even a single deep troll can be dangerous, if it's hasted and mighted.
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  • * Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs. * The [[Orcish Mines]] are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the sh
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  • ...o use their powers. They could be found in [[Pandemonium]], [[the Abyss]], and the [[Hell]]s (particularly [[the Iron City of Dis]]). ...lacked a common elemental vulnerability. [[Earth Magic]] [[Conjurations]] and holy weapons were most effective.
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  • ...and the [[Hell]]s (primarily [[Tartarus]] and summoned by [[Ereshkigal]]), and some monsters may summon them with the [[Summon Greater Demon]] spell. ...licity of spells makes them torment slightly less often than other fiends, and having rN+++ greatly reduces the threat they pose. Use a [[holy wrath]] wea
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  • ...he game. Like all fiends, they have powerful magic attacks, [[torment]]ing and freezing you at range. Their melee is no slouch, either - their attacks dea They are usually found in [[Pandemonium]], [[Cocytus]], and on the final floor of [[Dis]]. They can also be found in hard [[ice cave]]s
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  • ...nna]] and [[Pandemonium]], and may be summoned by [[lich]]es, demon lords, and other powerful casters. *All fiends are very dangerous; their combination of torment and high-powered attacks can lead to a very quick death. The Brimstone Fiend is
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  • ...e playing a fragile character. They are usually found in certain [[sewer]] and [[ossuary]] maps. *Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee
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  • ...[[the Slime Pits]], and occasionally in the lower parts of [[the Dungeon]] and [[the Vaults]].
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  • ...ily traverse deep water. They can occasionally be found in the [[Dungeon]] and [[the Lair]], but are much more common in the [[Ice Cave]].
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  • {{flavour|Summons multiple noble and monstrous emperor scorpions.}} Khufu and royal mummies can sustain at most six creatures summoned by this spell.
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  • ...You can end up surrounded very quickly. They are common in [[Snake Pit]], and occasionally show up in the [[Desolation of Salt]]. ...agas [[constrict]], even a [[scroll of blinking]] can fail to get you out. And, even for the toughest [[Axes]] users, taking 8 attacks per turn isn't fun.
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  • ...[the Dungeon]] and the [[Orcish Mines]], and all throughout [[the Depths]] and [[the Vaults]]. ...e. They don't have too much spell power behind their spells, but paralysis and Bolt of Magma are never laughing matters.
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  • ...at anything which comes within range. Their weapons are often [[brand]]ed, and they are usually positioned somewhere that is difficult to engage them at r *When you find yourself low on [[HP]], just walk away and heal; the statues won't flee or regenerate during this time.
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  • ...deadliest normal enemies in the game. They can be found in [[Pandemonium]] and the [[Hell]]s, particularly [[the Iron City of Dis]], as well as rarely app ...of these is not an extreme emergency. They are unable to inflict torment, and they have only normal speed. So long as you aren't a [[naga]], [[barachi]],
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  • ''For a list of all reptiles, see [[list of reptiles and amphibians]].'' ...ns|dragon]]-like creatures that have a painful bite, but little durability and no other special traits. They can most commonly be found in the late portio
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  • ...them at range - they move on land slowly. Otherwise, they hit fairly hard and can heal themselves on a bite. ...themselves. [[Djinn]], [[Gargoyle]]s, [[Mummies]], bloodless [[Vampires]], and players in [[Statue Form|Statue]]/[[Storm Form|Storm]]/[[Death Form]] don't
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  • ...agical effects. Unlike spells, rods have their own MP pool. It replenishes and depletes independently from your MP. [[Evocations]] skill increases the str ...s well as its MP recharge rate. A base +0 rod recharges at ~ 0.04 MP/turn, and each +1 adds +0.01 MP/turn. [[Evocations]] also increases recharge rate, by
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  • ...cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. Yo ...es. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
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  • {{flavour|A talisman which allows entry into Zot's domain.}} Runes do not occupy inventory slots, and can never be destroyed. Once you've collected a rune, it stays collected fo
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  • ...[orbs of fire]]) and surrounded by indestructible walls. Acquiring the Orb and escaping back to the surface is the final step to win the game. Doing so wi ...ly resists the [[Apportation]] spell; 1 out of every 3 attempts will fail, and each attempt will create a loud [[noise]].
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  • ...r choosing, allowing you to receive [[Ashenzari]]'s defensive skill boosts and improving the rate at which you gain piety from him. They do not generate n
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  • ...rshipping [[Ashenzari]] allows you to receive the god's weapon skill boost and improves the rate at which you gain piety.
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  • ...hields and tower shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchant ...cloak]]s, [[boots]], [[shields]], or [[body armour]]. However, [[scarves]] and [[orb]]s cannot be enchanted.
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  • ...lucent wall]]. You must be able to stand on the tile, though you can blink into dangerous [[cloud]]s if you want. The scroll is consumed when read, though Due to their strength and reliability, these scrolls should be conserved whenever possible. If you ca
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  • *Scrolls of identify become worthless once you identify all potions and scrolls. You can use the '''\''' key to see all items you (don't) already k ...to [[0.27]], scrolls of identify were more necessary, as weapons, armour, and jewellery did not identify when you stepped on their tile.
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  • ...ly mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown.}} ...he current level. This includes all walls, stairs, [[portal]]s, [[shop]]s, and [[trap]]s.
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  • ...curse any number of equipment slots. Keep in mind that certain [[amulet]]s and some [[artefact]]s can possess [[properties]] that can negatively affect th ...he player could use [[scroll of enchant armour|scrolls of enchant armour]] and [[scroll of enchant weapon|enchant weapon]] to remove curses.
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  • ...powerful inner flame. This fire is released any time the victims are hit, and explosively released upon their death. Giant creatures cause bigger explosi ...the explosion varies based on the size of the monster slain, usually 3x3, and is powerful enough to severely injure or even kill careless characters.
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  • ...series of harmless, impractical effects. At worst, it can produce a noise and wake up nearby monsters. ...smell [weird smell]." OR "Your bandages flutter." (if you are a [[mummy]], and thus cannot smell)<br>"You experience a momentary feeling of inescapable do
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  • ...eed to be usable or equippable. The item is biased towards being both good and useful to your character, but your luck may still vary. There are only a few sources of acquirements. Most are fairly rare, and those that are more common tend to be not as good. The sources are:
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  • ...by its reader. When used on a rod, it increases the rod's maximum charges and increases the rate at which is regenerates power.}} ...crease by 1-2 (up to a maximum of +9). This affects its melee capabilities and speeds up its MP regeneration rate.
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  • Reading a [[scroll of torment]] inflicts [[torment]] on yourself and all monsters in your [[line of sight]], cutting their HP in half. Monsters ...of torment are inherently dubious: reading the scroll will halve your HP, and monsters get a turn to attack as you read the scroll. However, it ''does''
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  • ...and [[demon]]ic targets in your [[line of sight]]. If you read this scroll and you are [[Undead]] or [[Demonspawn]], your hit points will be halved, as if **Regardless of how many runes you'll be getting, the fact that demons and [[pandemonium lord]]s spawn in the [[orb run]] always gives some value to h
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  • ...[[cloud]]s of harmless, opaque smoke. These are centered around the player and last for several turns. Fog clouds can spread to other adjacent tiles. ...mies can't see you. This prevents dangerous ranged attackers, [[smite]]rs, and [[torment]]ers from attacking for a few turns. This can be enough time to f
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  • ...floor, that 1. you can move to, 2. does not contain a dangerous [[cloud]], and 3. is outside of certain "no teleport" [[vault]]s. This includes the tile y The duration (in [[decaAut]], i.e. "turns") depends on where you are and if you have the '''Orb''' status:<ref>{{source ref|0.30.1|spl-transloc.cc|8
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  • ...demonic]], and [[holy]] monsters in the reader's view to become frightened and flee for a few turns. This will not affect friendly targets, such as [[summ * [[Undead]], [[nonliving]], and [[:Category:Plant holiness|plant holiness]] monsters.
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  • {{flavour|A scroll that briefly halves the willpower of the reader and any nearby beings, rendering them vulnerable to many magical effects. The s ...s [[wand of paralysis|wands of paralysis]], [[Wand of charming|charming]], and [[wand of polymorph|polymorph]] much more likely to succeed. With a few poi
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  • ...here are more powerful brands out there, nothing resists this extra damage and it's better than wielding an unbranded weapon. The displayed brand name cha ...on spells; the last two are more obscure, only appearing through [[card]]s and [[Xom]] effects.
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  • ...your choosing, allowing you to receive [[Ashenzari]]'s magic skill boosts and improving the rate at which you gain piety from him. They do not generate n
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  • ...0.13]], forgetting spells would restore [[MP]] equal to the spell's level, and the scroll would only identify if you knew a spell to forget.
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  • ...It cannot be found in the game except through updating an old saved game, and is no more useful than its defunct predecessor.
    378 bytes (62 words) - 03:06, 23 December 2012
  • ...tection (beyond a resistance to scalding steam), but it is extremely light and supple.}} ...], and [[ring mail]]. With 0 encumbrance, they can be appealing to casters and [[ranged weapon]] users.
    2 KB (273 words) - 15:00, 6 February 2024
  • Be aware that vine stalkers regenerate more quickly than normal and have an [[antimagic]] bite, though neither are likely to matter much to cha
    689 bytes (102 words) - 16:39, 24 April 2022
  • ...Unlike [[derived undead]], they can heal over time and will follow you up and down [[stairs]]. ...d being able to survive for a few floors if handled with care. In the mid- and late-game, however, they are too fragile to be of much use.
    2 KB (266 words) - 16:28, 4 September 2023
  • "A ring of gold and a milk-white dove<br>Are goodly gifts for thee,<br>And a hempen rope for your own love<br>To hang upon a tree." ...ually limits you to two rings at a time, but [[octopode]]s may wear eight, and followers of [[Ru]] who have sacrificed their hand can only wear one ring.
    5 KB (801 words) - 19:16, 7 February 2024
  • ...more you gain out of the dexterity stat. Dexterity also boosts [[shields]] and certain weapon's damage ([[Short Blades]], [[Long Blades]], [[Ranged Weapon ...general stat boosts. Dex boosts damage, EV, and gives a small boost to SH and stealth -- that's a lot for certain characters. Even then, don't be afraid
    2 KB (285 words) - 19:09, 8 January 2024

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