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  • #REDIRECT [[Background#List of backgrounds]]
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  • This is a list of all spells available for the player in Crawl, organized by magic school. ...gic" to the name; and most of the other skill names are plural, while most of the school names are singular.
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  • This is a list of all spells available for the player in Crawl, organized alphabetically. * [[List of spells by level]]
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  • #REDIRECT[[Talisman#List of talismans]]
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  • #REDIRECT[[Potion of cancellation#Dispellable Effects]]
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  • #REDIRECT[[Potion of cancellation#Dispellable Effects]]
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  • ...l memorizable spells in Crawl, organized by flags, along with descriptions of those flags. ...[[#Hasty|hasty]] offend some gods (as do [[Necromancy]] spells regardless of flags). See the descriptions below for more details.
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  • This is a list of all spells available for the player in Crawl, organized by level. * [[List of spells]] (alphabetical)
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  • This is a list of all spells available for the player in Crawl, organized by [[spell book]]. ...] [[spellbooks]] also appear in the Dungeon, containing a random selection of spells that usually follow a particular theme.
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  • ...ne approximately by throwing the number of dice specified, with the number of faces calculated from maximum damage. Note that there may be small errors i See also [[Table of attack spells and beams by maximum range]].
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  • ...lowing is a list of all [[rod]]s which have existed over previous versions of ''Crawl'': | '''[[Rod of clouds]]''' || [[0.20]] || [[Cloud Cone]] || - || - || -
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  • This is a list of [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Major versions such as ...ion of Crawl currently in development. It can be played as a "sneak peek" of features likely to make it into the next release, and can contain balance w
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  • #REDIRECT [[List of rodents]]
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  • #REDIRECT [[Scroll#List of Scrolls]]
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  • #REDIRECT[[Potion#List of potions]]
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  • ...d to a [[randart]], or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrand that is specialized to ...roy one by dumping it into [[lava]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the A
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  • ...e unskilled thugs who rely on sheer numbers to overcome foes. Great hordes of orcs inhabit the [[Orcish Mines]], but they can be found throughout [[the D {{monsterlink|Orc wizard}}- Early casters who come with a versatile array of spells: they can hit you with [[fire]] or [[cold]] [[Conjurations]], [[hast
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  • The '''spriggans''' are the diminutive guardians of the few forested areas found in the [[Dungeon]] and its [[branch]]es. They {{monsterlink|Spriggan berserker}}- Tiny worshipers of [[Trog]] with lightning-quick attacks and the ability to call in raging rei
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  • ...they are all [[cold-blooded]] creatures and will be [[slow]]ed by weapons of [[freezing]] (unless [[cold resistance|cold resistant]]). ...raconian}} - Flight-capable draconians that breathe highly-damaging bursts of [[electricity]].
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  • My fishy tail, my arms of azure hue,<br> ...r).png]] '''[[Merfolk (monster)|Merfolk]]''' - Lightly armed foot soldiers of the merfolk people.
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  • -Life of Confucius ...and bolder.<br>He had long Claws, and in his Jaws<br>Four and forty Teeth of Iron;<br>With a Hide as tough, as any Buff,<br>Which did him round environ.
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  • The '''deep elves''' are a race of xenophobic subterranean beings with powerful magic, but most possess only m {{monsterlink|Deep elf zephyrmancer}} - Mages that harness the power of [[Lightning Bolt|lightning]] to strike down their foes.
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  • ...d usually wield [[flail]]s or [[halberd]]s. New adventurers should be wary of them, since they can hit much harder than most enemies in the early [[Dunge ...tify action! Marry what a flowbot? (This deranged gnoll's [[quarterstaff]] of [[chaos]] is just as crazy as he is.)
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  • ...ollowed by others in our train. I tell thee, O lady, that we are incapable of being seen by human beings.”<br> ...are a race of cruel snakemen who dwell in the [[Snake Pit]], a side branch of [[the Lair]]. They move slowly and wear little armour, but carry heavy weap
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  • #REDIRECT[[List of reptiles and amphibians#Snake Types]]
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  • ...erally easy to hit. Several subspecies of giant inhabit the lower portions of the [[Dungeon]], growing more common in the [[Vaults]] and the [[Depths]]. ...nk|Cyclops}} - Slow, territorial agrarian giants, they protect their herds of [[dream sheep]] and [[yak]]s by viciously hurling boulders at their foes.
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  • ...age Reduction|damage shaving]] provides surprising resilience to all forms of harm. Hostile deep dwarves have largely been phased out of ''Crawl'', as their lack of regeneration made fighting them very low-risk. While they were still presen
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  • '''Jellies''' are amorphous creatures that serve [[Jiyva]], the [[god]] of slime. They mindlessly seek out and consume anything digestible in their qu ...ng Jiyva allows local jellies to consume items off the floor for the glory of the slime god.
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  • ...jellies|jellies]], all eyeball monsters will be neutral towards worshipers of [[Jiyva]]. {{monsterlink|Eye of devastation}}- Angry eyes overflowing with explosive arcane power. Their de
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  • {{flavour|You feel a lump in the pit of your stomach. ...rapid [[regeneration]]. Killing them may produce [[troll leather armour]] of varying shades, though all colours work identically.
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  • ...he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full stre ...with the bodies of beasts below. They are all dangerous marksmen, capable of peppering your character with (occasionally [[brand]]ed) [[arrow]]s, [[slin
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  • #REDIRECT [[List of arthropods#Arachnids]]
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  • -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 4. 1603.}} ...t slaughtered in droves. Rodents are most common in the early [[branch]]es of the game.
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  • ...ite dangerous. Their innate holy damage, occasionally augmented by weapons of [[holy wrath]], make them particularly deadly to [[undead]] or [[demonspawn {{monsterlink|Holy swine}}- Celestial beings that have fallen afoul of [[Porkalator|a curse]]. They are fast and deal moderate holy-branded physic
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  • ...erribly difficult to handle. Much like ''Crawl''<nowiki>'</nowiki>s [[list of arthropods|arthropods]], they are largely weak to [[poison]] and lack endos Most of them have been removed over time, as they presented few challenges to compe
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  • ...complete immunity to anything subject to [[willpower]] and varying levels of resistance to elemental magic. ...in their afterlives. They guard their masters' [[Tomb]] by spewing clouds of [[miasma]].
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  • # The latest version of this program may be found at: # Wiki-format a list of spell schools, linking to the corresponding
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  • #REDIRECT [[List of arthropods]]
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  • ...don't have any breath weapons, their bites are usually dangerous, and many of them are comfortable swimming through [[water]]. Fortunately, they are all ...Snake Pit]] is, unsurprisingly, full of snakes in addition to their [[list of nagas|snakemen]] masters.
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  • {{monsterlink|Hound}} - Swift, solitary dogs found in the earlier portions of the Dungeon. ...tionally fast pack hunters found in wild places, as well as in the company of [[Grum]].
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  • ...y and generally have decent evasion. They may appear in the lower portions of the [[Dungeon]] and in the [[Vaults]], but are most commonly found in [[the ...Tengu fighters who wear medium armour and swoop into combat with a flurry of blows.
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  • ...[[Dungeon]] and [[Lair]]. While they're less common than some other types of creatures, they make up for it by having multiple attacks and the ability t {{monsterlink|Black bear}} - The common variety of bears. They can manage to rip apart fragile spellcasters, but most other ch
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  • ...ess obstacles to a player's exploration. However, there are a wide variety of aggressive, carnivorous plants that will attack you as readily as any other All plants are sacred to [[Fedhas Madash]]; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden fro
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  • ...ter that span more than one tile. The most common tentacles count as parts of larger creatures (such as [[kraken]]s), so harming them will also harm thei *{{monsterlink|Kraken tentacle}}- The great crushing limbs of a terrible kraken.
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  • ...nents you'll encounter, but they shouldn't be underestimated; a great many of them have [[venom]]ous bites or stings, more than a few also have exotic an ...e [[Spider's Nest]] in particular is full of spiders, as well as a variety of other bugs.
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  • #REDIRECT [[List of rods]]
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  • ...ore of their infernal heritage as they grow. These beings wander the halls of [[Pandemonium]], serving the [[Pandemonium lord]]s and assaulting anyone fo ...of everything, though they are by no means the most dangerous inhabitants of Pandemonium.
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  • #REDIRECT [[List of constructs]]
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  • #REDIRECT [[List of constructs#Gargoyles]]
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  • ...reated by [[spell]]s. For the most part, they aren't overtly hostile; many of them are permanently [[confused]] and will float aimlessly about, only deal ==List of vortices==
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  • #REDIRECT[[List of worms and gastropods]]
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  • ...n of their associated element. Although unintelligent and mostly incapable of ranged attacks, they tend to deal heavy elemental damage in melee, are enti ...emental Force invocation to summon your own elementals based on what types of [[cloud]]s are around you.
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  • ...'birds''' call it home. However, those few have adapted themselves to some of the most inhospitable places in the Dungeon and can make for dangerous oppo ...eath, these birds of the [[Tomb]] can resurrect themselves once in a blast of unholy flames.
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  • -Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.}} Kobolds are small humanoid creatures with the looks and temperaments of feral dogs. While the most common type is as ever-present in the early dung
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  • ...most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way. The following is a list of humans appearing as monsters in all their various incarnations across ''Dun
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  • ...her cradle, floated on the water, and at last she was cast up on the shore of a beautiful country, where, however, very few people dwelt since the ogre R ...''ogre''' is kinfolk to all three, and fittingly serves as yet another one of these archetypal dungeon foes. As such, it's little surprise that ogreish v
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  • #REDIRECT [[List of worms and gastropods]]
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Page text matches

  • ...your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background. ...ssion page]] to see what is going on at the moment, or take a look at some of the [[Current projects|projects]] we're working on.
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  • ==Species List== *'''[[Deep Elf]] (DE):''' A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude.
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  • {{list of | draconians}}{{list of | dragons}} ...she's no [[Tiamat]], she does have more [[HP]] and [[AC]] than most [[list of draconians|draconians]], and can summons [[hydra]]s to her side. She always
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  • ...als with the player race; for those deep elves met as monsters, see [[List of deep elves]].'' ...they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physically to their new environment, becoming weaker and
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  • ...ep Dwarf (monster)]]. For a list of all monstrous deep dwarves, see [[List of deep dwarves]].'' ...ssence to heal, but doing so will gradually deplete their maximum reserves of magic. They are passively able to reduce all incoming damage, and their emp
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  • ...see [[Merfolk (monster)]]. For a list of all merfolk monsters, see [[List of merfolk]].'' {{flavour|The Merfolk are a hybrid species of half-human, half-fish that typically live in the oceans and rivers, seldom
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  • {{list of | plants}} '''Deathcaps''' are essentially an undead form of [[wandering mushroom]]. They can drain life from you and your allies from a
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  • ...ter, see [[Naga (monster)]]. For a list of all monstrous nagas, see [[List of nagas]].'' ...a hybrid species: Human from the waist up with a large snake tail instead of legs.
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  • ...ee [[Centaur (monster)]]. For a list of all monstrous centaurs, see [[List of centaurs]].'' {{flavour|The Centaurs are another species of hybrid creatures: horses with Human torsos. They usually live in forests, s
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  • ...ter, see [[Ogre (monster)]]. For a list of all monstrous ogres, see [[List of ogres]].'' ...le at all. They possess a raw talent for magic, but are poor at making use of magical devices. Ogres mature almost as quickly as Humans.
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  • ...onster)]]. If you were looking for monstrous trolls in general, see [[List of trolls]].'' ...any colour from putrid green to mucky brown, which are covered in patches of thick fur.
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  • ...er, see [[Tengu (monster)]]. For a list of all monstrous tengu, see [[List of tengu]].'' ...al nature helps them evade attacks while in motion, and despite their lack of wings, more experienced Tengu can magically fly.
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  • ...[Draconian (monster)]]. For a list of all monstrous draconians, see [[List of draconians]].'' ...e form with brown scales, but as they grow in power they take on a variety of colours. This happens at an early stage in their career, and the colour is
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  • ...a list of all monstrous demonspawn, see [[List of demonspawn]]. For a list of their mutations, see [[Demonspawn mutations]].'' ...al features. Powerful members of this class of beings also develop a range of unholy abilities, which are listed as mutations.
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  • ..., see [[Mummy (monster)]]. For a list of all monstrous mummies, see [[List of mummies]].'' {{flavour|These are undead creatures who travel into the depths in search of revenge, redemption, or just because they want to.
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  • ...ee [[Vampire (monster)]]. For a list of all monstrous vampires, see [[List of vampires]].'' ...h a peculiarity: they may become alive. A bloodless Vampire has the traits of an undead (immunity to poisons, negative energy and torment, resistant to d
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  • ...to swim underwater, although their dual adaptation is not as good as that of the shapechanging merfolk. ...move. While a tentacle lacks fingers, two tentacles are a rough equivalent of a human's arm where item manipulation is concerned - including wielding two
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  • ...your '''armour class''' (often abbreviated to '''AC''') reduces the amount of damage you suffer. The higher the value, the better. ...[EV]], [[spell failure|spell success]] rates, and [[stealth]]. Other types of armour, like [[helmet]]s and [[boots]], provide AC with no penalty.
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  • ...iated to '''EV''') is a number that measures the ability of a character or of a [[monster]] to avoid melee, ranged, and magical beam attacks. When an att "Size factor" is determined by the [[size]] of your [[species]].
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  • ...nd determines your starting [[skills]], stats, [[items]], and (in the case of religious backgrounds) your [[god]]. ...this; it only gives you a starting point to move forward from. Your choice of [[species]], however, will make certain skills easier to learn than others,
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  • #REDIRECT [[Background#List of backgrounds]]
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  • ...lightly enchanted leather armour, a simple weapon of their choice, and one of Xom's choice.}} ...edictable and psychotic God of Chaos. This is not a religion for the faint of heart, for Xom is a fickle, capricious deity who sees the chosen as persona
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  • *[[Potion of magic]] ...reptiles and amphibians|reptiles]] in the process. However, several kinds of enemies resist cold - early examples include the [[undead]] and [[ice beast
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  • ...cialise in poison magic, which is extremely useful in the shallower levels of the Dungeon where few creatures are immune to it.}} ...[[list of arthropods|insects and spiders]], but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have
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  • ...r, see [[Gnoll (monster)]]. For a list of all monstrous gnolls, see [[List of gnolls]].'' ...the Dungeon has exposed their somewhat fragile minds to excessive amounts of its magic.
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  • This is a list of all spells available for the player in Crawl, organized by magic school. ...gic" to the name; and most of the other skill names are plural, while most of the school names are singular.
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  • ''For a list of all statues, see [[Statue]].'' ...mless, fragile statues. You can use [[Sculpt Simulacrum]] to create blocks of ice, which will turn into [[simulacra]] after a few turns. They are also le
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  • ...chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resis ..., [[Spriggan]]s are +4, and [[Troll]]s are -2. (See [[Evasion]] for a full list.)
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  • ...l, see [[Stealth (skill)]]. For the Stealth armour ego, see the [[ego|list of egos]].'' The measure of a character's stealthiness is its stealth score. A character innately has a
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  • #REDIRECT [[List of eyeballs]]
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  • ...fire [[arrow]]s. See the [[weapon#Ranged weapons|weapon]] page for a list of all bows and their properties. ==List of Bows==
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  • The '''Crossbows''' skills governs a character's mastery of [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s. Crossbows fire ==List of Crossbows==
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  • ==List of Slings==
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  • ...ular weapon skills). For example, 10 Throwing would double the base damage of a [[javelin]] (10+10), but the equivalent skill would only increase other w Throwing weapons are of limited quantity. All throwing implements have a chance to [[mulch]] - i.e.
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  • ...reference to ''Crawl'', potentially referring to many things. An overview of the relevant articles is as follows: Refers to the ability of players to memorize and cast spells. See:
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  • ...rs may find this skill especially appealing, as it improves the usefulness of their magical staves. It [[crosstrain]]s with the [[Polearms]] skill and th ...ves]] fight like +0 [[staff|staves]], though they enhance a certain school of [[spell]]s and deal bonus damage based on Evocations and the relevant skill
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  • You may reach with a polearm by pressing '''v''', and any form of [[tab|autofight]] ('''Tab''') will do it for you. ==List of Polearms==
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  • ...racter is with bludgeoning and bashing instruments. These weapons are some of the most damaging in the game. It [[crosstrain]]s with the [[Axes]] skill a ==List of Maces & Flails==
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  • The '''Axes''' skill governs your character's mastery of all axes. These weapons deal only moderate damage, but their [[cleaving]] a ==List of Axes==
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  • Long Blades use [[dexterity]] instead of [[strength]] for their attacks. ==List of Long Blades==
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  • ...ge in the game, you can attack fast with them, and they do obscene amounts of damage when used for [[stabbing]]. This skill [[crosstrain]]s with the [[Lo Short Blades use [[dexterity]] instead of [[strength]] for their attacks.
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  • ...ng]]s, [[javelin]]s and [[large rock]]s. Also increases the success chance of [[atropa]] and [[datura]] darts. ...g armour (more effective with heavier armour). Somewhat reduces the impact of armour [[encumbrance]] penalties.
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  • Note that there is one spell in this school of magic that does not create summoned monsters: [[eldritch tentacle]]s, which ...s|Summoning|Book of Beasts,Book of Callings,Book of Dangerous Friends,Book of the Wilderness,Grand Grimoire}}
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  • ...'''[[weapon]] choices'''. However, when all the dust clears and the parade of short swords, demon whips, and clubs has passed by, weapons have a few main *Special: Most types of weapon have their own unique properties.
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  • When looking at a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). Brands are one of the biggest differences between [[Unarmed Combat]] and weaponry: without us
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  • This page lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach ...minimum attack delays of 5, 6, or 7 aut. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions:
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  • ...he Hall of Blades|Hall of Blades]], or in the [[Pandemonium]] (from [[list of demonspawn|demonspawn]] opponents). ...r to [[0.28]], the bardiche's mindelay was reached at 26 skill (base delay of 20)
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  • {{flavour|A fearsome weapon covered in dried blood and crude engravings of torture and death, bearing an enormous axehead.}} ...ns in the game. Unfortunately, they are quite rare, and take a high amount of skill to reach mindelay.
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  • -Walt Whitman, _Song of the Broad-Axe_, l. 1-6. 1867}} ...or [[double sword]]. This is because broad axes can be wielded by a number of enemies, including [[orc warrior]]s, [[orc knight]]s, and [[vault guard]]s.
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  • "He hath loosed the fateful lightning of His terrible swift sword... -Julia Ward Howe, "The Battle Hymn of the Republic". 1861}}
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  • This is a list of all spells available for the player in Crawl, organized alphabetically. * [[List of spells by level]]
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  • ...quency and intensity of miscasts. Additionally, miscasts from some schools of magic produce elemental damage that can be resisted. The spell description shows the full list of possible miscast effects, including maximum damage and damage types.
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  • ** How difficult a spell is to cast. Higher levels of spells require more [[skill]] training to reduce their failure. ...ls at once. E.g. an XL 11 character with 5 Spellcasting would have a total of 20 spell levels; they could learn four level 5 spells, or two level 9 spell
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  • #REDIRECT[[Talisman#List of talismans]]
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  • |name=Bolt of Inaccuracy *[[Rod of inaccuracy]]
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  • |sources=[[Book of Changes]] {{flavour|Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes
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  • {{flavour|Induces a state of bewilderment and confusion in a creature's mind.}} ...[[confusion]] in a single target from a distance. It requires a clear line of effect and must overcome the target's [[willpower]].
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  • *[[Book of Alchemy]] *[[Book of Clouds]]
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  • ...nsuing 3×3 explosion. This explosion can hit monsters outside your [[line of sight]]. ...ll ignores EV, it is great against annoying, hard-to-hit foes, like [[List of spriggans|spriggans]] or [[killer bee]]s.
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  • ...5 [[Conjurations]]/[[Air Magic]]/[[Ice Magic]] spell which creates a mass of damaging [[freezing vapour]]s. ...ing clouds are considered as solid objects. Clouds can spill out of [[line of sight]], though they will dissipate instantly.
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  • {{flavour|Throws a small puff of frost.}} ...el 2 [[Conjurations]]/[[Ice Magic]] monster-only spell which shoots a puff of frost at a single target in [[LOS]].
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  • ...of ice. Due to its strong impact and cutting edges, a significant portion of its damage bypasses cold resistance.}} ...l which hurls an icy shard at a single target up to 5 tiles away. Only 50% of its damage is reduced by [[cold resistance]], making it effective even agai
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  • ...Magic]] spell which destroys [[wall]]s and attacks all monsters in [[line of sight]], dealing unavoidable physical damage. ...le condition''' on this list applies; no other conditions further down the list can then apply.
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  • ...[Ice Magic|Ice]] spell that [[slow]]s down monsters in the caster's [[line of sight]]. ...ed status effect for creatures in the caster's line of sight. The duration of this effect is dependent on [[spell power]] and inversely proportional to m
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  • *[[Book of Ice]] *[[Book of the Tundra]]
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  • ...istible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches. ...ces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usua
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  • ...[[poison]]s any creatures without poison resistance in the caster's [[line of sight]] for a few turns. ...th this spell, though it can also be [[evoke]]d using the artefact [[staff of Olgreb]].
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  • |name=Orb of Destruction ...''') is a level 7 [[Conjurations]] [[spell]] which launches a tangible orb of energy to attack your enemies.
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  • {{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single Repel Missiles reduces the [[to-hit]] of ranged attacks against the caster to a random value between:
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  • ...domized. Using a [[scroll of silence]] creates a similar effect at a power of 30 - on average, creating a radius 4-5 aura. The Silence spell creates an aura with a duration of <code>19 + power/5 + 1d(power/2)</code> turns (capped at 100 turns)<ref>{{s
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  • ...l memorizable spells in Crawl, organized by flags, along with descriptions of those flags. ...[[#Hasty|hasty]] offend some gods (as do [[Necromancy]] spells regardless of flags). See the descriptions below for more details.
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  • {{flavour|An arcane textbook containing magical spells of unknown origin.}} There are two types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple ra
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  • This is a list of all spells available for the player in Crawl, organized by level. * [[List of spells]] (alphabetical)
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  • This is a list of all spells available for the player in Crawl, organized by [[spell book]]. ...] [[spellbooks]] also appear in the Dungeon, containing a random selection of spells that usually follow a particular theme.
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  • [[Fire Elementalist]]s and [[Hexslinger]]s start with this spell. A [[scroll of immolation]] can also inflict the Inner Flame status. ...5 turns. It is [[smite-targeted]], so can affect any target in your [[line of sight]]. Allies are not turned hostile if you affect them.
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  • ...ve facility with that spell: spell casting success is based on the average of the spell's schools' skills. *In [[0.8]], the [[Enchantments]] school of magic was split into [[Charms]] and [[Hexes]].
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  • ...ou can display your spell power for known spells by bringing up your spell list with '''I''', then '''!''', which will display a screen looking like this: Each individual spell has a spell power cap placed on it. A cap of 100 means that if your spell power is higher than 100, it will be set to 10
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  • As of 0.5.2. See also [[List of attack spells and beams by maximum damage]].
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  • ...ne approximately by throwing the number of dice specified, with the number of faces calculated from maximum damage. Note that there may be small errors i See also [[Table of attack spells and beams by maximum range]].
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  • ...ay refer either to a character who can use magic, or to a creature capable of casting magic [[spell]]s. ...l in the [[Spellcasting]] skill, and may be proficient at any other number of magical schools, such as [[Conjurations]], [[Translocations]], etc. Spellca
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  • {{flavour|A staff improved with arcane powers of unknown nature.}} A [[magical staff]] is a device which increases the power of a certain school of spells. It can also be used as a melee weapon, with magical effects.
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  • {{flavour|An unusually magical sort of stick. "[The principle of selection] is the magician's wand, by means of which he may summon into life whatever form and mould he pleases."
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  • |name = Wand of random effects {{flavour|A magical device which can produce a variety of effects.
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  • |name = Wand of flame {{flavour|A magical device which throws little puffs of flame.}}
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  • |name = Wand of mindburst ...r willpower-related wand effects, making it useful against a large variety of early- and mid-game opponents.
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  • |name = Wand of scattershot {{flavour|A magical device which fires powerful blasts of metallic shrapnel. Its damage is strongly reduced by armour.}}
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  • ...n be cured as you gain [[XP]]. The drain status does not reduce the amount of XP you get. *[[:Category:Drain experience flavour|Melee attacks]] of [[necrophage]]s, [[wight]]s, and some other monsters.
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  • [[File:New staff of olgreb.png]] '''''the +9 staff of Olgreb''''' When striking an enemy, the staff of Olgreb has a chance to deal resistance-piecing poison damage, based on [[Ev
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  • ...n the game: [[giant spiked club]]s and [[large rock]]s. They have a number of weaknesses, but I think this combination offsets these nicely and leads to ...ems I recommend next, and then go back to discussing strategy for the rest of the game.
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  • ...lowing is a list of all [[rod]]s which have existed over previous versions of ''Crawl'': | '''[[Rod of clouds]]''' || [[0.20]] || [[Cloud Cone]] || - || - || -
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  • ...rs but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not cap ...ng [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either dire
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  • ...ities, by which they can avoid bloodshed. Elyvilon appreciates exploration of the dungeon. Elyvilon's followers can convert to the Shining One or Zin whi The Healer offers followers a number of means to heal themselves from damage and other ill effects. Followers may a
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  • ...ul abilities to their worshipers, but punishes followers for any violation of their individual commandments. Your character may only worship a single god * '''[[Ashenzari]] the Shackled''', god of divinations and [[curse]]s.
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  • ...sistance to the aspiring necromancer: a supply of useful bodies, knowledge of dark magic, and protection against necromantic backlash. ...Kikubaaqudgha will eventually allow followers to either receive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with p
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  • ...also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eve Zin appreciates donations of gold.
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  • ...emnul especially favours those who would surround themselves with a bounty of collected souls. ...redelemnul's more powerful servants. With a large and powerful enough mass of the dead, followers can fully bind a foe's soul and make it fight for them
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  • ...rful weapons and mighty allies. Followers are absolutely forbidden the use of spell magic. ...ing beings. Trog especially likes it when you kill wizards and other users of magic.
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  • ...Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. ...creased range for conjurations. Vehumet will offer followers the knowledge of increasingly powerful destructive spells as they gain piety.
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  • ...y to see their precious loot and potential experience eaten away by swarms of marauding [[jellies]]. Despite this, and like so much else in the dungeon, ==Successful worship of Jiyva [[File:Azure jelly.png]][[File:Brown ooze.png]][[File:Acid blob.png]]
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  • ...of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are forbidden fr ...Followers will later become able to call forth acidic ooze from the walls of the dungeon, and to turn monsters to slime with a touch.}}
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  • ...[species]] and [[background]], god choice is considered a defining feature of your character. ...is]]'s altar very rarely appears in the Ecumenical Temple or as the result of converting at a faded altar, but most often you'll need to start as a Cinde
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  • ==List of gods== * '''[[Ashenzari]]''', god of [[curse]]d divinations.
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  • ...thout the chance of always moving "correctly". However, they have a chance of guessing your position: ** Monsters of [[monster intelligence|human intelligence]] have an extra 8% chance to gues
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  • ...gry and eventually die of starvation. Luckily, there are plentiful sources of nutrition in the [[Dungeon]] for the resourceful adventurer. ==Types of Food==
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  • ...nchantment cast on it. Beings that are magical in some way (such as [[list of deep elves|elves]] or [[siren]]s), magic-users, and those that are not [[na Some of these effects can come from potions, weapon brands, clouds, or spells that
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  • ...[[species]], [[background]], character level, [[Dungeon]] level, and cause of death). *The total amount of [[experience]] you collected.
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  • ...pen under most circumstances. In a few branches, or when holding the [[Orb of Zot]], monsters will spawn over time. ...neration rate (MGR). Every 5 turns, there is a <code>5 / MGR</code> chance of a monster spawning somewhere on the level; a higher value means a slower sp
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  • ...ash), and can adjust which items will be affected by scrolling through the list and pressing the corresponding letters. ...p list may negatively affect your turncount, as your character will go out of its way to grab junk items during autoexplore. As such, you should deactiva
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  • 0.29 is a version of Dungeon Crawl Stone Soup. It was released on August 25th, 2022. * All descents of new stairs and hatches are now fast, not just one per floor.
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  • '''Line of sight''' (often abbreviated to '''LOS''') refers to the portion of the Dungeon that you can see. Usually, you can only attack or be attacked b The following picture shows tiles within the default field of view with their grid distance.
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  • ...awl''', is a [[roguelike]] computer game that began in 1995 as the project of [[Linley Henzell]]. The term is also used to refer to that game's variants, ...in 1999. Following Henzell's departure from the project, a loose coalition of developers officially maintained the game, though visible development has s
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  • '''0.6.0''' is an old version of ''Dungeon Crawl Stone Stoup'', released on March 27, 2010. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.5.2''' is a past version of ''Dungeon Crawl Stone Stoup''. It was released on October 9, 2009. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.5.1''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 29, 2009. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Transformations meld equipment instead of removing it.
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  • '''0.4.4''' is an old version of ''Dungeon Crawl Stone Soup'', released on December 20, 2008. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.4.2''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 30, 2008. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.4.1''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 17, 2008. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.4.0''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 14, 2008. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.1.3''' is an old version of ''Dungeon Crawl Stone Soup'', released on November 16, 2006. * Rings/staves of wizardry give a bigger boost to spell success rates.
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  • '''0.1.4''' is an old version of ''Dungeon Crawl Stone Soup'', released on November 28, 2006. * List of saved games is sorted by experience.
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  • '''0.3.0''' is an old version of ''Dungeon Crawl Stone Soup'', released on October 31, 2007. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • This is a list of [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Major versions such as ...ion of Crawl currently in development. It can be played as a "sneak peek" of features likely to make it into the next release, and can contain balance w
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  • '''0.7.0''' is an old version of ''Dungeon Crawl Stone Stoup'', released on July 24, 2010. * Make heavy armour guaranteed damage reduction percentage independent of armour skill.
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  • '''0.8.0''' is an old version of Dungeon Crawl Stone Stoup, released April 26, 2011. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • Disclaimer: These are merely the highlights, not an exhaustive list of changes. ...Ashenzari]]: Remove passive XP boost, add a skill boost depending on level of boundedness and which equipment is bound.
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  • ...e bugs (which may be severe). Unlike more experimental code branches, most of the changes that meet with developer and player approval are likely to make ...forum.php?forum_name=crawl-ref-discuss Archive] of old development mailing list.
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  • {{list of | eyeballs}} ...icting gaze attacks. Although these give you [[good mutations]] roughly 5% of the time, [[bad mutations]] are much, much more common. They are found in [
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  • {{list of | eyeballs}} |name=eye of draining
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  • {{list of | eyeballs}} ...d monsters, are one of the deadliest enemies in the game. They are capable of [[paralysis|paralysing]] for 2-4 turns with their [[smite-targeted]] gaze,
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  • {{list of | jellies}} Followers of [[Jiyva]] will have a frustrating time with jellies. Jiyva will constantly
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  • ...[http://crawl.akrasiac.org/scoring/killers.html deadliest] uniques in all of ''DCSS''. ...nge, and expect a swift end if he confuses you and you're out of [[potions of curing]].
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  • {{list of|liches}} ...Master of Life and Death''' is a [[unique]] [[lich]], armed with a variety of powerful [[Conjurations]]. Although he's generally less dangerous than an [
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  • {{list of|worms}} ...you're backed into a corner...), you can just walk away. If you take lots of damage, you can easily retreat and pelt it with ranged attacks.
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  • {{list of | orcs}} ...ind '''deformed orcs''', '''febrile orcs''', and '''sickly orcs''' in some of the sealed chambers in [[Cigotuvi's Fleshworks]].
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  • ...ck]] spells. [[Cantrip]] and [[Magic Dart]] will be removed from his spell list. **He will spawn in D:5-8 instead of D:4-6.
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  • '''Urug the Orcish Ballista''' is a [[unique]] [[list of orcs|orc]] who often carries [[javelin]]s and wields a heavy weapon. Althou *If you have a source of [[Repel Missiles#Player sources|RMsl]], this is a good time to have it.
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  • {{list of|mummies}} ...nd in [[the Tomb]], on Tomb-themed [[Ziggurat]] floors, and in the company of [[Khufu]].
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  • {{list of | snakes}} ...kes]] with painfully [[poison|venomous]] bites. Although not the deadliest of the snakes, they are hard to escape and can be very dangerous to squishy ch
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  • {{list of | snakes}} ...They can be found anywhere that lava occurs except for the early portions of [[the Dungeon]], but are particularly common in [[Volcano]]s.
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  • {{list of | snakes}} ...their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold t
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  • {{list of | orcs}} ...ficult to take them out before you've suffered some [[draining]] or a band of demons has come to their aid. They are found in the [[Orcish Mines]], most
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  • ...player race, see [[Gnoll]]. For a list of all monstrous gnolls, see [[list of gnolls]].'' ...ngerous weapons, particularly [[polearm]]s. New adventurers should be wary of them, since they can hit for much harder than most enemies at a comparable
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  • {{list of|liches}} ...stances and access to brutal conjurations that can deal ridiculous amounts of damage. If you are not confident in your skills, escape is strongly advised
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  • {{list of | holy monsters}} ...ipped with [[blessed blade|blessed]] weapons of [[holy wrath]] and capable of healing themselves.
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  • {{list of | draconians}} ...amage to anything else nearby). They can be found primarily in [[the Realm of Zot]].
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  • {{list of | bears}} ...bear family. They have surprisingly puny attacks and no defenses to speak of, but they will go [[berserk]] when seriously wounded.
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  • {{list of|kobolds}} ...e to fight through about five or six brigands in addition to a dozen or so of their lesser brethren. Buffing yourself with [[Invocations]] and/or a [[pot
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  • {{list of | holy monsters}} '''Daevas''' are militant servants of [[the Shining One]], wielding weapons of [[holy wrath]] and occasionally [[shields]]. They are slower than [[angel]]
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  • {{list of | deep elves}} ...ymbol of Torment]] if their torment-vulnerable master is within their line of sight.
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  • {{list of | deep elves}} ...killed living creature. They can be found most commonly on the last floor of the [[Elven Halls]], but they can also appear on the earlier floors, in [[t
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  • {{list of | deep elves}} ! [[Corpse|Type of Meat]]
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  • {{list of | deep elves}} ...de]]s). They can be found in the [[Elven Halls]], particularly in the Hall of Blades.
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  • {{list of | eyeballs}} ...e doesn't need a line of fire to hurt you. Just being in [[line of sight]] of the glass eye will put you at risk.
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  • {{list of | deep elves}} ...dly [[Lehudib's Crystal Spear]]. They can be found often in the last floor of the [[Elven Halls]], but can also appear in [[the Vaults]] and [[the Depths
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  • {{list of | deep elves}} ! [[Corpse|Type of Meat]]
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  • {{list of | deep elves}} ...e massive treasure vault, but they may also be found in the upper portions of that branch and wandering [[the Vaults]] and [[the Depths]] in deep elf ban
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  • {{list of | deep elves}} {{Flavour|A common soldier of the deep elves, who knows spells useful in combat.}}
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  • {{list of | deep elves}} ! [[Corpse|Type of Meat]]
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  • {{list of | deep elves}} ...e found almost exclusively guarding the treasure rooms on the lowest floor of the [[Elven Halls]].
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  • {{list of | deep elves}} ...rned in the ways of murderous magic. It is capable of casting a wide array of harmful spells.}}
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  • {{list of | deep elves}} ...e toughest of the [[list of deep elves|deep elf]] fighter-mages. Like many of their peers, they generate with long or short blades, light armour, and occ
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  • ...whittling away players' health. They are found throughout the [[Desolation of Salt]].
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  • {{list of | deep elves}} ...angerous. Not only can they heal their allies while damaging you, but Aura of Brilliance makes deep elven spellcasters even more dangerous than they alre
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  • {{list of | deep elves}} ! [[Corpse|Type of Meat]]
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  • {{list of | draconians}} ...s draconian derives its hellish powers and demonic allies from the worship of some unknown dark god.
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  • {{list of | draconians}} ...teleport]]. They can be found accompanying other draconians in [[the Realm of Zot]], in [[The Depths]] as well as occasionally appearing in [[the Abyss]]
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  • {{list of | draconians}} ...an pierce any character's defenses. They are commonly found in [[the Realm of Zot]], and occasionally appear in [[the Abyss]] as well. Scorchers typicall
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  • {{list of | draconians}} ...rn (though less so than any of the pure draconian casters). The difficulty of this foe depends mainly on its breath weapon (determined by its colour) and
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  • {{list of|draconians}} ...re still capable of causing serious injury. They are common in [[the Realm of Zot]]. Randomly generated monks are [[green draconian]]s, who spit out a [[
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  • {{list of | draconians}} ...like to cast high-level [[Conjurations]]. They can be found in [[the Realm of Zot]] and, rarely, in [[the Abyss]]. Randomly generated annihilators are [[
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  • {{list of | draconians}} '''Draconian stormcallers''' are priests of [[Qazlal]] that employ the aid of smaller dragons, such as [[death drake]]s, [[swamp drake]]s, [[komodo drago
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  • ...migod]] caster. Although he's only fair in melee combat, the damage output of his spells is on par with [[Cerebov]]. ...ck is an excellent opponent to use those [[scrolls of silence]] or [[phial of floods]] against. His melee skills may be decent (particularly if he has a
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  • ...[[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].'' ...umanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually
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  • {{list of | arthropods}} *They are vulnerable to [[poison]], so hitting it with a few levels of poison will kill it more quickly than bashing away at it will. They also ha
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  • {{list of | draconians}} ...n [[cloud]]s they leave behind. They can be found primarily in [[the Realm of Zot]].
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  • {{list of | humans}} ...(''e.g.'', "[[yak]] farm" or "sword in the stone"), or an outrider for one of a few [[unique monster|unique]]s.
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  • ...available for play on online servers, along with some interesting features of each. BcadrenCrawl offers dual wielding of weapons; a silent spectre species that has a silence aura it can cast throu
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  • ''For a list of all merfolk, see [[list of merfolk]].'' ...is often found in [[the Shoals]]. She rarely appears without a large band of fellow [[merfolk (monster)|merfolk]].
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  • ...[human (monster)|human]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. ...uickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
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  • {{list of|liches}} ...ut the mightiest adventurers. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low-level characters.
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  • ...e player race, see [[Merfolk]]. For a list of merfolk monsters, see [[List of merfolk]]'' ...ar merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inhere
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  • {{list of | merfolk}} ...ody of a female humanoid, and the tail of a fish that can turn into a pair of legs on land. Their singing will [[mesmerise]] you, preventing you from mov
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  • ''For a list of all gargoyles, see [[list of constructs]].'' ...er)|gargoyles]], but are otherwise identical. They inhabit [[the Iron City of Dis]].
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  • ...t (by the way, has it ever occurred to anyone to create belts a a new type of equipment slot that would fit all species, except maybe [[octopode]]s?). ...way through the various [[hell]]s or through [[Pandemonium]], not to speak of the [[Tomb]] or even a [[Ziggurat]].
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  • {{list of|constructs}} ...lt of Magma]] can hurt. They can be found in [[Gehenna]], the [[Desolation of Salt]], some [[volcano]] layouts, and certain fire-themed [[vault]]s.
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  • {{list of | draconians}} ...s can punch through regardless. They can be found primarily in [[the Realm of Zot]].
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  • ...or the player race, see [[mummy]]. For other monstrous mummies, see [[list of mummies]].'' '''Mummies''' are the preserved corpses of the dead, raised by [[Necromancy]] for various reasons. They have a decent
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  • {{list of|mummies}} ...priests are found in [[the Tomb]] or near its entrance, in the [[Vestibule of Hell]] guarding the entrance to [[Tartarus]], and on Tomb-themed [[Ziggurat
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  • {{list of | orcs}} ...n't prepared for dealing with several [[tier-3 demon]]s along with a horde of heavily armed orcs, so try not to give orc high priests time to summon much
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  • {{list of | orcs}} '''Orc knights''' are a stronger, nastier version of the [[orc warrior]]. They too wield two-handed weapons and wear heavy armou
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  • {{list of | orcs}} ...to you in a single turn. Even worse, they usually appear along with a pack of [[orc]]s, [[orc wizard]]s, and [[orc warrior]]s, and can appear as early as
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  • {{list of | orcs}} '''Orc warlords''' are the epitome of orcish strength and brutality. They wear heavy armour, come with a powerful
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  • {{list of | orcs}} '''Orc warriors''' are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons s
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  • {{list of | orcs}} ...range, turn [[invisible]], and confuse you. They often travel with a band of other [[orc]]s and like to turn [[invisible]] so they can snipe you while y
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  • {{list of | draconians}} '''Pale draconians''' are the [[steam]]-themed members of the [[list of draconians|draconian]] family, with weaker breath attacks. They only appear
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  • {{list of | draconians}} ...ragon]]s, dealing moderate damage (3d20) and greatly reducing the duration of any magical buffs you may have in place. Fortunately, they have only normal
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  • {{list of | draconians}} ...you can also find in the area. They can be found primarily in [[the Realm of Zot]], but occasionally appear in [[the Abyss]].
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  • ...wielding a powerful two-handed weapon and wearing a heavily enchanted set of [[plate armour]], but they are also a threat at range due to their [[smitin *Especially pious followers of [[Beogh]] may be able to convert Saint Roka to their cause, giving them an
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  • ...s''' are aggressive fiery relatives of the [[list of nagas|naga]], capable of comfortably travelling through [[lava]], usually carrying [[flaming]] melee *Fire resistance cuts away most of their damage-dealing capabilities.
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  • {{list of|merfolk}} ...s through a number of other methods. See the [[mesmerise]] page for a full list.
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  • {{list of | draconians}} ...always wears the [[dragonskin cloak]], and comes with a very large retinue of draconians.
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  • ...monster. For a list of monsters capable of torment, see [[Torment#Sources of Torment (Monsters)|the main page on torment]].'' ...nvisible]]. While being invisible won't stop them from ever casting Symbol of Torment, it greatly reduces the frequency. Note that if the tormentor can s
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  • ...layer [[species]], see [[vampire]]. For a list of all vampires, see [[list of vampires]].'' ...to defeat their enemies. They are occasionally found in the middle floors of [[the Dungeon]].
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  • ''For a list of all vampires, see [[list of vampires]].'' ...a couple of [[phantasmal warrior]]s. Also, you can sometimes find a couple of them guarding the rune in the [[Swamp]].
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  • ''For a list of all vampires, see [[list of vampires]].''
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  • {{list of | canines}} ...most always found in packs, and encountering one may indicate the presence of the unique monster [[Grum]] nearby. Otherwise, they occasionally appear in
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  • {{list of | draconians}} ...ave [[freezing]] clouds behind. They can be found primarily in [[the Realm of Zot]].
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  • ''For a list of all centaur-type creatures, see [[list of centaurs]].'' ...e found throughout [[the Depths]] and [[the Vaults]], often leading a pack of their less talented cousins.
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  • {{list of | draconians}} ..., especially if you lack rCorr. They can be found primarily in [[the Realm of Zot]].
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  • {{list of|arthropods}} ...es. They can appear in the late [[Dungeon]], [[Spider's Nest]], or as part of a [[killer bee]] [[vault]].
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  • {{list of | canines}} ...you see them outside of those places and they're not guarding the entrance of the [[Lair]], a [[Lair#Lair:6 vaults|Lair:6 vault]], or some [[Volcano]] la
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  • {{list of | mummies}} '''Menkaure, Prince of Dust''' is a [[unique]] [[mummy (monster)|mummy]] with limited access to da
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  • ''For a list of all elves, see [[list of deep elves]].'' '''Duvessa, Sister of [[Dowan]]''' is one of a pair of twin [[elf]] [[unique]]s that hunt through the [[Dungeon]] as a team, alway
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  • {{list of | deep elves}} '''Dowan, Brother of [[Duvessa]]''' is one of a pair of twin [[elf]] [[unique]]s that hunt through the [[Dungeon]] as a team, alway
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  • {{list of | merfolk}} '''Merfolk javelineers''' are powerful [[List of merfolk|merfolk]] who inhabit [[the Shoals]]. They hurl [[javelin]]s with g
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  • {{list of|kobolds}} ...electrocution]] (20% chance, and by far the most dangerous). With the help of his thralls, he is more than a match for most low-level characters. If you
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  • ...o [[see invisible]] will give you the chance to blast him on sight instead of letting him start the battle by taking your best attack wand. *If you have a [[wand of polymorph]] at hand and use it, he'll probably lose his weapon and his invi
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  • {{list of|mummies}} ...d the worst [[death curse]] in the game. He is accompanied by an entourage of [[mummy (monster)|mummies]] and [[royal mummy|royal mummies]].
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  • ''For a list of merfolk, see [[List of merfolk]]'' *Aquamancers are around the level of [[merfolk javelineer]]s in threat. Their spells hit very hard from a distan
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  • {{list of| merfolk}} ...Although not too durable, their attacks are nearly twice as fast as those of most monsters, making them a significant threat in melee.
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  • ''For a list of draconian monsters, see [[List of draconians]].'' ...members of the [[list of draconians|draconian]] family. They lack any sort of breath weapon, and are generally no more threatening than any other generic
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  • ''For other types of dwarves, see [[:Category:Dwarf|List of dwarves]].
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  • {{list of | holy monsters}} '''Mennas, the Voice of Zin''' is an incredibly dangerous [[unique]] [[angel]], the only one who no
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  • {{list of | deep dwarves}} {{Flavour|A deep dwarf that has devoted its life to the study and use of arcane devices.}}
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  • {{list of | deep dwarves}} ...that has honed its empathy with the powers of earth and death at the cost of its natural lifeforce, transcending mortality in a peculiar dwarven fashion
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  • {{list of | deep dwarves}} {{Flavour|A deep dwarf warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the
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  • ''For a list of all monstrous deep dwarves, see [[list of deep dwarves]].'' Untrained '''deep dwarves''' are the least threatening of the [[list of deep dwarves|deep dwarf]] people. While they lack any exotic abilities, the
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  • {{Flavour|A ferocious and blood-thirsty deep dwarf that revels in the frenzy of combat.}} {{list of | deep dwarves}}
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  • {{list of | deep dwarves}} ...f that has sold its mortal soul in exchange for mastery of the occult arts of death and pain.}}
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  • {{list of | deep dwarves}} ...y do not regenerate health naturally. They are occasionally found in packs of [[deep dwarf (monster)|deep dwarves]] roaming [[the Abyss]].
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  • {{list of | tengu}} '''Tengu''' are unremarkable flying monsters. Like most monstrous version of the [[tengu|playable species]], they are only as dangerous as the gear they
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  • {{list of | gnolls}} '''Gnoll sergeants''' are tougher versions of regular [[gnoll (monster)|gnoll]]s, with more HP, more AC, and higher damag
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  • {{Flavour|A bird of myth and legend, said to die in flames and be reborn from the ashes. ...its it in the temple of the Sun. Such is the story they tell of the doings of this bird.”<br>
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  • {{list of | holy monsters}} ...dangerous than [[angel]]s or [[daeva]]s, they tend to wield decent weapons of [[flaming]] or [[holy wrath]] and fire [[longbow]]s at you. They are rare,
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  • {{list of | holy monsters}} ...center tile is left unaffected). They then proceed to hammer you with Bolt of Fire. They are very rare, only appearing in holy-themed [[Pandemonium]] or
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  • {{list of | arthropods}} ...strengths and vulnerabilities, except that the soldier ant is tougher and of average speed.
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  • ''For a list of all elves, see [[list of deep elves]].'' ...as well as a [[robe]] of [[ego|cold resistance]]. They prefer to stay out of melee combat, summoning [[ice beast]]s to distract you while blasting you w
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  • ...t cultists of the dead gods, their heretical constructs, and the guardians of the cult's legendary treasure yet remain.}} ...h packs of weak [[list of constructs|constructs]] accompanied by a variety of support-focused allies.
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  • {{list of | snakes}} ...hons were known as small snakes, and had a weak [[poison]]ous bite instead of a constriction attack. Also, they were tiny sized.
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  • {{list of | holy monsters}} '''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. They have a big [[HP]] pool, can [[summon]] multiple holy being
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  • {{list of | holy monsters}} {{Flavour|The soul of a holy creature, reft from its body. It is a slow and timid creature, but a
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  • ...the monster. For the obsolete player background, see [[Paladin]].'' {{list of | holy monsters}} {{Flavour|A pious armoured warrior fighting in the service of the Shining One.
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  • {{list of | demonspawn}} ...ons and [[silver]], so use those if you have them. If you see them outside of a vault (and outside [[Pandemonium]]), then they are most likely [[shapeshi
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  • {{list of | arthropods}} '''Bumblebees''' are larger, slower versions of [[killer bee]]s. They deal twice as much damage and more [[poison]] with th
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  • {{list of | arthropods}} ...of poison damage. Scorpions can be found in the the early-to-mid portions of the [[Dungeon]].
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  • ...the common [[List of rats|rat]]. They can be found on the first few floors of [[the Dungeon]], and are the best result from [[Summon Small Mammal]]. *Quokkas are one of the more dangerous enemies you can find on D:1. As they are fast, quokkas o
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  • {{list of|rodents}} ...relatives]] are much more aggressive. They are most common in early levels of [[the Dungeon]] and in [[the Sewers]].
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  • {{list of | arthropods}} ...age character, but only pose a threat to low level characters on the brink of death.
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  • {{list of | arthropods}} ...em out from range. They don't have that much HP by the time you meet packs of them.
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  • {{list of|rodents}}
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  • {{list of | arthropods}} They're harmless. To [[Makhleb]] and [[Vehumet]] worshipers, they may be of some help restoring your health and magic.
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  • {{list of | arthropods}} ...ragile, but difficult to hit. They most often appear when using a [[scroll of butterflies]], but "hostile" butterflies can be encountered throughout the
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  • '''Death cobs''' are undead monsters found throughout [[the Realm of Zot]]. Their fast attacks deal decent damage and quickly drain your [[speed ...ith [[list of draconians|draconian]]s and [[ghost moth]]s. Spare [[potions of invisibility]] are useful if you have no other option.
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  • {{list of | arthropods}} ...can be enough to finish off a new character who hasn't found any [[potions of curing]] yet. Fragile or weakened characters should be cautious when engagi
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  • {{list of | vortices}} {{Flavour|A thin wisp of floating gas, flickering, disappearing and reforming in a disconcertingly r
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  • {{list of | arthropods}} ...as most characters, attack in swarms, and can quickly inject fatal amounts of [[poison]]. They are found in the mid-[[Dungeon]], as well as in "[[hive]]"
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  • {{list of | arthropods}} ...t be a good thing. They can be found in the [[Spider's Nest]], [[the Realm of Zot]], and in certain [[vault]]s, often sealed away behind [[iron grate]]s
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  • {{list of | arthropods}} ! [[Corpse|Type of Meat]]
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  • {{list of | arthropods}} ...oud]] are reliable ways to kill/disable a hornet, respectively. A [[scroll of poison]] will prevent a hornet from charging at you, allowing you to hit it
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  • {{list of | arthropods}} '''Redbacks''' are wickedly venomous arachnids, capable of sending you from healthy to severely [[poison]]ed in a single bite. Poison
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  • {{list of | eyeballs}} *[[Wand of iceblast|Wands of iceblast]] and [[Fireball]] are excellent for bypassing their annoying [[EV
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  • {{list of | arthropods}} '''Wolf spiders''' are one of the simpler arachnids, but also one of the most durable and vicious. They can keep up with hasted players, have fa
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  • {{list of | arthropods}} ...n [[the Swamp]], certain [[Lair]] [[vault]]s, and in the company of [[list of spriggans|spriggans]].
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  • {{list of | arthropods}} *A [[potion of curing]] will cure confusion. [[Elyvilon]]'s Purification and [[Ru]]'s Draw
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  • {{list of|rodents}} {{flavour|A vicious rodent with a coat of sharp quills and a painful bite.
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  • {{list of | arthropods}}''For the branch, see [[Spider's Nest]].'' ! [[Corpse|Type of Meat]]
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  • ''For a list of all vampires, see [[list of vampires]].'' .... You can find vampire bats in the middle-[[Dungeon]] or in certain vaults of [[the Lair]].
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  • {{list of | arthropods}} ...if possible. Even severe poisoning can be remedied with a single [[potion of curing]] after all.
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  • {{list of | arthropods}} ...ency to appear in areas filled with [[web]] [[trap]]s only makes them more of a threat. They can be found in the [[Spider's Nest]], particularly on the l
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  • {{list of | jellies}} '''Endoplasms''' are puddles of creeping, animated filth. Barely more durable than [[rat]]s or [[frilled li
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  • {{list of|rodents}} ...ast and have a powerful [[draining]] bite. They can be found as the bosses of some [[Sewer]] layouts, in packs in the [[Lair]], or in rat [[vault]]s.
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  • {{list of | jellies}} ...nt with [[acid]] like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in
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  • ...rain, and can move monsters into [[trap]]s or [[cloud]]s. It requires line of fire for enemies to be affected, and its range increases from 3 to 5 with [ ...characters, such as [[Naga]]s, players in [[Statue Form]], or worshippers of [[Cheibriados]], for pulling enemies to you so that you can hit them in mel
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  • {{list of | jellies}} {{Flavour|A viscous liquid being that flows along the floor in search of matter to dissolve and consume.}}
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  • {{list of | jellies}} {{flavour|A putrid undead mass of decaying flesh that spurts pestilent slime.}}
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  • ...or in certain [[Ziggurat]] floors, and are always found in the Orb chamber of [[Zot:5]]. ...f the toughest enemies you'll encounter in a 3-rune game. The usual maxims of ''Crawl'' apply even more than usual:
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  • {{list of | jellies}} ...g mass. This distorted flesh is mutagenic on contact, but without any kind of structural arrangement to its parts, it lacks the coordination needed to mo
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  • {{list of | arthropods}} ...ault]]s. Slow and somewhat [[poison]]ous, their prefer to let their hordes of [[berserk]] [[killer bee]]s and [[meliai]] handle you. They only appear in
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  • {{list of | vortices}} {{Flavour|A cloud of weird vapour, only visible to those with supernaturally enhanced eyesight.
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  • ...race, see [[spriggan]]. For a list of all monstrous spriggans, see [[list of spriggans]].'' '''Spriggans''' are tiny guardians of the few forested areas found in the [[dungeon]] and its [[branch]]es. They
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  • {{list of|spriggans}} ...Druids can also bring animals to their location, and attack you with magic of their own. They can be found in [[the Swamp]], as well as in spriggan-theme
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  • {{list of|spriggans}} *Darts require a clear line of fire in order to hit you. However, their polearms can [[reach]] over other
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  • {{list of|spriggans}} ...spawns with a powerful weapon (16% chance of [[distortion]]) and the suit of randomly generated [[faerie dragon scales]], has an innate [[Repel Missiles
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  • {{list of|spriggans}} ...d, they have [[spriggan]]ly speed and the ability to go [[berserk]] on top of that, allowing for rapid, surprisingly powerful hits. Don't leave them half
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  • {{list of|spriggans}} ...various [[vault]]s, and will always be part of [[the Enchantress]]'s band of followers.
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  • {{list of | arthropods}}
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  • {{Flavour|An orb of divine energy pulsating with blinding light. “Ah star of evil! star of pain!<br>
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  • {{list of|spriggans}} ...en [[brand]]ed). She attacks almost twice as fast as normal and is capable of dealing heavy damage very quickly, especially with a good brand.
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  • {{list of | deep elves}} ...t not impossible). Ways to lower their [[EV]], such as [[BVC]] or a [[wand of roots]], are effective if you try to do so.
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  • {{list of | arthropods}} {{Flavour|A chilopod of quite an unusual size, the giant centipede mostly comes out to hunt when it
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  • {{list of|rodents}} ...subjected to a wizard's terrible experiments. Who knows what it is capable of?}}
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  • {{list of | eyeballs}} ...esistible damage to and [[vulnerability (status effect)|halving the will]] of anything within range. They have decent durability but no useful [[resistan
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  • ''For a list of all reptiles, see [[list of reptiles and amphibians]].'' ...cauterized; this prevents the regrowth / healing (resulting in a net loss of 1 head).
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  • {{list of|gastropods}} {{Flavour|A grey gastropod of impressive size, with folds upon folds of wrinkled skin.}}
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  • {{list of|gastropods}} ...e, he is almost guaranteed to drop an enchanted [[hat]] (10% for the [[Hat of Pondering]]).
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  • {{list of|elementals}} ...als''' are beings of animated wind. Fast and [[ev]]asive, they are capable of dealing moderate physical damage. More threatening is their [[Stunning Burs
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  • {{list of|dragons}} ...[[the Realm of Zot]], where [[draconian stormcaller]]s will summon hordes of them.
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  • ...er race, see [[Centaur]]. For a list of all monstrous centaurs, see [[list of centaurs]].'' ...]]s within [[the Lair]] and [[Shoals]]. The earliest you can find an [[out-of-depth]] centaur is D:3.
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  • {{list of | centaurs}} ...usually accompanied by lesser centaurs) and [[the Vaults]] (in large packs of warriors).
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  • {{list of | arthropods}} ...charming|Charming]] can allow other spiders to do the work for you. [[Wand of polymorph|Polymorph]] will turn it into a form without regeneration.
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  • {{list of|elementals}} ...can summon them by using [[Qazlal]]'s Elemental Force (when used on clouds of sparse dust or calcifying dust).
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  • {{list of | nagas}} ...s|naga]] race, and are found guarding the chamber of the serpentine [[rune of Zot]] in the [[Snake Pit]]. They are capable opponents with both melee and
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  • {{list of|mummies}} ...dead]] (through species or [[Death Form]]) will take much of the sting out of their death curse. However, undead creatures can still be slowed.
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  • ...ter]]s. For the player race, see [[naga]]. For different nagas, see [[List of nagas]].'' ...in melee, they also tend to [[constrict]] you, dealing surprising amounts of damage.
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  • {{list of | nagas}} *Poison resistance and high AC will significantly reduce the damage potential of their offensive spells.
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  • {{list of | nagas}} ...s]]. They deal significant damage in melee, and can boost the melee damage of other nagas and salamanders nearby. You can find them throughout the [[Snak
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  • {{list of | centaurs}} ...is a [[unique]] [[centaur (monster)|centaur]] generated with a [[longbow]] of [[flame]] and [[barding]]. In addition to the longbow's flaming, Nessos' sh
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  • {{list of|worms}} {{Flavour|A great black worm, its many-segmented body covered in spiky plates of chitinous armour. Acidic venom drips from its toothy maw.
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  • {{list of|dragons}} '''Swamp drakes''' are tiny [[list of dragons|dragons]] often found in [[the Swamp]] which [[confusion|confuse]]
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  • ''For a list of all centaur-type creatures, see [[list of centaurs]].'' ...onster)|centaurs]]. Yaktaurs have more [[HP]], wield [[crossbow]]s instead of [[bow]]s (for higher damage and accuracy), and usually travel in packs, but
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  • {{list of|dragons}} ...n the middle floors of [[the Dungeon]], [[the Lair]], and certain versions of the [[Volcano]].
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  • {{list of | holy monsters}} *Think of them as [[death yak]]s but stronger, particularly if you're vulnerable to [
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  • {{list of | arthropods}} ...y, which doubles their speed and damage for a short time. They need a tile of space in order to roll, but they can also leap away from their prey to set
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  • {{list of | holy monsters}} ..., its partner senses this and will always wake up. When a shedu has [[line of sight]] to its partner's corpse, it attempts a resurrection (this takes sev
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  • {{list of|dragons}} ! [[Corpse|Type of Meat]]
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  • {{list of | arthropods}} ...lds a [[staff of poison]], with a small chance of upgrading to the [[staff of Olgreb]]. She blinks around her [[web]]bed domain in combat, and likes to e
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  • #REDIRECT [[List of dragons]]
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  • {{list of | dragons}} ...ly appearing in [[the Depths]], [[the Realm of Zot]], and the lowest floor of [[the Vaults]].
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  • {{list of | dragons}} ...appear in [[the Depths]], [[the Realm of Zot]], as well as the last floor of [[the Vaults]].
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  • {{list of | dragons}} ...[out of depth]] in [[vault]]s as early as [[the Lair]] or certain versions of the [[Ice cave]].
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  • {{list of | dragons}} ...] and [[the Depths]] and appear very frequently throughout [[the Iron City of Dis]], particularly on its final floor.
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  • {{list of | dragons}} ..., though all versions are able to [[Summon Dragon|summon powerful]] [[list of dragons|dragons]].
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  • {{list of | dragons}} '''Bone dragons''' are [[undead]] [[list of dragons|draconic]] horrors. They lack a [[breath weapon]], but make up for
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  • {{list of | dragons}} ...ten be found in [[the Depths]], [[Vaults]]:5, and [[Zot]], but nasty [[out-of-depth]] storm dragons can be found in [[the Dungeon]] (as early as D:10).
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  • ''For a list of all reptiles, see [[list of reptiles and amphibians]].'' ...ed 27 times by [[AC]]/[[EV]] rolls. In addition, it has about twice the HP of a regular hydra, has 30 [[HD]], and can knock down [[Wall#Mangrove|trees]]
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  • {{list of | dragons}} ...n their way, and their breath attack leaves a [[cloud]] of fire at the end of its range. If Xtahua drops [[fire dragon scales]] when they are killed, the
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  • ...n one tentacle to reach you at once. Keep your distance and take advantage of their inability to follow you very far on land. If you encounter them while ...squares out of the water. This means that if a kraken's head is in [[line of sight]], it can probably reach you.
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  • ...|An opportunistic scavenger bird that is quite proactive in the production of carrion. It has a particularly unhealthy fascination with eyeballs and thin ...ppear as an accompaniment to various [[list of tengu|tengu]] or in defense of a [[shambling mangrove]].
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  • ...s page is about the monster. For the player race, see [[kobold]].'' {{list of|kobolds}} ...t a starting player. Lone kobolds can be found in the early Dungeon. Packs of kobolds, along with [[kobold brigand]]s, can be in the middle Dungeon and i
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  • ''This page is about the [[List of monsters|monster]]. For the card, see [[Shadow card]]'' ...h can briefly become [[invisible]]. They can be found in the middle floors of the [[Dungeon]]
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  • ...s|canines]] that roam the realm of [[Tartarus]] or under the companionship of [[Grunn]]. ...you the Howl status condition. For the next several turns, other denizens of Tartarus (such as [[putrid mouth]]s, [[shadow dragon]]s, [[tormentor]]s, or
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  • {{list of | plants}} ...it. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell them to do anything, so do
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  • {{list of | canines}} ...though they don't travel in packs. They can be found in the early portions of [[the Dungeon]].
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  • ''For a list of all amphibians, see [[List of reptiles and amphibians]].'' ...Lair]], but can appear as [[out-of-depth]] foes very early, or at the end of the [[Sewers]].
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  • {{list of | jellies}} *Even with some form of acid resistance, these are still fast monsters that hit hard in melee: turn
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  • {{list of|worms}}
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  • {{list of | canines}} '''Jackals''' are one of the earliest pack hunters you are likely to encounter, spawning as early as
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  • {{list of|kobolds}} *Summon Demon can create all kinds of dangerous enemies, such as [[sixfirhies]] and [[neqoxec]]s, so take them ou
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  • {{list of | plants}} ...[[acid]] at you from a distance. Not only will this take a large chunk out of your health, but it can also [[Acid#Corrosion|corrode]] you. Fortunately, o
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  • {{list of | plants}} There are several alternate versions of plants. Although they have different names and appearances, they have ident
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  • {{list of|kobolds}} ...ja the Graceful Assassin''' usually wields a [[dagger]] or [[short sword]] of [[distortion]], [[venom]], or [[draining]], as well as [[curare]] [[dart]]s
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  • #REDIRECT [[List of rodents]]
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  • {{list of | jellies}}''For the obsolete item, see [[royal jelly (item)]].'' ...oss of [[the Slime Pits]], located on Slime:5. It has an impressive amount of [[HP]], powerful [[acid]]ic melee attacks, exceptional speed, and an unusua
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  • {{list of | canines}} ...ound]]s but generally not too threatening so long as you don't fight a lot of them at once. They can be found wild in [[the Lair]] and the [[Ice Cave]],
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  • {{list of | arthropods}} ...cloud]]s of flame. Fortunately, they are only found in the deeper sections of [[the Dungeon]], [[the Depths]], and [[the Vaults]]. You can also find them
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  • {{list of | snakes}} '''Adders''' are fast [[list of snakes|snakes]] with a [[poison]]ous bite. This poison can be lethal to low
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  • {{list of | arthropods}}
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  • {{Flavour|A rare celestial version of a usually filthy animal. They are said to be not natural creatures, but ang {{list of | holy monsters}}
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  • {{list of | dragons}} ...not be underestimated. They uncommonly appear throughout the middle floors of [[the Dungeon]].
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  • {{list of | giants}} ...l happily hurl at you from range. Cyclopes can appear alone or with a herd of [[dream sheep]] or [[yak]]s around them, and are most commonly found in the
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  • {{list of | dragons}} -Life of Confucius<br><br>
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  • {{list of | giants}} ...is found on the bottom floor of [[Cocytus]], usually accompanied by a gang of [[Ice Fiend]]s.
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  • {{list of | giants}} ...to deal massive damage in melee. They can be found in the deepest portions of [[the Dungeon]], the [[Orcish Mines]], [[the Vaults]], and [[the Depths]].
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  • {{list of | giants}} ...Depths]], [[the Vaults]], and occasionally in [[Gehenna]] and lower parts of [[the Dungeon]].
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  • {{list of | giants}} ...ce Cave]], as well as [[the Vaults]], [[the Depths]], and the lower levels of [[the Dungeon]].
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  • {{list of | giants}} ...nding taller even than an ogre. Hill giants are uncivilized in every sense of the word, and have few recreational interests beyond smashing things such a
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  • {{list of | giants}} ...epas|catoblepae]]. He prefers to pelt you with [[large rock]]s and members of his herd before moving in to attack you in melee. He may be found in [[the
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  • {{list of | giants}} *Stone giants don't have any resistances to speak of, and they cannot see [[invisible]]. [[Curare]] slows them down, while [[rep
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  • {{list of | dragons}} ...specific [[Snake]]:4 [[vault|layout]], and in or just outside [[the Realm of Zot]].
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  • {{list of | dragons}} ...you lack this, you can stand in one of the naturally-occurring [[cloud]]s of the Swamp to be (temporarily) safe from its breath.
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  • {{list of | giants}} ...Depths]] and [[Cocytus]], and are almost always found on the bottom floor of [[the Vaults]].
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  • {{list of | giants}} ...[[Iron Shot]]s and will summon [[iron elemental]]s to support him. On top of that, he has [[resistance]]s to most elements, immunity to [[Silence]], and
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  • {{list of | tentacles}} ...an also appear as a result of activating a [[Zot trap]], in the [[Roulette of Golubria]], and certain [[Abyss]] themed vaults.
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  • {{list of | giants}} ...r than a standard stone giant, he is a crack shot with his [[large rock]]s of [[chaos]].
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  • {{list of | arthropods}} ...corpions''' are extremely tough [[list of arthropods|arthropods]], capable of inflicting serious injuries and packing a deadly [[venom]]ous sting. They c
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  • {{list of | dragons}}{{list of | holy monsters}} '''Pearl dragons''' are one of the few non-angelic [[holy]] monsters in the game. Living characters won't
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  • {{list of | eyeballs}} '''Great orbs of eyes''' are annoying spellcasting monsters with high [[willpower]]. They ca
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  • {{list of|gastropods}} I will throw thee out of the door,<br>
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  • {{list of | snakes}} ...uickly. They can be found in some vaults (e.g. one of the possible endings of [[the Lair]]) and more commonly in [[the Snake Pits]].
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  • {{list of | arthropods}} ...y slow and are easy to kite by the time you find them in the deepest parts of [[the Lair]].
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  • ''For a list of all golems, see [[list of constructs]].'' ...ted figure made of heavily ensorcelled crystal. It is immune to most forms of magic.}}
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  • ''For a list of all golems, see [[list of constructs]].'' ...destroyed. He hastened home, and saw the Golem already seizing the joists of his house to tear down the building: he sprang forward, took the parchment
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  • {{list of | jellies}} '''Dissolution, High Priest of Jiyva''' is a [[unique]], intelligent [[list of jellies|jelly]] that burrows through rock. If you hear a "sizzling sound",
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  • {{list of|constructs}} '''Electric golems''' are one of the more dangerous monsters in [[the Realm of Zot]]. They move as fast as [[spriggan]]s and [[Blink]] constantly while sh
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  • {{list of|ogres}} *You can block her line of fire with summons or other monsters; she might still be able to hit you wit
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  • {{list of | vortices}} ...]] spell. Their melee attack deals 15-24 [[fire]] damage that ignores half of your [[AC]], but also hurts themselves for 10 damage. They move around fast
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  • {{list of|gastropods}} ...s''' have high HP and a strong melee attack, but their slow speed and lack of AC and EV render them mostly harmless. They're often found in [[the Lair]].
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  • {{list of | bears}} '''Grizzly bears''' are slightly larger versions of [[black bear]]s. There's nothing particularly special about them. Bears are
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  • ...vants of whispers]]. They are found almost exclusively in the [[Desolation of Salt]]. ...this fact by pulling them away from their groups at the edge of your line of sight. The fewer targets between you and an actual threat you have to deal
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  • ''For a list of all golems, see [[list of constructs]].'' ...mage. They are usually only found in certain [[vault]]s or [[the Iron City of Dis]].
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  • {{list of | trolls}} '''Iron trolls''' are the largest and most exaggerated of the [[list of trolls|trolls]]. Their metal flesh regenerates quickly, and they can both g
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  • ''For a list of all worms, see [[list of worms]].'' ...rm), masculine, ‘lava-worm’ for the locality, springs in the lava beds of Shasta County, Calif., from which topotypes were taken.”<br>
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  • ...n]]s, and assorted [[list of eyeballs|eyeball-type monsters]] on its floor of [[Pandemonium]], which has dark red floors and yellow walls. ...[[tentacled monstrosities]] can [[constrict]] you in place. Powerful area of effect or piercing attacks are helpful.
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  • {{list of|ogres}} ...aker characters. However, they have no resistances, and give a fair amount of experience.
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  • {{list of|gastropods}} ...anged attacks, dart slugs cannot fire when they are outside of your [[line of sight]].
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  • ...the endless halls of Pandemonium. Each one is different, with its own set of strengths and weaknesses.}} **Casters: 33% chance of being speed 10, otherwise <code>8 + 2d5</code> (10-18)
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  • {{list of|trolls}} ...rmous and very nasty-looking troll, seemingly born of the very living rock of the dungeon. Its stony hide seems to heal almost instantaneously from most
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  • {{list of|worms}} ...they no longer flee, you don't need to lure them more than one square out of their walls.
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  • {{list of | trolls}} ...n melee should buff themselves first: a [[potion of haste]] and a [[potion of might]] will not go amiss. High defensive stats certainly also help.
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  • {{list of | vortices}} ...In either case, spatial vortices are permanently confused, swirling storms of chaos, dealing heavy physical damage as well as [[distortion]] effects each
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  • ''For a list of all golems, see [[list of constructs]].'' {{Flavour|A huge, magically animated statue made of incredibly hard basalt.
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  • {{list of|worms}} ...haracters. They are common pests in [[the Swamp]], and appear in a handful of other water-themed [[vault]]s.
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  • ''For a list of all golems, see [[list of constructs]].'' ...e interested in is turning out toenails—semitransparent, flexible sheets of a hornlike material, as defense against—whom?”<br>
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  • {{list of|trolls}} ...]. More powerful [[List of trolls|trolls]] will harass you throughout most of the game.
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  • {{list of|ogres}} '''Two-headed ogres''' are a stronger version of regular [[Ogre (monster)|ogres]]. In addition to their two heads they have
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  • {{list of | canines}} ...r victims and mauling them in melee. They can also be found in the company of [[Saint Roka]] and other roaming orcish bands.
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  • ''For a list of all golems, see [[list of constructs]].'' '''Wood golems''' are large constructs made of solid wood. Although immune to [[Hexes]] and resistant to most elemental at
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  • {{list of | gnolls}}''Not to be confused with [[Grunn]].'' '''Grum the Hunter''' is a [[unique]] gnoll who comes with a pack of [[wolves]] and a two-handed [[polearm]].
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  • {{list of|trolls}} ...roll (monster)|troll]] who was bullied into fleeing to the higher portions of the [[Dungeon]]. He is weaker than most trolls, but still a serious menace
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  • {{list of | arthropods}} ...ularly in Spider:4), rarely in [[the Realm of Zot]], and in a special "eye of draining" [[Pandemonium]] rune vault.
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  • {{list of | vortices}} ...Vortex]] around themselves at all times, which can do significant amounts of damage to anything caught in it.
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  • {{list of | arthropods}} ...they pack a dangerous [[poison]]ous sting, they prefer to let their hordes of [[worker ant]]s and [[soldier ant]]s handle you. They only appear in their
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  • {{list of|trolls}} '''Deep trolls''' are an advanced type of [[list of trolls|troll]] that usually roam in packs. While weaker than [[iron troll]]
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  • '''0.18''' is a version of ''Dungeon Crawl Stone Soup''. It was released on May 5th, 2016. ...ls and dancing weapons (in addition to the ones normally found in the Hall of Blades).
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  • {{list of | jellies}} ...uses thick pseudopods of protoplasm to ooze through the dungeons in search of food.}}
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  • {{list of | bears}} '''Polar bears''' are the largest of the bears found in the [[Dungeon]], boasting [[cold resistance]], and deali
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  • {{list of | snakes}} ...are common in [[Snake Pit]], and occasionally show up in the [[Desolation of Salt]].
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  • ...t the monster. For the removed player species, see [[Ogre-Mage]].'' {{list of|ogres}} ...se players with low [[willpower]]. They can be found in the later portions of [[the Dungeon]] and the [[Orcish Mines]], and all throughout [[the Depths]]
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  • ''For a list of all reptiles, see [[list of reptiles and amphibians]].'' ...other special traits. They can most commonly be found in the late portions of [[the Dungeon]], as well as [[the Lair]].
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  • {{list of | worms}} ...[[life protection]] gives you a 33% chance of negating the healing effect of vampiric attacks. rN+++ makes it completely ineffective.
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  • Rods are equivalent to [[club]]s in melee (including use of [[Maces & Flails]] skill). ...es independently from your MP. [[Evocations]] skill increases the strength of cast spells, as well as the MP regeneration rate.
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  • ...same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy si *[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
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  • ...red to enter [[The Realm of Zot]]; there lies the [[Orb of Zot]], the goal of your quest, in its fifth floor. * In order to enter [[Zot]], you need 3 runes of Zot.
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  • ''This page is about the object of your quest. For the type of equippable item, see [[orb]].'' ...ighting your way past its guardians is very difficult, as the entire Realm of Zot impedes [[teleportation]].
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  • |name=scroll of fear ...hose who see the one who reads it, even if the reader is invisible. Allies of the reader will remain unaffected. Monsters that are non-living, undead, pl
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  • |name=Scroll of silence ...The scroll has a roughly 30 turn duration, but as time passes, the radius of the silence aura will shrink.
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  • #REDIRECT [[Scroll#List of Scrolls]]
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  • {{flavour|A talisman charged with arcane forces of unknown provenance, to be worn as jewellery on a finger. "A ring of gold and a milk-white dove<br>Are goodly gifts for thee,<br>And a hempen ro
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  • |name=Ring of invisibility ...ivated to hide its wearer from the view of others, but increases the speed of his or her metabolism greatly while doing so.}}
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  • ...ful magical cards painted in the ichor of demons. They may have any number of helpful or dangerous effects when drawn.}} ===Composition of decks===
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  • ...ermanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined ...re plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation.
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  • ...e can be acquired through any source of good mutations, such as a [[potion of mutation]]. Some of these mutations will prevent your character from wearing items in certain e
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  • ...ns]] are semi-random, according to the following rules. A 'facet' is a set of three ranks in one mutation: *90% of the time, they mutate as follows:
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  • .... Any of these can be acquired through any [[mutation#Bad_mutations|source of bad mutations]]. ...mutation cut natural regeneration by 33% and 66% respectively, regardless of enemy presence.
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  • <noinclude>''For the monster type, see [[list of eyeballs]].''</noinclude>
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  • ...oke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent.}} ...e [[identified]] them, either by reading them or through use of a [[scroll of identify]]. These names are randomly generated each game, and provide no cl
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  • #REDIRECT[[Potion#List of potions]]
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  • |name = Potion of blood {{flavour|A potion containing the essence of life. Vampires find it... vital.}}
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  • ...Enterprising merchants have set up trading posts to help relieve the orcs of the latter. The entrance to this branch can be found between levels 9 and 12 of the Dungeon.
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  • {{flavour|Most adventurers find the Lair of Beasts to be an exciting change of climate. And indeed, there is something to be said about getting gored, mau ...mp or the Shoals, one of the Snake Pit or the Spider Nest, and to the Pits of Slime.
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  • ''Not to be confused with "[[vault]]s", pregenerated features of the dungeon.'' ...ered liberally around the entrance suggests that there is a certain amount of violence, too.
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  • A dungeon features only one of the Swamp and Shoals branches. The entrance to this branch can be found between levels 2 and 3 of the Lair of Beasts.
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  • ...where and every noise echoes worryingly, violating the overbearing silence of the grave. The entrance to this branch can be found between levels 2 and 3 of the Vaults.
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  • ...the vilest necromancy. The list of those who have returned from this place of pure death is exceedingly short. The entrance to this branch can be found on level 3 of the Crypt.
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  • ...ho delight in sending would-be champions like you to these proving grounds of madness. Reportedly, there is some structure to the chaos, as Lugonu seems The Abyss consists of seven infinite levels. The abyssal rune of Zot can be found from the third level onwards, and is more common at greate
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  • ..., confusing confidence with megalomania, has died screaming in the barrage of torment and hellfire. ...emonium is endless. Portals there are found abundantly in the deeper parts of the main dungeon. Note that getting back might be more difficult.
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  • ...see [[Zot clock]]. For the mythical wizard said to have created the [[Orb of Zot]], see [[Zot (mythical wizard)]].'' ...The Realm of Zot is a region of the dungeon that is so terrifying, so full of madness, frenzy and lunacy, that it has been locked securely against random
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  • ...iches, but any passers-by should be aware of the legendary magical prowess of this species. {{flavour|A wide stair down to the murky depths of the halls of the deep elves, skilled warriors with blades and bows, and fearsome sorcere
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  • ...e Pit are home to all varieties of serpent, and are inhabited by a society of powerful nagas and salamanders. A dungeon features only one of the Snake Pit and Spider Nest branches.
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  • ...rub-lined pathways, with a portal out just next to the entrance and a pair of fairly obvious guarded treasure chambers behind [[door]]s. ...yr]] defenders, to [[eleionoma]] and [[thorn hunter]]s. The massive amount of ranged damage can be scary to frailer characters, so [[repulsion]] and [[sh
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  • ...nce trained and meditated there, as well as the immortal crystal semblance of Wucad Mu himself. ...th ease. An [[amulet of warding]], [[macabre finger necklace]], or [[staff of summoning]] will also help protect you from them, as they only ever attack
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  • ...and his lab is a living testament to this fact, seeming like the interior of some vast, ghastly beast. The walls and floor are slick and membranous, pul ...ds; most are ugly things, shapeshifters, and abominations. While the walls of the Fleshworks are as hard as stone, the fleshy membranes that allow you to
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  • {{Flavour|The crumbling, web-choked caverns of the Spider Nest are packed with poisonous arthropods and assorted creepy-cr A dungeon features only one of the Spider Nest and Snake Pit branches.
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  • ...lisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance. An '''amulet''' is a type of [[jewellery]]. Regardless of [[species]], all characters may wear only one amulet at a time. Some amulet
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  • An '''artefact''' is a unique item that can posses a wide variety of properties, making them different from "normal" magical equipment. Unidenti ==Types of Artefacts==
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  • ...e into skeletons, which will decompose themselves into nothing. The corpse of any [[unique monster]] you kill will retain its name. *Followers of [[Beogh]] can resurrect their allies only if they leave a corpse.
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  • ...d to a [[randart]], or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrand that is specialized to ...roy one by dumping it into [[lava]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the A
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  • #REDIRECT [[List of unrands]]
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  • ...-Mos, first apostle of the god Ashenzari. It grants the wielder a fraction of Ashenzari's own vision, ensuring that every shot will land true.}} ...a delay of 1.725 - this equates to a 75% of shooting at 1.7 turns, and 25% of shooting at 1.8. You'll also have a 34.5 base damage weapon enchanted to +2
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  • ...[[auxiliary attack]] afterwards, it will gain +1 enchantment up to the HD of the dragon killed. ...n]], [[rime drake]], etc.) is too weak to affect even the base enchantment of Wyrmbane.
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  • {{flavour|An unlabeled flask containing a single dose of unknown liquid. ..., which so took effect<br>As I intended, for it wrought on her<br>The form of death: meantime I writ to Romeo<br>That he should hither come as this dire
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  • {{flavour|Barachim are an amphibious humanoid race, spawned at the dawn of time as servants for the gods. Inevitably, they rebelled and fled into the * '''+1 [[LOS]]''': Barachim have a line of sight of 8 tiles instead of the normal 7. This means that they can see more monsters at once and can at
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  • ...tefact properties, setting them apart from regularly [[enchant]]ed weapons of the same type. Randarts can spawn just about anywhere except [[Dungeon]]:1. While a randart of any individual type is difficult to find (i.e. you cannot rely on finding a
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  • #REDIRECT [[List of unrands]]
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  • ...un. Knowing when and how to escape a deadly situation is an essential part of playing ''Crawl''. Crawl offers a number of escape options, as well as means of healing, disabling monsters, and many other things which just might save yo
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  • This page lists a series of questions that players frequently ask. Crawl also has its own official freq *Join one of Crawl's many Discord servers, in particular the [https://discord.gg/9pmFGKx
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  • ...hat a ''glowing'' [[short sword]] is until they are identified. A [[scroll of identify]] is the easiest way to check some items, but there are a few othe Press '''\''' for a list of items already identified. While viewing the list, the command '''-''' will toggle the view to items you have not yet identif
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  • The potion card gives the effect of a potion to you and any allies in [[line of sight]]. * Power level 0: Select a potion effect from this list:
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  • ...e breed of dragon, now thought to be extinct. This prized relic is now one of the last proofs that the vividly coloured faerie dragons ever existed.}} 1d3 random properties, with a chance of a negative property as well.
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  • ..., resourcefulness, or, perhaps most importantly, luck. There are two types of speedruns: real time (clock time) and turn count. Either way, you try and [ ...f play time. Turn count speed runs are typically below 30,000 turns. This, of course, is where you obtain only 3 runes.
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  • This is a list of in-depth guides on various aspects of Dungeon Crawl. ...raviolent4 (the most recent and useful general guide available for DCSS as of April 2018)]
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  • This page only covers the general strategy and route (where to go and when) of the game. For specific topics and tactics (i.e, what to do in combat), see ...the individual [[Branch]] pages for more information on a particular part of the dungeon.
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  • ...ssive Orb chamber, one of several pre-designed vaults containing the [[Orb of Zot]]. Picking up the Orb allows you to ascend the [[Dungeon]], escape, and ...us places you'll have to trudge through. It is almost entirely constructed of indestructible walls and has a layout that makes monsters likely to come at
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  • ''This page is about the monster spell. For the type of creature, see [[list of vortices]]'' ...ffected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. After the vortex fade
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  • {{flavour|An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this withou ...without [[flight]]. Only certain monsters, like [[lava snake]]s and [[list of nagas|salamanders]], can inhabit lava without flight.
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  • ...ult''' refers to any [[Dungeon features|dungeon feature]] that is not part of the dungeon's normal layout. Vaults generally have a fixed layout, though ...ndomly. Vaults may spawn with stone or green crystal walls in a level made of rock, while [[door|runed doors]] and [[transporter]]s are only created by v
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  • ...s of unknown provenance, and offer little hint as to the quality or nature of their goods.}} ...nce of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as "Island Escapes" in [[Swamp]] or "[[Pandemonium#The
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  • ...n [[fire]] and [[ice]] spells are cast over them. Fountains won't have any of penalties from [[shallow water]], however. ==List of Fountains==
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  • ...y is like a year,<br>A year whose days are long."<br>-Oscar Wilde, "Ballad of Reading Gaol"}} ...n [[line of sight]]. In general, destroying or bypassing them requires one of a few specific abilities.
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  • '''0.11''' is a version of ''Dungeon Crawl Stone Soup''. It was released on Oct. 1st, 2012. * Lots of new vaults and tiles.
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  • '''Monster''' refers to all the inhabitants of the [[Dungeon]] and it's [[branch]]es. Usually, they will be trying to kill There is a vast array of different kinds of monster. To get information about a specific creature, you can find its pag
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  • ...0.25.0|traps.cc|745}}</ref> and they may start wandering toward the origin of the disturbance.<ref>{{source ref|0.25.0|shout.cc|886}}</ref> [[:Category:Web sense|List of monsters with this flag]]
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  • ...] and the branches' individual pages. You can bring up an in-game overview of the Dungeon and its various branches and portals by pressing Ctrl-O. New characters start on level one of [[the Dungeon]], except for [[Delver]]s, who begin on level 5.
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  • ...but many of their arcane laboratories still exist, filled with the results of their experiments. Those willing to explore these laboratories may find pow ...wizard mentioned elsewhere in the game. Each contains a significant amount of loot, as well as unique challenges and enemies found nowhere else in the ga
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  • ...danger than the last. Beware, for a ziggurat is not a place for the faint of heart: even the bravest and most skilled adventurers have met their ends in ...t in turn. Such an item is also said to be found at the bottom of the Tomb of the Ancients. Each time a ziggurat is conquered by exiting it from the fina
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  • ...e to ever find all of them in a single run-through. In the console version of ''Crawl'', portals are represented by the {{White|∩}} glyph. Portals are either announced or silent. The majority of portal levels are announced.
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  • ...rted by many online servers ([http://crawl.develz.org/wordpress/howto list of servers and SSH keys]). If you're on *NIX and are tired of entering passwords for the main SSH login, then copy [[Devteam|sorear's]] [
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  • ...create a character, modify it freely, avoid [[death]], and test all sorts of situations. ...the server. In order to get access to wizmode, download an offline version of Crawl.
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  • ...reater [[experience]]. As such, they can be considered the "boss monsters" of ''Crawl'' (although not every unique is guaranteed to appear in every run, ...ves from earlier or later in their lives. You will only ever encounter one of these alternates in a given run.
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  • This is a list of ''Crawl''-related '''websites'''. ...tp://crawl.develz.org/ Dungeon Crawl Stone Soup] - Official homepage, home of the latest Stone Soup development news, development wiki and bug tracker
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  • ...eatedly play a single combo, you'll encounter a more fun and diverse bunch of player ghosts to beat up on. * You can request replays of any milestone or death you know how to look up. It's great for reviewing wh
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  • ...registered users]]. To track what we are doing, we have created this list of current projects. | Done for the moment if the lack of pages is any indication
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  • The goal of this project is to go through the updates and <s>cross out</s> lines once t * <s>New version of the [[Abyss]].</s>
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  • {{flavour|A large piece of machinery used for firing bolts, braced with steel and cranked with a windl A mark I'll set thee, which the cry of grief<br>
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  • ''Not to be confused with the [[scroll of vulnerability]], which has a different but related effect.'' ...g. In ''Crawl'', monsters and players can be vulnerable to any of a number of elements, to varying degrees.
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  • '''Fire''' is one of the most common elemental forces you will encounter as you explore the [[Du ...an also gain weapons of [[flaming]], or use a [[wand of flame]]. Followers of [[Qazlal]] gain fire through clouds, Upheaval, and Disaster Area.
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  • ...ental forces you will encounter as you explore the [[Dungeon]], consisting of ice-themed and otherwise cool attacks. ...just about any character can use [[freezing]]-branded weapons or a [[wand of iceblast]].
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  • ...you explore the [[Dungeon]]. Both players and monsters can take advantage of negative energy through spells or specially [[brand]]ed weapons, though som The effects of negative energy are more complicated than most other elemental types, as ea
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  • ...mental forces in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some mo The player has a lot of ways to inflict electricity damage: weapons, spells, god abilities, and an
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  • ...[[Dungeon]]. It is most often encountered in the form of stings and bites of poisonous monsters, though it can also be inflicted through spells or venom ...ll increase the severity. For players, severity is displayed by the colour of the word "Pois" (going from yellow -> light red -> red). For monsters, you
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  • ...he "of barring" is the ego. For example: boots ''of rampaging'', war axe ''of electrocution''. | Gain 1 rank of [[fire resistance]].
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  • ...lack Knight's barding]] also have the ponderousness ego, but have a number of other properties to compensate. Generally, an armour of ponderousness is not worth wearing. For a regular speed character, ponderou
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  • {{flavour|It provides partial protection from all sources of acid and corrosion.}} ...your list of resistances, but a [[ring of resist corrosion]] or a [[potion of resistance]] will do the trick just as well. Many characters may wish to us
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  • ...5% damage against any kind of [[list of dragons|dragon]], drake, or [[list of draconians|draconian]]. This includes player [[draconian]]s and those in [[ .... Neither are [[komodo dragon]]s, as those are a type of real-world [[list of reptiles and amphibians|reptile]].
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  • ...y [[ability]], allowing you to turn [[invisible]] at will. It has a chance of failure, based on your [[Evocations]] skill. Regardless of whether you fail or succeed, your max HP is temporarily [[drain]]ed (~8% ma
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  • * [[Беог]] Разбойник, злой бог [[list of orcs|орков]]. * [[Jiyva]] Бесформенный, бог [[list of jellies|слизи]] и хаоса.
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  • ...nd]] that [[weapon]]s may have. Each attack produces a random effect, many of which imitate other brands. Chaos-branded attacks randomly choose a useful effect from the following list. For example, the flaming brand cannot be chosen if the defender is fire-im
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  • *Deals an average of +16.6% untyped damage (100% - 133%) to any creature. Silver can appear on [[javelin]]s and the [[unrand]] [[lajatang of Order]].
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  • [[:Category:Two_weapons|List of monsters with this flag]]
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